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- --[[
- made by TheRobloxPlayer2509 (Pepelol23272 on v3rm, le baguette revolution#7762 in discord)
- Coronage GUI for Inspectrum 2 (https://www.roblox.com/games/6270513174/Inspectrum-2)
- Coronage V1, more updates and features coming soon
- UPDATED: UNPATCHED TRINKET AUTO PICKUP, AUTO LANNIS, AUTO PHILO AND ALWAYS SILVERGUARD
- FIXED ANTI BAN AND ADDED MOD ALERT
- Credits:
- UI Library by Aztup
- Generic noclip script from v3rm
- Generic ClickTP script as the base of my bypassed fly
- Method of infinite mana by TheEpicClouds (https://v3rmillion.net/showthread.php?tid=1097042)
- Dark Dex and RemoteSpy for helping me to make this gui
- Some of the features in the gui (like bypassed fly, trinket esp, artifact notifier) are skidded from my old scripts/projects and modified
- --]]
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/SKZjdjdj"))() local combat = library:CreateSection("Combat") local movement = library:CreateSection("Movement")
- local player = library:CreateSection("Player")
- local ESP = library:CreateSection("ESP")
- local miscellaneous = library:CreateSection("Misc")
- local plr = game.Players.LocalPlayer
- local UIS = game:GetService("UserInputService")
- local NoFire = false
- local NoStun = false
- local NoFrostbite = false
- local InfiniteJump = false
- local NoFall = false
- local defensemulti
- local damagemulti
- local ScriptUnloaded = false
- local Lannis = false
- local Silverguard = false
- local NowSpeed
- local NowJump
- local NoFog = false
- local TrinketESP = false
- local ArtifactNotifier = false
- local AutoMana = false
- local teeble = {}
- local flying = false
- local AutoPickup = false
- local alarm = Instance.new("Sound", plr)
- alarm.Name = "ArtifactAlarm"
- alarm.SoundId = "rbxassetid://148264684"
- alarm.Volume = 2.5
- local debris = game:GetService("Debris")
- local esp = game.CoreGui.ScreenGui
- local bb = Instance.new("BillboardGui", esp)
- bb.AlwaysOnTop = true
- bb.Enabled = false
- bb.MaxDistance = 4201337666
- bb.ResetOnSpawn = true bb.ZIndexBehavior = "Global" bb.Size = UDim2.new(0, 75, 0, 25) local label = Instance.new("TextLabel", bb) label.Name = "ItemName" label.Text = "Item"
- label.Size = UDim2.new(1, 0, 1, 0)
- label.TextScaled = true
- label.Font = "SourceSansBold"
- label.TextSize = 50
- label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
- label.TextStrokeTransparency = 0.5
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.TextColor3 = Color3.fromRGB(25, 255, 155)
- local ts = workspace.Items:GetChildren()
- local trap = ts[1] local function artifactNotifier(obj)
- local alert = Instance.new("Message", workspace)
- alert.Text = obj.Name.. " SPAWNED!!!"
