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DANNYonPC

BF5 pastebin

May 23rd, 2018
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  1. - When joining a game, automatically put into a squad
  2. - You spawn in with less ammunition than in previous BF games
  3. - Health only regenerates to a certain point
  4. - Spotting works differently (didn't elaborate)
  5. - Have to interact with ammo crate in order to get ammo from it
  6. - Health and ammo at conquest flags
  7. - "Buddy Revive" - Squad members can revive each other even if not playing medic - takes much longer and squad member comes up with less health
  8. - Revives in general take longer compared to earlier games "makes revives more meaningful and important"
  9. - New squad spawn screen, over the shoulder camera of all squadmates that are alive
  10. - Bleedout screen, can scream at squadmates or accelerate bleedout
  11. - Map-view deploy screen still included
  12. - Totally redesigned gunplay - "All weapons have predictability built into their recoil" "where I aim and shoot are where my bullets will go"
  13. - LMGs, stationary MGs, vehicle MGs have bullet penetration
  14. - Can shoot while falling
  15. - Soldier model reacts to environment much more
  16. - Can sprint in crouch stance, not as fast as normal sprint
  17. - Can drag bleeding out teammates
  18. - Ragdoll death animations are server sided now, makes revives more consistent
  19. - Loot dead enemies for ammo
  20. - Dive to sides, fall back, lie on back and fire forward, dive through windows
  21. - Destruction more dynamic. Tanks will leave tank shaped holes, hanging debris will fall down over time, explosions will carry through into/out of destructible environments
  22. - All classes can use fortifications, toolbox is "a staple of the Support class," build defensive emplacements/positions around objectives, build cover, etc
  23. - Fortifications can be fully destroyed
  24. - Support can repair fortifications
  25. - Build fortifications in damaged/destroyed buildings
  26. - Grand Operations: Modular system of different gamemodes, maps, armies, weaponry, etc, that will change as the game moves across WW2
  27. - 45-60 minute experience
  28. - 4 distinct in-game days, each day represents a different match
  29. - How the attacking team performs per day is reflected in the reinforcements and reinforces they get in the next day, each day is a different gamemode
  30. - Always play at least 3 of the 4 days
  31. - DICE has complete control of the gamemode in real time, controlling what weapons are available, what vehicles can be used, gamemodes, etc
  32. - Grand Operations is a big part of the live service of BFV, premium pass is gone. Live service is called "tides of war"
  33. - Daily, weekly, special assignments
  34. - Limited time gamemodes, mutations to gameplay
  35. - In-game currency confirmed
  36. - Heavy cosmetic customization, player, weapon, and vehicle
  37. - Different helmets, facial structures, clothing options, change gender
  38. - Customize weapon with skins and camo, vehicles have things like sandbags, boxes, camos, etc
  39. - Your Company - your collection of soldiers, vehicles, customizations, etc. Build new soldiers, new loadouts, etc. A visual way to represent everything you own
  40. - Archetypes - Subclasses with different abilities and perks
  41. - "Build weapons, use it to unlock different specializations and attachments for the gun" same thing applies to vehicles
  42. - Play first trial for EA and Origin access October 11, Deluxe edition October 16th, standard edition October 19th
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