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  1.     altfire:
  2.         TNT1 A 0
  3.         TNT1 A 0 a_jumpifinventory ("gunready", 1, "firstcheck")
  4.         TNT1 A 0 a_jumpifinventory ("cell", 40, "pump")
  5.         goto ach
  6.     firstcheck:
  7.         TNT1 A 0
  8.         TNT1 A 0 a_jumpifinventory ("cell", 40, "smashershot")
  9.         goto ach
  10.     ach:
  11.         TNT1 A 0
  12.         TNT1 A 0 a_takeinventory ("gunready", 99)
  13.         PSRD A 1 offset (0,35)
  14.         PSRD A 1 offset (0,40) a_playsound ("buster/dryfire",0)
  15.         PSRD A 1 offset (0,45) a_playsound ("particlesmasher/ach",0)
  16.         PSRD A 1 offset (0,40)
  17.         PSRD A 1 offset (0,35)
  18.         PSRD A 5
  19.         goto ready
  20.     smashershot:
  21.         TNT1 A 0
  22.         PSID ABCD 1 bright
  23.         TNT1 A 0 a_takeinventory ("gunready", 99)
  24.         TNT1 A 0 a_alertmonsters
  25.         TNT1 A 0 a_playsound ("particlesmasher/altfire",0)
  26.         TNT1 A 0 A_Quake(2, 5, 0, 5)
  27.         TNT1 A 0 a_takeinventory ("cell", 40)
  28.         PSSN A 1 bright
  29.         PSSN B 1 bright A_FireCustomMissile("ParticleSmash",0,0)
  30.         PSSN C 1 bright
  31.         PSSN DE 2 bright
  32.         PSRD A 6
  33.         TNT1 A 0 a_playsound ("particlesmasher/steamvent",0)
  34.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  35.         PSRD A 1
  36.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  37.         PSRD A 1
  38.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  39.         PSRD A 1
  40.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  41.         PSRD A 1
  42.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  43.         PSRD A 1
  44.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  45.         PSRD A 1
  46.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  47.         PSRD A 1
  48.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  49.         PSRD A 1
  50.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  51.         PSRD A 1
  52.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  53.         PSRD A 1
  54.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  55.         PSRD A 1
  56.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  57.         PSRD A 1
  58.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  59.         PSRD A 1
  60.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  61.         PSRD A 1
  62.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  63.         PSRD A 1
  64.         TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  65.         PSRD A 1
  66.         TNT1 A 0 a_jumpifinventory ("cell", 10, "pump")
  67.         goto ready
  68.     pump:
  69.         PSRD A 2
  70.         PSRD BCDEF 3   
  71.         TNT1 A 0 a_playsound ("particlesmasher/pump",0)
  72.         PSRD GHIJ 2
  73.         TNT1 A 0 a_playsound ("particlesmasher/slide",0)       
  74.         PSRD KLMNOP 3
  75.         PSID A 1 a_giveinventory ("gunready", 1)
  76.         goto realready
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