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- # $$$$$$$\ $$\ $$\ $$\ $$\
- # $$ __$$\ \__| $$ | $$$\ $$$ |
- # $$ | $$ |$$\ $$\ $$$$$$$\ $$\ $$$$$$$\ $$$$$$$\ $$$$\ $$$$ | $$$$$$\ $$$$$$$\ $$\ $$\
- # $$$$$$$ |$$ | $$ |$$ __$$\ $$ |$$ _____|$$ __$$\ $$\$$\$$ $$ |$$ __$$\ $$ __$$\ $$ | $$ | Developed by alexisl315
- # $$ ____/ $$ | $$ |$$ | $$ |$$ |\$$$$$$\ $$ | $$ |$$ \$$$ $$ |$$$$$$$$ |$$ | $$ |$$ | $$ |
- # $$ | $$ | $$ |$$ | $$ |$$ | \____$$\ $$ | $$ |$$ |\$ /$$ |$$ ____|$$ | $$ |$$ | $$ |
- # $$ | \$$$$$$ |$$ | $$ |$$ |$$$$$$$ |$$ | $$ |$$ | \_/ $$ |\$$$$$$$\ $$ | $$ |\$$$$$$ |
- # \__| \______/ \__| \__|\__|\_______/ \__| \__|\__| \__| \_______|\__| \__| \______/
- # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
- # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
- # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
- #
- # CONFIGURATION
- # Modify here the Permissions !
- # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
- # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
- # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
- options:
- Prefix: &7[&8PunishMenu&7]
- NoPerms: &cYou don't have permission.
- MenuNameMain: &0&lPunish Menu
- MenuNameBan: &0&lBan Menu
- MenuNameMute: &0&lMute Menu
- MenuNameBurn: &0&lBurn Menu
- MenuNameGamemode: &0&lGamemode Menu
- MenuNameFreeze: &0&lFreeze Menu
- MenuNameTimes: &0&lTimes Menu
- MenuNameTeleport: &0&lTeleport Menu
- MenuNameNames: &0&lNames Menu
- MenuNameTraps: &0&lTraps Menu
- MenuNameEffects: &0&lEffects Menu
- MenuNameOptions: &0&lOptions Menu
- MenuNameMessagestroll: &0&lMessages Troll Menu
- MenuNameTemps: &0&lTemps Menu
- BackMenu: &6<- Back
- KickReason: &cKicked from the Server.
- NoPlayerConnect: The players is no online !
- # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
- # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
- # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
- #
- # THE CODE
- # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
- # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
- # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
- command /punish [<text>] [<text>]:
- aliases: p
- permission: punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg-1 is not set:
- message "{@Prefix} &4&lCorrect usage: &2&l/punish help (&c&lPages Available: &2&l1)"
- message "{@Prefix} &4&lCorrect usage: &2&l/punish info (&c&lPages Available: &2&l1)"
- if arg-1 is "help":
- if player has permission "punishhelp.use":
- if arg-2 is "1":
- message ""
- message ""
- message ""
- message ""
- message ""
- message "&b&l&m----------------------------------------"
- message "&c&l Page 1/1."
- message "&b&l&m----------------------------------------"
- message ""
- message "&c - /punishmenu <player> - Open the menu main is skript. - punishmenu.open"
- message "&c - /punish help (1) - List of commands/permissions. - punishhelp.use"
- message "&c - /punish info (1) - See skript information. - punishinfo.use"
- message ""
- message "&b&l&m----------------------------------------"
- message "&c&l Page 1/1."
- message "&b&l&m----------------------------------------"
- if arg-1 is "info":
- if player has permission "punishinfo.use":
- if arg-2 is "1":
- message ""
- message ""
- message "&b&l&m----------------------------------------"
- message "&c&l Page 1/1."
- message "&b&l&m----------------------------------------"
- message ""
- message "{@Prefix} Skript developed by alexisl315"
- message "{@Prefix} The skript provides facilites added and punishments."
- message "{@Prefix} Version >> 21.2.0"
- message ""
- message "{@Prefix} Site (Spigot) -> https://www.spigotmc.org/resources/punishmenu.23209/"
- message ""
- message "&b&l&m----------------------------------------"
- message "&c&l Page 1/1."
