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Mar 10th, 2019
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  1. The idea is to have an hyper offense team that look like stall on preview, and overwhelm the opponent with the advantage of surprise. A lot of people like to toxic the Quagsire turn 1 on the power up punch only to be destroyed by the facade coming up next turn :].
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  4. Blissey is supposed to bate in a super power user on the z growl , then destroy it with psychic (Kommo-o) or fire blast (Scizor). It's not working well and is still on there mostly because I find the set hilarious.
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  7. Fortress is there to break sashes with hazards and explode in something's face.
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  10. Moltres is supposed to deal with Chesnaught and Scizor, and burn things on the switch.
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  13. The end game is always to sweep with mega Altaria or trick room Stak (with atk boost and only one speed IV so you can superpower an opposing min speed Stack outside of trick room)
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  16. Scizor is the biggest problem for that team and honestly Magneton should replace Blissey and free up the z move slot for Moltres. But that Blissey set is *so* funny though.
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  19. Rotom heat is also a problem, because it lives a Stakataka hit and burns it after to stop the trick room sweep. Putting it in range of rock slide is a priority.
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