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- MISSION_START
- VAR_INT tramp1 tramp2 tramp3 tramp4 tramp_is_dead tramps_been_created
- VAR_INT tramp1_dead tramp2_dead tramp3_dead tramp4_dead
- VAR_INT has_player_been_in_tramp_tunnel_before
- VAR_INT flag_sounds_added_redlight
- VAR_INT camera_ammu1 camera_ammu2 ammu_sample
- VAR_INT has_player_been_at_fish_before
- VAR_INT flag_need_wall_change_km1 ammu_bloke_kill_player
- VAR_INT flag_failed_love1 special_ammu_audio
- VAR_INT need_to_clear_area_flag // VARIABLE FOR PARKED CARS GENERATOR FOR THE MULTISTORY CARPARK IN NEWPORT
- VAR_INT fish_triad1 fish_triad2 fish_triad3 fish_triad4 fish_triad5 fish_triad6
- VAR_INT flag_sounds_added_dog // Sound effects for the dog food factory
- VAR_INT second_floor_cars_exist third_floor_cars_exist fourth_floor_cars_exist fifth_floor_cars_exist
- second_floor_cars_exist = 0
- third_floor_cars_exist = 0
- fourth_floor_cars_exist = 0
- fifth_floor_cars_exist = 0
- need_to_clear_area_flag = 0 // VARIABLE FOR PARKED CARS GENERATOR FOR THE MULTISTORY CARPARK IN NEWPORT
- has_player_been_at_fish_before = 0
- has_player_been_in_tramp_tunnel_before = 0
- flag_sounds_added_redlight = 0
- tramps_been_created = 0
- tramp_is_dead = 0
- camera_ammu1 = 0
- camera_ammu2 = 0
- flag_sounds_added_dog = 0 // Sound effects for the dog food factory
- //loaded_all_industrial_models_before = 0
- //loaded_all_commercial_models_before = 0
- //loaded_all_suburban_models_before = 0
- flag_failed_love1 = 0
- flag_need_wall_change_km1 = 0
- flag_player_on_phil_mission = 0
- tramp1 = -1
- tramp2 = -1
- tramp3 = -1
- tramp4 = -1
- tramp1_dead = 0
- tramp2_dead = 0
- tramp4_dead = 0
- tramp3_dead = 0
- ammu_sample = 0
- special_ammu_audio = 0
- ammu_bloke_kill_player = 0
- SCRIPT_NAME genstuf
- SET_DEATHARREST_STATE OFF
- mission_start_genstuf:
- {
- START_NEW_SCRIPT ind_ammu
- START_NEW_SCRIPT fish_factory_gen
- START_NEW_SCRIPT tramp_tunnel
- START_NEW_SCRIPT ind_sound
- START_NEW_SCRIPT com_ammu
- START_NEW_SCRIPT com_car_park
- START_NEW_SCRIPT dog_sound
- START_NEW_SCRIPT cobblers
- MISSION_END
- }
- cobblers:
- {
- WAIT 1000
- IF flag_industrial_passed = 1
- REMOVE_PICKUP info_pickup7a
- REMOVE_PICKUP info_pickup8
- REMOVE_PICKUP info_pickup9
- REMOVE_PICKUP info_pickup3
- REMOVE_PICKUP info_pickup4
- REMOVE_PICKUP info_pickup5
- REMOVE_PICKUP info_pickup1
- TERMINATE_THIS_SCRIPT
- ENDIF
- GOTO cobblers
- }
- check_info_pickup:
- {
- LVAR_INT pickup message_num
- start_pickup_script:
- WHILE NOT HAS_PICKUP_BEEN_COLLECTED pickup
- WAIT 500
- ENDWHILE
- IF message_num = 1
- PRINT_HELP ( SPRAY )
- ENDIF
- IF message_num = 2
- PRINT_HELP ( BOMB )
- ENDIF
- IF message_num = 3
- PRINT_HELP ( AMMU )
- ENDIF
- IF message_num = 4
- PRINT_HELP ( SAVE2 )
- ENDIF
- IF message_num = 5
- PRINT_HELP ( SAVE1 )
- ENDIF
- IF message_num = 6
- PRINT_HELP ( CRUSH )
- ENDIF
- /*
- IF message_num = 7
- PRINT_HELP ( BRIDGE1 )
- ENDIF
- IF message_num = 8
- PRINT_HELP ( TUNNEL )
- ENDIF
- IF message_num = 9
- PRINT_HELP ( TUBE )
- ENDIF
- IF message_num = 10
- PRINT_HELP ( A_TRAIN )
- ENDIF
- WHILE HAS_PICKUP_BEEN_COLLECTED pickup
- WAIT 500
- ENDWHILE
- */
- GOTO start_pickup_script
- }
- check_info_pickup_2:
- {
- LVAR_INT pickup message_num
- start_pickup_script_2:
- WHILE NOT HAS_PICKUP_BEEN_COLLECTED pickup
- WAIT 500
- ENDWHILE
- GET_CONTROLLER_MODE controlmode
- /*
- IF message_num = 1
- PRINT_HELP ( SPRAY )
- ENDIF
- IF message_num = 2
- PRINT_HELP ( BOMB )
- ENDIF
- IF message_num = 3
- PRINT_HELP ( AMMU )
- ENDIF
- IF message_num = 4
- PRINT_HELP ( SAVE2 )
- ENDIF
- IF message_num = 5
- PRINT_HELP ( SAVE1 )
- ENDIF
- IF message_num = 6
- PRINT_HELP ( CRUSH )
- ENDIF
- */
- IF message_num = 7
- PRINT_HELP ( BRIDGE1 )
- ENDIF
- IF message_num = 8
- PRINT_HELP ( TUNNEL )
- ENDIF
- IF message_num = 9
- PRINT_HELP ( TUBE1 )
- ENDIF
- IF message_num = 10
- IF controlmode = 0
- OR controlmode = 1
- OR controlmode = 3
- PRINT_HELP ( L_TRN_1 ) //"Press the~h~ \ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle."