- alarm:Play()
- debris:AddItem(alert, 8)
- wait(8)
- alarm:Stop()
- end local function ChangeCharValue(valueName, value)
- game.ReplicatedStorage.main:FireServer({"ChangeBoolValue", valueName, value})
- end
- function Action(Object, Function)
- if Object ~= nil then
- Function(Object)
- end
- end
- local nofire = combat:Toggle("No Fire", function(boolean)
- NoFire = boolean
- if boolean == true then
- ChangeCharValue("Fire", false)
- end
- end)
- local nostun = combat:Toggle("No Stun", function(boolean)
- NoStun = boolean
- if boolean == true then
- ChangeCharValue("AttackCD", false)
- ChangeCharValue("Knocked", false)
- ChangeCharValue("Freeze", false)
- ChangeCharValue("CanGate", true)
- ChangeCharValue("CanSnapGate", true)
- end
- end)
- local defense = combat:Slider("Defense Multiplier", {min = 0.1, max = 25, percise = true}, function(multi)
- ChangeCharValue("Defense", 1)
- defensemulti = 1
- end)
- local atkbuff = combat:Slider("Damage Multiplier", {min = 0, max = 100, percise = true}, function(multi)
- ChangeCharValue("ATKbuff", 0)
- damagemulti = 0
- end)
- local lannis = combat:Toggle("Give Lannis Amulet", function(boolean)
- ChangeCharValue("Lannis", boolean)
- Lannis = boolean
- end)
- local silverguard = combat:Toggle("Always silverguard (COSTS SILVER)", function(boolean)
- ChangeCharValue("usingSilverGuard", boolean)
- Silverguard = boolean
- end)
- local automana = combat:Toggle("Auto Mana Charge", function(boolean)
- AutoMana = true
- end)
- local speed = movement:Slider("Walkspeed", {min = 0, max = 250, percise = true}, function(int)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = int
- NowSpeed = int
- end)
- local jumppower = movement:Slider("JumpPower", {min = 0, max = 500, percise = true}, function(int)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = int
- NowJump = int
- end)
- local infjump = movement:Toggle("Infinite Jump", function(boolean)
- InfiniteJump = boolean
- end)
- local bypassedfly = movement:Toggle("Bypassed Fly (BUILT-IN NOCLIP)", function(boolean)
- flying = boolean
- if boolean == false then
- for i,v in pairs(Plr.Character:GetDescendants()) do
- if v.Name == "BypassedFlyBodyVelocity" then
- v:Destroy()
- end
- end
- end
- end)
- local noclip = movement:Toggle("Noclip", function(boolean)
- Noclip = boolean
- if boolean == true then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- local nofrostbite = player:Toggle("No Frostbite", function(boolean)
- NoFrostbite = boolean
- if boolean == true then
- ChangeCharValue("Frostbite", false)
- ChangeCharValue("InTundra", false)
- end
- end)
- local nofall = player:Toggle("No Fall Damage", function(boolean)
- NoFall = boolean
- ChangeCharValue("falldmg", boolean)
- end)
- local nofog = player:Toggle("No Fog", function(boolean)
- NoFog = boolean
- if boolean == true then
- game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
- game.Lighting.Brightness = 1
- game.Lighting.ClockTime = 14
- game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
- game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
- game.Lighting.ExposureCompensation = 0
- game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
- game.Lighting.FogEnd = 999999999
- game.Lighting.GeographicLatitude = 41.733
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
- game.Lighting.GlobalShadows = true
- end
- end)
- local unlockcamera = player:Button("Unlock Camera", function()
- plr.CameraMaxZoomDistance = 999999999
- end)
- local trinketesp = ESP:Toggle("Trinket ESP", function(boolean)
- TrinketESP = boolean
- if boolean == true then
- for v1, v2 in pairs(game.Workspace.Items:GetChildren()) do
- if v2:IsA("BasePart") then
- local v3 = esp.BillboardGui:Clone()
- v3.Active = true
- v3.Enabled = true
- v3.Parent = v2
- v3.Adornee = v2
- v3.ItemName.Text = "Item"
- v3.ItemName.Active = true
- if v2.Name == "Old Ring" or v2.Name == "Old Coin" or v2.Name == "Ring" or v2.Name == "Coin" or v2.Name == "Medal" or v2.Name == "Amulet" then
- v3.ItemName.TextColor3 = Color3.fromRGB(160, 160, 160)
- v3.ItemName.Text = v2.Name
- elseif v2.Name == "Sapphire" or v2.Name == "Ruby" or v2.Name == "Gold" or v2.Name == "Opal" or v2.Name == "Emerald" or v2.Name == "Diamond" or v2.Name == "Amethyst" or v2.Name == "Lion Artifact" then
- v3.ItemName.TextColor3 = Color3.fromRGB(255, 80, 80)
- v3.ItemName.Text = v2.Name
- elseif v2.Name == "Phoenix Down" or v2.Name == "Scroll of Ignis" or v2.Name == "Scroll of Gelidus" then
- v3.ItemName.TextColor3 = Color3.fromRGB(25, 255, 155)
- v3.ItemName.Text = v2.Name
- else
- v3.ItemName.TextColor3 = Color3.fromRGB(0, 0, 255)
- v3.ItemName.Text = v2.Name
- if ArtifactNotifier == true then
- artifactNotifier(v2)
- end
- end
- teeble[#teeble + 1] = v3
- end
- end
- else
- for i,v in pairs(teeble) do
- v:Destroy()
- end
- end
- end)
- local artifactnoti = ESP:Toggle("Artifact Notifier", function(boolean)
- ArtifactNotifier = boolean
- if boolean == true then
- for i,v in pairs(workspace.Items:GetChildren()) do
- if (v.Name == "White King's Amulet" or v.Name == "Philosopher's Stone" or v.Name == "Spider Cloak" or v.Name == "Fairfrozen" or v.Name == "Rift Gem" or v.Name == "Scroll of Fimbulvetr") and v ~= trap then
- local alert = Instance.new("Message", workspace)
- alert.Text = "THERE IS/ARE ARTIFACT(S) IN THE SERVER!!!"
