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- local DebounceTable = {}
- script.Parent:WaitForChild("Hitbox").Touched:Connect(function(objectThatTouchesTheHitbox)
- if objectThatTouchesTheHitbox.Parent then
- if objectThatTouchesTheHitbox.Parent:FindFirstChild("Humanoid") then
- if DebounceTable[objectThatTouchesTheHitbox.Parent] == true then return end
- DebounceTable[objectThatTouchesTheHitbox.Parent] = true
- objectThatTouchesTheHitbox.Parent.Humanoid:TakeDamage(30)
- wait(2)
- DebounceTable[objectThatTouchesTheHitbox.Parent] = nil
- end
- end
- end)
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