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Fik_1221

MEMEBanisher V.Complete

Apr 28th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ------------------------------------------------------------------------
  88. --------------------------------DA BANISH ????!!?? XD-------------------
  89. ------NO U DONT LEAK THUS....... begone you sKid..... XD----------------
  90. ------Edit by fattie called nguyenducloi123 LOL XD----------------------
  91. ------Also original by SHACKLUSTER THE SEXIEST MAN XD-------------------
  92. ------------------------------------------------------------------------
  93.  
  94. script:ClearAllChildren()
  95. wait(0.2)
  96.  
  97. Player = owner
  98. print'no u'
  99. print'begone th0t!'
  100. print'UpDaTe 20/11/2018 xD'
  101. daway = Player.Character
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. RootPart = Character["HumanoidRootPart"]
  108. Torso = Character["Torso"]
  109. Head = Character["Head"]
  110. RightArm = Character["Right Arm"]
  111. LeftArm = Character["Left Arm"]
  112. RightLeg = Character["Right Leg"]
  113. LeftLeg = Character["Left Leg"]
  114. RootJoint = RootPart["RootJoint"]
  115. Neck = Torso["Neck"]
  116. RightShoulder = Torso["Right Shoulder"]
  117. LeftShoulder = Torso["Left Shoulder"]
  118. RightHip = Torso["Right Hip"]
  119. LeftHip = Torso["Left Hip"]
  120. local sick = Instance.new("Sound",Character)
  121. sick.Parent = Character
  122. sick:resume()
  123. sick.Looped = true
  124. sick.Volume = 5
  125. sick.Pitch = 1
  126. sick.SoundId = "rbxassetid://698929986"
  127. sick.Name = "DA BANISH LOL"
  128.  
  129. function swait(num)
  130. if num == 0 or num == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 0, num do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138.  
  139. function chatfunc(text)
  140. local chat = coroutine.wrap(function()
  141. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  142. Character:FindFirstChild("TalkingBillBoard"):destroy()
  143. end
  144. local Bill = Instance.new("BillboardGui",Character)
  145. Bill.Size = UDim2.new(0,100,0,40)
  146. Bill.StudsOffset = Vector3.new(0,3,0)
  147. Bill.Adornee = Character.Head
  148. Bill.Name = "TalkingBillBoard"
  149. local Hehe = Instance.new("TextLabel",Bill)
  150. Hehe.BackgroundTransparency = 1
  151. Hehe.BorderSizePixel = 0
  152. Hehe.Text = ""
  153. Hehe.Font = "Cartoon"
  154. Hehe.TextSize = 40
  155. Hehe.TextStrokeTransparency = 0
  156. Hehe.Size = UDim2.new(1,0,0.5,0)
  157. coroutine.resume(coroutine.create(function()
  158. while Hehe ~= nil do
  159. swait()
  160. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  161. Hehe.Rotation = math.random(-5,5)
  162. Hehe.TextColor3 = Color3.new(1, 1, 1)
  163. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  164. end
  165. end))
  166. for i = 1,string.len(text),1 do
  167. swait()
  168. Hehe.Text = string.sub(text,1,i)
  169. end
  170. swait(90)--Re[math.random(1, 93)]
  171. for i = 0, 1, .025 do
  172. swait()
  173. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  174. Hehe.TextStrokeTransparency = i
  175. Hehe.TextTransparency = i
  176. end
  177. Bill:Destroy()
  178. end)
  179. chat()
  180. end
  181.  
  182. function onChatted(msg)
  183. chatfunc(msg)
  184. end
  185.  
  186. Player.Chatted:connect(onChatted)
  187.  
  188. local naeeym = Instance.new("BillboardGui",daway)
  189. naeeym.Size = UDim2.new(0,100,0,40)
  190. naeeym.StudsOffset = Vector3.new(0,2,0)
  191. naeeym.Adornee = daway.Head
  192. local tecks = Instance.new("TextLabel",naeeym)
  193. tecks.BackgroundTransparency = 1
  194. tecks.BorderSizePixel = 0
  195. tecks.Text = "DA BANISH XD"
  196. tecks.Font = "Fantasy"
  197. tecks.FontSize = "Size24"
  198. tecks.TextStrokeTransparency = 0
  199. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  200. tecks.TextColor3 = Color3.new(1,1,1)
  201. tecks.Size = UDim2.new(1,0,0.5,0)
  202.  
  203. IT = Instance.new
  204. CF = CFrame.new
  205. VT = Vector3.new
  206. RAD = math.rad
  207. C3 = Color3.new
  208. UD2 = UDim2.new
  209. BRICKC = BrickColor.new
  210. ANGLES = CFrame.Angles
  211. EULER = CFrame.fromEulerAnglesXYZ
  212. COS = math.cos
  213. ACOS = math.acos
  214. SIN = math.sin
  215. ASIN = math.asin
  216. ABS = math.abs
  217. MRANDOM = math.random
  218. FLOOR = math.floor
  219.  
