2AreYouMental110

Hat Hub

Dec 3rd, 2020 (edited)
184
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 420.82 KB | None | 0 0
  1. -- script from: https://www.youtube.com/watch?v=mvTcdRzHNKk
  2.  
  3. -- // define alias for http function
  4.  
  5. local http_request = http_request;
  6. if syn then
  7.     http_request = syn.request
  8. elseif SENTINEL_V2 then
  9.     function http_request(tb)
  10.         return {
  11.             StatusCode = 200;
  12.             Body = request(tb.Url, tb.Method, (tb.Body or ''))
  13.         }
  14.     end
  15. end
  16.  
  17. if (not http_request) then
  18.     return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function get a better executor like krnl or synapse')
  19. end
  20.  
  21. -- // define hash function
  22.  
  23. local hash; do
  24.     local MOD = 2^32
  25.     local MODM = MOD-1
  26.     local bxor = bit32.bxor;
  27.     local band = bit32.band;
  28.     local bnot = bit32.bnot;
  29.     local rshift1 = bit32.rshift;
  30.     local rshift = bit32.rshift;
  31.     local lshift = bit32.lshift;
  32.     local rrotate = bit32.rrotate;
  33.  
  34.     local str_gsub = string.gsub;
  35.     local str_fmt = string.format;
  36.     local str_byte = string.byte;
  37.     local str_char = string.char;
  38.     local str_rep = string.rep;
  39.  
  40.     local k = {
  41.         0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  42.         0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  43.         0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  44.         0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  45.         0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  46.         0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  47.         0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  48.         0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  49.         0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  50.         0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  51.         0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  52.         0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  53.         0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  54.         0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  55.         0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  56.         0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  57.     }
  58.     local function str2hexa(s)
  59.         return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  60.     end
  61.     local function num2s(l, n)
  62.         local s = ""
  63.         for i = 1, n do
  64.             local rem = l % 256
  65.             s = str_char(rem) .. s
  66.             l = (l - rem) / 256
  67.         end
  68.         return s
  69.     end
  70.     local function s232num(s, i)
  71.         local n = 0
  72.         for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  73.         return n
  74.         end
  75.         local function preproc(msg, len)
  76.         local extra = 64 - ((len + 9) % 64)
  77.         len = num2s(8 * len, 8)
  78.         msg = msg .. "\128" .. str_rep("\0", extra) .. len
  79.         assert(#msg % 64 == 0)
  80.         return msg
  81.     end
  82.     local function initH256(H)
  83.         H[1] = 0x6a09e667
  84.         H[2] = 0xbb67ae85
  85.         H[3] = 0x3c6ef372
  86.         H[4] = 0xa54ff53a
  87.         H[5] = 0x510e527f
  88.         H[6] = 0x9b05688c
  89.         H[7] = 0x1f83d9ab
  90.         H[8] = 0x5be0cd19
  91.         return H
  92.     end
  93.     local function digestblock(msg, i, H)
  94.         local w = {}
  95.         for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  96.         for j = 17, 64 do
  97.             local v = w[j - 15]
  98.             local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  99.             v = w[j - 2]
  100.             w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  101.         end
  102.         local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  103.         for i = 1, 64 do
  104.             local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  105.             local maj = bxor(band(a, b), band(a, c), band(b, c))
  106.             local t2 = s0 + maj
  107.             local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  108.             local ch = bxor(band(e, f), band(bnot(e), g))
  109.             local t1 = h + s1 + ch + k[i] + w[i]
  110.             h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  111.         end
  112.         H[1] = band(H[1] + a)
  113.         H[2] = band(H[2] + b)
  114.         H[3] = band(H[3] + c)
  115.         H[4] = band(H[4] + d)
  116.         H[5] = band(H[5] + e)
  117.         H[6] = band(H[6] + f)
  118.         H[7] = band(H[7] + g)
  119.         H[8] = band(H[8] + h)
  120.     end
  121.     function hash(msg, t)
  122.         msg = preproc(msg, #msg)
  123.         local H = initH256({})
  124.         for i = 1, #msg, 64 do digestblock(msg, i, H) end
  125.         return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  126.     end
  127. end
  128.  
  129.  
  130.  
  131.  
  132. local ScreenGui = Instance.new("ScreenGui")
  133. local Main = Instance.new("Frame")
  134. local Credits = Instance.new("Frame")
  135. local TextLabel = Instance.new("TextLabel")
  136. local TextLabel_2 = Instance.new("TextLabel")
  137. local TextLabel_3 = Instance.new("TextLabel")
  138. local TextLabel_4 = Instance.new("TextLabel")
  139. local Updates = Instance.new("Frame")
  140. local TextLabel_5 = Instance.new("TextLabel")
  141. local TextLabel_6 = Instance.new("TextLabel")
  142. local TextLabel_7 = Instance.new("TextLabel")
  143. local TextLabel_8 = Instance.new("TextLabel")
  144. local TextLabel_9 = Instance.new("TextLabel")
  145. local Scripts = Instance.new("ScrollingFrame")
  146. local UIGridLayout = Instance.new("UIGridLayout")
  147. local Hand = Instance.new("TextButton")
  148. local SexDoll = Instance.new("TextButton")
  149. local Naruto = Instance.new("TextButton")
  150. local StrongStand = Instance.new("TextButton")
  151. local NPC = Instance.new("TextButton")
  152. local PP = Instance.new("TextButton")
  153. local Plane = Instance.new("TextButton")
  154. local Bike = Instance.new("TextButton")
  155. local _911Plane = Instance.new("TextButton")
  156. local _911 = Instance.new("TextButton")
  157. local Car = Instance.new("TextButton")
  158. local Shidashian = Instance.new("TextButton")
  159. local Hoverboard = Instance.new("TextButton")
  160. local Trashcan = Instance.new("TextButton")
  161. local Fairy = Instance.new("TextButton")
  162. local NoobDance = Instance.new("TextButton")
  163. local Knight = Instance.new("TextButton")
  164. local credits = Instance.new("TextButton")
  165. local scripts = Instance.new("TextButton")
  166. local updates = Instance.new("TextButton")
  167. local Welcome = Instance.new("TextLabel")
  168. local Hub = Instance.new("Frame")
  169. local TextLabel_10 = Instance.new("TextLabel")
  170. local TextLabel_11 = Instance.new("TextLabel")
  171.  
  172. --Properties:
  173.  
  174. ScreenGui.Parent = game.CoreGui
  175. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  176.  
  177.     loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  178.  
  179. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  180. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  181. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  182. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  183.  
  184. local NetworkAccess = coroutine.create(function()
  185.     settings().Physics.AllowSleep = false
  186.     game:GetService("RunService").RenderStepped:Wait()
  187. end)
  188. spawn(function()
  189.     while true do
  190.         game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  191.         game:GetService("RunService").Heartbeat:wait()
  192.     end
  193. end)
  194.  
  195. Main.Name = "Main"
  196. Main.Parent = ScreenGui
  197. Main.AnchorPoint = Vector2.new(1, 1)
  198. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  199. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  200. Main.Position = UDim2.new(1, 0, 1, 0)
  201. Main.Size = UDim2.new(0, 325, 0, 223)
  202.  
  203. Credits.Name = "Credits"
  204. Credits.Parent = Main
  205. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  206. Credits.BorderSizePixel = 0
  207. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  208. Credits.Size = UDim2.new(0, 216, 0, 181)
  209. Credits.Visible = false
  210.  
  211. TextLabel.Parent = Credits
  212. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  213. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  214. TextLabel.BorderSizePixel = 0
  215. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  216. TextLabel.Font = Enum.Font.SourceSansBold
  217. TextLabel.Text = "soda jerk#0650"
  218. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  219. TextLabel.TextScaled = true
  220. TextLabel.TextSize = 14.000
  221. TextLabel.TextWrapped = true
  222.  
  223. TextLabel_2.Parent = Credits
  224. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  225. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  226. TextLabel_2.BorderSizePixel = 0
  227. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  228. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  229. TextLabel_2.Font = Enum.Font.SourceSansBold
  230. TextLabel_2.Text = "*UI and scripts"
  231. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  232. TextLabel_2.TextScaled = true
  233. TextLabel_2.TextSize = 14.000
  234. TextLabel_2.TextWrapped = true
  235.  
  236. TextLabel_3.Parent = Credits
  237. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  238. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  239. TextLabel_3.BorderSizePixel = 0
  240. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  241. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  242. TextLabel_3.Font = Enum.Font.SourceSansBold
  243. TextLabel_3.Text = "LeitungBambus#1933"
  244. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  245. TextLabel_3.TextScaled = true
  246. TextLabel_3.TextSize = 14.000
  247. TextLabel_3.TextWrapped = true
  248.  
  249. TextLabel_4.Parent = Credits
  250. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  251. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  252. TextLabel_4.BorderSizePixel = 0
  253. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  254. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  255. TextLabel_4.Font = Enum.Font.SourceSansBold
  256. TextLabel_4.Text = "*Scripts"
  257. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  258. TextLabel_4.TextScaled = true
  259. TextLabel_4.TextSize = 14.000
  260. TextLabel_4.TextWrapped = true
  261.  
  262. Updates.Name = "Updates"
  263. Updates.Parent = Main
  264. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  265. Updates.BorderSizePixel = 0
  266. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  267. Updates.Size = UDim2.new(0, 216, 0, 181)
  268.  
  269. TextLabel_5.Parent = Updates
  270. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  271. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  272. TextLabel_5.BorderSizePixel = 0
  273. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  274. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  275. TextLabel_5.Font = Enum.Font.SourceSansBold
  276. TextLabel_5.Text = "8/26/2020"
  277. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  278. TextLabel_5.TextScaled = true
  279. TextLabel_5.TextSize = 14.000
  280. TextLabel_5.TextWrapped = true
  281.  
  282. TextLabel_6.Parent = Updates
  283. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  284. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  285. TextLabel_6.BorderSizePixel = 0
  286. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  287. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  288. TextLabel_6.Font = Enum.Font.SourceSansBold
  289. TextLabel_6.Text = "*4 NEW Scripts"
  290. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  291. TextLabel_6.TextScaled = true
  292. TextLabel_6.TextSize = 14.000
  293. TextLabel_6.TextWrapped = true
  294.  
  295. TextLabel_7.Parent = Updates
  296. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  297. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  298. TextLabel_7.BorderSizePixel = 0
  299. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  300. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  301. TextLabel_7.Font = Enum.Font.SourceSansBold
  302. TextLabel_7.Text = "*LeftAlt to open/close UI"
  303. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  304. TextLabel_7.TextScaled = true
  305. TextLabel_7.TextSize = 14.000
  306. TextLabel_7.TextWrapped = true
  307.  
  308. TextLabel_8.Parent = Updates
  309. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  310. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  311. TextLabel_8.BorderSizePixel = 0
  312. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  313. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  314. TextLabel_8.Font = Enum.Font.SourceSansBold
  315. TextLabel_8.Text = "*Removed Bakon stand"
  316. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  317. TextLabel_8.TextScaled = true
  318. TextLabel_8.TextSize = 14.000
  319. TextLabel_8.TextWrapped = true
  320.  
  321. TextLabel_9.Parent = Updates
  322. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  323. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  324. TextLabel_9.BorderSizePixel = 0
  325. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  326. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  327. TextLabel_9.Font = Enum.Font.SourceSansBold
  328. TextLabel_9.Text = "*Updated Hand and Bike"
  329. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  330. TextLabel_9.TextScaled = true
  331. TextLabel_9.TextSize = 14.000
  332. TextLabel_9.TextWrapped = true
  333.  
  334. Scripts.Name = "Scripts"
  335. Scripts.Parent = Main
  336. Scripts.Active = true
  337. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  338. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  339. Scripts.BorderSizePixel = 0
  340. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  341. Scripts.Size = UDim2.new(0, 216, 0, 181)
  342. Scripts.Visible = false
  343. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  344. Scripts.ScrollBarThickness = 5
  345.  
  346. UIGridLayout.Parent = Scripts
  347. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  348. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  349.  
  350. Hand.Name = "Hand"
  351. Hand.Parent = Scripts
  352. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  353. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  354. Hand.BorderSizePixel = 0
  355. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  356. Hand.Size = UDim2.new(0, 85, 0, 32)
  357. Hand.Font = Enum.Font.SourceSansItalic
  358. Hand.Text = "Hand"
  359. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  360. Hand.TextSize = 30.000
  361. Hand.TextWrapped = true
  362. Hand.MouseButton1Down:connect(function()
  363.  
  364. local unanchoredparts = {}
  365. local movers = {}
  366.  local tog = true
  367.  local move = false
  368. local Player = game:GetService("Players").LocalPlayer
  369. local Character = Player.Character
  370. local mov = {};
  371. local mov2 = {};
  372.  
  373. local Hats = {palm   = Character:WaitForChild("Nagamaki"),
  374.              point1   = Character:WaitForChild("Robloxclassicred"),
  375.              point2   = Character:WaitForChild("Pal Hair"),
  376.              middle1   = Character:WaitForChild("Pink Hair"),
  377.              middle2   = Character:WaitForChild("Hat1"),
  378.              ring1   = Character:WaitForChild("Kate Hair"),
  379.              ring2   = Character:WaitForChild("LavanderHair"),
  380.              pinki1   = Character:WaitForChild("Bedhead"),
  381.              pinki2   = Character:WaitForChild("BlockheadBaseballCap"),
  382.              thumb   = Character:WaitForChild("MessyHair"),
  383. }
  384.  
  385. for i,v in next, Hats do
  386. v.Handle.AccessoryWeld:Remove()
  387. for _,mesh in next, v:GetDescendants() do
  388. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  389. mesh:Remove()
  390. end
  391. end
  392. end
  393.  
  394. function ftp(str)
  395.     local pt = {};
  396.     if str ~= 'me' and str ~= 'random' then
  397.         for i, v in pairs(game.Players:GetPlayers()) do
  398.             if v.Name:lower():find(str:lower()) then
  399.                 table.insert(pt, v);
  400.             end
  401.         end
  402.     elseif str == 'me' then
  403.         table.insert(pt, plr);
  404.     elseif str == 'random' then
  405.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  406.     end
  407.     return pt;
  408. end
  409.  
  410. local function align(i,v)
  411. local att0 = Instance.new("Attachment", i)
  412. att0.Position = Vector3.new(0,0,0)
  413. local att1 = Instance.new("Attachment", v)
  414. att1.Position = Vector3.new(0,0,0)
  415. local AP = Instance.new("AlignPosition", i)
  416. AP.Attachment0 = att0
  417. AP.Attachment1 = att1
  418. AP.RigidityEnabled = false
  419. AP.ReactionForceEnabled = false
  420. AP.ApplyAtCenterOfMass = true
  421. AP.MaxForce = 9999999
  422. AP.MaxVelocity = math.huge
  423. AP.Responsiveness = 65
  424. local AO = Instance.new("AlignOrientation", i)
  425. AO.Attachment0 = att0
  426. AO.Attachment1 = att1
  427. AO.ReactionTorqueEnabled = false
  428. AO.PrimaryAxisOnly = false
  429. AO.MaxTorque = 9999999
  430. AO.MaxAngularVelocity = math.huge
  431. AO.Responsiveness = 50
  432. end
  433.  
  434. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  435. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  436. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  437. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  438. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  439. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  440. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  441. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  442. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  443. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  444.  
  445. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  446. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  447. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  448. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  449. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  450. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  451. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  452. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  453. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  454. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  455.  
  456. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  457. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  458. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  459. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  460. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  461. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  462. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  463. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  464. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  465. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  466.  
  467. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  468. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  469. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  470. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  471. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  472. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  473. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  474. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  475. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  476. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  477.  
  478.  
  479. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  480.  if KeyPressed == "z" then
  481.      if toggle == false then
  482.  
  483.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  484.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  485.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  486.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  487.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  488.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  489.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  490.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  491.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  492.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  493.  
  494.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  495.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  496.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  497.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  498.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  499.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  500.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  501.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  502.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  503.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  504.  
  505.            toggle = true
  506.  else
  507.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  508.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  509.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  510.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  511.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  512.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  513.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  514.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  515.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  516.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  517.            
  518.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  519.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  520.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  521.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  522.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  523.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  524.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  525.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  526.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  527.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  528.  
  529.             toggle = false
  530.         end
  531.     end
  532. end)
  533.  
  534. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  535.  if KeyPressed == "q" then
  536.      if toggle == false then
  537.          
  538.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  539.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  540.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  541.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  542.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  543.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  544.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  545.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  546.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  547.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  548.  
  549.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  550.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  551.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  552.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  553.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  554.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  555.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  556.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  557.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  558.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  559.  
  560.            toggle = true
  561.  else
  562.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  563.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  564.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  565.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  566.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  567.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  568.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  569.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  570.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  571.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  572.            
  573.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  574.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  575.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  576.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  577.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  578.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  579.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  580.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  581.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  582.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  583.  
  584.             toggle = false
  585.         end
  586.     end
  587. end)
  588.  
  589. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  590.  if KeyPressed == "x" then
  591.      if toggle == false then
  592.          
  593.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  594.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  595.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  596.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  597.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  598.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  599.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  600.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  601.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  602.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  603.  
  604.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  605.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  606.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  607.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  608.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  609.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  610.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  611.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  612.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  613.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  614.  
  615.            toggle = true
  616.  else
  617.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  618.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  619.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  620.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  621.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  622.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  623.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  624.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  625.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  626.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  627.            
  628.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  629.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  630.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  631.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  632.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  633.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  634.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  635.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  636.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  637.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  638.  
  639.             toggle = false
  640.         end
  641.     end
  642. end)
  643.  
  644. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  645.  if KeyPressed == "e" then
  646.      if toggle == false then
  647.  
  648.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  649.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  650.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  651.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  652.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  653.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  654.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  655.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  656.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  657.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  658.  
  659.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  660.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  661.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  662.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  663.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  664.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  665.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  666.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  667.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  668.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  669.  
  670.            toggle = true
  671.  else
  672.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  673.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  674.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  675.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  676.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  677.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  678.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  679.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  680.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  681.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  682.            
  683.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  684.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  685.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  686.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  687.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  688.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  689.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  690.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  691.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  692.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  693.  
  694.             toggle = false
  695.         end
  696.     end
  697. end)
  698.  
  699. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  700.  if KeyPressed == "c" then
  701.      if toggle == false then
  702.          
  703.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  704.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  705.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  706.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  707.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  708.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  709.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  710.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  711.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  712.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  713.  
  714.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  715.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  716.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  717.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  718.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  719.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  720.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  721.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  722.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  723.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  724.  
  725.            toggle = true
  726.  else
  727.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  728.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  729.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  730.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  731.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  732.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  733.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  734.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  735.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  736.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  737.            
  738.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  739.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  740.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  741.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  742.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  743.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  744.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  745.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  746.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  747.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  748.  
  749.             toggle = false
  750.         end
  751.     end
  752. end)
  753.  
  754. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  755.  if KeyPressed == "v" then
  756.      if toggle == false then
  757.  
  758.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  759.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  760.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  761.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  762.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  763.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  764.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  765.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  766.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  767.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  768.  
  769.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  770.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  771.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  772.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  773.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  774.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  775.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  776.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  777.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  778.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  779.  
  780.            toggle = true
  781.  else
  782.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  783.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  784.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  785.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  786.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  787.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  788.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  789.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  790.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  791.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  792.            
  793.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  794.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  795.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  796.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  797.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  798.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  799.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  800.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  801.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  802.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  803.  
  804.             toggle = false
  805.         end
  806.     end
  807. end)
  808.  
  809. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  810.  if KeyPressed == "f" then
  811.      if toggle == false then
  812.  
  813.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  814.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  815.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  816.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  817.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  818.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  819.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  820.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  821.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  822.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  823.  
  824.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  825.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  826.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  827.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  828.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  829.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  830.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  831.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  832.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  833.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  834.  
  835.            toggle = true
  836.  else
  837.            
  838.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  839.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  840.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  841.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  842.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  843.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  844.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  845.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  846.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  847.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  848.            
  849.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  850.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  851.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  852.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  853.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  854.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  855.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  856.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  857.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  858.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  859.  
  860.             toggle = false
  861.         end
  862.     end
  863. end)
  864.  
  865. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  866.  if KeyPressed == "r" then
  867.      if toggle == false then
  868.          
  869.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  870.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  871.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  872.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  873.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  874.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  875.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  876.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  877.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  878.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  879.  
  880.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  881.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  882.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  883.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  884.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  885.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  886.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  887.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  888.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  889.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  890.  
  891.            toggle = true
  892.  else
  893.            
  894.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  895.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  896.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  897.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  898.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  899.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  900.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  901.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  902.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  903.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  904.  
  905.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  906.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  907.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  908.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  909.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  910.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  911.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  912.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  913.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  914.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  915.  
  916.             toggle = false
  917.         end
  918.     end
  919. end)
  920.  
  921. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  922.  if KeyPressed == "g" then
  923.      if toggle == false then
  924.  
  925.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  926.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  927.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  928.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  929.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  930.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  931.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  932.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  933.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  934.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  935.  
  936.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  937.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  938.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  939.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  940.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  941.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  942.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  943.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  944.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  945.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  946.  
  947.            toggle = true
  948.  else
  949.            
  950.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  951.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  952.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  953.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  954.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  955.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  956.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  957.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  958.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  959.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  960.  
  961.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  962.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  963.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  964.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  965.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  966.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  967.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  968.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  969.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  970.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  971.  
  972.             toggle = false
  973.         end
  974.     end
  975. end)
  976.  
  977. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  978.  if KeyPressed == "y" then
  979.      if toggle == false then
  980.  
  981.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  982.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  983.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  984.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  985.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  986.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  987.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  988.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  989.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  990.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  991.  
  992.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  993.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  994.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  995.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  996.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  997.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  998.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  999.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1000.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1001.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  1002.  
  1003.            toggle = true
  1004.  else
  1005.  
  1006.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1007.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1008.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1009.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1010.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1011.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1012.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1013.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1014.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1015.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1016.  
  1017.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1018.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1019.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1020.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1021.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1022.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1023.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1024.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1025.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1026.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1027.  
  1028.             toggle = false
  1029.         end
  1030.     end
  1031. end)
  1032.  
  1033. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1034.  if KeyPressed == "t" then
  1035.      if toggle == false then
  1036.          
  1037.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1038.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1039.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1040.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1041.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1042.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1043.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1044.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1045.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1046.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1047.  
  1048.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1049.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1050.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1051.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1052.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1053.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1054.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1055.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1056.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1057.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1058.  
  1059.            toggle = true
  1060.  else
  1061.            
  1062.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1063.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1064.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1065.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1066.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1067.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1068.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1069.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1070.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1071.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1072.  
  1073.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1074.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1075.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1076.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1077.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1078.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1079.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1080.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1081.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1082.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1083.  
  1084.             toggle = false
  1085.         end
  1086.     end
  1087. end)
  1088.  
  1089. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1090.  if KeyPressed == "b" then
  1091.      if toggle == false then
  1092.          
  1093.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1094.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1095.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1096.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1097.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1098.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1099.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1100.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1101.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1102.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1103.  
  1104.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1105.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1106.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1107.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1108.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1109.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1110.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1111.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1112.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1113.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1114.  
  1115.            toggle = true
  1116.  else
  1117.            
  1118.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1119.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1120.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1121.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1122.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1123.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1124.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1125.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1126.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1127.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1128.  
  1129.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1130.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1131.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1132.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1133.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1134.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1135.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1136.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1137.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1138.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1139.  
  1140.             toggle = false
  1141.         end
  1142.     end
  1143. end)
  1144.  
  1145. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1146.  if KeyPressed == "h" then
  1147.      if toggle == false then
  1148.          
  1149.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1150.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1151.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1152.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1153.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1154.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1155.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1156.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1157.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1158.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1159.  
  1160.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1161.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1162.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1163.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1164.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1165.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1166.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1167.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1168.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1169.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1170.  
  1171.            toggle = true
  1172.  else
  1173.            
  1174.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1175.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1176.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1177.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1178.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1179.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1180.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1181.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1182.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1183.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1184.  
  1185.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1186.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1187.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1188.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1189.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1190.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1191.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1192.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1193.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1194.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1195.  
  1196.             toggle = false
  1197.         end
  1198.     end
  1199. end)
  1200.  
  1201. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1202.  if KeyPressed == "j" then
  1203.      if toggle == false then
  1204.          
  1205.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1206.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1207.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1208.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1209.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1210.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1211.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1212.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1213.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1214.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1215.  
  1216.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1217.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1218.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1219.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1220.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1221.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1222.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1223.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1224.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1225.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1226.  
  1227.            toggle = true
  1228.  else
  1229.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1230.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1231.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1232.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1233.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1234.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1235.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1236.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1237.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1238.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1239.  
  1240.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1241.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1242.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1243.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1244.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1245.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1246.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1247.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1248.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1249.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1250.  
  1251.             toggle = false
  1252.         end
  1253.     end
  1254. end)
  1255.  
  1256. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1257.  if KeyPressed == "u" then
  1258.      if toggle == false then
  1259.          
  1260.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1261.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1262.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1263.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1264.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1265.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1266.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1267.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1268.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1269.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1270.  
  1271.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1272.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1273.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1274.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1275.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1276.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1277.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1278.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1279.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1280.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1281.  
  1282.            toggle = true
  1283.  else
  1284.  
  1285.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1286.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1287.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1288.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1289.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1290.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1291.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1292.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1293.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1294.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1295.  
  1296.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1297.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1298.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1299.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1300.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1301.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1302.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1303.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1304.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1305.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1306.  
  1307.             toggle = false
  1308.         end
  1309.     end
  1310. end)
  1311. end)
  1312.  
  1313. SexDoll.Name = "SexDoll"
  1314. SexDoll.Parent = Scripts
  1315. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1316. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1317. SexDoll.BorderSizePixel = 0
  1318. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1319. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1320. SexDoll.Font = Enum.Font.SourceSansItalic
  1321. SexDoll.Text = "Sex Doll"
  1322. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1323. SexDoll.TextSize = 30.000
  1324. SexDoll.TextWrapped = true
  1325. SexDoll.MouseButton1Down:connect(function()
  1326.     for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1327. if v:IsA("Accessory") then
  1328. print(v)
  1329. end
  1330. end
  1331.  
  1332. local unanchoredparts = {}
  1333. local movers = {}
  1334.  local tog = true
  1335.  local move = false
  1336. local Player = game:GetService("Players").LocalPlayer
  1337. local Character = Player.Character
  1338. local mov = {};
  1339. local mov2 = {};
  1340.  
  1341. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1342. local x = -4   --Edit Position for head n +left and -Right
  1343. local y = 0.2   --Edit Position for head up and down
  1344. local z = 0 --Edit Position for head x3
  1345.  
  1346. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1347.              leftarm  = Character:WaitForChild("Pal Hair"),
  1348.              rightleg = Character:WaitForChild("LavanderHair"),
  1349.              leftleg  = Character:WaitForChild("Pink Hair"),
  1350.               torso1   = Character:WaitForChild("LongHairHeadBand Black"),
  1351.               but1   = Character:WaitForChild("InternationalFedora"),
  1352.              but2   = Character:WaitForChild("MeshPartAccessory"),
  1353.               bob1   = Character:WaitForChild("MarsPet"),
  1354.              bob2   = Character:WaitForChild("Uranus"),
  1355.  
  1356. }
  1357.  
  1358. for i,v in next, Hats do
  1359. v.Handle.AccessoryWeld:Remove()
  1360. for _,mesh in next, v:GetDescendants() do
  1361. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1362. mesh:Remove()
  1363. end
  1364. end
  1365. end
  1366. local Network = coroutine.create(function()
  1367. while true do
  1368. game:GetService("RunService").Heartbeat:Wait()
  1369. settings().Physics.AllowSleep = false
  1370. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1371. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1372. end
  1373. end)
  1374. coroutine.resume(Network)
  1375.  
  1376. function ftp(str)
  1377.     local pt = {};
  1378.     if str ~= 'me' and str ~= 'random' then
  1379.         for i, v in pairs(game.Players:GetPlayers()) do
  1380.             if v.Name:lower():find(str:lower()) then
  1381.                 table.insert(pt, v);
  1382.             end
  1383.         end
  1384.     elseif str == 'me' then
  1385.         table.insert(pt, plr);
  1386.     elseif str == 'random' then
  1387.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1388.     end
  1389.     return pt;
  1390. end
  1391.  
  1392. local function align(i,v)
  1393. local att0 = Instance.new("Attachment", i)
  1394. att0.Position = Vector3.new(0,0,0)
  1395. local att1 = Instance.new("Attachment", v)
  1396. att1.Position = Vector3.new(0,0,0)
  1397. local AP = Instance.new("AlignPosition", i)
  1398. AP.Attachment0 = att0
  1399. AP.Attachment1 = att1
  1400. AP.RigidityEnabled = false
  1401. AP.ReactionForceEnabled = false
  1402. AP.ApplyAtCenterOfMass = true
  1403. AP.MaxForce = 9999999
  1404. AP.MaxVelocity = math.huge
  1405. AP.Responsiveness = 65
  1406. local AO = Instance.new("AlignOrientation", i)
  1407. AO.Attachment0 = att0
  1408. AO.Attachment1 = att1
  1409. AO.ReactionTorqueEnabled = true
  1410. AO.PrimaryAxisOnly = false
  1411. AO.MaxTorque = 9999999
  1412. AO.MaxAngularVelocity = math.huge
  1413. AO.Responsiveness = 50
  1414. end
  1415. align(Hats.torso1.Handle, Character["Torso"])
  1416. align(Hats.rightarm.Handle, Character["Torso"])
  1417. align(Hats.leftarm.Handle, Character["Torso"])
  1418. align(Hats.rightleg.Handle, Character["Torso"])
  1419. align(Hats.leftleg.Handle, Character["Torso"])
  1420. align(Hats.but1.Handle, Character["Torso"])
  1421. align(Hats.but2.Handle, Character["Torso"])
  1422. align(Hats.bob1.Handle, Character["Torso"])
  1423. align(Hats.bob2.Handle, Character["Torso"])
  1424. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1425. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1426. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1427. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1428. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1429. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1430. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1431. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1432. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1433.  
  1434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1436. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1437. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1438. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1439. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1440. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1441. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1442. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1443.  
  1444. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1445. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1446. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1447. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1448. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1449. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1450. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1451. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1452. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1453.  
  1454. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1455. local alignpos = Instance.new("AlignPosition", Character)
  1456. local alignorien = Instance.new("AlignOrientation", Character)
  1457. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1458. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1459. alignpos.Attachment0 = att1
  1460. alignpos.Attachment1 = att2
  1461. alignpos.RigidityEnabled = false
  1462. alignpos.ReactionForceEnabled = false
  1463. alignpos.ApplyAtCenterOfMass = true
  1464. alignpos.MaxForce = 99999999
  1465. alignpos.MaxVelocity = math.huge
  1466. alignpos.Responsiveness = 65
  1467. alignorien.Attachment0 = att1
  1468. alignorien.Attachment1 = att2
  1469. alignorien.ReactionTorqueEnabled = true
  1470. alignorien.PrimaryAxisOnly = false
  1471. alignorien.MaxTorque = 99999999
  1472. alignorien.MaxAngularVelocity = math.huge
  1473. alignorien.Responsiveness = 50
  1474. att2.Position = Vector3.new(x,y,z)
  1475.  
  1476.  
  1477. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1478.  if KeyPressed == "z" then
  1479.      if toggle == false then
  1480.          
  1481.          Character.Humanoid.WalkSpeed = 16
  1482.          
  1483.          Character.Humanoid.Sit = false
  1484.          
  1485.          Character.Torso.Anchored = false
  1486.          
  1487.             Character.Humanoid.HipHeight = 0
  1488.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1489.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1490.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1491.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1492.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1493.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1494.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1495.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1496.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1497.  
  1498.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1499.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1500.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1501.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1502.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1503.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1504.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1505.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1506.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1507.  
  1508.                
  1509.                
  1510.                
  1511.                 att2.Position = Vector3.new(0,1.2,-0.7)
  1512.                 att2.Rotation = Vector3.new(55,0,180)
  1513.            toggle = true
  1514.  else
  1515.             Character.Humanoid.HipHeight = 0
  1516.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1517.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1518.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1519.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1520.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1521.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1522.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1523.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1524.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1525.            
  1526.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1527.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1528.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1529.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1530.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1531.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1532.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1533.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1534.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1535.            
  1536.  
  1537.        
  1538.  
  1539.                
  1540.             att2.Position = Vector3.new(0,2.8,1)
  1541.             att2.Rotation = Vector3.new(0,0,0)
  1542.             toggle = false
  1543.         end
  1544.     end
  1545. end)
  1546.  
  1547.  
  1548. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1549.  if KeyPressed == "q" then
  1550.      if toggle == false then
  1551.          
  1552.          Character.Humanoid.WalkSpeed = 16
  1553.          
  1554.          Character.Humanoid.Sit = false
  1555.          
  1556.          Character.Torso.Anchored = false
  1557.          
  1558.             Character.Humanoid.HipHeight = 0
  1559.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1560.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1561.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1562.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1563.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1564.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1565.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1566.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1567.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1568.            
  1569.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1570.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1571.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1572.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1573.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1574.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1575.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1576.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1577.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1578.                
  1579.                 att2.Position = Vector3.new(0,0.1,-1.7)
  1580.                 att2.Rotation = Vector3.new(0,180,0)
  1581.            toggle = true
  1582.  else
  1583.             Character.Humanoid.HipHeight = 0
  1584.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1585.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1586.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1587.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1588.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1589.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1590.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1591.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1592.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1593.            
  1594.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1595.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1596.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1597.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1598.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1599.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1600.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1601.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1602.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1603.  
  1604.  
  1605.             att2.Position = Vector3.new(x,y,z)
  1606.             att2.Rotation = Vector3.new(0,0,0)
  1607.             toggle = false
  1608.         end
  1609.     end
  1610. end)
  1611.  
  1612. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1613.  if KeyPressed == "x" then
  1614.      if toggle == false then
  1615.          
  1616.          Character.Humanoid.WalkSpeed = 16
  1617.          
  1618.          Character.Humanoid.Sit = false
  1619.          
  1620.          Character.Torso.Anchored = false
  1621.          
  1622.             Character.Humanoid.HipHeight = 0
  1623.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1624.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1625.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1626.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1627.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1628.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1629.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1630.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1631.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1632.            
  1633.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1634.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1635.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1636.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1637.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1638.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1639.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1640.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1641.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1642.                
  1643.                 att2.Position = Vector3.new(0,-2.3,-4.1)
  1644.             att2.Rotation = Vector3.new(-30,0,0)
  1645.            toggle = true
  1646.  else
  1647.             Character.Humanoid.HipHeight = 0
  1648.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  1649.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1650.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1651.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1652.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1653.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  1654.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  1655.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  1656.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  1657.            
  1658.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1659.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  1660.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  1661.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  1662.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  1663.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1664.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1665.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1666.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1667.  
  1668.  
  1669.             att2.Position = Vector3.new(0,-2.3,-3.7)
  1670.             att2.Rotation = Vector3.new(-30,0,0)
  1671.             toggle = false
  1672.         end
  1673.     end
  1674. end)
  1675.  
  1676. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1677.  if KeyPressed == "e" then
  1678.      if toggle == false then
  1679.          
  1680.          Character.Humanoid.WalkSpeed = 16
  1681.          
  1682.          Character.Humanoid.Sit = false
  1683.          
  1684.          Character.Torso.Anchored = false
  1685.          
  1686.             Character.Humanoid.HipHeight = 0
  1687.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1688.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1689.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1690.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1691.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1692.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1693.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1694.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1695.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1696.            
  1697.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1698.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1699.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1700.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1701.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1702.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1703.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1704.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1705.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1706.                
  1707.             att2.Position = Vector3.new(-0.155,-2.76,-1)
  1708.             att2.Rotation = Vector3.new(0,180,180)
  1709.            toggle = true
  1710.  else
  1711.             Character.Humanoid.HipHeight = 0
  1712.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1713.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1714.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1715.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1716.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1717.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1718.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1719.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1720.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1721.            
  1722.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1723.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1724.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1725.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1726.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1727.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1728.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1729.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1730.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1731.  
  1732.  
  1733.             att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  1734.             att2.Rotation = Vector3.new(0,180,180)
  1735.             toggle = false
  1736.         end
  1737.     end
  1738. end)
  1739.  
  1740. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1741.  if KeyPressed == "c" then
  1742.      if toggle == false then
  1743.          
  1744.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  1745.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1746.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1747.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  1748.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  1749.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1750.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1751.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1752.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1753.            
  1754.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1755.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1756.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1757.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  1758.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  1759.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1760.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1761.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1762.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1763.                
  1764.             att2.Position = Vector3.new(0, 0.5, 1.2)
  1765.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1766.            toggle = true
  1767.  else
  1768.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  1769.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1770.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1771.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  1772.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  1773.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1774.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1775.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1776.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1777.            
  1778.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  1779.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1780.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1781.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  1782.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  1783.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1784.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1785.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1786.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1787.  
  1788.  
  1789.             att2.Position = Vector3.new(0, 0.5, 1.885)
  1790.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1791.             toggle = false
  1792.         end
  1793.     end
  1794. end)
  1795.  
  1796. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1797.  if KeyPressed == "r" then
  1798.      if toggle == false then
  1799.          
  1800.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  1801.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1802.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1803.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1804.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1805.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  1806.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  1807.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  1808.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  1809.            
  1810.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1811.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  1812.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  1813.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  1814.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  1815.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1816.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1817.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1818.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1819.                
  1820.             att2.Position = Vector3.new(0, 0.7, -1.988)
  1821.             att2.Rotation = Vector3.new(-8.98, 180, 0)
  1822.            toggle = true
  1823.  else
  1824.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  1825.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1826.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1827.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1828.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1829.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  1830.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  1831.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  1832.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  1833.            
  1834.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1835.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  1836.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  1837.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  1838.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  1839.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1840.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1841.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1842.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1843.  
  1844.  
  1845.             att2.Position = Vector3.new(0, 1, -1.988)
  1846.             att2.Rotation = Vector3.new(-1.58, 180, 0)
  1847.             toggle = false
  1848.         end
  1849.     end
  1850. end)
  1851. end)
  1852.  
  1853. Naruto.Name = "Naruto"
  1854. Naruto.Parent = Scripts
  1855. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1856. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1857. Naruto.BorderSizePixel = 0
  1858. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1859. Naruto.Size = UDim2.new(0, 85, 0, 32)
  1860. Naruto.Font = Enum.Font.SourceSansItalic
  1861. Naruto.Text = "Naruto"
  1862. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  1863. Naruto.TextSize = 30.000
  1864. Naruto.TextWrapped = true
  1865. Naruto.MouseButton1Down:connect(function()
  1866. game.Players.LocalPlayer.Character.Head.Transparency = 1
  1867. game.Players.LocalPlayer.Character.Head.face:Remove()
  1868. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  1869. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  1870. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  1871. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  1872. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  1873.  
  1874.  Local = game:GetService('Players').LocalPlayer
  1875.  Char  = Local.Character
  1876.  touched,tpdback = false, false
  1877.  Local.CharacterAdded:connect(function(char)
  1878.      if script.Disabled ~= true then
  1879.          wait(.00001)
  1880.          loc = Char.HumanoidRootPart.Position
  1881.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1882.      end
  1883.  end)
  1884.  box = Instance.new('Part',workspace)
  1885.  box.Anchored = true
  1886.  box.Transparency = 1
  1887.  box.CanCollide = true
  1888.  box.Size = Vector3.new(10,1,10)
  1889.  box.Position = Vector3.new(0,10000,0)
  1890.  box.Touched:connect(function(part)
  1891.      if (part.Parent.Name == Local.Name) then
  1892.          if touched == false then
  1893.              touched = true
  1894.              function apply()
  1895.                  if script.Disabled ~= true then
  1896.                      no = Char.HumanoidRootPart:Clone()
  1897.                      wait(.0001)
  1898.                      Char.HumanoidRootPart:Destroy()
  1899.                      no.Parent = Char
  1900.                      Char:MoveTo(loc)
  1901.                      touched = false
  1902.                  end end
  1903.              if Char then
  1904.                  apply()
  1905.              end
  1906.          end
  1907.      end
  1908.  end)
  1909.  repeat wait() until Char
  1910.  loc = Char.HumanoidRootPart.Position
  1911.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1912.  
