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Sep 30th, 2013
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  1. nil = glGenFramebuffers(1)
  2. nil = glBindFramebuffer(GL_FRAMEBUFFER, 1)
  3. nil = glGenTextures(1)
  4. nil = glBindTexture(GL_TEXTURE_2D, 1)
  5. nil = glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8_EXT, 1280, 720)
  6. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT)
  7. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT)
  8. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT)
  9. nil = glBindTexture(GL_TEXTURE_2D, 0)
  10. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1, 0)
  11. nil = glGenTextures(1)
  12. nil = glBindTexture(GL_TEXTURE_2D, 2)
  13. nil = glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8_EXT, 1280, 720)
  14. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT)
  15. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT)
  16. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT)
  17. nil = glBindTexture(GL_TEXTURE_2D, 0)
  18. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 2, 0)
  19. nil = glGenTextures(1)
  20. nil = glBindTexture(GL_TEXTURE_2D, 3)
  21. nil = glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8_EXT, 1280, 720)
  22. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT)
  23. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT)
  24. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT)
  25. nil = glBindTexture(GL_TEXTURE_2D, 0)
  26. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 3, 0)
  27. nil = glGenTextures(1)
  28. nil = glBindTexture(GL_TEXTURE_2D, 4)
  29. nil = glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8_EXT, 1280, 720)
  30. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT)
  31. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT)
  32. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT)
  33. nil = glBindTexture(GL_TEXTURE_2D, 0)
  34. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3_EXT, GL_TEXTURE_2D, 4, 0)
  35. nil = glGenTextures(1)
  36. nil = glBindTexture(GL_TEXTURE_2D, 5)
  37. nil = glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8_EXT, 1280, 720)
  38. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT)
  39. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT)
  40. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT)
  41. nil = glBindTexture(GL_TEXTURE_2D, 0)
  42. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, 5, 0)
  43. 36054 = glCheckFramebufferStatus(GL_FRAMEBUFFER)
  44. nil = glDeleteFramebuffers(1)
  45. nil = glDeleteRenderbuffers(1)
  46. nil = glDeleteTextures(1)
  47. nil = glDeleteRenderbuffers(1)
  48. nil = glDeleteTextures(1)
  49. nil = glDeleteRenderbuffers(1)
  50. nil = glDeleteTextures(1)
  51. nil = glDeleteRenderbuffers(1)
  52. nil = glDeleteTextures(1)
  53. nil = glDeleteRenderbuffers(1)
  54. nil = glDeleteTextures(1)
  55. [3 x] nil = glDeleteTextures(1)
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