  220. --//=================================\\
  221. --|| USEFUL VALUES
  222. --\\=================================//
  223.  
  224. Animation_Speed = 3
  225. local FORCERESET = false
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227. local Speed = 16
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local DAMAGEMULTIPLIER = 1
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 1
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local ROBLOXIDLEANIMATION = IT("Animation")
  246. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  247. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  248. --ROBLOXIDLEANIMATION.Parent = Humanoid
  249. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  250. WEAPONGUI.Name = "BanishV3Gui"
  251. local Weapon = IT("Model")
  252. Weapon.Name = "Adds"
  253. local Effects = IT("Folder", Weapon)
  254. Effects.Name = "Effects"
  255. local ANIMATOR = Humanoid.Animator
  256. local ANIMATE = Character:FindFirstChild("Animate")
  257. local UNANCHOR = true
  258. local TOBANISH = {}
  259. script.Parent = PlayerGui
  260.  
  261. --//=================================\\
  262. --\\=================================//
  263.  
  264.  
  265. --//=================================\\
  266. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  267. --\\=================================//
  268.  
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "ArtificialHB"
  271.  
  272. script:WaitForChild("ArtificialHB")
  273.  
  274. frame = Frame_Speed
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278. lastframe = tick()
  279. script.ArtificialHB:Fire()
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.ArtificialHB:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.ArtificialHB:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300.  
  301. --//=================================\\
  302. --\\=================================//
  303.  
  304. --//=================================\\
  305. --|| SOME FUNCTIONS
  306. --\\=================================//
  307.  
  308. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  309. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  310. end
  311.  
  312. function PositiveAngle(NUMBER)
  313. if NUMBER >= 0 then
  314. NUMBER = 0
  315. end
  316. return NUMBER
  317. end
  318.  
  319. function NegativeAngle(NUMBER)
  320. if NUMBER <= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325.  
  326. function Swait(NUMBER)
  327. if NUMBER == 0 or NUMBER == nil then
  328. ArtificialHB.Event:wait()
  329. else
  330. for i = 1, NUMBER do
  331. ArtificialHB.Event:wait()
  332. end
  333. end
  334. end
  335.  
  336. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  337. local NEWMESH = IT(MESH)
  338. if MESH == "SpecialMesh" then
  339. NEWMESH.MeshType = MESHTYPE
  340. if MESHID ~= "nil" and MESHID ~= "" then
  341. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  342. end
  343. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  344. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  345. end
  346. end
  347. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  348. NEWMESH.Scale = SCALE
  349. NEWMESH.Parent = PARENT
  350. return NEWMESH
  351. end
  352.  
  353. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  354. local NEWPART = IT("Part")
  355. NEWPART.formFactor = FORMFACTOR
  356. NEWPART.Reflectance = REFLECTANCE
  357. NEWPART.Transparency = TRANSPARENCY
  358. NEWPART.CanCollide = false
  359. NEWPART.Locked = true
  360. NEWPART.Anchored = true
  361. if ANCHOR == false then
  362. NEWPART.Anchored = false
  363. end
  364. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  365. NEWPART.Name = NAME
  366. NEWPART.Size = SIZE
  367. NEWPART.Position = Torso.Position
  368. NEWPART.Material = MATERIAL
  369. NEWPART:BreakJoints()
  370. NEWPART.Parent = PARENT
  371. return NEWPART
  372. end
  373.  
  374. local function weldBetween(a, b)
  375. local weldd = Instance.new("ManualWeld")
  376. weldd.Part0 = a
  377. weldd.Part1 = b
  378. weldd.C0 = CFrame.new()
  379. weldd.C1 = b.CFrame:inverse() * a.CFrame
  380. weldd.Parent = a
  381. return weldd
  382. end
  383.  
  384.  
  385. function QuaternionFromCFrame(cf)
  386. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  387. local trace = m00 + m11 + m22
  388. if trace > 0 then
  389. local s = math.sqrt(1 + trace)
  390. local recip = 0.5 / s
  391. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  392. else
  393. local i = 0
  394. if m11 > m00 then
  395. i = 1
  396. end
  397. if m22 > (i == 0 and m00 or m11) then
  398. i = 2
  399. end
  400. if i == 0 then
  401. local s = math.sqrt(m00 - m11 - m22 + 1)
  402. local recip = 0.5 / s
  403. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  404. elseif i == 1 then
  405. local s = math.sqrt(m11 - m22 - m00 + 1)
  406. local recip = 0.5 / s
  407. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  408. elseif i == 2 then
  409. local s = math.sqrt(m22 - m00 - m11 + 1)
  410. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  411. end
  412. end
  413. end
  414.  
  415. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  416. local xs, ys, zs = x + x, y + y, z + z
  417. local wx, wy, wz = w * xs, w * ys, w * zs
  418. local xx = x * xs
  419. local xy = x * ys
  420. local xz = x * zs
  421. local yy = y * ys
  422. local yz = y * zs
  423. local zz = z * zs
  424. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  425. end
  426.  
