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- /*******************************************************************************************
- *
- * raylib [core] example - Basic window
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
- int framesCounter = 0;
- SetTargetFPS(60);
- bool blink = false;
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- framesCounter++;
- if (framesCounter % 30 == 0)
- {
- framesCounter = 0;
- blink = !blink;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("GAME TITLE", screenWidth/2 - MeasureText("GAME TITLE", 60)/2, screenHeight/4, 60, LIME);
- if (blink) DrawText("Press Start", screenWidth/2 - MeasureText("Press Start", 30)/2, screenHeight - 100, 30, BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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