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ezkatka1337 Sep 9th, 2018 72 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -----------------------
  87. --[[ Name : WAOV2 ]]--
  88. -------------------------------------------------------
  89. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  90.  
  91. --Discord Creterisk#2958 <- makhail07's discord
  92.  
  93. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  94. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  95. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  96. --YOU FUCKING SKIDS,
  97. --For Those who log/decompile this, If you sell or trade this,
  98. --and I find out who you are, i will take massive action.
  99. --:b:
  100. -------------------------------------------------------
  101.  
  102. local FavIDs = {
  103.     340106355, --Nefl Crystals
  104.     927529620, --Dimension
  105.     876981900, --Fantasy
  106.     398987889, --Ordinary Days
  107.     1117396305, --Oh wait, it's you.
  108.     885996042, --Action Winter Journey
  109.     919231299, --Sprawling Idiot Effigy
  110.     743466274, --Good Day Sunshine
  111.     727411183, --Knife Fight
  112.     1402748531, --The Earth Is Counting On You!
  113.     595230126 --Robot Language
  114.     }
  115.  
  116.  
  117.  
  118. --The reality of my life isn't real but a Universe -Creterisk
  119. --All people can be nice, Even if you don't think so. -2003boobear
  120. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  121. wait()
  122. local plr = owner
  123. local char = plr.Character
  124. local hum = char.Humanoid
  125. local hed = char.Head
  126. local root = char.HumanoidRootPart
  127. local rootj = root.RootJoint
  128. local tors = char.Torso
  129. local ra = char["Right Arm"]
  130. local la = char["Left Arm"]
  131. local rl = char["Right Leg"]
  132. local ll = char["Left Leg"]
  133. local neck = tors["Neck"]
  134. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  135. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  136. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  137. local maincolor = BrickColor.new("Dark green")
  138. exploitable = true
  139. -------------------------------------------------------
  140. --Start Whitelist and Invincibility--
  141. -------------------------------------------------------
  142. ff = Instance.new("ForceField",char)
  143. ff.Visible = false
  144. hum.Name = "Base"
  145. hum.MaxHealth = 1.0E298
  146. hum.Health = 1.0E298
  147. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  148.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  149.     hum.MaxHealth = 1.0E298
  150.     hum.Health = 1.0E298
  151.   end
  152. end)
  153. -------------------------------------------------------
  154. --End Whitelist and Invincibility--
  155. -------------------------------------------------------
  156.  
  157. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  158.  
  159. warn("I hope you enjoy.")
  160.  
  161. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  162.  
  163. -------------------------------------------------------
  164. --Start Good Stuff--
  165. -------------------------------------------------------
  166. cam = game.Workspace.CurrentCamera
  167. CF = CFrame.new
  168. VT = Vector3.new
  169. angles = CFrame.Angles
  170. attack = false
  171. Euler = CFrame.fromEulerAnglesXYZ
  172. Rad = math.rad
  173. IT = Instance.new
  174. BrickC = BrickColor.new
  175. Cos = math.cos
  176. Acos = math.acos
  177. Sin = math.sin
  178. Asin = math.asin
  179. Abs = math.abs
  180. Mrandom = math.random
  181. Floor = math.floor
  182. -------------------------------------------------------
  183. --End Good Stuff--
  184. -------------------------------------------------------
  185. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  186. RSH, LSH = nil, nil
  187. RW = Instance.new("Weld")
  188. LW = Instance.new("Weld")
  189. RH = tors["Right Hip"]
  190. LH = tors["Left Hip"]
  191. RSH = tors["Right Shoulder"]
  192. LSH = tors["Left Shoulder"]
  193. RSH.Parent = nil
  194. LSH.Parent = nil
  195. RW.Name = "RW"
  196. RW.Part0 = tors
  197. RW.C0 = CF(1.5, 0.5, 0)
  198. RW.C1 = CF(0, 0.5, 0)
  199. RW.Part1 = ra
  200. RW.Parent = tors
  201. LW.Name = "LW"
  202. LW.Part0 = tors
  203. LW.C0 = CF(-1.5, 0.5, 0)
  204. LW.C1 = CF(0, 0.5, 0)
  205. LW.Part1 = la
  206. LW.Parent = tors
  207. Effects = {}
  208. -------------------------------------------------------
  209. --Start HeartBeat--
  210. -------------------------------------------------------
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "Heartbeat"
  213. script:WaitForChild("Heartbeat")
  214.  
  215. frame = 1 / 60
  216. tf = 0
  217. allowframeloss = false
  218. tossremainder = false
  219.  
  220.  
  221. lastframe = tick()
  222. script.Heartbeat:Fire()
  223.  
  224.  
  225. game:GetService("RunService").Heartbeat:connect(function(s, p)
  226.     tf = tf + s
  227.     if tf >= frame then
  228.         if allowframeloss then
  229.             script.Heartbeat:Fire()
  230.             lastframe = tick()
  231.         else
  232.             for i = 1, math.floor(tf / frame) do
  233.                 script.Heartbeat:Fire()
  234.             end
  235.             lastframe = tick()
  236.         end
  237.         if tossremainder then
  238.             tf = 0
  239.         else
  240.             tf = tf - frame * math.floor(tf / frame)
  241.         end
  242.     end
  243. end)
  244. -------------------------------------------------------
  245. --End HeartBeat--
  246. -------------------------------------------------------
  247.  
  248. TAUNT = Instance.new("Sound", tors)
  249. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  250. TAUNT.Volume = 10
  251. TAUNT.Pitch = 1
  252. TAUNT.Looped = false
  253. TAUNT.TimePosition = 0.12
  254.  
  255. BTAUNT = Instance.new("Sound", tors)
  256. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  257. BTAUNT.Volume = 10
  258. BTAUNT.Pitch = 1
  259. BTAUNT.Looped = false
  260. BTAUNT.TimePosition = 0.2
  261.  
  262. ITAUNT = Instance.new("Sound", tors)
  263. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  264. ITAUNT.Volume = 10
  265. ITAUNT.Pitch = 1
  266. ITAUNT.Looped = false
  267. ITAUNT.TimePosition = 0
  268.  
  269. BATAUNT = Instance.new("Sound", tors)
  270. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  271. BATAUNT.Volume = 10
  272. BATAUNT.Pitch = 1
  273. BATAUNT.Looped = false
  274. BATAUNT.TimePosition = 0
  275.  
  276. STAUNT = Instance.new("Sound", tors)
  277. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  278. STAUNT.Volume = 10
  279. STAUNT.Pitch = 1
  280. STAUNT.Looped = false
  281. STAUNT.TimePosition = 0.05
  282.  
  283. DTAUNT = Instance.new("Sound", tors)
  284. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  285. DTAUNT.Volume = 10
  286. DTAUNT.Pitch = 1
  287. DTAUNT.Looped = false
  288. DTAUNT.TimePosition = 0
  289.  
  290. LAZOR = Instance.new("Sound", ra)
  291. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  292. LAZOR.Volume = 10
  293. LAZOR.Pitch = 0.7
  294. LAZOR.Looped = false
  295. LAZOR.TimePosition = 0
  296.  
  297. -------------------------------------------------------
  298. --Start Important Functions--
  299. -------------------------------------------------------
  300. function swait(num)
  301.     if num == 0 or num == nil then
  302.         game:service("RunService").Stepped:wait(0)
  303.     else
  304.         for i = 0, num do
  305.             game:service("RunService").Stepped:wait(0)
  306.         end
  307.     end
  308. end
  309. function thread(f)
  310.     coroutine.resume(coroutine.create(f))
  311. end
  312. function clerp(a, b, t)
  313.     local qa = {
  314.         QuaternionFromCFrame(a)
  315.     }
  316.     local qb = {
  317.         QuaternionFromCFrame(b)
  318.     }
  319.     local ax, ay, az = a.x, a.y, a.z
  320.     local bx, by, bz = b.x, b.y, b.z
  321.     local _t = 1 - t
  322.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  325.     coroutine.resume(coroutine.create(function()
  326.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  327.         wave.Anchored = true
  328.         wave.CFrame = Part.CFrame * cframe1
  329.         local Msh = Create("SpecialMesh"){
  330.             Parent = wave,
  331.             MeshType = "Sphere"
  332.         }
  333.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  334.         for i = 0, 1, 0.2 do
  335.             wait()
  336.             local dir = wave.CFrame.lookVector * -1
  337.             local pos = rayCast(wave.Position, dir, 5, Character)
  338.             wave.CFrame = wave.CFrame * cframe2
  339.                         table.insert(Effects, {
  340.                                 wave,
  341.                                 "Sphere",
  342.                                 0.01,
  343.                                 .03,
  344.                                 .03,
  345.                                 .03,
  346.                         })
  347.         end
  348.     end))
  349. end
  350.  
  351. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  352. local type = type
  353. local rng = Instance.new("Part", char)
  354.         rng.Anchored = true
  355.         rng.BrickColor = color
  356.         rng.CanCollide = false
  357.         rng.FormFactor = 3
  358.         rng.Name = "Ring"
  359.         rng.Material = "Neon"
  360.         rng.Size = Vector3.new(1, 1, 1)
  361.         rng.Transparency = 0
  362.         rng.TopSurface = 0
  363.         rng.BottomSurface = 0
  364.         rng.CFrame = pos
  365. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  366.         local rngm = Instance.new("SpecialMesh", rng)
  367.         rngm.MeshType = "Brick"
  368. rngm.Scale = VT(x1,y1,z1)
  369. if rainbowmode == true then
  370. rng.Color = Color3.new(r/255,g/255,b/255)
  371. end
  372. local scaler2 = 1
  373. local speeder = FastSpeed/10
  374. if type == "Add" then
  375. scaler2 = 1*value
  376. elseif type == "Divide" then
  377. scaler2 = 1/value
  378. end
  379. coroutine.resume(coroutine.create(function()
  380. for i = 0,10/bonuspeed,0.1 do
  381. swait()
  382. if type == "Add" then
  383. scaler2 = scaler2 - 0.01*value/bonuspeed
  384. elseif type == "Divide" then
  385. scaler2 = scaler2 - 0.01/value*bonuspeed
  386. end
  387. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  388. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  389. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  390. end
  391. rng:Destroy()
  392. end))
  393. end
  394. New = function(Object, Parent, Name, Data)
  395.     local Object = Instance.new(Object)
  396.     for Index, Value in pairs(Data or {}) do
  397.         Object[Index] = Value
  398.     end
  399.     Object.Parent = Parent
  400.     Object.Name = Name
  401.     return Object
  402. end
  403. function QuaternionFromCFrame(cf)
  404.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405.     local trace = m00 + m11 + m22
  406.     if trace > 0 then
  407.         local s = math.sqrt(1 + trace)
  408.         local recip = 0.5 / s
  409.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410.     else
  411.         local i = 0
  412.         if m00 < m11 then
  413.             i = 1
  414.         end
  415.         if m22 > (i == 0 and m00 or m11) then
  416.             i = 2
  417.         end
  418.         if i == 0 then
  419.             local s = math.sqrt(m00 - m11 - m22 + 1)
  420.             local recip = 0.5 / s
  421.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422.         elseif i == 1 then
  423.             local s = math.sqrt(m11 - m22 - m00 + 1)
  424.             local recip = 0.5 / s
  425.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426.         elseif i == 2 then
  427.             local s = math.sqrt(m22 - m00 - m11 + 1)
  428.             local recip = 0.5 / s
  429.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430.         end
  431.     end
  432. end
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434.     local xs, ys, zs = x + x, y + y, z + z
  435.     local wx, wy, wz = w * xs, w * ys, w * zs
  436.     local xx = x * xs
  437.     local xy = x * ys
  438.     local xz = x * zs
  439.     local yy = y * ys
  440.     local yz = y * zs
  441.     local zz = z * zs
  442.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444. function QuaternionSlerp(a, b, t)
  445.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446.     local startInterp, finishInterp
  447.     if cosTheta >= 1.0E-4 then
  448.         if 1 - cosTheta > 1.0E-4 then
  449.             local theta = math.acos(cosTheta)
  450.             local invSinTheta = 1 / Sin(theta)
  451.             startInterp = Sin((1 - t) * theta) * invSinTheta
  452.             finishInterp = Sin(t * theta) * invSinTheta
  453.         else
  454.             startInterp = 1 - t
  455.             finishInterp = t
  456.         end
  457.     elseif 1 + cosTheta > 1.0E-4 then
  458.         local theta = math.acos(-cosTheta)
  459.         local invSinTheta = 1 / Sin(theta)
  460.         startInterp = Sin((t - 1) * theta) * invSinTheta
  461.         finishInterp = Sin(t * theta) * invSinTheta
  462.     else
  463.         startInterp = t - 1
  464.         finishInterp = t
  465.     end
  466.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468. function rayCast(Position, Direction, Range, Ignore)
  469.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  470. end
  471. local RbxUtility = LoadLibrary("RbxUtility")
  472. local Create = RbxUtility.Create
  473.  