  1913.  wait(0.5)
  1914. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  1915. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  1916. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  1917. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  1918. local Head = Character["Head"];local Torso = Character["Torso"]
  1919. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  1920. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  1921. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  1922. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  1923. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  1924.  
  1925. Hat1.Handle.Mesh:Destroy()
  1926. Hat2.Handle.Mesh:Destroy()
  1927. Hat3.Handle.Mesh:Destroy()
  1928. Hat4.Handle.Mesh:Destroy()
  1929. Hat5.Handle.Mesh:Destroy()
  1930.  
  1931. --LostDevelopers Alignment Function
  1932. function Align(Part1,Part0,Position,Angle)
  1933. local AlignPos = Instance.new("AlignPosition", Part1);
  1934. AlignPos.Parent.CanCollide = false;
  1935. AlignPos.ApplyAtCenterOfMass = true;
  1936. AlignPos.MaxForce = 67752;
  1937. AlignPos.MaxVelocity = math.huge/9e110;
  1938. AlignPos.ReactionForceEnabled = false;
  1939. AlignPos.Responsiveness = 200;
  1940. AlignPos.RigidityEnabled = false;
  1941. local AlignOri = Instance.new("AlignOrientation", Part1);
  1942. AlignOri.MaxAngularVelocity = math.huge/9e110;
  1943. AlignOri.MaxTorque = 67752;
  1944. AlignOri.PrimaryAxisOnly = false;
  1945. AlignOri.ReactionTorqueEnabled = false;
  1946. AlignOri.Responsiveness = 200;
  1947. AlignOri.RigidityEnabled = false;
  1948. local AttachmentA=Instance.new("Attachment",Part1);
  1949. local AttachmentB=Instance.new("Attachment",Part0);
  1950. AttachmentB.Orientation = Angle
  1951. AttachmentB.Position = Position
  1952. AlignPos.Attachment0 = AttachmentA;
  1953. AlignPos.Attachment1 = AttachmentB;
  1954. AlignOri.Attachment0 = AttachmentA;
  1955. AlignOri.Attachment1 = AttachmentB;
  1956. end
  1957. Character.Humanoid.HipHeight = 0
  1958. function Weld(Part)
  1959. Part.Handle.AccessoryWeld:Destroy()
  1960. end
  1961. function Mesh(Part)
  1962. Part.Handle.SpecialMesh:Destroy()
  1963. end
  1964. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  1965. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  1966. --[[ Alignment and Measurements ]]--
  1967. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1968. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1969. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  1970. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1971. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1972. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  1973.  
  1974. wait(0.5)
  1975. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  1976. end)
  1977.  
  1978. StrongStand.Name = "Strong Stand"
  1979. StrongStand.Parent = Scripts
  1980. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1981. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1982. StrongStand.BorderSizePixel = 0
  1983. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1984. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  1985. StrongStand.Font = Enum.Font.SourceSansItalic
  1986. StrongStand.Text = "Strong Stand"
  1987. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  1988. StrongStand.TextSize = 22.000
  1989. StrongStand.TextWrapped = true
  1990. StrongStand.MouseButton1Down:connect(function()
  1991.     local m = Instance.new("Message")
  1992.  
  1993. m.Parent = game.Workspace
  1994.  
  1995. m.Text = "Script made by LeitungBambus#1933"
  1996.  
  1997. wait(4)
  1998.  
  1999. m:remove()
  2000.  
  2001. wait(0)
  2002.  
  2003. local unanchoredparts = {}
  2004. local movers = {}
  2005.  local tog = true
  2006.  local move = false
  2007.  local toggle2 = true
  2008. local Player = game:GetService("Players").LocalPlayer
  2009. local Character = Player.Character
  2010. local mov = {};
  2011. local mov2 = {};
  2012. local head = Character:WaitForChild("VibeCheck")
  2013. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2014.               torso2 = Character:WaitForChild("Kate Hair"),
  2015.               rightarm = Character:WaitForChild("Hat1"),
  2016.              leftarm = Character:WaitForChild("Pal Hair"),
  2017.              rightleg = Character:WaitForChild("LavanderHair"),
  2018.              leftleg = Character:WaitForChild("Pink Hair"),
  2019.              rightabs = Character:WaitForChild("InternationalFedora"),
  2020.             leftabs = Character:WaitForChild("MarsPet"),
  2021.              bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2022. }
  2023. head.Handle.AccessoryWeld:Remove()
  2024. for i,v in next, Hats do
  2025. v.Handle.AccessoryWeld:Remove()
  2026. for _,mesh in next, v:GetDescendants() do
  2027. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2028. mesh:Remove()
  2029. end
  2030. end
  2031. end
  2032.  
  2033. function ftp(str)
  2034.     local pt = {};
  2035.     if str ~= 'me' and str ~= 'random' then
  2036.         for i, v in pairs(game.Players:GetPlayers()) do
  2037.             if v.Name:lower():find(str:lower()) then
  2038.                 table.insert(pt, v);
  2039.             end
  2040.         end
  2041.     elseif str == 'me' then
  2042.         table.insert(pt, plr);
  2043.     elseif str == 'random' then
  2044.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2045.     end
  2046.     return pt;
  2047. end
  2048.  
  2049. local function align(i,v)
  2050. local att0 = Instance.new("Attachment", i)
  2051. att0.Position = Vector3.new(0,0,0)
  2052. local att1 = Instance.new("Attachment", v)
  2053. att1.Position = Vector3.new(0,0,0)
  2054. local AP = Instance.new("AlignPosition", i)
  2055. AP.Attachment0 = att0
  2056. AP.Attachment1 = att1
  2057. AP.RigidityEnabled = false
  2058. AP.ReactionForceEnabled = false
  2059. AP.ApplyAtCenterOfMass = true
  2060. AP.MaxForce = 9999999
  2061. AP.MaxVelocity = math.huge
  2062. AP.Responsiveness = 65
  2063. local AO = Instance.new("AlignOrientation", i)
  2064. AO.Attachment0 = att0
  2065. AO.Attachment1 = att1
  2066. AO.ReactionTorqueEnabled = true
  2067. AO.PrimaryAxisOnly = false
  2068. AO.MaxTorque = 9999999
  2069. AO.MaxAngularVelocity = math.huge
  2070. AO.Responsiveness = 50
  2071. end
  2072.  
  2073. align(head.Handle, Character["Torso"])
  2074. align(Hats.torso1.Handle, Character["Torso"])
  2075. align(Hats.torso2.Handle, Character["Torso"])
  2076. align(Hats.rightarm.Handle, Character["Torso"])
  2077. align(Hats.leftarm.Handle, Character["Torso"])
  2078. align(Hats.rightleg.Handle, Character["Torso"])
  2079. align(Hats.leftleg.Handle, Character["Torso"])
  2080. align(Hats.rightabs.Handle, Character["Torso"])
  2081. align(Hats.leftabs.Handle, Character["Torso"])
  2082. align(Hats.bottomabs.Handle, Character["Torso"])
  2083.  
  2084.  
  2085. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2086. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2087. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2088. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2089. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2090. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2091. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2092. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2093. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2094. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2095.  
  2096. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2097. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2098. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2099. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2100. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2101. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2102. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2103. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2104. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2105. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2106.  
  2107. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2108. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2109. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2110. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2111. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2112. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2113. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2114. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2115. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2116. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2117.  
  2118. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2119.  if KeyPressed == "f" then
  2120.      if toggle == false then
  2121.            
  2122.              Character.Humanoid.HipHeight = 0
  2123.            
  2124.             wait(0.1)
  2125.            
  2126.             Character.Humanoid.Sit = false
  2127.            
  2128.             Character.Torso.Anchored = false
  2129.    
  2130. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2131. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2132. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2133. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2134. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2135. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2136. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2137. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2138. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2139. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2140.  
  2141. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2142. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2143. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2144. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2145. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2146. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2147. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2148. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2149. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2150. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2151.  
  2152.  
  2153. toggle = true
  2154.  
  2155.  else
  2156.  
  2157.             Character.Humanoid.HipHeight = 0
  2158.            
  2159.             wait(0.1)
  2160.            
  2161.             Character.Humanoid.Sit = false
  2162.            
  2163.             Character.Torso.Anchored = false
  2164.            
  2165. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2166. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2167. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2168. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2169. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2170. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2171. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2172. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2173. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2174. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2175.  
  2176. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2177. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2178. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2179. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2180. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2181. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2182. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2183. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2184. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2185. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2186.  
  2187.             toggle = false
  2188.         end
  2189.      end
  2190. end)
  2191.  
  2192. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2193.  if KeyPressed == "g" then
  2194.      if toggle == false then
  2195.          
  2196.             Character.Humanoid.HipHeight = 0
  2197.            
  2198.             wait(0.1)
  2199.            
  2200.             Character.Humanoid.Sit = false
  2201.            
  2202.             Character.Torso.Anchored = false
  2203.            
  2204. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2205. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2206. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2207. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2208. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2209. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2210. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2211. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2212. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2213. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2214.  
  2215. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2216. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2217. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2218. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2219. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2220. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2221. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2222. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2223. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2224. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2225.  
  2226.            toggle = true
  2227.  else
  2228.  
  2229.             Character.Humanoid.HipHeight = 0
  2230.            
  2231.             wait(0.1)
  2232.            
  2233.             Character.Humanoid.Sit = false
  2234.            
  2235.             Character.Torso.Anchored = false
  2236.            
  2237. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2238. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2239. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2240. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2241. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2242. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2243. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2244. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2245. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2246. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2247.  
  2248. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2249. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2250. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2251. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2252. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2253. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2254. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2255. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2256. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2257. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2258.  
  2259.             toggle = false
  2260.         end
  2261.     end
  2262. end)
  2263.  
  2264. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2265.  if KeyPressed == "v" then
  2266.      if toggle == false then
  2267.          
  2268.             Character.Humanoid.HipHeight = 5
  2269.            
  2270.             wait(0.1)
  2271.            
  2272.             Character.Humanoid.Sit = false
  2273.            
  2274.             Character.Torso.Anchored = false
  2275.            
  2276. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2277. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2278. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2279. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2280. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2281. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2282. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2283. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2284. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2285. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2286.  
  2287. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2288. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2289. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2290. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2291. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2292. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2293. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2294. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2295. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2296. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2297.  
  2298.            toggle = true
  2299.  else
  2300.  
  2301.             Character.Humanoid.HipHeight = 4
  2302.            
  2303.             wait(0.1)
  2304.            
  2305.             Character.Humanoid.Sit = false
  2306.            
  2307.             Character.Torso.Anchored = false
  2308.            
  2309. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2310. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2311. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2312. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2313. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2314. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2315. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2316. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2317. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2318. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2319.  
  2320. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2321. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2322. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2323. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2324. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2325. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2326. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2327. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2328. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2329. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2330.  
  2331.             toggle = false
  2332.         end
  2333.     end
  2334. end)
  2335.  
  2336. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2337.  if KeyPressed == "e" then
  2338.      if toggle == false then
  2339.          
  2340.             Character.Humanoid.HipHeight = 0
  2341.            
  2342.             wait(0.1)
  2343.            
  2344.             Character.Humanoid.Sit = false
  2345.            
  2346.             Character.Torso.Anchored = false
  2347.            
  2348.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2349. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2350. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2351. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2352. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2353. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2354. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2355. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2356. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2357. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2358.  
  2359.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2360.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2361.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2362.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2363.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2364.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2365.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2366.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2367.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2368.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2369.                
  2370.                 wait(0.09)
  2371.                
  2372.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2373. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2374. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2375. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2376. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2377. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2378. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2379. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2380. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2381. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2382.  
  2383.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2384.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2385.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2386.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2387.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2388.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2389.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2390.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2391.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2392.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2393.  
  2394.                 wait(0.09)
  2395.  
  2396.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2397. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2398. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2399. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2400. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2401. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2402. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2403. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2404. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2405. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2406.  
  2407.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2408.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2409.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2410.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2411.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2412.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2413.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2414.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2415.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2416.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2417.                
  2418.                 wait(0.09)
  2419.                
  2420.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2421. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2422. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2423. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2424. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2425. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2426. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2427. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2428. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2429. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2430.  
  2431.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2432.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2433.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2434.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2435.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2436.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2437.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2438.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2439.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2440.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2441.  
  2442.                 wait(0.09)
  2443.  
  2444.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2445. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2446. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2447. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2448. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2449. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2450. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2451. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2452. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2453. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2454.  
  2455.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2456.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2457.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2458.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2459.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2460.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2461.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2462.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2463.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2464.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2465.                
  2466.                 wait(0.09)
  2467.                
  2468.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2469. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2470. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2471. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2472. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2473. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2474. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2475. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2476. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2477. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2478.  
  2479.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2480.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2481.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2482.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2483.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2484.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2485.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2486.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2487.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2488.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2489.  
  2490.                 wait(0.09)
  2491.  
  2492.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2493. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2494. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2495. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2496. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2497. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2498. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2499. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2500. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2501. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2502.  
  2503.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2504.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2505.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2506.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2507.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2508.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2509.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2510.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2511.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2512.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2513.                
  2514.                 wait(0.09)
  2515.                
  2516.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2517. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2518. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2519. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2520. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2521. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2522. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2523. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2524. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2525. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2526.  
  2527.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2528.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2529.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2530.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2531.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2532.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2533.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2534.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2535.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2536.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2537.  
  2538.                 wait(0.09)
  2539.  
  2540.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2541. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2542. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2543. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2544. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2545. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2546. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2547. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2548. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2549. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2550.  
  2551.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2552.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2553.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2554.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2555.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2556.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2557.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2558.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2559.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2560.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2561.                
  2562.                 wait(0.09)
  2563.                
  2564.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2565. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2566. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2567. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2568. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2569. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2570. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2571. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2572. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2573. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2574.  
  2575.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2576.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2577.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2578.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2579.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2580.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2581.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2582.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2583.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2584.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2585.  
  2586.                 wait(0.09)
  2587.  
  2588.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2589. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2590. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2591. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2592. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2593. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2594. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2595. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2596. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2597. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2598.  
  2599.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2600.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2601.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2602.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2603.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2604.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2605.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2606.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2607.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2608.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2609.                
  2610.                 wait(0.09)
  2611.                
  2612.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2613. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2614. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2615. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2616. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2617. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2618. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2619. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2620. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2621. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2622.  
  2623.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2624.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2625.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2626.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2627.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2628.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2629.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2630.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2631.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2632.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2633.  
  2634.                 wait(0.09)
  2635.  
  2636.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2637. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2638. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2639. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2640. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2641. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2642. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2643. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2644. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2645. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2646.  
  2647.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2648.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2649.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2650.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2651.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2652.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2653.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2654.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2655.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2656.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2657.                
  2658.                 wait(0.09)
  2659.                
  2660.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2661. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2662. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2663. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2664. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2665. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2666. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2667. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2668. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2669. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2670.  
  2671.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2672.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2673.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2674.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2675.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2676.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2677.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2678.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2679.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2680.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2681.  
  2682.                 wait(0.09)
  2683.  
  2684.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2685. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2686. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2687. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2688. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2689. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2690. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2691. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2692. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2693. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2694.  
  2695.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2696.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2697.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2698.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2699.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2700.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2701.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2702.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2703.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2704.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2705.                
  2706.                 wait(0.09)
  2707.                
  2708.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2709. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2710. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2711. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2712. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2713. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2714. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2715. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2716. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2717. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2718.  
  2719.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2720.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2721.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2722.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2723.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2724.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2725.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2726.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2727.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2728.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2729.  
  2730.                 wait(0.09)
  2731.  
  2732.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2733. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2734. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2735. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2736. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2737. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2738. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2739. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2740. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2741. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2742.  
  2743.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2744.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2745.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2746.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2747.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2748.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2749.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2750.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2751.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2752.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2753.                
  2754.                 wait(0.09)
  2755.                
  2756.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2757. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2758. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2759. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2760. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2761. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2762. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2763. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2764. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2765. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2766.  
  2767.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2768.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2769.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2770.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2771.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2772.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2773.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2774.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2775.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2776.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2777.  
  2778.                 wait(0.09)
  2779.  
  2780.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2781. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2782. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2783. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2784. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2785. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2786. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2787. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2788. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2789. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2790.  
  2791.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2792.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2793.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2794.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2795.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2796.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2797.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2798.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2799.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2800.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2801.                
  2802.                 wait(0.09)
  2803.                
  2804.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2805. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2806. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2807. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2808. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2809. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2810. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2811. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2812. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2813. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2814.  
  2815.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2816.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2817.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2818.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2819.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2820.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2821.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2822.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2823.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2824.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2825.  
  2826.                 wait(0.09)
  2827.  
  2828.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2829. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2830. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2831. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2832. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2833. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2834. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2835. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2836. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2837. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2838.  
  2839.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2840.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2841.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2842.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2843.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2844.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2845.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2846.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2847.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2848.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2849.                
  2850.                 wait(0.09)
  2851.                
  2852.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2853. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2854. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2855. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2856. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2857. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2858. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2859. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2860. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2861. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2862.  
  2863.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2864.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2865.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2866.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2867.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2868.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2869.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2870.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2871.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2872.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2873.  
  2874.                 wait(0.09)
  2875.  
  2876.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2877. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2878. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2879. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2880. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2881. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2882. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2883. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2884. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2885. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2886.  
  2887.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2888.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2889.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2890.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2891.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2892.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2893.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2894.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2895.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2896.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2897.                
  2898.                 wait(0.09)
  2899.                
  2900.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2901. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2902. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2903. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2904. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2905. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2906. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2907. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2908. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2909. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2910.  
  2911.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2912.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2913.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2914.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2915.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2916.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2917.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2918.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2919.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2920.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2921.                
  2922.                 wait(0.09)
  2923.                
  2924.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2925. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2926. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2927. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2928. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2929. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2930. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2931. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2932. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2933. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2934.  
  2935. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2936. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2937. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2938. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2939. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2940. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2941. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2942. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2943. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2944. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2945.  
  2946. else
  2947.  
  2948.             Character.Humanoid.HipHeight = 0
  2949.            
  2950.             wait(0.1)
  2951.            
  2952.             Character.Humanoid.Sit = false
  2953.            
  2954.             Character.Torso.Anchored = false
  2955.            
  2956. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2957. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2958. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2959. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2960. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2961. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2962. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2963. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2964. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2965. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2966.  
  2967. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2968. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2969. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2970. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2971. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2972. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2973. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2974. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2975. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2976. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2977.  
  2978.             toggle = false
  2979.      end
  2980.  end
  2981. end)
  2982.  
  2983. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2984.  if KeyPressed == "r" then
  2985.      if toggle == false then
  2986.          
  2987.             Character.Humanoid.HipHeight = 0
  2988.            
  2989.             wait(0.1)
  2990.            
  2991.             Character.Humanoid.Sit = false
  2992.            
  2993.             Character.Torso.Anchored = false
  2994.            
  2995. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  2996. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2997. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2998. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  2999. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  3000. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3001. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3002. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3003. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3004. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3005.  
  3006. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3007. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3008. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3009. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3010. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3011. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3012. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3013. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3014. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3015. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3016.  
  3017.            toggle = true
  3018.  else
  3019.  
  3020.             Character.Humanoid.HipHeight = 0
  3021.            
  3022.             wait(0.1)
  3023.            
  3024.             Character.Humanoid.Sit = false
  3025.            
  3026.             Character.Torso.Anchored = false
  3027.            
  3028. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3029. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3030. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3031. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3032. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3033. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3034. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3035. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3036. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3037. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3038.  
  3039. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3040. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3041. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3042. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3043. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3044. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3045. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3046. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3047. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3048. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3049.  
  3050.             toggle = false
  3051.         end
  3052.     end
  3053. end)
  3054. end)
  3055.  
  3056. NPC.Name = "NPC"
  3057. NPC.Parent = Scripts
  3058. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3059. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3060. NPC.BorderSizePixel = 0
  3061. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3062. NPC.Size = UDim2.new(0, 85, 0, 32)
  3063. NPC.Font = Enum.Font.SourceSansItalic
  3064. NPC.Text = "NPC"
  3065. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3066. NPC.TextSize = 30.000
  3067. NPC.TextWrapped = true
  3068. NPC.MouseButton1Down:connect(function()
  3069. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3070. local Frame = Instance.new("Frame")
  3071. local TextLabel = Instance.new("TextLabel")
  3072. local Frame_2 = Instance.new("Frame")
  3073. local ScrollingFrame = Instance.new("ScrollingFrame")
  3074. local Animations = Instance.new("TextButton")
  3075. local WanderingNPC = Instance.new("TextButton")
  3076. local ClearNPCS = Instance.new("TextButton")
  3077. local SpawnNPC = Instance.new("TextButton")
  3078. local FollowingNPC = Instance.new("TextButton")
  3079. local Reset = Instance.new("TextButton")
  3080. local ControlNPC = Instance.new("TextButton")
  3081. local AnimationPlayer = Instance.new("TextButton")
  3082. local SpawnEasyControlNPC = Instance.new("TextButton")
  3083. local FollowPlayer = Instance.new("TextButton")
  3084. local NA = Instance.new("TextButton")
  3085. local TextButton = Instance.new("TextButton")
  3086. local Frame2 = Instance.new("Frame")
  3087. local TextLabel_2 = Instance.new("TextLabel")
  3088. local Frame_3 = Instance.new("Frame")
  3089. local TextButton_2 = Instance.new("TextButton")
  3090. local PlayAnimation = Instance.new("TextButton")
  3091. local TextBox = Instance.new("TextBox")
  3092. local Frame3 = Instance.new("Frame")
  3093. local TextLabel_3 = Instance.new("TextLabel")
  3094. local Frame_4 = Instance.new("Frame")
  3095. local TextButton_3 = Instance.new("TextButton")
  3096. local Follow = Instance.new("TextButton")
  3097. local TextBox_2 = Instance.new("TextBox")
  3098.  
  3099. --Properties:
  3100.  
  3101. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3102. NPCSpawnerGUI.Parent = game.CoreGui
  3103. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3104.  
  3105. Frame.Parent = NPCSpawnerGUI
  3106. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3107. Frame.BorderSizePixel = 0
  3108. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3109. Frame.Size = UDim2.new(0, 461, 0, 41)
  3110.  
  3111. TextLabel.Parent = Frame
  3112. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3113. TextLabel.BorderSizePixel = 0
  3114. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3115. TextLabel.Font = Enum.Font.SourceSans
  3116. TextLabel.Text = "NPC Spawner GUI  by LeitungBambus#1933"
  3117. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3118. TextLabel.TextSize = 25.000
  3119.  
  3120. Frame_2.Parent = Frame
  3121. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3122. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3123. Frame_2.BorderSizePixel = 0
  3124. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3125. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3126.  
  3127. ScrollingFrame.Parent = Frame_2
  3128. ScrollingFrame.Active = true
  3129. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3130. ScrollingFrame.BorderSizePixel = 0
  3131. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3132. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3133. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3134.  
  3135. Animations.Name = "Animations"
  3136. Animations.Parent = ScrollingFrame
  3137. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3138. Animations.BorderSizePixel = 0
  3139. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3140. Animations.Size = UDim2.new(0, 353, 0, 47)
  3141. Animations.Font = Enum.Font.SourceSans
  3142. Animations.Text = "Animations (Only use when NPC is spawned)"
  3143. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3144. Animations.TextSize = 20.000
  3145.  
  3146. WanderingNPC.Name = "Wandering NPC"
  3147. WanderingNPC.Parent = ScrollingFrame
  3148. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3149. WanderingNPC.BorderSizePixel = 0
  3150. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3151. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3152. WanderingNPC.Font = Enum.Font.SourceSans
  3153. WanderingNPC.Text = "Spawn Wandering NPC"
  3154. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3155. WanderingNPC.TextSize = 30.000
  3156.  
  3157. ClearNPCS.Name = "Clear NPCS"
  3158. ClearNPCS.Parent = ScrollingFrame
  3159. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3160. ClearNPCS.BorderSizePixel = 0
  3161. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3162. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3163. ClearNPCS.Font = Enum.Font.SourceSans
  3164. ClearNPCS.Text = "Clear NPCS"
  3165. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3166. ClearNPCS.TextSize = 30.000
  3167.  
  3168. SpawnNPC.Name = "Spawn NPC"
  3169. SpawnNPC.Parent = ScrollingFrame
  3170. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3171. SpawnNPC.BorderSizePixel = 0
  3172. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3173. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3174. SpawnNPC.Font = Enum.Font.SourceSans
  3175. SpawnNPC.Text = "Spawn NPC"
  3176. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3177. SpawnNPC.TextSize = 30.000
  3178.  
  3179. FollowingNPC.Name = "Following NPC"
  3180. FollowingNPC.Parent = ScrollingFrame
  3181. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3182. FollowingNPC.BorderSizePixel = 0
  3183. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3184. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3185. FollowingNPC.Font = Enum.Font.SourceSans
  3186. FollowingNPC.Text = "Spawn Following NPC"
  3187. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3188. FollowingNPC.TextSize = 30.000
  3189.  
  3190. Reset.Name = "Reset"
  3191. Reset.Parent = ScrollingFrame
  3192. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3193. Reset.BorderSizePixel = 0
  3194. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3195. Reset.Size = UDim2.new(0, 353, 0, 47)
  3196. Reset.Font = Enum.Font.SourceSans
  3197. Reset.Text = "Reset"
  3198. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3199. Reset.TextSize = 30.000
  3200.  
  3201. ControlNPC.Name = "Control NPC"
  3202. ControlNPC.Parent = ScrollingFrame
  3203. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3204. ControlNPC.BorderSizePixel = 0
  3205. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3206. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3207. ControlNPC.Font = Enum.Font.SourceSans
  3208. ControlNPC.Text = "Control"
  3209. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3210. ControlNPC.TextSize = 30.000
  3211.  
  3212. AnimationPlayer.Name = "Animation Player"
  3213. AnimationPlayer.Parent = ScrollingFrame
  3214. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3215. AnimationPlayer.BorderSizePixel = 0
  3216. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3217. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3218. AnimationPlayer.Font = Enum.Font.SourceSans
  3219. AnimationPlayer.Text = "NPC Animation Player"
  3220. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3221. AnimationPlayer.TextSize = 30.000
  3222.  
  3223. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3224. SpawnEasyControlNPC.Parent = ScrollingFrame
  3225. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3226. SpawnEasyControlNPC.BorderSizePixel = 0
  3227. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3228. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3229. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3230. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3231. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3232. SpawnEasyControlNPC.TextSize = 30.000
  3233.  
  3234. FollowPlayer.Name = "Follow Player"
  3235. FollowPlayer.Parent = ScrollingFrame
  3236. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3237. FollowPlayer.BorderSizePixel = 0
  3238. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3239. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3240. FollowPlayer.Font = Enum.Font.SourceSans
  3241. FollowPlayer.Text = "Follow Player"
  3242. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3243. FollowPlayer.TextSize = 30.000
  3244.  
  3245. NA.Name = "N/A"
  3246. NA.Parent = ScrollingFrame
  3247. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3248. NA.BorderSizePixel = 0
  3249. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3250. NA.Size = UDim2.new(0, 353, 0, 47)
  3251. NA.Font = Enum.Font.SourceSans
  3252. NA.Text = "N/A"
  3253. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3254. NA.TextSize = 30.000
  3255.  
  3256. TextButton.Parent = Frame
  3257. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3258. TextButton.BackgroundTransparency = 1.000
  3259. TextButton.BorderSizePixel = 0
  3260. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3261. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3262. TextButton.Font = Enum.Font.SourceSans
  3263. TextButton.Text = "-"
  3264. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3265. TextButton.TextSize = 30.000
  3266.  
  3267. Frame2.Name = "Frame2"
  3268. Frame2.Parent = NPCSpawnerGUI
  3269. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3270. Frame2.BorderSizePixel = 0
  3271. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3272. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3273. Frame2.Visible = false
  3274.  
  3275. TextLabel_2.Parent = Frame2
  3276. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3277. TextLabel_2.BorderSizePixel = 0
  3278. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3279. TextLabel_2.Font = Enum.Font.SourceSans
  3280. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3281. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3282. TextLabel_2.TextSize = 17.000
  3283.  
  3284. Frame_3.Parent = Frame2
  3285. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3286. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3287. Frame_3.BorderSizePixel = 0
  3288. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3289. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3290.  
  3291. TextButton_2.Parent = Frame2
  3292. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3293. TextButton_2.BackgroundTransparency = 1.000
  3294. TextButton_2.BorderSizePixel = 0
  3295. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3296. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3297. TextButton_2.Font = Enum.Font.SourceSans
  3298. TextButton_2.Text = "X"
  3299. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3300. TextButton_2.TextSize = 30.000
  3301.  
  3302. PlayAnimation.Name = "Play Animation"
  3303. PlayAnimation.Parent = Frame2
  3304. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3305. PlayAnimation.BorderSizePixel = 0
  3306. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3307. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3308. PlayAnimation.Font = Enum.Font.SourceSans
  3309. PlayAnimation.Text = "Play Animation"
  3310. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3311. PlayAnimation.TextSize = 30.000
  3312.  
  3313. TextBox.Parent = Frame2
  3314. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3315. TextBox.BorderSizePixel = 0
  3316. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3317. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3318. TextBox.Font = Enum.Font.SourceSans
  3319. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3320. TextBox.PlaceholderText = "Animation ID"
  3321. TextBox.Text = ""
  3322. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3323. TextBox.TextSize = 20.000
  3324.  
  3325. Frame3.Name = "Frame3"
  3326. Frame3.Parent = NPCSpawnerGUI
  3327. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3328. Frame3.BorderSizePixel = 0
  3329. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3330. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3331. Frame3.Visible = false
  3332.  
  3333. TextLabel_3.Parent = Frame3
  3334. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3335. TextLabel_3.BorderSizePixel = 0
  3336. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3337. TextLabel_3.Font = Enum.Font.SourceSans
  3338. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3339. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3340. TextLabel_3.TextSize = 25.000
  3341.  
  3342. Frame_4.Parent = Frame3
  3343. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3344. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3345. Frame_4.BorderSizePixel = 0
  3346. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3347. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3348.  
  3349. TextButton_3.Parent = Frame3
  3350. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3351. TextButton_3.BackgroundTransparency = 1.000
  3352. TextButton_3.BorderSizePixel = 0
  3353. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3354. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3355. TextButton_3.Font = Enum.Font.SourceSans
  3356. TextButton_3.Text = "X"
  3357. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3358. TextButton_3.TextSize = 30.000
  3359.  
  3360. Follow.Name = "Follow"
  3361. Follow.Parent = Frame3
  3362. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3363. Follow.BorderSizePixel = 0
  3364. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3365. Follow.Size = UDim2.new(0, 353, 0, 47)
  3366. Follow.Font = Enum.Font.SourceSans
  3367. Follow.Text = "Follow"
  3368. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3369. Follow.TextSize = 30.000
  3370.  
  3371. TextBox_2.Parent = Frame3
  3372. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3373. TextBox_2.BorderSizePixel = 0
  3374. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3375. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3376. TextBox_2.Font = Enum.Font.SourceSans
  3377. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3378. TextBox_2.PlaceholderText = "Player"
  3379. TextBox_2.Text = ""
  3380. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3381. TextBox_2.TextSize = 20.000
  3382.  
  3383. -- Scripts:
  3384.  
  3385. local function VCDJA_fake_script() -- Frame.LocalScript
  3386.     local script = Instance.new('LocalScript', Frame)
  3387.  
  3388.     local dragger = {};
  3389.     local resizer = {};
  3390.    
  3391.     do
  3392.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3393.         local inputService = game:GetService('UserInputService');
  3394.         local heartbeat = game:GetService("RunService").Heartbeat;
  3395.         -- // credits to Ririchi / Inori for this cute drag function :)
  3396.         function dragger.new(frame)
  3397.             local s, event = pcall(function()
  3398.                 return frame.MouseEnter
  3399.             end)
  3400.    
  3401.             if s then
  3402.                 frame.Active = true;
  3403.    
  3404.                 event:connect(function()
  3405.                     local input = frame.InputBegan:connect(function(key)
  3406.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3407.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3408.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3409.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3410.                             end
  3411.                         end
  3412.                     end)
  3413.    
  3414.                     local leave;
  3415.                     leave = frame.MouseLeave:connect(function()
  3416.                         input:disconnect();
  3417.                         leave:disconnect();
  3418.                     end)
  3419.                 end)
  3420.             end
  3421.         end
  3422.        
  3423.         function resizer.new(p, s)
  3424.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3425.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3426.             end)
  3427.         end
  3428.     end
  3429.     script.Parent.Active = true
  3430.     script.Parent.Draggable = true
  3431. end
  3432. coroutine.wrap(VCDJA_fake_script)()
  3433. local function JCBQ_fake_script() -- Animations.LocalScript
  3434.     local script = Instance.new('LocalScript', Animations)
  3435.  
  3436.     script.Parent.MouseButton1Down:Connect(function()
  3437.             local oof = game.Players.LocalPlayer.Character.Name
  3438.         local Energize = Instance.new("ScreenGui") -- The actual GUI
  3439.         local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3440.         local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3441.         local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3442.         local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3443.         local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3444.         local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3445.         local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3446.         local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3447.         local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3448.        
  3449.         local CrazySlash = Instance.new("TextButton")--COMPLETE
  3450.         local Open = Instance.new("TextButton")--COMPLETE
  3451.         local R15Spinner = Instance.new("TextButton")--COMPLETE
  3452.         local ArmsOut = Instance.new("TextButton")--COMPLETE
  3453.         local FloatSlash = Instance.new("TextButton")--COMPLETE
  3454.         local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3455.         local DownSlash = Instance.new("TextButton")--COMPLETE
  3456.         local Pull = Instance.new("TextButton")--COMPLETE
  3457.         local CircleArm = Instance.new("TextButton")--COMPLETE
  3458.         local Bend = Instance.new("TextButton")--COMPLETE
  3459.         local RotateSlash = Instance.new("TextButton")--COMPLETE
  3460.         local FlingArms = Instance.new("TextButton")--COMPLETE
  3461.        
  3462.         local FullSwing = Instance.new("TextButton")--COMPLETE
  3463.         local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3464.         local MoonDance = Instance.new("TextButton")--COMPLETE
  3465.         local FullPunch = Instance.new("TextButton")--COMPLETE
  3466.         local Crouch = Instance.new("TextButton")--COMPLETE
  3467.         local SpinDance = Instance.new("TextButton")--COMPLETE
  3468.         local FloorFaint = Instance.new("TextButton")--COMPLETE
  3469.         local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3470.         local Spinner = Instance.new("TextButton")--COMPLETE
  3471.         local MegaInsane = Instance.new("TextButton")--COMPLETE
  3472.         local ArmDetach = Instance.new("TextButton")--COMPLETE
  3473.         local WeirdMove = Instance.new("TextButton")--COMPLETE
  3474.         local Faint = Instance.new("TextButton")--COMPLETE
  3475.         local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3476.         local Levitate = Instance.new("TextButton")--COMPLETE
  3477.         local DinoWalk = Instance.new("TextButton")--COMPLETE
  3478.         local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3479.         local SwordSlam = Instance.new("TextButton")--COMPLETE
  3480.         local LoopHead = Instance.new("TextButton")--COMPLETE
  3481.         local HeroJump = Instance.new("TextButton")--COMPLETE
  3482.         local Insane = Instance.new("TextButton")--COMPLETE
  3483.         local FloatingHead = Instance.new("TextButton")--COMPLETE
  3484.         local HeadThrow = Instance.new("TextButton")--COMPLETE
  3485.         local MovingDance = Instance.new("TextButton")--COMPLETE
  3486.         local SuperPunch = Instance.new("TextButton")--COMPLETE
  3487.         local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3488.         local Dab = Instance.new("TextButton")--COMPLETE
  3489.         local FloatSit = Instance.new("TextButton")--COMPLETE
  3490.         local SuperFaint = Instance.new("TextButton")--COMPLETE
  3491.         local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3492.         local Scared = Instance.new("TextButton")--COMPLETE
  3493.         local InsaneArms = Instance.new("TextButton")--COMPLETE
  3494.         local SwordSlice = Instance.new("TextButton")--COMPLETE
  3495.         local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3496.         local BowDown = Instance.new("TextButton")--COMPLETE
  3497.         local LoopSlam = Instance.new("TextButton")--COMPLETE
  3498.        
  3499.         local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3500.         local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3501.         local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3502.        
  3503.         -- Properties
  3504.        
  3505.         Energize.Name = "Energize"
  3506.         Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3507.        
  3508.         SideFrame.Name = "SideFrame"
  3509.         SideFrame.Parent = Energize
  3510.         SideFrame.Active = true
  3511.         SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3512.         SideFrame.Draggable = true
  3513.         SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3514.         SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3515.         SideFrame.Visible = false
  3516.        
  3517.         OpenGUI.Name = "OpenGUI"
  3518.         OpenGUI.Parent = SideFrame
  3519.         OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3520.         OpenGUI.BackgroundTransparency = 1
  3521.         OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3522.         OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3523.         OpenGUI.Font = Enum.Font.SourceSans
  3524.         OpenGUI.FontSize = Enum.FontSize.Size48
  3525.         OpenGUI.Text = "X"
  3526.         OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3527.         OpenGUI.TextSize = 40
  3528.         OpenGUI.TextWrapped = true
  3529.        
  3530.         SideFrameTitle.Name = "SideFrameTitle"
  3531.         SideFrameTitle.Parent = SideFrame
  3532.         SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3533.         SideFrameTitle.BackgroundTransparency = 1
  3534.         SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3535.         SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3536.         SideFrameTitle.Font = Enum.Font.Arial
  3537.         SideFrameTitle.FontSize = Enum.FontSize.Size24
  3538.         SideFrameTitle.Text = "-Energize-"
  3539.         SideFrameTitle.TextSize = 21
  3540.         SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3541.         SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3542.        
  3543.         MainFrame.Name = "MainFrame"
  3544.         MainFrame.Parent = Energize
  3545.         MainFrame.Active = true
  3546.         MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3547.         MainFrame.BackgroundTransparency = 1
  3548.         MainFrame.Draggable = true
  3549.         MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3550.         MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3551.        
  3552.         GuiBottomFrame.Name = "Gui BottomFrame"
  3553.         GuiBottomFrame.Parent = MainFrame
  3554.         GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3555.         GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3556.         GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3557.         GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3558.        
  3559.         Credits.Name = "Credits"
  3560.         Credits.Parent = GuiBottomFrame
  3561.         Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3562.         Credits.BackgroundTransparency = 1
  3563.         Credits.Size = UDim2.new(0, 460, 0, 32)
  3564.         Credits.FontSize = Enum.FontSize.Size14
  3565.         Credits.Text = "By illremember -FE Animations Gui"
  3566.         Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3567.         Credits.TextSize = 14
  3568.         Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3569.         Credits.TextStrokeTransparency = 0.69999998807907
  3570.         Credits.TextWrapped = true
  3571.        
  3572.         ScrollingFrame.Parent = MainFrame
  3573.         ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3574.         ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3575.         ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3576.         ScrollingFrame.ScrollBarThickness = 13
  3577.        
  3578.         FullSwing.Name = "FullSwing"
  3579.         FullSwing.Parent = ScrollingFrame
  3580.         FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3581.         FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3582.         FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3583.         FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3584.         FullSwing.Font = Enum.Font.Highway
  3585.         FullSwing.FontSize = Enum.FontSize.Size24
  3586.         FullSwing.Text = "Full Swing"
  3587.         FullSwing.TextSize = 20
  3588.         FullSwing.TextWrapped = true
  3589.        
  3590.         GlitchLevitate.Name = "GlitchLevitate"
  3591.         GlitchLevitate.Parent = ScrollingFrame
  3592.         GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3593.         GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3594.         GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3595.         GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3596.         GlitchLevitate.Font = Enum.Font.Highway
  3597.         GlitchLevitate.FontSize = Enum.FontSize.Size24
  3598.         GlitchLevitate.Text = "Glitch Levitate"
  3599.         GlitchLevitate.TextSize = 20
  3600.         GlitchLevitate.TextWrapped = true
  3601.        
  3602.         MoonDance.Name = "MoonDance"
  3603.         MoonDance.Parent = ScrollingFrame
  3604.         MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3605.         MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3606.         MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3607.         MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3608.         MoonDance.Font = Enum.Font.Highway
  3609.         MoonDance.FontSize = Enum.FontSize.Size24
  3610.         MoonDance.Text = "Moon Dance"
  3611.         MoonDance.TextSize = 20
  3612.         MoonDance.TextWrapped = true
  3613.        