  427. function QuaternionSlerp(a, b, t)
  428. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  429. local startInterp, finishInterp;
  430. if cosTheta >= 0.0001 then
  431. if (1 - cosTheta) > 0.0001 then
  432. local theta = ACOS(cosTheta)
  433. local invSinTheta = 1 / SIN(theta)
  434. startInterp = SIN((1 - t) * theta) * invSinTheta
  435. finishInterp = SIN(t * theta) * invSinTheta
  436. else
  437. startInterp = 1 - t
  438. finishInterp = t
  439. end
  440. else
  441. if (1 + cosTheta) > 0.0001 then
  442. local theta = ACOS(-cosTheta)
  443. local invSinTheta = 1 / SIN(theta)
  444. startInterp = SIN((t - 1) * theta) * invSinTheta
  445. finishInterp = SIN(t * theta) * invSinTheta
  446. else
  447. startInterp = t - 1
  448. finishInterp = t
  449. end
  450. end
  451. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  452. end
  453.  
  454. function Clerp(a, b, t)
  455. local qa = {QuaternionFromCFrame(a)}
  456. local qb = {QuaternionFromCFrame(b)}
  457. local ax, ay, az = a.x, a.y, a.z
  458. local bx, by, bz = b.x, b.y, b.z
  459. local _t = 1 - t
  460. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462.  
  463. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  464. local frame = IT("Frame")
  465. frame.BackgroundTransparency = TRANSPARENCY
  466. frame.BorderSizePixel = BORDERSIZEPIXEL
  467. frame.Position = POSITION
  468. frame.Size = SIZE
  469. frame.BackgroundColor3 = COLOR
  470. frame.BorderColor3 = BORDERCOLOR
  471. frame.Name = NAME
  472. frame.Parent = PARENT
  473. return frame
  474. end
  475.  
  476. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  477. local label = IT("TextLabel")
  478. label.BackgroundTransparency = 1
  479. label.Size = UD2(1, 0, 1, 0)
  480. label.Position = UD2(0, 0, 0, 0)
  481. label.TextColor3 = TEXTCOLOR
  482. label.TextStrokeTransparency = STROKETRANSPARENCY
  483. label.TextTransparency = TRANSPARENCY
  484. label.FontSize = TEXTFONTSIZE
  485. label.Font = TEXTFONT
  486. label.BorderSizePixel = BORDERSIZEPIXEL
  487. label.TextScaled = false
  488. label.Text = TEXT
  489. label.Name = NAME
  490. label.Parent = PARENT
  491. return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. local S = IT("Sound")
  509. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = S:Clone()
  513. NEWSOUND.Parent = PARENT
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. NEWSOUND:play()
  518. if DOESLOOP == true then
  519. NEWSOUND.Looped = true
  520. else
  521. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  522. NEWSOUND:remove()
  523. end
  524. end))
  525. return NEWSOUND
  526. end
  527.  
  528. function CFrameFromTopBack(at, top, back)
  529. local right = top:Cross(back)
  530. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  531. end
  532.  
  533. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  534. function WACKYEFFECT(Table)
  535. local TYPE = (Table.EffectType or "Sphere")
  536. local SIZE = (Table.Size or VT(0,0,0))
  537. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  538. local TRANSPARENCY = (Table.Transparency or 0)
  539. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  540. local CFRAME = (Table.CFrame or Torso.CFrame)
  541. local MOVEDIRECTION = (Table.MoveToPos or nil)
  542. local ROTATION1 = (Table.RotationX or 0)
  543. local ROTATION2 = (Table.RotationY or 0)
  544. local ROTATION3 = (Table.RotationZ or 0)
  545. local MATERIAL = (Table.Material or "Neon")
  546. local COLOR = (Table.Color or C3(0,1,0))
  547. local TIME = (Table.Time or 45)
  548. local SOUNDID = (Table.SoundID or nil)
  549. local SOUNDPITCH = (Table.SoundPitch or nil)
  550. local SOUNDVOLUME = (Table.SoundVolume or nil)
  551. coroutine.resume(coroutine.create(function()
  552. local PLAYSSOUND = false
  553. local SOUND = nil
  554. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  555. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  556. PLAYSSOUND = true
  557. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  558. end
  559. EFFECT.Color = COLOR
  560. local MSH = nil
  561. if TYPE == "Sphere" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  563. elseif TYPE == "Block" then
  564. MSH = IT("BlockMesh",EFFECT)
  565. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  566. elseif TYPE == "Wave" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  568. elseif TYPE == "Ring" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  570. elseif TYPE == "Slash" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  572. elseif TYPE == "Round Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Swirl" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Skull" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Crystal" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  580. end
  581. if MSH ~= nil then
  582. local MOVESPEED = nil
  583. if MOVEDIRECTION ~= nil then
  584. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  585. end
  586. local GROWTH = SIZE - ENDSIZE
  587. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  588. if TYPE == "Block" then
  589. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  590. else
  591. EFFECT.CFrame = CFRAME
  592. end
  593. for LOOP = 1, TIME+1 do
  594. Swait()
  595. MSH.Scale = MSH.Scale - GROWTH/TIME
  596. if TYPE == "Wave" then
  597. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  598. end
  599. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  600. if TYPE == "Block" then
  601. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  602. else
  603. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  604. end
  605. if MOVEDIRECTION ~= nil then
  606. local ORI = EFFECT.Orientation
  607. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  608. EFFECT.Orientation = ORI
  609. end
  610. end
  611. if PLAYSSOUND == false then
  612. EFFECT:remove()
  613. else
  614. SOUND.Stopped:Connect(function()
  615. EFFECT:remove()
  616. end)
  617. end
  618. else
  619. if PLAYSSOUND == false then
  620. EFFECT:remove()
  621. else
  622. repeat Swait() until SOUND.Playing == false
  623. EFFECT:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. function SpawnTrail(FROM,TO,BIG)
  642. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  643. MakeForm(TRAIL,"Cyl")
  644. local DIST = (FROM - TO).Magnitude
  645. if BIG == true then
  646. TRAIL.Size = VT(10,DIST,10)
  647. else
  648. TRAIL.Size = VT(10,DIST,10)
  649. end
  650. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  651. coroutine.resume(coroutine.create(function()
  652. for i = 1, 5 do
  653. Swait()
  654. TRAIL.Transparency = TRAIL.Transparency + 0.1
  655. end
  656. TRAIL:remove()
  657. end))
  658. end
  659.  