- message "&b&l&m----------------------------------------"
- command /punishmenu [<offline player>]:
- aliases: pmenu, pm
- permission: punishmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameMain}" to player
- wait 4 ticks
- format slot 0 of player with charcoal named "&f&lKick" to close then run [kick arg 1 due to "{@KickReason}"]
- format slot 2 of player with gold bar named "&f&lMute" to close then run [make player execute command "mutemenu %arg 1%"]
- format slot 4 of player with redstone named "&f&lKill" to close then run [make player execute command "kill %arg 1%"]
- format slot 6 of player with diamond named "&f&lBan" to close then run [make player execute command "banmenu %arg 1%"]
- format slot 8 of player with emerald named "&f&lClear inventory" to close then run [make player execute command "clear %arg 1%"]
- format slot 10 of player with blaze rod named "&f&lLightning" to close then run [make player execute command "lightning %arg 1%"]
- format slot 12 of player with water bottle named "&f&lEffects" to close then run [make player execute command "effectsmenu %arg 1%"]
- format slot 14 of player with eye of ender named "&f&lGamemodes" to close then run [make player execute command "gamemodemenu %arg 1%"]
- format slot 16 of player with flint and steel named "&f&lBurn" to close then run [make player execute command "burnmenu %arg 1%"]
- format slot 18 of player with water bucket named "&f&lFreeze" to close then run [make player execute command "freezemenu %arg 1%"]
- format slot 20 of player with tnt named "&f&lTraps" to close then run [make player execute command "trapsversionsmenu %arg 1%"]
- format slot 22 of player with name tag named "&f&lRename" to close then run [make player execute command "namesmenu %arg 1%"]
- format slot 24 of player with torch named "&f&lTimes" to close then run [make player execute command "timesmenu %arg 1%"]
- format slot 26 of player with ender pearl named "&f&lTeleport" to close then run [make player execute command "teleportmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with ender pearl named "&c&lClose the menu !" to close
- format slot 49 of player with paper named "&3&lPage 1/2" to be unstealable
- format slot 50 of player with arrow named "&f&lPage 2 &2&l>>" to close then run [make player execute command "menu2punishmenu %arg 1%"]
- format slot 53 of player with blaze powder named "&3&lOptions" to close then run [make player execute command "optionsmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- else:
- message "{@Prefix} &4&lCorrect usage: &2&l/punishmenu <player>"
- command /menu2punishmenu [<offline player>]:
- permission: punishmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameMain}" to player
- wait 4 ticks
- format slot 4 of player with sign item named "&f&lMessage Troll" to close then run [make player execute command "messagetrollmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with ender pearl named "&c&lClose the menu !" to close
- format slot 49 of player with paper named "&3&lPage 2/2" to be unstealable
- format slot 48 of player with arrow named "&4<< &f&lPage 1" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 53 of player with blaze powder named "&3&lOptions" to close then run [make player execute command "optionsmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- else:
- message "{@Prefix} &4&lCorrect usage: &2&l/punishmenu <player>"
- command /messagetrollmenu [<offline player>]:
- permission: messagetrollmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameMessagestroll}" to player
- wait 4 ticks
- format slot 0 of player with sign item named "&e%arg 1% joined the game" to close then run [make player execute command "messagetroll1 %arg 1%"]
- format slot 1 of player with sign item named "&e%arg 1% left the game" to close then run [make player execute command "messagetroll2 %arg 1%"]
- format slot 2 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /messagetroll1 [<offline player>]:
- permission: messagetrollmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- message "&e%arg 1% joined the game" to arg 1
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /messagetroll2 [<offline player>]:
- permission: messagetrollmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- message "&e%arg 1% left the game" to arg 1
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /freezemenu [<offline player>]:
- permission: freezemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameFreeze}" to player
- wait 4 ticks
- format slot 2 of player with water bucket named "&6&lFreeze" to close then run [make player execute command "freeze %arg 1%"]
- format slot 6 of player with water bucket named "&6&lUnfreeze" to close then run [make player execute command "unfreeze %arg 1%"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /freeze [<offline player>]:
- permission: freezemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- set {freeze.move.%arg-1%} to true
- send "&c%arg-1% &7has been frozen."
- message "&7You have been frozen by &c%player%&7." to arg 1
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /unfreeze [<offline player>]:
- permission: freezemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- set {freeze.move.%arg-1%} to false
- send "&c%arg-1% &7has been unfrozen."
- message "&7You have been unfrozen by &c%player%&7." to arg 1
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- on any movement:
- if {freeze.move.%player%} is true:
- message "&cYou are frozen !"