  474. -------------------------------------------------------
  475. --Start Damage Function--
  476. -------------------------------------------------------
  477. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  478.     if hit.Parent == nil then
  479.         return
  480.     end
  481.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  482.     for _, v in pairs(hit.Parent:children()) do
  483.         if v:IsA("Humanoid") then
  484.             h = v
  485.         end
  486.     end
  487.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  488.    
  489.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  490.          end
  491.  
  492.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  493.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  494.             if hit.Parent.DebounceHit.Value == true then
  495.                 return
  496.             end
  497.         end
  498.          if insta == true then
  499.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  500.          end
  501.         local c = Create("ObjectValue"){
  502.             Name = "creator",
  503.             Value = owner,
  504.             Parent = h,
  505.         }
  506.         game:GetService("Debris"):AddItem(c, .5)
  507.         if HitSound ~= nil and HitPitch ~= nil then
  508.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  509.         end
  510.         local Damage = math.random(minim, maxim)
  511.         local blocked = false
  512.         local block = hit.Parent:findFirstChild("Block")
  513.         if block ~= nil then
  514.             if block.className == "IntValue" then
  515.                 if block.Value > 0 then
  516.                     blocked = true
  517.                     block.Value = block.Value - 1
  518.                     print(block.Value)
  519.                 end
  520.             end
  521.         end
  522.         if blocked == false then
  523.             h.Health = h.Health - Damage
  524.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  525.         else
  526.             h.Health = h.Health - (Damage / 2)
  527.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  528.         end
  529.         if Type == "Knockdown" then
  530.             local hum = hit.Parent.Humanoid
  531.             hum.PlatformStand = true
  532.             coroutine.resume(coroutine.create(function(HHumanoid)
  533.                 swait(1)
  534.                 HHumanoid.PlatformStand = false
  535.             end), hum)
  536.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  537.             local bodvol = Create("BodyVelocity"){
  538.                 velocity = angle * knockback,
  539.                 P = 5000,
  540.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  541.                 Parent = hit,
  542.             }
  543.             local rl = Create("BodyAngularVelocity"){
  544.                 P = 3000,
  545.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  546.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  547.                 Parent = hit,
  548.             }
  549.             game:GetService("Debris"):AddItem(bodvol, .5)
  550.             game:GetService("Debris"):AddItem(rl, .5)
  551.         elseif Type == "Normal" then
  552.             local vp = Create("BodyVelocity"){
  553.                 P = 500,
  554.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  555.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  556.             }
  557.             if knockback > 0 then
  558.                 vp.Parent = hit.Parent.Torso
  559.             end
  560.             game:GetService("Debris"):AddItem(vp, .5)
  561.         elseif Type == "Up" then
  562.             local bodyVelocity = Create("BodyVelocity"){
  563.                 velocity = Vector3.new(0, 20, 0),
  564.                 P = 5000,
  565.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566.                 Parent = hit,
  567.             }
  568.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  569.         elseif Type == "DarkUp" then
  570.             coroutine.resume(coroutine.create(function()
  571.                 for i = 0, 1, 0.1 do
  572.                     swait()
  573.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  574.                 end
  575.             end))
  576.             local bodyVelocity = Create("BodyVelocity"){
  577.                 velocity = Vector3.new(0, 20, 0),
  578.                 P = 5000,
  579.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580.                 Parent = hit,
  581.             }
  582.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  583.         elseif Type == "Snare" then
  584.             local bp = Create("BodyPosition"){
  585.                 P = 2000,
  586.                 D = 100,
  587.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  588.                 position = hit.Parent.Torso.Position,
  589.                 Parent = hit.Parent.Torso,
  590.             }
  591.             game:GetService("Debris"):AddItem(bp, 1)
  592.         elseif Type == "Freeze" then
  593.             local BodPos = Create("BodyPosition"){
  594.                 P = 50000,
  595.                 D = 1000,
  596.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  597.                 position = hit.Parent.Torso.Position,
  598.                 Parent = hit.Parent.Torso,
  599.             }
  600.             local BodGy = Create("BodyGyro") {
  601.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  602.                 P = 20e+003,
  603.                 Parent = hit.Parent.Torso,
  604.                 cframe = hit.Parent.Torso.CFrame,
  605.             }
  606.             hit.Parent.Torso.Anchored = true
  607.             coroutine.resume(coroutine.create(function(Part)
  608.                 swait(1.5)
  609.                 Part.Anchored = false
  610.             end), hit.Parent.Torso)
  611.             game:GetService("Debris"):AddItem(BodPos, 3)
  612.             game:GetService("Debris"):AddItem(BodGy, 3)
  613.         end
  614.         local debounce = Create("BoolValue"){
  615.             Name = "DebounceHit",
  616.             Parent = hit.Parent,
  617.             Value = true,
  618.         }
  619.         game:GetService("Debris"):AddItem(debounce, Delay)
  620.         c = Create("ObjectValue"){
  621.             Name = "creator",
  622.             Value = Player,
  623.             Parent = h,
  624.         }
  625.         game:GetService("Debris"):AddItem(c, .5)
  626.     end
  627. end
  628. -------------------------------------------------------
  629. --End Damage Function--
  630. -------------------------------------------------------
  631.  
  632. -------------------------------------------------------
  633. --Start Damage Function Customization--
  634. -------------------------------------------------------
  635. function ShowDamage(Pos, Text, Time, Color)
  636.     local Rate = (1 / 30)
  637.     local Pos = (Pos or Vector3.new(0, 0, 0))
  638.     local Text = (Text or "")
  639.     local Time = (Time or 2)
  640.     local Color = (Color or Color3.new(1, 0, 1))
  641.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  642.     EffectPart.Anchored = true
  643.     local BillboardGui = Create("BillboardGui"){
  644.         Size = UDim2.new(3, 0, 3, 0),
  645.         Adornee = EffectPart,
  646.         Parent = EffectPart,
  647.     }
  648.     local TextLabel = Create("TextLabel"){
  649.         BackgroundTransparency = 1,
  650.         Size = UDim2.new(1, 0, 1, 0),
  651.         Text = Text,
  652.         Font = "Bodoni",
  653.         TextColor3 = Color,
  654.         TextScaled = true,
  655.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  656.         Parent = BillboardGui,
  657.     }
  658.     game.Debris:AddItem(EffectPart, (Time))
  659.     EffectPart.Parent = game:GetService("Workspace")
  660.     delay(0, function()
  661.         local Frames = (Time / Rate)
  662.         for Frame = 1, Frames do
  663.             wait(Rate)
  664.             local Percent = (Frame / Frames)
  665.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  666.             TextLabel.TextTransparency = Percent
  667.         end
  668.         if EffectPart and EffectPart.Parent then
  669.             EffectPart:Destroy()
  670.         end
  671.     end)
  672. end
  673. -------------------------------------------------------
  674. --End Damage Function Customization--
  675. -------------------------------------------------------
  676.  
  677. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  678.   for _, c in pairs(workspace:children()) do
  679.     local hum = c:findFirstChild("Humanoid")
  680.     if hum ~= nil then
  681.       local head = c:findFirstChild("Head")
  682.       if head ~= nil then
  683.         local targ = head.Position - Part.Position
  684.         local mag = targ.magnitude
  685.         if magni >= mag and c.Name ~= plr.Name then
  686.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  687.         end
  688.       end
  689.     end
  690.   end
  691. end
  692.  
  693.  
  694. CFuncs = {
  695.     Part = {
  696.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  697.             local Part = Create("Part")({
  698.                 Parent = Parent,
  699.                 Reflectance = Reflectance,
  700.                 Transparency = Transparency,
  701.                 CanCollide = false,
  702.                 Locked = true,
  703.                 BrickColor = BrickColor.new(tostring(BColor)),
  704.                 Name = Name,
  705.                 Size = Size,
  706.                 Material = Material
  707.             })
  708.             RemoveOutlines(Part)
  709.             return Part
  710.         end
  711.     },
  712.     Mesh = {
  713.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714.             local Msh = Create(Mesh)({
  715.                 Parent = Part,
  716.                 Offset = OffSet,
  717.                 Scale = Scale
  718.             })
  719.             if Mesh == "SpecialMesh" then
  720.                 Msh.MeshType = MeshType
  721.                 Msh.MeshId = MeshId
  722.             end
  723.             return Msh
  724.         end
  725.     },
  726.     Mesh = {
  727.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728.             local Msh = Create(Mesh)({
  729.                 Parent = Part,
  730.                 Offset = OffSet,
  731.                 Scale = Scale
  732.             })
  733.             if Mesh == "SpecialMesh" then
  734.                 Msh.MeshType = MeshType
  735.                 Msh.MeshId = MeshId
  736.             end
  737.             return Msh
  738.         end
  739.     },
  740.     Weld = {
  741.         Create = function(Parent, Part0, Part1, C0, C1)
  742.             local Weld = Create("Weld")({
  743.                 Parent = Parent,
  744.                 Part0 = Part0,
  745.                 Part1 = Part1,
  746.                 C0 = C0,
  747.                 C1 = C1
  748.             })
  749.             return Weld
  750.         end
  751.     },
  752.     Sound = {
  753.         Create = function(id, par, vol, pit)
  754.             coroutine.resume(coroutine.create(function()
  755.                 local S = Create("Sound")({
  756.                     Volume = vol,
  757.                     Pitch = pit or 1,
  758.                     SoundId = id,
  759.                     Parent = par or workspace
  760.                 })
  761.                 wait()
  762.                 S:play()
  763.                 game:GetService("Debris"):AddItem(S, 6)
  764.             end))
  765.         end
  766.     },
  767.     ParticleEmitter = {
  768.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  769.             local fp = Create("ParticleEmitter")({
  770.                 Parent = Parent,
  771.                 Color = ColorSequence.new(Color1, Color2),
  772.                 LightEmission = LightEmission,
  773.                 Size = Size,
  774.                 Texture = Texture,
  775.                 Transparency = Transparency,
  776.                 ZOffset = ZOffset,
  777.                 Acceleration = Accel,
  778.                 Drag = Drag,
  779.                 LockedToPart = LockedToPart,
  780.                 VelocityInheritance = VelocityInheritance,
  781.                 EmissionDirection = EmissionDirection,
  782.                 Enabled = Enabled,
  783.                 Lifetime = LifeTime,
  784.                 Rate = Rate,
  785.                 Rotation = Rotation,
  786.                 RotSpeed = RotSpeed,
  787.                 Speed = Speed,
  788.                 VelocitySpread = VelocitySpread
  789.             })
  790.             return fp
  791.         end
  792.     }
  793. }
  794. function RemoveOutlines(part)
  795.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798.     local Part = Create("Part")({
  799.         formFactor = FormFactor,
  800.         Parent = Parent,
  801.         Reflectance = Reflectance,
  802.         Transparency = Transparency,
  803.         CanCollide = false,
  804.         Locked = true,
  805.         BrickColor = BrickColor.new(tostring(BColor)),
  806.         Name = Name,
  807.         Size = Size,
  808.         Material = Material
  809.     })
  810.     RemoveOutlines(Part)
  811.     return Part
  812. end
  813. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  814.     local Msh = Create(Mesh)({
  815.         Parent = Part,
  816.         Offset = OffSet,
  817.         Scale = Scale
  818.     })
  819.     if Mesh == "SpecialMesh" then
  820.         Msh.MeshType = MeshType
  821.         Msh.MeshId = MeshId
  822.     end
  823.     return Msh
  824. end
  825. function CreateWeld(Parent, Part0, Part1, C0, C1)
  826.     local Weld = Create("Weld")({
  827.         Parent = Parent,
  828.         Part0 = Part0,
  829.         Part1 = Part1,
  830.         C0 = C0,
  831.         C1 = C1
  832.     })
  833.     return Weld
  834. end
  835.  