- ENDIF
- IF controlmode = 2
- PRINT_HELP ( L_TRN_2 ) //"Press the~h~ L1 button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle."
- ENDIF
- ENDIF
- IF message_num = 11
- IF controlmode = 0
- OR controlmode = 1
- OR controlmode = 3
- PRINT_HELP ( S_TRN_1 ) //"Press the~h~ \ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle."
- ENDIF
- IF controlmode = 2
- PRINT_HELP ( S_TRN_2 ) //"Press the~h~ L1 button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle."
- ENDIF
- ENDIF
- /*
- WHILE HAS_PICKUP_BEEN_COLLECTED pickup
- WAIT 500
- ENDWHILE
- */
- GOTO start_pickup_script_2
- }
- ind_ammu:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME I_AMMU
- ind_ammu_inner:
- WAIT 70
- IF IS_PLAYER_PLAYING Player
- IF IS_PLAYER_IN_ZONE player LITTLEI
- IF IS_PLAYER_IN_AREA_3D player 1066.6 -403.5 14.0 1072.8 -394.0 18.0 FALSE
- IF camera_ammu1 = 0
- SET_PLAYER_CONTROL Player Off
- SET_FADING_COLOUR 1 1 1
- SWITCH_STREAMING OFF
- LOAD_SPECIAL_CHARACTER 4 sam
- SET_MUSIC_DOES_FADE FALSE
- DO_FADE 500 FADE_OUT
- WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 4
- WAIT 0
- ENDWHILE
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SWITCH_STREAMING ON
- GET_GAME_TIMER current_time
- time_difference = current_time - time_since_murdering_shopkeeper1
- IF time_difference > 60000
- CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL4 1070.81 -396.97 14.2 ammu_shop_bloke1
- SET_CHAR_PERSONALITY ammu_shop_bloke1 PEDSTAT_TOUGH_GUY
- SET_CHAR_HEADING ammu_shop_bloke1 170.0
- SET_CHAR_STAY_IN_SAME_PLACE ammu_shop_bloke1 TRUE
- GIVE_WEAPON_TO_CHAR ammu_shop_bloke1 WEAPONTYPE_SHOTGUN 999
- IF IS_PLAYER_PLAYING player
- CHAR_LOOK_AT_PLAYER_ALWAYS ammu_shop_bloke1 Player
- ENDIF
- ENDIF
- UNLOAD_SPECIAL_CHARACTER 4
- SET_FIXED_CAMERA_POSITION 1071.95 -402.8 17.0 0.0 0.0 0.0
- ENABLE_PLAYER_CONTROL_CAMERA
- IF IS_PLAYER_PLAYING player
- POINT_CAMERA_AT_PLAYER player FIXED JUMP_CUT
- CLEAR_AREA 1067.9 -397.3 14.2 1.0 TRUE
- SET_PLAYER_COORDINATES player 1067.9 -397.3 14.2
- SET_PLAYER_HEADING player 200.0
- ENDIF
- DO_FADE 500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_CONTROL Player on
- ENDIF
- IF NOT IS_CHAR_DEAD ammu_shop_bloke1
- IF special_ammu_audio = 0
- IF ammu_sample = 0
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_1
- ENDIF
- IF ammu_sample = 1
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_2
- ENDIF
- IF ammu_sample = 2
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_3
- ENDIF
- ENDIF
- ENDIF
- camera_ammu1 = 1
- ELSE // camera_ammu1 = 1
- IF IS_PLAYER_SHOOTING player
- IF NOT IS_CHAR_DEAD ammu_shop_bloke1
- IF ammu_bloke_kill_player = 0
- IF IS_PLAYER_PLAYING player
- SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT ammu_shop_bloke1 Player
- ENDIF
- ammu_bloke_kill_player = 1
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ELSE // player not in area (1066.6 -403.5 14.0 1072.8 -394.0 18.0)
- IF camera_ammu1 = 1
- SET_PLAYER_CONTROL Player Off
- DO_FADE 500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- IF IS_CHAR_DEAD ammu_shop_bloke1
- AND time_difference > 60000 //time_difference is greater than 60,000 means shopkeeper has been created
- GET_GAME_TIMER time_since_murdering_shopkeeper1
- ENDIF
- DELETE_CHAR ammu_shop_bloke1
- CLEAR_AREA 1063.3 -395.3 14.2 1.0 TRUE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_COORDINATES player 1063.3 -395.3 14.2
- SET_PLAYER_HEADING player 90.0
- RESTORE_CAMERA_JUMPCUT
- SET_CAMERA_IN_FRONT_OF_PLAYER
- ENDIF
- DO_FADE 500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SET_MUSIC_DOES_FADE TRUE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_CONTROL Player on