- cancel event
- command /namesmenu [<offline player>]:
- permission: namesmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameNames}" to player
- wait 4 ticks
- format slot 0 of player with name tag named "&f&lKikoo" to close then run [make player execute command "nickname %arg 1% Kikoo"]
- format slot 1 of player with name tag named "&f&lNoob" to close then run [make player execute command "nickname %arg 1% Noob"]
- format slot 2 of player with name tag named "&f&lIn_Your_Face" to close then run [make player execute command "nickname %arg 1% In_Your_Face"]
- format slot 3 of player with name tag named "&f&lJean_Kevin" to close then run [make player execute command "nickname %arg 1% Jean_Kevin"]
- format slot 4 of player with name tag named "&f&lJean_Victimus" to close then run [make player execute command "nickname %arg 1% Jean_Victimus"]
- format slot 5 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with sulphur named "&4&lReset the name" to close then run [make player execute command "nickname off"]
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /teleportmenu [<offline player>]:
- permission: teleportmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameTeleport}" to player
- wait 4 ticks
- format slot 0 of player with ender pearl named "&f&lTeleport towards you !" to close then run [make player execute command "tp %arg 1% %player%"]
- format slot 1 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with ender pearl named "&f&lTeleport to him !" to close then run [make player execute command "tp %player% %arg 1%"]
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /timesmenu [<offline player>]:
- permission: timesmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 3 rows named "{@MenuNameTimes}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fTimes" with lore "&fHere you can change||&fthe times the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with sulphur named "&fReset" to close then run [make player execute command "ptime reset %arg 1%"]
- format slot 9 of player with bars named "&6&lBarrier" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 20 of player with torch named "&fDay" to close then run [make player execute command "ptime day %arg 1%"]
- format slot 24 of player with redstone torch on named "&fNight" to close then run [make player execute command "ptime night %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /trapsversionsmenu [<offline player>]:
- permission: trapsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 3 rows named "{@MenuNameTraps}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fTraps" with lore "&fHere you can traps a player||&f%arg 1%!" to be unstealable
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 4 of player with tripwire hook named "&6&lChoose the version !" to be unstealable
- format slot 20 of player with nether star named "&f1.8/1.9/1.10" to close then run [make player execute command "trapsmenu %arg 1%"]
- format slot 24 of player with nether star named "&f1.11" to close then run [make player execute command "traps111menu %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /traps111menu [<offline player>]:
- permission: trapsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameTraps}" to player
- wait 4 ticks
- format slot 0 of player with tnt named "&f&lTnt death !" to close then run [make player execute command "nuke %arg 1%"]
- format slot 1 of player with tnt named "&f&lTnt instant" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon PrimedTnt"]
- format slot 2 of player with tnt named "&f&lInstant Tnt bomb" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:tnt_minecart ~ ~6 ~"]
- format slot 3 of player with cobweb named "&f&lWeb spider" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:web"]
- format slot 4 of player with lava bucket named "&f&lLava lake" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:lava"]
- format slot 5 of player with sand named "&f&lWeather the blocks" to close then run [make player execute command "weatherstypetrapsmenu %arg 1%"]
- format slot 6 of player with nether star named "&f&lBall shulker" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon shulker_bullet ~ ~3 ~"]
- format slot 7 of player with arrow named "&f&lFangs a arrow" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:arrow ~ ~10 ~"]
- format slot 8 of player with arrow named "&f&lFangs" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:evocation_fangs"]
- format slot 9 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /trapsmenu [<offline player>]:
- permission: trapsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameTraps}" to player
- wait 4 ticks
- format slot 0 of player with tnt named "&f&lTnt death !" to close then run [make player execute command "nuke %arg 1%"]
- format slot 1 of player with tnt named "&f&lTnt instant" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon PrimedTnt"]
- format slot 2 of player with tnt named "&f&lInstant Tnt bomb" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon MinecartTNT ~ ~6 ~"]
- format slot 3 of player with cobweb named "&f&lWeb spider" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:web"]
- format slot 4 of player with lava bucket named "&f&lLava lake" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:lava"]
- format slot 5 of player with sand named "&f&lWeather the blocks" to close then run [make player execute command "weatherstypetrapsmenu %arg 1%"]
- format slot 6 of player with nether star named "&f&lBall a shulker" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon ShulkerBullet ~ ~3 ~"]
- format slot 7 of player with arrow named "&f&lFangs a arrow" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon Arrow ~ ~10 ~"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /weatherstypetrapsmenu [<offline player>]:
- permission: trapsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameTraps}" to player
- wait 4 ticks
- format slot 0 of player with sand named "&6&lSand" to close then run [make player execute command "/execute %arg 1% ~ ~50 ~ /fill ~10 ~1 ~14 ~-10 ~4 ~-14 minecraft:sand"]
- format slot 1 of player with gravel named "&6&lGravel" to close then run [make player execute command "/execute %arg 1% ~ ~50 ~ /fill ~10 ~1 ~14 ~-10 ~4 ~-14 minecraft:gravel"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /optionsmenu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 ticks
- format slot 0 of player with light blue dye named "&f&lList the joueurs bans" to close then run [make player execute command "banlist"]
