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- [15:17] <@ImQ009> eihrul, I have idea for an entity, Sound muter. The sound it's linked to fades out as you come closer the the muter. Could be pretty cool to get rid of wind/rain/etc. sounds as you get into a building etc
- [15:17] <@ImQ009> Please, think about it :)
- [15:19] <@eihrul> meh, means i would have to do work
- [15:19] <@eihrul> i don't like work
- [15:20] <@ImQ009> Please =3
- [15:21] <@ImQ009> eihrul, You know it's that easy even I could code it
- [15:21] <Theotherhiveking> Then do it.
- [15:21] <@Hirato> ImQ009: thank you, send patches, we'll be waiting
- [15:22] <@ImQ009> Hirato, Hmm... MKEH
- [15:22] <@Hirato> I thought you said it was "easy" and that you could "do it" :P
- [15:22] <@eihrul> adding new ents is work even beyond the code
- [15:23] <@eihrul> because it means invalidating the map format and shit like that and i hate doing that
- [15:23] <@ImQ009> Hirato, MKEY = Okay
- [15:24] <@Hirato> increasing the version and doing some sort of if(hdr.version <= some_version && e.type >= E_MUTER) e.type++; doesn't seem too difficult
- [15:25] <@Hirato> (assuming this entity goes into /shared/ents.h)
- [15:25] <@eihrul> it's annoying still
- [15:26] <@Hirato> can't disagree there
- [15:26] <@Hirato> but it doesn't seem at all prohibitive
- [15:26] <@eihrul> i prefer to only add ents that have a really fundamental utility
- [15:26] <@eihrul> even spotlights were sort of pushing it :P
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