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Baoulettes

Language list for translation.

Feb 2nd, 2014
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  1. Okay you want our language in the inlay creator here little tuto How To make a translation that I will after add it :)
  2. The following text have a simple work :)
  3. First it is composed like that :
  4.  
  5. MyVariableName = My Text That need to be translated !
  6.  
  7. So all that is before "=" does have to be modded (that what link the text to the action.)
  8. Also it might contain "%Somthing%"
  9. everything in "%" should not be modded to that what tell the program to show specific things.
  10. like "%ccg%" will show the name put in "Creator Name"
  11.  
  12. if you want to make comment to do as it
  13.  
  14. ;My comment
  15.  
  16. Also put your name right after the language name :
  17.  
  18. ;English Made by MyWonderfullpseudo001.
  19.  
  20. Thanks for any help and free free to do any language you want.
  21. Need to edit what following that stylized line a separator !
  22.  
  23. ______________________________________________________________________________________________________________________
  24. ;English Made by Baoulettes
  25.  
  26. tab1 = Creator
  27. tab2 = Store
  28. tab3 = About
  29. rs2014dirtextlang = Undefinied
  30. defengname = Inlay default name
  31. defcreatorname = InputYourNameHere
  32. folderrs2014btntxt = RS2014 Directory
  33. load = Load
  34. save = Save
  35. custguittemp = Custom Guitars templates :
  36. engnametxt = Inlay Name :
  37. creatornametxt = Creator Name :
  38. coloreinlaytxt = Colored Inlay ?
  39. gtttxt = Get the template
  40. sumbit2store = Submit to Store
  41. cgctxt = %ccg% custom guitars created.
  42. parsebuttontxt2 = Create single
  43. warn1submit = This will send your currently loaded inlay to store.`nIt will require an human verification to prevent immature or forbidden content.`nIt will maintly be done in Weekend.`nWant to continue?
  44. submitsave1 = Saving .
  45. submitsave2 = Saving . .
  46. submitsave3 = Saving ..
  47. submitsave4 = Saving .. .
  48. submitsave5 = Saving ...
  49. submitedtxt = Your inlay has been sent and will be soon be moderated please wait until it.`nYou can send back same inlay with same name / creator name to update pictures in case you need it.
  50. defstateprogresstxt = Ready to go !
  51. browserwarntxt = This will open your browser.`nWant to continue?
  52. slttxtrs2014dir = Select Rocksmith 2014 Installation folder.
  53. iconopentxt = Open a Icon 512x512 Image
  54. iconopentxt2 = Rocksmith 2014 Icon 512x512 Image files
  55. inlayopentxt = Open a Inlay Image
  56. inlayopentxt2 = Rocksmith 2014 Inlay Image files
  57. cgmopentxt = Open a Rocksmith 2014 Guitars Maker Template
  58. cgmopentxt2 = Rocksmith 2014 CGM
  59. cgmonlytxt = You need to select a .cgm only.
  60. loadtxt1 = Loading .
  61. loadtxt2 = Loading ..
  62. loadtxt3 = Loading ...
  63. loadtxtp1 = The guitar
  64. loadtxtp2 = has been loaded !
  65. loadtxtnewp1 = The guitar
  66. loadtxtnewp2 = made by
  67. loadtxtnewp3 = has been loaded !
  68. savecgmtxt = Select folder to save the custom guitars.
  69. errorsavecgmtxt = You need to select a folder to save your templace (ex: Desktop.)
  70. txtsave1 = Saving .
  71. txtsave2 = Saving . .
  72. txtsave3 = Saving ..
  73. txtsave4 = Saving .. .
  74. txtsave5 = Saving ...
  75. sucsavetxt1 = Your custom guitar
  76. sucsavetxt2 = _
  77. sucsavetxt3 = _v
  78. sucsavetxt4 =.cgm as been saved here :
  79. sucsavetxt5 = Enjoy :)
  80. warn1parsetxt = This will add the current Inlay be sure this is correct.`nWant to continue?,
  81. parse1 = Generating needed images files.
  82. parse2 = Converting image to proper size & format
  83. packpc = Packing for PC in progress
  84. packmac = Packing for Mac in progress
  85. packx360 = Packing for Xbox 360 in progress
  86. packps3A = Packing for PS3 (Part 1) in progress
  87. packps3B = Packing for PS (Part 2) in progress
  88. parse4 = Work done !
  89. doneconfirm2 = Your single Guitar Inlay Pack as been created !
  90. packageversiontxt = Select package format (At least one, Else there will be no output.)
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