- format slot 1 of player with light blue dye named "&f&lList the joueurs" to close then run [make player execute command "list"]
- format slot 3 of player with light blue dye named "&f&lGamerules" to close then run [make player execute command "gamerulemenu %arg 1%"]
- format slot 5 of player with light blue dye named "&f&lVanish" to close then run [make player execute command "vanish"]
- format slot 7 of player with light blue dye named "&f&lTemps" to close then run [make player execute command "tempsmenu %arg 1%"]
- format slot 8 of player with light blue dye named "&6&lDifficulty" to close then run [make player execute command "difficultymenu %arg 1%"]
- format slot 13 of player with light blue dye named "&f&lTeleport the all players" to close then run [make player execute command "tpall"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /difficultymenu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameOptions}" to player
- wait 4 ticks
- format slot 0 of player with cactus named "&6&lPeaceful" to close then run [make player execute command "/difficulty peaceful"]
- format slot 2 of player with cactus named "&6&lEasy" to close then run [make player execute command "/difficulty easy"]
- format slot 6 of player with cactus named "&6&lDefault" to close then run [make player execute command "/difficulty Default"]
- format slot 8 of player with cactus named "&6&lHardcore" to close then run [make player execute command "/difficulty hard"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
- format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamerulemenu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 ticks
- format slot 9 of player with redstone comparator item named "&6&lDo day light cycle" to be unstealable
- format slot 0 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doDaylightCycle true"]
- format slot 18 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doDaylightCycle false"]
- format slot 10 of player with redstone comparator item named "&6&lDo entity drops" to be unstealable
- format slot 1 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doEntityDrops true"]
- format slot 19 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doEntityDrops false"]
- format slot 11 of player with redstone comparator item named "&6&lDo fire tick" to be unstealable
- format slot 2 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doFireTick true"]
- format slot 20 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doFireTick false"]
- format slot 12 of player with redstone comparator item named "&6&lDo mob loot" to be unstealable
- format slot 3 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doMobLoot true"]
- format slot 21 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doMobLoot false"]
- format slot 13 of player with redstone comparator item named "&6&lDo mob spawning" to be unstealable
- format slot 4 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doMobSpawning true"]
- format slot 22 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doMobSpawning false"]
- format slot 14 of player with redstone comparator item named "&6&lMob griefing" to be unstealable
- format slot 5 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule mobGriefing true"]
- format slot 23 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule mobGriefing false"]
- format slot 15 of player with redstone comparator item named "&6&lSend command feedback" to be unstealable
- format slot 6 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule sendCommandFeedback true"]
- format slot 24 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule sendCommandFeedback false"]
- format slot 16 of player with redstone comparator item named "&6&lShow death messages" to be unstealable
- format slot 7 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule showDeathMessages true"]
- format slot 25 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule showDeathMessages false"]
- format slot 17 of player with redstone comparator item named "&6&lDo weather cycle &4&l(1.11+)" to be unstealable
- format slot 8 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doWeatherCycle true"]
- format slot 26 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doWeatherCycle false"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
- format slot 50 of player with arrow named "&f&lPage 2 &2&l>>" to close then run [make player execute command "gamerule2menu %arg 1%"]
- format slot 49 of player with paper named "&3&lPage 1/2" to be unstealable
- format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamerule2menu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 ticks
- format slot 9 of player with redstone comparator item named "&6&lMax entity cramming &4&l(1.11+)" to be unstealable
- format slot 0 of player with redstone dust named "&6&lCustomize" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
- format slot 18 of player with redstone dust named "&6&lCustomize" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lFence" to be unstealable
- format slot 37 of player with bars named "&6&lFence" to be unstealable
- format slot 38 of player with bars named "&6&lFence" to be unstealable
- format slot 39 of player with bars named "&6&lFence" to be unstealable
- format slot 40 of player with bars named "&6&lFence" to be unstealable
- format slot 41 of player with bars named "&6&lFence" to be unstealable
- format slot 42 of player with bars named "&6&lFence" to be unstealable
- format slot 43 of player with bars named "&6&lFence" to be unstealable
- format slot 44 of player with bars named "&6&lFence" to be unstealable
- format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
- format slot 48 of player with arrow named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemenu %arg 1%"]
- format slot 49 of player with paper named "&3&lPage 2/2" to be unstealable
- format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamerulemaxentitycrammingmenu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with redstone dust named "&fMob Maximum 1" to close then run [make player execute command "gamerule maxEntityCramming 1"]
- format slot 19 of player with redstone dust named "&fMob Maximum 2" to close then run [make player execute command "gamerule maxEntityCramming 2"]
- format slot 20 of player with redstone dust named "&fMob Maximum 3" to close then run [make player execute command "gamerule maxEntityCramming 3"]
- format slot 21 of player with redstone dust named "&fMob Maximum 4" to close then run [make player execute command "gamerule maxEntityCramming 4"]