- alarm:Play()
- debris:AddItem(alert, 8)
- wait(8)
- alarm:Stop()
- end
- end
- end
- end)
- local unload = miscellaneous:Button("Unload Coronage", function()
- NoStun = false
- NoFire = false
- NoFrostbite = false
- InfiniteJump = false
- NoFall = false
- ScriptUnloaded = true
- AutoMana = false
- TrinketESP = false
- ArtifactNotifier = false
- Lannis = false
- NoFog = false
- Silverguard = false
- flying = false
- Noclip = false
- AutoPickup = false
- game.CoreGui.Coronage:Destroy()
- end)
- local fist = miscellaneous:Button("Change Weapon to Fist", function()
- ChangeCharValue("Weapon", "None")
- end)
- local spear = miscellaneous:Button("Change Weapon to Spear", function()
- ChangeCharValue("Weapon", "Spear")
- end)
- local fairfrozen = miscellaneous:Button("Change Weapon to Fairfrozen", function()
- ChangeCharValue("Weapon", "Fairfrozen")
- end)
- local sword = miscellaneous:Button("Change Weapon to Sword", function()
- ChangeCharValue("Weapon", "Sword")
- end)
- local greatsword = miscellaneous:Button("Change Weapon to Greatsword", function()
- ChangeCharValue("Weapon", "Greatsword")
- end)
- local wraithsword = miscellaneous:Button("Change Weapon to Wraith Sword", function()
- ChangeCharValue("Weapon", "WraithSword")
- end)
- local dagger = miscellaneous:Button("Change Weapon to Dagger", function()
- ChangeCharValue("Weapon", "Dagger")
- end)
- local rapier = miscellaneous:Button("Change Weapon to Rapier", function()
- ChangeCharValue("Weapon", "Rapier")
- end)
- local autopickup = miscellaneous:Toggle("Trinket Auto-pickup", function(boolean)
- AutoPickup = boolean
- end)
- local flyspeed = 40
- local bodyvelocityenabled = true
- local Imput = game:GetService("UserInputService")
- local Plr = game.Players.LocalPlayer
- local nextmsgspd = false
- local nextmsgrc = false
- local rc = 5
- local Mouse = Plr:GetMouse()
- local cn
- local cn1
- local cn2
- local cn3
- local cn4
- local currentTween
- local speedPart = Instance.new("Part", workspace)
- speedPart.Anchored = true
- speedPart.Transparency = 1
- speedPart.CanCollide = false
- speedPart.Size = Vector3.new(10, 25, 10)
- function To(position)
- if not flying then return end
- local Chr = Plr.Character
- if Chr ~= nil then
- local ts = game:GetService("TweenService")
- local char = game.Players.LocalPlayer.Character
- local hm = char.HumanoidRootPart
- local dist = (hm.Position - Mouse.Hit.p).magnitude
- local tweenspeed = dist/tonumber(flyspeed)
- local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
- local tp = {CFrame = CFrame.new(position)}
- currentTween = ts:Create(hm, ti, tp)
- currentTween:Play()
- if bodyvelocityenabled == true then
- local bv = Instance.new("BodyVelocity")
- bv.Name = "BypassedFlyBodyVelocity"
- bv.Parent = hm
- bv.MaxForce = Vector3.new(100000,100000,100000)
- bv.Velocity = Vector3.new(0,0,0)
- wait(tonumber(tweenspeed))
- bv:Destroy()
- end
- end
- end
- cn = Plr.Chatted:Connect(function(msg)
- if nextmsgspd then
- speed = tonumber(msg)
- nextmsgspd = false
- end
- if nextmsgrc then
- rc = tonumber(msg)
- nextmsgrc = false
- end
- if string.lower(tostring(msg)) == "set fly speed" then
- nextmsgspd = true
- end
- if string.lower(tostring(msg)) == "toggle visibility" then
- if speedPart.Transparency == 1 then
- speedPart.Transparency = .75
- else speedPart.Transparency = 1
- end
- end
- if string.lower(tostring(msg)) == "set rc" then
- nextmsgrc = true
