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- plr = game.Players.LocalPlayer;
- repeat wait() until plr.Character
- char = plr.Character
- m = plr:GetMouse()
- game["Run Service"].RenderStepped:connect(function()
- local c = game.Workspace.CurrentCamera
- char.RightUpperArm["RightShoulder"].C0 = CFrame.new(1.25,0.60,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),0,0)
- char.LeftUpperArm["LeftShoulder"].C0 = CFrame.new(-1.25,0.60,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),0,0)
- end)
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