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- [13.02.2020]
- - Updated to latest Gameversion
- [07.02.2020]
- - Updated to latest Gameversion
- [05.02.2020]
- - Fixed bunnyhop getting stuck occasionally
- - Improved fast fire accuracy
- - Improved Freestanding Yaw
- - Added healthbars and weapon to out of fov arrows
- - Fixed a bug where binds would get stuck
- [30.01.2020]
- - Updated to latest Gameversion
- - Added FOV Slider to Ragebot (not weapon depending as this would be overkill)
- -- This is set to 0 by default and you have to set it to your desired value in your rage cfg otherwise it won't shoot
- - Added text to Health bar
- - Fixed spacing error on Health text
- [26.01.2020] #2
- - Changed Dyn. Mindamage approach time, it will not delay the shot as long anymore
- - Minor changes to event delay fix
- - Improved resolver, with love from Prague <3
- [26.01.2020]
- - Added Fastfire indicator
- - Fixed local player animation issues
- [18.01.2020]
- - Reverted resolver update
- - Added health text as ESP option
- - Added color setting to grenade prediction
- - Added taser/knife range
- - AntiAim indicators now are visible in thirdperson
- [13.01.2020]
- - Added Auto accept
- - Added Reveal ranks
- - Fixed Legit backtrack
- [12.01.2020]
- - Changed hitchance logic
- - Fixed a bug where glow would not react to visibility check
- - Fixed a bug where AA Indicators would not work without regular indicators
- [08.01.2020]
- - Fixed a Bug while loading config
- - Hopefully finally fixed Chams issues with smokes and invisible players
- [07.01.2020] #2
- - Added Tooltips to certain features (also show which key something is bound to)
- - Fixed a bug where player shadows weren't drawn in legit
- - Fixed local player animations on round end
- [07.01.2020]
- - Updated to latest game version
- - Potential resolver improvements (this was in beta)
- - Improved aimbot responsiveness
- - Fixed smoke render order
- - Added aspect ratio changer
- [04.01.2020]
- - Improved on-land fakelag
- - Improved aimbot reliability with high ping
- - Added predictive autostop
- - Improved shot optimization
- [03.01.2020]
- - Fixed a bug where clantag changer would not remove the ev0lve clantag when turned off
- - Fixed a bug where trigger config didn't get loaded properly
- [02.01.2020]
- - Fixed knifechanger animation bugs (idk where they came from)
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