- ENDIF
- ammu_sample ++
- IF ammu_sample > 2
- ammu_sample = 0
- ENDIF
- ammu_bloke_kill_player = 0
- camera_ammu1 = 0
- ENDIF
- ENDIF //IS_PLAYER_IN_AREA_3D
- ELSE // not in LITTLEI
- IF camera_ammu1 = 1
- IF IS_CHAR_DEAD ammu_shop_bloke1
- AND time_difference > 60000 //time_difference is greater than 30,000 means shopkeeper has been created
- GET_GAME_TIMER time_since_murdering_shopkeeper1
- ENDIF
- RESTORE_CAMERA_JUMPCUT
- SET_CAMERA_IN_FRONT_OF_PLAYER
- DELETE_CHAR ammu_shop_bloke1
- SET_MUSIC_DOES_FADE TRUE
- camera_ammu1 = 0
- ENDIF
- ENDIF // IF IS_PLAYER_IN_ZONE player LITTLEI
- ENDIF //IS_PLAYER_PLAYING
- GOTO ind_ammu_inner
- }
- fish_factory_gen:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME FISHGEN
- fish_factory_gen_inner:
- WAIT 1000
- IF IS_PLAYER_PLAYING Player
- //IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- //FISH FACTORY SET UP
- IF fish_factory_destroyed = 0
- IF IS_PLAYER_IN_ZONE Player PORT_W
- //CREATES A GANG OF TRIADS DOWN AT THE FISH FACTORY
- IF has_player_been_at_fish_before = 0
- REQUEST_MODEL PED_GANG_TRIAD_A
- REQUEST_MODEL PED_GANG_TRIAD_B
- WHILE NOT HAS_MODEL_LOADED PED_GANG_TRIAD_A
- OR NOT HAS_MODEL_LOADED PED_GANG_TRIAD_B
- WAIT 0
- ENDWHILE
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 997.0 -1112.0 -100.0 fish_triad1
- GIVE_WEAPON_TO_CHAR fish_triad1 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad1 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad1 THREAT_PLAYER1
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 964.0 -1095.0 -100.0 fish_triad2
- GIVE_WEAPON_TO_CHAR fish_triad2 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad2 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad2 THREAT_PLAYER1
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 982.0 -1085.0 -100.0 fish_triad3
- GIVE_WEAPON_TO_CHAR fish_triad3 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad3 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad3 THREAT_PLAYER1
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 953.0 -1122.0 -100.0 fish_triad4
- GIVE_WEAPON_TO_CHAR fish_triad4 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad4 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad4 THREAT_PLAYER1
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 1008.0 -1126.0 -100.0 fish_triad5
- GIVE_WEAPON_TO_CHAR fish_triad5 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad5 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad5 THREAT_PLAYER1
- CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 974.0 -1142.0 -100.0 fish_triad6
- GIVE_WEAPON_TO_CHAR fish_triad6 WEAPONTYPE_PISTOL 100
- //SET_CHAR_THREAT_SEARCH fish_triad6 THREAT_GANG_MAFIA
- SET_CHAR_THREAT_SEARCH fish_triad6 THREAT_PLAYER1
- CHAR_WANDER_DIR fish_triad1 0
- CHAR_WANDER_DIR fish_triad2 0
- CHAR_WANDER_DIR fish_triad3 0
- CHAR_WANDER_DIR fish_triad4 0
- CHAR_WANDER_DIR fish_triad5 0
- CHAR_WANDER_DIR fish_triad6 0
- has_player_been_at_fish_before = 1
- ENDIF
- ELSE // Player not in PORT_W
- IF has_player_been_at_fish_before = 1
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad1
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad2
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad3
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad4
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad5
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad6
- IF flag_player_on_mission = 0
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_A