  660. Debris = game:GetService("Debris")
  661.  
  662. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  663. local DIRECTION = CF(StartPos,EndPos).lookVector
  664. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  665. end
  666.  
  667. function turnto(position)
  668. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  669. end
  670.  
  671. --//=================================\\
  672. --|| WEAPON CREATION
  673. --\\=================================//
  674. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  675. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  676. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  677. MakeForm(Part,"Wedge")
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  680. MakeForm(Part,"Wedge")
  681. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  682. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  687. MakeForm(Part,"Cyl")
  688. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  689. for i = 1, 8 do
  690. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  691. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  692. end
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  694. MakeForm(Part,"Cyl")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  696. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  697. MakeForm(Part,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  700. MakeForm(Part,"Wedge")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  705. MakeForm(Part,"Cyl")
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  708. MakeForm(Part,"Cyl")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  711. MakeForm(Part,"Cyl")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  714. MakeForm(Part,"Wedge")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  716. local LASTPART = Handle
  717. for i = 1, 10 do
  718. if LASTPART == Handle then
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  720. LASTPART = Part
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. else
  723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  724. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  725. LASTPART = Part
  726. end
  727. end
  728.  
  729. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  730. MakeForm(Barrel,"Cyl")
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  733. MakeForm(Part,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  736. MakeForm(Part,"Wedge")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  739. MakeForm(Hole,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  742. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  743. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  744. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  745. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  746. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  747. coroutine.resume(coroutine.create(function()
  748. while wait() do
  749. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  750. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  751. end
  752. end))
  753.  
  754.  
  755. for _, c in pairs(Weapon:GetDescendants()) do
  756. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  757. c.Material = "Glass"
  758. c.Color = C3(0,0,0)
  759. elseif c.ClassName == "Part" and c.Name == "Eye" then
  760. c.Color = C3(1,1,1)
  761. c.Material = "Neon"
  762. end
  763. end
  764. local BODY = {}
  765. for _, c in pairs(Character:GetDescendants()) do
  766. if c:IsA("BasePart") and c.Name ~= "Handle" then
  767. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  768. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  769. end
  770. table.insert(BODY, {
  771. c,
  772. c.Parent,
  773. c.Material,
  774. c.Color,
  775. c.Transparency
  776. })
  777. elseif c:IsA("JointInstance") then
  778. table.insert(BODY, {
  779. c,
  780. c.Parent,
  781. nil,
  782. nil,
  783. nil
  784. })
  785. end
  786. end
  787. for e = 1, #BODY do
  788. if BODY[e] ~= nil then
  789. do
  790. local STUFF = BODY[e]
  791. local PART = STUFF[1]
  792. local PARENT = STUFF[2]
  793. local MATERIAL = STUFF[3]
  794. local COLOR = STUFF[4]
  795. local TRANSPARENCY = STUFF[5]
  796. if PART.ClassName == "Part" and PART ~= RootPart then
  797. PART.Material = MATERIAL
  798. PART.Color = COLOR
  799. PART.Transparency = TRANSPARENCY
  800. end
  801. PART.AncestryChanged:Connect(function()
  802. PART.Parent = PARENT
  803. end)
  804. end
  805. end
  806. end
  807. function refit()
  808. Character.Parent = workspace
  809. for e = 1, #BODY do
  810. if BODY[e] ~= nil then
  811. local STUFF = BODY[e]
  812. local PART = STUFF[1]
  813. local PARENT = STUFF[2]
  814. local MATERIAL = STUFF[3]
  815. local COLOR = STUFF[4]
  816. local TRANSPARENCY = STUFF[5]
  817. if PART:IsA("BasePart") and PART ~= RootPart then
  818. PART.Material = MATERIAL
  819. PART.Color = COLOR
  820. PART.Transparency = TRANSPARENCY
  821. end
  822. if PART.Parent ~= PARENT then
  823. Humanoid:remove()
  824. PART.Parent = PARENT
  825. Humanoid = IT("Humanoid", Character)
  826. end
  827. end
  828. end
  829. end
  830. Humanoid.Died:connect(function()
  831. refit()
  832. end)
  833. Weapon.Parent = Character
  834. for _, c in pairs(Weapon:GetChildren()) do
  835. if c.ClassName == "Part" then
  836. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  837. end
  838. end
  839. local SKILLTEXTCOLOR = C3(1,1,1)
  840. local SKILLFONT = "Arcade"
  841. local SKILLTEXTSIZE = 6
  842.  
