Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- script from: https://www.youtube.com/watch?v=mvTcdRzHNKk
- -- // define alias for http function
- local http_request = http_request;
- if syn then
- http_request = syn.request
- elseif SENTINEL_V2 then
- function http_request(tb)
- return {
- StatusCode = 200;
- Body = request(tb.Url, tb.Method, (tb.Body or ''))
- }
- end
- end
- if (not http_request) then
- return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function get a better executor like krnl or synapse')
- end
- -- // define hash function
- local hash; do
- local MOD = 2^32
- local MODM = MOD-1
- local bxor = bit32.bxor;
- local band = bit32.band;
- local bnot = bit32.bnot;
- local rshift1 = bit32.rshift;
- local rshift = bit32.rshift;
- local lshift = bit32.lshift;
- local rrotate = bit32.rrotate;
- local str_gsub = string.gsub;
- local str_fmt = string.format;
- local str_byte = string.byte;
- local str_char = string.char;
- local str_rep = string.rep;
- local k = {
- 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
- 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
- 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
- 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
- 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
- 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
- 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
- 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
- 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
- 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
- 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
- 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
- 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
- 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
- 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
- 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
- }
- local function str2hexa(s)
- return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
- end
- local function num2s(l, n)
- local s = ""
- for i = 1, n do
- local rem = l % 256
- s = str_char(rem) .. s
- l = (l - rem) / 256
- end
- return s
- end
- local function s232num(s, i)
- local n = 0
- for i = i, i + 3 do n = n*256 + str_byte(s, i) end
- return n
- end
- local function preproc(msg, len)
- local extra = 64 - ((len + 9) % 64)
- len = num2s(8 * len, 8)
- msg = msg .. "\128" .. str_rep("\0", extra) .. len
- assert(#msg % 64 == 0)
- return msg
- end
- local function initH256(H)
- H[1] = 0x6a09e667
- H[2] = 0xbb67ae85
- H[3] = 0x3c6ef372
- H[4] = 0xa54ff53a
- H[5] = 0x510e527f
- H[6] = 0x9b05688c
- H[7] = 0x1f83d9ab
- H[8] = 0x5be0cd19
- return H
- end
- local function digestblock(msg, i, H)
- local w = {}
- for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
- for j = 17, 64 do
- local v = w[j - 15]
- local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
- v = w[j - 2]
- w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
- end
- local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
- for i = 1, 64 do
- local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
- local maj = bxor(band(a, b), band(a, c), band(b, c))
- local t2 = s0 + maj
- local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
- local ch = bxor(band(e, f), band(bnot(e), g))
- local t1 = h + s1 + ch + k[i] + w[i]
- h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
- end
- H[1] = band(H[1] + a)
- H[2] = band(H[2] + b)
- H[3] = band(H[3] + c)
- H[4] = band(H[4] + d)
- H[5] = band(H[5] + e)
- H[6] = band(H[6] + f)
- H[7] = band(H[7] + g)
- H[8] = band(H[8] + h)
- end
- function hash(msg, t)
- msg = preproc(msg, #msg)
- local H = initH256({})
- for i = 1, #msg, 64 do digestblock(msg, i, H) end
- return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
- end
- end
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Credits = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Updates = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local TextLabel_6 = Instance.new("TextLabel")
- local TextLabel_7 = Instance.new("TextLabel")
- local TextLabel_8 = Instance.new("TextLabel")
- local TextLabel_9 = Instance.new("TextLabel")
- local Scripts = Instance.new("ScrollingFrame")
- local UIGridLayout = Instance.new("UIGridLayout")
- local Hand = Instance.new("TextButton")
- local SexDoll = Instance.new("TextButton")
- local Naruto = Instance.new("TextButton")
- local StrongStand = Instance.new("TextButton")
- local NPC = Instance.new("TextButton")
- local PP = Instance.new("TextButton")
- local Plane = Instance.new("TextButton")
- local Bike = Instance.new("TextButton")
- local _911Plane = Instance.new("TextButton")
- local _911 = Instance.new("TextButton")
- local Car = Instance.new("TextButton")
- local Shidashian = Instance.new("TextButton")
- local Hoverboard = Instance.new("TextButton")
- local Trashcan = Instance.new("TextButton")
- local Fairy = Instance.new("TextButton")
- local NoobDance = Instance.new("TextButton")
- local Knight = Instance.new("TextButton")
- local credits = Instance.new("TextButton")
- local scripts = Instance.new("TextButton")
- local updates = Instance.new("TextButton")
- local Welcome = Instance.new("TextLabel")
- local Hub = Instance.new("Frame")
- local TextLabel_10 = Instance.new("TextLabel")
- local TextLabel_11 = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
- spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
- spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
- sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
- sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Wait()
- end)
- spawn(function()
- while true do
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.AnchorPoint = Vector2.new(1, 1)
- Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
- Main.Position = UDim2.new(1, 0, 1, 0)
- Main.Size = UDim2.new(0, 325, 0, 223)
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Credits.BorderSizePixel = 0
- Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
- Credits.Size = UDim2.new(0, 216, 0, 181)
- Credits.Visible = false
- TextLabel.Parent = Credits
- TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel.BorderSizePixel = 0
- TextLabel.Size = UDim2.new(0, 155, 0, 31)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "soda jerk#0650"
- TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Credits
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
- TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
- TextLabel_2.Font = Enum.Font.SourceSansBold
- TextLabel_2.Text = "*UI and scripts"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Credits
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_3.BorderSizePixel = 0
- TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
- TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
- TextLabel_3.Font = Enum.Font.SourceSansBold
- TextLabel_3.Text = "LeitungBambus#1933"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Credits
- TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_4.BorderSizePixel = 0
- TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
- TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
- TextLabel_4.Font = Enum.Font.SourceSansBold
- TextLabel_4.Text = "*Scripts"
- TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14.000
- TextLabel_4.TextWrapped = true
- Updates.Name = "Updates"
- Updates.Parent = Main
- Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Updates.BorderSizePixel = 0
- Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
- Updates.Size = UDim2.new(0, 216, 0, 181)
- TextLabel_5.Parent = Updates
- TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
- TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
- TextLabel_5.Font = Enum.Font.SourceSansBold
- TextLabel_5.Text = "8/26/2020"
- TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14.000
- TextLabel_5.TextWrapped = true
- TextLabel_6.Parent = Updates
- TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_6.BorderSizePixel = 0
- TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
- TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
- TextLabel_6.Font = Enum.Font.SourceSansBold
- TextLabel_6.Text = "*4 NEW Scripts"
- TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_6.TextScaled = true
- TextLabel_6.TextSize = 14.000
- TextLabel_6.TextWrapped = true
- TextLabel_7.Parent = Updates
- TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_7.BorderSizePixel = 0
- TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
- TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
- TextLabel_7.Font = Enum.Font.SourceSansBold
- TextLabel_7.Text = "*LeftAlt to open/close UI"
- TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_7.TextScaled = true
- TextLabel_7.TextSize = 14.000
- TextLabel_7.TextWrapped = true
- TextLabel_8.Parent = Updates
- TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_8.BorderSizePixel = 0
- TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
- TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
- TextLabel_8.Font = Enum.Font.SourceSansBold
- TextLabel_8.Text = "*Removed Bakon stand"
- TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_8.TextScaled = true
- TextLabel_8.TextSize = 14.000
- TextLabel_8.TextWrapped = true
- TextLabel_9.Parent = Updates
- TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_9.BorderSizePixel = 0
- TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
- TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
- TextLabel_9.Font = Enum.Font.SourceSansBold
- TextLabel_9.Text = "*Updated Hand and Bike"
- TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
- TextLabel_9.TextScaled = true
- TextLabel_9.TextSize = 14.000
- TextLabel_9.TextWrapped = true
- Scripts.Name = "Scripts"
- Scripts.Parent = Main
- Scripts.Active = true
- Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
- Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
- Scripts.BorderSizePixel = 0
- Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
- Scripts.Size = UDim2.new(0, 216, 0, 181)
- Scripts.Visible = false
- Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
- Scripts.ScrollBarThickness = 5
- UIGridLayout.Parent = Scripts
- UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
- UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
- Hand.Name = "Hand"
- Hand.Parent = Scripts
- Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Hand.BorderSizePixel = 0
- Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Hand.Size = UDim2.new(0, 85, 0, 32)
- Hand.Font = Enum.Font.SourceSansItalic
- Hand.Text = "Hand"
- Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hand.TextSize = 30.000
- Hand.TextWrapped = true
- Hand.MouseButton1Down:connect(function()
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Hats = {palm = Character:WaitForChild("Nagamaki"),