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_B
- has_player_been_at_fish_before = 0
- ENDIF
- ENDIF
- ENDIF //IS PLAYER IN ZONE
- ELSE
- IF has_player_been_at_fish_before = 1
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad1
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad2
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad3
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad4
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad5
- MARK_CHAR_AS_NO_LONGER_NEEDED fish_triad6
- IF flag_player_on_mission = 0
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_A
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_B
- has_player_been_at_fish_before = 0
- ENDIF
- ENDIF
- ENDIF //fish_factory_destroyed
- //ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- ENDIF //IS_PLAYER_PLAYING
- GOTO fish_factory_gen_inner
- }
- tramp_tunnel:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME TRAMPS
- tramp_tunnel_inner:
- WAIT 1000
- IF IS_PLAYER_PLAYING Player
- //IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- //CREATES TRAMPS IN ABANDONED TUNNEL
- IF IS_PLAYER_IN_ZONE Player LITTLEI
- IF IS_PLAYER_IN_AREA_3D Player 1325.0 -512.0 14.0 1315.0 -165.8 17.0 FALSE
- IF has_player_been_in_tramp_tunnel_before = 0
- REQUEST_MODEL PED_SCUM_MAN
- REQUEST_MODEL PED_SCUM_WOMAN
- WHILE NOT HAS_MODEL_LOADED PED_SCUM_MAN
- OR NOT HAS_MODEL_LOADED PED_SCUM_WOMAN
- WAIT 0
- ENDWHILE
- CREATE_CHAR PEDTYPE_BUM PED_SCUM_MAN 1320.4 -370.0 15.0 tramp1
- GIVE_WEAPON_TO_CHAR tramp1 WEAPONTYPE_MOLOTOV 1
- SET_CHAR_PERSONALITY tramp1 PEDSTAT_GEEK_GUY
- SET_CHAR_THREAT_SEARCH tramp1 THREAT_GUN
- SET_CHAR_THREAT_SEARCH tramp1 THREAT_DEADPEDS
- CREATE_CHAR PEDTYPE_BUM PED_SCUM_WOMAN 1317.0 -365.0 15.0 tramp2
- GIVE_WEAPON_TO_CHAR tramp2 WEAPONTYPE_MOLOTOV 1
- SET_CHAR_HEADING tramp2 290.0
- SET_CHAR_PERSONALITY tramp2 PEDSTAT_GEEK_GUY
- SET_CHAR_THREAT_SEARCH tramp2 THREAT_GUN
- SET_CHAR_THREAT_SEARCH tramp2 THREAT_DEADPEDS
- CREATE_CHAR PEDTYPE_BUM PED_SCUM_WOMAN 1322.4 -367.0 15.0 tramp3
- GIVE_WEAPON_TO_CHAR tramp3 WEAPONTYPE_MOLOTOV 1
- SET_CHAR_HEADING tramp3 57.0
- SET_CHAR_PERSONALITY tramp3 PEDSTAT_GEEK_GUY
- SET_CHAR_THREAT_SEARCH tramp3 THREAT_GUN
- SET_CHAR_THREAT_SEARCH tramp3 THREAT_DEADPEDS
- CREATE_CHAR PEDTYPE_BUM PED_SCUM_MAN 1320.0 -362.0 15.0 tramp4
- GIVE_WEAPON_TO_CHAR tramp4 WEAPONTYPE_MOLOTOV 1
- SET_CHAR_HEADING tramp4 180.0
- SET_CHAR_PERSONALITY tramp4 PEDSTAT_GEEK_GUY
- SET_CHAR_THREAT_SEARCH tramp4 THREAT_GUN
- SET_CHAR_THREAT_SEARCH tramp4 THREAT_DEADPEDS
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_SCUM_MAN
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_SCUM_WOMAN
- tramps_been_created = 1
- has_player_been_in_tramp_tunnel_before = 1
- ELSE
- IF tramps_been_created = 1
- IF tramp_is_dead = 0
- IF IS_CHAR_DEAD tramp1
- OR IS_CHAR_DEAD tramp2
- OR IS_CHAR_DEAD tramp3
- OR IS_CHAR_DEAD tramp4
- timerA = 0
- tramp_is_dead = 1
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ELSE
- IF has_player_been_in_tramp_tunnel_before = 1
- IF tramps_been_created = 1
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp1
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp2
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp3
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp4
- tramps_been_created = 0
- ENDIF
- IF tramp_is_dead = 1
- IF timerA > 1440000
- tramp_is_dead = 0
- has_player_been_in_tramp_tunnel_before = 0
- ENDIF
- ELSE
- has_player_been_in_tramp_tunnel_before = 0
- ENDIF
- ENDIF
- ENDIF // IF IS_PLAYER_IN_AREA_3D Player 1325.0 -512.0 14.0 1315.0 -165.8 17.0 FALSE