  843. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  844. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  845. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  846. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  847. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  848. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  849.  
  850. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  851. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  852. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  853. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  854. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  855. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  856. local MODE = "lolxd"
  857. local CLOCKSPEED = 1.5
  858. function printbye(Name)
  859. local MESSAGES = {"BEGONE UR MOM, "}
  860. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  861. end
  862. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  863. warn("Enjoy! Friends ;3")
  864. end
  865.  
  866. workspace.ChildAdded:connect(function(instance)
  867. for BANISH = 1, #TOBANISH do
  868. if TOBANISH[BANISH] ~= nil then
  869. if instance.Name == TOBANISH[BANISH] then
  870. coroutine.resume(coroutine.create(function()
  871. printbye(instance.Name)
  872. instance:ClearAllChildren()
  873. Debris:AddItem(instance,0.0005)
  874. end))
  875. end
  876. end
  877. end
  878. end)
  879.  
  880. --//=================================\\
  881. --|| DAMAGING
  882. --\\=================================//
  883.  
  884. function Banish(Foe)
  885. if Foe then
  886. coroutine.resume(coroutine.create(function()
  887. --if game.Players:FindFirstChild(Foe.Name) then
  888. table.insert(TOBANISH,Foe.Name)
  889. printbye(Foe.Name)
  890. --end
  891. Foe.Archivable = true
  892. local CLONE = Foe:Clone()
  893. Foe:Destroy()
  894. CLONE.Parent = Effects
  895. CLONE:BreakJoints()
  896. local MATERIALS = {"Glass","Neon"}
  897. for _, c in pairs(CLONE:GetDescendants()) do
  898. if c:IsA("BasePart") then
  899. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  900. CreateSound(2466940797, c, 15, 1.1, false)
  901. end
  902. c.Anchored = true
  903. c.Transparency = c.Transparency + 0.
  904. c.Material = MATERIALS[MRANDOM(1,2)]
  905. c.Color = C3(1,1,1)
  906. if c.ClassName == "MeshPart" then
  907. c.TextureID = ""
  908. end
  909. if c:FindFirstChildOfClass("SpecialMesh") then
  910. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  911. end
  912. if c:FindFirstChildOfClass("Decal") then
  913. c:FindFirstChildOfClass("Decal"):remove()
  914. end
  915. c.Name = "Banish"
  916. c.CanCollide = false
  917. else
  918. c:remove()
  919. end
  920. end
  921. local A = false
  922. for i = 1, 35 do
  923. if A == false then
  924. A = true
  925. elseif A == true then
  926. A = false
  927. end
  928. for _, c in pairs(CLONE:GetDescendants()) do
  929. if c:IsA("BasePart") then
  930. c.Anchored = true
  931. c.Material = MATERIALS[MRANDOM(1,2)]
  932. c.Transparency = c.Transparency + 0.8/35
  933. if A == false then
  934. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  935. elseif A == true then
  936. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  937. end
  938. end
  939. end
  940. Swait()
  941. end
  942. CLONE:remove()
  943. end))
  944. end
  945. end
  946.  
  947. function ApplyAoE(POSITION,RANGE,ISBANISH)
  948. local CHILDREN = workspace:GetDescendants()
  949. for index, CHILD in pairs(CHILDREN) do
  950. if CHILD.ClassName == "Model" and CHILD ~= Character then
  951. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  952. if HUM then
  953. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  954. if TORSO then
  955. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  956. if ISBANISH == true then
  957. Banish(CHILD)
  958. else
  959. if ISBANISH == "Gravity" then
  960. HUM.PlatformStand = true
  961. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  962. local grav = Instance.new("BodyPosition",TORSO)
  963. grav.D = 15
  964. grav.P = 10000
  965. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  966. grav.position = TORSO.Position
  967. grav.Name = "V3BanishForce"..Player.Name
  968. else
  969. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  970. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  971. end
  972. else
  973. HUM.PlatformStand = false
  974. end
  975. end
  976. elseif ISBANISH == "Gravity" then
  977. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  978. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  979. HUM.PlatformStand = false
  980. end
  981. end
  982. end
  983. end
  984. end
  985. end
  986. end
  987.  