  836.  
  837. -------------------------------------------------------
  838. --Start Effect Function--
  839. -------------------------------------------------------
  840. EffectModel = Instance.new("Model", char)
  841. Effects = {
  842.   Block = {
  843.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  844.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845.       prt.Anchored = true
  846.       prt.CFrame = cframe
  847.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848.       game:GetService("Debris"):AddItem(prt, 10)
  849.       if Type == 1 or Type == nil then
  850.         table.insert(Effects, {
  851.           prt,
  852.           "Block1",
  853.           delay,
  854.           x3,
  855.           y3,
  856.           z3,
  857.           msh
  858.         })
  859.       elseif Type == 2 then
  860.         table.insert(Effects, {
  861.           prt,
  862.           "Block2",
  863.           delay,
  864.           x3,
  865.           y3,
  866.           z3,
  867.           msh
  868.         })
  869.       else
  870.         table.insert(Effects, {
  871.           prt,
  872.           "Block3",
  873.           delay,
  874.           x3,
  875.           y3,
  876.           z3,
  877.           msh
  878.         })
  879.       end
  880.     end
  881.   },
  882.   Sphere = {
  883.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885.       prt.Anchored = true
  886.       prt.CFrame = cframe
  887.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888.       game:GetService("Debris"):AddItem(prt, 10)
  889.       table.insert(Effects, {
  890.         prt,
  891.         "Cylinder",
  892.         delay,
  893.         x3,
  894.         y3,
  895.         z3,
  896.         msh
  897.       })
  898.     end
  899.   },
  900.   Cylinder = {
  901.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903.       prt.Anchored = true
  904.       prt.CFrame = cframe
  905.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906.       game:GetService("Debris"):AddItem(prt, 10)
  907.       table.insert(Effects, {
  908.         prt,
  909.         "Cylinder",
  910.         delay,
  911.         x3,
  912.         y3,
  913.         z3,
  914.         msh
  915.       })
  916.     end
  917.   },
  918.   Wave = {
  919.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921.       prt.Anchored = true
  922.       prt.CFrame = cframe
  923.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  924.       game:GetService("Debris"):AddItem(prt, 10)
  925.       table.insert(Effects, {
  926.         prt,
  927.         "Cylinder",
  928.         delay,
  929.         x3 / 60,
  930.         y3 / 60,
  931.         z3 / 60,
  932.         msh
  933.       })
  934.     end
  935.   },
  936.   Ring = {
  937.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939.       prt.Anchored = true
  940.       prt.CFrame = cframe
  941.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942.       game:GetService("Debris"):AddItem(prt, 10)
  943.       table.insert(Effects, {
  944.         prt,
  945.         "Cylinder",
  946.         delay,
  947.         x3,
  948.         y3,
  949.         z3,
  950.         msh
  951.       })
  952.     end
  953.   },
  954.   Break = {
  955.     Create = function(brickcolor, cframe, x1, y1, z1)
  956.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  957.       prt.Anchored = true
  958.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  959.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960.       local num = math.random(10, 50) / 1000
  961.       game:GetService("Debris"):AddItem(prt, 10)
  962.       table.insert(Effects, {
  963.         prt,
  964.         "Shatter",
  965.         num,
  966.         prt.CFrame,
  967.         math.random() - math.random(),
  968.         0,
  969.         math.random(50, 100) / 100
  970.       })
  971.     end
  972.   },
  973. Spiral = {
  974.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  975.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976.       prt.Anchored = true
  977.       prt.CFrame = cframe
  978.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979.       game:GetService("Debris"):AddItem(prt, 10)
  980.       table.insert(Effects, {
  981.         prt,
  982.         "Cylinder",
  983.         delay,
  984.         x3,
  985.         y3,
  986.         z3,
  987.         msh
  988.       })
  989.     end
  990.   },
  991. Push = {
  992.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994.       prt.Anchored = true
  995.       prt.CFrame = cframe
  996.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997.       game:GetService("Debris"):AddItem(prt, 10)
  998.       table.insert(Effects, {
  999.         prt,
  1000.         "Cylinder",
  1001.         delay,
  1002.         x3,
  1003.         y3,
  1004.         z3,
  1005.         msh
  1006.       })
  1007.     end
  1008.   }
  1009. }
  1010. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1011.     local fp = IT("Part")
  1012.     fp.formFactor = formfactor
  1013.     fp.Parent = parent
  1014.     fp.Reflectance = reflectance
  1015.     fp.Transparency = transparency
  1016.     fp.CanCollide = false
  1017.     fp.Locked = true
  1018.     fp.BrickColor = brickcolor
  1019.     fp.Name = name
  1020.     fp.Size = size
  1021.     fp.Position = tors.Position
  1022.     RemoveOutlines(fp)
  1023.     fp.Material = "SmoothPlastic"
  1024.     fp:BreakJoints()
  1025.     return fp
  1026. end
  1027.  
  1028. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1029.     local mesh = IT(Mesh)
  1030.     mesh.Parent = part
  1031.     if Mesh == "SpecialMesh" then
  1032.         mesh.MeshType = meshtype
  1033.     if meshid ~= "nil" then
  1034.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1035.         end
  1036.     end
  1037.     mesh.Offset = offset
  1038.     mesh.Scale = scale
  1039.     return mesh
  1040. end
  1041.  
  1042. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1043.     local type = type
  1044.     local rng = Instance.new("Part", char)
  1045.     rng.Anchored = true
  1046.     rng.BrickColor = color
  1047.     rng.CanCollide = false
  1048.     rng.FormFactor = 3
  1049.     rng.Name = "Ring"
  1050.     rng.Material = "Neon"
  1051.     rng.Size = Vector3.new(1, 1, 1)
  1052.     rng.Transparency = 1
  1053.     rng.TopSurface = 0
  1054.     rng.BottomSurface = 0
  1055.     rng.CFrame = pos
  1056.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1057.     local rngm = Instance.new("SpecialMesh", rng)
  1058.     rngm.MeshType = MType
  1059.     rngm.Scale = Vector3.new(x1, y1, z1)
  1060.     local scaler2 = 1
  1061.     local speeder = FastSpeed
  1062.     if type == "Add" then
  1063.         scaler2 = 1 * value
  1064.     elseif type == "Divide" then
  1065.         scaler2 = 1 / value
  1066.     end
  1067.     coroutine.resume(coroutine.create(function()
  1068.         for i = 0, 10 / bonuspeed, 0.1 do
  1069.             swait()
  1070.             if type == "Add" then
  1071.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1072.             elseif type == "Divide" then
  1073.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1074.             end
  1075.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1076.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1077.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1078.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1079.         end
  1080.         rng:Destroy()
  1081.     end))
  1082. end
  1083.  
  1084. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1085.     local type = type
  1086.     local rng = Instance.new("Part", char)
  1087.     rng.Anchored = true
  1088.     rng.BrickColor = color
  1089.     rng.CanCollide = false
  1090.     rng.FormFactor = 3
  1091.     rng.Name = "Ring"
  1092.     rng.Material = "Neon"
  1093.     rng.Size = Vector3.new(1, 1, 1)
  1094.     rng.Transparency = 0
  1095.     rng.TopSurface = 0
  1096.     rng.BottomSurface = 0
  1097.     rng.CFrame = pos
  1098.     local rngm = Instance.new("SpecialMesh", rng)
  1099.     rngm.MeshType = MType
  1100.     rngm.Scale = scale
  1101.     local scaler2 = 1
  1102.     if type == "Add" then
  1103.         scaler2 = 1 * value
  1104.     elseif type == "Divide" then
  1105.         scaler2 = 1 / value
  1106.     end
  1107.     coroutine.resume(coroutine.create(function()
  1108.         for i = 0, 10 / bonuspeed, 0.1 do
  1109.             swait()
  1110.             if type == "Add" then
  1111.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1112.             elseif type == "Divide" then
  1113.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1114.             end
  1115.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1116.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1117.         end
  1118.         rng:Destroy()
  1119.     end))
  1120. end
  1121.  
  1122. function Eviscerate(dude)
  1123.     if dude.Name ~= char then
  1124.         local bgf = IT("BodyGyro", dude.Head)
  1125.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1126.         local val = IT("BoolValue", dude)
  1127.         val.Name = "IsHit"
  1128.         local ds = coroutine.wrap(function()
  1129.             dude:WaitForChild("Head"):BreakJoints()
  1130.             wait(0.5)
  1131.             target = nil
  1132.             coroutine.resume(coroutine.create(function()
  1133.                 for i, v in pairs(dude:GetChildren()) do
  1134.                     if v:IsA("Accessory") then
  1135.                         v:Destroy()
  1136.                     end
  1137.                     if v:IsA("Humanoid") then
  1138.                         v:Destroy()
  1139.                     end
  1140.                     if v:IsA("CharacterMesh") then
  1141.                         v:Destroy()
  1142.                     end
  1143.                     if v:IsA("Model") then
  1144.                         v:Destroy()
  1145.                     end
  1146.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1147.                         for x, o in pairs(v:GetChildren()) do
  1148.                             if o:IsA("Decal") then
  1149.                                 o:Destroy()
  1150.                             end
  1151.                         end
  1152.                         coroutine.resume(coroutine.create(function()
  1153.                             v.Material = "Neon"
  1154.                             v.CanCollide = false
  1155.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1156.                             PartEmmit1.LightEmission = 1
  1157.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1158.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1159.                             PartEmmit1.Rate = 150
  1160.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1161.                             PartEmmit1.Size = NumberSequence.new({
  1162.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1163.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1164.                             })
  1165.                             PartEmmit1.Transparency = NumberSequence.new({
  1166.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1167.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1168.                             })
  1169.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1170.                             PartEmmit1.VelocitySpread = 30000
  1171.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1172.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1173.                             local BodPoss = IT("BodyPosition", v)
  1174.                             BodPoss.P = 3000
  1175.                             BodPoss.D = 1000
  1176.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1177.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1178.                             v.Color = maincolor.Color
  1179.                             coroutine.resume(coroutine.create(function()
  1180.                                 for i = 0, 49 do
  1181.                                     swait(1)
  1182.                                     v.Transparency = v.Transparency + 0.08
  1183.                                 end
  1184.                                 wait(0.5)
  1185.                                 PartEmmit1.Enabled = false
  1186.                                 wait(3)
  1187.                                 v:Destroy()
  1188.                                 dude:Destroy()
  1189.                             end))
  1190.                         end))
  1191.                     end
  1192.                 end
  1193.             end))
  1194.         end)
  1195.         ds()
  1196.     end
  1197. end
  1198.  
  1199. function FindNearestHead(Position, Distance, SinglePlayer)
  1200.     if SinglePlayer then
  1201.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1202.     end
  1203.     local List = {}
  1204.     for i, v in pairs(workspace:GetChildren()) do
  1205.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1206.             table.insert(List, v)
  1207.         end
  1208.     end
  1209.     return List
  1210. end
  1211.  