  3614.         FullPunch.Name = "FullPunch"
  3615.         FullPunch.Parent = ScrollingFrame
  3616.         FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3617.         FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3618.         FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3619.         FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3620.         FullPunch.Font = Enum.Font.Highway
  3621.         FullPunch.FontSize = Enum.FontSize.Size24
  3622.         FullPunch.Text = "Full Punch"
  3623.         FullPunch.TextSize = 20
  3624.         FullPunch.TextWrapped = true
  3625.        
  3626.         Crouch.Name = "Crouch"
  3627.         Crouch.Parent = ScrollingFrame
  3628.         Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3629.         Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3630.         Crouch.Position = UDim2.new(0, 168, 0, 280)
  3631.         Crouch.Size = UDim2.new(0, 119, 0, 34)
  3632.         Crouch.Font = Enum.Font.Highway
  3633.         Crouch.FontSize = Enum.FontSize.Size24
  3634.         Crouch.Text = "Crouch"
  3635.         Crouch.TextSize = 20
  3636.         Crouch.TextWrapped = true
  3637.        
  3638.         SpinDance.Name = "SpinDance"
  3639.         SpinDance.Parent = ScrollingFrame
  3640.         SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3641.         SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3642.         SpinDance.Position = UDim2.new(0, 168, 0, 236)
  3643.         SpinDance.Size = UDim2.new(0, 119, 0, 34)
  3644.         SpinDance.Font = Enum.Font.Highway
  3645.         SpinDance.FontSize = Enum.FontSize.Size24
  3646.         SpinDance.Text = "Spin Dance"
  3647.         SpinDance.TextSize = 20
  3648.         SpinDance.TextWrapped = true
  3649.        
  3650.         FloorFaint.Name = "FloorFaint"
  3651.         FloorFaint.Parent = ScrollingFrame
  3652.         FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3653.         FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3654.         FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  3655.         FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  3656.         FloorFaint.Font = Enum.Font.Highway
  3657.         FloorFaint.FontSize = Enum.FontSize.Size24
  3658.         FloorFaint.Text = "Floor Faint"
  3659.         FloorFaint.TextSize = 20
  3660.         FloorFaint.TextWrapped = true
  3661.        
  3662.         JumpingJacks.Name = "JumpingJacks"
  3663.         JumpingJacks.Parent = ScrollingFrame
  3664.         JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3665.         JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3666.         JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  3667.         JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  3668.         JumpingJacks.Font = Enum.Font.Highway
  3669.         JumpingJacks.FontSize = Enum.FontSize.Size24
  3670.         JumpingJacks.Text = "Jumping Jacks"
  3671.         JumpingJacks.TextSize = 20
  3672.         JumpingJacks.TextWrapped = true
  3673.        
  3674.         Spinner.Name = "Spinner"
  3675.         Spinner.Parent = ScrollingFrame
  3676.         Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3677.         Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3678.         Spinner.Position = UDim2.new(0, 17, 0, 192)
  3679.         Spinner.Size = UDim2.new(0, 119, 0, 34)
  3680.         Spinner.Font = Enum.Font.Highway
  3681.         Spinner.FontSize = Enum.FontSize.Size24
  3682.         Spinner.Text = "Spinner"
  3683.         Spinner.TextSize = 20
  3684.         Spinner.TextWrapped = true
  3685.        
  3686.         MegaInsane.Name = "MegaInsane"
  3687.         MegaInsane.Parent = ScrollingFrame
  3688.         MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3689.         MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3690.         MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  3691.         MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  3692.         MegaInsane.Font = Enum.Font.Highway
  3693.         MegaInsane.FontSize = Enum.FontSize.Size24
  3694.         MegaInsane.Text = "Mega Insane"
  3695.         MegaInsane.TextSize = 20
  3696.         MegaInsane.TextWrapped = true
  3697.        
  3698.         ArmDetach.Name = "ArmDetach"
  3699.         ArmDetach.Parent = ScrollingFrame
  3700.         ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3701.         ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3702.         ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  3703.         ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  3704.         ArmDetach.Font = Enum.Font.Highway
  3705.         ArmDetach.FontSize = Enum.FontSize.Size24
  3706.         ArmDetach.Text = "Arm Detach"
  3707.         ArmDetach.TextSize = 20
  3708.         ArmDetach.TextWrapped = true
  3709.        
  3710.         WeirdMove.Name = "WeirdMove"
  3711.         WeirdMove.Parent = ScrollingFrame
  3712.         WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3713.         WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3714.         WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  3715.         WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  3716.         WeirdMove.Font = Enum.Font.Highway
  3717.         WeirdMove.FontSize = Enum.FontSize.Size24
  3718.         WeirdMove.Text = "Weird Move"
  3719.         WeirdMove.TextSize = 20
  3720.         WeirdMove.TextWrapped = true
  3721.        
  3722.         Faint.Name = "Faint"
  3723.         Faint.Parent = ScrollingFrame
  3724.         Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3725.         Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3726.         Faint.Position = UDim2.new(0, 17, 0, 148)
  3727.         Faint.Size = UDim2.new(0, 119, 0, 34)
  3728.         Faint.Font = Enum.Font.Highway
  3729.         Faint.FontSize = Enum.FontSize.Size24
  3730.         Faint.Text = "Faint"
  3731.         Faint.TextSize = 20
  3732.         Faint.TextWrapped = true
  3733.        
  3734.         CloneIllusion.Name = "CloneIllusion"
  3735.         CloneIllusion.Parent = ScrollingFrame
  3736.         CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3737.         CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3738.         CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  3739.         CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  3740.         CloneIllusion.Font = Enum.Font.Highway
  3741.         CloneIllusion.FontSize = Enum.FontSize.Size24
  3742.         CloneIllusion.Text = "Clone Illusion"
  3743.         CloneIllusion.TextSize = 20
  3744.         CloneIllusion.TextWrapped = true
  3745.        
  3746.         Levitate.Name = "Levitate"
  3747.         Levitate.Parent = ScrollingFrame
  3748.         Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3749.         Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3750.         Levitate.Position = UDim2.new(0, 17, 0, 104)
  3751.         Levitate.Size = UDim2.new(0, 119, 0, 34)
  3752.         Levitate.Font = Enum.Font.Highway
  3753.         Levitate.FontSize = Enum.FontSize.Size24
  3754.         Levitate.Text = "Levitate"
  3755.         Levitate.TextSize = 20
  3756.         Levitate.TextWrapped = true
  3757.        
  3758.         DinoWalk.Name = "DinoWalk"
  3759.         DinoWalk.Parent = ScrollingFrame
  3760.         DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3761.         DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3762.         DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  3763.         DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  3764.         DinoWalk.Font = Enum.Font.Highway
  3765.         DinoWalk.FontSize = Enum.FontSize.Size24
  3766.         DinoWalk.Text = "Dino Walk"
  3767.         DinoWalk.TextSize = 20
  3768.         DinoWalk.TextWrapped = true
  3769.        
  3770.         FloorCrawl.Name = "FloorCrawl"
  3771.         FloorCrawl.Parent = ScrollingFrame
  3772.         FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3773.         FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3774.         FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  3775.         FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  3776.         FloorCrawl.Font = Enum.Font.Highway
  3777.         FloorCrawl.FontSize = Enum.FontSize.Size24
  3778.         FloorCrawl.Text = "Floor Crawl"
  3779.         FloorCrawl.TextSize = 20
  3780.         FloorCrawl.TextWrapped = true
  3781.        
  3782.         SwordSlam.Name = "SwordSlam"
  3783.         SwordSlam.Parent = ScrollingFrame
  3784.         SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3785.         SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3786.         SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  3787.         SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  3788.         SwordSlam.Font = Enum.Font.Highway
  3789.         SwordSlam.FontSize = Enum.FontSize.Size24
  3790.         SwordSlam.Text = "Sword Slam"
  3791.         SwordSlam.TextSize = 20
  3792.         SwordSlam.TextWrapped = true
  3793.        
  3794.         LoopHead.Name = "LoopHead"
  3795.         LoopHead.Parent = ScrollingFrame
  3796.         LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3797.         LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3798.         LoopHead.Position = UDim2.new(0, 168, 0, 60)
  3799.         LoopHead.Size = UDim2.new(0, 119, 0, 34)
  3800.         LoopHead.Font = Enum.Font.Highway
  3801.         LoopHead.FontSize = Enum.FontSize.Size24
  3802.         LoopHead.Text = "Loop Head"
  3803.         LoopHead.TextSize = 20
  3804.         LoopHead.TextWrapped = true
  3805.        
  3806.         HeroJump.Name = "HeroJump"
  3807.         HeroJump.Parent = ScrollingFrame
  3808.         HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3809.         HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3810.         HeroJump.Position = UDim2.new(0, 17, 0, 60)
  3811.         HeroJump.Size = UDim2.new(0, 119, 0, 34)
  3812.         HeroJump.Font = Enum.Font.Highway
  3813.         HeroJump.FontSize = Enum.FontSize.Size24
  3814.         HeroJump.Text = "Hero Jump"
  3815.         HeroJump.TextSize = 20
  3816.         HeroJump.TextWrapped = true
  3817.        
  3818.         Insane.Name = "Insane"
  3819.         Insane.Parent = ScrollingFrame
  3820.         Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3821.         Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3822.         Insane.Position = UDim2.new(0, 319, 0, 16)
  3823.         Insane.Size = UDim2.new(0, 119, 0, 34)
  3824.         Insane.Font = Enum.Font.Highway
  3825.         Insane.FontSize = Enum.FontSize.Size24
  3826.         Insane.Text = "Insane"
  3827.         Insane.TextSize = 20
  3828.         Insane.TextWrapped = true
  3829.        
  3830.         FloatingHead.Name = "FloatingHead"
  3831.         FloatingHead.Parent = ScrollingFrame
  3832.         FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3833.         FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3834.         FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  3835.         FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  3836.         FloatingHead.Font = Enum.Font.Highway
  3837.         FloatingHead.FontSize = Enum.FontSize.Size24
  3838.         FloatingHead.Text = "Floating Head"
  3839.         FloatingHead.TextSize = 20
  3840.         FloatingHead.TextWrapped = true
  3841.        
  3842.         HeadThrow.Name = "HeadThrow"
  3843.         HeadThrow.Parent = ScrollingFrame
  3844.         HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3845.         HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3846.         HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  3847.         HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  3848.         HeadThrow.Font = Enum.Font.Highway
  3849.         HeadThrow.FontSize = Enum.FontSize.Size24
  3850.         HeadThrow.Text = "Head Throw"
  3851.         HeadThrow.TextSize = 20
  3852.         HeadThrow.TextWrapped = true
  3853.        
  3854.         MovingDance.Name = "MovingDance"
  3855.         MovingDance.Parent = ScrollingFrame
  3856.         MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3857.         MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3858.         MovingDance.Position = UDim2.new(0, 168, 0, 324)
  3859.         MovingDance.Size = UDim2.new(0, 119, 0, 34)
  3860.         MovingDance.Font = Enum.Font.Highway
  3861.         MovingDance.FontSize = Enum.FontSize.Size24
  3862.         MovingDance.Text = "Moving Dance"
  3863.         MovingDance.TextSize = 20
  3864.         MovingDance.TextWrapped = true
  3865.        
  3866.         SuperPunch.Name = "SuperPunch"
  3867.         SuperPunch.Parent = ScrollingFrame
  3868.         SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3869.         SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3870.         SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  3871.         SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  3872.         SuperPunch.Font = Enum.Font.Highway
  3873.         SuperPunch.FontSize = Enum.FontSize.Size24
  3874.         SuperPunch.Text = "Super Punch"
  3875.         SuperPunch.TextSize = 20
  3876.         SuperPunch.TextWrapped = true
  3877.        
  3878.         ArmTurbine.Name = "ArmTurbine"
  3879.         ArmTurbine.Parent = ScrollingFrame
  3880.         ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3881.         ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3882.         ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  3883.         ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  3884.         ArmTurbine.Font = Enum.Font.Highway
  3885.         ArmTurbine.FontSize = Enum.FontSize.Size24
  3886.         ArmTurbine.Text = "Arm Turbine"
  3887.         ArmTurbine.TextSize = 20
  3888.         ArmTurbine.TextWrapped = true
  3889.        
  3890.         Dab.Name = "Dab"
  3891.         Dab.Parent = ScrollingFrame
  3892.         Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3893.         Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3894.         Dab.Position = UDim2.new(0, 17, 0, 366)
  3895.         Dab.Size = UDim2.new(0, 119, 0, 34)
  3896.         Dab.Font = Enum.Font.Highway
  3897.         Dab.FontSize = Enum.FontSize.Size24
  3898.         Dab.Text = "Dab"
  3899.         Dab.TextSize = 20
  3900.         Dab.TextWrapped = true
  3901.        
  3902.         FloatSit.Name = "FloatSit"
  3903.         FloatSit.Parent = ScrollingFrame
  3904.         FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3905.         FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3906.         FloatSit.Position = UDim2.new(0, 168, 0, 410)
  3907.         FloatSit.Size = UDim2.new(0, 119, 0, 34)
  3908.         FloatSit.Font = Enum.Font.Highway
  3909.         FloatSit.FontSize = Enum.FontSize.Size24
  3910.         FloatSit.Text = "Float Sit"
  3911.         FloatSit.TextSize = 20
  3912.         FloatSit.TextWrapped = true
  3913.        
  3914.         SuperFaint.Name = "SuperFaint"
  3915.         SuperFaint.Parent = ScrollingFrame
  3916.         SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3917.         SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3918.         SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  3919.         SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  3920.         SuperFaint.Font = Enum.Font.Highway
  3921.         SuperFaint.FontSize = Enum.FontSize.Size24
  3922.         SuperFaint.Text = "Super Faint"
  3923.         SuperFaint.TextSize = 20
  3924.         SuperFaint.TextWrapped = true
  3925.        
  3926.         BarrelRoll.Name = "BarrelRoll"
  3927.         BarrelRoll.Parent = ScrollingFrame
  3928.         BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3929.         BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3930.         BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  3931.         BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  3932.         BarrelRoll.Font = Enum.Font.Highway
  3933.         BarrelRoll.FontSize = Enum.FontSize.Size24
  3934.         BarrelRoll.Text = "Barrel Roll"
  3935.         BarrelRoll.TextSize = 20
  3936.         BarrelRoll.TextWrapped = true
  3937.        
  3938.         Scared.Name = "Scared"
  3939.         Scared.Parent = ScrollingFrame
  3940.         Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3941.         Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3942.         Scared.Position = UDim2.new(0, 319, 0, 454)
  3943.         Scared.Size = UDim2.new(0, 119, 0, 34)
  3944.         Scared.Font = Enum.Font.Highway
  3945.         Scared.FontSize = Enum.FontSize.Size24
  3946.         Scared.Text = "Scared"
  3947.         Scared.TextSize = 20
  3948.         Scared.TextWrapped = true
  3949.        
  3950.         InsaneArms.Name = "InsaneArms"
  3951.         InsaneArms.Parent = ScrollingFrame
  3952.         InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3953.         InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3954.         InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  3955.         InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  3956.         InsaneArms.Font = Enum.Font.Highway
  3957.         InsaneArms.FontSize = Enum.FontSize.Size24
  3958.         InsaneArms.Text = "Insane Arms"
  3959.         InsaneArms.TextSize = 20
  3960.         InsaneArms.TextWrapped = true
  3961.        
  3962.         SwordSlice.Name = "SwordSlice"
  3963.         SwordSlice.Parent = ScrollingFrame
  3964.         SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3965.         SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3966.         SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  3967.         SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  3968.         SwordSlice.Font = Enum.Font.Highway
  3969.         SwordSlice.FontSize = Enum.FontSize.Size24
  3970.         SwordSlice.Text = "Sword Slice"
  3971.         SwordSlice.TextSize = 20
  3972.         SwordSlice.TextWrapped = true
  3973.        
  3974.         SpinDance2.Name = "SpinDance2"
  3975.         SpinDance2.Parent = ScrollingFrame
  3976.         SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3977.         SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3978.         SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  3979.         SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  3980.         SpinDance2.Font = Enum.Font.Highway
  3981.         SpinDance2.FontSize = Enum.FontSize.Size24
  3982.         SpinDance2.Text = "Spin Dance 2"
  3983.         SpinDance2.TextSize = 20
  3984.         SpinDance2.TextWrapped = true
  3985.        
  3986.         BowDown.Name = "BowDown"
  3987.         BowDown.Parent = ScrollingFrame
  3988.         BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3989.         BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3990.         BowDown.Position = UDim2.new(0, 319, 0, 498)
  3991.         BowDown.Size = UDim2.new(0, 119, 0, 34)
  3992.         BowDown.Font = Enum.Font.Highway
  3993.         BowDown.FontSize = Enum.FontSize.Size24
  3994.         BowDown.Text = "Bow Down"
  3995.         BowDown.TextSize = 20
  3996.         BowDown.TextWrapped = true
  3997.        
  3998.         LoopSlam.Name = "LoopSlam"
  3999.         LoopSlam.Parent = ScrollingFrame
  4000.         LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4001.         LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4002.         LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  4003.         LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4004.         LoopSlam.Font = Enum.Font.Highway
  4005.         LoopSlam.FontSize = Enum.FontSize.Size24
  4006.         LoopSlam.Text = "Loop Slam"
  4007.         LoopSlam.TextSize = 20
  4008.         LoopSlam.TextWrapped = true
  4009.        
  4010.         GuiTopFrame.Name = "Gui TopFrame"
  4011.         GuiTopFrame.Parent = MainFrame
  4012.         GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4013.         GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4014.         GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4015.        
  4016.         CloseGUI.Name = "CloseGUI"
  4017.         CloseGUI.Parent = GuiTopFrame
  4018.         CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4019.         CloseGUI.BackgroundTransparency = 1
  4020.         CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4021.         CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4022.         CloseGUI.Font = Enum.Font.SourceSans
  4023.         CloseGUI.FontSize = Enum.FontSize.Size48
  4024.         CloseGUI.Text = "X"
  4025.         CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4026.         CloseGUI.TextSize = 40
  4027.         CloseGUI.TextWrapped = true
  4028.        
  4029.         Title.Name = "Title"
  4030.         Title.Parent = GuiTopFrame
  4031.         Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4032.         Title.BackgroundTransparency = 1
  4033.         Title.Size = UDim2.new(0, 460, 0, 32)
  4034.         Title.FontSize = Enum.FontSize.Size14
  4035.         Title.Text = "-Energize-"
  4036.         Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4037.         Title.TextSize = 14
  4038.         Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4039.         Title.TextStrokeTransparency = 0.69999998807907
  4040.         Title.TextWrapped = true
  4041.        
  4042.         CheckR.Name = "CheckR"
  4043.         CheckR.Parent = GuiTopFrame
  4044.         CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4045.         CheckR.BackgroundTransparency = 1
  4046.         CheckR.Size = UDim2.new(0, 171, 0, 32)
  4047.         CheckR.Font = Enum.Font.SourceSansBold
  4048.         CheckR.FontSize = Enum.FontSize.Size14
  4049.         CheckR.Text = "Text"
  4050.         CheckR.TextScaled = true
  4051.         CheckR.TextSize = 14
  4052.         CheckR.TextWrapped = true
  4053.        
  4054.         ScrollingFrameR15.Name = "ScrollingFrameR15"
  4055.         ScrollingFrameR15.Parent = MainFrame
  4056.         ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4057.         ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4058.         ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4059.         ScrollingFrameR15.Visible = false
  4060.         ScrollingFrameR15.ScrollBarThickness = 13
  4061.        
  4062.         CrazySlash.Name = "CrazySlash"
  4063.         CrazySlash.Parent = ScrollingFrameR15
  4064.         CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4065.         CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4066.         CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4067.         CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4068.         CrazySlash.Font = Enum.Font.Highway
  4069.         CrazySlash.FontSize = Enum.FontSize.Size24
  4070.         CrazySlash.Text = "CrazySlash"
  4071.         CrazySlash.TextSize = 20
  4072.         CrazySlash.TextWrapped = true
  4073.        
  4074.         Open.Name = "Open"
  4075.         Open.Parent = ScrollingFrameR15
  4076.         Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4077.         Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4078.         Open.Position = UDim2.new(0, 168, 0, 16)
  4079.         Open.Size = UDim2.new(0, 119, 0, 34)
  4080.         Open.Font = Enum.Font.Highway
  4081.         Open.FontSize = Enum.FontSize.Size24
  4082.         Open.Text = "Open"
  4083.         Open.TextSize = 20
  4084.         Open.TextWrapped = true
  4085.        
  4086.         R15Spinner.Name = "R15Spinner"
  4087.         R15Spinner.Parent = ScrollingFrameR15
  4088.         R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4089.         R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4090.         R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4091.         R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4092.         R15Spinner.Font = Enum.Font.Highway
  4093.         R15Spinner.FontSize = Enum.FontSize.Size24
  4094.         R15Spinner.Text = "Spinner"
  4095.         R15Spinner.TextSize = 20
  4096.         R15Spinner.TextWrapped = true
  4097.        
  4098.         ArmsOut.Name = "ArmsOut"
  4099.         ArmsOut.Parent = ScrollingFrameR15
  4100.         ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4101.         ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4102.         ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4103.         ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4104.         ArmsOut.Font = Enum.Font.Highway
  4105.         ArmsOut.FontSize = Enum.FontSize.Size24
  4106.         ArmsOut.Text = "ArmsOut"
  4107.         ArmsOut.TextSize = 20
  4108.         ArmsOut.TextWrapped = true
  4109.        
  4110.         FloatSlash.Name = "FloatSlash"
  4111.         FloatSlash.Parent = ScrollingFrameR15
  4112.         FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4113.         FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4114.         FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4115.         FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4116.         FloatSlash.Font = Enum.Font.Highway
  4117.         FloatSlash.FontSize = Enum.FontSize.Size24
  4118.         FloatSlash.Text = "FloatSlash"
  4119.         FloatSlash.TextSize = 20
  4120.         FloatSlash.TextWrapped = true
  4121.        
  4122.         WeirdZombie.Name = "WeirdZombie"
  4123.         WeirdZombie.Parent = ScrollingFrameR15
  4124.         WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4125.         WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4126.         WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4127.         WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4128.         WeirdZombie.Font = Enum.Font.Highway
  4129.         WeirdZombie.FontSize = Enum.FontSize.Size24
  4130.         WeirdZombie.Text = "WeirdZombie"
  4131.         WeirdZombie.TextSize = 20
  4132.         WeirdZombie.TextWrapped = true
  4133.        
  4134.         DownSlash.Name = "DownSlash"
  4135.         DownSlash.Parent = ScrollingFrameR15
  4136.         DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4137.         DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4138.         DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4139.         DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4140.         DownSlash.Font = Enum.Font.Highway
  4141.         DownSlash.FontSize = Enum.FontSize.Size24
  4142.         DownSlash.Text = "DownSlash"
  4143.         DownSlash.TextSize = 20
  4144.         DownSlash.TextWrapped = true
  4145.        
  4146.         Pull.Name = "Pull"
  4147.         Pull.Parent = ScrollingFrameR15
  4148.         Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4149.         Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4150.         Pull.Position = UDim2.new(0, 17, 0, 104)
  4151.         Pull.Size = UDim2.new(0, 119, 0, 34)
  4152.         Pull.Font = Enum.Font.Highway
  4153.         Pull.FontSize = Enum.FontSize.Size24
  4154.         Pull.Text = "Pull"
  4155.         Pull.TextSize = 20
  4156.         Pull.TextWrapped = true
  4157.        
  4158.         CircleArm.Name = "CircleArm"
  4159.         CircleArm.Parent = ScrollingFrameR15
  4160.         CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4161.         CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4162.         CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4163.         CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4164.         CircleArm.Font = Enum.Font.Highway
  4165.         CircleArm.FontSize = Enum.FontSize.Size24
  4166.         CircleArm.Text = "CircleArm"
  4167.         CircleArm.TextSize = 20
  4168.         CircleArm.TextWrapped = true
  4169.        
  4170.         Bend.Name = "Bend"
  4171.         Bend.Parent = ScrollingFrameR15
  4172.         Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4173.         Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4174.         Bend.Position = UDim2.new(0, 319, 0, 104)
  4175.         Bend.Size = UDim2.new(0, 119, 0, 34)
  4176.         Bend.Font = Enum.Font.Highway
  4177.         Bend.FontSize = Enum.FontSize.Size24
  4178.         Bend.Text = "Bend"
  4179.         Bend.TextSize = 20
  4180.         Bend.TextWrapped = true
  4181.        
  4182.         RotateSlash.Name = "RotateSlash"
  4183.         RotateSlash.Parent = ScrollingFrameR15
  4184.         RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4185.         RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4186.         RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4187.         RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4188.         RotateSlash.Font = Enum.Font.Highway
  4189.         RotateSlash.FontSize = Enum.FontSize.Size24
  4190.         RotateSlash.Text = "RotateSlash"
  4191.         RotateSlash.TextSize = 20
  4192.         RotateSlash.TextWrapped = true
  4193.        
  4194.         FlingArms.Name = "FlingArms"
  4195.         FlingArms.Parent = ScrollingFrameR15
  4196.         FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4197.         FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4198.         FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4199.         FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4200.         FlingArms.Font = Enum.Font.Highway
  4201.         FlingArms.FontSize = Enum.FontSize.Size24
  4202.         FlingArms.Text = "FlingArms"
  4203.         FlingArms.TextSize = 20
  4204.         FlingArms.TextWrapped = true
  4205.        
  4206.         -- Buttons
  4207.         col = Color3.new(0.886275, 0.776471, 0.368627)
  4208.         loc = Color3.new(1, 0.906471, 0.568627)
  4209.         rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4210.         rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4211.        
  4212.         CloseGUI.MouseButton1Click:connect(function()
  4213.         MainFrame.Visible = false
  4214.         SideFrame.Visible = true
  4215.         SideFrame.Position = MainFrame.Position
  4216.         end)
  4217.        
  4218.         OpenGUI.MouseButton1Click:connect(function()
  4219.         MainFrame.Visible = true
  4220.         SideFrame.Visible = false
  4221.         MainFrame.Position = SideFrame.Position
  4222.         end)
  4223.        
  4224.         if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4225.             ScrollingFrame.Visible = false
  4226.             ScrollingFrameR15.Visible = true
  4227.             CheckR.Text = "Showing R15 Animations"
  4228.         else
  4229.             ScrollingFrame.Visible = true
  4230.             ScrollingFrameR15.Visible = false
  4231.             CheckR.Text = "Showing R6 Animations"
  4232.         end
  4233.        
  4234.         local Anim = Instance.new("Animation")
  4235.         Anim.AnimationId = "rbxassetid://35154961"
  4236.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4237.         local HeadThrowACTIVE = false
  4238.         HeadThrow.MouseButton1Click:connect(function()
  4239.             HeadThrowACTIVE = not HeadThrowACTIVE
  4240.             if HeadThrowACTIVE then
  4241.                 HeadThrow.BackgroundColor3 = loc
  4242.                 while wait() do
  4243.                  if track.IsPlaying == false then
  4244.                     if HeadThrowACTIVE then
  4245.                         track:Play(.1, 1, 1)
  4246.                     end
  4247.                  end
  4248.                 end
  4249.             else
  4250.                 track:Stop()
  4251.                 HeadThrow.BackgroundColor3 = col
  4252.             end
  4253.         end)
  4254.        
  4255.         local Anim = Instance.new("Animation")
  4256.         Anim.AnimationId = "rbxassetid://121572214"
  4257.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4258.         local FloatingHeadACTIVE = false
  4259.         FloatingHead.MouseButton1Click:connect(function()
  4260.             FloatingHeadACTIVE = not FloatingHeadACTIVE
  4261.             if FloatingHeadACTIVE then
  4262.                 track:Play(.1, 1, 1)
  4263.                 FloatingHead.BackgroundColor3 = loc
  4264.             else
  4265.                 track:Stop()
  4266.                 FloatingHead.BackgroundColor3 = col
  4267.             end
  4268.         end)
  4269.        
  4270.         local Anim = Instance.new("Animation")
  4271.         Anim.AnimationId = "rbxassetid://182724289"
  4272.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4273.         local CrouchACTIVE = false
  4274.         Crouch.MouseButton1Click:connect(function()
  4275.             CrouchACTIVE = not CrouchACTIVE
  4276.             if CrouchACTIVE then
  4277.                 track:Play(.1, 1, 1)
  4278.                 Crouch.BackgroundColor3 = loc
  4279.             else
  4280.                 track:Stop()
  4281.                 Crouch.BackgroundColor3 = col
  4282.             end
  4283.         end)
  4284.        
  4285.         local Anim = Instance.new("Animation")
  4286.         Anim.AnimationId = "rbxassetid://282574440"
  4287.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4288.         local FloorCrawlACTIVE = false
  4289.         FloorCrawl.MouseButton1Click:connect(function()
  4290.             FloorCrawlACTIVE = not FloorCrawlACTIVE
  4291.             if FloorCrawlACTIVE then
  4292.                 track:Play(.1, 1, 1)
  4293.                 FloorCrawl.BackgroundColor3 = loc
  4294.             else
  4295.                 track:Stop()
  4296.                 FloorCrawl.BackgroundColor3 = col
  4297.             end
  4298.         end)
  4299.        
  4300.         local Anim = Instance.new("Animation")
  4301.         Anim.AnimationId = "rbxassetid://204328711"
  4302.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4303.         local DinoWalkACTIVE = false
  4304.         DinoWalk.MouseButton1Click:connect(function()
  4305.             DinoWalkACTIVE = not DinoWalkACTIVE
  4306.             if DinoWalkACTIVE then
  4307.                 track:Play(.1, 1, 1)
  4308.                 DinoWalk.BackgroundColor3 = loc
  4309.             else
  4310.                 track:Stop()
  4311.                 DinoWalk.BackgroundColor3 = col
  4312.             end
  4313.         end)
  4314.        
  4315.         local Anim = Instance.new("Animation")
  4316.         Anim.AnimationId = "rbxassetid://429681631"
  4317.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4318.         local JumpingJacksACTIVE = false
  4319.         JumpingJacks.MouseButton1Click:connect(function()
  4320.             JumpingJacksACTIVE = not JumpingJacksACTIVE
  4321.             if JumpingJacksACTIVE then
  4322.                 track:Play(.1, 1, 1)
  4323.                 JumpingJacks.BackgroundColor3 = loc
  4324.             else
  4325.                 track:Stop()
  4326.                 JumpingJacks.BackgroundColor3 = col
  4327.             end
  4328.         end)
  4329.        
  4330.         local Anim = Instance.new("Animation")
  4331.         Anim.AnimationId = "rbxassetid://35154961"
  4332.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4333.         local LoopHeadACTIVE = false
  4334.         LoopHead.MouseButton1Click:connect(function()
  4335.             LoopHeadACTIVE = not LoopHeadACTIVE
  4336.             if LoopHeadACTIVE then
  4337.                 LoopHead.BackgroundColor3 = loc
  4338.                 while wait() do
  4339.                  if track.IsPlaying == false then
  4340.                     if LoopHeadACTIVE then
  4341.                         track:Play(.5, 1, 1e6)
  4342.                     end
  4343.                  end
  4344.                 end
  4345.             else
  4346.                 track:Stop()
  4347.                 LoopHead.BackgroundColor3 = col
  4348.             end
  4349.         end)
  4350.        
  4351.         local Anim = Instance.new("Animation")
  4352.         Anim.AnimationId = "rbxassetid://184574340"
  4353.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4354.         local HeroJumpACTIVE = false
  4355.         HeroJump.MouseButton1Click:connect(function()
  4356.             HeroJumpACTIVE = not HeroJumpACTIVE
  4357.             if HeroJumpACTIVE then
  4358.                 HeroJump.BackgroundColor3 = loc
  4359.                 while wait() do
  4360.                  if track.IsPlaying == false then
  4361.                     if HeroJumpACTIVE then
  4362.                         track:Play(.1, 1, 1)
  4363.                     end
  4364.                  end
  4365.                 end
  4366.             else
  4367.                 track:Stop()
  4368.                 HeroJump.BackgroundColor3 = col
  4369.             end
  4370.         end)
  4371.        
  4372.         local Anim = Instance.new("Animation")
  4373.         Anim.AnimationId = "rbxassetid://181526230"
  4374.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4375.         local FaintACTIVE = false
  4376.         Faint.MouseButton1Click:connect(function()
  4377.             FaintACTIVE = not FaintACTIVE
  4378.             if FaintACTIVE then
  4379.                 track:Play(.1, 1, 1)
  4380.                 Faint.BackgroundColor3 = loc
  4381.             else
  4382.                 track:Stop()
  4383.                 Faint.BackgroundColor3 = col
  4384.             end
  4385.         end)
  4386.        
  4387.         local Anim = Instance.new("Animation")
  4388.         Anim.AnimationId = "rbxassetid://181525546"
  4389.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4390.         local FloorFaintACTIVE = false
  4391.         FloorFaint.MouseButton1Click:connect(function()
  4392.             FloorFaintACTIVE = not FloorFaintACTIVE
  4393.             if FloorFaintACTIVE then
  4394.                 FloorFaint.BackgroundColor3 = loc
  4395.                 while wait() do
  4396.                  if track.IsPlaying == false then
  4397.                     if FloorFaintACTIVE then
  4398.                         track:Play(.1, 1, 2)
  4399.                     end
  4400.                  end
  4401.                 end
  4402.             else
  4403.                 track:Stop()
  4404.                 FloorFaint.BackgroundColor3 = col
  4405.             end
  4406.         end)
  4407.        
  4408.         local Anim = Instance.new("Animation")
  4409.         Anim.AnimationId = "rbxassetid://181525546"
  4410.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4411.         local SuperFaintACTIVE = false
  4412.         SuperFaint.MouseButton1Click:connect(function()
  4413.             SuperFaintACTIVE = not SuperFaintACTIVE
  4414.             if SuperFaintACTIVE then
  4415.                 SuperFaint.BackgroundColor3 = loc
  4416.                 while wait() do
  4417.                  if track.IsPlaying == false then
  4418.                     if SuperFaintACTIVE then
  4419.                         track:Play(.1, 0.5, 40)
  4420.                     end
  4421.                  end
  4422.                 end
  4423.             else
  4424.                 track:Stop()
  4425.                 SuperFaint.BackgroundColor3 = col
  4426.             end
  4427.         end)
  4428.        
  4429.         local Anim = Instance.new("Animation")
  4430.         Anim.AnimationId = "rbxassetid://313762630"
  4431.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4432.         local LevitateACTIVE = false
  4433.         Levitate.MouseButton1Click:connect(function()
  4434.             LevitateACTIVE = not LevitateACTIVE
  4435.             if LevitateACTIVE then
  4436.                 track:Play(.1, 1, 1)
  4437.                 Levitate.BackgroundColor3 = loc
  4438.             else
  4439.                 track:Stop()
  4440.                 Levitate.BackgroundColor3 = col
  4441.             end
  4442.         end)
  4443.        
  4444.         local Anim = Instance.new("Animation")
  4445.         Anim.AnimationId = "rbxassetid://183412246"
  4446.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4447.         local DabACTIVE = false
  4448.         Dab.MouseButton1Click:connect(function()
  4449.             DabACTIVE = not DabACTIVE
  4450.             if DabACTIVE then
  4451.                 Dab.BackgroundColor3 = loc
  4452.                 while wait() do
  4453.                  if track.IsPlaying == false then
  4454.                     if DabACTIVE then
  4455.                         track:Play(.1, 1, 1)
  4456.                     end
  4457.                  end
  4458.                 end
  4459.             else
  4460.                 track:Stop()
  4461.                 Dab.BackgroundColor3 = col
  4462.             end
  4463.         end)
  4464.        
  4465.         local Anim = Instance.new("Animation")
  4466.         Anim.AnimationId = "rbxassetid://188632011"
  4467.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4468.         local SpinACTIVE = false
  4469.         Spinner.MouseButton1Click:connect(function()
  4470.             SpinACTIVE = not SpinACTIVE
  4471.             if SpinACTIVE then
  4472.                 Spinner.BackgroundColor3 = loc
  4473.                 while wait() do
  4474.                  if track.IsPlaying == false then
  4475.                     if SpinACTIVE then
  4476.                         track:Play(.1, 1, 2)
  4477.                     end
  4478.                  end
  4479.                 end
  4480.             else
  4481.                 track:Stop()
  4482.                 Spinner.BackgroundColor3 = col
  4483.             end
  4484.         end)
  4485.        
  4486.         local Anim = Instance.new("Animation")
  4487.         Anim.AnimationId = "rbxassetid://179224234"
  4488.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4489.         local FloatSitACTIVE = false
  4490.         FloatSit.MouseButton1Click:connect(function()
  4491.             FloatSitACTIVE = not FloatSitACTIVE
  4492.             if FloatSitACTIVE then
  4493.                 track:Play(.1, 1, 1)
  4494.                 FloatSit.BackgroundColor3 = loc
  4495.             else
  4496.                 track:Stop()
  4497.                 FloatSit.BackgroundColor3 = col
  4498.             end
  4499.         end)
  4500.        
  4501.         local Anim = Instance.new("Animation")
  4502.         Anim.AnimationId = "rbxassetid://429703734"
  4503.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4504.         local MovingDanceACTIVE = false
  4505.         MovingDance.MouseButton1Click:connect(function()
  4506.             MovingDanceACTIVE = not MovingDanceACTIVE
  4507.             if MovingDanceACTIVE then
  4508.                 MovingDance.BackgroundColor3 = loc
  4509.                 while wait() do
  4510.                  if track.IsPlaying == false then
  4511.                     if MovingDanceACTIVE then
  4512.                         track:Play(.1, 1, 1)
  4513.                     end
  4514.                  end
  4515.                 end
  4516.             else
  4517.                 track:Stop()
  4518.                 MovingDance.BackgroundColor3 = col
  4519.             end
  4520.         end)
  4521.        
  4522.         local Anim = Instance.new("Animation")
  4523.         Anim.AnimationId = "rbxassetid://215384594"
  4524.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4525.         local WeirdMoveACTIVE = false
  4526.         WeirdMove.MouseButton1Click:connect(function()
  4527.             WeirdMoveACTIVE = not WeirdMoveACTIVE
  4528.             if WeirdMoveACTIVE then
  4529.                 track:Play(.1, 1, 1)
  4530.                 WeirdMove.BackgroundColor3 = loc
  4531.             else
  4532.                 track:Stop()
  4533.                 WeirdMove.BackgroundColor3 = col
  4534.             end
  4535.         end)
  4536.        
  4537.         local Anim = Instance.new("Animation")
  4538.         Anim.AnimationId = "rbxassetid://215384594"
  4539.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4540.         local CloneIllusionACTIVE = false
  4541.         CloneIllusion.MouseButton1Click:connect(function()
  4542.             CloneIllusionACTIVE = not CloneIllusionACTIVE
  4543.             if CloneIllusionACTIVE then
  4544.                 track:Play(.5, 1, 1e7)
  4545.                 CloneIllusion.BackgroundColor3 = loc
  4546.             else
  4547.                 track:Stop()
  4548.                 CloneIllusion.BackgroundColor3 = col
  4549.             end
  4550.         end)
  4551.        
  4552.         local Anim = Instance.new("Animation")
  4553.         Anim.AnimationId = "rbxassetid://313762630"
  4554.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4555.         local GlitchLevitateACTIVE = false
  4556.         GlitchLevitate.MouseButton1Click:connect(function()
  4557.             GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4558.             if GlitchLevitateACTIVE then
  4559.                 track:Play(.5, 1, 1e7)
  4560.                 GlitchLevitate.BackgroundColor3 = loc
  4561.             else
  4562.                 track:Stop()
  4563.                 GlitchLevitate.BackgroundColor3 = col
  4564.             end
  4565.         end)
  4566.        
  4567.         local Anim = Instance.new("Animation")
  4568.         Anim.AnimationId = "rbxassetid://429730430"
  4569.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4570.         local SpinDanceACTIVE = false
  4571.         SpinDance.MouseButton1Click:connect(function()
  4572.             SpinDanceACTIVE = not SpinDanceACTIVE
  4573.             if SpinDanceACTIVE then
  4574.                 SpinDance.BackgroundColor3 = loc
  4575.                 while wait() do
  4576.                  if track.IsPlaying == false then
  4577.                     if SpinDanceACTIVE then
  4578.                         track:Play(.1, 1, 1)
  4579.                     end
  4580.                  end
  4581.                 end
  4582.             else
  4583.                 track:Stop()
  4584.                 SpinDance.BackgroundColor3 = col
  4585.             end
  4586.         end)
  4587.        
