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Sep 20th, 2016
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  1. altfire:
  2. TNT1 A 0
  3. TNT1 A 0 a_jumpifinventory ("gunready", 1, "firstcheck")
  4. TNT1 A 0 a_jumpifinventory ("cell", 40, "pump")
  5. goto ach
  6. firstcheck:
  7. TNT1 A 0
  8. TNT1 A 0 a_jumpifinventory ("cell", 40, "smashershot")
  9. goto ach
  10. ach:
  11. TNT1 A 0
  12. TNT1 A 0 a_takeinventory ("gunready", 99)
  13. PSRD A 1 offset (0,35)
  14. PSRD A 1 offset (0,40) a_playsound ("buster/dryfire",0)
  15. PSRD A 1 offset (0,45) a_playsound ("particlesmasher/ach",0)
  16. PSRD A 1 offset (0,40)
  17. PSRD A 1 offset (0,35)
  18. PSRD A 5
  19. goto ready
  20. smashershot:
  21. TNT1 A 0
  22. PSID ABCD 1 bright
  23. TNT1 A 0 a_takeinventory ("gunready", 99)
  24. TNT1 A 0 a_alertmonsters
  25. TNT1 A 0 a_playsound ("particlesmasher/altfire",0)
  26. TNT1 A 0 A_Quake(2, 5, 0, 5)
  27. TNT1 A 0 a_takeinventory ("cell", 40)
  28. PSSN A 1 bright
  29. PSSN B 1 bright A_FireCustomMissile("ParticleSmash",0,0)
  30. PSSN C 1 bright
  31. PSSN DE 2 bright
  32. PSRD A 6
  33. TNT1 A 0 a_playsound ("particlesmasher/steamvent",0)
  34. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  35. PSRD A 1
  36. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  37. PSRD A 1
  38. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  39. PSRD A 1
  40. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  41. PSRD A 1
  42. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  43. PSRD A 1
  44. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  45. PSRD A 1
  46. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  47. PSRD A 1
  48. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  49. PSRD A 1
  50. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  51. PSRD A 1
  52. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  53. PSRD A 1
  54. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  55. PSRD A 1
  56. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  57. PSRD A 1
  58. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  59. PSRD A 1
  60. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  61. PSRD A 1
  62. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  63. PSRD A 1
  64. TNT1 A 0 a_firecustommissile ("smashersmokespawner",0,0,0,0,0,0)
  65. PSRD A 1
  66. TNT1 A 0 a_jumpifinventory ("cell", 10, "pump")
  67. goto ready
  68. pump:
  69. PSRD A 2
  70. PSRD BCDEF 3
  71. TNT1 A 0 a_playsound ("particlesmasher/pump",0)
  72. PSRD GHIJ 2
  73. TNT1 A 0 a_playsound ("particlesmasher/slide",0)
  74. PSRD KLMNOP 3
  75. PSID A 1 a_giveinventory ("gunready", 1)
  76. goto realready
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