  1212. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1213.     local type = type
  1214.     local rng = Instance.new("Part", char)
  1215.     rng.Anchored = true
  1216.     rng.BrickColor = color
  1217.     rng.CanCollide = false
  1218.     rng.FormFactor = 3
  1219.     rng.Name = "Ring"
  1220.     rng.Material = "Neon"
  1221.     rng.Size = Vector3.new(1, 1, 1)
  1222.     rng.Transparency = 0
  1223.     rng.TopSurface = 0
  1224.     rng.BottomSurface = 0
  1225.     rng.CFrame = pos
  1226.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1227.     local rngm = Instance.new("SpecialMesh", rng)
  1228.     rngm.MeshType = MType
  1229.     rngm.Scale = Vector3.new(x1, y1, z1)
  1230.     local scaler2 = 1
  1231.     local speeder = FastSpeed
  1232.     if type == "Add" then
  1233.         scaler2 = 1 * value
  1234.     elseif type == "Divide" then
  1235.         scaler2 = 1 / value
  1236.     end
  1237.     coroutine.resume(coroutine.create(function()
  1238.         for i = 0, 10 / bonuspeed, 0.1 do
  1239.             swait()
  1240.             if type == "Add" then
  1241.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1242.             elseif type == "Divide" then
  1243.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1244.             end
  1245.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1246.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1247.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1248.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1249.         end
  1250.         rng:Destroy()
  1251.     end))
  1252. end
  1253.  
  1254. function SoulSteal(dude)
  1255. if dude.Name ~= char then
  1256. local bgf = IT("BodyGyro", dude.Head)
  1257. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1258. local val = IT("BoolValue", dude)
  1259. val.Name = "IsHit"
  1260. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1261. local soulst = coroutine.wrap(function()
  1262. local soul = Instance.new("Part",dude)
  1263. soul.Size = Vector3.new(1,1,1)
  1264. soul.CanCollide = false
  1265. soul.Anchored = false
  1266. soul.Position = torso.Position
  1267. soul.Transparency = 1
  1268. local PartEmmit1 = IT("ParticleEmitter", soul)
  1269. PartEmmit1.LightEmission = 1
  1270. PartEmmit1.Texture = "rbxassetid://569507414"
  1271. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1272. PartEmmit1.Rate = 250
  1273. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1274. PartEmmit1.Size = NumberSequence.new({
  1275.     NumberSequenceKeypoint.new(0, 1, 0),
  1276.     NumberSequenceKeypoint.new(1, 0, 0)
  1277. })
  1278. PartEmmit1.Transparency = NumberSequence.new({
  1279.     NumberSequenceKeypoint.new(0, 0, 0),
  1280.     NumberSequenceKeypoint.new(1, 1, 0)
  1281. })
  1282. PartEmmit1.Speed = NumberRange.new(0, 0)
  1283. PartEmmit1.VelocitySpread = 30000
  1284. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1285. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1286. local BodPoss = IT("BodyPosition", soul)
  1287. BodPoss.P = 3000
  1288. BodPoss.D = 1000
  1289. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1290. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1291. wait(1.6)
  1292. soul.Touched:connect(function(hit)
  1293.     if hit.Parent == char then
  1294.     soul:Destroy()
  1295.     end
  1296. end)
  1297. wait(1.2)
  1298. while soul do
  1299.     swait()
  1300.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1301.     BodPoss.Position = tors.Position
  1302. end
  1303. end)
  1304.     soulst()
  1305.     end
  1306. end
  1307. function FaceMouse()
  1308. local   Cam = workspace.CurrentCamera
  1309.     return {
  1310.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1311.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1312.     }
  1313. end
  1314. -------------------------------------------------------
  1315. --End Effect Function--
  1316. -------------------------------------------------------
  1317. function Cso(ID, PARENT, VOLUME, PITCH)
  1318.     local NSound = nil
  1319.     coroutine.resume(coroutine.create(function()
  1320.         NSound = IT("Sound", PARENT)
  1321.         NSound.Volume = VOLUME
  1322.         NSound.Pitch = PITCH
  1323.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1324.         swait()
  1325.         NSound:play()
  1326.         game:GetService("Debris"):AddItem(NSound, 10)
  1327.     end))
  1328.     return NSound
  1329. end
  1330. function CameraEnshaking(Length, Intensity)
  1331.     coroutine.resume(coroutine.create(function()
  1332.         local intensity = 1 * Intensity
  1333.         local rotM = 0.01 * Intensity
  1334.         for i = 0, Length, 0.1 do
  1335.             swait()
  1336.             intensity = intensity - 0.05 * Intensity / Length
  1337.             rotM = rotM - 5.0E-4 * Intensity / Length
  1338.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1339.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1340.         end
  1341.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1342.     end))
  1343. end
  1344. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1345. local Hitboxpart = Instance.new("Part", EffectModel)
  1346.   RemoveOutlines(Hitboxpart)
  1347.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1348.   Hitboxpart.CanCollide = false
  1349.   Hitboxpart.Transparency = 1
  1350.   Hitboxpart.Anchored = true
  1351.   Hitboxpart.CFrame = Pose
  1352.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1353.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1354. end
  1355. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1356.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1357.   prt.Anchored = true
  1358.   prt.CFrame = cframe
  1359.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1360.   game:GetService("Debris"):AddItem(prt, 10)
  1361.   if Type == 1 or Type == nil then
  1362.     table.insert(Effects, {
  1363.       prt,
  1364.       "Block1",
  1365.       delay,
  1366.       x3,
  1367.       y3,
  1368.       z3,
  1369.       msh
  1370.     })
  1371.   elseif Type == 2 then
  1372.     table.insert(Effects, {
  1373.       prt,
  1374.       "Block2",
  1375.       delay,
  1376.       x3,
  1377.       y3,
  1378.       z3,
  1379.       msh
  1380.     })
  1381.   elseif Type == 3 then
  1382.     table.insert(Effects, {
  1383.       prt,
  1384.       "Block3",
  1385.       delay,
  1386.       x3,
  1387.       y3,
  1388.       z3,
  1389.       msh
  1390.     })
  1391.   end
  1392. end
  1393.  
  1394. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1395.     local Part = Create("Part"){
  1396.         Parent = Parent,
  1397.         Reflectance = Reflectance,
  1398.         Transparency = Transparency,
  1399.         CanCollide = false,
  1400.         Locked = true,
  1401.         BrickColor = BrickColor.new(tostring(BColor)),
  1402.         Name = Name,
  1403.         Size = Size,
  1404.         Material = Material,
  1405.     }
  1406.     RemoveOutlines(Part)
  1407.     return Part
  1408. end
  1409.    
  1410. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1411.     local Msh = Create(Mesh){
  1412.         Parent = Part,
  1413.         Offset = OffSet,
  1414.         Scale = Scale,
  1415.     }
  1416.     if Mesh == "SpecialMesh" then
  1417.         Msh.MeshType = MeshType
  1418.         Msh.MeshId = MeshId
  1419.     end
  1420.     return Msh
  1421. end
  1422.  
  1423. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1424. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1425. prt.Anchored = true
  1426. prt.CFrame = cframe
  1427. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1428. game:GetService("Debris"):AddItem(prt,2)
  1429. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1430. for i=0,1,delay do
  1431. swait()
  1432. Part.Transparency=i
  1433. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1434. end
  1435. Part.Parent=nil
  1436. end),prt,msh,(math.random(0,1)+math.random())/5)
  1437. end
  1438. -------------------------------------------------------
  1439. --End Important Functions--
  1440. -------------------------------------------------------
  1441.  
  1442.  
  1443.  
  1444. --[[
  1445.         Thanks for using Build-To-Lua by jarredbcv.
  1446. ]]--
  1447.  
  1448. New = function(Object, Parent, Name, Data)
  1449.     local Object = Instance.new(Object)
  1450.     for Index, Value in pairs(Data or {}) do
  1451.         Object[Index] = Value
  1452.     end
  1453.     Object.Parent = Parent
  1454.     Object.Name = Name
  1455.     return Object
  1456. end
  1457.    
  1458. Gunty = New("Model",char,"Gunty",{})
  1459. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1460. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1462. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1464. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1465. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1466. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1467. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1468. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1469. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1470. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1471. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1472. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1473. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1474. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1476. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1477. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1478. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1492. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1494. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1495. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1496. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1497. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1498. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1499. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1500. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1501. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1502. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1503. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1504. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1505. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1506. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1507. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1508. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1509. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1510. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1511. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1512. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1513. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1514. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1515. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1516. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1517. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1518. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1519. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1520. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1521. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1522. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1523. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1524. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1525. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1526. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1527. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1528. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1529. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1530. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1531. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1532. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1533. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1534. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1535. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1536. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1537. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1538. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1539. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1540. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1541. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1542. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1543. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1544. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1545. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1546. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1547. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1548. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1549. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1550. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1551. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1552. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1553. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1554. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1555. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1556. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1557. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1558. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1559. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1560. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1561. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1562. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1563. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1564. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1565. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1566. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1567. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1568. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1569. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1570. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1571. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1572. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1573. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1574. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1575. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1576. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1577. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1578. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1579. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1580. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1581. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1582. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1583. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1584. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1585. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1586. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1587.  
  1588.  
  1589. local NewInstance = function(instance,parent,properties)
  1590.     local inst = Instance.new(instance,parent)
  1591.     if(properties)then
  1592.         for i,v in next, properties do
  1593.             pcall(function() inst[i] = v end)
  1594.         end
  1595.     end
  1596.     return inst;
  1597. end
  1598.  
  1599. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1600.  
  1601. ArmorColorParts = {}
  1602. ArmorColorParts2 = {}
  1603. NeonColorParts = {}
  1604. local all, last = {}, nil
  1605. function scan(p)
  1606.   for _, v in pairs(p:GetChildren()) do
  1607.     if v:IsA("BasePart") then
  1608.       if v.BrickColor == BrickColor.new("Black") then
  1609.         table.insert(ArmorColorParts, v)
  1610.       end
  1611.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1612.         table.insert(ArmorColorParts2, v)
  1613.       end
  1614.       if v.BrickColor == BrickColor.new("Dark green") then
  1615.         table.insert(NeonColorParts, v)
  1616.       end
  1617.       if last then
  1618.         local w = Instance.new("Weld")
  1619.         w.Part0, w.Part1 = last, v
  1620.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1621.         w.Parent = last
  1622.       end
  1623.       table.insert(all, v)
  1624.       last = v
  1625.     end
  1626.     scan(v)
  1627.   end
  1628. end
  1629. scan(Gunty)
  1630. for _, v in pairs(all) do
  1631.   v.Anchored = false
  1632.   v.CanCollide = false
  1633. end
  1634. -------------------------------------------------------
  1635. --Start Customization--
  1636. -------------------------------------------------------
  1637. local Player_Size = 1
  1638. if Player_Size ~= 1 then
  1639. root.Size = root.Size * Player_Size
  1640. tors.Size = tors.Size * Player_Size
  1641. hed.Size = hed.Size * Player_Size
  1642. ra.Size = ra.Size * Player_Size
  1643. la.Size = la.Size * Player_Size
  1644. rl.Size = rl.Size * Player_Size
  1645. ll.Size = ll.Size * Player_Size
  1646. ----------------------------------------------------------------------------------
  1647. rootj.Parent = root
  1648. neck.Parent = tors
  1649. RW.Parent = tors
  1650. LW.Parent = tors
  1651. RH.Parent = tors
  1652. LH.Parent = tors
  1653. ----------------------------------------------------------------------------------
  1654. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1655. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1656. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1657. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1658. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1659. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1660. ----------------------------------------------------------------------------------
  1661. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1662. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1663. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1664. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1665. --hat.Parent = Character
  1666. end
  1667. ----------------------------------------------------------------------------------
  1668. local SONG = 1547042045
  1669. local SONG2 = 0
  1670. local Music = Instance.new("Sound",tors)
  1671. Music.Volume = 2.5
  1672. Music.Looped = true
  1673. Music.Pitch = 1 --Pitcher
  1674. ----------------------------------------------------------------------------------
  1675. local equipped = false
  1676. local idle = 0
  1677. local change = 1
  1678. local val = 0
  1679. local toim = 0
  1680. local idleanim = 0.4
  1681. local sine = 0
  1682. local Mode = 1
  1683. ----------------------------------------------------------------------------------
  1684. hum.WalkSpeed = 8
  1685. hum.JumpPower = 57
  1686. hum.Animator.Parent = nil
  1687. local naeeym2 = IT("BillboardGui",char)
  1688. naeeym2.AlwaysOnTop = true
  1689. naeeym2.Size = UDim2.new(5,35,2,15)
  1690. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1691. naeeym2.MaxDistance = 75
  1692. naeeym2.Adornee = hed
  1693. naeeym2.Name = "Name"
  1694. --naeeym2.PlayerToHideFrom = Player
  1695. local tecks2 = IT("TextLabel",naeeym2)
  1696. tecks2.BackgroundTransparency = 1
  1697. tecks2.TextScaled = true
  1698. tecks2.BorderSizePixel = 0
  1699. tecks2.Text = "Normal"
  1700. tecks2.Font = "Fantasy"
  1701. tecks2.TextSize = 30
  1702. tecks2.TextStrokeTransparency = 0
  1703. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1704. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1705. tecks2.Size = UDim2.new(1,0,0.5,0)
  1706. tecks2.Parent = naeeym2
  1707. -------------------------------------------------------
  1708. --End Customization--
  1709. -------------------------------------------------------
  1710.  