  4588.         local Anim = Instance.new("Animation")
  4589.         Anim.AnimationId = "rbxassetid://45834924"
  4590.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4591.         local MoonDanceACTIVE = false
  4592.         MoonDance.MouseButton1Click:connect(function()
  4593.             MoonDanceACTIVE = not MoonDanceACTIVE
  4594.             if MoonDanceACTIVE then
  4595.                 MoonDance.BackgroundColor3 = loc
  4596.                 while wait() do
  4597.                  if track.IsPlaying == false then
  4598.                     if MoonDanceACTIVE then
  4599.                         track:Play(.1, 1, 1)
  4600.                     end
  4601.                  end
  4602.                 end
  4603.             else
  4604.                 track:Stop()
  4605.                 MoonDance.BackgroundColor3 = col
  4606.             end
  4607.         end)
  4608.        
  4609.         local Anim = Instance.new("Animation")
  4610.         Anim.AnimationId = "rbxassetid://204062532"
  4611.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4612.         local FullPunchACTIVE = false
  4613.         FullPunch.MouseButton1Click:connect(function()
  4614.             FullPunchACTIVE = not FullPunchACTIVE
  4615.             if FullPunchACTIVE then
  4616.                 FullPunch.BackgroundColor3 = loc
  4617.                 while wait() do
  4618.                  if track.IsPlaying == false then
  4619.                     if FullPunchACTIVE then
  4620.                         track:Play(.1, 1, 1)
  4621.                     end
  4622.                  end
  4623.                 end
  4624.             else
  4625.                 track:Stop()
  4626.                 FullPunch.BackgroundColor3 = col
  4627.             end
  4628.         end)
  4629.        
  4630.         local Anim = Instance.new("Animation")
  4631.         Anim.AnimationId = "rbxassetid://186934910"
  4632.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4633.         local SpinDance2ACTIVE = false
  4634.         SpinDance2.MouseButton1Click:connect(function()
  4635.             SpinDance2ACTIVE = not SpinDance2ACTIVE
  4636.             if SpinDance2ACTIVE then
  4637.                 SpinDance2.BackgroundColor3 = loc
  4638.                 while wait() do
  4639.                  if track.IsPlaying == false then
  4640.                     if SpinDance2ACTIVE then
  4641.                         track:Play(.1, 1, 1)
  4642.                     end
  4643.                  end
  4644.                 end
  4645.             else
  4646.                 track:Stop()
  4647.                 SpinDance2.BackgroundColor3 = col
  4648.             end
  4649.         end)
  4650.        
  4651.         local Anim = Instance.new("Animation")
  4652.         Anim.AnimationId = "rbxassetid://204292303"
  4653.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4654.         local BowDownACTIVE = false
  4655.         BowDown.MouseButton1Click:connect(function()
  4656.             BowDownACTIVE = not BowDownACTIVE
  4657.             if BowDownACTIVE then
  4658.                 BowDown.BackgroundColor3 = loc
  4659.                 while wait() do
  4660.                  if track.IsPlaying == false then
  4661.                     if BowDownACTIVE then
  4662.                         track:Play(.1, 1, 3)
  4663.                     end
  4664.                  end
  4665.                 end
  4666.             else
  4667.                 track:Stop()
  4668.                 BowDown.BackgroundColor3 = col
  4669.             end
  4670.         end)
  4671.        
  4672.         local Anim = Instance.new("Animation")
  4673.         Anim.AnimationId = "rbxassetid://204295235"
  4674.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4675.         local SwordSlamACTIVE = false
  4676.         SwordSlam.MouseButton1Click:connect(function()
  4677.             SwordSlamACTIVE = not SwordSlamACTIVE
  4678.             if SwordSlamACTIVE then
  4679.                 SwordSlam.BackgroundColor3 = loc
  4680.                 while wait() do
  4681.                  if track.IsPlaying == false then
  4682.                     if SwordSlamACTIVE then
  4683.                         track:Play(.1, 1, 1)
  4684.                     end
  4685.                  end
  4686.                 end
  4687.             else
  4688.                 track:Stop()
  4689.                 SwordSlam.BackgroundColor3 = col
  4690.             end
  4691.         end)
  4692.        
  4693.         local Anim = Instance.new("Animation")
  4694.         Anim.AnimationId = "rbxassetid://204295235"
  4695.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4696.         local LoopSlamACTIVE = false
  4697.         LoopSlam.MouseButton1Click:connect(function()
  4698.             LoopSlamACTIVE = not LoopSlamACTIVE
  4699.             if LoopSlamACTIVE then
  4700.                 LoopSlam.BackgroundColor3 = loc
  4701.                 while wait() do
  4702.                  if track.IsPlaying == false then
  4703.                     if LoopSlamACTIVE then
  4704.                         track:Play(.1, 1, 1e4)
  4705.                     end
  4706.                  end
  4707.                 end
  4708.             else
  4709.                 track:Stop()
  4710.                 LoopSlam.BackgroundColor3 = col
  4711.             end
  4712.         end)
  4713.        
  4714.         local Anim = Instance.new("Animation")
  4715.         Anim.AnimationId = "rbxassetid://184574340"
  4716.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4717.         local MegaInsaneACTIVE = false
  4718.         MegaInsane.MouseButton1Click:connect(function()
  4719.             MegaInsaneACTIVE = not MegaInsaneACTIVE
  4720.             if MegaInsaneACTIVE then
  4721.                 MegaInsane.BackgroundColor3 = loc
  4722.                 while wait() do
  4723.                  if track.IsPlaying == false then
  4724.                     if MegaInsaneACTIVE then
  4725.                         track:Play(.1, 0.5, 40)
  4726.                     end
  4727.                  end
  4728.                 end
  4729.             else
  4730.                 track:Stop()
  4731.                 MegaInsane.BackgroundColor3 = col
  4732.             end
  4733.         end)
  4734.        
  4735.         local Anim = Instance.new("Animation")
  4736.         Anim.AnimationId = "rbxassetid://126753849"
  4737.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4738.         local SuperPunchACTIVE = false
  4739.         SuperPunch.MouseButton1Click:connect(function()
  4740.             SuperPunchACTIVE = not SuperPunchACTIVE
  4741.             if SuperPunchACTIVE then
  4742.                 SuperPunch.BackgroundColor3 = loc
  4743.                 while wait() do
  4744.                  if track.IsPlaying == false then
  4745.                     if SuperPunchACTIVE then
  4746.                         track:Play(.1, 1, 3)
  4747.                     end
  4748.                  end
  4749.                 end
  4750.             else
  4751.                 track:Stop()
  4752.                 SuperPunch.BackgroundColor3 = col
  4753.             end
  4754.         end)
  4755.        
  4756.         local Anim = Instance.new("Animation")
  4757.         Anim.AnimationId = "rbxassetid://218504594"
  4758.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4759.         local FullSwingACTIVE = false
  4760.         FullSwing.MouseButton1Click:connect(function()
  4761.             FullSwingACTIVE = not FullSwingACTIVE
  4762.             if FullSwingACTIVE then
  4763.                 FullSwing.BackgroundColor3 = loc
  4764.                 while wait() do
  4765.                  if track.IsPlaying == false then
  4766.                     if FullSwingACTIVE then
  4767.                         track:Play(.1, 1, 1)
  4768.                     end
  4769.                  end
  4770.                 end
  4771.             else
  4772.                 track:Stop()
  4773.                 FullSwing.BackgroundColor3 = col
  4774.             end
  4775.         end)
  4776.        
  4777.         local Anim = Instance.new("Animation")
  4778.         Anim.AnimationId = "rbxassetid://259438880"
  4779.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4780.         local ArmTurbineACTIVE = false
  4781.         ArmTurbine.MouseButton1Click:connect(function()
  4782.             ArmTurbineACTIVE = not ArmTurbineACTIVE
  4783.             if ArmTurbineACTIVE then
  4784.                 track:Play(.1, 1, 1e3)
  4785.                 ArmTurbine.BackgroundColor3 = loc
  4786.             else
  4787.                 track:Stop()
  4788.                 ArmTurbine.BackgroundColor3 = col
  4789.             end
  4790.         end)
  4791.        
  4792.         local Anim = Instance.new("Animation")
  4793.         Anim.AnimationId = "rbxassetid://136801964"
  4794.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4795.         local BarrelRollACTIVE = false
  4796.         BarrelRoll.MouseButton1Click:connect(function()
  4797.             BarrelRollACTIVE = not BarrelRollACTIVE
  4798.             if BarrelRollACTIVE then
  4799.                 BarrelRoll.BackgroundColor3 = loc
  4800.                 while wait() do
  4801.                  if track.IsPlaying == false then
  4802.                     if BarrelRollACTIVE then
  4803.                         track:Play(.1, 1, 1)
  4804.                     end
  4805.                  end
  4806.                 end
  4807.             else
  4808.                 track:Stop()
  4809.                 BarrelRoll.BackgroundColor3 = col
  4810.             end
  4811.         end)
  4812.        
  4813.         local Anim = Instance.new("Animation")
  4814.         Anim.AnimationId = "rbxassetid://180612465"
  4815.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4816.         local ScaredACTIVE = false
  4817.         Scared.MouseButton1Click:connect(function()
  4818.             ScaredACTIVE = not ScaredACTIVE
  4819.             if ScaredACTIVE then
  4820.                 Scared.BackgroundColor3 = loc
  4821.                 while wait() do
  4822.                  if track.IsPlaying == false then
  4823.                     if ScaredACTIVE then
  4824.                         track:Play(.1, 1, 1)
  4825.                     end
  4826.                  end
  4827.                 end
  4828.             else
  4829.                 track:Stop()
  4830.                 Scared.BackgroundColor3 = col
  4831.             end
  4832.         end)
  4833.        
  4834.         local Anim = Instance.new("Animation")
  4835.         Anim.AnimationId = "rbxassetid://33796059"
  4836.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4837.         local InsaneACTIVE = false
  4838.         Insane.MouseButton1Click:connect(function()
  4839.             InsaneACTIVE = not InsaneACTIVE
  4840.             if InsaneACTIVE then
  4841.                 track:Play(.1, 1, 1e8)
  4842.                 Insane.BackgroundColor3 = loc
  4843.             else
  4844.                 track:Stop()
  4845.                 Insane.BackgroundColor3 = col
  4846.             end
  4847.         end)
  4848.        
  4849.         local Anim = Instance.new("Animation")
  4850.         Anim.AnimationId = "rbxassetid://33169583"
  4851.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4852.         local ArmDetachACTIVE = false
  4853.         ArmDetach.MouseButton1Click:connect(function()
  4854.             ArmDetachACTIVE = not ArmDetachACTIVE
  4855.             if ArmDetachACTIVE then
  4856.                 ArmDetach.BackgroundColor3 = loc
  4857.                 while wait() do
  4858.                  if track.IsPlaying == false then
  4859.                     if ArmDetachACTIVE then
  4860.                         track:Play(.1, 1, 1e6)
  4861.                     end
  4862.                  end
  4863.                 end
  4864.             else
  4865.                 track:Stop()
  4866.                 ArmDetach.BackgroundColor3 = col
  4867.             end
  4868.         end)
  4869.        
  4870.         local Anim = Instance.new("Animation")
  4871.         Anim.AnimationId = "rbxassetid://35978879"
  4872.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4873.         local SwordSliceACTIVE = false
  4874.         SwordSlice.MouseButton1Click:connect(function()
  4875.             SwordSliceACTIVE = not SwordSliceACTIVE
  4876.             if SwordSliceACTIVE then
  4877.                 track:Play(.1, 1, 1)
  4878.                 SwordSlice.BackgroundColor3 = loc
  4879.             else
  4880.                 track:Stop()
  4881.                 SwordSlice.BackgroundColor3 = col
  4882.             end
  4883.         end)
  4884.        
  4885.         local Anim = Instance.new("Animation")
  4886.         Anim.AnimationId = "rbxassetid://27432691"
  4887.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4888.         local InsaneArmsACTIVE = false
  4889.         InsaneArms.MouseButton1Click:connect(function()
  4890.             InsaneArmsACTIVE = not InsaneArmsACTIVE
  4891.             if InsaneArmsACTIVE then
  4892.                 InsaneArms.BackgroundColor3 = loc
  4893.                 while wait() do
  4894.                  if track.IsPlaying == false then
  4895.                     if InsaneArmsACTIVE then
  4896.                         track:Play(.1, 1, 1e4)
  4897.                     end
  4898.                  end
  4899.                 end
  4900.             else
  4901.                 track:Stop()
  4902.                 InsaneArms.BackgroundColor3 = col
  4903.             end
  4904.         end)
  4905.         -- R15
  4906.         local Anim = Instance.new("Animation")
  4907.         Anim.AnimationId = "rbxassetid://674871189"
  4908.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4909.         local CrazySlashACTIVE = false
  4910.         CrazySlash.MouseButton1Click:connect(function()
  4911.             CrazySlashACTIVE = not CrazySlashACTIVE
  4912.             if CrazySlashACTIVE then
  4913.                 CrazySlash.BackgroundColor3 = rloc
  4914.                 while wait() do
  4915.                  if track.IsPlaying == false then
  4916.                     if CrazySlashACTIVE then
  4917.                         track:Play(.1, 1, 1)
  4918.                     end
  4919.                  end
  4920.                 end
  4921.             else
  4922.                 track:Stop()
  4923.                 CrazySlash.BackgroundColor3 = rcol
  4924.             end
  4925.         end)
  4926.        
  4927.         local Anim = Instance.new("Animation")
  4928.         Anim.AnimationId = "rbxassetid://582855105"
  4929.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4930.         local OpenACTIVE = false
  4931.         Open.MouseButton1Click:connect(function()
  4932.             OpenACTIVE = not OpenACTIVE
  4933.             if OpenACTIVE then
  4934.                 Open.BackgroundColor3 = rloc
  4935.                 while wait() do
  4936.                  if track.IsPlaying == false then
  4937.                     if OpenACTIVE then
  4938.                         track:Play(.1, 1, 1)
  4939.                     end
  4940.                  end
  4941.                 end
  4942.             else
  4943.                 track:Stop()
  4944.                 Open.BackgroundColor3 = rcol
  4945.             end
  4946.         end)
  4947.        
  4948.         local Anim = Instance.new("Animation")
  4949.         Anim.AnimationId = "rbxassetid://754658275"
  4950.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4951.         local R15SpinnerACTIVE = false
  4952.         R15Spinner.MouseButton1Click:connect(function()
  4953.             R15SpinnerACTIVE = not R15SpinnerACTIVE
  4954.             if R15SpinnerACTIVE then
  4955.                 R15Spinner.BackgroundColor3 = rloc
  4956.                 while wait() do
  4957.                  if track.IsPlaying == false then
  4958.                     if R15SpinnerACTIVE then
  4959.                         track:Play(.1, 1, 1)
  4960.                     end
  4961.                  end
  4962.                 end
  4963.             else
  4964.                 track:Stop()
  4965.                 R15Spinner.BackgroundColor3 = rcol
  4966.             end
  4967.         end)
  4968.        
  4969.         local Anim = Instance.new("Animation")
  4970.         Anim.AnimationId = "rbxassetid://582384156"
  4971.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4972.         local ArmsOutACTIVE = false
  4973.         ArmsOut.MouseButton1Click:connect(function()
  4974.             ArmsOutACTIVE = not ArmsOutACTIVE
  4975.             if ArmsOutACTIVE then
  4976.                 ArmsOut.BackgroundColor3 = rloc
  4977.                 while wait() do
  4978.                  if track.IsPlaying == false then
  4979.                     if ArmsOutACTIVE then
  4980.                         track:Play(.1, 1, 1)
  4981.                     end
  4982.                  end
  4983.                 end
  4984.             else
  4985.                 track:Stop()
  4986.                 ArmsOut.BackgroundColor3 = rcol
  4987.             end
  4988.         end)
  4989.        
  4990.         local Anim = Instance.new("Animation")
  4991.         Anim.AnimationId = "rbxassetid://717879555"
  4992.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4993.         local FloatSlashACTIVE = false
  4994.         FloatSlash.MouseButton1Click:connect(function()
  4995.             FloatSlashACTIVE = not FloatSlashACTIVE
  4996.             if FloatSlashACTIVE then
  4997.                 FloatSlash.BackgroundColor3 = rloc
  4998.                 while wait() do
  4999.                  if track.IsPlaying == false then
  5000.                     if FloatSlashACTIVE then
  5001.                         track:Play(.1, 1, 1)
  5002.                     end
  5003.                  end
  5004.                 end
  5005.             else
  5006.                 track:Stop()
  5007.                 FloatSlash.BackgroundColor3 = rcol
  5008.             end
  5009.         end)
  5010.        
  5011.         local Anim = Instance.new("Animation")
  5012.         Anim.AnimationId = "rbxassetid://708553116"
  5013.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5014.         WeirdZombieACTIVE = false
  5015.         WeirdZombie.MouseButton1Click:connect(function()
  5016.             WeirdZombieACTIVE = not WeirdZombieACTIVE
  5017.             if WeirdZombieACTIVE then
  5018.                 WeirdZombie.BackgroundColor3 = rloc
  5019.                 while wait() do
  5020.                  if track.IsPlaying == false then
  5021.                     if WeirdZombieACTIVE then
  5022.                         track:Play(.1, 1, 1)
  5023.                     end
  5024.                  end
  5025.                 end
  5026.             else
  5027.                 track:Stop()
  5028.                 WeirdZombie.BackgroundColor3 = rcol
  5029.             end
  5030.         end)
  5031.        
  5032.         local Anim = Instance.new("Animation")
  5033.         Anim.AnimationId = "rbxassetid://746398327"
  5034.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5035.         DownSlashACTIVE = false
  5036.         DownSlash.MouseButton1Click:connect(function()
  5037.             DownSlashACTIVE = not DownSlashACTIVE
  5038.             if DownSlashACTIVE then
  5039.                 DownSlash.BackgroundColor3 = rloc
  5040.                 while wait() do
  5041.                  if track.IsPlaying == false then
  5042.                     if DownSlashACTIVE then
  5043.                         track:Play(.1, 1, 1)
  5044.                     end
  5045.                  end
  5046.                 end
  5047.             else
  5048.                 track:Stop()
  5049.                 DownSlash.BackgroundColor3 = rcol
  5050.             end
  5051.         end)
  5052.        
  5053.         local Anim = Instance.new("Animation")
  5054.         Anim.AnimationId = "rbxassetid://675025795"
  5055.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5056.         PullACTIVE = false
  5057.         Pull.MouseButton1Click:connect(function()
  5058.             PullACTIVE = not PullACTIVE
  5059.             if PullACTIVE then
  5060.                 Pull.BackgroundColor3 = rloc
  5061.                 while wait() do
  5062.                  if track.IsPlaying == false then
  5063.                     if PullACTIVE then
  5064.                         track:Play(.1, 1, 1)
  5065.                     end
  5066.                  end
  5067.                 end
  5068.             else
  5069.                 track:Stop()
  5070.                 Pull.BackgroundColor3 = rcol
  5071.             end
  5072.         end)
  5073.        
  5074.         local Anim = Instance.new("Animation")
  5075.         Anim.AnimationId = "rbxassetid://698251653"
  5076.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5077.         CircleArmACTIVE = false
  5078.         CircleArm.MouseButton1Click:connect(function()
  5079.             CircleArmACTIVE = not CircleArmACTIVE
  5080.             if CircleArmACTIVE then
  5081.                 CircleArm.BackgroundColor3 = rloc
  5082.                 while wait() do
  5083.                  if track.IsPlaying == false then
  5084.                     if CircleArmACTIVE then
  5085.                         track:Play(.1, 1, 1)
  5086.                     end
  5087.                  end
  5088.                 end
  5089.             else
  5090.                 track:Stop()
  5091.                 CircleArm.BackgroundColor3 = rcol
  5092.             end
  5093.         end)
  5094.        
  5095.         local Anim = Instance.new("Animation")
  5096.         Anim.AnimationId = "rbxassetid://696096087"
  5097.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5098.         BendACTIVE = false
  5099.         Bend.MouseButton1Click:connect(function()
  5100.             BendACTIVE = not BendACTIVE
  5101.             if BendACTIVE then
  5102.                 Bend.BackgroundColor3 = rloc
  5103.                 while wait() do
  5104.                  if track.IsPlaying == false then
  5105.                     if BendACTIVE then
  5106.                         track:Play(.1, 1, 1)
  5107.                     end
  5108.                  end
  5109.                 end
  5110.             else
  5111.                 track:Stop()
  5112.                 Bend.BackgroundColor3 = rcol
  5113.             end
  5114.         end)
  5115.        
  5116.         local Anim = Instance.new("Animation")
  5117.         Anim.AnimationId = "rbxassetid://675025570"
  5118.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5119.         RotateSlashACTIVE = false
  5120.         RotateSlash.MouseButton1Click:connect(function()
  5121.             RotateSlashACTIVE = not RotateSlashACTIVE
  5122.             if RotateSlashACTIVE then
  5123.                 RotateSlash.BackgroundColor3 = rloc
  5124.                 while wait() do
  5125.                  if track.IsPlaying == false then
  5126.                     if RotateSlashACTIVE then
  5127.                         track:Play(.1, 1, 1)
  5128.                     end
  5129.                  end
  5130.                 end
  5131.             else
  5132.                 track:Stop()
  5133.                 RotateSlash.BackgroundColor3 = rcol
  5134.             end
  5135.         end)
  5136.        
  5137.         local Anim = Instance.new("Animation")
  5138.         Anim.AnimationId = "rbxassetid://754656200"
  5139.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5140.         FlingArmsACTIVE = false
  5141.         FlingArms.MouseButton1Click:connect(function()
  5142.             FlingArmsACTIVE = not FlingArmsACTIVE
  5143.             if FlingArmsACTIVE then
  5144.                 FlingArms.BackgroundColor3 = rloc
  5145.                 while wait() do
  5146.                  if track.IsPlaying == false then
  5147.                     if FlingArmsACTIVE then
  5148.                         track:Play(.1, 1, 10)
  5149.                     end
  5150.                  end
  5151.                 end
  5152.             else
  5153.                 track:Stop()
  5154.                 FlingArms.BackgroundColor3 = rcol
  5155.             end
  5156.         end)
  5157.        
  5158.         -- Finished update!
  5159.     end)
  5160. end
  5161. coroutine.wrap(JCBQ_fake_script)()
  5162. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5163.     local script = Instance.new('LocalScript', WanderingNPC)
  5164.  
  5165.         script.Parent.MouseButton1Down:Connect(function()
  5166.         local unanchoredparts = {}
  5167.         local movers = {}
  5168.          local tog = true
  5169.          local move = false
  5170.          local toggle2 = true
  5171.         local Player = game:GetService("Players").LocalPlayer
  5172.         local Character = Player.Character
  5173.         local mov = {};
  5174.         local mov2 = {};
  5175.         local head = Character:WaitForChild("BakonHead")
  5176.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5177.                       torso2 = Character:WaitForChild("Kate Hair"),
  5178.                       rightarm = Character:WaitForChild("Hat1"),
  5179.                      leftarm = Character:WaitForChild("Pal Hair"),
  5180.                      rightleg = Character:WaitForChild("LavanderHair"),
  5181.                      leftleg = Character:WaitForChild("Pink Hair"),
  5182.         }
  5183.         head.Handle.AccessoryWeld:Remove()
  5184.         head.Handle.HatAttachment:Remove()
  5185.         for i,v in next, Hats do
  5186.         v.Handle.AccessoryWeld:Remove()
  5187.         for _,mesh in next, v:GetDescendants() do
  5188.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5189.         mesh:Remove()
  5190.         end
  5191.         end
  5192.         end
  5193.         local Network = coroutine.create(function()
  5194.         while true do
  5195.         game:GetService("RunService").Heartbeat:Wait()
  5196.         settings().Physics.AllowSleep = false
  5197.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5198.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5199.         end
  5200.         end)
  5201.         coroutine.resume(Network)
  5202.        
  5203.         function ftp(str)
  5204.             local pt = {};
  5205.             if str ~= 'me' and str ~= 'random' then
  5206.                 for i, v in pairs(game.Players:GetPlayers()) do
  5207.                     if v.Name:lower():find(str:lower()) then
  5208.                         table.insert(pt, v);
  5209.                     end
  5210.                 end
  5211.             elseif str == 'me' then
  5212.                 table.insert(pt, plr);
  5213.             elseif str == 'random' then
  5214.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5215.             end
  5216.             return pt;
  5217.         end
  5218.        
  5219.         local function align(i,v)
  5220.         local att0 = Instance.new("Attachment", i)
  5221.         att0.Position = Vector3.new(0,0,0)
  5222.         local att1 = Instance.new("Attachment", v)
  5223.         att1.Position = Vector3.new(0,0,0)
  5224.         local AP = Instance.new("AlignPosition", i)
  5225.         AP.Attachment0 = att0
  5226.         AP.Attachment1 = att1
  5227.         AP.RigidityEnabled = false
  5228.         AP.ReactionForceEnabled = false
  5229.         AP.ApplyAtCenterOfMass = true
  5230.         AP.MaxForce = 9999999
  5231.         AP.MaxVelocity = math.huge
  5232.         AP.Responsiveness = 65
  5233.         local AO = Instance.new("AlignOrientation", i)
  5234.         AO.Attachment0 = att0
  5235.         AO.Attachment1 = att1
  5236.         AO.ReactionTorqueEnabled = true
  5237.         AO.PrimaryAxisOnly = false
  5238.         AO.MaxTorque = 9999999
  5239.         AO.MaxAngularVelocity = math.huge
  5240.         AO.Responsiveness = 50
  5241.         end
  5242.        
  5243.         Character.Archivable = true
  5244.         local clone = Character:Clone()
  5245.         clone.Parent = workspace
  5246.         clone.Name = "gay"
  5247.         clone.Head.face:Destroy()
  5248.        
  5249.         align(head.Handle, clone["Head"])
  5250.         align(Hats.torso1.Handle, clone["Torso"])
  5251.         align(Hats.torso2.Handle, clone["Torso"])
  5252.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5253.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5254.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5255.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5256.        
  5257.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5258.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5259.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5260.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5261.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5262.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5263.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5264.        
  5265.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5266.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5267.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5268.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5269.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5270.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5271.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5272.        
  5273.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5274.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5275.        
  5276.         clone:FindFirstChild("Kate Hair"):Destroy()
  5277.         clone:FindFirstChild("Hat1"):Destroy()
  5278.         clone:FindFirstChild("LavanderHair"):Destroy()
  5279.         clone:FindFirstChild("Pink Hair"):Destroy()
  5280.         clone:FindFirstChild("Pal Hair"):Destroy()
  5281.         clone:FindFirstChild("BakonHead"):Destroy()
  5282.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5283.        
  5284.         clone:FindFirstChild("Head").Transparency = 1
  5285.         clone:FindFirstChild("Torso").Transparency = 1
  5286.         clone:FindFirstChild("Right Arm").Transparency = 1
  5287.         clone:FindFirstChild("Left Arm").Transparency = 1
  5288.         clone:FindFirstChild("Right Leg").Transparency = 1
  5289.         clone:FindFirstChild("Left Leg").Transparency = 1
  5290.        
  5291.        
  5292.         if Character.Humanoid.Health == 0 then
  5293.                     game.Workspace.gay:Destroy()
  5294.                 end
  5295.            
  5296.             function   waitForChild(parent, childName)
  5297.             local child = parent:findFirstChild(childName)
  5298.             if child then return child end
  5299.             while true do
  5300.                 child = parent.ChildAdded:wait()
  5301.                 if child.Name==childName then return child end
  5302.             end
  5303.         end
  5304.        
  5305.         local Figure = game.Workspace.gay
  5306.         local Torso = waitForChild(Figure, "Torso")
  5307.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5308.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5309.         local RightHip = waitForChild(Torso, "Right Hip")
  5310.         local LeftHip = waitForChild(Torso, "Left Hip")
  5311.         local Neck = waitForChild(Torso, "Neck")
  5312.         local Humanoid = waitForChild(Figure, "Humanoid")
  5313.         local pose = "Standing"
  5314.        
  5315.         local currentAnim = ""
  5316.         local currentAnimTrack = nil
  5317.         local currentAnimKeyframeHandler = nil
  5318.         local oldAnimTrack = nil
  5319.         local animTable = {}
  5320.         local animNames = {
  5321.             idle =  {  
  5322.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5323.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5324.                     },
  5325.             walk =  {  
  5326.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5327.                     },
  5328.             run =   {
  5329.                         { id = "run.xml", weight = 10 }
  5330.                     },
  5331.             jump =  {
  5332.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5333.                     },
  5334.             fall =  {
  5335.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5336.                     },
  5337.             climb = {
  5338.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5339.                     },
  5340.             toolnone = {
  5341.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5342.                     },
  5343.             toolslash = {
  5344.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5345.         --              { id = "slash.xml", weight = 10 }
  5346.                     },
  5347.             toollunge = {
  5348.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5349.                     },
  5350.             wave = {
  5351.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5352.                     },
  5353.             point = {
  5354.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5355.                     },
  5356.             dance = {
  5357.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5358.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5359.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5360.                     },
  5361.             laugh = {
  5362.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5363.                     },
  5364.             cheer = {
  5365.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5366.                     },
  5367.         }
  5368.        
  5369.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5370.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5371.        
  5372.         math.randomseed(tick())
  5373.        
  5374.         -- Setup animation objects
  5375.         for name, fileList in pairs(animNames) do
  5376.             animTable[name] = {}
  5377.             animTable[name].count = 0
  5378.             animTable[name].totalWeight = 0
  5379.        
  5380.             -- check for config values
  5381.             local config = script:FindFirstChild(name)
  5382.             if (config ~= nil) then
  5383.         --      print("Loading anims " .. name)
  5384.                 local idx = 1
  5385.                 for _, childPart in pairs(config:GetChildren()) do
  5386.                     animTable[name][idx] = {}
  5387.                     animTable[name][idx].anim = childPart
  5388.                     local weightObject = childPart:FindFirstChild("Weight")
  5389.                     if (weightObject == nil) then
  5390.                         animTable[name][idx].weight = 1
  5391.                     else
  5392.                         animTable[name][idx].weight = weightObject.Value
  5393.                     end
  5394.                     animTable[name].count = animTable[name].count + 1
  5395.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5396.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5397.                     idx = idx + 1
  5398.                 end
  5399.             end
  5400.        
  5401.             -- fallback to defaults
  5402.             if (animTable[name].count <= 0) then
  5403.                 for idx, anim in pairs(fileList) do
  5404.                     animTable[name][idx] = {}
  5405.                     animTable[name][idx].anim = Instance.new("Animation")
  5406.                     animTable[name][idx].anim.Name = name
  5407.                     animTable[name][idx].anim.AnimationId = anim.id
  5408.                     animTable[name][idx].weight = anim.weight
  5409.                     animTable[name].count = animTable[name].count + 1
  5410.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5411.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5412.                 end
  5413.             end
  5414.         end
  5415.        
  5416.         -- ANIMATION
  5417.        
  5418.         -- declarations
  5419.         local toolAnim = "None"
  5420.         local toolAnimTime = 0
  5421.        
  5422.         local jumpAnimTime = 0
  5423.         local jumpAnimDuration = 0.175
  5424.        
  5425.         local toolTransitionTime = 0.1
  5426.         local fallTransitionTime = 0.2
  5427.         local jumpMaxLimbVelocity = 0.75
  5428.        
  5429.         -- functions
  5430.        
  5431.         function stopAllAnimations()
  5432.             local oldAnim = currentAnim
  5433.        
  5434.             -- return to idle if finishing an emote
  5435.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5436.                 oldAnim = "idle"
  5437.             end
  5438.        
  5439.             currentAnim = ""
  5440.             if (currentAnimKeyframeHandler ~= nil) then
  5441.                 currentAnimKeyframeHandler:disconnect()
  5442.             end
  5443.        
  5444.             if (oldAnimTrack ~= nil) then
  5445.                 oldAnimTrack:Stop()
  5446.                 oldAnimTrack:Destroy()
  5447.                 oldAnimTrack = nil
  5448.             end
  5449.             if (currentAnimTrack ~= nil) then
  5450.                 currentAnimTrack:Stop()
  5451.                 currentAnimTrack:Destroy()
  5452.                 currentAnimTrack = nil
  5453.             end
  5454.             return oldAnim
  5455.         end
  5456.        
  5457.         local function keyFrameReachedFunc(frameName)
  5458.             if (frameName == "End") then
  5459.         --      print("Keyframe : ".. frameName)
  5460.                 local repeatAnim = stopAllAnimations()
  5461.                 playAnimation(repeatAnim, 0.0, Humanoid)
  5462.             end
  5463.         end
  5464.        
  5465.         -- Preload animations
  5466.         function playAnimation(animName, transitionTime, humanoid)
  5467.             if (animName ~= currentAnim) then        
  5468.                
  5469.                 if (oldAnimTrack ~= nil) then
  5470.                     oldAnimTrack:Stop()
  5471.                     oldAnimTrack:Destroy()
  5472.                 end
  5473.        
  5474.                 local roll = math.random(1, animTable[animName].totalWeight)
  5475.                 local origRoll = roll
  5476.                 local idx = 1
  5477.                 while (roll > animTable[animName][idx].weight) do
  5478.                     roll = roll - animTable[animName][idx].weight
  5479.                     idx = idx + 1
  5480.                 end
  5481.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5482.                 local anim = animTable[animName][idx].anim
  5483.        
  5484.                 -- load it to the humanoid; get AnimationTrack
  5485.                 oldAnimTrack = currentAnimTrack
  5486.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  5487.                  
  5488.                 -- play the animation
  5489.                 currentAnimTrack:Play(transitionTime)
  5490.                 currentAnim = animName
  5491.        
  5492.                 -- set up keyframe name triggers
  5493.                 if (currentAnimKeyframeHandler ~= nil) then
  5494.                     currentAnimKeyframeHandler:disconnect()
  5495.                 end
  5496.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5497.             end
  5498.         end
  5499.        
  5500.         -------------------------------------------------------------------------------------------
  5501.         -------------------------------------------------------------------------------------------
  5502.        
  5503.         local toolAnimName = ""
  5504.         local toolOldAnimTrack = nil
  5505.         local toolAnimTrack = nil
  5506.         local currentToolAnimKeyframeHandler = nil
  5507.        
  5508.         local function toolKeyFrameReachedFunc(frameName)
  5509.             if (frameName == "End") then
  5510.         --      print("Keyframe : ".. frameName)
  5511.                 local repeatAnim = stopToolAnimations()
  5512.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  5513.             end
  5514.         end
  5515.        
  5516.        
  5517.         function playToolAnimation(animName, transitionTime, humanoid)
  5518.             if (animName ~= toolAnimName) then       
  5519.                
  5520.                 if (toolAnimTrack ~= nil) then
  5521.                     toolAnimTrack:Stop()
  5522.                     toolAnimTrack:Destroy()
  5523.                     transitionTime = 0
  5524.                 end
  5525.        
  5526.                 local roll = math.random(1, animTable[animName].totalWeight)
  5527.                 local origRoll = roll
  5528.                 local idx = 1
  5529.                 while (roll > animTable[animName][idx].weight) do
  5530.                     roll = roll - animTable[animName][idx].weight
  5531.                     idx = idx + 1
  5532.                 end
  5533.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5534.                 local anim = animTable[animName][idx].anim
  5535.        
  5536.                 -- load it to the humanoid; get AnimationTrack
  5537.                 toolOldAnimTrack = toolAnimTrack
  5538.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  5539.                  
  5540.                 -- play the animation
  5541.                 toolAnimTrack:Play(transitionTime)
  5542.                 toolAnimName = animName
  5543.        
  5544.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5545.             end
  5546.         end
  5547.        
  5548.         function stopToolAnimations()
  5549.             local oldAnim = toolAnimName
  5550.        
  5551.             if (currentToolAnimKeyframeHandler ~= nil) then
  5552.                 currentToolAnimKeyframeHandler:disconnect()
  5553.             end
  5554.        
  5555.             toolAnimName = ""
  5556.             if (toolAnimTrack ~= nil) then
  5557.                 toolAnimTrack:Stop()
  5558.                 toolAnimTrack:Destroy()
  5559.                 toolAnimTrack = nil
  5560.             end
  5561.        
  5562.        
  5563.             return oldAnim
  5564.         end
  5565.        
  5566.         -------------------------------------------------------------------------------------------
  5567.         -------------------------------------------------------------------------------------------
  5568.        
  5569.        
  5570.         function onRunning(speed)
  5571.             if speed>0 then
  5572.                 playAnimation("walk", 0.1, Humanoid)
  5573.                 pose = "Running"
  5574.             else
  5575.                 playAnimation("idle", 0.1, Humanoid)
  5576.                 pose = "Standing"
  5577.             end
  5578.         end
  5579.        
  5580.         function onDied()
  5581.             pose = "Dead"
  5582.         end
  5583.        
  5584.         function onJumping()
  5585.             playAnimation("jump", 0.1, Humanoid)
  5586.             jumpAnimTime = jumpAnimDuration
  5587.             pose = "Jumping"
  5588.         end
  5589.        
  5590.         function onClimbing()
  5591.             playAnimation("climb", 0.1, Humanoid)
  5592.             pose = "Climbing"
  5593.         end
  5594.        
  5595.         function onGettingUp()
  5596.             pose = "GettingUp"
  5597.         end
  5598.        
  5599.         function onFreeFall()
  5600.             if (jumpAnimTime <= 0) then
  5601.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5602.             end
  5603.             pose = "FreeFall"
  5604.         end
  5605.        
  5606.         function onFallingDown()
  5607.             pose = "FallingDown"
  5608.         end
  5609.        
  5610.         function onSeated()
  5611.             pose = "Seated"
  5612.         end
  5613.        
  5614.         function onPlatformStanding()
  5615.             pose = "PlatformStanding"
  5616.         end
  5617.        
  5618.         function onSwimming(speed)
  5619.             if speed>0 then
  5620.                 pose = "Running"
  5621.             else
  5622.                 pose = "Standing"
  5623.             end
  5624.         end
  5625.        
  5626.         local function getTool()   
  5627.             for _, kid in ipairs(Figure:GetChildren()) do
  5628.                 if kid.className == "Tool" then return kid end
  5629.             end
  5630.             return nil
  5631.         end
  5632.        
  5633.         local function getToolAnim(tool)
  5634.             for _, c in ipairs(tool:GetChildren()) do
  5635.                 if c.Name == "toolanim" and c.className == "StringValue" then
  5636.                     return c
  5637.                 end
  5638.             end
  5639.             return nil
  5640.         end
  5641.        
  5642.         local function animateTool()
  5643.            
  5644.             if (toolAnim == "None") then
  5645.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  5646.                 return
  5647.             end
  5648.        
  5649.             if (toolAnim == "Slash") then
  5650.                 playToolAnimation("toolslash", 0, Humanoid)
  5651.                 return
  5652.             end
  5653.        
  5654.             if (toolAnim == "Lunge") then
  5655.                 playToolAnimation("toollunge", 0, Humanoid)
  5656.                 return
  5657.             end
  5658.         end
  5659.        
  5660.         local function moveSit()
  5661.             RightShoulder.MaxVelocity = 0.15
  5662.             LeftShoulder.MaxVelocity = 0.15
  5663.             RightShoulder:SetDesiredAngle(3.14 /2)
  5664.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  5665.             RightHip:SetDesiredAngle(3.14 /2)
  5666.             LeftHip:SetDesiredAngle(-3.14 /2)
  5667.         end
  5668.        
  5669.         local lastTick = 0
  5670.        
  5671.         function move(time)
  5672.             local amplitude = 1
  5673.             local frequency = 1
  5674.             local deltaTime = time - lastTick
  5675.             lastTick = time
  5676.        
  5677.             local climbFudge = 0
  5678.             local setAngles = false
  5679.        
  5680.             if (jumpAnimTime > 0) then
  5681.                 jumpAnimTime = jumpAnimTime - deltaTime
  5682.             end
  5683.        
  5684.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  5685.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5686.             elseif (pose == "Seated") then
  5687.                 stopAllAnimations()
  5688.                 moveSit()
  5689.                 return
  5690.             elseif (pose == "Running") then
  5691.                 playAnimation("walk", 0.1, Humanoid)
  5692.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  5693.         --      print("Wha " .. pose)
  5694.                 amplitude = 0.1
  5695.                 frequency = 1
  5696.                 setAngles = true
  5697.             end
  5698.        
  5699.             if (setAngles) then
  5700.                 local desiredAngle = amplitude * math.sin(time * frequency)
  5701.        
  5702.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  5703.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  5704.                 RightHip:SetDesiredAngle(-desiredAngle)
  5705.                 LeftHip:SetDesiredAngle(-desiredAngle)
  5706.             end
  5707.        
  5708.             -- Tool Animation handling
  5709.             local tool = getTool()
  5710.             if tool then
  5711.            
  5712.                 local animStringValueObject = getToolAnim(tool)
  5713.        
  5714.                 if animStringValueObject then
  5715.                     toolAnim = animStringValueObject.Value
  5716.                     -- message recieved, delete StringValue
  5717.                     animStringValueObject.Parent = nil
  5718.                     toolAnimTime = time + .3
  5719.                 end
  5720.        
  5721.                 if time > toolAnimTime then
  5722.                     toolAnimTime = 0
  5723.                     toolAnim = "None"
  5724.                 end
  5725.        
  5726.                 animateTool()      
  5727.             else
  5728.                 stopToolAnimations()
  5729.                 toolAnim = "None"
  5730.                 toolAnimTime = 0
  5731.             end
  5732.         end
  5733.        
  5734.         -- connect events
  5735.         Humanoid.Died:connect(onDied)
  5736.         Humanoid.Running:connect(onRunning)
  5737.         Humanoid.Jumping:connect(onJumping)
  5738.         Humanoid.Climbing:connect(onClimbing)
  5739.         Humanoid.GettingUp:connect(onGettingUp)
  5740.         Humanoid.FreeFalling:connect(onFreeFall)
  5741.         Humanoid.FallingDown:connect(onFallingDown)
  5742.         Humanoid.Seated:connect(onSeated)
  5743.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  5744.         Humanoid.Swimming:connect(onSwimming)
  5745.        
  5746.         -- main program
  5747.        
  5748.         local runService = game:service("RunService");
  5749.        
  5750.         -- initialize to idle
  5751.         playAnimation("idle", 1, Humanoid)
  5752.         pose = "Standing"
  5753.        
  5754.         while Figure.Parent~=nil do
  5755.             local _, time = wait(1)
  5756.             move(time)
  5757.         end
  5758.             end)
  5759. end
  5760. coroutine.wrap(QMMANRT_fake_script)()
  5761. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  5762.     local script = Instance.new('LocalScript', WanderingNPC)
  5763.  
  5764.     script.Parent.MouseButton1Down:Connect(function()
  5765.         wait(1)
  5766.         local CurrentPart = nil
  5767.     local MaxInc = 60
  5768.    
  5769.     function onTouched(hit)
  5770.         if hit.Parent == nil then
  5771.             return
  5772.         end
  5773.    
  5774.         local humanoid = hit.Parent:findFirstChild("Humanoid")
  5775.    
  5776.         if humanoid == nil then
  5777.             CurrentPart = hit
  5778.         end
  5779.     end
  5780.    
  5781.     function waitForChild(parent, childName)
  5782.         local child = parent:findFirstChild(childName)
  5783.    
  5784.         if child then
  5785.             return child
  5786.         end
  5787.    
  5788.         while true do
  5789.             print(childName)
  5790.    
  5791.             child = parent.ChildAdded:wait()
  5792.    
  5793.             if child.Name==childName then
  5794.                 return child
  5795.             end
  5796.         end
  5797.     end
  5798.    
  5799.     local Figure = game.Workspace.gay
  5800.     local Humanoid = waitForChild(Figure, "Humanoid")
  5801.     local Torso = waitForChild(Figure, "HumanoidRootPart")
  5802.     local Left = waitForChild(Figure, "Left Leg")
  5803.     local Right = waitForChild(Figure, "Right Leg")
  5804.    
  5805.     Humanoid.Jump = true
  5806.    
  5807.     Left.Touched:connect(onTouched)
  5808.     Right.Touched:connect(onTouched)
  5809.    
  5810.     while true do
  5811.         wait(math.random(2, 6))
  5812.    
  5813.         if CurrentPart ~= nil then
  5814.             if math.random(5, 7) == 1 then
  5815.                 Humanoid.Jump = true
  5816.             end
  5817.    
  5818.             Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  5819.         end
  5820.     end
  5821.     end)
  5822. end
  5823. coroutine.wrap(UDMGTCD_fake_script)()
  5824. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  5825.     local script = Instance.new('LocalScript', ClearNPCS)
  5826.  
  5827.         script.Parent.MouseButton1Down:Connect(function()
  5828.             game.Workspace.gay:Destroy()
  5829.         end)
  5830. end
  5831. coroutine.wrap(IOYV_fake_script)()
  5832. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  5833.     local script = Instance.new('LocalScript', SpawnNPC)
  5834.  
  5835.         script.Parent.MouseButton1Down:Connect(function()
  5836.         local unanchoredparts = {}
  5837.         local movers = {}
  5838.          local tog = true
  5839.          local move = false
  5840.          local toggle2 = true
  5841.         local Player = game:GetService("Players").LocalPlayer
  5842.         local Character = Player.Character
  5843.         local mov = {};
  5844.         local mov2 = {};
  5845.         local head = Character:WaitForChild("BakonHead")
  5846.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5847.                       torso2 = Character:WaitForChild("Kate Hair"),
  5848.                       rightarm = Character:WaitForChild("Hat1"),
  5849.                      leftarm = Character:WaitForChild("Pal Hair"),
  5850.                      rightleg = Character:WaitForChild("LavanderHair"),
  5851.                      leftleg = Character:WaitForChild("Pink Hair"),
  5852.         }
  5853.         head.Handle.AccessoryWeld:Remove()
  5854.         head.Handle.HatAttachment:Remove()
  5855.         for i,v in next, Hats do
  5856.         v.Handle.AccessoryWeld:Remove()
  5857.         for _,mesh in next, v:GetDescendants() do
  5858.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5859.         mesh:Remove()
  5860.         end
  5861.         end
  5862.         end
  5863.         local Network = coroutine.create(function()
  5864.         while true do
  5865.         game:GetService("RunService").Heartbeat:Wait()
  5866.         settings().Physics.AllowSleep = false
  5867.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5868.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5869.         end
  5870.         end)
  5871.         coroutine.resume(Network)
  5872.        
  5873.         function ftp(str)
  5874.             local pt = {};
  5875.             if str ~= 'me' and str ~= 'random' then
  5876.                 for i, v in pairs(game.Players:GetPlayers()) do
  5877.                     if v.Name:lower():find(str:lower()) then
  5878.                         table.insert(pt, v);
  5879.                     end
  5880.                 end
  5881.             elseif str == 'me' then
  5882.                 table.insert(pt, plr);
  5883.             elseif str == 'random' then
  5884.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5885.             end
  5886.             return pt;
  5887.         end
  5888.        
  5889.         local function align(i,v)
  5890.         local att0 = Instance.new("Attachment", i)
  5891.         att0.Position = Vector3.new(0,0,0)
  5892.         local att1 = Instance.new("Attachment", v)
  5893.         att1.Position = Vector3.new(0,0,0)
  5894.         local AP = Instance.new("AlignPosition", i)
  5895.         AP.Attachment0 = att0
  5896.         AP.Attachment1 = att1
  5897.         AP.RigidityEnabled = false
  5898.         AP.ReactionForceEnabled = false
  5899.         AP.ApplyAtCenterOfMass = true
  5900.         AP.MaxForce = 9999999
  5901.         AP.MaxVelocity = math.huge
  5902.         AP.Responsiveness = 65
  5903.         local AO = Instance.new("AlignOrientation", i)
  5904.         AO.Attachment0 = att0
  5905.         AO.Attachment1 = att1
  5906.         AO.ReactionTorqueEnabled = true
  5907.         AO.PrimaryAxisOnly = false
  5908.         AO.MaxTorque = 9999999
  5909.         AO.MaxAngularVelocity = math.huge
  5910.         AO.Responsiveness = 50
  5911.         end
  5912.        
  5913.         Character.Archivable = true
  5914.         local clone = Character:Clone()
  5915.         clone.Parent = workspace
  5916.         clone.Name = "gay"
  5917.         clone.Head.face:Destroy()
  5918.        
  5919.         align(head.Handle, clone["Head"])
  5920.         align(Hats.torso1.Handle, clone["Torso"])
  5921.         align(Hats.torso2.Handle, clone["Torso"])
  5922.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5923.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5924.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5925.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5926.        
  5927.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5928.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5929.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5930.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5931.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5932.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5933.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5934.        
  5935.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5936.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5937.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5938.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5939.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5940.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5941.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5942.        
  5943.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5944.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5945.        
  5946.         clone:FindFirstChild("Kate Hair"):Destroy()
  5947.         clone:FindFirstChild("Hat1"):Destroy()
  5948.         clone:FindFirstChild("LavanderHair"):Destroy()
  5949.         clone:FindFirstChild("Pink Hair"):Destroy()
  5950.         clone:FindFirstChild("Pal Hair"):Destroy()
  5951.         clone:FindFirstChild("BakonHead"):Destroy()
  5952.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5953.        
  5954.         clone:FindFirstChild("Head").Transparency = 1
  5955.         clone:FindFirstChild("Torso").Transparency = 1
  5956.         clone:FindFirstChild("Right Arm").Transparency = 1
  5957.         clone:FindFirstChild("Left Arm").Transparency = 1
  5958.         clone:FindFirstChild("Right Leg").Transparency = 1
  5959.         clone:FindFirstChild("Left Leg").Transparency = 1
  5960.        
  5961.        
  5962.         if Character.Humanoid.Health == 0 then
  5963.                     game.Workspace.gay:Destroy()
  5964.                 end
  5965.            
  5966.             function   waitForChild(parent, childName)
  5967.             local child = parent:findFirstChild(childName)
  5968.             if child then return child end
  5969.             while true do
  5970.                 child = parent.ChildAdded:wait()
  5971.                 if child.Name==childName then return child end
  5972.             end
  5973.         end
  5974.        
  5975.         local Figure = game.Workspace.gay
  5976.         local Torso = waitForChild(Figure, "Torso")
  5977.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5978.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5979.         local RightHip = waitForChild(Torso, "Right Hip")
  5980.         local LeftHip = waitForChild(Torso, "Left Hip")
  5981.         local Neck = waitForChild(Torso, "Neck")
  5982.         local Humanoid = waitForChild(Figure, "Humanoid")
  5983.         local pose = "Standing"
  5984.        
  5985.         local currentAnim = ""
  5986.         local currentAnimTrack = nil
  5987.         local currentAnimKeyframeHandler = nil
  5988.         local oldAnimTrack = nil
  5989.         local animTable = {}
  5990.         local animNames = {
  5991.             idle =  {  
  5992.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5993.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5994.                     },
  5995.             walk =  {  
  5996.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5997.                     },
  5998.             run =   {
  5999.                         { id = "run.xml", weight = 10 }
  6000.                     },
  6001.             jump =  {
  6002.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6003.                     },
  6004.             fall =  {
  6005.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6006.                     },
  6007.             climb = {
  6008.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6009.                     },
  6010.             toolnone = {
  6011.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6012.                     },
  6013.             toolslash = {
  6014.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6015.         --              { id = "slash.xml", weight = 10 }
  6016.                     },
  6017.             toollunge = {
  6018.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6019.                     },
  6020.             wave = {
  6021.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6022.                     },
  6023.             point = {
  6024.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6025.                     },
  6026.             dance = {
  6027.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6028.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6029.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6030.                     },
  6031.             laugh = {
  6032.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6033.                     },
  6034.             cheer = {
  6035.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6036.                     },
  6037.         }
  6038.        
  6039.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6040.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6041.        
  6042.         math.randomseed(tick())
  6043.        
  6044.         -- Setup animation objects
  6045.         for name, fileList in pairs(animNames) do
  6046.             animTable[name] = {}
  6047.             animTable[name].count = 0
  6048.             animTable[name].totalWeight = 0
  6049.        
  6050.             -- check for config values
  6051.             local config = script:FindFirstChild(name)
  6052.             if (config ~= nil) then
  6053.         --      print("Loading anims " .. name)
  6054.                 local idx = 1
  6055.                 for _, childPart in pairs(config:GetChildren()) do
  6056.                     animTable[name][idx] = {}
  6057.                     animTable[name][idx].anim = childPart
  6058.                     local weightObject = childPart:FindFirstChild("Weight")
  6059.                     if (weightObject == nil) then
  6060.                         animTable[name][idx].weight = 1
  6061.                     else
  6062.                         animTable[name][idx].weight = weightObject.Value
  6063.                     end
  6064.                     animTable[name].count = animTable[name].count + 1
  6065.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6066.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6067.                     idx = idx + 1
  6068.                 end
  6069.             end
  6070.        
  6071.             -- fallback to defaults
  6072.             if (animTable[name].count <= 0) then
  6073.                 for idx, anim in pairs(fileList) do
  6074.                     animTable[name][idx] = {}
  6075.                     animTable[name][idx].anim = Instance.new("Animation")
  6076.                     animTable[name][idx].anim.Name = name
  6077.                     animTable[name][idx].anim.AnimationId = anim.id
  6078.                     animTable[name][idx].weight = anim.weight
  6079.                     animTable[name].count = animTable[name].count + 1
  6080.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6081.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6082.                 end
  6083.             end
  6084.         end
  6085.        
  6086.         -- ANIMATION
  6087.        
  6088.         -- declarations
  6089.         local toolAnim = "None"
  6090.         local toolAnimTime = 0
  6091.        
  6092.         local jumpAnimTime = 0
  6093.         local jumpAnimDuration = 0.175
  6094.        
  6095.         local toolTransitionTime = 0.1
  6096.         local fallTransitionTime = 0.2
  6097.         local jumpMaxLimbVelocity = 0.75
  6098.        
  6099.         -- functions
  6100.        
  6101.         function stopAllAnimations()
  6102.             local oldAnim = currentAnim
  6103.        
  6104.             -- return to idle if finishing an emote
  6105.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6106.                 oldAnim = "idle"
  6107.             end
  6108.        
  6109.             currentAnim = ""
  6110.             if (currentAnimKeyframeHandler ~= nil) then
  6111.                 currentAnimKeyframeHandler:disconnect()
  6112.             end
  6113.        
  6114.             if (oldAnimTrack ~= nil) then
  6115.                 oldAnimTrack:Stop()
  6116.                 oldAnimTrack:Destroy()
  6117.                 oldAnimTrack = nil
  6118.             end
  6119.             if (currentAnimTrack ~= nil) then
  6120.                 currentAnimTrack:Stop()
  6121.                 currentAnimTrack:Destroy()
  6122.                 currentAnimTrack = nil
  6123.             end
  6124.             return oldAnim
  6125.         end
  6126.        
  6127.         local function keyFrameReachedFunc(frameName)
  6128.             if (frameName == "End") then
  6129.         --      print("Keyframe : ".. frameName)
  6130.                 local repeatAnim = stopAllAnimations()
  6131.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6132.             end
  6133.         end
  6134.        
  6135.         -- Preload animations
  6136.         function playAnimation(animName, transitionTime, humanoid)
  6137.             if (animName ~= currentAnim) then        
  6138.                
  6139.                 if (oldAnimTrack ~= nil) then
  6140.                     oldAnimTrack:Stop()
  6141.                     oldAnimTrack:Destroy()
  6142.                 end
  6143.        
  6144.                 local roll = math.random(1, animTable[animName].totalWeight)
  6145.                 local origRoll = roll
  6146.                 local idx = 1
  6147.                 while (roll > animTable[animName][idx].weight) do
  6148.                     roll = roll - animTable[animName][idx].weight
  6149.                     idx = idx + 1
  6150.                 end
  6151.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6152.                 local anim = animTable[animName][idx].anim
  6153.        
  6154.                 -- load it to the humanoid; get AnimationTrack
  6155.                 oldAnimTrack = currentAnimTrack
  6156.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6157.                  
  6158.                 -- play the animation
  6159.                 currentAnimTrack:Play(transitionTime)
  6160.                 currentAnim = animName
  6161.        
  6162.                 -- set up keyframe name triggers
  6163.                 if (currentAnimKeyframeHandler ~= nil) then
  6164.                     currentAnimKeyframeHandler:disconnect()
  6165.                 end
  6166.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6167.             end
  6168.         end
  6169.        
  6170.         -------------------------------------------------------------------------------------------
  6171.         -------------------------------------------------------------------------------------------
  6172.        
  6173.         local toolAnimName = ""
  6174.         local toolOldAnimTrack = nil
  6175.         local toolAnimTrack = nil
  6176.         local currentToolAnimKeyframeHandler = nil
  6177.        
  6178.         local function toolKeyFrameReachedFunc(frameName)
  6179.             if (frameName == "End") then
  6180.         --      print("Keyframe : ".. frameName)
  6181.                 local repeatAnim = stopToolAnimations()
  6182.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6183.             end
  6184.         end
  6185.        
  6186.        
  6187.         function playToolAnimation(animName, transitionTime, humanoid)
  6188.             if (animName ~= toolAnimName) then       
  6189.                
  6190.                 if (toolAnimTrack ~= nil) then
  6191.                     toolAnimTrack:Stop()
  6192.                     toolAnimTrack:Destroy()
  6193.                     transitionTime = 0
  6194.                 end
  6195.        
  6196.                 local roll = math.random(1, animTable[animName].totalWeight)
  6197.                 local origRoll = roll
  6198.                 local idx = 1
  6199.                 while (roll > animTable[animName][idx].weight) do
  6200.                     roll = roll - animTable[animName][idx].weight
  6201.                     idx = idx + 1
  6202.                 end
  6203.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6204.                 local anim = animTable[animName][idx].anim
  6205.        
  6206.                 -- load it to the humanoid; get AnimationTrack
  6207.                 toolOldAnimTrack = toolAnimTrack
  6208.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6209.                  
  6210.                 -- play the animation
  6211.                 toolAnimTrack:Play(transitionTime)
  6212.                 toolAnimName = animName
  6213.        
  6214.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6215.             end
  6216.         end
  6217.        
  6218.         function stopToolAnimations()
  6219.             local oldAnim = toolAnimName
  6220.        
  6221.             if (currentToolAnimKeyframeHandler ~= nil) then
  6222.                 currentToolAnimKeyframeHandler:disconnect()
  6223.             end
  6224.        
  6225.             toolAnimName = ""
  6226.             if (toolAnimTrack ~= nil) then
  6227.                 toolAnimTrack:Stop()
  6228.                 toolAnimTrack:Destroy()
  6229.                 toolAnimTrack = nil
  6230.             end
  6231.        
  6232.        
  6233.             return oldAnim
  6234.         end
  6235.        
  6236.         -------------------------------------------------------------------------------------------
  6237.         -------------------------------------------------------------------------------------------
  6238.        
  6239.        
  6240.         function onRunning(speed)
  6241.             if speed>0 then
  6242.                 playAnimation("walk", 0.1, Humanoid)
  6243.                 pose = "Running"
  6244.             else
  6245.                 playAnimation("idle", 0.1, Humanoid)
  6246.                 pose = "Standing"
  6247.             end
  6248.         end
  6249.        
  6250.         function onDied()
  6251.             pose = "Dead"
  6252.         end
  6253.        
  6254.         function onJumping()
  6255.             playAnimation("jump", 0.1, Humanoid)
  6256.             jumpAnimTime = jumpAnimDuration
  6257.             pose = "Jumping"
  6258.         end
  6259.        
  6260.         function onClimbing()
  6261.             playAnimation("climb", 0.1, Humanoid)
  6262.             pose = "Climbing"
  6263.         end
  6264.        
  6265.         function onGettingUp()
  6266.             pose = "GettingUp"
  6267.         end
  6268.        
  6269.         function onFreeFall()
  6270.             if (jumpAnimTime <= 0) then
  6271.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6272.             end
  6273.             pose = "FreeFall"
  6274.         end
  6275.        
  6276.         function onFallingDown()
  6277.             pose = "FallingDown"
  6278.         end
  6279.        
  6280.         function onSeated()
  6281.             pose = "Seated"
  6282.         end
  6283.        
  6284.         function onPlatformStanding()
  6285.             pose = "PlatformStanding"
  6286.         end
  6287.        
  6288.         function onSwimming(speed)
  6289.             if speed>0 then
  6290.                 pose = "Running"
  6291.             else
  6292.                 pose = "Standing"
  6293.             end
  6294.         end
  6295.        
  6296.         local function getTool()   
  6297.             for _, kid in ipairs(Figure:GetChildren()) do
  6298.                 if kid.className == "Tool" then return kid end
  6299.             end
  6300.             return nil
  6301.         end
  6302.        
  6303.         local function getToolAnim(tool)
  6304.             for _, c in ipairs(tool:GetChildren()) do
  6305.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6306.                     return c
  6307.                 end
  6308.             end
  6309.             return nil
  6310.         end
  6311.        
  6312.         local function animateTool()
  6313.            
  6314.             if (toolAnim == "None") then
  6315.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6316.                 return
  6317.             end
  6318.        
  6319.             if (toolAnim == "Slash") then
  6320.                 playToolAnimation("toolslash", 0, Humanoid)
  6321.                 return
  6322.             end
  6323.        
  6324.             if (toolAnim == "Lunge") then
  6325.                 playToolAnimation("toollunge", 0, Humanoid)
  6326.                 return
  6327.             end
  6328.         end
  6329.        
  6330.         local function moveSit()
  6331.             RightShoulder.MaxVelocity = 0.15
  6332.             LeftShoulder.MaxVelocity = 0.15
  6333.             RightShoulder:SetDesiredAngle(3.14 /2)
  6334.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6335.             RightHip:SetDesiredAngle(3.14 /2)
  6336.             LeftHip:SetDesiredAngle(-3.14 /2)
  6337.         end
  6338.        
  6339.         local lastTick = 0
  6340.        
  6341.         function move(time)
  6342.             local amplitude = 1
  6343.             local frequency = 1
  6344.             local deltaTime = time - lastTick
  6345.             lastTick = time
  6346.        
  6347.             local climbFudge = 0
  6348.             local setAngles = false
  6349.        
  6350.             if (jumpAnimTime > 0) then
  6351.                 jumpAnimTime = jumpAnimTime - deltaTime
  6352.             end
  6353.        
  6354.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6355.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6356.             elseif (pose == "Seated") then
  6357.                 stopAllAnimations()
  6358.                 moveSit()
  6359.                 return
  6360.             elseif (pose == "Running") then
  6361.                 playAnimation("walk", 0.1, Humanoid)
  6362.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6363.         --      print("Wha " .. pose)
  6364.                 amplitude = 0.1
  6365.                 frequency = 1
  6366.                 setAngles = true
  6367.             end
  6368.        
  6369.             if (setAngles) then
  6370.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6371.        
  6372.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6373.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6374.                 RightHip:SetDesiredAngle(-desiredAngle)
  6375.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6376.             end
  6377.        
  6378.             -- Tool Animation handling
  6379.             local tool = getTool()
  6380.             if tool then
  6381.            
  6382.                 local animStringValueObject = getToolAnim(tool)
  6383.        
  6384.                 if animStringValueObject then
  6385.                     toolAnim = animStringValueObject.Value
  6386.                     -- message recieved, delete StringValue
  6387.                     animStringValueObject.Parent = nil
  6388.                     toolAnimTime = time + .3
  6389.                 end
  6390.        
  6391.                 if time > toolAnimTime then
  6392.                     toolAnimTime = 0
  6393.                     toolAnim = "None"
  6394.                 end
  6395.        
  6396.                 animateTool()      
  6397.             else
  6398.                 stopToolAnimations()
  6399.                 toolAnim = "None"
  6400.                 toolAnimTime = 0
  6401.             end
  6402.         end
  6403.        
  6404.         -- connect events
  6405.         Humanoid.Died:connect(onDied)
  6406.         Humanoid.Running:connect(onRunning)
  6407.         Humanoid.Jumping:connect(onJumping)
  6408.         Humanoid.Climbing:connect(onClimbing)
  6409.         Humanoid.GettingUp:connect(onGettingUp)
  6410.         Humanoid.FreeFalling:connect(onFreeFall)
  6411.         Humanoid.FallingDown:connect(onFallingDown)
  6412.         Humanoid.Seated:connect(onSeated)
  6413.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  6414.         Humanoid.Swimming:connect(onSwimming)
  6415.        
  6416.         -- main program
  6417.        
  6418.         local runService = game:service("RunService");
  6419.        
  6420.         -- initialize to idle
  6421.         playAnimation("idle", 1, Humanoid)
  6422.         pose = "Standing"
  6423.        
  6424.         while Figure.Parent~=nil do
  6425.             local _, time = wait(1)
  6426.             move(time)
  6427.         end
  6428.             end)
  6429. end
  6430. coroutine.wrap(AKTO_fake_script)()
  6431. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6432.     local script = Instance.new('LocalScript', FollowingNPC)
  6433.  
  6434.         script.Parent.MouseButton1Down:Connect(function()
  6435.         local unanchoredparts = {}
  6436.         local movers = {}
  6437.          local tog = true
  6438.          local move = false
  6439.          local toggle2 = true
  6440.         local Player = game:GetService("Players").LocalPlayer
  6441.         local Character = Player.Character
  6442.         local mov = {};
  6443.         local mov2 = {};
  6444.         local head = Character:WaitForChild("BakonHead")
  6445.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6446.                       torso2 = Character:WaitForChild("Kate Hair"),
  6447.                       rightarm = Character:WaitForChild("Hat1"),
  6448.                      leftarm = Character:WaitForChild("Pal Hair"),
  6449.                      rightleg = Character:WaitForChild("LavanderHair"),
  6450.                      leftleg = Character:WaitForChild("Pink Hair"),
  6451.         }
  6452.         head.Handle.AccessoryWeld:Remove()
  6453.         head.Handle.HatAttachment:Remove()
  6454.         for i,v in next, Hats do
  6455.         v.Handle.AccessoryWeld:Remove()
  6456.         for _,mesh in next, v:GetDescendants() do
  6457.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6458.         mesh:Remove()
  6459.         end
  6460.         end
  6461.         end
  6462.         local Network = coroutine.create(function()
  6463.         while true do
  6464.         game:GetService("RunService").Heartbeat:Wait()
  6465.         settings().Physics.AllowSleep = false
  6466.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6467.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6468.         end
  6469.         end)
  6470.         coroutine.resume(Network)
  6471.        
  6472.         function ftp(str)
  6473.             local pt = {};
  6474.             if str ~= 'me' and str ~= 'random' then
  6475.                 for i, v in pairs(game.Players:GetPlayers()) do
  6476.                     if v.Name:lower():find(str:lower()) then
  6477.                         table.insert(pt, v);
  6478.                     end
  6479.                 end
  6480.             elseif str == 'me' then
  6481.                 table.insert(pt, plr);
  6482.             elseif str == 'random' then
  6483.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6484.             end
  6485.             return pt;
  6486.         end
  6487.        
  6488.         local function align(i,v)
  6489.         local att0 = Instance.new("Attachment", i)
  6490.         att0.Position = Vector3.new(0,0,0)
  6491.         local att1 = Instance.new("Attachment", v)
  6492.         att1.Position = Vector3.new(0,0,0)
  6493.         local AP = Instance.new("AlignPosition", i)
  6494.         AP.Attachment0 = att0
  6495.         AP.Attachment1 = att1
  6496.         AP.RigidityEnabled = false
  6497.         AP.ReactionForceEnabled = false
  6498.         AP.ApplyAtCenterOfMass = true
  6499.         AP.MaxForce = 9999999
  6500.         AP.MaxVelocity = math.huge
  6501.         AP.Responsiveness = 65
  6502.         local AO = Instance.new("AlignOrientation", i)
  6503.         AO.Attachment0 = att0
  6504.         AO.Attachment1 = att1
  6505.         AO.ReactionTorqueEnabled = true
  6506.         AO.PrimaryAxisOnly = false
  6507.         AO.MaxTorque = 9999999
  6508.         AO.MaxAngularVelocity = math.huge
  6509.         AO.Responsiveness = 50
  6510.         end
  6511.        
  6512.         Character.Archivable = true
  6513.         local clone = Character:Clone()
  6514.         clone.Parent = workspace
  6515.         clone.Name = "gay"
  6516.         clone.Head.face:Destroy()
  6517.        
  6518.         align(head.Handle, clone["Head"])
  6519.         align(Hats.torso1.Handle, clone["Torso"])
  6520.         align(Hats.torso2.Handle, clone["Torso"])
  6521.         align(Hats.rightarm.Handle, clone["Right Arm"])
  6522.         align(Hats.leftarm.Handle, clone["Left Arm"])
  6523.         align(Hats.rightleg.Handle, clone["Right Leg"])
  6524.         align(Hats.leftleg.Handle, clone["Left Leg"])
  6525.        
  6526.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6527.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6528.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6529.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6530.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6531.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6532.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6533.        
  6534.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6535.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6536.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6537.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6538.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6539.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6540.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6541.        
  6542.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6543.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6544.        
  6545.         clone:FindFirstChild("Kate Hair"):Destroy()
  6546.         clone:FindFirstChild("Hat1"):Destroy()
  6547.         clone:FindFirstChild("LavanderHair"):Destroy()
  6548.         clone:FindFirstChild("Pink Hair"):Destroy()
  6549.         clone:FindFirstChild("Pal Hair"):Destroy()
  6550.         clone:FindFirstChild("BakonHead"):Destroy()
  6551.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  6552.        
  6553.         clone:FindFirstChild("Head").Transparency = 1
  6554.         clone:FindFirstChild("Torso").Transparency = 1
  6555.         clone:FindFirstChild("Right Arm").Transparency = 1
  6556.         clone:FindFirstChild("Left Arm").Transparency = 1
  6557.         clone:FindFirstChild("Right Leg").Transparency = 1
  6558.         clone:FindFirstChild("Left Leg").Transparency = 1
  6559.        
  6560.        
  6561.         if Character.Humanoid.Health == 0 then
  6562.                     game.Workspace.gay:Destroy()
  6563.                 end
  6564.            
  6565.             function   waitForChild(parent, childName)
  6566.             local child = parent:findFirstChild(childName)
  6567.             if child then return child end
  6568.             while true do
  6569.                 child = parent.ChildAdded:wait()
  6570.                 if child.Name==childName then return child end
  6571.             end
  6572.         end
  6573.        
  6574.         local Figure = game.Workspace.gay
  6575.         local Torso = waitForChild(Figure, "Torso")
  6576.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6577.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6578.         local RightHip = waitForChild(Torso, "Right Hip")
  6579.         local LeftHip = waitForChild(Torso, "Left Hip")
  6580.         local Neck = waitForChild(Torso, "Neck")
  6581.         local Humanoid = waitForChild(Figure, "Humanoid")
  6582.         local pose = "Standing"
  6583.        
  6584.         local currentAnim = ""
  6585.         local currentAnimTrack = nil
  6586.         local currentAnimKeyframeHandler = nil
  6587.         local oldAnimTrack = nil
  6588.         local animTable = {}
  6589.         local animNames = {
  6590.             idle =  {  
  6591.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6592.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6593.                     },
  6594.             walk =  {  
  6595.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6596.                     },
  6597.             run =   {
  6598.                         { id = "run.xml", weight = 10 }
  6599.                     },
  6600.             jump =  {
  6601.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6602.                     },
  6603.             fall =  {
  6604.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6605.                     },
  6606.             climb = {
  6607.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6608.                     },
  6609.             toolnone = {
  6610.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6611.                     },
  6612.             toolslash = {
  6613.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6614.         --              { id = "slash.xml", weight = 10 }
  6615.                     },
  6616.             toollunge = {
  6617.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6618.                     },
  6619.             wave = {
  6620.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6621.                     },
  6622.             point = {
  6623.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6624.                     },
  6625.             dance = {
  6626.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6627.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6628.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6629.                     },
  6630.             laugh = {
  6631.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6632.                     },
  6633.             cheer = {
  6634.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6635.                     },
  6636.         }
  6637.        
  6638.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6639.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6640.        
  6641.         math.randomseed(tick())
  6642.        
  6643.         -- Setup animation objects
  6644.         for name, fileList in pairs(animNames) do
  6645.             animTable[name] = {}
  6646.             animTable[name].count = 0
  6647.             animTable[name].totalWeight = 0
  6648.        
  6649.             -- check for config values
  6650.             local config = script:FindFirstChild(name)
  6651.             if (config ~= nil) then
  6652.         --      print("Loading anims " .. name)
  6653.                 local idx = 1
  6654.                 for _, childPart in pairs(config:GetChildren()) do
  6655.                     animTable[name][idx] = {}
  6656.                     animTable[name][idx].anim = childPart
  6657.                     local weightObject = childPart:FindFirstChild("Weight")
  6658.                     if (weightObject == nil) then
  6659.                         animTable[name][idx].weight = 1
  6660.                     else
  6661.                         animTable[name][idx].weight = weightObject.Value
  6662.                     end
  6663.                     animTable[name].count = animTable[name].count + 1
  6664.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6665.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6666.                     idx = idx + 1
  6667.                 end
  6668.             end
  6669.        
  6670.             -- fallback to defaults
  6671.             if (animTable[name].count <= 0) then
  6672.                 for idx, anim in pairs(fileList) do
  6673.                     animTable[name][idx] = {}
  6674.                     animTable[name][idx].anim = Instance.new("Animation")
  6675.                     animTable[name][idx].anim.Name = name
  6676.                     animTable[name][idx].anim.AnimationId = anim.id
  6677.                     animTable[name][idx].weight = anim.weight
  6678.                     animTable[name].count = animTable[name].count + 1
  6679.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6680.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6681.                 end
  6682.             end
  6683.         end
  6684.        
  6685.         -- ANIMATION
  6686.        
  6687.         -- declarations
  6688.         local toolAnim = "None"
  6689.         local toolAnimTime = 0
  6690.        
  6691.         local jumpAnimTime = 0
  6692.         local jumpAnimDuration = 0.175
  6693.        
  6694.         local toolTransitionTime = 0.1
  6695.         local fallTransitionTime = 0.2
  6696.         local jumpMaxLimbVelocity = 0.75
  6697.        
  6698.         -- functions
  6699.        
  6700.         function stopAllAnimations()
  6701.             local oldAnim = currentAnim
  6702.        
  6703.             -- return to idle if finishing an emote
  6704.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6705.                 oldAnim = "idle"
  6706.             end
  6707.        
  6708.             currentAnim = ""
  6709.             if (currentAnimKeyframeHandler ~= nil) then
  6710.                 currentAnimKeyframeHandler:disconnect()
  6711.             end
  6712.        
  6713.             if (oldAnimTrack ~= nil) then
  6714.                 oldAnimTrack:Stop()
  6715.                 oldAnimTrack:Destroy()
  6716.                 oldAnimTrack = nil
  6717.             end
  6718.             if (currentAnimTrack ~= nil) then
  6719.                 currentAnimTrack:Stop()
  6720.                 currentAnimTrack:Destroy()
  6721.                 currentAnimTrack = nil
  6722.             end
  6723.             return oldAnim
  6724.         end
  6725.        
  6726.         local function keyFrameReachedFunc(frameName)
  6727.             if (frameName == "End") then
  6728.         --      print("Keyframe : ".. frameName)
  6729.                 local repeatAnim = stopAllAnimations()
  6730.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6731.             end
  6732.         end
  6733.        
  6734.         -- Preload animations
  6735.         function playAnimation(animName, transitionTime, humanoid)
  6736.             if (animName ~= currentAnim) then        
  6737.                
  6738.                 if (oldAnimTrack ~= nil) then
  6739.                     oldAnimTrack:Stop()
  6740.                     oldAnimTrack:Destroy()
  6741.                 end
  6742.        
  6743.                 local roll = math.random(1, animTable[animName].totalWeight)
  6744.                 local origRoll = roll
  6745.                 local idx = 1
  6746.                 while (roll > animTable[animName][idx].weight) do
  6747.                     roll = roll - animTable[animName][idx].weight
  6748.                     idx = idx + 1
  6749.                 end
  6750.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6751.                 local anim = animTable[animName][idx].anim
  6752.        
  6753.                 -- load it to the humanoid; get AnimationTrack
  6754.                 oldAnimTrack = currentAnimTrack
  6755.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6756.                  
  6757.                 -- play the animation
  6758.                 currentAnimTrack:Play(transitionTime)
  6759.                 currentAnim = animName
  6760.        
  6761.                 -- set up keyframe name triggers
  6762.                 if (currentAnimKeyframeHandler ~= nil) then
  6763.                     currentAnimKeyframeHandler:disconnect()
  6764.                 end
  6765.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6766.             end
  6767.         end
  6768.        
  6769.         -------------------------------------------------------------------------------------------
  6770.         -------------------------------------------------------------------------------------------
  6771.        
  6772.         local toolAnimName = ""
  6773.         local toolOldAnimTrack = nil
  6774.         local toolAnimTrack = nil
  6775.         local currentToolAnimKeyframeHandler = nil
  6776.        
  6777.         local function toolKeyFrameReachedFunc(frameName)
  6778.             if (frameName == "End") then
  6779.         --      print("Keyframe : ".. frameName)
  6780.                 local repeatAnim = stopToolAnimations()
  6781.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6782.             end
  6783.         end
  6784.        
  6785.        
  6786.         function playToolAnimation(animName, transitionTime, humanoid)
  6787.             if (animName ~= toolAnimName) then       
  6788.                
  6789.                 if (toolAnimTrack ~= nil) then
  6790.                     toolAnimTrack:Stop()
  6791.                     toolAnimTrack:Destroy()
  6792.                     transitionTime = 0
  6793.                 end
  6794.        
  6795.                 local roll = math.random(1, animTable[animName].totalWeight)
  6796.                 local origRoll = roll
  6797.                 local idx = 1
  6798.                 while (roll > animTable[animName][idx].weight) do
  6799.                     roll = roll - animTable[animName][idx].weight
  6800.                     idx = idx + 1
  6801.                 end
  6802.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6803.                 local anim = animTable[animName][idx].anim
  6804.        
  6805.                 -- load it to the humanoid; get AnimationTrack
  6806.                 toolOldAnimTrack = toolAnimTrack
  6807.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6808.                  
  6809.                 -- play the animation
  6810.                 toolAnimTrack:Play(transitionTime)
  6811.                 toolAnimName = animName
  6812.        
  6813.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6814.             end
  6815.         end
  6816.        
  6817.         function stopToolAnimations()
  6818.             local oldAnim = toolAnimName
  6819.        
  6820.             if (currentToolAnimKeyframeHandler ~= nil) then
  6821.                 currentToolAnimKeyframeHandler:disconnect()
  6822.             end
  6823.        
  6824.             toolAnimName = ""
  6825.             if (toolAnimTrack ~= nil) then
  6826.                 toolAnimTrack:Stop()
  6827.                 toolAnimTrack:Destroy()
  6828.                 toolAnimTrack = nil
  6829.             end
  6830.        
  6831.        
  6832.             return oldAnim
  6833.         end
  6834.        
  6835.         -------------------------------------------------------------------------------------------
  6836.         -------------------------------------------------------------------------------------------
  6837.        
  6838.        
  6839.         function onRunning(speed)
  6840.             if speed>0 then
  6841.                 playAnimation("walk", 0.1, Humanoid)
  6842.                 pose = "Running"
  6843.             else
  6844.                 playAnimation("idle", 0.1, Humanoid)
  6845.                 pose = "Standing"
  6846.             end
  6847.         end
  6848.        
  6849.         function onDied()
  6850.             pose = "Dead"
  6851.         end
  6852.        
  6853.         function onJumping()
  6854.             playAnimation("jump", 0.1, Humanoid)
  6855.             jumpAnimTime = jumpAnimDuration
  6856.             pose = "Jumping"
  6857.         end
  6858.        
  6859.         function onClimbing()
  6860.             playAnimation("climb", 0.1, Humanoid)
  6861.             pose = "Climbing"
  6862.         end
  6863.        
  6864.         function onGettingUp()
  6865.             pose = "GettingUp"
  6866.         end
  6867.        
  6868.         function onFreeFall()
  6869.             if (jumpAnimTime <= 0) then
  6870.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6871.             end
  6872.             pose = "FreeFall"
  6873.         end
  6874.        
  6875.         function onFallingDown()
  6876.             pose = "FallingDown"
  6877.         end
  6878.        
