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  1. Message: Failed to read past end of stream.
  2. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x0005b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/BinaryReader.cs:119
  3. at System.IO.BinaryReader.ReadInt32 () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/BinaryReader.cs:432
  4. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.ReadBinaryHeader (System.IO.BinaryReader reader, System.Boolean& hasHeaders) [0x0001b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:271
  5. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00039] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:161
  6. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:136
  7. at GameManager.GameManager_messageReceived (BeardedManStudios.Forge.Networking.NetworkingPlayer player, BeardedManStudios.Forge.Networking.Frame.FrameStream frame) [0x00039] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Scripts\GameLogic\GameManager.cs:40
  8. at (wrapper delegate-invoke) BeardedManStudios.Forge.Networking.NetWorker/FrameEvent:invoke_void__this___NetworkingPlayer_FrameStream (BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.Frame.FrameStream)
  9. at BeardedManStudios.Forge.Networking.NetWorker.OnMessageReceived (BeardedManStudios.Forge.Networking.NetworkingPlayer player, BeardedManStudios.Forge.Networking.Frame.FrameStream frame) [0x0033d] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\NetWorker.cs:773
  10. at BeardedManStudios.Forge.Networking.UDPClient.PacketSequenceComplete (BeardedManStudios.BMSByte data, Int32 groupId, Byte receivers) [0x00035] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\UDPClient.cs:323
  11. at BeardedManStudios.Forge.Networking.UDPPacketGroup.CompleteSequence (UInt64 id, BeardedManStudios.Forge.Networking.UDPPacketSequence sequence, BeardedManStudios.Forge.Networking.PacketComplete packetCompleteHandle) [0x00015] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\UDPPacketGroup.cs:97
  12. at BeardedManStudios.Forge.Networking.UDPPacketGroup.AddPacket (UDPPacket packet, BeardedManStudios.Forge.Networking.PacketComplete packetCompleteHandle) [0x00084] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\UDPPacketGroup.cs:84
  13. at BeardedManStudios.Forge.Networking.UDPPacketManager.AddPacket (UDPPacket packet, BeardedManStudios.Forge.Networking.PacketComplete packetCompleteHandle) [0x0004a] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\UDPPacketManager.cs:39
  14. at BeardedManStudios.Forge.Networking.UDPClient.ReadNetwork () [0x00268] in D:\Unity Projects\Churroboros\Velocibeast\Assets\Bearded Man Studios Inc\Source\Forge\Networking\UDPClient.cs:300
  15. UnityEngine.Debug:LogError(Object)
  16. BMSLogger:LogException(String) (at Assets/Bearded Man Studios Inc/Scripts/Logging/BMSLogger.cs:128)
  17. BeardedManStudios.Forge.Logging.BMSLog:InternalLog(Logtype, String, Object[]) (at Assets/Bearded Man Studios Inc/Source/Forge/Logging/BMSLog.cs:107)
  18. BeardedManStudios.Forge.Logging.BMSLog:LogException(Exception) (at Assets/Bearded Man Studios Inc/Source/Forge/Logging/BMSLog.cs:54)
  19. BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() (at Assets/Bearded Man Studios Inc/Source/Forge/Networking/UDPClient.cs:306)
  20. BeardedManStudios.Threading.<Queue>c__AnonStorey0:<>m__0(Object) (at Assets/Bearded Man Studios Inc/Source/Threading/Task.cs:72)
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