- format slot 22 of player with redstone dust named "&fMob Maximum 5" to close then run [make player execute command "gamerule maxEntityCramming 5"]
- format slot 23 of player with redstone dust named "&fMob Maximum 6" to close then run [make player execute command "gamerule maxEntityCramming 6"]
- format slot 24 of player with redstone dust named "&fMob Maximum 7" to close then run [make player execute command "gamerule maxEntityCramming 7"]
- format slot 25 of player with redstone dust named "&fMob Maximum 8" to close then run [make player execute command "gamerule maxEntityCramming 8"]
- format slot 26 of player with redstone dust named "&fMob Maximum 9" to close then run [make player execute command "gamerule maxEntityCramming 9"]
- format slot 27 of player with redstone dust named "&fMob Maximum 10" to close then run [make player execute command "gamerule maxEntityCramming 10"]
- format slot 28 of player with redstone dust named "&fMob Maximum 11" to close then run [make player execute command "gamerule maxEntityCramming 11"]
- format slot 29 of player with redstone dust named "&fMob Maximum 12" to close then run [make player execute command "gamerule maxEntityCramming 12"]
- format slot 30 of player with redstone dust named "&fMob Maximum 13" to close then run [make player execute command "gamerule maxEntityCramming 13"]
- format slot 31 of player with redstone dust named "&fMob Maximum 14" to close then run [make player execute command "gamerule maxEntityCramming 14"]
- format slot 32 of player with redstone dust named "&fMob Maximum 15" to close then run [make player execute command "gamerule maxEntityCramming 15"]
- format slot 33 of player with redstone dust named "&fMob Maximum 16" to close then run [make player execute command "gamerule maxEntityCramming 16"]
- format slot 34 of player with redstone dust named "&fMob Maximum 17" to close then run [make player execute command "gamerule maxEntityCramming 17"]
- format slot 35 of player with redstone dust named "&fMob Maximum 18" to close then run [make player execute command "gamerule maxEntityCramming 18"]
- format slot 36 of player with redstone dust named "&fMob Maximum 19" to close then run [make player execute command "gamerule maxEntityCramming 19"]
- format slot 37 of player with redstone dust named "&fMob Maximum 20" to close then run [make player execute command "gamerule maxEntityCramming 20"]
- format slot 38 of player with redstone dust named "&fMob Maximum 21" to close then run [make player execute command "gamerule maxEntityCramming 21"]
- format slot 39 of player with redstone dust named "&fMob Maximum 22" to close then run [make player execute command "gamerule maxEntityCramming 22"]
- format slot 40 of player with redstone dust named "&fMob Maximum 23" to close then run [make player execute command "gamerule maxEntityCramming 23"]
- format slot 41 of player with redstone dust named "&fMob Maximum 24" to close then run [make player execute command "gamerule maxEntityCramming 24"]
- format slot 42 of player with redstone dust named "&fMob Maximum 25" to close then run [make player execute command "gamerule maxEntityCramming 25"]
- format slot 43 of player with redstone dust named "&fMob Maximum 26" to close then run [make player execute command "gamerule maxEntityCramming 26"]
- format slot 44 of player with redstone dust named "&fMob Maximum 27" to close then run [make player execute command "gamerule maxEntityCramming 27"]
- format slot 45 of player with redstone dust named "&fMob Maximum 28" to close then run [make player execute command "gamerule maxEntityCramming 28"]
- format slot 46 of player with redstone dust named "&fMob Maximum 29" to close then run [make player execute command "gamerule maxEntityCramming 29"]
- format slot 47 of player with redstone dust named "&fMob Maximum 30" to close then run [make player execute command "gamerule maxEntityCramming 30"]
- format slot 48 of player with redstone dust named "&fMob Maximum 31" to close then run [make player execute command "gamerule maxEntityCramming 31"]
- format slot 49 of player with redstone dust named "&fMob Maximum 32" to close then run [make player execute command "gamerule maxEntityCramming 32"]
- format slot 50 of player with redstone dust named "&fMob Maximum 33" to close then run [make player execute command "gamerule maxEntityCramming 33"]
- format slot 51 of player with redstone dust named "&fMob Maximum 34" to close then run [make player execute command "gamerule maxEntityCramming 34"]
- format slot 52 of player with redstone dust named "&fMob Maximum 35" to close then run [make player execute command "gamerule maxEntityCramming 35"]
- format slot 53 of player with redstone dust named "&fMob Maximum 36" to close then run [make player execute command "gamerule maxEntityCramming 36"]
- format slot 4 of player with paper named "&3&lPage 1/3" to be unstealable
- format slot 5 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "gamerulemaxentitycrammingmenu2 %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamerulemaxentitycrammingmenu2 [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with redstone dust named "&fMob Maximum 37" to close then run [make player execute command "gamerule maxEntityCramming 37"]
- format slot 19 of player with redstone dust named "&fMob Maximum 38" to close then run [make player execute command "gamerule maxEntityCramming 38"]
- format slot 20 of player with redstone dust named "&fMob Maximum 39" to close then run [make player execute command "gamerule maxEntityCramming 39"]
- format slot 21 of player with redstone dust named "&fMob Maximum 40" to close then run [make player execute command "gamerule maxEntityCramming 40"]
- format slot 22 of player with redstone dust named "&fMob Maximum 41" to close then run [make player execute command "gamerule maxEntityCramming 41"]
- format slot 23 of player with redstone dust named "&fMob Maximum 42" to close then run [make player execute command "gamerule maxEntityCramming 42"]
- format slot 24 of player with redstone dust named "&fMob Maximum 43" to close then run [make player execute command "gamerule maxEntityCramming 43"]
- format slot 25 of player with redstone dust named "&fMob Maximum 44" to close then run [make player execute command "gamerule maxEntityCramming 44"]
- format slot 26 of player with redstone dust named "&fMob Maximum 45" to close then run [make player execute command "gamerule maxEntityCramming 45"]
