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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading c:\users\gavin\desktop\hammer stuff\mgrustbase.vmf
  10. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. Patching WVT material: maps/mgrustbase/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing c:\users\gavin\desktop\hammer stuff\mgrustbase.prt...Building visibility clusters...
  22. done (0)
  23. *** Error: Skybox vtf files for skybox/sky_sunset001_hdr weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_sunset001_hdr to build the default cubemap!
  25. *** Error: Skybox vtf files for skybox/sky_sunset001_hdr weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_sunset001_hdr to build the default cubemap!
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (82827 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 253 texinfos to 167
  35. Reduced 9 texdatas to 7 (229 bytes to 165)
  36. Writing c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  41. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
  42.  
  43. Valve Software - vvis.exe (May 15 2014)
  44. 8 threads
  45. reading c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
  46. reading c:\users\gavin\desktop\hammer stuff\mgrustbase.prt
  47. 272 portalclusters
  48. 810 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
  51. Optimized: 211 visible clusters (0.45%)
  52. Total clusters visible: 47057
  53. Average clusters visible: 173
  54. Building PAS...
  55. Average clusters audible: 271
  56. visdatasize:20256 compressed from 21760
  57. writing c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
  58. 2 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  62. ** Parameters: -staticproppolys -staticproplighting -textureshadows -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\mgrustbase"
  63.  
  64. Valve Software - vrad.exe SSE (May 15 2014)
  65.  
  66. Valve Radiosity Simulator
  67. 8 threads
  68. [Reading texlights from 'lights.rad']
  69. [48 texlights parsed from 'lights.rad']
  70.  
  71. Loading c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp
  72. Setting up ray-trace acceleration structure... Done (0.64 seconds)
  73. 4165 faces
  74. 199007 square feet [28657136.00 square inches]
  75. 0 Displacements
  76. 0 Square Feet [0.00 Square Inches]
  77. 4165 patches before subdivision
  78. 536787 patches after subdivision
  79. sun extent from map=0.000000
  80. 3 direct lights
  81. BuildFacelights: 0...1...2...3...4...5... warning - face vectors parallel to face normal. bad lighting will be produced
  82. 6. warning - face vectors parallel to face normal. bad lighting will be produced
  83. warning - face vectors parallel to face normal. bad lighting will be produced
  84. ..7...8.. warning - face vectors parallel to face normal. bad lighting will be produced
  85. .9. warning - face vectors parallel to face normal. bad lighting will be produced
  86. warning - face vectors parallel to face normal. bad lighting will be produced
  87. ..10 (15)
  88. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...
  89. ** Executing...
  90. ** Command: Copy File
  91. ** Parameters: "c:\users\gavin\desktop\hammer stuff\mgrustbase.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\mgrustbase.bsp"
  92.  
  93.  
  94. ** Executing...
  95. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
  96. ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "mgrustbase"
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