  988. --//=================================\\
  989. --|| ATTACK FUNCTIONS AND STUFF
  990. --\\=================================//
  991.  
  992. function WOW_SHOT()
  993. ATTACK = true
  994. Rooted = false
  995. for i=0, 0.05, 0.3 / Animation_Speed do
  996. Swait()
  997. turnto(Mouse.Hit.p)
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1004. end
  1005. repeat
  1006. for i=0, 0.05, 0.3 / Animation_Speed do
  1007. Swait()
  1008. turnto(Mouse.Hit.p)
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1015. end
  1016. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1017. SpawnTrail(Hole.Position,POS)
  1018. if HIT ~= nil then
  1019. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1020. Banish(HIT.Parent)
  1021. end
  1022. end
  1023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1024. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1025. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1026. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1027. for i=0, 0.05, 0.3 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035. end
  1036. until KEYHOLD == false
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040.  
  1041. function LELITS_TAUNT()
  1042. ATTACK = true
  1043. Rooted = true
  1044. local TAUNT = CreateSound(179497874,Torso,15,1.1,false)
  1045. coroutine.resume(coroutine.create(function()
  1046. repeat
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. until ATTACK == false
  1055. end))
  1056. repeat wait() until TAUNT.Playing == false
  1057. ATTACK = false
  1058. Rooted = false
  1059. end
  1060.  
  1061. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1062. MakeForm(RightHole,"Cyl")
  1063. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1064. MakeForm(LeftHole,"Cyl")
  1065. function OOF_GATES()
  1066. chatfunc("OOF XD")
  1067. CreateSound(0, Torso, 10, 1, false)
  1068. ATTACK = true
  1069. Rooted = true
  1070. for i=0, 0.5, 0.1 / Animation_Speed do
  1071. Swait()
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1074. end
  1075. for i=0, 0.5, 0.1 / Animation_Speed do
  1076. Swait()
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1079. end
  1080. for i=0, 0.1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1083. end
  1084. local DONE = false
  1085. local GATE = nil
  1086. local GATESPIN = true
  1087. coroutine.resume(coroutine.create(function()
  1088. repeat
  1089. Swait()
  1090. if GATE ~= nil then
  1091. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1092. end
  1093. until GATESPIN == false
  1094. end))
  1095. coroutine.resume(coroutine.create(function()
  1096. repeat
  1097. Swait()
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1100. until DONE == true
  1101. Swait(50)
  1102. for i = 1, 35 do
  1103. Swait(4)
  1104. local FIRED = false
  1105. local CHILDREN = workspace:GetDescendants()
  1106. for index, CHILD in pairs(CHILDREN) do
  1107. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1108. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1109. if HUM then
  1110. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1111. if TORSO then
  1112. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1113. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1114. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1115. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1116. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1117. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1118. Banish(CHILD)
  1119. FIRED = true
  1120. break
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126. if FIRED == false then
  1127. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1128. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1129. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1130. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1131. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1132. if HITBOD ~= nil then
  1133. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1134. Banish(HITBOD.Parent)
  1135. end
  1136. end
  1137. end
  1138. end
  1139. for i = 1, 35 do
  1140. Swait(4)
  1141. local FIRED = false
  1142. local CHILDREN = workspace:GetDescendants()
  1143. for index, CHILD in pairs(CHILDREN) do
  1144. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1145. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1146. if HUM then
  1147. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1148. if TORSO then
  1149. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1150. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1151. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1152. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1153. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1155. Banish(CHILD)
  1156. FIRED = true
  1157. break
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end
  1163. if FIRED == false then
  1164. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1168. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1169. if HITBOD ~= nil then
  1170. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1171. Banish(HITBOD.Parent)
  1172. end
  1173. end
  1174. end
  1175. end
  1176. for i = 1, 35 do
  1177. Swait(4)
  1178. local FIRED = false
  1179. local CHILDREN = workspace:GetDescendants()
  1180. for index, CHILD in pairs(CHILDREN) do
  1181. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1182. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1183. if HUM then
  1184. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1185. if TORSO then
  1186. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1187. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1188. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1189. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1190. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1191. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1192. Banish(CHILD)
  1193. FIRED = true
  1194. break
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. if FIRED == false then
  1201. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1202. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1203. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1204. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1205. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1206. if HITBOD ~= nil then
  1207. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1208. Banish(HITBOD.Parent)
  1209. end
  1210. end
  1211. end
  1212. end
  1213. for i = 1, 35 do
  1214. Swait(4)
  1215. local FIRED = false
  1216. local CHILDREN = workspace:GetDescendants()
  1217. for index, CHILD in pairs(CHILDREN) do
  1218. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1219. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1220. if HUM then
  1221. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1222. if TORSO then
  1223. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1224. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1225. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1226. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1227. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1229. Banish(CHILD)
