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- **++ Melee - Layout ++**
- **- Hit Points:** 5
- **Special...**
- **- SKILL (Innate) - Focused Strikes:** You know how to truly hurt someone. **[On natural rolls of 18. Critical Strike as if a 20.]**
- **- SKILL (Active) - Charge Up:** Sometimes you need to breathe, before laying down the law. **[Charges attack for one round. On next turn if roll goes beyond 10. Deal +2 Damage. (3 Total).] 2 Rounds
- **- SKILL (Passive) - Blood Hunt:** The longer the fight, the better for you. **[If an enemy is at 3 or below on HP, Attack dice increases by +2 until enemy falls, or is healed.]**
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