- ELSE // IF IS_PLAYER_IN_ZONE Player LITTLEI
- IF has_player_been_in_tramp_tunnel_before = 1
- IF tramps_been_created = 1
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp1
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp2
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp3
- MARK_CHAR_AS_NO_LONGER_NEEDED tramp4
- tramps_been_created = 0
- ENDIF
- IF tramp_is_dead = 1
- IF timerA > 1440000
- tramp_is_dead = 0
- has_player_been_in_tramp_tunnel_before = 0
- ENDIF
- ELSE
- has_player_been_in_tramp_tunnel_before = 0
- ENDIF
- ENDIF
- ENDIF
- //ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- ENDIF //IS_PLAYER_PLAYING
- GOTO tramp_tunnel_inner
- }
- ind_sound:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME I_SOUND
- ind_sound_inner:
- WAIT 1000
- IF IS_PLAYER_PLAYING Player
- //IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- //TIME OF DAY SOUND EFFECTS (REDLIGHT)
- IF IS_PLAYER_IN_ZONE Player REDLIGH
- GET_TIME_OF_DAY hours minutes
- IF hours >= 20
- OR hours <= 5
- IF flag_sounds_added_redlight = 0
- ADD_CONTINUOUS_SOUND 891.9 -416.9 16.1 SOUND_STRIP_CLUB_LOOP_2_S sound_loop8 //Luigi's club
- ADD_CONTINUOUS_SOUND 924.2 -464.3 16.0 SOUND_STRIP_CLUB_LOOP_1_S sound_loop9 //Sex Kitten Club
- ADD_CONTINUOUS_SOUND 901.1 -392.0 15.0 SOUND_PORN_CINEMA_1_S sound_loop10 //XXX Cinema1
- ADD_CONTINUOUS_SOUND 901.2 -339.0 10.0 SOUND_PORN_CINEMA_2_S sound_loop11 //XXX Cinema2
- ADD_CONTINUOUS_SOUND 960.1 -379.0 15.0 SOUND_PORN_CINEMA_3_S sound_loop12 //XXX Cinema
- flag_sounds_added_redlight = 1
- ENDIF
- ELSE
- IF flag_sounds_added_redlight = 1
- REMOVE_SOUND sound_loop8
- REMOVE_SOUND sound_loop9
- REMOVE_SOUND sound_loop10
- REMOVE_SOUND sound_loop11
- REMOVE_SOUND sound_loop12
- flag_sounds_added_redlight = 0
- ENDIF
- ENDIF
- ENDIF // IF IS_PLAYER_IN_ZONE Player REDLIGH
- //ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- ENDIF // IF IS_PLAYER_PLAYING Player
- GOTO ind_sound_inner
- }
- dog_sound: // Sound effects for the dog food factory
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME D_SOUND
- dog_sound_inner:
- WAIT 1000
- IF IS_PLAYER_PLAYING player
- //IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- IF IS_PLAYER_IN_ZONE player PORT_I
- GET_TIME_OF_DAY hours minutes
- IF hours >= 9
- AND hours <= 17
- IF flag_sounds_added_dog = 0
- //Portland Industrial
- ADD_CONTINUOUS_SOUND 1210.9 -802.2 15.0 SOUND_SAWMILL_LOOP_L sound_loop7 //Dog food factory
- flag_sounds_added_dog = 1
- ENDIF
- ELSE
- IF flag_sounds_added_dog = 1
- REMOVE_SOUND sound_loop7
- flag_sounds_added_dog = 0
- ENDIF
- ENDIF
- ENDIF // IF IS_PLAYER_IN_ZONE Player REDLIGH
- //ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- ENDIF // IF IS_PLAYER_PLAYING Player
- GOTO dog_sound_inner
- }
- com_ammu:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME C_AMMU
- com_ammu_inner:
- WAIT 70
- IF IS_PLAYER_PLAYING Player
- // AMMU NATION COMMERCIAL
- IF IS_PLAYER_IN_ZONE player COM_EAS
- IF IS_PLAYER_IN_AREA_3D player 353.3 -711.7 24.0 339.8 -722.4 28.0 FALSE
- IF camera_ammu2 = 0
- SET_PLAYER_CONTROL Player Off
- SET_FADING_COLOUR 1 1 1
- SWITCH_STREAMING OFF
- LOAD_SPECIAL_CHARACTER 4 sam
- SET_MUSIC_DOES_FADE FALSE
- DO_FADE 500 FADE_OUT
- WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 4
- WAIT 0
- ENDWHILE
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SWITCH_STREAMING ON
- GET_GAME_TIMER current_time
- time_difference = current_time - time_since_murdering_shopkeeper1
- IF time_difference > 60000
- CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL4 350.2 -719.9 25.4 ammu_shop_bloke1