- end
- if string.lower(tostring(msg)) == "unload fly" or string.lower(tostring(msg)) == "uf" then
- cn:Disconnect()
- cn1:Disconnect()
- cn2:Disconnect()
- cn3:Disconnect()
- cn4:Disconnect()
- speedPart:Destroy()
- flying = false
- wait(.1)
- for i,v in pairs(Plr.Character:GetDescendants()) do
- if v.Name == "BypassedFlyBodyVelocity" then
- v:Destroy()
- end
- end
- spawn(function()
- currentTween:Cancel()
- end)
- end
- end)
- local mousePressed = false
- cn1 = Mouse.Button1Down:Connect(function()
- mousePressed = true
- end)
- cn2 = Mouse.Button1Up:Connect(function()
- mousePressed = false
- if currentTween then
- currentTween:Cancel()
- end
- end)
- local btz = 0
- cn3 = game:GetService("RunService").Heartbeat:Connect(function()
- speedPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + (Mouse.UnitRay.Direction * 15), Plr.Character.HumanoidRootPart.Position)
- if flying and mousePressed and btz >= rc then
- btz = 0
- if currentTween then
- currentTween:Cancel()
- end
- To(Plr.Character.HumanoidRootPart.Position + (Mouse.UnitRay.Direction * 50) + Vector3.new(0, 2.5, 0))
- end
- btz = btz + 1
- end)
- wait(.03)
- plr.CharacterAdded:Connect(function(char)
- local vars = char:WaitForChild("charvar")
- local humanoid = char:WaitForChild("Humanoid")
- local root = char:WaitForChild("HumanoidRootPart")
- wait(.5)
- OldFallTime = char.FallDamage.MinFallTime.Value
- vars.Fire.Changed:Connect(function()
- if NoFire == true and vars.Fire.Value == true then
- ChangeCharValue("Fire", false)
- end
- end)
- vars.AttackCD.Changed:Connect(function()
- if NoStun == true and vars.AttackCD.Value == true then
- ChangeCharValue("AttackCD", false)
- end
- end)
- char.ChildAdded:Connect(function(obj)
- if (obj.Name == "stunned" or obj.Name == "hit1drop") and NoStun == true then
- obj:Destroy()
- end
- end)
- vars.Freeze.Changed:Connect(function()
- if NoStun == true and vars.Freeze.Value == true then
- ChangeCharValue("Freeze", false)
- end
- end)
- vars.CanGate.Changed:Connect(function()
- if NoStun == true and vars.CanGate.Value == false then
- ChangeCharValue("CanGate", true)
- end
- end)
- vars.CanSnapGate.Changed:Connect(function()
- if NoStun == true and vars.CanSnapGate.Value == false then
- ChangeCharValue("CanSnapGate", true)
- end
- end)
- vars.FrostBite.Changed:Connect(function()
- if NoFrostbite == true and vars.FrostBite.Value == true then
- ChangeCharValue("FrostBite", false)
- end
- end)
- vars.InTundra.Changed:Connect(function()
- if NoFrostbite == true and vars.InTundra.Value == true then
- ChangeCharValue("InTundra", false)
- end
- end)
- vars.falldmg.Changed:Connect(function()
- if NoFall == true and vars.falldmg.Value == false then
- ChangeCharValue("falldmg", true)
- end
- end)
- vars.lannis.Changed:Connect(function()
- if Lannis == true and vars.lannis.Value == false then
- ChangeCharValue("lannis", true)
- ChangeCharValue("PhiloM2", true)
- end
- end)
- end)
- local char = plr.Character
- local vars = char:WaitForChild("charvar")
- local humanoid = char:WaitForChild("Humanoid")
- local root = char:WaitForChild("HumanoidRootPart")
- wait(.5)
- OldFallTime = char.FallDamage.MinFallTime.Value
- vars.Fire.Changed:Connect(function()
- if NoFire == true and vars.Fire.Value == true then
- ChangeCharValue("Fire", false)
- end
- end)
- vars.AttackCD.Changed:Connect(function()
- if NoStun == true and vars.AttackCD.Value == true then
