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- - When joining a game, automatically put into a squad
- - You spawn in with less ammunition than in previous BF games
- - Health only regenerates to a certain point
- - Spotting works differently (didn't elaborate)
- - Have to interact with ammo crate in order to get ammo from it
- - Health and ammo at conquest flags
- - "Buddy Revive" - Squad members can revive each other even if not playing medic - takes much longer and squad member comes up with less health
- - Revives in general take longer compared to earlier games "makes revives more meaningful and important"
- - New squad spawn screen, over the shoulder camera of all squadmates that are alive
- - Bleedout screen, can scream at squadmates or accelerate bleedout
- - Map-view deploy screen still included
- - Totally redesigned gunplay - "All weapons have predictability built into their recoil" "where I aim and shoot are where my bullets will go"
- - LMGs, stationary MGs, vehicle MGs have bullet penetration
- - Can shoot while falling
- - Soldier model reacts to environment much more
- - Can sprint in crouch stance, not as fast as normal sprint
- - Can drag bleeding out teammates
- - Ragdoll death animations are server sided now, makes revives more consistent
- - Loot dead enemies for ammo
- - Dive to sides, fall back, lie on back and fire forward, dive through windows
- - Destruction more dynamic. Tanks will leave tank shaped holes, hanging debris will fall down over time, explosions will carry through into/out of destructible environments
- - All classes can use fortifications, toolbox is "a staple of the Support class," build defensive emplacements/positions around objectives, build cover, etc
- - Fortifications can be fully destroyed
- - Support can repair fortifications
- - Build fortifications in damaged/destroyed buildings
- - Grand Operations: Modular system of different gamemodes, maps, armies, weaponry, etc, that will change as the game moves across WW2
- - 45-60 minute experience
- - 4 distinct in-game days, each day represents a different match
- - How the attacking team performs per day is reflected in the reinforcements and reinforces they get in the next day, each day is a different gamemode
- - Always play at least 3 of the 4 days
- - DICE has complete control of the gamemode in real time, controlling what weapons are available, what vehicles can be used, gamemodes, etc
- - Grand Operations is a big part of the live service of BFV, premium pass is gone. Live service is called "tides of war"
- - Daily, weekly, special assignments
- - Limited time gamemodes, mutations to gameplay
- - In-game currency confirmed
- - Heavy cosmetic customization, player, weapon, and vehicle
- - Different helmets, facial structures, clothing options, change gender
- - Customize weapon with skins and camo, vehicles have things like sandbags, boxes, camos, etc
- - Your Company - your collection of soldiers, vehicles, customizations, etc. Build new soldiers, new loadouts, etc. A visual way to represent everything you own
- - Archetypes - Subclasses with different abilities and perks
- - "Build weapons, use it to unlock different specializations and attachments for the gun" same thing applies to vehicles
- - Play first trial for EA and Origin access October 11, Deluxe edition October 16th, standard edition October 19th
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