- format slot 27 of player with redstone dust named "&fMob Maximum 46" to close then run [make player execute command "gamerule maxEntityCramming 46"]
- format slot 28 of player with redstone dust named "&fMob Maximum 47" to close then run [make player execute command "gamerule maxEntityCramming 47"]
- format slot 29 of player with redstone dust named "&fMob Maximum 48" to close then run [make player execute command "gamerule maxEntityCramming 48"]
- format slot 30 of player with redstone dust named "&fMob Maximum 49" to close then run [make player execute command "gamerule maxEntityCramming 49"]
- format slot 31 of player with redstone dust named "&fMob Maximum 50" to close then run [make player execute command "gamerule maxEntityCramming 50"]
- format slot 32 of player with redstone dust named "&fMob Maximum 51" to close then run [make player execute command "gamerule maxEntityCramming 51"]
- format slot 33 of player with redstone dust named "&fMob Maximum 52" to close then run [make player execute command "gamerule maxEntityCramming 52"]
- format slot 34 of player with redstone dust named "&fMob Maximum 53" to close then run [make player execute command "gamerule maxEntityCramming 53"]
- format slot 35 of player with redstone dust named "&fMob Maximum 54" to close then run [make player execute command "gamerule maxEntityCramming 54"]
- format slot 36 of player with redstone dust named "&fMob Maximum 55" to close then run [make player execute command "gamerule maxEntityCramming 55"]
- format slot 37 of player with redstone dust named "&fMob Maximum 56" to close then run [make player execute command "gamerule maxEntityCramming 56"]
- format slot 38 of player with redstone dust named "&fMob Maximum 57" to close then run [make player execute command "gamerule maxEntityCramming 57"]
- format slot 39 of player with redstone dust named "&fMob Maximum 58" to close then run [make player execute command "gamerule maxEntityCramming 58"]
- format slot 40 of player with redstone dust named "&fMob Maximum 59" to close then run [make player execute command "gamerule maxEntityCramming 59"]
- format slot 41 of player with redstone dust named "&fMob Maximum 60" to close then run [make player execute command "gamerule maxEntityCramming 60"]
- format slot 42 of player with redstone dust named "&fMob Maximum 61" to close then run [make player execute command "gamerule maxEntityCramming 61"]
- format slot 43 of player with redstone dust named "&fMob Maximum 62" to close then run [make player execute command "gamerule maxEntityCramming 62"]
- format slot 44 of player with redstone dust named "&fMob Maximum 63" to close then run [make player execute command "gamerule maxEntityCramming 63"]
- format slot 45 of player with redstone dust named "&fMob Maximum 64" to close then run [make player execute command "gamerule maxEntityCramming 64"]
- format slot 46 of player with redstone dust named "&fMob Maximum 65" to close then run [make player execute command "gamerule maxEntityCramming 65"]
- format slot 47 of player with redstone dust named "&fMob Maximum 66" to close then run [make player execute command "gamerule maxEntityCramming 66"]
- format slot 48 of player with redstone dust named "&fMob Maximum 67" to close then run [make player execute command "gamerule maxEntityCramming 67"]
- format slot 49 of player with redstone dust named "&fMob Maximum 68" to close then run [make player execute command "gamerule maxEntityCramming 68"]
- format slot 50 of player with redstone dust named "&fMob Maximum 69" to close then run [make player execute command "gamerule maxEntityCramming 69"]
- format slot 51 of player with redstone dust named "&fMob Maximum 70" to close then run [make player execute command "gamerule maxEntityCramming 70"]
- format slot 52 of player with redstone dust named "&fMob Maximum 71" to close then run [make player execute command "gamerule maxEntityCramming 71"]
- format slot 53 of player with redstone dust named "&fMob Maximum 72" to close then run [make player execute command "gamerule maxEntityCramming 72"]
- format slot 4 of player with paper named "&3&lPage 2/3" to be unstealable
- format slot 5 of player with ender pearl named "&f&lPage 3 &2&l>>" to close then run [make player execute command "gamerulemaxentitycrammingmenu3 %arg 1%"]
- format slot 3 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamerulemaxentitycrammingmenu3 [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 6 rows named "{@MenuNameOptions}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with redstone dust named "&fMob Maximum 73" to close then run [make player execute command "gamerule maxEntityCramming 73"]
- format slot 19 of player with redstone dust named "&fMob Maximum 74" to close then run [make player execute command "gamerule maxEntityCramming 74"]
- format slot 20 of player with redstone dust named "&fMob Maximum 75" to close then run [make player execute command "gamerule maxEntityCramming 75"]
- format slot 21 of player with redstone dust named "&fMob Maximum 76" to close then run [make player execute command "gamerule maxEntityCramming 76"]
- format slot 22 of player with redstone dust named "&fMob Maximum 77" to close then run [make player execute command "gamerule maxEntityCramming 77"]
- format slot 23 of player with redstone dust named "&fMob Maximum 78" to close then run [make player execute command "gamerule maxEntityCramming 78"]
- format slot 24 of player with redstone dust named "&fMob Maximum 79" to close then run [make player execute command "gamerule maxEntityCramming 79"]
- format slot 25 of player with redstone dust named "&fMob Maximum 80" to close then run [make player execute command "gamerule maxEntityCramming 80"]
- format slot 26 of player with redstone dust named "&fMob Maximum 81" to close then run [make player execute command "gamerule maxEntityCramming 81"]
- format slot 27 of player with redstone dust named "&fMob Maximum 82" to close then run [make player execute command "gamerule maxEntityCramming 82"]
- format slot 28 of player with redstone dust named "&fMob Maximum 83" to close then run [make player execute command "gamerule maxEntityCramming 83"]
- format slot 29 of player with redstone dust named "&fMob Maximum 84" to close then run [make player execute command "gamerule maxEntityCramming 84"]
- format slot 30 of player with redstone dust named "&fMob Maximum 85" to close then run [make player execute command "gamerule maxEntityCramming 85"]
