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Jan 31st, 2021
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  1. plr = game.Players.LocalPlayer;
  2. repeat wait() until plr.Character
  3. char = plr.Character
  4. m = plr:GetMouse()
  5. game["Run Service"].RenderStepped:connect(function()
  6.     local c = game.Workspace.CurrentCamera
  7.     char.RightUpperArm["RightShoulder"].C0 = CFrame.new(1.25,0.60,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),0,0)
  8.     char.LeftUpperArm["LeftShoulder"].C0 = CFrame.new(-1.25,0.60,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),0,0)
  9. end)
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