  1711.  
  1712. -------------------------------------------------------
  1713. --Start Attacks N Stuff--
  1714. -------------------------------------------------------
  1715. function resetmode()
  1716.     tecks2.Text = "Normal"
  1717.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1718.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1719.   for i, v in pairs(ArmorColorParts) do
  1720.     v.BrickColor = BrickColor.new("Black")
  1721.     v.Material = "SmoothPlastic"
  1722.     v.Transparency = 0
  1723.   end
  1724.  for i, v in pairs(ArmorColorParts2) do
  1725.     v.BrickColor = BrickColor.new("Medium stone grey")
  1726.     v.Material = "Metal"
  1727.     v.Transparency = 0
  1728.   end
  1729.   for i, v in pairs(NeonColorParts) do
  1730.     maincolor = BrickColor.new("Dark green")
  1731.     v.BrickColor = maincolor
  1732.     v.Material = "Neon"
  1733.     v.Transparency = 0
  1734.   end
  1735.     Mode = 1
  1736.   SONG = 1547042045
  1737. end
  1738. function Taunt()
  1739.     attack = true
  1740.     hum.WalkSpeed = 0
  1741.         TAUNT:Play()
  1742.     repeat
  1743.         swait()
  1744.         TAUNT.Parent = tors
  1745.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1746.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1747.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1748.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1749.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1750.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1751.     until TAUNT.Playing == false
  1752.     attack = false
  1753.     hum.WalkSpeed = 8
  1754. end
  1755. function attackone()
  1756.     attack = true
  1757.     hum.WalkSpeed = 3.01
  1758.     for i = 0, 1.7, 0.1 do
  1759.         swait()
  1760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1762.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1763.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1764.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1765.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1766.     end
  1767.     Cso("203426541", ra, 10, 1)
  1768.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1769.     CameraEnshaking(2, 5)
  1770.     for i = 0, 1.4, 0.1 do
  1771.         swait()
  1772.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1773.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1774.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1775.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1776.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1777.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1778.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1779.     end
  1780.     hum.WalkSpeed = 8
  1781.     attack = false
  1782. end
  1783. function attacktwo()
  1784.     attack = true
  1785.     hum.WalkSpeed = 3.01
  1786.     for i = 0, 1.7, 0.1 do
  1787.         swait()
  1788.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1789.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1790.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1791.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1792.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1793.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1794.     end
  1795.     Cso("203426541", rl, 10, 1)
  1796.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1797.     CameraEnshaking(2, 3)
  1798.     for i = 0, 1.4, 0.1 do
  1799.         swait()
  1800.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1801.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1802.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1803.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1804.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1805.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1806.     end
  1807.     hum.WalkSpeed = 8
  1808.     attack = false
  1809. end
  1810. function attackthree()
  1811.     attack = true
  1812.     hum.WalkSpeed = 3.01
  1813.     for i = 0, 1.4, 0.1 do
  1814.         swait()
  1815.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1816.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1817.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1818.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1819.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1820.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1821.     end
  1822.     Cso("203426541", hed, 10, 1)
  1823.     for i = 0, 1.7, 0.1 do
  1824.         swait()
  1825.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1826.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1827.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1828.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1829.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1830.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1831.     end
  1832.     CameraEnshaking(2, 8)
  1833.     Cso("260435136", hed, 10, .9)
  1834.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1835.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1836.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1837.     for i = 0, 1.8, 0.1 do
  1838.         swait()
  1839.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1841.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1842.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1843.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1844.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1845.     end
  1846.     hum.WalkSpeed = 8
  1847.     attack = false
  1848. end
  1849. function Power_Burst()
  1850.     hum.WalkSpeed = 4
  1851.     attack = true
  1852.     Cso("163619849", Handle, 10, 1.35)
  1853.     for i = 0,4.3,0.1 do
  1854.         swait()
  1855. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1856.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1857.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1858.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1859.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1860.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1861.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1862.     end
  1863.     CameraEnshaking(2.5, 20)
  1864.     Cso("539294959", Handle, 10, .9)
  1865.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1866.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1867.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1868.     for i = 0,3,0.1 do
  1869.         swait()
  1870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1873.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1874.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1875.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1876.     end
  1877.     hum.WalkSpeed = 8
  1878.     attack = false
  1879. end
  1880. function Magic_Bombs()
  1881.     attack = true
  1882.     hum.WalkSpeed = 0
  1883. local GYRO = IT("BodyGyro",root)
  1884. GYRO.D = 100
  1885. GYRO.P = 2000
  1886. GYRO.MaxTorque = VT(0,4000000,0)
  1887. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1888.     for i = 0,3.6,0.1 do
  1889.             swait()
  1890.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1891.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1892.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1893.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1894.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1895.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1896.     end
  1897.     CameraEnshaking(1, 6)
  1898.         GYRO:Destroy()
  1899.     Cso("588734356", Handle, 10, 1.05)
  1900.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1901.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1902.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1903.     for i = 0,2,0.1 do
  1904.             swait()
  1905.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1906.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1907.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1908.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1909.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1910.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1911.     end
  1912. local GYRO = IT("BodyGyro",root)
  1913. GYRO.D = 100
  1914. GYRO.P = 2000
  1915. GYRO.MaxTorque = VT(0,4000000,0)
  1916. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1917.     for i = 0,2.4,0.1 do
  1918.             swait()
  1919.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1920.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1921.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1922.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1923.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1924.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1925.     end
  1926.         GYRO:Destroy()
  1927.     CameraEnshaking(1, 6)
  1928.     Cso("588734356", Handle, 10, 1.05)
  1929.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1930.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1931.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1932.     for i = 0,2,0.1 do
  1933.             swait()
  1934.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1935.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1936.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1937.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1938.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1939.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1940.     end
  1941. local GYRO = IT("BodyGyro",root)
  1942. GYRO.D = 100
  1943. GYRO.P = 2000
  1944. GYRO.MaxTorque = VT(0,4000000,0)
  1945. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1946.     for i = 0,2.4,0.1 do
  1947.             swait()
  1948.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1949.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1950.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1951.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1952.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1953.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1954.     end
  1955.         GYRO:Destroy()
  1956.     CameraEnshaking(1, 6)
  1957.     Cso("588734356", Handle, 10, 1.05)
  1958.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1959.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1960.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1961.     for i = 0,2,0.1 do
  1962.             swait()
  1963.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1964.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1965.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1966.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1967.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1968.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1969.     end
  1970.     attack = false
  1971.     hum.WalkSpeed = 8
  1972. end
  1973. function Dangerous_Field()
  1974.     attack = true
  1975.     hum.WalkSpeed = 0
  1976.     for i = 0,10,0.1 do
  1977.             swait()
  1978.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1979.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1980.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1981.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1982.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1983.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1984.     CameraEnshaking(1, 7)
  1985.     Cso("588734356", Handle, 10, 1.2)
  1986.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1987.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1988.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1989.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1990.         end
  1991.     attack = false
  1992.     hum.WalkSpeed = 8
  1993. end
  1994. function Shockwave()
  1995.     attack = true
  1996.     hum.WalkSpeed = 0
  1997.     for i = 0,4,0.1 do
  1998.         swait()
  1999.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2000.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2001.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2002.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2003.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2004.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2005.     end
  2006.     coroutine.resume(coroutine.create(function()
  2007.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2010.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2011.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2012.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2013.     CameraEnshaking(1, 7)
  2014.         wait(0.05)
  2015.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2018.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2019.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2020.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2021.     CameraEnshaking(1, 7)
  2022.         wait(0.05)
  2023.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2024.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2026.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2027.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2028.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2029.     CameraEnshaking(1, 7)
  2030.         wait(0.05)
  2031.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2032.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2033.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2034.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2035.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2036.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2037.     CameraEnshaking(1, 7)
  2038.         wait(0.05)
  2039.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2040.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2041.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2042.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2043.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2044.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2045.     CameraEnshaking(1, 7)
  2046.         wait(0.05)
  2047.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2048.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2049.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2050.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2051.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2052.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2053.     CameraEnshaking(1, 7)
  2054.     end))
  2055.     Cso("440145223", Handle, 10, 1.05)
  2056.     for i = 1,7,0.1 do
  2057.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2058.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2059.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2060.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2061.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2062.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2063.     end
  2064.     wait(.6)
  2065.     hum.WalkSpeed = 8
  2066.     attack = false
  2067. end
  2068. function Pulse()
  2069.     attack = true
  2070.     hum.WalkSpeed = 0
  2071. local GYRO = IT("BodyGyro",root)
  2072. GYRO.D = 100
  2073. GYRO.P = 2000
  2074. GYRO.MaxTorque = VT(0,4000000,0)
  2075. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2076.     for i = 0,4,0.1 do
  2077.         swait()
  2078.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2079.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2080.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2081.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2082.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2083.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2084.     end
  2085.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2086.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2087.     CameraEnshaking(1, 25)
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2096.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2098.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2099.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2100.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2101.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2102.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2103.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2104.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2105.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2106.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2107.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2108.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2109.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2110.     Cso("440145223", Handle, 10, 1.05)
  2111.         GYRO:Destroy()
  2112.     for i = 1,2,0.1 do
  2113.         swait()
  2114. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2115.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2116.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2117.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2118.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2119.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2120.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2121.     end
  2122.     hum.WalkSpeed = 8
  2123.     attack = false
  2124. end
  2125. function LAZER()
  2126.     attack = true
  2127.     hum.WalkSpeed = 0.03
  2128.     for i = 0,4,0.1 do
  2129.         swait()
  2130.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2131.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2132.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2133.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2134.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2135.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2136.     end
  2137.         LAZOR:Play()
  2138. local GYRO = IT("BodyGyro",root)
  2139. GYRO.D = 100
  2140. GYRO.P = 2000
  2141. GYRO.MaxTorque = VT(0,4000000,0)
  2142. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2143.         repeat
  2144.         swait(2)
  2145. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2146. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2147.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2148.         LAZOR.Parent = ra
