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- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.FastAttackV2 then
- local up = getupvalues(require(game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework))
- local CameraShaker = require(game.ReplicatedStorage.Util.CameraShaker)
- local gay = up[2]
- CameraShaker:Stop()
- gay.activeController.timeToNextAttack = 0
- gay.activeController.timeToNextBlock = 0
- gay.activeController.increment = 3
- gay.activeController.hitboxMagnitude = 500
- gay.activeController.focusStart = 0
- gay.activeController.currentAttackTrack = 0
- gay.activeController.hitboxMagnitude = 500
- gay.activeController:attack()
- end
- end)
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.FastAttackV2 then
- game:GetService'VirtualUser':CaptureController()
- game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
- end
- end)
- end)
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