Nocx

Changer les dégâts de chute

Mar 29th, 2015
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Java 1.22 KB | None | 0 0
  1. package fr.src.falldamages;
  2.  
  3. import org.bukkit.Bukkit;
  4. import org.bukkit.command.Command;
  5. import org.bukkit.command.CommandSender;
  6. import org.bukkit.entity.Player;
  7. import org.bukkit.event.EventHandler;
  8. import org.bukkit.event.Listener;
  9. import org.bukkit.event.entity.EntityDamageEvent;
  10. import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
  11. import org.bukkit.plugin.PluginManager;
  12. import org.bukkit.plugin.java.JavaPlugin;
  13.  
  14. public class Main extends JavaPlugin implements Listener{
  15.    
  16.     public void onEnable()
  17.     {
  18.         PluginManager pm = Bukkit.getServer().getPluginManager();
  19.         pm.registerEvents(this, this);
  20.     }
  21.    
  22.     public void onDisable()
  23.     {
  24.        
  25.     }
  26.    
  27.     public double Randomizer(double min, double max)
  28.     {
  29.         double calculus = (Math.random() * (max - min));
  30.         return calculus;
  31.     }
  32.    
  33.     @EventHandler
  34.     public void FallDamages(EntityDamageEvent e)
  35.     {
  36.         if(!(e.getEntity() instanceof Player))
  37.         {
  38.             return;
  39.         }
  40.        
  41.         Player p = (Player) e.getEntity();
  42.         if(e.getCause() == DamageCause.FALL)
  43.         {
  44.             p.damage(Randomizer(2.0D, 20.0D));
  45.         }
  46.        
  47.     }
  48.    
  49.     public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args)
  50.     {
  51.     //  Player p = (Player) sender;
  52.        
  53.        
  54.        
  55.        
  56.         return true;
  57.     }
  58.  
  59. }
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