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- There are some things that should be setting so get Notepad++ for easier
- # Sonic Ether Unbealiveble Shaders
- - SEUS v11.0
- - SEUS v10 RC2 Revived by Robobo1221
- "gbuffers_terrain.fsh" Line 5 : #define NORMAL_MAP_MAX_ANGLE 1.0f
- Line 20 : const int MAX_OCCLUSION_POINTS = 256;
- # Continuum Shaders
- - Continuum 1.2.1/1.2.2/1.3 NonPBR
- "Shader Option" POM Depth: 1.0
- - Continuum 1.2.2 PBR
- - Continuum 1.3 - Non-PBR - §aPreview1
- "Shader Option" POM Depth: 1.0
- - Continuum 1.3 - Preview 2 (Low-Ultra)
- "Shader Option" POM Depth: 1.0
- # BSL Shaders
- - BSL v52/53 Beta
- "gbuffers_terrain.fsh" Line 24 : #define POM_MAP_RES 256.0
- Line 25 : #define POM_DEPTH (2.0/10.0)
- # CYBOX Shaders
- - CYBOX V4
- "gbuffers_terrain.fsh" Line 13 : #define POM_MAP_RES 256.0
- Line 14 : #define POM_DEPTH (2.0/10.0)
- # AirLoocke Shaders
- - AirLoocke Shader v2.2.0
- "gbuffers_terrain.fsh" Line 15 : #define POM_DEPTH (2.0/10.0)
- # Chocapic13 Shaders
- - Chocapic13 Beta V5.1.2
- "gbuffers_terrain.fsh" Line 13 : #define POM_MAP_RES 256.0
- Line 14 : #define POM_DEPTH (2.0/10.0)
- # Life Nexus Shaders
- - Life Nexus v9 Dev 1
- "gbuffers_terrain.fsh" Line 9 : #define POM_MAP_RES 256.0
- - Life Nexus v8.1
- "gbuffers_terrain.fsh" Line 9 : #define POM_MAP_RES 256.0
- Line 10 : #define POM_DEPTH (2.0/10.0)
- # Robobo1221s Shaders
- - Robobo1221s Shaders V6.1
- "Shader Option" POM Depth: 1.0
- Occlusion Point: 512
- # Sildurs Vibrant Shaders
- - Sildurs Vibrant Shaders v1.153
- # TME Shaders
- - TME Shaders v2.5.2
- "gbuffers_terrain.fsh" Line 14 : #define POM_MAP_RES 256.0
- Line 15 : #define POM_DEPTH (2.0/10.0)
- # Trilitons Shaders
- - Trilitons V6X
- # Werrus Shaders
- - Werrus Shaders v5.0
- "gbuffers_terrain.fsh" Line 14 : #define POM_MAP_RES 256.0
- Line 18 : const vec3 intervalMult = vec3(1.0, 1.0, 1.0/(2.0/10.0))/POM_MAP_RES * 1.0;
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