- format slot 31 of player with redstone dust named "&fMob Maximum 86" to close then run [make player execute command "gamerule maxEntityCramming 86"]
- format slot 32 of player with redstone dust named "&fMob Maximum 87" to close then run [make player execute command "gamerule maxEntityCramming 87"]
- format slot 33 of player with redstone dust named "&fMob Maximum 88" to close then run [make player execute command "gamerule maxEntityCramming 88"]
- format slot 34 of player with redstone dust named "&fMob Maximum 89" to close then run [make player execute command "gamerule maxEntityCramming 89"]
- format slot 35 of player with redstone dust named "&fMob Maximum 90" to close then run [make player execute command "gamerule maxEntityCramming 90"]
- format slot 36 of player with redstone dust named "&fMob Maximum 91" to close then run [make player execute command "gamerule maxEntityCramming 91"]
- format slot 37 of player with redstone dust named "&fMob Maximum 92" to close then run [make player execute command "gamerule maxEntityCramming 92"]
- format slot 38 of player with redstone dust named "&fMob Maximum 93" to close then run [make player execute command "gamerule maxEntityCramming 93"]
- format slot 39 of player with redstone dust named "&fMob Maximum 94" to close then run [make player execute command "gamerule maxEntityCramming 94"]
- format slot 40 of player with redstone dust named "&fMob Maximum 95" to close then run [make player execute command "gamerule maxEntityCramming 95"]
- format slot 41 of player with redstone dust named "&fMob Maximum 96" to close then run [make player execute command "gamerule maxEntityCramming 96"]
- format slot 42 of player with redstone dust named "&fMob Maximum 97" to close then run [make player execute command "gamerule maxEntityCramming 97"]
- format slot 43 of player with redstone dust named "&fMob Maximum 98" to close then run [make player execute command "gamerule maxEntityCramming 98"]
- format slot 44 of player with redstone dust named "&fMob Maximum 99" to close then run [make player execute command "gamerule maxEntityCramming 99"]
- format slot 45 of player with redstone dust named "&fMob Maximum 100" to close then run [make player execute command "gamerule maxEntityCramming 100"]
- format slot 4 of player with paper named "&3&lPage 3/3" to be unstealable
- format slot 3 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemaxentitycrammingmenu2 %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /tempsmenu [<offline player>]:
- permission: optionsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameTemps}" to player
- wait 4 ticks
- format slot 0 of player with glowstone dust named "&6&lDay" to close then run [make player execute command "time day"]
- format slot 4 of player with sulphur named "&6&lNight" to close then run [make player execute command "time night"]
- format slot 8 of player with water bucket named "&6&lWeather" to close then run [make player execute command "weather clear"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
- format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /gamemodemenu [<offline player>]:
- permission: gamemodemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 4 rows named "{@MenuNameGamemode}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fGamemode" with lore "&fHere you can change||&fthe Gamemode the joueur||&f%arg 1%!" to be unstealable
- format slot 9 of player with bars named "&6&lBarrier" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 21 of player with dark green clay named "&fSurvival" to close then run [make player execute command "gamemode survival %arg 1%"]
- format slot 32 of player with yellow clay named "&fCreatif" to close then run [make player execute command "gamemode creative %arg 1%"]
- format slot 30 of player with orange clay named "&fAdventure" to close then run [make player execute command "gamemode adventure %arg 1%"]
- format slot 23 of player with pink clay named "&fSpectator" to close then run [make player execute command "gamemode spectator %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectsnégative [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with water bottle named "&f&lInstant Damage" to close then run [make player execute command "effectinstantdamagemore %arg 1%"]
- format slot 1 of player with water bottle named "&f&lHunger" to close then run [make player execute command "effecthungermenu %arg 1%"]
- format slot 2 of player with water bottle named "&f&lBlindness" to close then run [make player execute command "effectblindnessmenu %arg 1%"]
- format slot 3 of player with water bottle named "&f&lMining Fatigue" to close then run [make player execute command "effectminingfatiguemenu %arg 1%"]
- format slot 4 of player with water bottle named "&f&lWither" to close then run [make player execute command "effectwithermenu %arg 1%"]
- format slot 5 of player with water bottle named "&f&lWeakness" to close then run [make player execute command "effectweaknessmenu %arg 1%"]
- format slot 6 of player with water bottle named "&f&lSlowness" to close then run [make player execute command "effectslownessmenu %arg 1%"]
- format slot 7 of player with water bottle named "&f&lNausea" to close then run [make player execute command "effectnauseamenu %arg 1%"]
- format slot 8 of player with water bottle named "&f&lPoison" to close then run [make player execute command "effectpoisonmenu %arg 1%"]
- format slot 9 of player with water bottle named "&f&lLevitation &4&l(1.9+)" to close then run [make player execute command "effectlevitationmenu %arg 1%"]
- format slot 10 of player with water bottle named "&f&lUnluck &4&l(1.9+)" to close then run [make player execute command "effectunluckmenu %arg 1%"]
- format slot 11 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 36 of player with bars named "&6&lBarrier" to be unstealable
- format slot 37 of player with bars named "&6&lBarrier" to be unstealable
- format slot 38 of player with bars named "&6&lBarrier" to be unstealable
- format slot 39 of player with bars named "&6&lBarrier" to be unstealable
- format slot 40 of player with bars named "&6&lBarrier" to be unstealable
- format slot 41 of player with bars named "&6&lBarrier" to be unstealable
- format slot 42 of player with bars named "&6&lBarrier" to be unstealable
- format slot 43 of player with bars named "&6&lBarrier" to be unstealable
- format slot 44 of player with bars named "&6&lBarrier" to be unstealable
- format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
