Advertisement
Guest User

Beginner's Jam Glossary

a guest
Mar 24th, 2017
1,671
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.23 KB | None | 0 0
  1. This is a simple glossary of common terms used when referring to the gameplay of Kuradoberi Jam in Guilty Gear. Note that this will not cover common universal terms. For a more complete glossary of those terms, refer to the Dustloop wiki: http://www.dustloop.com/wiki/index.php/Notation
  2.  
  3. Card/Charge - Refers to 22K/S/H (Morning Calm's Breath) series of special moves. Also refers to the stock charged when the special move is performed.
  4.  
  5. Charged (kick) - Refers to the enhanced 236K, 214K, and 623K performed when the appropriate stock is charged.
  6.  
  7. Ryu/Ryujin/Dragon Kick - 236K (Ryujin) special move. TK Ryu/Ryujin/Dragon Kick refers to the special when Tiger Knee'd.
  8.  
  9. Geki/Gekirin/Axe Kick - 214K (Gekirin) special move.
  10.  
  11. Kenrou/Kenroukaku/DP - 623K (Kenroukaku) special move.
  12.  
  13. IAD (kick) - Refers to 236K, 214K, and 623K performed during the momentum of an airdash, giving them special properties (i.e. moving down).
  14.  
  15. Max Card/Charge - Refers to 22K/S/H (Morning Calm's Breath) series of special moves when charged to the highest level of 3 stocks.
  16.  
  17. Max Charged (kick) - Refers to the enhanced 236K, 214K, and 623K performed when the appropriate max stock is charged.
  18.  
  19. Parry - 46 (Hochifu) special move. Refers to the special move itself and the act of catching an opponent's attack with the special move.
  20.  
  21. Dash/Command Dash - Commonly refers to the standard run, but can refer to 236S (Bakushuu) special.
  22.  
  23. Pass-through/Slidethrough/Sway - Refers to the 236S~P (Mawarikomi) special move.
  24.  
  25. Splitkicks/Ashibarai - Refers to the 236S~K (Ashibarai) special move.
  26.  
  27. Kara (kick) - Refers to any one of 236K, 214K, or 623K being performed out of 236S~K before 236S~K has entered active frames.
  28.  
  29. Puffball - 236S~S (Hyappo Shinshou) and 236S~H (Senri Shinshou). Refers to both versions, can be specified with "S Puffball", "H Puffball". "Crossup Puffball" refers to 236S~H when the move passes through the opponent.
  30.  
  31. Bao - Refers to 236236H (Bao: Saishenhou) super move.
  32.  
  33. Clean Hit - Refers to the third hit of the 236236H~P (Bao: Saishenhou, Kaorinkuen) followup, performed with the P is input with appropriate timing.
  34.  
  35. Chokyaku/Phoenix - Refers to 632146S (Chokyaku Houoshou) super move.
  36.  
  37. Super Puffball - Refers to 632146H (Renhoukyaku) super move.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement