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Jan 17th, 2019
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  1.   let square = squareMeshes $ Square (V3 (-0.5) (-0.5) 0.0) (V3 0.5 (-0.5) 0.0) (V3 (-0.5) 0.5 0.0) (V3 0.5 0.5 0.0)
  2.   mapM_ (LambdaCubeGL.uploadMeshToGPU >=> LambdaCubeGL.addMeshToObjectArray storage "objects" []) square
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