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- $${
- if(sleepblaze);
- log("&4&l[MACRO] &6SLEE'PESCA Blaze &4[OFF]");
- ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
- log("&0-----------------------------------")
- log("&a-> &6Você matou:")
- log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
- log("")
- log("&a-> &6Aproximadamente (Em media):")
- log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
- log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
- log("&0-----------------------------------")
- log( );
- unset(sleepblaze);
- unset(sleepcheck);
- unset(@sleeplook);
- keyup(forward);
- keyup(sneak);
- stop();
- else;
- log("&2&l[MACRO] &6SLEE'PESCA Blaze &2[ON]");
- ACHIEVEMENTGET("(Upgrade 0) Macro [ON]",35:5);
- set(sleepblaze);
- set(sleepcheck);
- set(sleeplook);
- endif;
- IFMATCHES(%DIRECTION%,N);&sleephitdirection=NORTH;endif;
- IFMATCHES(%DIRECTION%,S);&sleephitdirection=SOUTH;endif;
- IFMATCHES(%DIRECTION%,W);&sleephitdirection=WEST;endif;
- IFMATCHES(%DIRECTION%,E);&sleephitdirection=EAST;endif;
- #sleepchest=1;
- #sleepchest2=1;
- #sleepitem=346;
- #sleepitemdur=19;
- #sleepitemrepair=287;
- #sleepchecktime=1000;
- #sleepusespeed=4;
- #sleepitemdrop=369;
- #sleeplackcount=0;
- #sleepblazenumber=0;
- #sleepblazerodnumber=0;
- #sleepblazerodmoney=0;
- log("");
- log("&8-> &8Veja como deixar seu inventário:");
- log("&7http://i.imgur.com/iWvpvqx.png &8!!");
- log("&8-> &8Veja como deve ficar a trap:");
- log("&7http://i.imgur.com/9h3fxs0.png &8!!");
- log("");
- unset(@sleeplack);
- if(sleeplook);
- look(%&sleephitdirection%);
- look(,-32);
- endif;
- do;
- do(%#sleepchecktime%);
- do(%#sleepchecktime%);
- if(@sleeplack);
- inc(#sleeplackcount,1);
- unset(@sleeplack);
- endif;
- if(%#sleeplackcount%>=3);
- log("");
- log("&8-> &7Impossivel Reparar !!");
- log("&8-> &7Resolvendo...");
- log("");
- keyup(forward);
- keyup(sneak);
- }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
- keydown(jump);wait(1);keyup(jump);wait(1);
- DO;
- if(%#sleepchest2%=1);gui();wait(300ms);look(180,288);endif;
- if(%#sleepchest2%=2);gui();wait(300ms);look(180,307);endif;
- if(%#sleepchest2%=3);gui();wait(300ms);look(180,10);endif;
- if(%#sleepchest2%=4);gui();wait(300ms);look(180,63);endif;
- if(%#sleepchest2%=5);gui();wait(300ms);look(270,288);endif;
- if(%#sleepchest2%=6);gui();wait(300ms);look(270,307);endif;
- if(%#sleepchest2%=7);gui();wait(300ms);look(270,10);endif;
- if(%#sleepchest2%=8);gui();wait(300ms);look(270,63);endif;
- if(%#sleepchest2%=9);gui();wait(300ms);look(358,288);endif;
- if(%#sleepchest2%=10);gui();wait(300ms);look(358,307);endif;
- if(%#sleepchest2%=11);gui();wait(300ms);look(358,12);endif;
- if(%#sleepchest2%=12);gui();wait(300ms);look(358,63);endif;
- if(%#sleepchest2%=13);gui();wait(300ms);look(90,288);endif;
- if(%#sleepchest2%=14);gui();wait(300ms);look(90,307);endif;
- if(%#sleepchest2%=15);gui();wait(300ms);look(90,12);endif;
- if(%#sleepchest2%=16);gui();wait(300ms);look(90,63);endif;
- wait(600ms);
- key(use);
- wait(5);
- for(#slotn,54,89);
- getslotitem(%#slotn%,#id,#stack);
- if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
- else;
- slotclick(%#slotn%,l,true);
- wait(185ms);
- endif;
- next;
- wait(185ms);
- getslotitem(53,#id,#stack);
- wait(185ms);
- if(%#stack%!=0);
- inc(#sleepchest2);
- endif;
- if(%#bau%=13);
- unset(sleepcheck);
- else;
- endif;
- until(%#stack%=0);
- gui();
- wait(600ms);
- }$$/home sleeplinha$${wait(7);}$$/home sleeplinha$${wait(7);
- keydown(jump);wait(1);keyup(jump);wait(1);
- IFMATCHES(%DIRECTION%,N);&sleepshopdirection=NORTH;endif;
- IFMATCHES(%DIRECTION%,S);&sleepshopdirection=SOUTH;endif;
- IFMATCHES(%DIRECTION%,W);&sleepshopdirection=WEST;endif;
- IFMATCHES(%DIRECTION%,E);&sleepshopdirection=EAST;endif;
- gui(inventory);
- wait(3);
- #id=%#sleepitemrepair%;
- do;
- getslotitem(14,#id,#stack);
- wait(185ms);
- if(%#id%=%#sleepitemrepair%);
- #tem=1;
- else;
- #tem=0;
- endif;
- gui(inventory);
- wait(15ms);
- if(%HIT%="PLAYER");
- look(%&sleepshopdirection%);
- }$$[#SLEEPMACROS] porfavor, saia da frente da placa, isso pode causar ban !!$${
- gui(inventory);
- keydown(back);
- wait(500ms);
- keyup(back);
- wait(17);
- if(%HIT%="PLAYER");
- }$$[#SLEEPMACROS] caso alguem tire uma print de seu ato, voce sera ser banido !!$${
- endif;
- wait(17);
- if(%HIT%="PLAYER");
- }$$[#SLEEPMACROS] printscreen automatico em 10 segundos, porfavor saia !!$${
- endif;
- wait(17);
- if(%HIT%="PLAYER");
- }$$[#SLEEPMACROS] printscreen salvo, infelizmente vou denuncia-lo !!$${
- press(f2);
- endif;
- }$$/home sleeplinha$${
- wait(1000ms);
- gui(inventory);
- wait(4);
- endif;
- key(use);
- wait(300ms);
- until(%#tem%=1);
- wait(500ms);
- gui();
- wait(600ms);
- unset(@sleeplack);
- #sleeplackcount=0;
- }$$/home pineapplefenix blazefake$${wait(7);}$$/home pineapple blazefake$${wait(7);
- keydown(jump);wait(1);keyup(jump);wait(1);
- log("");
- log("&8-> &7Linhas Repostas !!");
- log("&8-> &7Continuando...");
- log("");
- endif;
- endif;
- endif;
- keydown(forward);
- keydown(sneak);
- pick(%#sleepitem%);
- if(%DURABILITY%<%#sleepitemdur%);
- look(%&sleephitdirection%);
- look(,72);
- pick(%#sleepitem%);
- key(use);
- wait(900ms);
- endif;
- if(%HIT%="ENTITY");
- key(use);
- wait(%#sleepusespeed%ms);
- endif;
- if(%DURABILITY%<%#sleepitemdur%);
- look(%&sleephitdirection%);
- look(,72);
- pick(%#sleepitem%);
- key(use);
- wait(900ms);
- endif;
- if(@sleepmobkill);
- inc(#sleepblazenumber,1);
- inc(#sleepblazerodnumber,3);
- inc(#sleepblazerodmoney,665);
- log("&0-----------------------------------")
- log("&a-> &6Você matou:")
- log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
- log("")
- log("&a-> &6Aproximadamente (Em media):")
- log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
- log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
- log("&0-----------------------------------")
- log( );
- unset(@sleepmobkill);
- endif;
- look(%&sleephitdirection%);
- look(,-32);
- loop;
- if(sleepcheck);
- log("");
- log("&8-> &7Verificando Inventário !!");
- log("&8-> &7Aguardando...");
- log("");
- #sleeplackcount=0;
- gui(inventory);
- wait(600ms);
- for(#slot,36,44);
- getslotitem(%#slot%,#id,#stack);
- if((%#id%=%#sleepitemrepair%) || (%#id%=%#sleepitem%));
- next;
- else;
- slotclick(%#slot%,l,true);
- wait(185ms);
- endif;
- next;
- getslotitem(33,#id,#stack);
- if(%#stack%=0);
- gui();
- log("");
- log("&8-> &7Nada Anormal !!");
- log("&8-> &7Continuando...");
- log("");
- else;
- gui();
- log("");
- log("&8-> &7Inventário Cheio !!");
- log("&8-> &7Resolvendo...");
- log("");
- keyup(forward);
- keyup(sneak);
- }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
- keydown(jump);wait(1);keyup(jump);wait(1);
- DO;
- if(%#sleepchest%=1);gui();WAIT(300ms);look(180,288);endif;
- if(%#sleepchest%=2);gui();wait(300ms);look(180,307);endif;
- if(%#sleepchest%=3);gui();wait(300ms);look(180,10);endif;
- if(%#sleepchest%=4);gui();wait(300ms);look(180,63);endif;
- if(%#sleepchest%=5);gui();wait(300ms);look(270,288);endif;
- if(%#sleepchest%=6);gui();wait(300ms);look(270,307);endif;
- if(%#sleepchest%=7);gui();wait(300ms);look(270,10);endif;
- if(%#sleepchest%=8);gui();wait(300ms);look(270,63);endif;
- if(%#sleepchest%=9);gui();wait(300ms);look(358,288);endif;
- if(%#sleepchest%=10);gui();wait(300ms);look(358,307);endif;
- if(%#sleepchest%=11);gui();wait(300ms);look(358,12);endif;
- if(%#sleepchest%=12);gui();wait(300ms);look(358,63);endif;
- if(%#sleepchest%=13);gui();wait(300ms);look(90,288);endif;
- if(%#sleepchest%=14);gui();wait(300ms);look(90,307);endif;
- if(%#sleepchest%=15);gui();wait(300ms);look(90,12);endif;
- if(%#sleepchest%=16);gui();wait(300ms);look(90,63);endif;
- wait(600ms);
- key(use);
- wait(5);
- for(#slotn,54,89);
- getslotitem(%#slotn%,#id,#stack);
- if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
- else;
- slotclick(%#slotn%,l,true);
- wait(185ms);
- endif;
- next;
- wait(185ms);
- getslotitem(53,#id,#stack);
- wait(185ms);
- if(%#stack%!=0);
- inc(#sleepchest);
- endif;
- if(%#bau%=13);
- unset(sleepcheck);
- else;
- endif;
- until(%#stack%=0);
- }$$/home pineapplefenix blazefake$${wait(7);}$$/home pineapple blazefake$${wait(7);
- keydown(jump);wait(1);keyup(jump);wait(1);
- log("");
- log("&8-> &7BlazeRods Guardados !!");
- log("&8-> &7Continuando...");
- log("");
- endif;
- endif;
- gui();
- loop;
- endif;
- endif;
- endif;
- }$$
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