- SET_CHAR_PERSONALITY ammu_shop_bloke1 PEDSTAT_TOUGH_GUY
- SET_CHAR_HEADING ammu_shop_bloke1 70.0
- SET_CHAR_STAY_IN_SAME_PLACE ammu_shop_bloke1 TRUE
- GIVE_WEAPON_TO_CHAR ammu_shop_bloke1 WEAPONTYPE_SHOTGUN 999
- IF IS_PLAYER_PLAYING player
- CHAR_LOOK_AT_PLAYER_ALWAYS ammu_shop_bloke1 Player
- ENDIF
- ENDIF
- UNLOAD_SPECIAL_CHARACTER 4
- SET_FIXED_CAMERA_POSITION 341.74 -720.676 28.019 0.0 0.0 0.0
- ENABLE_PLAYER_CONTROL_CAMERA
- IF IS_PLAYER_PLAYING player
- POINT_CAMERA_AT_PLAYER player FIXED JUMP_CUT
- CLEAR_AREA 350.7 -713.1 26.4 1.0 TRUE
- SET_PLAYER_COORDINATES player 350.7 -713.1 25.4
- SET_PLAYER_HEADING player 108.0
- ENDIF
- DO_FADE 500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_CONTROL Player on
- ENDIF
- IF NOT IS_CHAR_DEAD ammu_shop_bloke1
- IF special_ammu_audio = 0
- IF ammu_sample = 0
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_1
- ENDIF
- IF ammu_sample = 1
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_2
- ENDIF
- IF ammu_sample = 2
- SET_CHAR_SAY ammu_shop_bloke1 SOUND_AMMUNATION_CHAT_3
- ENDIF
- ENDIF
- ENDIF
- camera_ammu2 = 1
- ELSE // camera_ammu2 = 1
- IF IS_PLAYER_SHOOTING player
- IF NOT IS_CHAR_DEAD ammu_shop_bloke1
- IF ammu_bloke_kill_player = 0
- IF IS_PLAYER_PLAYING player
- SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT ammu_shop_bloke1 Player
- ENDIF
- ammu_bloke_kill_player = 1
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ELSE // player not in area (353.3 -711.7 24.0 340.3 -718.0 28.0)
- IF camera_ammu2 = 1
- SET_PLAYER_CONTROL Player Off
- DO_FADE 500 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- IF IS_CHAR_DEAD ammu_shop_bloke1
- AND time_difference > 60000 //time_difference is greater than 60,000 means shopkeeper has been created
- GET_GAME_TIMER time_since_murdering_shopkeeper1
- ENDIF
- DELETE_CHAR ammu_shop_bloke1
- CLEAR_AREA 352.0 -708.8 25.4 1.0 TRUE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_COORDINATES player 352.0 -708.8 25.4
- SET_PLAYER_HEADING player 0.0
- RESTORE_CAMERA_JUMPCUT
- SET_CAMERA_IN_FRONT_OF_PLAYER
- ENDIF
- DO_FADE 500 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SET_MUSIC_DOES_FADE TRUE
- IF IS_PLAYER_PLAYING player
- SET_PLAYER_CONTROL Player on
- ENDIF
- ammu_sample ++
- IF ammu_sample > 2
- ammu_sample = 0
- ENDIF
- ammu_bloke_kill_player = 0
- camera_ammu2 = 0
- ENDIF
- ENDIF //IS_PLAYER_IN_AREA_3D
- ELSE // player not in COM_EAS
- IF camera_ammu2 = 1
- IF IS_CHAR_DEAD ammu_shop_bloke1
- AND time_difference > 60000 //time_difference is greater than 30,000 means shopkeeper has been created
- GET_GAME_TIMER time_since_murdering_shopkeeper1
- ENDIF
- RESTORE_CAMERA_JUMPCUT
- SET_CAMERA_IN_FRONT_OF_PLAYER
- DELETE_CHAR ammu_shop_bloke1
- SET_MUSIC_DOES_FADE TRUE
- camera_ammu2 = 0
- ENDIF
- ENDIF // IF IS_PLAYER_IN_ZONE player COM_EAS
- ENDIF //IS_PLAYER_PLAYING
- GOTO com_ammu_inner
- }
- com_car_park:
- {
- // Should be called in mission_start_genstuf
- SCRIPT_NAME C_CARP
- com_car_park_inner:
- WAIT 250
- IF IS_PLAYER_PLAYING Player
- IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
- // PARKED CARS GENERATOR FOR THE MULTISTORY CARPARK IN NEWPORT
- IF IS_PLAYER_IN_ZONE player COM_EAS
- IF IS_PLAYER_IN_AREA_3D player 266.83 -610.93 25.0 306.31 -479.92 30.0 0 // 1ST FLOOR LOCATE
- SET_CAR_DENSITY_MULTIPLIER 0.0
- IF second_floor_cars_exist = 0
- GOSUB second_floor_of_cars
- second_floor_cars_exist = 1
- ENDIF
- IF third_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 266.83 -610.93 30.4 306.31 -479.92 34.84 // 3RD FLOOR CLEAR