  1230. FIRED = true
  1231. break
  1232. end
  1233. end
  1234. end
  1235. end
  1236. end
  1237. if FIRED == false then
  1238. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1239. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1240. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1242. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1243. if HITBOD ~= nil then
  1244. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1245. Banish(HITBOD.Parent)
  1246. end
  1247. end
  1248. end
  1249. end
  1250. for i = 1, 35 do
  1251. Swait(4)
  1252. local FIRED = false
  1253. local CHILDREN = workspace:GetDescendants()
  1254. for index, CHILD in pairs(CHILDREN) do
  1255. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1256. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1257. if HUM then
  1258. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1259. if TORSO then
  1260. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1261. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1262. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1263. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1264. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1265. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1266. Banish(CHILD)
  1267. FIRED = true
  1268. break
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. if FIRED == false then
  1275. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1276. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1277. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1278. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1279. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1280. if HITBOD ~= nil then
  1281. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1282. Banish(HITBOD.Parent)
  1283. end
  1284. end
  1285. end
  1286. end
  1287. for i = 1, 35 do
  1288. Swait(4)
  1289. local FIRED = false
  1290. local CHILDREN = workspace:GetDescendants()
  1291. for index, CHILD in pairs(CHILDREN) do
  1292. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1293. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1294. if HUM then
  1295. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1296. if TORSO then
  1297. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1298. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1299. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1300. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1303. Banish(CHILD)
  1304. FIRED = true
  1305. break
  1306. end
  1307. end
  1308. end
  1309. end
  1310. end
  1311. if FIRED == false then
  1312. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1313. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1314. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1316. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1317. if HITBOD ~= nil then
  1318. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1319. Banish(HITBOD.Parent)
  1320. end
  1321. end
  1322. end
  1323. end
  1324. for i = 1, 35 do
  1325. Swait(4)
  1326. local FIRED = false
  1327. local CHILDREN = workspace:GetDescendants()
  1328. for index, CHILD in pairs(CHILDREN) do
  1329. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1330. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1331. if HUM then
  1332. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1333. if TORSO then
  1334. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1335. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1336. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1339. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1340. Banish(CHILD)
  1341. FIRED = true
  1342. break
  1343. end
  1344. end
  1345. end
  1346. end
  1347. end
  1348. if FIRED == false then
  1349. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1351. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1352. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1353. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1354. if HITBOD ~= nil then
  1355. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1356. Banish(HITBOD.Parent)
  1357. end
  1358. end
  1359. end
  1360. end
  1361. for i = 1, 35 do
  1362. Swait(4)
  1363. local FIRED = false
  1364. local CHILDREN = workspace:GetDescendants()
  1365. for index, CHILD in pairs(CHILDREN) do
  1366. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1367. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1368. if HUM then
  1369. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1370. if TORSO then
  1371. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1372. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1373. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1374. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1375. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1376. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1377. Banish(CHILD)
  1378. FIRED = true
  1379. break
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. if FIRED == false then
  1386. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1387. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1388. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1389. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1390. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1391. if HITBOD ~= nil then
  1392. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1393. Banish(HITBOD.Parent)
  1394. end
  1395. end
  1396. end
  1397. end
  1398. for i = 1, 45 do
  1399. Swait()
  1400. GATE.Size = GATE.Size - VT(100,0,100)
  1401. end
  1402. GATESPIN = false
  1403. GATE:remove()
  1404. end))
  1405. Swait(15)
  1406. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1407. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1408. local DECAL = IT("Decal",GATE)
  1409. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1410. DECAL.Face = "Top"
  1411. GATE.CFrame = CF(HITPOS)
  1412. CreateSound(0, GATE, 7, 1.3, false)
  1413. for i = 1, 45 do
  1414. Swait()
  1415. GATE.Size = GATE.Size + VT(16,0,16)
  1416. end
  1417. CreateSound(213603013, RightHole, 7, 1, false)
  1418. CreateSound(213603013, LeftHole, 7, 1, false)
  1419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1421. ATTACK = false
  1422. Rooted = false
  1423. DONE = true
  1424. end
  1425.  
  1426. Player_Size = 1
  1427. function SwItCh()
  1428. ATTACK = true
  1429. Rooted = true
  1430. if MODE == "lolxd" then
  1431. for i=0, 0.5, 0.1 / Animation_Speed do
  1432. Swait()
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1435. end
  1436. for i=0, 0.5, 0.1 / Animation_Speed do
  1437. Swait()
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1440. end
  1441. for i=0, 0.1, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1444. end
  1445. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1446.  
  1447. for i=0, 0.01, 0.1 / Animation_Speed do
  1448. Swait()
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1452. end
  1453. sick.SoundId = "rbxassetid://319639950"
  1454. sick.Pitch = 0.99
  1455. CLOCKSPEED = 0.3
  1456. tecks.Text = "TRUE BANISH!??"