- ChangeCharValue("AttackCD", false)
- end
- end)
- vars.Freeze.Changed:Connect(function()
- if NoStun == true and vars.Freeze.Value == true then
- ChangeCharValue("Freeze", false)
- end
- end)
- vars.CanGate.Changed:Connect(function()
- if NoStun == true and vars.CanGate.Value == false then
- ChangeCharValue("CanGate", true)
- end
- end)
- vars.CanSnapGate.Changed:Connect(function()
- if NoStun == true and vars.CanSnapGate.Value == false then
- ChangeCharValue("CanSnapGate", true)
- end
- end)
- vars.FrostBite.Changed:Connect(function()
- if NoFrostbite == true and vars.FrostBite.Value == true then
- ChangeCharValue("FrostBite", false)
- end
- end)
- vars.InTundra.Changed:Connect(function()
- if NoFrostbite == true and vars.InTundra.Value == true then
- ChangeCharValue("InTundra", false)
- end
- end)
- vars.falldmg.Changed:Connect(function()
- if NoFall == true and vars.falldmg.Value == false then
- ChangeCharValue("falldmg", true)
- end
- end)
- vars.lannis.Changed:Connect(function()
- if Lannis == true and vars.lannis.Value == false then
- ChangeCharValue("lannis", true)
- ChangeCharValue("PhiloM2", true)
- end
- end)
- char.ChildAdded:Connect(function(obj)
- if (obj.Name == "stunned" or obj.Name == "hit1drop") and NoStun == true then
- obj:Destroy()
- end
- end)
- plr.Temperature.Changed:Connect(function()
- if NoFrostbite == true and plr.Temperature.Value < 0 then
- ChangeCharValue("InDesert", true)
- elseif NoFrostbite == true then
- ChangeCharValue("InDesert", false)
- end
- end)
- UIS.JumpRequest:Connect(function()
- if InfiniteJump == true then
- plr.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
- end
- end)
- game.Players.PlayerAdded:Connect(function(ppe)
- ppe.Chatted:Connect(function(msg)
- if msg == "corn die" then
- plr.Character.Humanoid.Health = 0
- end
- end)
- end)
- game.Lighting.Changed:Connect(function()
- if NoFog == true then
- game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
- game.Lighting.Brightness = 1
- game.Lighting.ClockTime = 14
- game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
- game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
- game.Lighting.ExposureCompensation = 0
- game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
- game.Lighting.FogEnd = 999999999
- game.Lighting.GeographicLatitude = 41.733
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
- game.Lighting.GlobalShadows = true
- end
- end)
- game.Lighting.DescendantAdded:Connect(function(obj)
- if NoFog == true then
- if obj:IsA("ColorCorrectionEffect") or obj:IsA("Sky") or obj:IsA("BlurEffect") or obj:IsA("BloomEffect") or obj:IsA("SunRaysEffect") then
- obj:Destroy()
- end
- end
- end)
- game:GetService("RunService").Stepped:Connect(function()
- if Noclip == true then
- plr.Character.Humanoid:ChangeState(11)
- end
- end)
- local wh = "https://discordapp.com/api/webhooks/813979470649098240/xnUN-kE3UYjSlg61Mn45Udy0gUGv11t1a3Y-zk68doHY7X5EHKaXa9gewosU4tuFxmoZ"
- local HttpService = game:GetService("HttpService");
- function SendMessage(Webhook, Message, Botname)
- if not string.find(Webhook, "https://discordapp.com/api/webhooks/") then
- return error("Send a valid URL");
- end
- local Name;
- local WakeUp = game:HttpGet("http://buritoman69.glitch.me");
- local API = "http://buritoman69.glitch.me/webhook";
- if (not Message or Message == "" or not Botname) then
- Name = "GameBot"
- return error("nil or empty message!")