  2149.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2150.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2151.     CameraEnshaking(1, 7)
  2152.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2159.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2160.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2161.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2162.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2163.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2164.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2165.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2166.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2167.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2168.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2169.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2170.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2171.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2172.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2173.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2174.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2175.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2176.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2177.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2178.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2179.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2180.     until LAZOR.Playing == false
  2181.         GYRO:Destroy()
  2182.     hum.WalkSpeed = 8
  2183.     attack = false
  2184. end
  2185. function Spirit_Beam()
  2186.         attack = true
  2187.     hum.WalkSpeed = 0
  2188. local GYRO = IT("BodyGyro",root)
  2189. GYRO.D = 100
  2190. GYRO.P = 2000
  2191. GYRO.MaxTorque = VT(0,4000000,0)
  2192. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2193.     for i = 0,5,0.1 do
  2194.         swait()
  2195.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2198.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2199.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2200.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2201.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2202.         end
  2203.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2204.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2205.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2206.     local beam = Instance.new("Part", workspace)
  2207.     beam.BrickColor = BrickColor.new("Fog")
  2208.     beam.FormFactor = "Custom"
  2209.     beam.Material = "Glass"
  2210.     beam.Transparency = 0.5
  2211.     beam.Anchored = true
  2212.     beam.Locked = true
  2213.     beam.CanCollide = false
  2214.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2215.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2216.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2217.     game:GetService("Debris"):AddItem(beam, 0.14)
  2218.     local sound = Instance.new('Sound',Handle)
  2219.     sound.SoundId = 'rbxassetid://588697948'
  2220.     sound.Volume = 7
  2221.     sound.EmitterSize = 40
  2222.     sound.MaxDistance = 450
  2223.     sound:Play()
  2224.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2225.         GYRO:Destroy()
  2226. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2227. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2228. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2229. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2230. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2231. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2232. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2233. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2234. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2235. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2236.         wait(0.3)
  2237.         attack = false
  2238.     hum.WalkSpeed = 8
  2239.         ref:Destroy()
  2240. end
  2241. function Distort()
  2242.     attack = true
  2243.     hum.WalkSpeed = 0
  2244.         local pos = root.Position
  2245.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2246.     Cso("261227592", tors, 10, 0.85)
  2247.     for i = 1,2.5,0.1 do
  2248.         swait()
  2249.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2250.         end
  2251.     attack = false
  2252.     hum.WalkSpeed = 8
  2253. end
  2254. function Ancient_Rage()
  2255.     attack = true
  2256.     hum.WalkSpeed = 4
  2257.     Cso("907329532", tors, 10, 1.05)
  2258.     for i = 1,14,0.1 do
  2259.         swait()
  2260.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2261.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2262.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2263.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2264.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2265.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2266.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2267.         if v:FindFirstChild("Head") then
  2268.                         Eviscerate(v)
  2269.         end
  2270.     end
  2271.         end
  2272.     attack = false
  2273.     hum.WalkSpeed = 8
  2274. end
  2275. function TTTTTTTTTTTaunt()
  2276.     attack = true
  2277.     hum.WalkSpeed = 0
  2278.         DTAUNT:Play()
  2279.         repeat
  2280.         swait()
  2281.         DTAUNT.Parent = tors
  2282.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2283.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2284.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2285.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2286.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2287.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2288.     until DTAUNT.Playing == false
  2289.     attack = false
  2290.     hum.WalkSpeed = 8
  2291. end
  2292. function HAAH()
  2293.     attack = true
  2294.     hum.WalkSpeed = 0
  2295.     Cso("300208779", hed, 10, 1)
  2296.     for i = 0,9,0.1 do
  2297.         swait()
  2298.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2299.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2300.         if Mrandom(1,15) == 1 then
  2301.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2302.         end
  2303.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2304.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2305.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2306.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2307.     end
  2308.     attack = false
  2309.     hum.WalkSpeed = 10
  2310. end
  2311. function again()
  2312.         attack = true
  2313.     hum.WalkSpeed = 0
  2314.         ITAUNT:Play()
  2315.         repeat
  2316.         swait()
  2317.         ITAUNT.Parent = tors
  2318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2319.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2320.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2321.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2322.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2323.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2324.     until ITAUNT.Playing == false
  2325.         attack = false
  2326.     hum.WalkSpeed = 8
  2327. end
  2328. function LunarSpin()
  2329.     attack = true
  2330.     hum.WalkSpeed = 0
  2331.     for i = 0,17,0.05 do
  2332.         CameraEnshaking(1, 5)
  2333.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2334.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2335.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2336.         swait()
  2337.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2338.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2339.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2340.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2343.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2344.     end
  2345.     hum.WalkSpeed = 8
  2346.     attack = false
  2347. end
  2348. function Decapitate()
  2349.     local target = nil
  2350.     local targettorso = nil
  2351.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2352.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2353.             target = mouse.Target.Parent.Humanoid
  2354.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2355.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2356.         end
  2357.     end
  2358.     if target ~= nil then
  2359.         targettorso.Anchored = true
  2360.         attack = true
  2361.         hum.WalkSpeed = 0
  2362.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2363.         for i = 0,4.2,0.1 do
  2364.             swait()
  2365.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2367.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2368.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2369.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2370.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2371.         end
  2372.         local ModelHead01 = New("Model", char, "", {})
  2373.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2374.         local Head01 = targethead:Clone()
  2375.         targethead.Transparency = 1
  2376.         Head01.Parent = ModelHead01
  2377.         local weldHead01 = Instance.new("Weld")
  2378.         weldHead01.Parent = Head01
  2379.         weldHead01.Part0 = targethead
  2380.         weldHead01.Part1 = Head01
  2381.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2382.         targethead.face:Remove()
  2383.         weldHead01.Part0 = ra
  2384.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2385.         targettorso:BreakJoints()
  2386.         CreateSound("314390675", targettorso, 5, .7)
  2387.         for i = 0,3.2,0.1 do
  2388.             swait()
  2389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2391.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2392.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2393.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2394.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2395.         end
  2396.         for i = 0,4.2,0.1 do
  2397.             swait()
  2398.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2399.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2400.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2401.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2402.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2403.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2404.         end
  2405.         CreateSound("541909763", targettorso, 5, .8)
  2406.         weldHead01:Destroy()
  2407.         Head01.CanCollide = true
  2408.         local bodyVelocity2 = Create("BodyVelocity")({
  2409.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2410.           P = 5000,
  2411.           maxForce = Vector3.new(8000, 8000, 8000),
  2412.           Parent = Head01
  2413.         })
  2414.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2415.         for i = 0,6.2,0.1 do
  2416.             swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2423.         end
  2424.         targettorso.Anchored = false
  2425.         attack = false
  2426.         hum.WalkSpeed = 8
  2427.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2428.     end
  2429. end
  2430. function BalanceSpin()
  2431.     attack = true
  2432.     hum.WalkSpeed = 2
  2433.     for i = 0,17,0.07 do
  2434.         CameraEnshaking(1, 5)
  2435.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2436.         swait()
  2437.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2438.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2439.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2440.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2441.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2442.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2444.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2445.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2446.     end
  2447.     hum.WalkSpeed = 8
  2448.     attack = false
  2449. end
  2450.  
  2451. function BARK()
  2452.     attack = true
  2453.     hum.WalkSpeed = 0
  2454.     BATAUNT:Play()
  2455.     repeat
  2456.     BATAUNT.Parent = tors
  2457.     swait()
  2458.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2459.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2460.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2461.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2462.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2463.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2464.     until BATAUNT.Playing == false
  2465.     attack = false
  2466.     hum.WalkSpeed = 8
  2467. end
  2468. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2469.     local NSound = nil
  2470.     coroutine.resume(coroutine.create(function()
  2471.         NSound = Instance.new("Sound", PARENT)
  2472.         NSound.Volume = VOLUME
  2473.         NSound.Pitch = PITCH
  2474.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2475.         swait()
  2476.         NSound:play()
  2477.         game:GetService("Debris"):AddItem(NSound, 10)
  2478.     end))
  2479.     return NSound
  2480. end
  2481. function Bark_Splosion()
  2482.     attack = true
  2483.     for i = 0,2,0.05 do
  2484.         swait()
  2485.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2486.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2489.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2490.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2491.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2492.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2493.     end
  2494.     CreateSound("331666100", tors, 10, 1)
  2495.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2496.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2497.     CameraEnshaking(1.5, 10)  
  2498.     for i = 1,2,0.1 do
  2499.         swait()
  2500.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2501.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2502.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2503.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2504.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2505.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2506.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2507.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2508.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2509.     end
  2510.     wait(.6)
  2511.     attack = false
  2512. end
  2513. corrupted = false
  2514. function Pixel_Corrupt()
  2515.     attack = true
  2516.         corrupted = true
  2517.     for i = 0,3,0.05 do
  2518.         swait()
  2519.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2520.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2521.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2522.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2523.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2524.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2529.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2530.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2531.     end
  2532.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2533.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2534.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2535.     CreateSound("331666100", refa, 10, 1)
  2536.     CameraEnshaking(1.5, 10)  
  2537.     coroutine.resume(coroutine.create(function()
  2538.     for i = 1,20,0.1 do
  2539.         swait(5)
  2540. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2541. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2542. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2543. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2544.     CreateSound("331666100", refa, 10, 1)
  2545.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2546.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2547.         end
  2548.         refa:Destroy()
  2549.         corrupted = false
  2550.         end))
  2551.     for i = 1,2.5,0.1 do
  2552.         swait()
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2554.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2555.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2556.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2557.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2558.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2559.     end
  2560.     wait(.3)
  2561.     attack = false
  2562. end
  2563. function un_fun()
  2564.         attack = true
  2565.     hum.WalkSpeed = 0
  2566.         BTAUNT:Play()
  2567.         repeat
  2568.         swait()
  2569.         BTAUNT.Parent = tors
  2570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2571.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2572.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2573.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2574.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2575.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2576.     until BTAUNT.Playing == false
  2577.         attack = false
  2578.     hum.WalkSpeed = 8
  2579. end
  2580. function thisisit()
  2581.         attack = true
  2582.     hum.WalkSpeed = 0
  2583.         STAUNT:Play()
  2584.         repeat
  2585.         swait()
  2586.         STAUNT.Parent = tors
  2587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2588.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2589.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2590.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2591.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2592.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2593.     until STAUNT.Playing == false
  2594.         attack = false
  2595.     hum.WalkSpeed = 8
  2596. end
  2597. function Exploit()
  2598.         exploitable = false
  2599.     Cso("907332670", tors, 10, 1.05)
  2600.     coroutine.resume(coroutine.create(function()
  2601.     for i = 1,20,0.1 do
  2602.         swait()
