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- >Jump 5: Far Cry
- "Uh... this is different. And a little silly. But mostly... everyone is crazy here, what the fuck, over."
- >Card: The Tower (Unforeseen catastrophe.)
- But am I the victim of the catastrophe or the cause? Actually, you know what, considering how fucking horrid a lot of this part of the world is, I probably am the poster child for walking catastrophe. Might as well own it.
- >Age: 22
- >Location: The Rook Islands
- ...oh yes, I am going to embrace being the calamity.
- >Identity: Mercenary (-100)
- And I get to find out who the people in charge are, and what kind of people they are, even sooner. Fun.
- >Drawbacks: Ferals (+200)
- ...and what fun is it if I don't have to deal with something else that's off the wall? Even if they are merely overglorified druggies.
- >Killing Feels Like... Winning. (700)
- Something something tiger blood.
- >Arms Training (Free)
- Did someone say CQC? I don't think that's the kind they mean, though.
- >Bullet Time (500, discount)
- Well, might as well abuse all the game mechanics that I can. Further speeding up my reflexes doesn't hurt, either.
- >Badass Normal (200, discount)
- A one man army. This seems familiar.
- >Stealth Training (100)
- And I'm like some kind of snake. Solid, brother.
- >Wingsuit (50)
- >Grappling Hook (50)
- WHEEEEEEEEEEEEE
- Seriously, at this point I'm basically doing the protagonists' jobs for them. There are so many very terrible people, and... honestly, I think it's going to be necessary to kill just about all of them. And then deal with the random crazies who took the predatory drug.
- I wonder what effect THAT is going to have on people who are just there on vacation?
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