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fast attack

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Apr 24th, 2022
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  1.  
  2. game:GetService("RunService").RenderStepped:Connect(function()
  3. pcall(function()
  4. if _G.FastAttackV2 then
  5. local up = getupvalues(require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework))
  6. local CameraShaker = require(game.ReplicatedStorage.Util.CameraShaker)
  7. local gay = up[2]
  8. CameraShaker:Stop()
  9. gay.activeController.timeToNextAttack = 0
  10. gay.activeController.timeToNextBlock = 0
  11. gay.activeController.increment = 3
  12. gay.activeController.hitboxMagnitude = 500
  13. gay.activeController.focusStart = 0
  14. gay.activeController.currentAttackTrack = 0
  15. gay.activeController.hitboxMagnitude = 500
  16. gay.activeController:attack()
  17. end
  18. end)
  19. end)
  20.  
  21.  
  22.  
  23.  
  24. game:GetService("RunService").RenderStepped:Connect(function()
  25. pcall(function()
  26. if _G.FastAttackV2 then
  27. game:GetService'VirtualUser':CaptureController()
  28. game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
  29. end
  30. end)
  31. end)
  32.  
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