  2603.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2604.         end
  2605.     Cso("12222030", tors, 10, 1.05)
  2606.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2607.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2608.         if v:FindFirstChild("Head") then
  2609.                         Eviscerate(v)
  2610.                         SoulSteal(v)
  2611.         end
  2612.     end
  2613.         wait(15)
  2614.         exploitable = true
  2615.         end))
  2616. end
  2617. function ASCENTION()
  2618.     attack = true
  2619.     hum.WalkSpeed = 0
  2620.     Cso("987502413", tors, 10, 1.05)
  2621.         local vel2 = Instance.new("BodyVelocity",tors)
  2622.         vel2.Velocity = Vector3.new(0,30,0)
  2623.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2624.     for i = 0,20,0.1 do
  2625.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2626.         swait()
  2627.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2628.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2629.         CameraEnshaking(1, 4)
  2630.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2631.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2632.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2635.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2636.     end
  2637.     hum.WalkSpeed = 8
  2638.         vel2:Destroy()
  2639.     attack = false
  2640. end
  2641. -------------------------------------------------------
  2642. --End Attacks N Stuff--
  2643. -------------------------------------------------------
  2644. Sprinting = false
  2645. mouse.KeyDown:connect(function(key)
  2646.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2647.         Swing = 2
  2648.         hum.WalkSpeed = 38.82
  2649.         Sprinting = true
  2650.     end
  2651. end)
  2652. mouse.KeyUp:connect(function(key)
  2653.     if string.byte(key) == 48 and attack == false then
  2654.         Swing = 1
  2655.         Sprinting = false
  2656.         hum.WalkSpeed = 8
  2657.     end
  2658. end)
  2659. mouse.KeyDown:connect(function(key)
  2660.     if attack == false then
  2661.         if key == 'q' and Mode == 1 then
  2662.                         Power_Burst()
  2663.         elseif key == '1' and Mode ~= 2 then
  2664.             Mode = 2
  2665.             SONG = 409475133
  2666.             tecks2.Text = "Machinery"
  2667.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2668.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2669.         for i, v in pairs(ArmorColorParts) do
  2670.         v.BrickColor = BrickColor.new("Bright red")
  2671.         v.Material = "Metal"
  2672.         v.Transparency = 0
  2673.         end
  2674.  for i, v in pairs(ArmorColorParts2) do
  2675.     v.BrickColor = BrickColor.new("Persimmon")
  2676.     v.Material = "Metal"
  2677.     v.Transparency = 0
  2678.   end
  2679.   for i, v in pairs(NeonColorParts) do
  2680.     maincolor = BrickColor.new("New Yeller")
  2681.     v.BrickColor = maincolor
  2682.     v.Material = "Neon"
  2683.     v.Transparency = 0
  2684.   end
  2685.         elseif key == '1' and Mode == 2 then
  2686.             resetmode()
  2687.         elseif key == 't' and Mode == 1 then
  2688.                         Taunt()
  2689.         elseif key == 'q' and Mode == 2 then
  2690.                         Magic_Bombs()
  2691.         elseif key == 'e' and Mode == 2 then
  2692.                         Dangerous_Field()
  2693.         elseif key == 't' and Mode == 2 then
  2694.                         HAAH()
  2695.         end
  2696.     ---------------------------------------------------------------------
  2697.     if key == 'm' and Mode == 1 then
  2698.         Mode = pIXELATED
  2699.         SONG = 1244332148
  2700.         tecks2.Text = "Pixels"
  2701.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2702.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2703.  for i, v in pairs(ArmorColorParts) do
  2704.     v.BrickColor = BrickColor.new("Navy blue")
  2705.     v.Material = "Glass"
  2706.     v.Transparency = 0
  2707.   end
  2708.  for i, v in pairs(ArmorColorParts2) do
  2709.     v.BrickColor = BrickColor.new("Dark blue")
  2710.     v.Material = "Glass"
  2711.     v.Transparency = 0
  2712.   end
  2713.   for i, v in pairs(NeonColorParts) do
  2714.     maincolor = BrickColor.new("Lapis")
  2715.     v.BrickColor = maincolor
  2716.     v.Material = "Neon"
  2717.     v.Transparency = 0
  2718.   end
  2719.         elseif key == 'm' and Mode == pIXELATED then
  2720.             resetmode()
  2721.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2722.             Pixel_Corrupt()
  2723.     end
  2724.     ---------------------------------------------------------------------
  2725.     if key == '2' and Mode ~= 3 then
  2726.         Mode = 3
  2727.         SONG = 1634231515
  2728.         tecks2.Text = "Below-Zero"
  2729.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2730.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2731.  for i, v in pairs(ArmorColorParts) do
  2732.     v.BrickColor = BrickColor.new("Bright blue")
  2733.     v.Material = "Marble"
  2734.     v.Transparency = 0
  2735.   end
  2736.  for i, v in pairs(ArmorColorParts2) do
  2737.     v.BrickColor = BrickColor.new("Institutional white")
  2738.     v.Material = "Metal"
  2739.     v.Transparency = 0
  2740.   end
  2741.   for i, v in pairs(NeonColorParts) do
  2742.     maincolor = BrickColor.new("Toothpaste")
  2743.     v.BrickColor = maincolor
  2744.     v.Material = "Neon"
  2745.     v.Transparency = 0
  2746.   end
  2747.         elseif key == '2' and Mode == 3 then
  2748.             resetmode()
  2749.         elseif key == 't' and Mode == 3 then
  2750.             un_fun()
  2751.         elseif key == 'q' and Mode == 3 then
  2752.             Shockwave()
  2753.     end
  2754.     ---------------------------------------------------------------------
  2755.     if key == '3' and Mode ~= 4 then
  2756.         Mode = 4
  2757.         SONG = 539526132
  2758.         tecks2.Text = "Infused"
  2759.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2760.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2761.  for i, v in pairs(ArmorColorParts) do
  2762.     v.BrickColor = BrickColor.new("Black")
  2763.     v.Material = "SmoothPlastic"
  2764.     v.Transparency = 0
  2765.   end
  2766.  for i, v in pairs(ArmorColorParts2) do
  2767.     v.BrickColor = BrickColor.new("Really black")
  2768.     v.Material = "Metal"
  2769.     v.Transparency = 0
  2770.   end
  2771.   for i, v in pairs(NeonColorParts) do
  2772.     maincolor = BrickColor.new("Bright yellow")
  2773.     v.BrickColor = maincolor
  2774.     v.Material = "Neon"
  2775.     v.Transparency = 0
  2776.   end
  2777.         elseif key == '3' and Mode == 4 then
  2778.             resetmode()
  2779.         elseif key == 't' and Mode == 4 then
  2780.             again()
  2781.         elseif key == 'q' and Mode == 4 then
  2782.             Pulse()
  2783.     end
  2784.     ---------------------------------------------------------------------
  2785.     if key == 'm' and Mode == 4 then
  2786.                 attack = true
  2787.         SONG = 1764195391
  2788.                 hum.WalkSpeed = 0
  2789.             for i = 1,20,0.1 do
  2790.                 swait()
  2791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2793.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2794.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2795.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2796.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2797.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2798.                 end
  2799.                 hum.WalkSpeed = 8
  2800.                 attack = false
  2801.         Mode = 100
  2802.         tecks2.Text = "Overclocked"
  2803.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2804.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2805.             Cso("743499393", tors, 10, 1.05)
  2806.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2807.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2808.  for i, v in pairs(ArmorColorParts) do
  2809.     v.BrickColor = BrickColor.new("Bright yellow")
  2810.     v.Material = "DiamondPlate"
  2811.     v.Transparency = 0.2
  2812.   end
  2813.  for i, v in pairs(ArmorColorParts2) do
  2814.     v.BrickColor = BrickColor.new("Really black")
  2815.     v.Material = "Neon"
  2816.     v.Transparency = 0
  2817.   end
  2818.   for i, v in pairs(NeonColorParts) do
  2819.     maincolor = BrickColor.new("New Yeller")
  2820.     v.BrickColor = maincolor
  2821.     v.Material = "Glass"
  2822.     v.Transparency = 0.5
  2823.   end
  2824.         elseif key == 'm' and Mode == 100 then
  2825.             resetmode()
  2826.         elseif key == 'q' and Mode == 100 then
  2827.             LAZER()
  2828.     end
  2829.     ---------------------------------------------------------------------
  2830.     if key == '4' and Mode ~= 5 then
  2831.         Mode = 5
  2832.         SONG = 170282324
  2833.         tecks2.Text = "Cyber"
  2834.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2835.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2836.  for i, v in pairs(ArmorColorParts) do
  2837.     v.BrickColor = BrickColor.new("Black")
  2838.     v.Material = "SmoothPlastic"
  2839.     v.Transparency = 0
  2840.   end
  2841.  for i, v in pairs(ArmorColorParts2) do
  2842.     v.BrickColor = BrickColor.new("Really black")
  2843.     v.Material = "Metal"
  2844.     v.Transparency = 0
  2845.   end
  2846.   for i, v in pairs(NeonColorParts) do
  2847.     maincolor = BrickColor.new("Toothpaste")
  2848.     v.BrickColor = maincolor
  2849.     v.Material = "Neon"
  2850.     v.Transparency = 0
  2851.   end
  2852.         elseif key == '4' and Mode == 5 then
  2853.             resetmode()
  2854.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2855.             Exploit()
  2856.     end
  2857.     ---------------------------------------------------------------------
  2858.     if key == '5' and Mode ~= 6 then
  2859.         Mode = 6
  2860.         SONG = 407749940
  2861.         tecks2.Text = "ControlledBR"
  2862.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2863.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2864.  for i, v in pairs(ArmorColorParts) do
  2865.     v.BrickColor = BrickColor.new("Dark red")
  2866.     v.Material = "SmoothPlastic"
  2867.     v.Transparency = 0
  2868.   end
  2869.  for i, v in pairs(ArmorColorParts2) do
  2870.     v.BrickColor = BrickColor.new("Really black")
  2871.     v.Material = "Metal"
  2872.     v.Transparency = 0
  2873.   end
  2874.   for i, v in pairs(NeonColorParts) do
  2875.     maincolor = BrickColor.new("Really red")
  2876.     v.BrickColor = maincolor
  2877.     v.Material = "Neon"
  2878.     v.Transparency = 0
  2879.   end
  2880.         elseif key == '5' and Mode == 6 then
  2881.             resetmode()
  2882.         elseif key == 'q' and Mode == 6 then
  2883.             Distort()
  2884.         elseif key == 'e' and Mode == 6 then
  2885.             Ancient_Rage()
  2886.         elseif key == 't' and Mode == 6 then
  2887.             TTTTTTTTTTTaunt()
  2888.     end
  2889.     ---------------------------------------------------------------------
  2890.     if key == '6' and Mode ~= 7 then
  2891.         Mode = 7
  2892.         SONG = 150794704
  2893.         tecks2.Text = "Such Wow"
  2894.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2895.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2896.  for i, v in pairs(ArmorColorParts) do
  2897.     v.BrickColor = BrickColor.new("Cool yellow")
  2898.     v.Material = "SmoothPlastic"
  2899.     v.Transparency = 0
  2900.   end
  2901.  for i, v in pairs(ArmorColorParts2) do
  2902.     v.BrickColor = BrickColor.new("Medium stone grey")
  2903.     v.Material = "Metal"
  2904.     v.Transparency = 0
  2905.   end
  2906.   for i, v in pairs(NeonColorParts) do
  2907.     maincolor = BrickColor.new("New Yeller")
  2908.     v.BrickColor = maincolor
  2909.     v.Material = "Neon"
  2910.     v.Transparency = 0
  2911.   end
  2912.     elseif key == '6' and Mode == 7 then
  2913.         resetmode()
  2914.     elseif key == 't' and Mode == 7 then
  2915.                 BARK()
  2916.     elseif key == 'q' and Mode == 7 then
  2917.                 Bark_Splosion()
  2918.     end
  2919.     if key == 'm' and Mode == 7 then
  2920.         SONG = 257453119
  2921.             attack = true
  2922.             hum.WalkSpeed = 0
  2923.     for i = 0,10,0.08 do
  2924.         swait()
  2925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2927.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2928.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2929.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2930.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2931.     end
  2932.     attack = false
  2933.     hum.WalkSpeed = 8
  2934.         Mode = 50
  2935.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2936.         tecks2.Text = "ASCEND"
  2937.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2938.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2939.  for i, v in pairs(ArmorColorParts) do
  2940.     v.BrickColor = BrickColor.new("Magenta")
  2941.     v.Material = "Foil"
  2942.     v.Transparency = 0
  2943.   end
  2944.  for i, v in pairs(ArmorColorParts2) do
  2945.     v.BrickColor = BrickColor.new("Dark indigo")
  2946.     v.Material = "Glass"
  2947.     v.Transparency = 0.1
  2948.   end
  2949.   for i, v in pairs(NeonColorParts) do
  2950.     maincolor = BrickColor.new("White")
  2951.     v.BrickColor = maincolor
  2952.     v.Material = "Neon"
  2953.     v.Transparency = 0
  2954.   end
  2955.         elseif key == 'm' and Mode == 50 then
  2956.             resetmode()
  2957.         elseif key == 'q' and Mode == 50 then
  2958.             ASCENTION()
  2959.     end
  2960.     ---------------------------------------------------------------------
  2961.     if key == 'm' and Mode == 8 then
  2962.         Mode = 25
  2963.         SONG = 1770978966
  2964.         tecks2.Text = "Spirit"
  2965.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2966.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2967.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2968.  for i, v in pairs(ArmorColorParts) do
  2969.     v.BrickColor = BrickColor.new("Ghost grey")
  2970.     v.Material = "SmoothPlastic"
  2971.     v.Transparency = 0.7
  2972.   end
  2973.  for i, v in pairs(ArmorColorParts2) do
  2974.     v.BrickColor = BrickColor.new("Quill grey")
  2975.     v.Material = "Glass"
  2976.     v.Transparency = 0.5
  2977.   end
  2978.   for i, v in pairs(NeonColorParts) do
  2979.     maincolor = BrickColor.new("Fog")
  2980.     v.BrickColor = maincolor
  2981.     v.Material = "Neon"
  2982.     v.Transparency = 0.5
  2983.   end
  2984.         elseif key == 'm' and Mode == 25 then
  2985.             resetmode()
  2986.         elseif key == 't' and Mode == 25 then
  2987.             thisisit()
  2988.         elseif key == 'q' and Mode == 25 then
  2989.             Spirit_Beam()
  2990.     end
  2991.     ---------------------------------------------------------------------
  2992.     if key == '7' and Mode ~= 8 then
  2993.         Mode = 8
  2994.         SONG = 561833161
  2995.         tecks2.Text = "Lunar"
  2996.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2997.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2998.     for i, v in pairs(ArmorColorParts) do
  2999.     v.BrickColor = BrickColor.new("Teal")
  3000.     v.Material = "SmoothPlastic"
  3001.     v.Transparency = 0
  3002.     end
  3003.     for i, v in pairs(ArmorColorParts2) do
  3004.     v.BrickColor = BrickColor.new("Medium stone grey")
  3005.     v.Material = "Metal"
  3006.     v.Transparency = 0
  3007.      end
  3008.     for i, v in pairs(NeonColorParts) do
  3009.     maincolor = BrickColor.new("Cyan")
  3010.     v.BrickColor = maincolor
  3011.     v.Material = "Neon"
  3012.     v.Transparency = 0
  3013.     end
  3014.         elseif key == '7' and Mode == 8 then
  3015.             resetmode()
  3016.         elseif key == 'q' and Mode == 8 then
  3017.             LunarSpin()
  3018.     end
  3019.     ---------------------------------------------------------------------
  3020.     if key == '8' and Mode ~= 9 then
  3021.         Mode = 9
  3022.         SONG = 933385346
  3023.         tecks2.Text = "Balance"
  3024.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  3025.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3026.  for i, v in pairs(ArmorColorParts) do
  3027.     v.BrickColor = BrickColor.new("Institutional white")
  3028.     v.Material = "Glass"
  3029.     v.Transparency = 0
  3030.   end
  3031.  for i, v in pairs(ArmorColorParts2) do
  3032.     v.BrickColor = BrickColor.new("Really black")
  3033.     v.Material = "Glass"
  3034.     v.Transparency = 0.5
  3035.   end
  3036.   for i, v in pairs(NeonColorParts) do
  3037.     maincolor = BrickColor.new("Institutional white")
  3038.     v.BrickColor = maincolor
  3039.     v.Material = "Neon"
  3040.     v.Transparency = 0
  3041.   end
  3042.         elseif key == '8' and Mode == 9 then
  3043.             resetmode()
  3044.         elseif key == 't' and Mode == 9 then
  3045.             heregoes()
  3046.         elseif key == 'q' and Mode == 9 then
  3047.             BalanceSpin()
  3048.     end
  3049.     ---------------------------------------------------------------------------
  3050.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3051.         Mode = 10
  3052.         SONG = 919231299
  3053.         local A = math.random(1,4)
  3054.         if A == 1 then
  3055.     SONG = 919231299
  3056.         elseif A == 2 then
  3057.     SONG = 460874877
  3058.         elseif A == 3 then
  3059.     SONG = 943961217
  3060.         elseif A == 4 then