- third_floor_cars_exist = 0
- ENDIF
- IF fourth_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 306.31 -610.93 32.84 346.81 -479.92 40.0 // 4TH FLOOR CLEAR
- fourth_floor_cars_exist = 0
- ENDIF
- IF fifth_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 266.83 -610.93 35.23 306.31 -479.92 40.0 // 5TH FLOOR CLEAR
- fifth_floor_cars_exist = 0
- ENDIF
- need_to_clear_area_flag = 1
- ENDIF
- IF need_to_clear_area_flag > 0
- IF IS_PLAYER_IN_AREA_3D player 306.31 -610.93 28.0 346.81 -479.92 32.42 0 // 2ND FLOOR LOCATE
- IF second_floor_cars_exist = 0
- GOSUB second_floor_of_cars
- second_floor_cars_exist = 1
- ENDIF
- IF third_floor_cars_exist = 0
- GOSUB third_floor_of_cars
- third_floor_cars_exist = 1
- ENDIF
- IF fourth_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 306.31 -610.93 32.84 346.81 -479.92 40.0 // 4TH FLOOR CLEAR
- fourth_floor_cars_exist = 0
- ENDIF
- IF fifth_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 266.83 -610.93 35.23 306.31 -479.92 40.0 // 5TH FLOOR CLEAR
- fifth_floor_cars_exist = 0
- ENDIF
- need_to_clear_area_flag = 2
- ENDIF
- ENDIF
- IF need_to_clear_area_flag > 1
- IF IS_PLAYER_IN_AREA_3D player 266.83 -610.93 30.4 306.31 -479.92 34.84 0 // 3RD FLOOR LOCATE
- IF second_floor_cars_exist = 0
- GOSUB second_floor_of_cars
- second_floor_cars_exist = 1
- ENDIF
- IF third_floor_cars_exist = 0
- GOSUB third_floor_of_cars
- third_floor_cars_exist = 1
- ENDIF
- IF fourth_floor_cars_exist = 0
- GOSUB fourth_floor_of_cars
- fourth_floor_cars_exist = 1
- ENDIF
- IF fifth_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 266.83 -610.93 35.23 306.31 -479.92 40.0 // 5TH FLOOR CLEAR
- fifth_floor_cars_exist = 0
- ENDIF
- need_to_clear_area_flag = 3
- ENDIF
- ENDIF
- IF need_to_clear_area_flag > 2
- IF IS_PLAYER_IN_AREA_3D player 306.31 -610.93 32.84 346.81 -479.92 40.0 0 // 4TH FLOOR LOCATE
- IF second_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 306.31 -610.93 28.0 346.81 -479.92 32.42 // 2ND FLOOR CLEAR
- second_floor_cars_exist = 0
- ENDIF
- IF third_floor_cars_exist = 0
- GOSUB third_floor_of_cars
- third_floor_cars_exist = 1
- ENDIF
- IF fourth_floor_cars_exist = 0
- GOSUB fourth_floor_of_cars
- fourth_floor_cars_exist = 1
- ENDIF
- IF fifth_floor_cars_exist = 0
- GOSUB fifth_floor_of_cars
- fifth_floor_cars_exist = 1
- ENDIF
- need_to_clear_area_flag = 4
- ENDIF
- ENDIF
- IF need_to_clear_area_flag > 3
- IF IS_PLAYER_IN_AREA_3D player 266.83 -610.93 35.23 306.31 -479.92 40.0 0 // 5TH FLOOR LOCATE
- IF second_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 306.31 -610.93 28.0 346.81 -479.92 32.42 // 2ND FLOOR CLEAR
- second_floor_cars_exist = 0
- ENDIF
- IF third_floor_cars_exist = 1
- CLEAR_AREA_OF_CARS 266.83 -610.93 30.4 306.31 -479.92 34.84 // 3RD FLOOR CLEAR
- third_floor_cars_exist = 0
- ENDIF
- IF fourth_floor_cars_exist = 0
- GOSUB fourth_floor_of_cars
- fourth_floor_cars_exist = 1
- ENDIF
- IF fifth_floor_cars_exist = 0
- GOSUB fifth_floor_of_cars
- fifth_floor_cars_exist = 1
- ENDIF
- need_to_clear_area_flag = 5
- ENDIF
- ENDIF
- IF need_to_clear_area_flag > 0
- IF NOT IS_PLAYER_IN_AREA_3D player 266.83 -610.93 25.0 346.81 -479.92 40.0 0 // ENTIRE CARPARK LOCATE
- SET_CAR_DENSITY_MULTIPLIER 1.0
- CLEAR_AREA_OF_CARS 306.31 -610.93 28.0 346.81 -479.92 32.42 // 2ND FLOOR CLEAR
- CLEAR_AREA_OF_CARS 266.83 -610.93 30.4 306.31 -479.92 34.84 // 3RD FLOOR CLEAR
- CLEAR_AREA_OF_CARS 306.31 -610.93 32.84 346.81 -479.92 40.0 // 4TH FLOOR CLEAR
- CLEAR_AREA_OF_CARS 266.83 -610.93 35.23 306.31 -479.92 40.0 // 5TH FLOOR CLEAR