  1457. MODE = ""
  1458. elseif MODE == "" then
  1459. CreateSound(147722227, Torso, 4, 1.3, false)
  1460. for i=0, 0.5, 0.1 / Animation_Speed do
  1461. Swait()
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1464. end
  1465. for i=0, 0.5, 0.1 / Animation_Speed do
  1466. Swait()
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1469. end
  1470. for i=0, 0.1, 0.1 / Animation_Speed do
  1471. Swait()
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1473. end
  1474. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1475. sick.SoundId = "rbxassetid://698929986"
  1476. CLOCKSPEED = 0
  1477. tecks.Text = "DA BANISH XD"
  1478. MODE = "lolxd"
  1479. end
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483.  
  1484. function AttackTemplate()
  1485. ATTACK = true
  1486. Rooted = false
  1487. for i=0, 1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1495. end
  1496. ATTACK = false
  1497. Rooted = false
  1498. end
  1499.  
  1500. --//=================================\\
  1501. --|| ASSIGN THINGS TO KEYS
  1502. --\\=================================//
  1503.  
  1504. function MouseDown(Mouse)
  1505. if ATTACK == false then
  1506. end
  1507. end
  1508.  
  1509. function MouseUp(Mouse)
  1510. HOLD = false
  1511. end
  1512.  
  1513. function KeyDown(Key)
  1514. KEYHOLD = true
  1515. if Key == "z" and ATTACK == false then
  1516. WOW_SHOT()
  1517. end
  1518.  
  1519. if Key == "f" and ATTACK == false then
  1520. OOF_GATES()
  1521. end
  1522.  
  1523. if Key == "v" and ATTACK == false then
  1524. chatfunc("OBAMA FOR PRESIDENT LOL")
  1525. wait(2)
  1526. chatfunc("U MAD BRO XDXDXDXDXD")
  1527. TOBANISH = {}
  1528. end
  1529.  
  1530. if Key == "q" and ATTACK == false then
  1531. for i=0, 0.5, 0.1 / Animation_Speed do
  1532. Swait()
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1535. end
  1536. local pos = RootPart.Position
  1537. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1538. CreateSound("1543318456", Torso, 30, 1)
  1539. end
  1540.  
  1541. if Key == "t" and ATTACK == false then
  1542. LELITS_TAUNT()
  1543. end
  1544.  
  1545. if Key == "p" and ATTACK == false then
  1546. SwItCh()
  1547. end
  1548. end
  1549.  
  1550. function KeyUp(Key)
  1551. KEYHOLD = false
  1552. end
  1553.  
  1554. Mouse.Button1Down:connect(function(NEWKEY)
  1555. MouseDown(NEWKEY)
  1556. end)
  1557. Mouse.Button1Up:connect(function(NEWKEY)
  1558. MouseUp(NEWKEY)
  1559. end)
  1560. Mouse.KeyDown:connect(function(NEWKEY)
  1561. KeyDown(NEWKEY)
  1562. end)
  1563. Mouse.KeyUp:connect(function(NEWKEY)
  1564. KeyUp(NEWKEY)
  1565. end)
  1566.  
  1567. --//=================================\\
  1568. --\\=================================//
  1569.  
  1570.  
  1571. function unanchor()
  1572. if UNANCHOR == true then
  1573. g = Character:GetChildren()
  1574. for i = 1, #g do
  1575. if g[i].ClassName == "Part" then
  1576. g[i].Anchored = false
  1577. end
  1578. end
  1579. end
  1580. end
  1581.  
  1582.  
  1583. --//=================================\\
  1584. --|| WRAP THE WHOLE SCRIPT UP
  1585. --\\=================================//
  1586.  
  1587. Humanoid.Changed:connect(function(Jump)
  1588. if Jump == "Jump" and (Disable_Jump == true) then
  1589. Humanoid.Jump = false
  1590. end
  1591. end)
  1592.  
  1593. local CONNECT = nil
  1594.  
  1595. while true do
  1596. Swait()
  1597. ANIMATE.Parent = nil
  1598. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1599. Humanoid = IT("Humanoid",Character)
  1600. end
  1601. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1602. v:Stop();
  1603. end
  1604. SINE = SINE + CHANGE
  1605. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1606. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1607. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1608. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1609. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1610. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1611. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1612. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1613. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1614. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1615. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1616. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1619. end
  1620. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1621. ANIM = "Jump"
  1622. if ATTACK == false then
  1623. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1629. end
  1630. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1631. ANIM = "Fall"
  1632. if ATTACK == false then
  1633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1639. end
  1640. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1641. ANIM = "Idle"
  1642. if ATTACK == false then
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1649. end
  1650. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1651. ANIM = "Walk"
  1652. if ATTACK == false then
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1659. end
  1660. end
  1661. unanchor()
  1662. refit()
  1663. Humanoid.MaxHealth = 9000
  1664. Humanoid.Health = 9000
  1665. if Rooted == false then
  1666. Disable_Jump = false
  1667. Humanoid.WalkSpeed = Speed
  1668. elseif Rooted == true then
  1669. Disable_Jump = true
  1670. Humanoid.WalkSpeed = 0
  1671. end
  1672. end
  1673.  
  1674. --//=================================\\
  1675. --\\=================================//
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681. --//====================================================\\--
  1682. --|| END OF SCRIPT
  1683. --\\====================================================//--
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