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Jul 8th, 2019
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  1. unit fytyConanExilesTypes;
  2.  
  3. interface
  4.  
  5. const
  6.   //NSLOCTEXT(\"\", \"ItemTable_4150_Name\", \"Sign (Alchemist)\")
  7.   strNamePrefix = 'NSLOCTEXT(\"\", \"ItemTable_';
  8.   strNameMiddle = '_Name\", \"';
  9.   strNameSuffix = '\")';
  10.   //NSLOCTEXT(\"\", \"ItemTable_4150_ShortDesc\", \"A sign made out of wood\")
  11.   strShortDescPrefix = 'NSLOCTEXT(\"\", \"ItemTable_';
  12.   strShortDescMiddle = '_ShortDesc\", \"';
  13.   strShortDescSuffix = '\")';
  14.   //NSLOCTEXT(\"\", \"ItemTable_4150_LongDesc\", \"established for centuries.\")
  15.   strLongDescPrefix = 'NSLOCTEXT(\"\", \"ItemTable_';
  16.   strLongDescMiddle = '_LongDesc\", \"';
  17.   strLongDescSuffix = '\")';
  18.  
  19.  
  20. type
  21.  
  22.   CEItem = record
  23.  
  24.     RowName : string;
  25.     Name : string;
  26.     ShortDesc : string;
  27.     LongDesc : string;
  28.     Icon : string;
  29.     ItemClass : string;
  30.     BuildingClass : string;
  31.     VisualObject : string;
  32.     ActionBlueprint_Use : string;
  33.     MaxStackSize : FixedUInt;
  34.     EquipLocation : FixedUInt;
  35.     GUICategory : string;
  36.     ArmourValue : FixedUInt;
  37.     ArmorType : FixedUInt;
  38.     SoundPhysicalSurface : FixedUInt;
  39.     WeaponType : string;
  40.     WeaponArcheType : string;
  41.     CompatableAmmunitions : array of FixedUInt;
  42.     SoundTransmitterType : FixedUInt;
  43.     KnockbackResponseWeapon : boolean;
  44.     WeaponStaminaAttackSingleBasic : FixedUInt;
  45.     WeaponStaminaAttackSingleSpecial : FixedUInt;
  46.     WeaponStaminaAttackDualBasic : FixedUInt;
  47.     WeaponStaminaAttackDualSpecial : FixedUInt;
  48.     WeaponStaminaHeavyChargedRegenModifier : FixedUInt;
  49.     EncumbranceWeight : Single;
  50.     ConeAngle : FixedUInt;
  51.     ConeMaxDistance : FixedUInt;
  52.     DamageHealhLight_OnHit : FixedUInt;
  53.     DamageHealthHeavy_OnHit : FixedUInt;
  54.     DamageStaminaLight_OnHit : FixedUInt;
  55.     DamageStaminaHeavy_OnHit : FixedUInt;
  56.     DamageHealthLight_OnBlock : FixedUInt;
  57.     DamageHealthHeavy_OnBlock : FixedUInt;
  58.     DamageStaminaLight_OnBlock : FixedUInt;
  59.     DamageStaminaHeavy_OnBlock : FixedUInt;
  60.     HarvestDamage : FixedUInt;
  61.     WeaponUsage : FixedUInt;
  62.     MaxAttackReach : FixedUInt;
  63.     MinAttackReach : FixedUInt;
  64.     MinAttackDistance : FixedUInt;
  65.     WeaponEffectWidth : FixedUInt;
  66.     WeaponEffectHeight : FixedUInt;
  67.     ItemTier : FixedUInt;
  68.     ArmorPen : FixedUInt;
  69.     DamageConcussiveLightOnHit : FixedUInt;
  70.     DamageConcussiveHeavyOnHit : FixedUInt;
  71.     DamageConcussiveLightOnBlock : FixedUInt;
  72.     DamageConcussiveHeavyOnBlock : FixedUInt;
  73.     DamageTier : string;
  74.     CoolDownTime : FixedUInt;
  75.     ReuseTime : FixedUInt;
  76.     SelectionWeight : FixedUInt;
  77.     KnockbackOffenseBasic : FixedUInt;
  78.     KnockbackOffenseSpecial : FixedUInt;
  79.     KnockbackOffenseBasicOnBlock : FixedUInt;
  80.     KnockbackOffenseSpecialOnBlock : FixedUInt;
  81.     KnockbackDefense : FixedUInt;
  82.     VisualStaticMesh : string;
  83.     VisualSkeletalMesh : string;
  84.     VisualDestructibleMesh : string;
  85.     WeaponStatusDefault : FixedUInt;
  86.     WeaponStatusCurrent : FixedUInt;
  87.     WeaponStatusDecrement : FixedUInt;
  88.     PerishRate : FixedUInt;
  89.     PerishTo : FixedUInt;
  90.     MaxDurability : FixedUInt;
  91.     RepairItem1 : FixedUInt;
  92.     RepairItem1_Amount : FixedUInt;
  93.     RepairItem1_Weight : FixedUInt;
  94.     RepairItem2 : FixedUInt;
  95.     RepairItem2_Amount : FixedUInt;
  96.     RepairItem2_Weight : FixedUInt;
  97.     RepairItem3 : FixedUInt;
  98.     RepairItem3_Amount : FixedUInt;
  99.     RepairItem3_Weight : FixedUInt;
  100.     AffectedByDamageTiers : FixedUInt;
  101.     BuildingPieceScore : FixedUInt;
  102.     BuildingMaxHealth : FixedUInt;
  103.     RepairXP : FixedUInt;
  104.     FirstModifier : string;
  105.     SecondModifier : string;
  106.     ThirdModifier : string;
  107.     FourthModifier : string;
  108.     FoodAmount : FixedUInt;
  109.     DrinkAmount : FixedUInt;
  110.     BurnTime : FixedUInt;
  111.     ItemFlags : FixedUInt;
  112.     ItemContainerSize : FixedUInt;
  113.     AvatarType : string;
  114.     DyeColourID : LongInt;
  115.     WarPaintID : LongInt;
  116.     StaminaCostMultiplier : FixedUInt;
  117.     StaminaClimbingCostMultiplier : FixedUInt;
  118.     LeaveGhostItem : Boolean;
  119.     DLCPackage : string;
  120.     SpawnTemplateID : string;
  121.  
  122.   end;
  123.  
  124.   CEItemArray = array of CEItem;
  125.  
  126. implementation
  127.  
  128. end.
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