  6879.         function onSeated()
  6880.             pose = "Seated"
  6881.         end
  6882.        
  6883.         function onPlatformStanding()
  6884.             pose = "PlatformStanding"
  6885.         end
  6886.        
  6887.         function onSwimming(speed)
  6888.             if speed>0 then
  6889.                 pose = "Running"
  6890.             else
  6891.                 pose = "Standing"
  6892.             end
  6893.         end
  6894.        
  6895.         local function getTool()   
  6896.             for _, kid in ipairs(Figure:GetChildren()) do
  6897.                 if kid.className == "Tool" then return kid end
  6898.             end
  6899.             return nil
  6900.         end
  6901.        
  6902.         local function getToolAnim(tool)
  6903.             for _, c in ipairs(tool:GetChildren()) do
  6904.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6905.                     return c
  6906.                 end
  6907.             end
  6908.             return nil
  6909.         end
  6910.        
  6911.         local function animateTool()
  6912.            
  6913.             if (toolAnim == "None") then
  6914.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6915.                 return
  6916.             end
  6917.        
  6918.             if (toolAnim == "Slash") then
  6919.                 playToolAnimation("toolslash", 0, Humanoid)
  6920.                 return
  6921.             end
  6922.        
  6923.             if (toolAnim == "Lunge") then
  6924.                 playToolAnimation("toollunge", 0, Humanoid)
  6925.                 return
  6926.             end
  6927.         end
  6928.        
  6929.         local function moveSit()
  6930.             RightShoulder.MaxVelocity = 0.15
  6931.             LeftShoulder.MaxVelocity = 0.15
  6932.             RightShoulder:SetDesiredAngle(3.14 /2)
  6933.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6934.             RightHip:SetDesiredAngle(3.14 /2)
  6935.             LeftHip:SetDesiredAngle(-3.14 /2)
  6936.         end
  6937.        
  6938.         local lastTick = 0
  6939.        
  6940.         function move(time)
  6941.             local amplitude = 1
  6942.             local frequency = 1
  6943.             local deltaTime = time - lastTick
  6944.             lastTick = time
  6945.        
  6946.             local climbFudge = 0
  6947.             local setAngles = false
  6948.        
  6949.             if (jumpAnimTime > 0) then
  6950.                 jumpAnimTime = jumpAnimTime - deltaTime
  6951.             end
  6952.        
  6953.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6954.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6955.             elseif (pose == "Seated") then
  6956.                 stopAllAnimations()
  6957.                 moveSit()
  6958.                 return
  6959.             elseif (pose == "Running") then
  6960.                 playAnimation("walk", 0.1, Humanoid)
  6961.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6962.         --      print("Wha " .. pose)
  6963.                 amplitude = 0.1
  6964.                 frequency = 1
  6965.                 setAngles = true
  6966.             end
  6967.        
  6968.             if (setAngles) then
  6969.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6970.        
  6971.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6972.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6973.                 RightHip:SetDesiredAngle(-desiredAngle)
  6974.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6975.             end
  6976.        
  6977.             -- Tool Animation handling
  6978.             local tool = getTool()
  6979.             if tool then
  6980.            
  6981.                 local animStringValueObject = getToolAnim(tool)
  6982.        
  6983.                 if animStringValueObject then
  6984.                     toolAnim = animStringValueObject.Value
  6985.                     -- message recieved, delete StringValue
  6986.                     animStringValueObject.Parent = nil
  6987.                     toolAnimTime = time + .3
  6988.                 end
  6989.        
  6990.                 if time > toolAnimTime then
  6991.                     toolAnimTime = 0
  6992.                     toolAnim = "None"
  6993.                 end
  6994.        
  6995.                 animateTool()      
  6996.             else
  6997.                 stopToolAnimations()
  6998.                 toolAnim = "None"
  6999.                 toolAnimTime = 0
  7000.             end
  7001.         end
  7002.        
  7003.         -- connect events
  7004.         Humanoid.Died:connect(onDied)
  7005.         Humanoid.Running:connect(onRunning)
  7006.         Humanoid.Jumping:connect(onJumping)
  7007.         Humanoid.Climbing:connect(onClimbing)
  7008.         Humanoid.GettingUp:connect(onGettingUp)
  7009.         Humanoid.FreeFalling:connect(onFreeFall)
  7010.         Humanoid.FallingDown:connect(onFallingDown)
  7011.         Humanoid.Seated:connect(onSeated)
  7012.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7013.         Humanoid.Swimming:connect(onSwimming)
  7014.        
  7015.         -- main program
  7016.        
  7017.         local runService = game:service("RunService");
  7018.        
  7019.         -- initialize to idle
  7020.         playAnimation("idle", 1, Humanoid)
  7021.         pose = "Standing"
  7022.        
  7023.         while Figure.Parent~=nil do
  7024.             local _, time = wait(1)
  7025.             move(time)
  7026.         end
  7027.             end)
  7028. end
  7029. coroutine.wrap(NQXG_fake_script)()
  7030. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7031.     local script = Instance.new('LocalScript', FollowingNPC)
  7032.  
  7033.     script.Parent.MouseButton1Down:Connect(function()
  7034.         wait(1)
  7035.     local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7036.     local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7037.    
  7038.     function findNearestTorso(pos)
  7039.         local list = game.Workspace:children()
  7040.         local torso = nil
  7041.         local dist = 10000
  7042.         local temp = nil
  7043.         local human = nil
  7044.         local temp2 = nil
  7045.         for x = 1, #list do
  7046.             temp2 = list[x]
  7047.             if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7048.                 temp = temp2:findFirstChild("HumanoidRootPart")
  7049.                 human = temp2:findFirstChild("Humanoid")
  7050.                 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7051.                     if (temp.Position - pos).magnitude < dist then
  7052.                         torso = temp
  7053.                         dist = (temp.Position - pos).magnitude
  7054.                     end
  7055.                 end
  7056.             end
  7057.         end
  7058.         return torso
  7059.     end
  7060.    
  7061.    
  7062.    
  7063.    
  7064.     while true do
  7065.         wait(math.random(1,5))
  7066.         local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7067.         if target ~= nil then
  7068.             game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7069.         end
  7070.    
  7071.     end
  7072.     end)
  7073. end
  7074. coroutine.wrap(TVZL_fake_script)()
  7075. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7076.     local script = Instance.new('LocalScript', Reset)
  7077.  
  7078.         script.Parent.MouseButton1Down:Connect(function()
  7079.         game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7080.         end)
  7081. end
  7082. coroutine.wrap(KIVAYYY_fake_script)()
  7083. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7084.     local script = Instance.new('LocalScript', ControlNPC)
  7085.  
  7086.         script.Parent.MouseButton1Down:Connect(function()
  7087.             plr = game.Players.LocalPlayer
  7088.             if script.Parent.Text == "Control" then
  7089.         script.Parent.Text = "Uncontrol"   
  7090.         workspace.gay.Humanoid.PlatformStand = true
  7091.         W1 = Instance.new("Weld",workspace)
  7092.         W1.Name = "Weld1"
  7093.         W1.Part0 = plr.Character.Torso
  7094.         W1.Part1 = workspace.gay.Torso
  7095.         W2 = Instance.new("Weld",workspace)
  7096.         W2.Name = "Weld2"
  7097.         W2.Part0 = plr.Character.Head
  7098.         W2.Part1 = workspace.gay.Head
  7099.         W3 = Instance.new("Weld",workspace)
  7100.         W3.Name = "Weld3"
  7101.         W3.Part0 = plr.Character.HumanoidRootPart
  7102.         W3.Part1 = workspace.gay.HumanoidRootPart
  7103.         W4 = Instance.new("Weld",workspace)
  7104.         W4.Name = "Weld4"
  7105.         W4.Part0 = plr.Character["Left Arm"]
  7106.         W4.Part1 = workspace.gay["Left Arm"]
  7107.         W5 = Instance.new("Weld",workspace)
  7108.         W5.Name = "Weld5"
  7109.         W5.Part0 = plr.Character["Left Leg"]
  7110.         W5.Part1 = workspace.gay["Left Leg"]
  7111.         W6 = Instance.new("Weld",workspace)
  7112.         W6.Name = "Weld6"
  7113.         W6.Part0 = plr.Character["Right Arm"]
  7114.         W6.Part1 = workspace.gay["Right Arm"]
  7115.         W7 = Instance.new("Weld",workspace)
  7116.         W7.Name = "Weld7"
  7117.         W7.Part0 = plr.Character["Right Leg"]
  7118.         W7.Part1 = workspace.gay["Right Leg"]
  7119.         for i,v in pairs(plr.Character:GetChildren()) do
  7120.                 if v.ClassName == "Part" then
  7121.                     v.Transparency = 1
  7122.                 end
  7123.                 plr.Character.HumanoidRootPart.Transparency = 1
  7124.                 if v.ClassName == "Accessory" then
  7125.                     v.Handle.Transparency = 0
  7126.                 end
  7127.                 plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7128.         end
  7129.         elseif script.Parent.Text == "Uncontrol" then
  7130.         script.Parent.Text = "Control"
  7131.         workspace.gay.Humanoid.PlatformStand = false
  7132.         workspace.Weld1:Remove()
  7133.         workspace.Weld2:Remove()
  7134.         workspace.Weld3:Remove()
  7135.         workspace.Weld4:Remove()
  7136.         workspace.Weld5:Remove()
  7137.         workspace.Weld6:Remove()
  7138.         workspace.Weld7:Remove()
  7139.         for i,v in pairs(plr.Character:GetChildren()) do
  7140.                 if v.ClassName == "Part" then
  7141.                     v.Transparency = 0
  7142.                 end
  7143.                 plr.Character.HumanoidRootPart.Transparency = 1
  7144.                 if v.ClassName == "Accessory" then
  7145.                     v.Handle.Transparency = 0
  7146.                 end
  7147.                 plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7148.         end
  7149.             end
  7150.         end)
  7151. end
  7152. coroutine.wrap(VZMQ_fake_script)()
  7153. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7154.     local script = Instance.new('LocalScript', AnimationPlayer)
  7155.  
  7156.         local toggle = false
  7157.     script.Parent.MouseButton1Down:Connect(function()
  7158.             script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7159.     end)
  7160.    
  7161.    
  7162. end
  7163. coroutine.wrap(ZXJL_fake_script)()
  7164. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7165.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7166.  
  7167.         script.Parent.MouseButton1Down:Connect(function()
  7168.         local unanchoredparts = {}
  7169.         local movers = {}
  7170.          local tog = true
  7171.          local move = false
  7172.          local toggle2 = true
  7173.         local Player = game:GetService("Players").LocalPlayer
  7174.         local Character = Player.Character
  7175.         local mov = {};
  7176.         local mov2 = {};
  7177.         local head = Character:WaitForChild("BakonHead")
  7178.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7179.                       torso2 = Character:WaitForChild("Kate Hair"),
  7180.                       rightarm = Character:WaitForChild("Hat1"),
  7181.                      leftarm = Character:WaitForChild("Pal Hair"),
  7182.                      rightleg = Character:WaitForChild("LavanderHair"),
  7183.                      leftleg = Character:WaitForChild("Pink Hair"),
  7184.         }
  7185.         head.Handle.AccessoryWeld:Remove()
  7186.         head.Handle.HatAttachment:Remove()
  7187.         for i,v in next, Hats do
  7188.         v.Handle.AccessoryWeld:Remove()
  7189.         for _,mesh in next, v:GetDescendants() do
  7190.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7191.         mesh:Remove()
  7192.         end
  7193.         end
  7194.         end
  7195.         local Network = coroutine.create(function()
  7196.         while true do
  7197.         game:GetService("RunService").Heartbeat:Wait()
  7198.         settings().Physics.AllowSleep = false
  7199.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7200.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7201.         end
  7202.         end)
  7203.         coroutine.resume(Network)
  7204.        
  7205.         function ftp(str)
  7206.             local pt = {};
  7207.             if str ~= 'me' and str ~= 'random' then
  7208.                 for i, v in pairs(game.Players:GetPlayers()) do
  7209.                     if v.Name:lower():find(str:lower()) then
  7210.                         table.insert(pt, v);
  7211.                     end
  7212.                 end
  7213.             elseif str == 'me' then
  7214.                 table.insert(pt, plr);
  7215.             elseif str == 'random' then
  7216.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7217.             end
  7218.             return pt;
  7219.         end
  7220.        
  7221.         local function align(i,v)
  7222.         local att0 = Instance.new("Attachment", i)
  7223.         att0.Position = Vector3.new(0,0,0)
  7224.         local att1 = Instance.new("Attachment", v)
  7225.         att1.Position = Vector3.new(0,0,0)
  7226.         local AP = Instance.new("AlignPosition", i)
  7227.         AP.Attachment0 = att0
  7228.         AP.Attachment1 = att1
  7229.         AP.RigidityEnabled = false
  7230.         AP.ReactionForceEnabled = false
  7231.         AP.ApplyAtCenterOfMass = true
  7232.         AP.MaxForce = 9999999
  7233.         AP.MaxVelocity = math.huge
  7234.         AP.Responsiveness = 65
  7235.         local AO = Instance.new("AlignOrientation", i)
  7236.         AO.Attachment0 = att0
  7237.         AO.Attachment1 = att1
  7238.         AO.ReactionTorqueEnabled = true
  7239.         AO.PrimaryAxisOnly = false
  7240.         AO.MaxTorque = 9999999
  7241.         AO.MaxAngularVelocity = math.huge
  7242.         AO.Responsiveness = 50
  7243.         end
  7244.        
  7245.         Character.Archivable = true
  7246.         local clone = Character:Clone()
  7247.         clone.Parent = workspace
  7248.         clone.Name = "gay"
  7249.         clone.Head.face:Destroy()
  7250.        
  7251.         align(head.Handle, clone["Head"])
  7252.         align(Hats.torso1.Handle, clone["Torso"])
  7253.         align(Hats.torso2.Handle, clone["Torso"])
  7254.         align(Hats.rightarm.Handle, clone["Right Arm"])
  7255.         align(Hats.leftarm.Handle, clone["Left Arm"])
  7256.         align(Hats.rightleg.Handle, clone["Right Leg"])
  7257.         align(Hats.leftleg.Handle, clone["Left Leg"])
  7258.        
  7259.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7260.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7261.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7262.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7263.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7264.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7265.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7266.        
  7267.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7268.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7269.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7270.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7271.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7272.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7273.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7274.        
  7275.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7276.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7277.        
  7278.         clone:FindFirstChild("Kate Hair"):Destroy()
  7279.         clone:FindFirstChild("Hat1"):Destroy()
  7280.         clone:FindFirstChild("LavanderHair"):Destroy()
  7281.         clone:FindFirstChild("Pink Hair"):Destroy()
  7282.         clone:FindFirstChild("Pal Hair"):Destroy()
  7283.         clone:FindFirstChild("BakonHead"):Destroy()
  7284.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  7285.        
  7286.         clone:FindFirstChild("Head").Transparency = 1
  7287.         clone:FindFirstChild("Torso").Transparency = 1
  7288.         clone:FindFirstChild("Right Arm").Transparency = 1
  7289.         clone:FindFirstChild("Left Arm").Transparency = 1
  7290.         clone:FindFirstChild("Right Leg").Transparency = 1
  7291.         clone:FindFirstChild("Left Leg").Transparency = 1
  7292.        
  7293.        
  7294.         if Character.Humanoid.Health == 0 then
  7295.                     game.Workspace.gay:Destroy()
  7296.                 end
  7297.            
  7298.             function   waitForChild(parent, childName)
  7299.             local child = parent:findFirstChild(childName)
  7300.             if child then return child end
  7301.             while true do
  7302.                 child = parent.ChildAdded:wait()
  7303.                 if child.Name==childName then return child end
  7304.             end
  7305.         end
  7306.        
  7307.         local Figure = game.Workspace.gay
  7308.         local Torso = waitForChild(Figure, "Torso")
  7309.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7310.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7311.         local RightHip = waitForChild(Torso, "Right Hip")
  7312.         local LeftHip = waitForChild(Torso, "Left Hip")
  7313.         local Neck = waitForChild(Torso, "Neck")
  7314.         local Humanoid = waitForChild(Figure, "Humanoid")
  7315.         local pose = "Standing"
  7316.        
  7317.         local currentAnim = ""
  7318.         local currentAnimTrack = nil
  7319.         local currentAnimKeyframeHandler = nil
  7320.         local oldAnimTrack = nil
  7321.         local animTable = {}
  7322.         local animNames = {
  7323.             idle =  {  
  7324.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7325.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7326.                     },
  7327.             walk =  {  
  7328.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7329.                     },
  7330.             run =   {
  7331.                         { id = "run.xml", weight = 10 }
  7332.                     },
  7333.             jump =  {
  7334.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7335.                     },
  7336.             fall =  {
  7337.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7338.                     },
  7339.             climb = {
  7340.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7341.                     },
  7342.             toolnone = {
  7343.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7344.                     },
  7345.             toolslash = {
  7346.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7347.         --              { id = "slash.xml", weight = 10 }
  7348.                     },
  7349.             toollunge = {
  7350.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7351.                     },
  7352.             wave = {
  7353.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7354.                     },
  7355.             point = {
  7356.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7357.                     },
  7358.             dance = {
  7359.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7360.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7361.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7362.                     },
  7363.             laugh = {
  7364.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7365.                     },
  7366.             cheer = {
  7367.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7368.                     },
  7369.         }
  7370.        
  7371.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7372.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7373.        
  7374.         math.randomseed(tick())
  7375.        
  7376.         -- Setup animation objects
  7377.         for name, fileList in pairs(animNames) do
  7378.             animTable[name] = {}
  7379.             animTable[name].count = 0
  7380.             animTable[name].totalWeight = 0
  7381.        
  7382.             -- check for config values
  7383.             local config = script:FindFirstChild(name)
  7384.             if (config ~= nil) then
  7385.         --      print("Loading anims " .. name)
  7386.                 local idx = 1
  7387.                 for _, childPart in pairs(config:GetChildren()) do
  7388.                     animTable[name][idx] = {}
  7389.                     animTable[name][idx].anim = childPart
  7390.                     local weightObject = childPart:FindFirstChild("Weight")
  7391.                     if (weightObject == nil) then
  7392.                         animTable[name][idx].weight = 1
  7393.                     else
  7394.                         animTable[name][idx].weight = weightObject.Value
  7395.                     end
  7396.                     animTable[name].count = animTable[name].count + 1
  7397.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7398.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7399.                     idx = idx + 1
  7400.                 end
  7401.             end
  7402.        
  7403.             -- fallback to defaults
  7404.             if (animTable[name].count <= 0) then
  7405.                 for idx, anim in pairs(fileList) do
  7406.                     animTable[name][idx] = {}
  7407.                     animTable[name][idx].anim = Instance.new("Animation")
  7408.                     animTable[name][idx].anim.Name = name
  7409.                     animTable[name][idx].anim.AnimationId = anim.id
  7410.                     animTable[name][idx].weight = anim.weight
  7411.                     animTable[name].count = animTable[name].count + 1
  7412.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7413.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7414.                 end
  7415.             end
  7416.         end
  7417.        
  7418.         -- ANIMATION
  7419.        
  7420.         -- declarations
  7421.         local toolAnim = "None"
  7422.         local toolAnimTime = 0
  7423.        
  7424.         local jumpAnimTime = 0
  7425.         local jumpAnimDuration = 0.175
  7426.        
  7427.         local toolTransitionTime = 0.1
  7428.         local fallTransitionTime = 0.2
  7429.         local jumpMaxLimbVelocity = 0.75
  7430.        
  7431.         -- functions
  7432.        
  7433.         function stopAllAnimations()
  7434.             local oldAnim = currentAnim
  7435.        
  7436.             -- return to idle if finishing an emote
  7437.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7438.                 oldAnim = "idle"
  7439.             end
  7440.        
  7441.             currentAnim = ""
  7442.             if (currentAnimKeyframeHandler ~= nil) then
  7443.                 currentAnimKeyframeHandler:disconnect()
  7444.             end
  7445.        
  7446.             if (oldAnimTrack ~= nil) then
  7447.                 oldAnimTrack:Stop()
  7448.                 oldAnimTrack:Destroy()
  7449.                 oldAnimTrack = nil
  7450.             end
  7451.             if (currentAnimTrack ~= nil) then
  7452.                 currentAnimTrack:Stop()
  7453.                 currentAnimTrack:Destroy()
  7454.                 currentAnimTrack = nil
  7455.             end
  7456.             return oldAnim
  7457.         end
  7458.        
  7459.         local function keyFrameReachedFunc(frameName)
  7460.             if (frameName == "End") then
  7461.         --      print("Keyframe : ".. frameName)
  7462.                 local repeatAnim = stopAllAnimations()
  7463.                 playAnimation(repeatAnim, 0.0, Humanoid)
  7464.             end
  7465.         end
  7466.        
  7467.         -- Preload animations
  7468.         function playAnimation(animName, transitionTime, humanoid)
  7469.             if (animName ~= currentAnim) then        
  7470.                
  7471.                 if (oldAnimTrack ~= nil) then
  7472.                     oldAnimTrack:Stop()
  7473.                     oldAnimTrack:Destroy()
  7474.                 end
  7475.        
  7476.                 local roll = math.random(1, animTable[animName].totalWeight)
  7477.                 local origRoll = roll
  7478.                 local idx = 1
  7479.                 while (roll > animTable[animName][idx].weight) do
  7480.                     roll = roll - animTable[animName][idx].weight
  7481.                     idx = idx + 1
  7482.                 end
  7483.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7484.                 local anim = animTable[animName][idx].anim
  7485.        
  7486.                 -- load it to the humanoid; get AnimationTrack
  7487.                 oldAnimTrack = currentAnimTrack
  7488.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  7489.                  
  7490.                 -- play the animation
  7491.                 currentAnimTrack:Play(transitionTime)
  7492.                 currentAnim = animName
  7493.        
  7494.                 -- set up keyframe name triggers
  7495.                 if (currentAnimKeyframeHandler ~= nil) then
  7496.                     currentAnimKeyframeHandler:disconnect()
  7497.                 end
  7498.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7499.             end
  7500.         end
  7501.        
  7502.         -------------------------------------------------------------------------------------------
  7503.         -------------------------------------------------------------------------------------------
  7504.        
  7505.         local toolAnimName = ""
  7506.         local toolOldAnimTrack = nil
  7507.         local toolAnimTrack = nil
  7508.         local currentToolAnimKeyframeHandler = nil
  7509.        
  7510.         local function toolKeyFrameReachedFunc(frameName)
  7511.             if (frameName == "End") then
  7512.         --      print("Keyframe : ".. frameName)
  7513.                 local repeatAnim = stopToolAnimations()
  7514.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  7515.             end
  7516.         end
  7517.        
  7518.        
  7519.         function playToolAnimation(animName, transitionTime, humanoid)
  7520.             if (animName ~= toolAnimName) then       
  7521.                
  7522.                 if (toolAnimTrack ~= nil) then
  7523.                     toolAnimTrack:Stop()
  7524.                     toolAnimTrack:Destroy()
  7525.                     transitionTime = 0
  7526.                 end
  7527.        
  7528.                 local roll = math.random(1, animTable[animName].totalWeight)
  7529.                 local origRoll = roll
  7530.                 local idx = 1
  7531.                 while (roll > animTable[animName][idx].weight) do
  7532.                     roll = roll - animTable[animName][idx].weight
  7533.                     idx = idx + 1
  7534.                 end
  7535.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7536.                 local anim = animTable[animName][idx].anim
  7537.        
  7538.                 -- load it to the humanoid; get AnimationTrack
  7539.                 toolOldAnimTrack = toolAnimTrack
  7540.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  7541.                  
  7542.                 -- play the animation
  7543.                 toolAnimTrack:Play(transitionTime)
  7544.                 toolAnimName = animName
  7545.        
  7546.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7547.             end
  7548.         end
  7549.        
  7550.         function stopToolAnimations()
  7551.             local oldAnim = toolAnimName
  7552.        
  7553.             if (currentToolAnimKeyframeHandler ~= nil) then
  7554.                 currentToolAnimKeyframeHandler:disconnect()
  7555.             end
  7556.        
  7557.             toolAnimName = ""
  7558.             if (toolAnimTrack ~= nil) then
  7559.                 toolAnimTrack:Stop()
  7560.                 toolAnimTrack:Destroy()
  7561.                 toolAnimTrack = nil
  7562.             end
  7563.        
  7564.        
  7565.             return oldAnim
  7566.         end
  7567.        
  7568.         -------------------------------------------------------------------------------------------
  7569.         -------------------------------------------------------------------------------------------
  7570.        
  7571.        
  7572.         function onRunning(speed)
  7573.             if speed>0 then
  7574.                 playAnimation("walk", 0.1, Humanoid)
  7575.                 pose = "Running"
  7576.             else
  7577.                 playAnimation("idle", 0.1, Humanoid)
  7578.                 pose = "Standing"
  7579.             end
  7580.         end
  7581.        
  7582.         function onDied()
  7583.             pose = "Dead"
  7584.         end
  7585.        
  7586.         function onJumping()
  7587.             playAnimation("jump", 0.1, Humanoid)
  7588.             jumpAnimTime = jumpAnimDuration
  7589.             pose = "Jumping"
  7590.         end
  7591.        
  7592.         function onClimbing()
  7593.             playAnimation("climb", 0.1, Humanoid)
  7594.             pose = "Climbing"
  7595.         end
  7596.        
  7597.         function onGettingUp()
  7598.             pose = "GettingUp"
  7599.         end
  7600.        
  7601.         function onFreeFall()
  7602.             if (jumpAnimTime <= 0) then
  7603.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7604.             end
  7605.             pose = "FreeFall"
  7606.         end
  7607.        
  7608.         function onFallingDown()
  7609.             pose = "FallingDown"
  7610.         end
  7611.        
  7612.         function onSeated()
  7613.             pose = "Seated"
  7614.         end
  7615.        
  7616.         function onPlatformStanding()
  7617.             pose = "PlatformStanding"
  7618.         end
  7619.        
  7620.         function onSwimming(speed)
  7621.             if speed>0 then
  7622.                 pose = "Running"
  7623.             else
  7624.                 pose = "Standing"
  7625.             end
  7626.         end
  7627.        
  7628.         local function getTool()   
  7629.             for _, kid in ipairs(Figure:GetChildren()) do
  7630.                 if kid.className == "Tool" then return kid end
  7631.             end
  7632.             return nil
  7633.         end
  7634.        
  7635.         local function getToolAnim(tool)
  7636.             for _, c in ipairs(tool:GetChildren()) do
  7637.                 if c.Name == "toolanim" and c.className == "StringValue" then
  7638.                     return c
  7639.                 end
  7640.             end
  7641.             return nil
  7642.         end
  7643.        
  7644.         local function animateTool()
  7645.            
  7646.             if (toolAnim == "None") then
  7647.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7648.                 return
  7649.             end
  7650.        
  7651.             if (toolAnim == "Slash") then
  7652.                 playToolAnimation("toolslash", 0, Humanoid)
  7653.                 return
  7654.             end
  7655.        
  7656.             if (toolAnim == "Lunge") then
  7657.                 playToolAnimation("toollunge", 0, Humanoid)
  7658.                 return
  7659.             end
  7660.         end
  7661.        
  7662.         local function moveSit()
  7663.             RightShoulder.MaxVelocity = 0.15
  7664.             LeftShoulder.MaxVelocity = 0.15
  7665.             RightShoulder:SetDesiredAngle(3.14 /2)
  7666.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  7667.             RightHip:SetDesiredAngle(3.14 /2)
  7668.             LeftHip:SetDesiredAngle(-3.14 /2)
  7669.         end
  7670.        
  7671.         local lastTick = 0
  7672.        
  7673.         function move(time)
  7674.             local amplitude = 1
  7675.             local frequency = 1
  7676.             local deltaTime = time - lastTick
  7677.             lastTick = time
  7678.        
  7679.             local climbFudge = 0
  7680.             local setAngles = false
  7681.        
  7682.             if (jumpAnimTime > 0) then
  7683.                 jumpAnimTime = jumpAnimTime - deltaTime
  7684.             end
  7685.        
  7686.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7687.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7688.             elseif (pose == "Seated") then
  7689.                 stopAllAnimations()
  7690.                 moveSit()
  7691.                 return
  7692.             elseif (pose == "Running") then
  7693.                 playAnimation("walk", 0.1, Humanoid)
  7694.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7695.         --      print("Wha " .. pose)
  7696.                 amplitude = 0.1
  7697.                 frequency = 1
  7698.                 setAngles = true
  7699.             end
  7700.        
  7701.             if (setAngles) then
  7702.                 local desiredAngle = amplitude * math.sin(time * frequency)
  7703.        
  7704.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7705.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7706.                 RightHip:SetDesiredAngle(-desiredAngle)
  7707.                 LeftHip:SetDesiredAngle(-desiredAngle)
  7708.             end
  7709.        
  7710.             -- Tool Animation handling
  7711.             local tool = getTool()
  7712.             if tool then
  7713.            
  7714.                 local animStringValueObject = getToolAnim(tool)
  7715.        
  7716.                 if animStringValueObject then
  7717.                     toolAnim = animStringValueObject.Value
  7718.                     -- message recieved, delete StringValue
  7719.                     animStringValueObject.Parent = nil
  7720.                     toolAnimTime = time + .3
  7721.                 end
  7722.        
  7723.                 if time > toolAnimTime then
  7724.                     toolAnimTime = 0
  7725.                     toolAnim = "None"
  7726.                 end
  7727.        
  7728.                 animateTool()      
  7729.             else
  7730.                 stopToolAnimations()
  7731.                 toolAnim = "None"
  7732.                 toolAnimTime = 0
  7733.             end
  7734.         end
  7735.        
  7736.         -- connect events
  7737.         Humanoid.Died:connect(onDied)
  7738.         Humanoid.Running:connect(onRunning)
  7739.         Humanoid.Jumping:connect(onJumping)
  7740.         Humanoid.Climbing:connect(onClimbing)
  7741.         Humanoid.GettingUp:connect(onGettingUp)
  7742.         Humanoid.FreeFalling:connect(onFreeFall)
  7743.         Humanoid.FallingDown:connect(onFallingDown)
  7744.         Humanoid.Seated:connect(onSeated)
  7745.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7746.         Humanoid.Swimming:connect(onSwimming)
  7747.        
  7748.         -- main program
  7749.        
  7750.         local runService = game:service("RunService");
  7751.        
  7752.         -- initialize to idle
  7753.         playAnimation("idle", 1, Humanoid)
  7754.         pose = "Standing"
  7755.        
  7756.         while Figure.Parent~=nil do
  7757.             local _, time = wait(1)
  7758.             move(time)
  7759.         end
  7760.             end)
  7761. end
  7762. coroutine.wrap(IHVMURQ_fake_script)()
  7763. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7764.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7765.  
  7766.     script.Parent.MouseButton1Down:Connect(function()
  7767.         wait(1)
  7768.     game:GetService("RunService").Stepped:Connect(function()
  7769.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7770.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7771.                 end)
  7772.                
  7773.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7774.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7775.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7776.                
  7777.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7778.                
  7779.                 local PoseToCF = function(Pose,Motor)
  7780.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7781.                 end
  7782.                
  7783.                 local Joints = {
  7784.                     ['Torso'] = Root['RootJoint'];
  7785.                     ['Left Arm'] = Torso['Left Shoulder'];
  7786.                     ['Right Arm'] = Torso['Right Shoulder'];
  7787.                     ['Left Leg'] = Torso['Left Hip'];
  7788.                     ['Right Leg'] = Torso['Right Hip'];
  7789.                 }
  7790.                
  7791.                 coroutine.wrap(function()
  7792.                     Char['HumanoidRootPart'].Anchored = true;
  7793.                     wait(.6)
  7794.                     Char['HumanoidRootPart'].Anchored = false;
  7795.                     Humanoid['Died']:Wait()
  7796.                     for K,V in next, Char:GetChildren() do
  7797.                         if not V:IsA('Humanoid') then
  7798.                             V:Destroy()
  7799.                         end
  7800.                     end
  7801.                 end)()
  7802.                
  7803.                
  7804.                 for K,V in next, Joints do
  7805.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  7806.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  7807.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  7808.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  7809.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  7810.                 end
  7811.                
  7812.                 local Edit = function(Part,Value,Duration,Style,Direction)
  7813.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  7814.                     local Attachment = Part:FindFirstChild('CFAttachment')
  7815.                     if Attachment ~= nil then
  7816.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  7817.                     end
  7818.                 end
  7819.                
  7820.                 local PreloadAnimation = function(AssetId)
  7821.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  7822.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  7823.                     local Yield = function(Seconds)
  7824.                         for I = 1,Seconds*60 do
  7825.                             Heartbeat:Wait()
  7826.                         end
  7827.                     end
  7828.                     for I = 1,#Keyframes do
  7829.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  7830.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  7831.                         for K,V in next, K1:GetDescendants() do
  7832.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  7833.                                 local Args = {
  7834.                                     Char:FindFirstChild(V.Name);
  7835.                                     PoseToCF(V, Joints[V.Name]);
  7836.                                     Duration;
  7837.                                     V['EasingStyle'];
  7838.                                     V['EasingDirection'];
  7839.                                     K1['Time'];
  7840.                                 }
  7841.                                 table.insert(Poses,Args)
  7842.                             end
  7843.                         end
  7844.                     end
  7845.                     local Track = {}
  7846.                     --/* Class Functions/Events
  7847.                     Track['Finished'] = Instance.new('BindableEvent')
  7848.                     local Run = function()
  7849.                         for K,V in next, Poses do
  7850.                             coroutine.wrap(function()
  7851.                                 Yield(V[6])
  7852.                                 Edit(table.unpack(V))
  7853.                             end)()
  7854.                         end
  7855.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  7856.                     end
  7857.                     Track['Play'] = function()
  7858.                         Run();
  7859.                         if Sequence['Loop'] ~= false then
  7860.                             repeat Track.Finished.Event:Wait(); Run()
  7861.                             until Stopped or Humanoid['Health'] < 1
  7862.                         end
  7863.                     end
  7864.                     return Track
  7865.                 end
  7866.                
  7867.                
  7868.                 local Anim = PreloadAnimation(0)
  7869.                
  7870.                 Anim:Play()
  7871.                 Anim.Finished.Event:Wait()
  7872.                 wait(0.5)
  7873.                 repeat
  7874.                     game:GetService('RunService').Stepped:Wait()
  7875.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7876.                         if v:IsA("Part") then
  7877.                             v.CanCollide = false
  7878.                         end
  7879.                     end
  7880.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  7881.         end)
  7882. end
  7883. coroutine.wrap(ZPXIAAZ_fake_script)()
  7884. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  7885.     local script = Instance.new('LocalScript', FollowPlayer)
  7886.  
  7887.         local toggle = false
  7888.     script.Parent.MouseButton1Down:Connect(function()
  7889.             script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  7890.     end)
  7891.    
  7892.    
  7893. end
  7894. coroutine.wrap(JLLWLZP_fake_script)()
  7895. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  7896.     local script = Instance.new('LocalScript', TextButton)
  7897.  
  7898.     local back = script.Parent.Parent.Frame
  7899.     local gay = back.ScrollingFrame
  7900.    
  7901.     local window = {
  7902.             count = 0;
  7903.             toggles = {},
  7904.             closed = false;
  7905.         }
  7906.         script.Parent.MouseButton1Click:connect(function()
  7907.             window.closed = not window.closed
  7908.             script.Parent.Text = (window.closed and "+" or "-")
  7909.             if script.Parent.Text == "+" then
  7910.                 back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  7911.                 wait() do
  7912.                 gay.Visible = false
  7913.                 end
  7914.             else
  7915.                 back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  7916.                 wait(1) do
  7917.                 gay.Visible = true
  7918.                 end
  7919.                 end
  7920.            
  7921.         end)
  7922.    
  7923. end
  7924. coroutine.wrap(UUFOHEA_fake_script)()
  7925. local function JBTT_fake_script() -- Frame2.LocalScript
  7926.     local script = Instance.new('LocalScript', Frame2)
  7927.  
  7928.     local dragger = {};
  7929.     local resizer = {};
  7930.    
  7931.     do
  7932.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  7933.         local inputService = game:GetService('UserInputService');
  7934.         local heartbeat = game:GetService("RunService").Heartbeat;
  7935.         -- // credits to Ririchi / Inori for this cute drag function :)
  7936.         function dragger.new(frame)
  7937.             local s, event = pcall(function()
  7938.                 return frame.MouseEnter
  7939.             end)
  7940.    
  7941.             if s then
  7942.                 frame.Active = true;
  7943.    
  7944.                 event:connect(function()
  7945.                     local input = frame.InputBegan:connect(function(key)
  7946.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  7947.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  7948.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  7949.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  7950.                             end
  7951.                         end
  7952.                     end)
  7953.    
  7954.                     local leave;
  7955.                     leave = frame.MouseLeave:connect(function()
  7956.                         input:disconnect();
  7957.                         leave:disconnect();
  7958.                     end)
  7959.                 end)
  7960.             end
  7961.         end
  7962.        
  7963.         function resizer.new(p, s)
  7964.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  7965.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  7966.             end)
  7967.         end
  7968.     end
  7969.     script.Parent.Active = true
  7970.     script.Parent.Draggable = true
  7971. end
  7972. coroutine.wrap(JBTT_fake_script)()
  7973. local function MSML_fake_script() -- TextButton_2.LocalScript
  7974.     local script = Instance.new('LocalScript', TextButton_2)
  7975.  
  7976.     script.Parent.MouseButton1Down:Connect(function()
  7977.         script.Parent.Parent.Visible = false
  7978.     end)
  7979. end
  7980. coroutine.wrap(MSML_fake_script)()
  7981. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  7982.     local script = Instance.new('LocalScript', PlayAnimation)
  7983.  
  7984.     script.Parent.MouseButton1Down:Connect(function()
  7985.     game:GetService("RunService").Stepped:Connect(function()
  7986.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7987.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7988.                 end)
  7989.                
  7990.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7991.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7992.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7993.                
  7994.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7995.                
  7996.                 local PoseToCF = function(Pose,Motor)
  7997.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7998.                 end
  7999.                
  8000.                 local Joints = {
  8001.                     ['Torso'] = Root['RootJoint'];
  8002.                     ['Left Arm'] = Torso['Left Shoulder'];
  8003.                     ['Right Arm'] = Torso['Right Shoulder'];
  8004.                     ['Left Leg'] = Torso['Left Hip'];
  8005.                     ['Right Leg'] = Torso['Right Hip'];
  8006.                 }
  8007.                
  8008.                 coroutine.wrap(function()
  8009.                     Char['HumanoidRootPart'].Anchored = true;
  8010.                     wait(.6)
  8011.                     Char['HumanoidRootPart'].Anchored = false;
  8012.                     Humanoid['Died']:Wait()
  8013.                     for K,V in next, Char:GetChildren() do
  8014.                         if not V:IsA('Humanoid') then
  8015.                             V:Destroy()
  8016.                         end
  8017.                     end
  8018.                 end)()
  8019.                
  8020.                
  8021.                 for K,V in next, Joints do
  8022.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8023.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8024.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8025.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8026.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8027.                 end
  8028.                
  8029.                 local Edit = function(Part,Value,Duration,Style,Direction)
  8030.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8031.                     local Attachment = Part:FindFirstChild('CFAttachment')
  8032.                     if Attachment ~= nil then
  8033.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8034.                     end
  8035.                 end
  8036.                
  8037.                 local PreloadAnimation = function(AssetId)
  8038.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8039.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8040.                     local Yield = function(Seconds)
  8041.                         for I = 1,Seconds*60 do
  8042.                             Heartbeat:Wait()
  8043.                         end
  8044.                     end
  8045.                     for I = 1,#Keyframes do
  8046.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  8047.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8048.                         for K,V in next, K1:GetDescendants() do
  8049.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8050.                                 local Args = {
  8051.                                     Char:FindFirstChild(V.Name);
  8052.                                     PoseToCF(V, Joints[V.Name]);
  8053.                                     Duration;
  8054.                                     V['EasingStyle'];
  8055.                                     V['EasingDirection'];
  8056.                                     K1['Time'];
  8057.                                 }
  8058.                                 table.insert(Poses,Args)
  8059.                             end
  8060.                         end
  8061.                     end
  8062.                     local Track = {}
  8063.                     --/* Class Functions/Events
  8064.                     Track['Finished'] = Instance.new('BindableEvent')
  8065.                     local Run = function()
  8066.                         for K,V in next, Poses do
  8067.                             coroutine.wrap(function()
  8068.                                 Yield(V[6])
  8069.                                 Edit(table.unpack(V))
  8070.                             end)()
  8071.                         end
  8072.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8073.                     end
  8074.                     Track['Play'] = function()
  8075.                         Run();
  8076.                         if Sequence['Loop'] ~= false then
  8077.                             repeat Track.Finished.Event:Wait(); Run()
  8078.                             until Stopped or Humanoid['Health'] < 1
  8079.                         end
  8080.                     end
  8081.                     return Track
  8082.                 end
  8083.                
