Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\users\gavin\desktop\hammer stuff\mgrustbase.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/mgrustbase/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\gavin\desktop\hammer stuff\mgrustbase.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_sunset001_hdr weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_sunset001_hdr to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_sunset001_hdr weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_sunset001_hdr to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (82827 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 253 texinfos to 167
- Reduced 9 texdatas to 7 (229 bytes to 165)
- Writing c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
- reading c:\users\gavin\desktop\hammer stuff\mgrustbase.prt
- 272 portalclusters
- 810 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 211 visible clusters (0.45%)
- Total clusters visible: 47057
- Average clusters visible: 173
- Building PAS...
- Average clusters audible: 271
- visdatasize:20256 compressed from 21760
- writing c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -staticproppolys -staticproplighting -textureshadows -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
- Setting up ray-trace acceleration structure... Done (0.64 seconds)
- 4165 faces
- 199007 square feet [28657136.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4165 patches before subdivision
- 536787 patches after subdivision
- sun extent from map=0.000000
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5... warning - face vectors parallel to face normal. bad lighting will be produced
- 6. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..7...8.. warning - face vectors parallel to face normal. bad lighting will be produced
- .9. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..10 (15)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\mgrustbase.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "mgrustbase"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement