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loja siguimur

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May 23rd, 2017
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  1. $${
  2.  
  3. if(sleepblaze);
  4.  
  5. log("&4&l[MACRO] &6SLEE'PESCA Blaze &4[OFF]");
  6. ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
  7. log("&0-----------------------------------")
  8. log("&a-> &6Você matou:")
  9. log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
  10. log("")
  11. log("&a-> &6Aproximadamente (Em media):")
  12. log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
  13. log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
  14. log("&0-----------------------------------")
  15. log( );
  16. unset(sleepblaze);
  17. unset(sleepcheck);
  18. unset(@sleeplook);
  19. keyup(forward);
  20. keyup(sneak);
  21. stop();
  22. else;
  23. log("&2&l[MACRO] &6SLEE'PESCA Blaze &2[ON]");
  24. ACHIEVEMENTGET("(Upgrade 0) Macro [ON]",35:5);
  25. set(sleepblaze);
  26. set(sleepcheck);
  27. set(sleeplook);
  28. endif;
  29.  
  30. IFMATCHES(%DIRECTION%,N);&sleephitdirection=NORTH;endif;
  31. IFMATCHES(%DIRECTION%,S);&sleephitdirection=SOUTH;endif;
  32. IFMATCHES(%DIRECTION%,W);&sleephitdirection=WEST;endif;
  33. IFMATCHES(%DIRECTION%,E);&sleephitdirection=EAST;endif;
  34.  
  35. #sleepchest=1;
  36. #sleepchest2=1;
  37. #sleepitem=346;
  38. #sleepitemdur=19;
  39. #sleepitemrepair=287;
  40. #sleepchecktime=1000;
  41. #sleepusespeed=4;
  42. #sleepitemdrop=369;
  43. #sleeplackcount=0;
  44. #sleepblazenumber=0;
  45. #sleepblazerodnumber=0;
  46. #sleepblazerodmoney=0;
  47.  
  48. log("");
  49. log("&8-> &8Veja como deixar seu inventário:");
  50. log("&7http://i.imgur.com/iWvpvqx.png &8!!");
  51. log("&8-> &8Veja como deve ficar a trap:");
  52. log("&7http://i.imgur.com/9h3fxs0.png &8!!");
  53. log("");
  54.  
  55. unset(@sleeplack);
  56. if(sleeplook);
  57. look(%&sleephitdirection%);
  58. look(,-32);
  59. endif;
  60. do;
  61. do(%#sleepchecktime%);
  62. do(%#sleepchecktime%);
  63. if(@sleeplack);
  64. inc(#sleeplackcount,1);
  65. unset(@sleeplack);
  66. endif;
  67. if(%#sleeplackcount%>=3);
  68. log("");
  69. log("&8-> &7Impossivel Reparar !!");
  70. log("&8-> &7Resolvendo...");
  71. log("");
  72. keyup(forward);
  73. keyup(sneak);
  74. }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
  75. keydown(jump);wait(1);keyup(jump);wait(1);
  76.  
  77. DO;
  78. if(%#sleepchest2%=1);gui();wait(300ms);look(180,288);endif;
  79. if(%#sleepchest2%=2);gui();wait(300ms);look(180,307);endif;
  80. if(%#sleepchest2%=3);gui();wait(300ms);look(180,10);endif;
  81. if(%#sleepchest2%=4);gui();wait(300ms);look(180,63);endif;
  82. if(%#sleepchest2%=5);gui();wait(300ms);look(270,288);endif;
  83. if(%#sleepchest2%=6);gui();wait(300ms);look(270,307);endif;
  84. if(%#sleepchest2%=7);gui();wait(300ms);look(270,10);endif;
  85. if(%#sleepchest2%=8);gui();wait(300ms);look(270,63);endif;
  86. if(%#sleepchest2%=9);gui();wait(300ms);look(358,288);endif;
  87. if(%#sleepchest2%=10);gui();wait(300ms);look(358,307);endif;
  88. if(%#sleepchest2%=11);gui();wait(300ms);look(358,12);endif;
  89. if(%#sleepchest2%=12);gui();wait(300ms);look(358,63);endif;
  90. if(%#sleepchest2%=13);gui();wait(300ms);look(90,288);endif;
  91. if(%#sleepchest2%=14);gui();wait(300ms);look(90,307);endif;
  92. if(%#sleepchest2%=15);gui();wait(300ms);look(90,12);endif;
  93. if(%#sleepchest2%=16);gui();wait(300ms);look(90,63);endif;
  94. wait(600ms);
  95. key(use);
  96. wait(5);
  97. for(#slotn,54,89);
  98. getslotitem(%#slotn%,#id,#stack);
  99. if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
  100. else;
  101. slotclick(%#slotn%,l,true);
  102. wait(185ms);
  103. endif;
  104. next;
  105. wait(185ms);
  106. getslotitem(53,#id,#stack);
  107. wait(185ms);
  108. if(%#stack%!=0);
  109. inc(#sleepchest2);
  110. endif;
  111. if(%#bau%=13);
  112. unset(sleepcheck);
  113. else;
  114. endif;
  115. until(%#stack%=0);
  116. gui();
  117. wait(600ms);
  118. }$$/home sleeplinha$${wait(7);}$$/home sleeplinha$${wait(7);
  119. keydown(jump);wait(1);keyup(jump);wait(1);
  120.  
  121. IFMATCHES(%DIRECTION%,N);&sleepshopdirection=NORTH;endif;
  122. IFMATCHES(%DIRECTION%,S);&sleepshopdirection=SOUTH;endif;
  123. IFMATCHES(%DIRECTION%,W);&sleepshopdirection=WEST;endif;
  124. IFMATCHES(%DIRECTION%,E);&sleepshopdirection=EAST;endif;
  125.  
  126. gui(inventory);
  127. wait(3);
  128. #id=%#sleepitemrepair%;
  129. do;
  130. getslotitem(14,#id,#stack);
  131. wait(185ms);
  132. if(%#id%=%#sleepitemrepair%);
  133. #tem=1;
  134. else;
  135. #tem=0;
  136. endif;
  137. gui(inventory);
  138. wait(15ms);
  139.  
  140. if(%HIT%="PLAYER");
  141. look(%&sleepshopdirection%);
  142. }$$[#SLEEPMACROS] porfavor, saia da frente da placa, isso pode causar ban !!$${
  143. gui(inventory);
  144. keydown(back);
  145. wait(500ms);
  146. keyup(back);
  147. wait(17);
  148. if(%HIT%="PLAYER");
  149. }$$[#SLEEPMACROS] caso alguem tire uma print de seu ato, voce sera ser banido !!$${
  150. endif;
  151. wait(17);
  152. if(%HIT%="PLAYER");
  153. }$$[#SLEEPMACROS] printscreen automatico em 10 segundos, porfavor saia !!$${
  154. endif;
  155. wait(17);
  156. if(%HIT%="PLAYER");
  157. }$$[#SLEEPMACROS] printscreen salvo, infelizmente vou denuncia-lo !!$${
  158. press(f2);
  159. endif;
  160.  
  161. }$$/home sleeplinha$${
  162. wait(1000ms);
  163. gui(inventory);
  164. wait(4);
  165. endif;
  166.  
  167. key(use);
  168. wait(300ms);
  169. until(%#tem%=1);
  170. wait(500ms);
  171. gui();
  172. wait(600ms);
  173. unset(@sleeplack);
  174. #sleeplackcount=0;
  175. }$$/home pineapplefenix blazefake$${wait(7);}$$/home pineapple blazefake$${wait(7);
  176. keydown(jump);wait(1);keyup(jump);wait(1);
  177. log("");
  178. log("&8-> &7Linhas Repostas !!");
  179. log("&8-> &7Continuando...");
  180. log("");
  181.  
  182. endif;
  183. endif;
  184. endif;
  185. keydown(forward);
  186. keydown(sneak);
  187. pick(%#sleepitem%);
  188.  
  189. if(%DURABILITY%<%#sleepitemdur%);
  190. look(%&sleephitdirection%);
  191. look(,72);
  192. pick(%#sleepitem%);
  193. key(use);
  194. wait(900ms);
  195. endif;
  196.  
  197. if(%HIT%="ENTITY");
  198. key(use);
  199. wait(%#sleepusespeed%ms);
  200. endif;
  201.  
  202. if(%DURABILITY%<%#sleepitemdur%);
  203. look(%&sleephitdirection%);
  204. look(,72);
  205. pick(%#sleepitem%);
  206. key(use);
  207. wait(900ms);
  208. endif;
  209.  
  210. if(@sleepmobkill);
  211. inc(#sleepblazenumber,1);
  212. inc(#sleepblazerodnumber,3);
  213. inc(#sleepblazerodmoney,665);
  214.  
  215. log("&0-----------------------------------")
  216. log("&a-> &6Você matou:")
  217. log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
  218. log("")
  219. log("&a-> &6Aproximadamente (Em media):")
  220. log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
  221. log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
  222. log("&0-----------------------------------")
  223. log( );
  224.  
  225. unset(@sleepmobkill);
  226. endif;
  227.  
  228. look(%&sleephitdirection%);
  229. look(,-32);
  230. loop;
  231.  
  232. if(sleepcheck);
  233. log("");
  234. log("&8-> &7Verificando Inventário !!");
  235. log("&8-> &7Aguardando...");
  236. log("");
  237. #sleeplackcount=0;
  238. gui(inventory);
  239. wait(600ms);
  240. for(#slot,36,44);
  241. getslotitem(%#slot%,#id,#stack);
  242. if((%#id%=%#sleepitemrepair%) || (%#id%=%#sleepitem%));
  243. next;
  244. else;
  245. slotclick(%#slot%,l,true);
  246. wait(185ms);
  247. endif;
  248. next;
  249. getslotitem(33,#id,#stack);
  250. if(%#stack%=0);
  251. gui();
  252. log("");
  253. log("&8-> &7Nada Anormal !!");
  254. log("&8-> &7Continuando...");
  255. log("");
  256. else;
  257. gui();
  258. log("");
  259. log("&8-> &7Inventário Cheio !!");
  260. log("&8-> &7Resolvendo...");
  261. log("");
  262.  
  263. keyup(forward);
  264. keyup(sneak);
  265.  
  266.  
  267. }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
  268. keydown(jump);wait(1);keyup(jump);wait(1);
  269. DO;
  270. if(%#sleepchest%=1);gui();WAIT(300ms);look(180,288);endif;
  271. if(%#sleepchest%=2);gui();wait(300ms);look(180,307);endif;
  272. if(%#sleepchest%=3);gui();wait(300ms);look(180,10);endif;
  273. if(%#sleepchest%=4);gui();wait(300ms);look(180,63);endif;
  274. if(%#sleepchest%=5);gui();wait(300ms);look(270,288);endif;
  275. if(%#sleepchest%=6);gui();wait(300ms);look(270,307);endif;
  276. if(%#sleepchest%=7);gui();wait(300ms);look(270,10);endif;
  277. if(%#sleepchest%=8);gui();wait(300ms);look(270,63);endif;
  278. if(%#sleepchest%=9);gui();wait(300ms);look(358,288);endif;
  279. if(%#sleepchest%=10);gui();wait(300ms);look(358,307);endif;
  280. if(%#sleepchest%=11);gui();wait(300ms);look(358,12);endif;
  281. if(%#sleepchest%=12);gui();wait(300ms);look(358,63);endif;
  282. if(%#sleepchest%=13);gui();wait(300ms);look(90,288);endif;
  283. if(%#sleepchest%=14);gui();wait(300ms);look(90,307);endif;
  284. if(%#sleepchest%=15);gui();wait(300ms);look(90,12);endif;
  285. if(%#sleepchest%=16);gui();wait(300ms);look(90,63);endif;
  286. wait(600ms);
  287. key(use);
  288. wait(5);
  289.  
  290. for(#slotn,54,89);
  291. getslotitem(%#slotn%,#id,#stack);
  292. if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
  293. else;
  294. slotclick(%#slotn%,l,true);
  295. wait(185ms);
  296. endif;
  297. next;
  298. wait(185ms);
  299. getslotitem(53,#id,#stack);
  300. wait(185ms);
  301. if(%#stack%!=0);
  302. inc(#sleepchest);
  303. endif;
  304. if(%#bau%=13);
  305. unset(sleepcheck);
  306. else;
  307. endif;
  308. until(%#stack%=0);
  309. }$$/home pineapplefenix blazefake$${wait(7);}$$/home pineapple blazefake$${wait(7);
  310. keydown(jump);wait(1);keyup(jump);wait(1);
  311. log("");
  312. log("&8-> &7BlazeRods Guardados !!");
  313. log("&8-> &7Continuando...");
  314. log("");
  315.  
  316. endif;
  317. endif;
  318. gui();
  319. loop;
  320. endif;
  321. endif;
  322. endif;
  323.  
  324. }$$
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