  8084.                
  8085.                 local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8086.                
  8087.                 Anim:Play()
  8088.                 Anim.Finished.Event:Wait()
  8089.                 wait(0.5)
  8090.                 repeat
  8091.                     game:GetService('RunService').Stepped:Wait()
  8092.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8093.                         if v:IsA("Part") then
  8094.                             v.CanCollide = false
  8095.                         end
  8096.                     end
  8097.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8098.         end)
  8099. end
  8100. coroutine.wrap(NCUDEV_fake_script)()
  8101. local function PCKJD_fake_script() -- Frame3.LocalScript
  8102.     local script = Instance.new('LocalScript', Frame3)
  8103.  
  8104.     local dragger = {};
  8105.     local resizer = {};
  8106.    
  8107.     do
  8108.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8109.         local inputService = game:GetService('UserInputService');
  8110.         local heartbeat = game:GetService("RunService").Heartbeat;
  8111.         -- // credits to Ririchi / Inori for this cute drag function :)
  8112.         function dragger.new(frame)
  8113.             local s, event = pcall(function()
  8114.                 return frame.MouseEnter
  8115.             end)
  8116.    
  8117.             if s then
  8118.                 frame.Active = true;
  8119.    
  8120.                 event:connect(function()
  8121.                     local input = frame.InputBegan:connect(function(key)
  8122.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8123.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8124.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8125.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8126.                             end
  8127.                         end
  8128.                     end)
  8129.    
  8130.                     local leave;
  8131.                     leave = frame.MouseLeave:connect(function()
  8132.                         input:disconnect();
  8133.                         leave:disconnect();
  8134.                     end)
  8135.                 end)
  8136.             end
  8137.         end
  8138.        
  8139.         function resizer.new(p, s)
  8140.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8141.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8142.             end)
  8143.         end
  8144.     end
  8145.     script.Parent.Active = true
  8146.     script.Parent.Draggable = true
  8147. end
  8148. coroutine.wrap(PCKJD_fake_script)()
  8149. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8150.     local script = Instance.new('LocalScript', TextButton_3)
  8151.  
  8152.     script.Parent.MouseButton1Down:Connect(function()
  8153.         script.Parent.Parent.Visible = false
  8154.     end)
  8155. end
  8156. coroutine.wrap(YHWX_fake_script)()
  8157. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8158.     local script = Instance.new('LocalScript', Follow)
  8159.  
  8160.     script.Parent.MouseButton1Down:Connect(function()
  8161.         local oof = script.Parent.Parent.TextBox.Text
  8162.             if script.Parent.Text == "Follow" then
  8163.             script.Parent.Text = "Unfollow"
  8164.             repeat
  8165.                 wait(math.random(1,5))
  8166.                 local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8167.         if target ~= nil then
  8168.                     game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8169.                     end
  8170.                     until script.Parent.Text == "Follow"
  8171.         elseif script.Parent.Text == "Unfollow" then
  8172.         script.Parent.Text = "Follow"
  8173.         end
  8174.             end)
  8175.    
  8176.    
  8177.    
  8178. end
  8179. coroutine.wrap(EMFGJKS_fake_script)()
  8180. end)
  8181.  
  8182. PP.Name = "PP"
  8183. PP.Parent = Scripts
  8184. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8185. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8186. PP.BorderSizePixel = 0
  8187. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8188. PP.Size = UDim2.new(0, 85, 0, 32)
  8189. PP.Font = Enum.Font.SourceSansItalic
  8190. PP.Text = "PP"
  8191. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8192. PP.TextSize = 30.000
  8193. PP.TextWrapped = true
  8194. PP.MouseButton1Down:connect(function()
  8195. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8196. if v:IsA("Accessory") then
  8197. print(v)
  8198. end
  8199. end
  8200.  
  8201. --Just prints hats your wearing in console incase u wanted to change hats^
  8202.  
  8203. local unanchoredparts = {}
  8204. local movers = {}
  8205.  local tog = true
  8206.  local move = false
  8207. local Player = game:GetService("Players").LocalPlayer
  8208. local Character = Player.Character
  8209. local mov = {};
  8210. local mov2 = {};
  8211.  
  8212. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8213. local x = -0.011   --Edit Position for head n +left and -Right
  8214. local y = -0.587   --Edit Position for head up and down
  8215. local z = -3.234 --Edit Position for head x3
  8216.  
  8217. local Hats = {pp   = Character:WaitForChild("Pal Hair"),
  8218.              ball1   = Character:WaitForChild("InternationalFedora"),
  8219.              ball2   = Character:WaitForChild("MeshPartAccessory"),
  8220. }
  8221.  
  8222. --Dont touch below
  8223.  
  8224. for i,v in next, Hats do
  8225. v.Handle.AccessoryWeld:Remove()
  8226. for _,mesh in next, v:GetDescendants() do
  8227. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8228. mesh:Remove()
  8229. end
  8230. end
  8231. end
  8232. local Network = coroutine.create(function()
  8233. while true do
  8234. game:GetService("RunService").Heartbeat:Wait()
  8235. settings().Physics.AllowSleep = false
  8236. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8237. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8238. end
  8239. end)
  8240. coroutine.resume(Network)
  8241.  
  8242. function ftp(str)
  8243.     local pt = {};
  8244.     if str ~= 'me' and str ~= 'random' then
  8245.         for i, v in pairs(game.Players:GetPlayers()) do
  8246.             if v.Name:lower():find(str:lower()) then
  8247.                 table.insert(pt, v);
  8248.             end
  8249.         end
  8250.     elseif str == 'me' then
  8251.         table.insert(pt, plr);
  8252.     elseif str == 'random' then
  8253.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8254.     end
  8255.     return pt;
  8256. end
  8257.  
  8258. local function align(i,v)
  8259. local att0 = Instance.new("Attachment", i)
  8260. att0.Position = Vector3.new(0,0,0)
  8261. local att1 = Instance.new("Attachment", v)
  8262. att1.Position = Vector3.new(0,0,0)
  8263. local AP = Instance.new("AlignPosition", i)
  8264. AP.Attachment0 = att0
  8265. AP.Attachment1 = att1
  8266. AP.RigidityEnabled = false
  8267. AP.ReactionForceEnabled = false
  8268. AP.ApplyAtCenterOfMass = true
  8269. AP.MaxForce = 9999999
  8270. AP.MaxVelocity = math.huge
  8271. AP.Responsiveness = 65
  8272. local AO = Instance.new("AlignOrientation", i)
  8273. AO.Attachment0 = att0
  8274. AO.Attachment1 = att1
  8275. AO.ReactionTorqueEnabled = true
  8276. AO.PrimaryAxisOnly = false
  8277. AO.MaxTorque = 9999999
  8278. AO.MaxAngularVelocity = math.huge
  8279. AO.Responsiveness = 50
  8280. end
  8281.  
  8282. --Dont touch above
  8283.  
  8284. align(Hats.pp.Handle, Character["Torso"])
  8285. align(Hats.ball1.Handle, Character["Torso"])
  8286. align(Hats.ball2.Handle, Character["Torso"])
  8287.  
  8288. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8289. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8290. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8291.  
  8292. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8293.  
  8294. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8295. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8296. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8297.  
  8298. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8299. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8300. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8301.  
  8302.  
  8303. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8304. local alignpos = Instance.new("AlignPosition", Character)
  8305. local alignorien = Instance.new("AlignOrientation", Character)
  8306. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8307. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8308. alignpos.Attachment0 = att1
  8309. alignpos.Attachment1 = att2
  8310. alignpos.RigidityEnabled = false
  8311. alignpos.ReactionForceEnabled = false
  8312. alignpos.ApplyAtCenterOfMass = true
  8313. alignpos.MaxForce = 99999999
  8314. alignpos.MaxVelocity = math.huge
  8315. alignpos.Responsiveness = 65
  8316. alignorien.Attachment0 = att1
  8317. alignorien.Attachment1 = att2
  8318. alignorien.ReactionTorqueEnabled = true
  8319. alignorien.PrimaryAxisOnly = false
  8320. alignorien.MaxTorque = 99999999
  8321. alignorien.MaxAngularVelocity = math.huge
  8322. alignorien.Responsiveness = 50
  8323. att2.Position = Vector3.new(x,y,z)
  8324. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8325. end)
  8326.  
  8327. Plane.Name = "Plane"
  8328. Plane.Parent = Scripts
  8329. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8330. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8331. Plane.BorderSizePixel = 0
  8332. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8333. Plane.Size = UDim2.new(0, 85, 0, 32)
  8334. Plane.Font = Enum.Font.SourceSansItalic
  8335. Plane.Text = "Plane"
  8336. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8337. Plane.TextSize = 30.000
  8338. Plane.TextWrapped = true
  8339. Plane.MouseButton1Down:connect(function()
  8340. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8341. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8342. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8343. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8344.  
  8345. local unanchoredparts = {}
  8346. local movers = {}
  8347.  local tog = true
  8348.  local move = false
  8349. local Player = game:GetService("Players").LocalPlayer
  8350. local Character = Player.Character
  8351. local mov = {};
  8352. local mov2 = {};
  8353.  
  8354. Character.Humanoid.HipHeight = 4
  8355. Character.Humanoid.WalkSpeed = 16
  8356.  
  8357. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8358. local x = 0   --Edit Position for head n +left and -Right
  8359. local y = 0   --Edit Position for head up and down
  8360. local z = 0 --Edit Position for head x3
  8361.  
  8362. local Hats = {base   = Character:WaitForChild("MeshPartAccessory"),
  8363.              wing1   = Character:WaitForChild("Da Vinci's Wings"),
  8364.              fire   = Character:WaitForChild("FireMohawk"),
  8365.              top = Character:WaitForChild("InvisibleEgg"),
  8366. }
  8367.  
  8368. --Dont touch below
  8369.  
  8370. for i,v in next, Hats do
  8371. v.Handle.AccessoryWeld:Remove()
  8372. for _,mesh in next, v:GetDescendants() do
  8373. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8374. mesh:Remove()
  8375. end
  8376. end
  8377. end
  8378.  
  8379. function ftp(str)
  8380.     local pt = {};
  8381.     if str ~= 'me' and str ~= 'random' then
  8382.         for i, v in pairs(game.Players:GetPlayers()) do
  8383.             if v.Name:lower():find(str:lower()) then
  8384.                 table.insert(pt, v);
  8385.             end
  8386.         end
  8387.     elseif str == 'me' then
  8388.         table.insert(pt, plr);
  8389.     elseif str == 'random' then
  8390.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8391.     end
  8392.     return pt;
  8393. end
  8394.  
  8395. local function align(i,v)
  8396. local att0 = Instance.new("Attachment", i)
  8397. att0.Position = Vector3.new(0,0,0)
  8398. local att1 = Instance.new("Attachment", v)
  8399. att1.Position = Vector3.new(0,0,0)
  8400. local AP = Instance.new("AlignPosition", i)
  8401. AP.Attachment0 = att0
  8402. AP.Attachment1 = att1
  8403. AP.RigidityEnabled = false
  8404. AP.ReactionForceEnabled = false
  8405. AP.ApplyAtCenterOfMass = true
  8406. AP.MaxForce = 9999999
  8407. AP.MaxVelocity = math.huge
  8408. AP.Responsiveness = 100
  8409. local AO = Instance.new("AlignOrientation", i)
  8410. AO.Attachment0 = att0
  8411. AO.Attachment1 = att1
  8412. AO.ReactionTorqueEnabled = false
  8413. AO.PrimaryAxisOnly = false
  8414. AO.MaxTorque = 9999999
  8415. AO.MaxAngularVelocity = math.huge
  8416. AO.Responsiveness = 50
  8417. end
  8418.  
  8419. --Dont touch above
  8420.  
  8421. align(Hats.base.Handle, Character["Torso"])
  8422. align(Hats.wing1.Handle, Character["Torso"])
  8423. align(Hats.fire.Handle, Character["Torso"])
  8424. align(Hats.top.Handle, Character["Torso"])
  8425. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8426. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8427. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8428. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8429.  
  8430. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8431.  
  8432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8436.  
  8437. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8438. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8439. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8440. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8441.  
  8442. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8443. local alignpos = Instance.new("AlignPosition", Character)
  8444. local alignorien = Instance.new("AlignOrientation", Character)
  8445. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8446. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8447. alignpos.Attachment0 = att1
  8448. alignpos.Attachment1 = att2
  8449. alignpos.RigidityEnabled = false
  8450. alignpos.ReactionForceEnabled = false
  8451. alignpos.ApplyAtCenterOfMass = true
  8452. alignpos.MaxForce = 99999999
  8453. alignpos.MaxVelocity = math.huge
  8454. alignpos.Responsiveness = 65
  8455. alignorien.Attachment0 = att1
  8456. alignorien.Attachment1 = att2
  8457. alignorien.ReactionTorqueEnabled = false
  8458. alignorien.PrimaryAxisOnly = false
  8459. alignorien.MaxTorque = 99999999
  8460. alignorien.MaxAngularVelocity = math.huge
  8461. alignorien.Responsiveness = 50
  8462. att2.Position = Vector3.new(x,-1.5,-3.2)
  8463. att2.Rotation = Vector3.new(-90,0,0)
  8464.  
  8465. repeat wait()
  8466.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8467. local mouse = game.Players.LocalPlayer:GetMouse()
  8468. repeat wait() until mouse
  8469. local plr = game.Players.LocalPlayer
  8470. local torso = plr.Character.Head
  8471. local flying = false
  8472. local deb = true
  8473. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8474. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8475. local maxspeed = 1000
  8476. local speed = 5000
  8477.  
  8478. function Fly()
  8479. local bg = Instance.new("BodyGyro", torso)
  8480. bg.P = 9e4
  8481. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8482. bg.cframe = torso.CFrame
  8483. local bv = Instance.new("BodyVelocity", torso)
  8484. bv.velocity = Vector3.new(0,0.1,0)
  8485. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8486. repeat wait()
  8487. plr.Character.Humanoid.PlatformStand = true
  8488. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8489. speed = speed+.5+(speed/maxspeed)
  8490. if speed > maxspeed then
  8491. speed = maxspeed
  8492. end
  8493. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8494. speed = speed-2
  8495. if speed < 0 then
  8496. speed = 0
  8497. end
  8498. end
  8499. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8500. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8501. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8502. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8503. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8504. else
  8505. bv.velocity = Vector3.new(0,0.1,0)
  8506. end
  8507. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8508. until not flying
  8509. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8510. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8511. speed = 0
  8512. bg:Destroy()
  8513. bv:Destroy()
  8514. plr.Character.Humanoid.PlatformStand = false
  8515. end
  8516. mouse.KeyDown:connect(function(key)
  8517. if key:lower() == "e" then
  8518. if flying then flying = false
  8519. else
  8520. flying = true
  8521. Fly()
  8522. end
  8523. elseif key:lower() == "w" then
  8524. ctrl.f = 1
  8525. elseif key:lower() == "s" then
  8526. ctrl.b = -1
  8527. elseif key:lower() == "a" then
  8528. ctrl.l = -1
  8529. elseif key:lower() == "d" then
  8530. ctrl.r = 1
  8531. end
  8532. end)
  8533. mouse.KeyUp:connect(function(key)
  8534. if key:lower() == "w" then
  8535. ctrl.f = 0
  8536. elseif key:lower() == "s" then
  8537. ctrl.b = 0
  8538. elseif key:lower() == "a" then
  8539. ctrl.l = 0
  8540. elseif key:lower() == "d" then
  8541. ctrl.r = 0
  8542. end
  8543. end)
  8544. Fly()
  8545.  
  8546. sphere = Character:WaitForChild("Head").Attachment
  8547. a = 0
  8548.  repeat
  8549.   sphere.Rotation = Vector3.new( -90, a, 0)
  8550.   wait(.01)
  8551.   a = a+30
  8552.  until pigs == 1
  8553.  end)
  8554.  
  8555. Bike.Name = "Bike"
  8556. Bike.Parent = Scripts
  8557. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8558. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8559. Bike.BorderSizePixel = 0
  8560. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8561. Bike.Size = UDim2.new(0, 85, 0, 32)
  8562. Bike.Font = Enum.Font.SourceSansItalic
  8563. Bike.Text = "Bike"
  8564. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8565. Bike.TextSize = 30.000
  8566. Bike.TextWrapped = true
  8567. Bike.MouseButton1Down:connect(function()
  8568.  
  8569. local NetworkAccess = coroutine.create(function()
  8570. settings().Physics.AllowSleep = false
  8571. while true do game:GetService("RunService").RenderStepped:Wait()
  8572. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8573. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8574. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8575. coroutine.resume(NetworkAccess)
  8576.  
  8577. plr = game.Players.LocalPlayer
  8578. char = plr.Character
  8579. torso = char.Torso
  8580. local lol = Instance.new("Part")
  8581. lol.Parent = char
  8582. lol.Name = "lol"
  8583. lol.CanCollide = true
  8584. lol.Transparency = 1
  8585. lol.Size = Vector3.new(2, 2.9, 2)
  8586.  
  8587. function Align(Part1,Part0,Position,Angle,name)
  8588. local AlignPos = Instance.new("AlignPosition", Part1)
  8589. AlignPos.Parent.CanCollide = false
  8590. AlignPos.ApplyAtCenterOfMass = true
  8591. AlignPos.MaxForce = 67752
  8592. AlignPos.MaxVelocity = math.huge/9e110
  8593. AlignPos.ReactionForceEnabled = false
  8594. AlignPos.Responsiveness = 200
  8595. AlignPos.RigidityEnabled = false
  8596. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8597. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8598. AlignOrient.MaxTorque = 67752
  8599. AlignOrient.PrimaryAxisOnly = false
  8600. AlignOrient.ReactionTorqueEnabled = false
  8601. AlignOrient.Responsiveness = 200
  8602. AlignOrient.RigidityEnabled = false
  8603. local AttachmentA=Instance.new("Attachment",Part1)
  8604. local AttachmentB=Instance.new("Attachment",Part0)
  8605. AttachmentB.Orientation = Angle
  8606. AttachmentB.Position = Position
  8607. AttachmentB.Name = name
  8608. AlignPos.Attachment0 = AttachmentA
  8609. AlignPos.Attachment1 = AttachmentB
  8610. AlignOrient.Attachment0 = AttachmentA
  8611. AlignOrient.Attachment1 = AttachmentB
  8612. end
  8613.  
  8614. bike = char["Bike"]
  8615. bhandle = bike.Handle
  8616. bhandle.AccessoryWeld:Destroy()
  8617.  
  8618. fire = char["FireMohawk"]
  8619. fhandle = fire.Handle
  8620. fhandle.AccessoryWeld:Destroy()
  8621. fhandle.Mesh:Destroy()
  8622.  
  8623.      h = Instance.new("Attachment",bhandle)
  8624.      h.Rotation = Vector3.new(0,0,0)
  8625.      h.Position = Vector3.new(0,0,0)
  8626.      
  8627.      lg = Instance.new("Attachment",torso)
  8628.      lg.Rotation = Vector3.new(0,90,0)
  8629.      lg.Position = Vector3.new(-0, -1.35, -1)
  8630.  
  8631.      gap = Instance.new("AlignPosition",bhandle)
  8632.      gap.Attachment0 = h
  8633.      gap.Attachment1 = lg
  8634.      gap.RigidityEnabled = true
  8635.      
  8636.      gao = Instance.new("AlignOrientation",bhandle)
  8637.      gao.Attachment0 = h
  8638.      gao.Attachment1 = lg
  8639.      gao.RigidityEnabled = true
  8640.      
  8641.      a = Instance.new("Attachment",fhandle)
  8642.      a.Rotation = Vector3.new(0,0,0)
  8643.      a.Position = Vector3.new(0,0,0)
  8644.      
  8645.      a1 = Instance.new("Attachment",torso)
  8646.      a1.Rotation = Vector3.new(90, 0, 0)
  8647.      a1.Position = Vector3.new(0, -1.94, -0.46)
  8648.  
  8649.      a2 = Instance.new("AlignPosition",fhandle)
  8650.      a2.Attachment0 = a
  8651.      a2.Attachment1 = a1
  8652.      a2.RigidityEnabled = true
  8653.      
  8654.      a3 = Instance.new("AlignOrientation",fhandle)
  8655.      a3.Attachment0 = a
  8656.      a3.Attachment1 = a1
  8657.      a3.RigidityEnabled = true
  8658.  
  8659. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  8660. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  8661. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  8662. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  8663. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  8664. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  8665. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  8666. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  8667.  
  8668. function WaitForChild(parent,child)
  8669.     while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  8670.     return parent[child]
  8671. end
  8672.  
  8673. local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
  8674.  
  8675. local left=false
  8676. local right=false
  8677. local up=false
  8678. local down=false
  8679. local mouse
  8680. local Character
  8681. local key_down_connect
  8682. local key_up_connect
  8683.  
  8684. local thrustForce
  8685. local thrustMagnitude
  8686. local thrustDirection
  8687. local RotationForce
  8688. local TurnGyro
  8689.  
  8690. local torsoWeld
  8691.  
  8692. local acceleration = 10
  8693. local deceleration = 10
  8694. local turnAlpha = .35
  8695. local alphaDampening = .2
  8696.  
  8697. local Equipped = false
  8698.  
  8699. local LastPosition = nil
  8700. local ActualVelocity = Vector3.new(0,0,0)
  8701.  
  8702. local FakeHandle = nil
  8703.  
  8704. local WheelMesh = Instance.new('SpecialMesh')
  8705. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  8706. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  8707. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  8708.  
  8709. local LightWeld = nil
  8710.  
  8711. local FrontMotor = nil
  8712. local BackMotor = nil
  8713.  
  8714. local CurrentSpeed=0
  8715. local turnSpeed=0
  8716. local turnSpeedAim=5
  8717. function ThrustUpdater()
  8718.     while Equipped do
  8719.         local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  8720.         direction = Vector3.new(direction.x,0,direction.z).unit
  8721.         thrustForce.velocity = direction*(CurrentSpeed)
  8722.        
  8723.         if FrontMotor then
  8724.             FrontMotor.DesiredAngle=(999999999)*    (-CurrentSpeed/math.abs(CurrentSpeed))
  8725.             FrontMotor.MaxVelocity = CurrentSpeed/250
  8726.             if BackMotor then
  8727.                 BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  8728.                 BackMotor.MaxVelocity = FrontMotor.MaxVelocity 
  8729.             end
  8730.         end
  8731.        
  8732.         RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  8733.         if math.abs(turnSpeed)>alphaDampening    then
  8734.             turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  8735.         else
  8736.             turnSpeed = 0      
  8737.         end
  8738.         local leanAmount= -turnSpeed*(math.pi/6)/4
  8739.        
  8740.         if not forwards or back then
  8741.             CurrentSpeed = CurrentSpeed*.99        
  8742.         end    
  8743.        
  8744.         local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  8745.         TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  8746.         if LastPosition then
  8747.             local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8748.             --(npos-LastPosition).magnitude
  8749.             local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  8750.             local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  8751.             if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  8752.                 print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  8753.                 CurrentSpeed=CurrentSpeed*.9
  8754.             end
  8755.            
  8756.         end
  8757.         LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8758.         wait(1/60)
  8759.     end
  8760.    
  8761. end
  8762.  
  8763.  
  8764. function onEquipped(nmouse)
  8765.     print('got to equipped')
  8766.     Spawn(function()
  8767.         if Equipped then
  8768.             return
  8769.         end
  8770.  
  8771.             Character=game.Players.LocalPlayer.Character
  8772.             local myTorso = WaitForChild(Character,'Torso')
  8773.             if not FakeHandle then
  8774.                 FakeHandle = handle
  8775.             end
  8776.             handle.Transparency = 0
  8777.            
  8778.             CurrentSpeed=0
  8779.             turnSpeed=0
  8780.             print('got in if')
  8781.             mouse=game.Players.LocalPlayer:GetMouse()
  8782.             Equipped = true
  8783.  
  8784.             WaitForChild(Character,'Humanoid').PlatformStand = true
  8785.            
  8786.             if RotationForce then RotationForce:Destroy() end
  8787.             RotationForce = Instance.new('BodyAngularVelocity')
  8788.             RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  8789.             RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  8790.             RotationForce.Parent = myTorso
  8791.            
  8792.             if thrustForce then thrustForce:Destroy() end
  8793.             thrustForce = Instance.new('BodyVelocity')
  8794.             thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  8795.             thrustForce.velocity = Vector3.new(0,0,0)
  8796.             thrustForce.P = 100
  8797.             thrustForce.Parent = FakeHandle--myTorso
  8798.            
  8799.             if TurnGyro then TurnGyro:Destroy() end
  8800.             TurnGyro = Instance.new('BodyGyro')
  8801.             TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  8802.             TurnGyro.P = 300
  8803.             TurnGyro.D=100
  8804.             TurnGyro.Parent = myTorso
  8805.            
  8806.             Spawn(ThrustUpdater)
  8807.             Spawn(function()
  8808.                
  8809.                
  8810.                 myTorso.Anchored = true
  8811.                 myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  8812.                
  8813.                 if torsoWeld then torsoWeld:Destroy() end
  8814.                 torsoWeld=Instance.new('Weld')
  8815.                 torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  8816.                 torsoWeld.Part0 = myTorso
  8817.                 torsoWeld.Part1 = lol
  8818.                 torsoWeld.Parent = lol
  8819.                 lol.CanCollide = true
  8820.                
  8821.                 wait(.1)
  8822.                 lol.CanCollide = true
  8823.                 myTorso.Anchored = false
  8824.             end)
  8825.            
  8826.             if key_down_connect then
  8827.                 key_down_connect:disconnect()
  8828.                 key_up_connect:disconnect()
  8829.             end
  8830.             key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  8831.             key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  8832.        
  8833.             Character.Humanoid.WalkSpeed = 0
  8834.         --end
  8835.     end)
  8836. end
  8837.  
  8838. function keyUpFunc(key)
  8839.     if key == nil then return end
  8840.     local key = key:lower()
  8841.     if key == "w" then
  8842.         forwards = false
  8843.     elseif key == "a" then
  8844.         left = false
  8845.     elseif key == "s" then
  8846.         back = false
  8847.     elseif key == "d" then
  8848.         right = false  
  8849.     end
  8850. end
  8851. local LastSpace = tick()
  8852. function keyDownFunc(key)  
  8853.     if key == nil then return end
  8854.     if inIntro then return end
  8855.     local key = key:lower()
  8856.     if key == "w" then
  8857.         forwards = true
  8858.         while forwards do
  8859.             CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  8860.             wait(1/30)
  8861.         end
  8862.     elseif key == "a" then
  8863.         left = true
  8864.         while left do
  8865.             turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  8866.             wait(1/30)
  8867.         end
  8868.     elseif key == "s" then
  8869.         back = true
  8870.         while back do
  8871.             if CurrentSpeed>0 then
  8872.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  8873.             else
  8874.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  8875.             end
  8876.             wait(1/30)
  8877.         end
  8878.     elseif key == "d" then
  8879.         right = true
  8880.  
  8881.         while right do
  8882.             turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  8883.             wait(1/30)
  8884.         end
  8885.     elseif key == ' ' then
  8886.         if tick()-LastSpace>1.9 then
  8887.             LastSpace = tick()
  8888.             local bforce = Instance.new('BodyForce')
  8889.             bforce.force = Vector3.new(0,10000,0)
  8890.             bforce.Parent = FakeHandle
  8891.             wait(.1)
  8892.             bforce:Destroy()
  8893.         end
  8894.         elseif key == "c" then
  8895.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  8896.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  8897.         elseif key == "x" then
  8898.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  8899.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  8900.         end
  8901.     print( ("The '%s' key was pressed"):format(key) )
  8902. end
  8903.  
  8904. onEquipped()
  8905. end)
  8906.  
  8907. _911Plane.Name = "911 Plane"
  8908. _911Plane.Parent = Scripts
  8909. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8910. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8911. _911Plane.BorderSizePixel = 0
  8912. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8913. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  8914. _911Plane.Font = Enum.Font.SourceSansItalic
  8915. _911Plane.Text = "911 Plane"
  8916. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8917. _911Plane.TextSize = 30.000
  8918. _911Plane.TextWrapped = true
  8919. _911Plane.MouseButton1Down:connect(function()
  8920. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  8921. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  8922. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  8923. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  8924. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  8925. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  8926. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  8927. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  8928.  
  8929. wait(1)
  8930.  
  8931. local unanchoredparts = {}
  8932. local movers = {}
  8933.  local tog = true
  8934.  local move = false
  8935. local Player = game:GetService("Players").LocalPlayer
  8936. local Character = Player.Character
  8937. local mov = {};
  8938. local mov2 = {};
  8939.  
  8940. Character.Humanoid.HipHeight = 4
  8941. Character.Humanoid.WalkSpeed = 16
  8942.  
  8943. local Hats = {base   = Character:WaitForChild("a1"),
  8944.              base2   = Character:WaitForChild("a2"),
  8945.              wing   = Character:WaitForChild("a3"),
  8946.              wingtip = Character:WaitForChild("a4"),
  8947.              wing2   = Character:WaitForChild("a5"),
  8948.              wingtip2   = Character:WaitForChild("a6"),
  8949.              tail   = Character:WaitForChild("a7"),
  8950.              tailtip = Character:WaitForChild("a8"),
  8951. }
  8952.  
  8953. --Dont touch below
  8954.  
  8955. for i,v in next, Hats do
  8956. v.Handle.AccessoryWeld:Remove()
  8957. for _,mesh in next, v:GetDescendants() do
  8958. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8959. mesh:Remove()
  8960. end
  8961. end
  8962. end
  8963.  
  8964. function ftp(str)
  8965.     local pt = {};
  8966.     if str ~= 'me' and str ~= 'random' then
  8967.         for i, v in pairs(game.Players:GetPlayers()) do
  8968.             if v.Name:lower():find(str:lower()) then
  8969.                 table.insert(pt, v);
  8970.             end
  8971.         end
  8972.     elseif str == 'me' then
  8973.         table.insert(pt, plr);
  8974.     elseif str == 'random' then
  8975.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8976.     end
  8977.     return pt;
  8978. end
  8979.  
  8980. local function align(i,v)
  8981. local att0 = Instance.new("Attachment", i)
  8982. att0.Position = Vector3.new(0,0,0)
  8983. local att1 = Instance.new("Attachment", v)
  8984. att1.Position = Vector3.new(0,0,0)
  8985. local AP = Instance.new("AlignPosition", i)
  8986. AP.Attachment0 = att0
  8987. AP.Attachment1 = att1
  8988. AP.RigidityEnabled = false
  8989. AP.ReactionForceEnabled = false
  8990. AP.ApplyAtCenterOfMass = true
  8991. AP.MaxForce = 9999999
  8992. AP.MaxVelocity = math.huge
  8993. AP.Responsiveness = 100
  8994. local AO = Instance.new("AlignOrientation", i)
  8995. AO.Attachment0 = att0
  8996. AO.Attachment1 = att1
  8997. AO.ReactionTorqueEnabled = false
  8998. AO.PrimaryAxisOnly = false
  8999. AO.MaxTorque = 9999999
  9000. AO.MaxAngularVelocity = math.huge
  9001. AO.Responsiveness = 50
  9002. end
  9003.  
  9004. --Dont touch above
  9005.  
  9006. align(Hats.base.Handle, Character["Torso"])
  9007. align(Hats.base2.Handle, Character["Torso"])
  9008. align(Hats.wing.Handle, Character["Torso"])
  9009. align(Hats.wingtip.Handle, Character["Torso"])
  9010. align(Hats.wing2.Handle, Character["Torso"])
  9011. align(Hats.wingtip2.Handle, Character["Torso"])
  9012. align(Hats.tail.Handle, Character["Torso"])
  9013. align(Hats.tailtip.Handle, Character["Torso"])
  9014.  
  9015. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9016. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9017. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9018. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9019. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9020. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9021. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9022. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9023.  
  9024.  
  9025. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9026. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9027. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9028. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9029. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9030. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9031. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9032. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9033.  
  9034. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9035. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9036. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9037. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9038. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9039. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9040. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9041. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9042.  
  9043. repeat wait()
  9044.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9045. local mouse = game.Players.LocalPlayer:GetMouse()
  9046. repeat wait() until mouse
  9047. local plr = game.Players.LocalPlayer
  9048. local torso = plr.Character.Head
  9049. local flying = false
  9050. local deb = true
  9051. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9052. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9053. local maxspeed = 1000
  9054. local speed = 5000
  9055.  
  9056. function Fly()
  9057. local bg = Instance.new("BodyGyro", torso)
  9058. bg.P = 9e4
  9059. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9060. bg.cframe = torso.CFrame
  9061. local bv = Instance.new("BodyVelocity", torso)
  9062. bv.velocity = Vector3.new(0,0.1,0)
  9063. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9064. repeat wait()
  9065. plr.Character.Humanoid.PlatformStand = true
  9066. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9067. speed = speed+.5+(speed/maxspeed)
  9068. if speed > maxspeed then
  9069. speed = maxspeed
  9070. end
  9071. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9072. speed = speed-2
  9073. if speed < 0 then
  9074. speed = 0
  9075. end
  9076. end
  9077. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9078. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9079. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9080. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9081. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9082. else
  9083. bv.velocity = Vector3.new(0,0.1,0)
  9084. end
  9085. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9086. until not flying
  9087. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9088. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9089. speed = 0
  9090. bg:Destroy()
  9091. bv:Destroy()
  9092. plr.Character.Humanoid.PlatformStand = false
  9093. end
  9094. mouse.KeyDown:connect(function(key)
  9095. if key:lower() == "e" then
  9096. if flying then flying = false
  9097. else
  9098. flying = true
  9099. Fly()
  9100. end
  9101. elseif key:lower() == "w" then
  9102. ctrl.f = 1
  9103. elseif key:lower() == "s" then
  9104. ctrl.b = -1
  9105. elseif key:lower() == "a" then
  9106. ctrl.l = -1
  9107. elseif key:lower() == "d" then
  9108. ctrl.r = 1
  9109. end
  9110. end)
  9111. mouse.KeyUp:connect(function(key)
  9112. if key:lower() == "w" then
  9113. ctrl.f = 0
  9114. elseif key:lower() == "s" then
  9115. ctrl.b = 0
  9116. elseif key:lower() == "a" then
  9117. ctrl.l = 0
  9118. elseif key:lower() == "d" then
  9119. ctrl.r = 0
  9120. end
  9121. end)
  9122. Fly()
  9123. end)
  9124.  
  9125. _911.Name = "911"
  9126. _911.Parent = Scripts
  9127. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9128. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9129. _911.BorderSizePixel = 0
  9130. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9131. _911.Size = UDim2.new(0, 85, 0, 32)
  9132. _911.Font = Enum.Font.SourceSansItalic
  9133. _911.Text = "911"
  9134. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9135. _911.TextSize = 30.000
  9136. _911.TextWrapped = true
  9137. _911.MouseButton1Down:connect(function()
  9138.  
  9139. local unanchoredparts = {}
  9140. local movers = {}
  9141.  local tog = true
  9142.  local move = false
  9143. local Player = game:GetService("Players").LocalPlayer
  9144. local Character = Player.Character
  9145. local mov = {};
  9146. local mov2 = {};
  9147. Character.Torso.Anchored = true
  9148.  
  9149. local pl = "Plane"
  9150. local x = 11.086
  9151. local y = 3.399  
  9152. local z = -9.105
  9153.  
  9154. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9155.              tower2  = Character:WaitForChild("Pal Hair"),
  9156.              tower3 = Character:WaitForChild("Bedhead"),
  9157.              tower4  = Character:WaitForChild("Hat1"),
  9158.              tower5  = Character:WaitForChild("LavanderHair"),
  9159.              tower6  = Character:WaitForChild("No Speak Monkey"),
  9160. }
  9161.  
  9162. for i,v in next, Hats do
  9163. v.Handle.AccessoryWeld:Remove()
  9164. for _,mesh in next, v:GetDescendants() do
  9165. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9166. mesh:Remove()
  9167. end
  9168. end
  9169. end
  9170.  
  9171. function ftp(str)
  9172.     local pt = {};
  9173.     if str ~= 'me' and str ~= 'random' then
  9174.         for i, v in pairs(game.Players:GetPlayers()) do
  9175.             if v.Name:lower():find(str:lower()) then
  9176.                 table.insert(pt, v);
  9177.             end
  9178.         end
  9179.     elseif str == 'me' then
  9180.         table.insert(pt, plr);
  9181.     elseif str == 'random' then
  9182.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9183.     end
  9184.     return pt;
  9185. end
  9186.  
  9187. local function align(i,v)
  9188. local att0 = Instance.new("Attachment", i)
  9189. att0.Position = Vector3.new(0,0,0)
  9190. local att1 = Instance.new("Attachment", v)
  9191. att1.Position = Vector3.new(0,0,0)
  9192. local AP = Instance.new("AlignPosition", i)
  9193. AP.Attachment0 = att0
  9194. AP.Attachment1 = att1
  9195. AP.RigidityEnabled = false
  9196. AP.ReactionForceEnabled = false
  9197. AP.ApplyAtCenterOfMass = true
  9198. AP.MaxForce = 9999999
  9199. AP.MaxVelocity = math.huge
  9200. AP.Responsiveness = 5
  9201. local AO = Instance.new("AlignOrientation", i)
  9202. AO.Attachment0 = att0
  9203. AO.Attachment1 = att1
  9204. AO.ReactionTorqueEnabled = false
  9205. AO.PrimaryAxisOnly = false
  9206. AO.MaxTorque = 9999999
  9207. AO.MaxAngularVelocity = math.huge
  9208. AO.Responsiveness = 50
  9209. end
  9210. align(Hats.tower.Handle, Character["Torso"])
  9211. align(Hats.tower2.Handle, Character["Torso"])
  9212. align(Hats.tower3.Handle, Character["Torso"])
  9213. align(Hats.tower4.Handle, Character["Torso"])
  9214. align(Hats.tower5.Handle, Character["Torso"])
  9215. align(Hats.tower6.Handle, Character["Torso"])
  9216.  
  9217. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9218. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9219. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9220. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9221. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9222. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9223.  
  9224. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9225. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9226. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9227. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9228. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9229. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9230.  
  9231. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9232. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9233. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9234. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9235. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9236. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9237.  
  9238. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9239. local alignpos = Instance.new("AlignPosition", Character)
  9240. local alignorien = Instance.new("AlignOrientation", Character)
  9241. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9242. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9243. alignpos.Attachment0 = att1
  9244. alignpos.Attachment1 = att2
  9245. alignpos.RigidityEnabled = false
  9246. alignpos.ReactionForceEnabled = false
  9247. alignpos.ApplyAtCenterOfMass = true
  9248. alignpos.MaxForce = 99999999
  9249. alignpos.MaxVelocity = math.huge
  9250. alignpos.Responsiveness = 0.1
  9251. alignorien.Attachment0 = att1
  9252. alignorien.Attachment1 = att2
  9253. alignorien.ReactionTorqueEnabled = false
  9254. alignorien.PrimaryAxisOnly = false
  9255. alignorien.MaxTorque = 99999999
  9256. alignorien.MaxAngularVelocity = math.huge
  9257. alignorien.Responsiveness = 50
  9258. att2.Position = Vector3.new(x,y,z)
  9259. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9260.  
  9261. wait(3)
  9262.  
  9263. att2.Position = Vector3.new(2.5, 0, -5.483)
  9264.  
  9265. wait(2.5)
  9266.  
  9267. att2.Position = Vector3.new(2.5, -6, -5.483)
  9268. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9269. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9270. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9271. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9272. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9273. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9274.  
  9275. wait(2)
  9276. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9277. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9278.  
  9279. wait(1.5)
  9280. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9281.  
  9282. wait(2)
  9283. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9284.  
  9285. wait(2.5)
  9286. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9287. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9288. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9289. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9290. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9291. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9292. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9293. wait(2)
  9294. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9295. Player.Character:BreakJoints()
  9296.  
  9297. local added
  9298. added = Player.CharacterAdded:Connect(function(Character)
  9299. Character:WaitForChild("HumanoidRootPart")
  9300.  
  9301. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9302. added:Disconnect()
  9303. end)
  9304. end)
  9305.  
  9306. Car.Name = "Car"
  9307. Car.Parent = Scripts
  9308. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9309. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9310. Car.BorderSizePixel = 0
  9311. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9312. Car.Size = UDim2.new(0, 85, 0, 32)
  9313. Car.Font = Enum.Font.SourceSansItalic
  9314. Car.Text = "Car"
  9315. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9316. Car.TextSize = 30.000
  9317. Car.TextWrapped = true
  9318. Car.MouseButton1Down:connect(function()
  9319. local NetworkAccess = coroutine.create(function()
  9320. settings().Physics.AllowSleep = false
  9321. while true do game:GetService("RunService").RenderStepped:Wait()
  9322. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9323. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9324. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9325. coroutine.resume(NetworkAccess)
  9326.  
  9327. plr = game.Players.LocalPlayer
  9328. char = plr.Character
  9329. torso = char.Torso
  9330. char["Left Leg"]:Remove()
  9331. char["Right Leg"]:Remove()
  9332. char.Humanoid.WalkSpeed = 75
  9333. char.Humanoid.HipHeight = 0.8
  9334.  
  9335. function Align(Part1,Part0,Position,Angle,name)
  9336. local AlignPos = Instance.new("AlignPosition", Part1)
  9337. AlignPos.Parent.CanCollide = false
  9338. AlignPos.ApplyAtCenterOfMass = true
  9339. AlignPos.MaxForce = 67752
  9340. AlignPos.MaxVelocity = math.huge/9e110
  9341. AlignPos.ReactionForceEnabled = false
  9342. AlignPos.Responsiveness = 200
  9343. AlignPos.RigidityEnabled = false
  9344. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9345. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9346. AlignOrient.MaxTorque = 67752
  9347. AlignOrient.PrimaryAxisOnly = false
  9348. AlignOrient.ReactionTorqueEnabled = false
  9349. AlignOrient.Responsiveness = 200
  9350. AlignOrient.RigidityEnabled = false
  9351. local AttachmentA=Instance.new("Attachment",Part1)
  9352. local AttachmentB=Instance.new("Attachment",Part0)
  9353. AttachmentB.Orientation = Angle
  9354. AttachmentB.Position = Position
  9355. AttachmentB.Name = name
  9356. AlignPos.Attachment0 = AttachmentA
  9357. AlignPos.Attachment1 = AttachmentB
  9358. AlignOrient.Attachment0 = AttachmentA
  9359. AlignOrient.Attachment1 = AttachmentB
  9360. end
  9361.  
  9362. car = char["MeshPartAccessory"]
  9363. chandle = car.Handle
  9364. chandle.AccessoryWeld:Destroy()
  9365.  
  9366. fire = char["FireMohawk"]
  9367. fhandle = fire.Handle
  9368. fhandle.AccessoryWeld:Destroy()
  9369. fhandle.Mesh:Destroy()
  9370.  
  9371.      h = Instance.new("Attachment",chandle)
  9372.      h.Rotation = Vector3.new(0,0,0)
  9373.      h.Position = Vector3.new(0,0,0)
  9374.      
  9375.      lg = Instance.new("Attachment",torso)
  9376.      lg.Rotation = Vector3.new(0,0,0)
  9377.      lg.Position = Vector3.new(0, -0.767, -0.942)
  9378.  
  9379.      gap = Instance.new("AlignPosition",chandle)
  9380.      gap.Attachment0 = h
  9381.      gap.Attachment1 = lg
  9382.      gap.RigidityEnabled = true
  9383.      
  9384.      gao = Instance.new("AlignOrientation",chandle)
  9385.      gao.Attachment0 = h
  9386.      gao.Attachment1 = lg
  9387.      gao.RigidityEnabled = true
  9388.      
  9389.      a = Instance.new("Attachment",fhandle)
  9390.      a.Rotation = Vector3.new(0,0,0)
  9391.      a.Position = Vector3.new(0,0,0)
  9392.      
  9393.      a1 = Instance.new("Attachment",torso)
  9394.      a1.Rotation = Vector3.new(90, 0, 0)
  9395.      a1.Position = Vector3.new(0, -0.974, 0.975)
  9396.  
  9397.      a2 = Instance.new("AlignPosition",fhandle)
  9398.      a2.Attachment0 = a
  9399.      a2.Attachment1 = a1
  9400.      a2.RigidityEnabled = true
  9401.      
  9402.      a3 = Instance.new("AlignOrientation",fhandle)
  9403.      a3.Attachment0 = a
  9404.      a3.Attachment1 = a1
  9405.      a3.RigidityEnabled = true
  9406.  
  9407. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9408. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9409. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9410. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9411. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9412. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9413. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9414. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9415. end)
  9416.  
  9417. Shidashian.Name = "Shidashian"
  9418. Shidashian.Parent = Scripts
  9419. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9420. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9421. Shidashian.BorderSizePixel = 0
  9422. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9423. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9424. Shidashian.Font = Enum.Font.SourceSansItalic
  9425. Shidashian.Text = "Shidashian"
  9426. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9427. Shidashian.TextSize = 25.000
  9428. Shidashian.TextWrapped = true
  9429. Shidashian.MouseButton1Down:connect(function()
  9430. local unanchoredparts = {}
  9431. local movers = {}
  9432.  local tog = true
  9433.  local move = false
  9434. local Player = game:GetService("Players").LocalPlayer
  9435. local Character = Player.Character
  9436. local tor = Character.Torso
  9437. local mov = {};
  9438. local mov2 = {};
  9439.  
  9440. local poop = "Poop"
  9441. local x = 0
  9442. local y = -1.086
  9443. local z = 0.808
  9444.  
  9445. pom = Character["Pink Pom poms"]
  9446. phandle = pom.Handle
  9447. phandle.AccessoryWeld:Destroy()
  9448.  
  9449. local Hats = {but1   = Character:WaitForChild("NoxiousEgg"),
  9450.              but2   = Character:WaitForChild("SFOTHEgg"),
  9451.              but3   = Character:WaitForChild("UglyEgg"),
  9452.              but4   = Character:WaitForChild("StarryEgg"),
  9453. }
  9454.  
  9455. for i,v in next, Hats do
  9456. v.Handle.AccessoryWeld:Remove()
  9457. for _,mesh in next, v:GetDescendants() do
  9458. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9459. mesh:Remove()
  9460. end
  9461. end
  9462. end
  9463.  
  9464. function ftp(str)
  9465.     local pt = {};
  9466.     if str ~= 'me' and str ~= 'random' then
  9467.         for i, v in pairs(game.Players:GetPlayers()) do
  9468.             if v.Name:lower():find(str:lower()) then
  9469.                 table.insert(pt, v);
  9470.             end
  9471.         end
  9472.     elseif str == 'me' then
  9473.         table.insert(pt, plr);
  9474.     elseif str == 'random' then
  9475.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9476.     end
  9477.     return pt;
  9478. end
  9479.  
  9480. local function align(i,v)
  9481. local att0 = Instance.new("Attachment", i)
  9482. att0.Position = Vector3.new(0,0,0)
  9483. local att1 = Instance.new("Attachment", v)
  9484. att1.Position = Vector3.new(0,0,0)
  9485. local AP = Instance.new("AlignPosition", i)
  9486. AP.Attachment0 = att0
  9487. AP.Attachment1 = att1
  9488. AP.RigidityEnabled = false
  9489. AP.ReactionForceEnabled = false
  9490. AP.ApplyAtCenterOfMass = true
  9491. AP.MaxForce = 9999999
  9492. AP.MaxVelocity = math.huge
  9493. AP.Responsiveness = 65
  9494. local AO = Instance.new("AlignOrientation", i)
  9495. AO.Attachment0 = att0
  9496. AO.Attachment1 = att1
  9497. AO.ReactionTorqueEnabled = true
  9498. AO.PrimaryAxisOnly = false
  9499. AO.MaxTorque = 9999999
  9500. AO.MaxAngularVelocity = math.huge
  9501. AO.Responsiveness = 50
  9502. end
  9503.  
  9504. align(Hats.but1.Handle, Character["Torso"])
  9505. align(Hats.but2.Handle, Character["Torso"])
  9506. align(Hats.but3.Handle, Character["Torso"])
  9507. align(Hats.but4.Handle, Character["Torso"])
  9508.  
  9509. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9510. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9511. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9512. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9513.  
  9514. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9515. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9516. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9517. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9518.  
  9519. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9520. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9521. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9522. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9523.  
  9524.      h = Instance.new("Attachment",phandle)
  9525.      h.Rotation = Vector3.new(0, 0, 0)
  9526.      h.Position = Vector3.new(0, 0, 0)
  9527.      
  9528.      lg = Instance.new("Attachment",tor)
  9529.      lg.Rotation = Vector3.new(0, 0, 0)
  9530.      lg.Position = Vector3.new(0, 0, -1.386)
  9531.  
  9532.      gap = Instance.new("AlignPosition",phandle)
  9533.      gap.Attachment0 = h
  9534.      gap.Attachment1 = lg
  9535.      gap.RigidityEnabled = true
  9536.      
  9537.      gao = Instance.new("AlignOrientation",phandle)
  9538.      gao.Attachment0 = h
  9539.      gao.Attachment1 = lg
  9540.      gao.RigidityEnabled = true
  9541.  
  9542. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9543. local alignpos = Instance.new("AlignPosition", Character)
  9544. local alignorien = Instance.new("AlignOrientation", Character)
  9545. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9546. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9547. alignpos.Attachment0 = att1
  9548. alignpos.Attachment1 = att2
  9549. alignpos.RigidityEnabled = false
  9550. alignpos.ReactionForceEnabled = false
  9551. alignpos.ApplyAtCenterOfMass = true
  9552. alignpos.MaxForce = 99999999
  9553. alignpos.MaxVelocity = math.huge
  9554. alignpos.Responsiveness = 50
  9555. alignorien.Attachment0 = att1
  9556. alignorien.Attachment1 = att2
  9557. alignorien.ReactionTorqueEnabled = false
  9558. alignorien.PrimaryAxisOnly = false
  9559. alignorien.MaxTorque = 99999999
  9560. alignorien.MaxAngularVelocity = math.huge
  9561. alignorien.Responsiveness = 50
  9562. att2.Position = Vector3.new(x,y,z)
  9563. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9564.  
  9565.  
  9566. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9567.  if KeyPressed == "q" then
  9568.      if toggle == false then
  9569.         att2.Position = Vector3.new(x,y,z)
  9570.            toggle = true
  9571.  else
  9572.         att2.Position = Vector3.new(0, -1.808, 1.609)
  9573.             toggle = false
  9574.         end
  9575.     end
  9576. end)
  9577. end)
  9578.  
  9579. Hoverboard.Name = "Hoverboard"
  9580. Hoverboard.Parent = Scripts
  9581. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9582. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9583. Hoverboard.BorderSizePixel = 0
  9584. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9585. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9586. Hoverboard.Font = Enum.Font.SourceSansItalic
  9587. Hoverboard.Text = "Hoverboard"
  9588. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9589. Hoverboard.TextSize = 24.000
  9590. Hoverboard.TextWrapped = true
  9591. Hoverboard.MouseButton1Down:connect(function()
  9592.  
  9593. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9594. game.Players.LocalPlayer.Character.Head.face:Remove()
  9595. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9596. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9597. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9598. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9599. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9600.  
  9601.  Local = game:GetService('Players').LocalPlayer
  9602.  Char  = Local.Character
  9603.  touched,tpdback = false, false
  9604.  Local.CharacterAdded:connect(function(char)
  9605.      if script.Disabled ~= true then
  9606.          wait(.00001)
  9607.          loc = Char.HumanoidRootPart.Position
  9608.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9609.      end
  9610.  end)
  9611.  box = Instance.new('Part',workspace)
  9612.  box.Anchored = true
  9613.  box.Transparency = 1
  9614.  box.CanCollide = true
  9615.  box.Size = Vector3.new(10,1,10)
  9616.  box.Position = Vector3.new(0,10000,0)
  9617.  box.Touched:connect(function(part)
  9618.      if (part.Parent.Name == Local.Name) then
  9619.          if touched == false then
  9620.              touched = true
  9621.              function apply()
  9622.                  if script.Disabled ~= true then
  9623.                      no = Char.HumanoidRootPart:Clone()
  9624.                      wait(.0001)
  9625.                      Char.HumanoidRootPart:Destroy()
  9626.                      no.Parent = Char
  9627.                      Char:MoveTo(loc)
  9628.                      touched = false
  9629.                  end end
  9630.              if Char then
  9631.                  apply()
  9632.              end
  9633.          end
  9634.      end
  9635.  end)
  9636.  repeat wait() until Char
  9637.  loc = Char.HumanoidRootPart.Position
  9638.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9639.  
  9640.  wait(0.5)
  9641. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9642. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  9643. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  9644. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  9645. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  9646. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  9647. local Head = Character["Head"];local Torso = Character["Torso"]
  9648. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9649. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9650. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9651. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9652. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9653. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  9654. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  9655.  
  9656. Hat1.Handle.Mesh:Destroy()
  9657. Hat2.Handle.Mesh:Destroy()
  9658. Hat3.Handle.Mesh:Destroy()
  9659. Hat4.Handle.Mesh:Destroy()
  9660. Hat5.Handle.Mesh:Destroy()
  9661. Hat7.Handle.Mesh:Destroy()
  9662. Hat8.Handle.Mesh:Destroy()
  9663. Hat9.Handle.Mesh:Destroy()
  9664. Hat10.Handle.Mesh:Destroy()
  9665.  
  9666.  
  9667. --LostDevelopers Alignment Function
  9668. function Align(Part1,Part0,Position,Angle)
  9669. local AlignPos = Instance.new("AlignPosition", Part1);
  9670. AlignPos.Parent.CanCollide = false;
  9671. AlignPos.ApplyAtCenterOfMass = true;
  9672. AlignPos.MaxForce = 67752;
  9673. AlignPos.MaxVelocity = math.huge/9e110;
  9674. AlignPos.ReactionForceEnabled = false;
  9675. AlignPos.Responsiveness = 200;
  9676. AlignPos.RigidityEnabled = false;
  9677. local AlignOri = Instance.new("AlignOrientation", Part1);
  9678. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9679. AlignOri.MaxTorque = 67752;
  9680. AlignOri.PrimaryAxisOnly = false;
  9681. AlignOri.ReactionTorqueEnabled = false;
  9682. AlignOri.Responsiveness = 200;
  9683. AlignOri.RigidityEnabled = false;
  9684. local AttachmentA=Instance.new("Attachment",Part1);
  9685. local AttachmentB=Instance.new("Attachment",Part0);
  9686. AttachmentB.Orientation = Angle
  9687. AttachmentB.Position = Position
  9688. AlignPos.Attachment0 = AttachmentA;
  9689. AlignPos.Attachment1 = AttachmentB;
  9690. AlignOri.Attachment0 = AttachmentA;
  9691. AlignOri.Attachment1 = AttachmentB;
  9692. end
  9693. Character.Humanoid.HipHeight = 0
  9694. function Weld(Part)
  9695. Part.Handle.AccessoryWeld:Destroy()
  9696. end
  9697. function Mesh(Part)
  9698. Part.Handle.SpecialMesh:Destroy()
  9699. end
  9700. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9701. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9702. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  9703. Weld(Hat10)
  9704. --[[ Alignment and Measurements ]]--
  9705. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9706. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9707. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9708. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9709. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9710. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  9711. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  9712. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  9713. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  9714. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  9715. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  9716.  
  9717.  
  9718. wait(0.2)
  9719. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  9720. end)
  9721.  
  9722. Trashcan.Name = "Trashcan"
  9723. Trashcan.Parent = Scripts
  9724. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9725. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9726. Trashcan.BorderSizePixel = 0
  9727. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9728. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  9729. Trashcan.Font = Enum.Font.SourceSansItalic
  9730. Trashcan.Text = "Trash can"
  9731. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  9732. Trashcan.TextSize = 30.000
  9733. Trashcan.TextWrapped = true
  9734. Trashcan.MouseButton1Down:connect(function()
  9735.  
  9736. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9737. game.Players.LocalPlayer.Character.Head.face:Remove()
  9738. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9739. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9740. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9741. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9742. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9743.  
  9744.  Local = game:GetService('Players').LocalPlayer
  9745.  Char  = Local.Character
  9746.  touched,tpdback = false, false
  9747.  Local.CharacterAdded:connect(function(char)
  9748.      if script.Disabled ~= true then
  9749.          wait(.00001)
  9750.          loc = Char.HumanoidRootPart.Position
  9751.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9752.      end
  9753.  end)
  9754.  box = Instance.new('Part',workspace)
  9755.  box.Anchored = true
  9756.  box.Transparency = 1
  9757.  box.CanCollide = true
  9758.  box.Size = Vector3.new(10,1,10)
  9759.  box.Position = Vector3.new(0,10000,0)
  9760.  box.Touched:connect(function(part)
  9761.      if (part.Parent.Name == Local.Name) then
  9762.          if touched == false then
  9763.              touched = true
  9764.              function apply()
  9765.                  if script.Disabled ~= true then
  9766.                      no = Char.HumanoidRootPart:Clone()
  9767.                      wait(.0001)
  9768.                      Char.HumanoidRootPart:Destroy()
  9769.                      no.Parent = Char
  9770.                      Char:MoveTo(loc)
  9771.                      touched = false
  9772.                  end end
  9773.              if Char then
  9774.                  apply()
  9775.              end
  9776.          end
  9777.      end
  9778.  end)
  9779.  repeat wait() until Char
  9780.  loc = Char.HumanoidRootPart.Position
  9781.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9782.  
  9783.  wait(0.5)
  9784. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9785. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  9786. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  9787. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  9788. Character["Trash Can Lid"].Name = "Brick7"
  9789. local Head = Character["Head"];local Torso = Character["Torso"]
  9790. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9791. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9792. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9793. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9794. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9795. local Hat7 = Character["Brick7"]
  9796.  
  9797. Hat1.Handle.Mesh:Destroy()
  9798. Hat2.Handle.Mesh:Destroy()
  9799. Hat3.Handle.Mesh:Destroy()
  9800. Hat4.Handle.Mesh:Destroy()
  9801. Hat5.Handle.Mesh:Destroy()
  9802.  
  9803. --LostDevelopers Alignment Function
  9804. function Align(Part1,Part0,Position,Angle)
  9805. local AlignPos = Instance.new("AlignPosition", Part1);
  9806. AlignPos.Parent.CanCollide = false;
  9807. AlignPos.ApplyAtCenterOfMass = true;
  9808. AlignPos.MaxForce = 67752;
  9809. AlignPos.MaxVelocity = math.huge/9e110;
  9810. AlignPos.ReactionForceEnabled = false;
  9811. AlignPos.Responsiveness = 200;
  9812. AlignPos.RigidityEnabled = false;
  9813. local AlignOri = Instance.new("AlignOrientation", Part1);
  9814. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9815. AlignOri.MaxTorque = 67752;
  9816. AlignOri.PrimaryAxisOnly = false;
  9817. AlignOri.ReactionTorqueEnabled = false;
  9818. AlignOri.Responsiveness = 200;
  9819. AlignOri.RigidityEnabled = false;
  9820. local AttachmentA=Instance.new("Attachment",Part1);
  9821. local AttachmentB=Instance.new("Attachment",Part0);
  9822. AttachmentB.Orientation = Angle
  9823. AttachmentB.Position = Position
  9824. AlignPos.Attachment0 = AttachmentA;
  9825. AlignPos.Attachment1 = AttachmentB;
  9826. AlignOri.Attachment0 = AttachmentA;
  9827. AlignOri.Attachment1 = AttachmentB;
  9828. end
  9829. Character.Humanoid.HipHeight = 0
  9830. function Weld(Part)
  9831. Part.Handle.AccessoryWeld:Destroy()
  9832. end
  9833. function Mesh(Part)
  9834. Part.Handle.SpecialMesh:Destroy()
  9835. end
  9836. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9837. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9838. Weld(Hat7)
  9839. --[[ Alignment and Measurements ]]--
  9840. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9841. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9842. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9843. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9844. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9845. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  9846. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  9847.  
  9848. wait(0.1)
  9849. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  9850. end)
  9851.  
  9852. Fairy.Name = "Fairy"
  9853. Fairy.Parent = Scripts
  9854. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9855. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9856. Fairy.BorderSizePixel = 0
  9857. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9858. Fairy.Size = UDim2.new(0, 85, 0, 32)
  9859. Fairy.Font = Enum.Font.SourceSansItalic
  9860. Fairy.Text = "Fairy"
  9861. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  9862. Fairy.TextSize = 30.000
  9863. Fairy.TextWrapped = true
  9864. Fairy.MouseButton1Down:connect(function()
  9865.  
  9866. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9867. game.Players.LocalPlayer.Character.Head.face:Remove()
  9868. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9869. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9870. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9871. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9872. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9873.  
  9874.  Local = game:GetService('Players').LocalPlayer
  9875.  Char  = Local.Character
  9876.  touched,tpdback = false, false
  9877.  Local.CharacterAdded:connect(function(char)
  9878.      if script.Disabled ~= true then
  9879.          wait(.00001)
  9880.          loc = Char.HumanoidRootPart.Position
  9881.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9882.      end
  9883.  end)
  9884.  box = Instance.new('Part',workspace)
  9885.  box.Anchored = true
  9886.  box.Transparency = 1
  9887.  box.CanCollide = true
  9888.  box.Size = Vector3.new(10,1,10)
  9889.  box.Position = Vector3.new(0,10000,0)
  9890.  box.Touched:connect(function(part)
  9891.      if (part.Parent.Name == Local.Name) then
  9892.          if touched == false then
  9893.              touched = true
  9894.              function apply()
  9895.                  if script.Disabled ~= true then
  9896.                      no = Char.HumanoidRootPart:Clone()
  9897.                      wait(.0001)
  9898.                      Char.HumanoidRootPart:Destroy()
  9899.                      no.Parent = Char
  9900.                      Char:MoveTo(loc)
  9901.                      touched = false
  9902.                  end end
  9903.              if Char then
  9904.                  apply()
  9905.              end
  9906.          end
  9907.      end
  9908.  end)
  9909.  repeat wait() until Char
  9910.  loc = Char.HumanoidRootPart.Position
  9911.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9912.  
  9913.  wait(0.5)
  9914. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9915. Character["SpringPixie"].Name = "Brick1"
  9916. local Head = Character["Head"];local Torso = Character["Torso"]
  9917. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9918. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9919. local Hat1 = Character["Brick1"]
  9920.  
  9921. --LostDevelopers Alignment Function
  9922. function Align(Part1,Part0,Position,Angle)
  9923. local AlignPos = Instance.new("AlignPosition", Part1);
  9924. AlignPos.Parent.CanCollide = false;
  9925. AlignPos.ApplyAtCenterOfMass = true;
  9926. AlignPos.MaxForce = 67752;
  9927. AlignPos.MaxVelocity = math.huge/9e110;
  9928. AlignPos.ReactionForceEnabled = false;
  9929. AlignPos.Responsiveness = 200;
  9930. AlignPos.RigidityEnabled = false;
  9931. local AlignOri = Instance.new("AlignOrientation", Part1);
  9932. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9933. AlignOri.MaxTorque = 67752;
  9934. AlignOri.PrimaryAxisOnly = false;
  9935. AlignOri.ReactionTorqueEnabled = false;
  9936. AlignOri.Responsiveness = 200;
  9937. AlignOri.RigidityEnabled = false;
  9938. local AttachmentA=Instance.new("Attachment",Part1);
  9939. local AttachmentB=Instance.new("Attachment",Part0);
  9940. AttachmentB.Orientation = Angle
  9941. AttachmentB.Position = Position
  9942. AlignPos.Attachment0 = AttachmentA;
  9943. AlignPos.Attachment1 = AttachmentB;
  9944. AlignOri.Attachment0 = AttachmentA;
  9945. AlignOri.Attachment1 = AttachmentB;
  9946. end
  9947. Character.Humanoid.HipHeight = 0
  9948. function Weld(Part)
  9949. Part.Handle.AccessoryWeld:Destroy()
  9950. end
  9951. function Mesh(Part)
  9952. Part.Handle.SpecialMesh:Destroy()
  9953. end
  9954. Weld(Hat1)
  9955. --[[ Alignment and Measurements ]]--
  9956. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  9957.  
  9958. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  9959.  
  9960. wait(0.5)
  9961. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  9962. end)
  9963.  
  9964. NoobDance.Name = "NoobDance"
  9965. NoobDance.Parent = Scripts
  9966. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9967. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9968. NoobDance.BorderSizePixel = 0
  9969. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9970. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  9971. NoobDance.Font = Enum.Font.SourceSansItalic
  9972. NoobDance.Text = "Noob Dance"
  9973. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  9974. NoobDance.TextSize = 23.000
  9975. NoobDance.TextWrapped = true
  9976. NoobDance.MouseButton1Down:connect(function()
  9977.  
  9978. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9979. game.Players.LocalPlayer.Character.Head.face:Remove()
  9980. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9981. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9982. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9983. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9984. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9985.  
  9986.  Local = game:GetService('Players').LocalPlayer
  9987.  Char  = Local.Character
  9988.  touched,tpdback = false, false
  9989.  Local.CharacterAdded:connect(function(char)
  9990.      if script.Disabled ~= true then
  9991.          wait(.00001)
  9992.          loc = Char.HumanoidRootPart.Position
  9993.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9994.      end
  9995.  end)
  9996.  box = Instance.new('Part',workspace)
  9997.  box.Anchored = true
  9998.  box.Transparency = 1
  9999.  box.CanCollide = true
  10000.  box.Size = Vector3.new(10,1,10)
  10001.  box.Position = Vector3.new(0,10000,0)
  10002.  box.Touched:connect(function(part)
  10003.      if (part.Parent.Name == Local.Name) then
  10004.          if touched == false then
  10005.              touched = true
  10006.              function apply()
  10007.                  if script.Disabled ~= true then
  10008.                      no = Char.HumanoidRootPart:Clone()
  10009.                      wait(.0001)
  10010.                      Char.HumanoidRootPart:Destroy()
  10011.                      no.Parent = Char
  10012.                      Char:MoveTo(loc)
  10013.                      touched = false
  10014.                  end end
  10015.              if Char then
  10016.                  apply()
  10017.              end
  10018.          end
  10019.      end
  10020.  end)
  10021.  repeat wait() until Char
  10022.  loc = Char.HumanoidRootPart.Position
  10023.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10024.  
  10025.  wait(0.5)
  10026. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10027. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10028. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10029. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10030. local Head = Character["Head"];local Torso = Character["Torso"]
  10031. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10032. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10033. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10034. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10035. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10036.  
  10037. Hat1.Handle.Mesh:Destroy()
  10038. Hat2.Handle.Mesh:Destroy()
  10039. Hat3.Handle.Mesh:Destroy()
  10040. Hat4.Handle.Mesh:Destroy()
  10041. Hat5.Handle.Mesh:Destroy()
  10042.  
  10043. --LostDevelopers Alignment Function
  10044. function Align(Part1,Part0,Position,Angle)
  10045. local AlignPos = Instance.new("AlignPosition", Part1);
  10046. AlignPos.Parent.CanCollide = false;
  10047. AlignPos.ApplyAtCenterOfMass = true;
  10048. AlignPos.MaxForce = 67752;
  10049. AlignPos.MaxVelocity = math.huge/9e110;
  10050. AlignPos.ReactionForceEnabled = false;
  10051. AlignPos.Responsiveness = 200;
  10052. AlignPos.RigidityEnabled = false;
  10053. local AlignOri = Instance.new("AlignOrientation", Part1);
  10054. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10055. AlignOri.MaxTorque = 67752;
  10056. AlignOri.PrimaryAxisOnly = false;
  10057. AlignOri.ReactionTorqueEnabled = false;
  10058. AlignOri.Responsiveness = 200;
  10059. AlignOri.RigidityEnabled = false;
  10060. local AttachmentA=Instance.new("Attachment",Part1);
  10061. local AttachmentB=Instance.new("Attachment",Part0);
  10062. AttachmentB.Orientation = Angle
  10063. AttachmentB.Position = Position
  10064. AlignPos.Attachment0 = AttachmentA;
  10065. AlignPos.Attachment1 = AttachmentB;
  10066. AlignOri.Attachment0 = AttachmentA;
  10067. AlignOri.Attachment1 = AttachmentB;
  10068. end
  10069. Character.Humanoid.HipHeight = 0
  10070. function Weld(Part)
  10071. Part.Handle.AccessoryWeld:Destroy()
  10072. end
  10073. function Mesh(Part)
  10074. Part.Handle.SpecialMesh:Destroy()
  10075. end
  10076. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10077. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10078. --[[ Alignment and Measurements ]]--
  10079. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10080. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10081. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10082. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10083. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10084. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10085.  
  10086. wait(0.5)
  10087. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10088. end)
  10089.  
  10090. Knight.Name = "Knight"
  10091. Knight.Parent = Scripts
  10092. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10093. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10094. Knight.BorderSizePixel = 0
  10095. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10096. Knight.Size = UDim2.new(0, 85, 0, 32)
  10097. Knight.Font = Enum.Font.SourceSansItalic
  10098. Knight.Text = "Knight"
  10099. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10100. Knight.TextSize = 30.000
  10101. Knight.TextWrapped = true
  10102. Knight.MouseButton1Down:connect(function()
  10103.  
  10104. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10105. game.Players.LocalPlayer.Character.Head.face:Remove()
  10106. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10107. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10108. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10109. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10110. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10111.  
  10112.  Local = game:GetService('Players').LocalPlayer
  10113.  Char  = Local.Character
  10114.  touched,tpdback = false, false
  10115.  Local.CharacterAdded:connect(function(char)
  10116.      if script.Disabled ~= true then
  10117.          wait(.00001)
  10118.          loc = Char.HumanoidRootPart.Position
  10119.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10120.      end
  10121.  end)
  10122.  box = Instance.new('Part',workspace)
  10123.  box.Anchored = true
  10124.  box.Transparency = 1
  10125.  box.CanCollide = true
  10126.  box.Size = Vector3.new(10,1,10)
  10127.  box.Position = Vector3.new(0,10000,0)
  10128.  box.Touched:connect(function(part)
  10129.      if (part.Parent.Name == Local.Name) then
  10130.          if touched == false then
  10131.              touched = true
  10132.              function apply()
  10133.                  if script.Disabled ~= true then
  10134.                      no = Char.HumanoidRootPart:Clone()
  10135.                      wait(.0001)
  10136.                      Char.HumanoidRootPart:Destroy()
  10137.                      no.Parent = Char
  10138.                      Char:MoveTo(loc)
  10139.                      touched = false
  10140.                  end end
  10141.              if Char then
  10142.                  apply()
  10143.              end
  10144.          end
  10145.      end
  10146.  end)
  10147.  repeat wait() until Char
  10148.  loc = Char.HumanoidRootPart.Position
  10149.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10150.  
  10151.  wait(0.5)
  10152. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10153. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10154. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10155. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10156. Character["danielAccessory"].Name = "Brick7"
  10157. local Head = Character["Head"];local Torso = Character["Torso"]
  10158. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10159. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10160. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10161. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10162. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10163. local Hat7 = Character["Brick7"]
  10164.  
  10165. Hat1.Handle.Mesh:Destroy()
  10166. Hat2.Handle.Mesh:Destroy()
  10167. Hat3.Handle.Mesh:Destroy()
  10168. Hat4.Handle.Mesh:Destroy()
  10169. Hat5.Handle.Mesh:Destroy()
  10170.  
  10171. --LostDevelopers Alignment Function
  10172. function Align(Part1,Part0,Position,Angle)
  10173. local AlignPos = Instance.new("AlignPosition", Part1);
  10174. AlignPos.Parent.CanCollide = false;
  10175. AlignPos.ApplyAtCenterOfMass = true;
  10176. AlignPos.MaxForce = 67752;
  10177. AlignPos.MaxVelocity = math.huge/9e110;
  10178. AlignPos.ReactionForceEnabled = false;
  10179. AlignPos.Responsiveness = 200;
  10180. AlignPos.RigidityEnabled = false;
  10181. local AlignOri = Instance.new("AlignOrientation", Part1);
  10182. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10183. AlignOri.MaxTorque = 67752;
  10184. AlignOri.PrimaryAxisOnly = false;
  10185. AlignOri.ReactionTorqueEnabled = false;
  10186. AlignOri.Responsiveness = 200;
  10187. AlignOri.RigidityEnabled = false;
  10188. local AttachmentA=Instance.new("Attachment",Part1);
  10189. local AttachmentB=Instance.new("Attachment",Part0);
  10190. AttachmentB.Orientation = Angle
  10191. AttachmentB.Position = Position
  10192. AlignPos.Attachment0 = AttachmentA;
  10193. AlignPos.Attachment1 = AttachmentB;
  10194. AlignOri.Attachment0 = AttachmentA;
  10195. AlignOri.Attachment1 = AttachmentB;
  10196. end
  10197. Character.Humanoid.HipHeight = 0
  10198. function Weld(Part)
  10199. Part.Handle.AccessoryWeld:Destroy()
  10200. end
  10201. function Mesh(Part)
  10202. Part.Handle.SpecialMesh:Destroy()
  10203. end
  10204. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10205. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10206. Weld(Hat7)
  10207. --[[ Alignment and Measurements ]]--
  10208. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10209. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10210. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10211. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10212. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10213. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10214. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10215.  
  10216. wait(0.5)
  10217. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10218. end)
  10219.  
  10220. credits.Name = "credits"
  10221. credits.Parent = Main
  10222. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10223. credits.BorderSizePixel = 0
  10224. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10225. credits.Size = UDim2.new(0, 70, 0, 46)
  10226. credits.AutoButtonColor = false
  10227. credits.Font = Enum.Font.SourceSansSemibold
  10228. credits.Text = "Credits"
  10229. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10230. credits.TextSize = 17.000
  10231.  
  10232. scripts.Name = "scripts"
  10233. scripts.Parent = Main
  10234. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10235. scripts.BorderSizePixel = 0
  10236. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10237. scripts.Size = UDim2.new(0, 70, 0, 46)
  10238. scripts.AutoButtonColor = false
  10239. scripts.Font = Enum.Font.SourceSansSemibold
  10240. scripts.Text = "Scripts"
  10241. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10242. scripts.TextSize = 17.000
  10243.  
  10244. updates.Name = "updates"
  10245. updates.Parent = Main
  10246. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10247. updates.BorderSizePixel = 0
  10248. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10249. updates.Size = UDim2.new(0, 70, 0, 46)
  10250. updates.AutoButtonColor = false
  10251. updates.Font = Enum.Font.SourceSansSemibold
  10252. updates.Text = "Updates"
  10253. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10254. updates.TextSize = 17.000
  10255.  
  10256. Welcome.Name = "Welcome"
  10257. Welcome.Parent = Main
  10258. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10259. Welcome.BackgroundTransparency = 1.000
  10260. Welcome.BorderSizePixel = 0
  10261. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10262. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10263. Welcome.Font = Enum.Font.SourceSans
  10264. Welcome.Text = "-"
  10265. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10266. Welcome.TextScaled = true
  10267. Welcome.TextSize = 20.000
  10268. Welcome.TextWrapped = true
  10269.  
  10270. Hub.Name = "Hub"
  10271. Hub.Parent = Main
  10272. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10273. Hub.BorderSizePixel = 0
  10274. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10275. Hub.Size = UDim2.new(0, 53, 0, 27)
  10276.  
  10277. TextLabel_10.Parent = Hub
  10278. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10279. TextLabel_10.BackgroundTransparency = 1.000
  10280. TextLabel_10.BorderSizePixel = 0
  10281. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10282. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10283. TextLabel_10.Font = Enum.Font.SourceSans
  10284. TextLabel_10.Text = "Hub"
  10285. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10286. TextLabel_10.TextScaled = true
  10287. TextLabel_10.TextSize = 50.000
  10288. TextLabel_10.TextWrapped = true
  10289.  
  10290. TextLabel_11.Parent = Main
  10291. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10292. TextLabel_11.BackgroundTransparency = 1.000
  10293. TextLabel_11.BorderSizePixel = 0
  10294. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10295. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10296. TextLabel_11.Font = Enum.Font.SourceSans
  10297. TextLabel_11.Text = "Hat"
  10298. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10299. TextLabel_11.TextScaled = true
  10300. TextLabel_11.TextSize = 50.000
  10301. TextLabel_11.TextWrapped = true
  10302.  
  10303. -- Scripts:
  10304.  
  10305. local function UCTSGTA_fake_script() -- credits.LocalScript
  10306.     local script = Instance.new('LocalScript', credits)
  10307.  
  10308.     script.Parent.MouseButton1Click:Connect(function()
  10309.         script.Parent.Parent.Scripts.Visible = false
  10310.         script.Parent.Parent.Credits.Visible = true
  10311.         script.Parent.Parent.Updates.Visible = false
  10312.     end)
  10313. end
  10314. coroutine.wrap(UCTSGTA_fake_script)()
  10315. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10316.     local script = Instance.new('LocalScript', scripts)
  10317.  
  10318.     script.Parent.MouseButton1Click:Connect(function()
  10319.         script.Parent.Parent.Scripts.Visible = true
  10320.         script.Parent.Parent.Credits.Visible = false
  10321.         script.Parent.Parent.Updates.Visible = false
  10322.     end)
  10323. end
  10324. coroutine.wrap(FUPUUWX_fake_script)()
  10325. local function LFORL_fake_script() -- updates.LocalScript
  10326.     local script = Instance.new('LocalScript', updates)
  10327.  
  10328.     script.Parent.MouseButton1Click:Connect(function()
  10329.         script.Parent.Parent.Scripts.Visible = false
  10330.         script.Parent.Parent.Credits.Visible = false
  10331.         script.Parent.Parent.Updates.Visible = true
  10332.     end)
  10333. end
  10334. coroutine.wrap(LFORL_fake_script)()
  10335. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10336.     local script = Instance.new('LocalScript', Welcome)
  10337.  
  10338.     user = game.Players.LocalPlayer
  10339.    
  10340.     script.Parent.Text = "Welcome, " .. user.Name
  10341. end
  10342. coroutine.wrap(YLMDVM_fake_script)()
  10343. local function QHASD_fake_script() -- Main.Open/Close
  10344.     local script = Instance.new('LocalScript', Main)
  10345.  
  10346.     local HH =  script.Parent
  10347.     local open = false
  10348.     local UserInputService = game:GetService("UserInputService")
  10349.    
  10350.     UserInputService.InputBegan:connect(function(keyCode)
  10351.         if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10352.             if open then
  10353.                 HH.Visible = true
  10354.                 open = false
  10355.             else
  10356.                 open = true
  10357.                 HH.Visible = false
  10358.             end
  10359.         end
  10360.     end)
  10361. end
  10362. coroutine.wrap(QHASD_fake_script)()
  10363. local function EREBEG_fake_script() -- Main.Drag
  10364.     local script = Instance.new('LocalScript', Main)
  10365.  
  10366.     local dragger = {};
  10367.     local resizer = {};
  10368.    
  10369.     do
  10370.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10371.         local inputService = game:GetService('UserInputService');
  10372.         local heartbeat = game:GetService("RunService").Heartbeat;
  10373.         function dragger.new(frame)
  10374.             local s, event = pcall(function()
  10375.                 return frame.MouseEnter
  10376.             end)
  10377.    
  10378.             if s then
  10379.                 frame.Active = true;
  10380.    
  10381.                 event:connect(function()
  10382.                     local input = frame.InputBegan:connect(function(key)
  10383.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10384.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10385.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10386.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10387.                             end
  10388.                         end
  10389.                     end)
  10390.    
  10391.                     local leave;
  10392.                     leave = frame.MouseLeave:connect(function()
  10393.                         input:disconnect();
  10394.                         leave:disconnect();
  10395.                     end)
  10396.                 end)
  10397.             end
  10398.         end
  10399.        
  10400.         function resizer.new(p, s)
  10401.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10402.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10403.             end)
  10404.         end
  10405.     end
  10406.     script.Parent.Active = true
  10407.     script.Parent.Draggable = true
  10408. end
  10409.  
Add Comment
Please, Sign In to add comment