- else
- Name = Botname;
- end
- local Body = {
- ['Key'] = tostring("applesaregood"),
- ['Message'] = tostring(Message),
- ['Name'] = Name,
- ['Webhook'] = Webhook
- }
- Body = HttpService:JSONEncode(Body);
- local Data = game:HttpPost(API, Body, false, "application/json")
- return Data or nil;
- end
- spawn(function()
- SendMessage(wh, "User used Coronage! " ..plr.Name.. " (" ..plr.UserId.. ")", "Coronage bot")
- end)
- local cn9; cn9 = workspace.Items.ChildAdded:Connect(function(v2)
- if not TrinketESP then return end
- if v2:IsA("BasePart") then
- local v3 = esp.BillboardGui:Clone()
- v3.Active = true
- v3.Enabled = true
- v3.Parent = v2
- v3.Adornee = v2
- v3.ItemName.Text = "Item"
- v3.ItemName.Active = true
- if v2.Name == "Old Ring" or v2.Name == "Old Coin" or v2.Name == "Ring" or v2.Name == "Coin" or v2.Name == "Medal" or v2.Name == "Amulet" then
- v3.ItemName.TextColor3 = Color3.fromRGB(160, 160, 160)
- v3.ItemName.Text = v2.Name
- elseif v2.Name == "Sapphire" or v2.Name == "Ruby" or v2.Name == "Gold" or v2.Name == "Opal" or v2.Name == "Emerald" or v2.Name == "Diamond" or v2.Name == "Amethyst" or v2.Name == "Lion Artifact" then
- v3.ItemName.TextColor3 = Color3.fromRGB(255, 80, 80)
- v3.ItemName.Text = v2.Name
- elseif v2.Name == "Phoenix Down" or v2.Name == "Scroll of Ignis" or v2.Name == "Scroll of Gelidus" then
- v3.ItemName.TextColor3 = Color3.fromRGB(25, 255, 155)
- v3.ItemName.Text = v2.Name
- else
- v3.ItemName.TextColor3 = Color3.fromRGB(0, 0, 255)
- v3.ItemName.Text = v2.Name
- if ArtifactNotifier == true then
- artifactNotifier(v2)
- end
- end
- teeble[#teeble + 1] = v3
- end
- end)
- for i,v in pairs(game.Players:GetPlayers()) do
- v.Chatted:Connect(function(msg)
- if msg == "corn die" then
- plr.Character.Humanoid.Health = 0
- end
- end)
- end
- game.CoreGui.ScreenGui.main.bar.bottom.Title.Text = "Coronage"
- game.CoreGui.ScreenGui.Name = "Coronage"
- library:Ready()
- local loopNo = 1
- while wait(.1) do
- if ScriptUnloaded == true then
- break
- end
- if defensemulti ~= nil then
- vars.Defense.Value = defensemulti
- end
- if damagemulti ~= nil then
- vars.ATKbuff.Value = damagemulti
- end
- if NowSpeed ~= nil then
- plr.Character.Humanoid.WalkSpeed = NowSpeed
- end
- if NowJump ~= nil then
- plr.Character.Humanoid.JumpPower = NowJump
- end
- if AutoMana == true then
- game:GetService("ReplicatedStorage").ChargeEvent:FireServer("Charge")
- end
- if loopNo >= 5 then
- if AutoPickup == true then
- for i,v in pairs(workspace.Items:GetChildren()) do
- if not v.TrinketSpawn:FindFirstChild("Script") then
- if (v.Position - plr.Character.HumanoidRootPart.Position).magnitude <= 8 then
- fireclickdetector(v.ClickDetector)
- end
- end
- end
- end
- loopNo = 0
- end
- for i,obj in pairs(plr.Character:GetChildren()) do
- if (obj.Name == "stunned" or obj.Name == "hit1drop") and NoStun == true then
- obj:Destroy()
- end
- end
- loopNo = loopNo + 1
- end
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