- point1 = Character:WaitForChild("Robloxclassicred"),
- point2 = Character:WaitForChild("Pal Hair"),
- middle1 = Character:WaitForChild("Pink Hair"),
- middle2 = Character:WaitForChild("Hat1"),
- ring1 = Character:WaitForChild("Kate Hair"),
- ring2 = Character:WaitForChild("LavanderHair"),
- pinki1 = Character:WaitForChild("Bedhead"),
- pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
- thumb = Character:WaitForChild("MessyHair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.palm.Handle, Character["HumanoidRootPart"])
- align(Hats.point1.Handle, Character["HumanoidRootPart"])
- align(Hats.point2.Handle, Character["HumanoidRootPart"])
- align(Hats.middle1.Handle, Character["HumanoidRootPart"])
- align(Hats.middle2.Handle, Character["HumanoidRootPart"])
- align(Hats.ring1.Handle, Character["HumanoidRootPart"])
- align(Hats.ring2.Handle, Character["HumanoidRootPart"])
- align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
- align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
- align(Hats.thumb.Handle, Character["HumanoidRootPart"])
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
- Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "y" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "t" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "b" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "h" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "j" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "u" then
- if toggle == false then
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- toggle = true
- else
- Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
- Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
- Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
- Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
- Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
- Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
- Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
- Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
- Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
- Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
- Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
- toggle = false
- end
- end
- end)
- end)
- SexDoll.Name = "SexDoll"
- SexDoll.Parent = Scripts
- SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
- SexDoll.BorderSizePixel = 0
- SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- SexDoll.Size = UDim2.new(0, 85, 0, 32)
- SexDoll.Font = Enum.Font.SourceSansItalic
- SexDoll.Text = "Sex Doll"
- SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
- SexDoll.TextSize = 30.000
- SexDoll.TextWrapped = true
- SexDoll.MouseButton1Down:connect(function()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
- local x = -4 --Edit Position for head n +left and -Right
- local y = 0.2 --Edit Position for head up and down
- local z = 0 --Edit Position for head x3
- local Hats = {rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- torso1 = Character:WaitForChild("LongHairHeadBand Black"),
- but1 = Character:WaitForChild("InternationalFedora"),
- but2 = Character:WaitForChild("MeshPartAccessory"),
- bob1 = Character:WaitForChild("MarsPet"),
- bob2 = Character:WaitForChild("Uranus"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local Network = coroutine.create(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- settings().Physics.AllowSleep = false
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- end
- end)
- coroutine.resume(Network)
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- align(Hats.but1.Handle, Character["Torso"])
- align(Hats.but2.Handle, Character["Torso"])
- align(Hats.bob1.Handle, Character["Torso"])
- align(Hats.bob2.Handle, Character["Torso"])
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
- Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
- att2.Position = Vector3.new(0,1.2,-0.7)
- att2.Rotation = Vector3.new(55,0,180)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- att2.Position = Vector3.new(0,2.8,1)
- att2.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
- att2.Position = Vector3.new(0,0.1,-1.7)
- att2.Rotation = Vector3.new(0,180,0)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
- att2.Position = Vector3.new(x,y,z)
- att2.Rotation = Vector3.new(0,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- att2.Position = Vector3.new(0,-2.3,-4.1)
- att2.Rotation = Vector3.new(-30,0,0)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- att2.Position = Vector3.new(0,-2.3,-3.7)
- att2.Rotation = Vector3.new(-30,0,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
- att2.Position = Vector3.new(-0.155,-2.76,-1)
- att2.Rotation = Vector3.new(0,180,180)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
- att2.Position = Vector3.new(-0.155,-2.76,-1.509)
- att2.Rotation = Vector3.new(0,180,180)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if toggle == false then
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.5, 1.2)
- att2.Rotation = Vector3.new(-19.35, 0, 0)
- toggle = true
- else
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.5, 1.885)
- att2.Rotation = Vector3.new(-19.35, 0, 0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 0.7, -1.988)
- att2.Rotation = Vector3.new(-8.98, 180, 0)
- toggle = true
- else
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
- Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
- Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
- Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
- Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
- Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
- Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
- Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
- att2.Position = Vector3.new(0, 1, -1.988)
- att2.Rotation = Vector3.new(-1.58, 180, 0)
- toggle = false
- end
- end
- end)
- end)
- Naruto.Name = "Naruto"
- Naruto.Parent = Scripts
- Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Naruto.BorderSizePixel = 0
- Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- Naruto.Size = UDim2.new(0, 85, 0, 32)
- Naruto.Font = Enum.Font.SourceSansItalic
- Naruto.Text = "Naruto"
- Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
- Naruto.TextSize = 30.000
- Naruto.TextWrapped = true
- Naruto.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character.Head.face:Remove()
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.00001)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.Transparency = 1
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.0001)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- wait(0.5)
- local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
- Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
- Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
- Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
- local Head = Character["Head"];local Torso = Character["Torso"]
- local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
- local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
- local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
- local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
- local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
- Hat1.Handle.Mesh:Destroy()
- Hat2.Handle.Mesh:Destroy()
- Hat3.Handle.Mesh:Destroy()
- Hat4.Handle.Mesh:Destroy()
- Hat5.Handle.Mesh:Destroy()
- --LostDevelopers Alignment Function
- function Align(Part1,Part0,Position,Angle)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new("AlignOrientation", Part1);
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 67752;
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOri.Attachment0 = AttachmentA;
- AlignOri.Attachment1 = AttachmentB;
- end
- Character.Humanoid.HipHeight = 0
- function Weld(Part)
- Part.Handle.AccessoryWeld:Destroy()
- end
- function Mesh(Part)
- Part.Handle.SpecialMesh:Destroy()
- end
- Weld(Hat1);Weld(Hat2);Weld(Hat3)
- Weld(Hat4);Weld(Hat5);Weld(Hat6)
- --[[ Alignment and Measurements ]]--
- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
- Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
- Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
- wait(0.5)
- loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
- end)
- StrongStand.Name = "Strong Stand"
- StrongStand.Parent = Scripts
- StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
- StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
- StrongStand.BorderSizePixel = 0
- StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
- StrongStand.Size = UDim2.new(0, 85, 0, 32)
- StrongStand.Font = Enum.Font.SourceSansItalic
- StrongStand.Text = "Strong Stand"
- StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
- StrongStand.TextSize = 22.000
- StrongStand.TextWrapped = true
- StrongStand.MouseButton1Down:connect(function()
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "Script made by LeitungBambus#1933"
- wait(4)
- m:remove()
- wait(0)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local toggle2 = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local head = Character:WaitForChild("VibeCheck")
- local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
- torso2 = Character:WaitForChild("Kate Hair"),
- rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- rightabs = Character:WaitForChild("InternationalFedora"),
- leftabs = Character:WaitForChild("MarsPet"),
- bottomabs = Character:WaitForChild("MeshPartAccessory"),
- }
- head.Handle.AccessoryWeld:Remove()
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(head.Handle, Character["Torso"])
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.torso2.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- align(Hats.rightabs.Handle, Character["Torso"])
- align(Hats.leftabs.Handle, Character["Torso"])
- align(Hats.bottomabs.Handle, Character["Torso"])
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character.Humanoid.HipHeight = 5
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
- toggle = true
- else
- Character.Humanoid.HipHeight = 4
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if toggle == false then
- Character.Humanoid.HipHeight = 0
- wait(0.1)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(0.09)
- Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
- Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
- Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
- Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
- Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
- Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
- Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
- Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
- Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
- head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,