  3061.     SONG = 623662713
  3062.         end
  3063.         tecks2.Text = "InSaNe"
  3064.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  3065.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3066.  for i, v in pairs(ArmorColorParts) do
  3067.     v.BrickColor = BrickColor.random()
  3068.     v.Material = "Glass"
  3069.     v.Transparency = 0
  3070.   end
  3071.  for i, v in pairs(ArmorColorParts2) do
  3072.     v.BrickColor = BrickColor.random()
  3073.     v.Material = "Glass"
  3074.     v.Transparency = 0
  3075.   end
  3076.   for i, v in pairs(NeonColorParts) do
  3077.     maincolor = BrickColor.random()
  3078.     v.BrickColor = maincolor
  3079.     v.Material = "Neon"
  3080.     v.Transparency = 0
  3081.   end
  3082.     elseif key == 'm' and Mode == 10 then
  3083.         resetmode()
  3084.     elseif key == 'q' and Mode == 10 then
  3085.         Decapitate()
  3086.     end
  3087.     end
  3088. end)
  3089. local Combo = 1
  3090. mouse.Button1Down:connect(function(key)
  3091.     if attack == false then
  3092.         if Combo == 1 then
  3093.             Combo = 2
  3094.             attackone()
  3095.         elseif Combo == 2 then
  3096.             Combo = 3
  3097.             attacktwo()
  3098.         elseif Combo == 3 then
  3099.             Combo = 1
  3100.             attackthree()
  3101.         end
  3102.     end
  3103. end)
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109.  
  3110.  
  3111. -------------------------------------------------------
  3112. --Start Animations--
  3113. -------------------------------------------------------
  3114. while true do
  3115.     swait()
  3116.     sine = sine + change
  3117.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3118.     local velderp = root.Velocity.y
  3119.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3120.     if equipped == true or equipped == false then
  3121.         if attack == false then
  3122.             idle = idle + 1
  3123.         else
  3124.             idle = 0
  3125.         end
  3126.         if Mode == 5 then
  3127.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3128.         end
  3129.         if Mode == 25 then
  3130.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3131.         end
  3132.         if Mode == 100 then
  3133.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3134.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3135.         end
  3136.         if Mode == 7 then
  3137.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3138.         end
  3139.         if Mode == 10 then
  3140.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3141.         tecks2.TextColor3 = maincolor.Color
  3142.         tecks2.TextStrokeColor3 = maincolor.Color
  3143.         for i, v in pairs(ArmorColorParts) do
  3144.         v.BrickColor = BrickColor.random()
  3145.         v.Material = "Glass"
  3146.         v.Transparency = 0
  3147.         end
  3148.         for i, v in pairs(ArmorColorParts2) do
  3149.         v.BrickColor = BrickColor.random()
  3150.         v.Material = "Glass"
  3151.         v.Transparency = 0
  3152.         end
  3153.         for i, v in pairs(NeonColorParts) do
  3154.         maincolor = BrickColor.random()
  3155.         v.BrickColor = maincolor
  3156.         v.Material = "Neon"
  3157.         v.Transparency = 0
  3158.         end
  3159.         end
  3160.         if Mode == 6 then
  3161.         local A = math.random(1,15)
  3162.         if A == 1 then
  3163.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3164.         if A == 2 then
  3165.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3166.         end
  3167.         end
  3168.         end
  3169.         if 1 < root.Velocity.y and hitfloor == nil then
  3170.             Anim = "Jump"
  3171.             if attack == false then
  3172.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3173.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3174.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3175.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3176.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3177.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3178.             end
  3179.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3180.             Anim = "Fall"
  3181.             if attack == false then
  3182.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3183.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3184.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3185.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3186.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3187.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3188.             end
  3189.         elseif torvel < 1 and hitfloor ~= nil then
  3190.             Anim = "Idle"
  3191.             change = 1
  3192.             if attack == false then
  3193.                 if Mode == 1 then --Normal
  3194.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3195.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3196.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3197.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3198.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3199.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3200.                 elseif Mode == pIXELATED then --PIXELATED
  3201.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3202.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3203.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3204.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3205.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3206.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3207.                 elseif Mode == 50 then --ASCENDED
  3208.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3209.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3210.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3211.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3212.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3213.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3214.             elseif Mode == 2 then --Machinery
  3215.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3216.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3217.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3218.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3219.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3220.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3221.             elseif Mode == 3 then --ICE
  3222.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3223.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3224.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3225.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3226.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3227.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3228.             elseif Mode == 4 then --Infused
  3229.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3230.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3231.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3232.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3233.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3234.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3235.             elseif Mode == 5 then --Cybernetic
  3236.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3237.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3238.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3239.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3240.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3241.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3242.             elseif Mode == 25 then --Spiritual
  3243.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3244.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3245.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3246.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3247.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3248.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3249.             elseif Mode == 6 then --Controlled Beyond Recognition
  3250.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3251.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3252.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3253.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3254.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3255.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3256.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3257.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3258.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3259.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3260.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3261.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3262.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3263.             elseif Mode == 100 then --Overclocked
  3264.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3265.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3266.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3267.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3268.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3269.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3270.             elseif Mode == 8 then --Lunarist
  3271.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3272.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3273.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3274.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3275.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3276.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3277.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3278.             elseif Mode == 10 then --INSANITY
  3279.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3280.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3281.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3282.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3283.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3284.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3285.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3286.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3287.             end
  3288.             end
  3289.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3290.             Anim = "Walk"
  3291.             change = 1.1
  3292.             if attack == false then
  3293.                 if Mode == 6 then
  3294.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3295.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3296.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3297.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3298.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3299.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3300.             elseif Mode == 5 then
  3301.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3302.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3303.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3304.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3305.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3306.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3307.             elseif Mode == 25 then
  3308.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3309.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3310.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3311.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3312.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3313.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3314.             elseif Mode == 100 then
  3315.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3316.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3317.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3318.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3319.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3320.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3321.             elseif Mode == 10 then
  3322.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3323.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3324.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3325.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3326.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3327.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3328.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3329.             elseif Mode == 8 then
  3330.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3331.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3332.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3333.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3334.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3335.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3336.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3337.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3338.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3339.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3340.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3341.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3342.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3343.             end
  3344.             end
  3345.         elseif torvel >= 25 and hitfloor ~= nil then
  3346.             Anim = "Sprint"
  3347.             change = 1.35
  3348.             if attack == false then
  3349.         if Mode == 5 then
  3350.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3351.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3352.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3353.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3354.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3355.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3356.         elseif Mode == 25 or Mode == 10 then
  3357.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3358.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3359.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3360.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3361.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3362.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3363.         elseif Mode ~= 5 then
  3364.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3365.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3366.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3367.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3368.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3369.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3370.             end
  3371.             end
  3372.         end
  3373.     end
  3374.     Music.SoundId = "rbxassetid://"..SONG
  3375.     Music.Looped = true
  3376.     Music.Pitch = 1
  3377.     Music.Volume = 2.5
  3378.     Music.Parent = tors
  3379.     Music:Resume()
  3380.     if 0 < #Effects then
  3381.         for e = 1, #Effects do
  3382.             if Effects[e] ~= nil then
  3383.                 local Thing = Effects[e]
  3384.                 if Thing ~= nil then
  3385.                     local Part = Thing[1]
  3386.                     local Mode = Thing[2]
  3387.                     local Delay = Thing[3]
  3388.                     local IncX = Thing[4]
  3389.                     local IncY = Thing[5]
  3390.                     local IncZ = Thing[6]
  3391.                     if 1 >= Thing[1].Transparency then
  3392.                         if Thing[2] == "Block1" then
  3393.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3394.                             local Mesh = Thing[1].Mesh
  3395.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3396.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3397.                         elseif Thing[2] == "Block2" then
  3398.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3399.                             local Mesh = Thing[7]
  3400.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3401.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3402.                         elseif Thing[2] == "Block3" then
  3403.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3404.                             local Mesh = Thing[7]
  3405.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3406.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3407.                         elseif Thing[2] == "Cylinder" then
  3408.                             local Mesh = Thing[1].Mesh
  3409.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3410.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3411.                         elseif Thing[2] == "Blood" then
  3412.                             local Mesh = Thing[7]
  3413.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3414.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3415.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3416.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3417.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3418.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3419.                         elseif Thing[2] == "Disappear" then
  3420.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3421.                         elseif Thing[2] == "Shatter" then
  3422.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3423.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3424.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3425.                             Thing[6] = Thing[6] + Thing[5]
  3426.                         end
  3427.                     else
  3428.                         Part.Parent = nil
  3429.                         table.remove(Effects, e)
  3430.                     end
  3431.                 end
  3432.             end
  3433.         end
  3434.     end
  3435. end
  3436. -------------------------------------------------------
  3437. --End Animations And Script--
  3438. -------------------------------------------------------
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