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- on right click on sign:
- line 1 of clicked block is "&1-&7|&4|&1-&2CheckPoint&1-&4|&7|&1-"
- line 2 of clicked block is "%region at player%"
- line 3 of clicked block is "&8player"
- line 4 of clicked block is "&1-&7|&4|&1-&bRightClick&1-&4|&7|&1-"
- if player is on ground:
- set {_cooldown} to difference between {cp.%player%.lastused} and now
- if {_cooldown} is less than 1 seconds:
- send " &c&l<&f&lCP&c&l> &c&lエラー &c>&4> &c1秒以上開けて設定してください"
- stop
- set {checkpoint.%region at player%.%player%} to location of player
- set {cp.%player%.lastused} to now
- send " &2&l<&f&lCP&2&l> &a>&2> &aチェックポイントを設定しました"
- execute console command "playsound block.note.pling master %player% ~ ~ ~ 1 1 1"
- wait 4 tick
- execute console command "playsound block.note.pling master %player% ~ ~ ~ 1 2 1"
- else:
- send " &c&l<&f&lCP&c&l> &c&lエラー &c>&4> &c空中でチェックポイントを設定することはできません!"
- on sign change:
- line 1 is "cp"
- set line 4 to "&1-&7|&4|&1-&bRightClick&1-&4|&7|&1-"
- set line 3 to "&8player"
- set line 2 to "%region at player%"
- set line 1 to "&1-&7|&4|&1-&2CheckPoint&1-&4|&7|&1-"
- on rightclick with fire charge:
- player's gamemode is adventure
- teleport player to {checkpoint.%region at player%.%player%}
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