- second_floor_cars_exist = 0
- third_floor_cars_exist = 0
- fourth_floor_cars_exist = 0
- fifth_floor_cars_exist = 0
- need_to_clear_area_flag = 0
- ENDIF
- ENDIF
- ENDIF //IS_PLAYER_IN_ZONE player COM_EAS // CARPARK STUFF
- ENDIF // IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
- IF need_to_clear_area_flag > 0
- IF NOT IS_PLAYER_IN_AREA_3D player 266.83 -610.93 25.0 346.81 -479.92 40.0 0 // ENTIRE CARPARK LOCATE
- SET_CAR_DENSITY_MULTIPLIER 1.0
- CLEAR_AREA_OF_CARS 306.31 -610.93 28.0 346.81 -479.92 32.42 // 2ND FLOOR CLEAR
- CLEAR_AREA_OF_CARS 266.83 -610.93 30.4 306.31 -479.92 34.84 // 3RD FLOOR CLEAR
- CLEAR_AREA_OF_CARS 306.31 -610.93 32.84 346.81 -479.92 40.0 // 4TH FLOOR CLEAR
- CLEAR_AREA_OF_CARS 266.83 -610.93 35.23 306.31 -479.92 40.0 // 5TH FLOOR CLEAR
- second_floor_cars_exist = 0
- third_floor_cars_exist = 0
- fourth_floor_cars_exist = 0
- fifth_floor_cars_exist = 0
- need_to_clear_area_flag = 0
- ENDIF
- ENDIF
- ENDIF //IS_PLAYER_PLAYING
- GOTO com_car_park_inner
- }
- second_floor_of_cars://////////////////////////////////////////////
- CREATE_RANDOM_CAR_FOR_CAR_PARK 311.5469 -510.2604 28.1100 91.0159 // 2ND FLOOR CARS
- CREATE_RANDOM_CAR_FOR_CAR_PARK 323.5103 -526.5427 28.1100 270.3409
- CREATE_RANDOM_CAR_FOR_CAR_PARK 342.6624 -542.3556 28.1100 268.3777
- CREATE_RANDOM_CAR_FOR_CAR_PARK 311.4912 -554.4299 28.1100 91.0689
- CREATE_RANDOM_CAR_FOR_CAR_PARK 310.4685 -574.6492 28.1100 269.4606
- CREATE_RANDOM_CAR_FOR_CAR_PARK 342.7477 -590.4939 28.1100 268.4776
- RETURN/////////////////////////////////////////////////////////////
- third_floor_of_cars:///////////////////////////////////////////////
- CREATE_RANDOM_CAR_FOR_CAR_PARK 302.2802 -580.5526 30.5114 270.3723 // 3RD FLOOR CARS
- CREATE_RANDOM_CAR_FOR_CAR_PARK 289.5574 -564.5915 30.5114 88.0410
- CREATE_RANDOM_CAR_FOR_CAR_PARK 283.8795 -548.4308 30.5114 92.5479
- CREATE_RANDOM_CAR_FOR_CAR_PARK 270.6312 -528.4613 30.5114 88.6249
- CREATE_RANDOM_CAR_FOR_CAR_PARK 301.5385 -484.7673 30.3863 271.6668
- RETURN/////////////////////////////////////////////////////////////
- fourth_floor_of_cars://////////////////////////////////////////////
- CREATE_RANDOM_CAR_FOR_CAR_PARK 311.0863 -512.6859 32.8451 91.1545 // 4TH FLOOR CARS
- CREATE_RANDOM_CAR_FOR_CAR_PARK 342.6769 -536.3028 32.8375 266.6709
- CREATE_RANDOM_CAR_FOR_CAR_PARK 311.4744 -564.1841 32.8375 267.5539
- CREATE_RANDOM_CAR_FOR_CAR_PARK 330.5274 -584.3387 32.8375 267.7581
- CREATE_RANDOM_CAR_FOR_CAR_PARK 342.9128 -600.6630 32.8375 87.2900
- RETURN/////////////////////////////////////////////////////////////
- fifth_floor_of_cars:///////////////////////////////////////////////
- CREATE_RANDOM_CAR_FOR_CAR_PARK 282.3572 -582.5417 35.2389 267.0331 // 5TH FLOOR CARS
- CREATE_RANDOM_CAR_FOR_CAR_PARK 302.7462 -574.5422 35.2465 271.0973
- CREATE_RANDOM_CAR_FOR_CAR_PARK 270.9382 -530.4745 35.2389 88.3213
- CREATE_RANDOM_CAR_FOR_CAR_PARK 303.2198 -510.6057 35.2389 88.6673
- CREATE_RANDOM_CAR_FOR_CAR_PARK 283.2274 -502.7662 35.2389 89.4868
- CREATE_RANDOM_CAR_FOR_CAR_PARK 302.4006 -485.5503 35.2389 266.0503
- RETURN/////////////////////////////////////////////////////////////
- /*
- check_for_dead_peds_in_genstuf:
- IF IS_CHAR_DEAD tramp1
- tramp1_dead = 1
- ELSE
- tramp1_dead = 0
- ENDIF
- IF IS_CHAR_DEAD tramp2
- tramp2_dead = 1
- ELSE
- tramp2_dead = 0
- ENDIF
- IF IS_CHAR_DEAD tramp3
- tramp3_dead = 1
- ELSE
- tramp3_dead = 0
- ENDIF
- IF IS_CHAR_DEAD tramp4
- tramp4_dead = 1
- ELSE
- tramp4_dead = 0
- ENDIF
- RETURN
- */
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