- format slot 45 of player with sulphur named "&4&lClear effects !" to close then run [make player execute command "effect %arg 1% clear"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectunluckmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Unluck" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectunluckseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectunluckseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% unluck 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% unluck 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% unluck 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% unluck 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% unluck 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% unluck 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% unluck 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% unluck 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% unluck 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% unluck 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% unluck 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% unluck 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% unluck 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% unluck 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% unluck 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% unluck 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% unluck 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% unluck 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% unluck 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% unluck 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% unluck 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% unluck 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% unluck 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% unluck 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% unluck 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% unluck 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% unluck 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% unluck 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% unluck 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% unluck 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% unluck 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% unluck 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% unluck 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% unluck 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% unluck 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% unluck 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% unluck 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% unluck 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% unluck 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% unluck 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% unluck 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% unluck 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% unluck 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% unluck 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% unluck 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% unluck 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% unluck 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% unluck 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% unluck 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% unluck 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% unluck 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% unluck 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectunluckmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectunluckseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectunluckseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% unluck 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% unluck 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% unluck 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% unluck 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% unluck 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% unluck 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% unluck 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% unluck 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectunluckseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectlevitationmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Levitation" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSecondes" to close then run [make player execute command "effectlevitationseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectlevitationseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% levitation 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% levitation 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% levitation 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% levitation 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% levitation 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% levitation 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% levitation 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% levitation 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% levitation 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% levitation 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% levitation 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% levitation 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% levitation 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% levitation 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% levitation 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% levitation 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% levitation 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% levitation 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% levitation 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% levitation 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% levitation 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% levitation 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% levitation 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% levitation 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% levitation 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% levitation 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% levitation 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% levitation 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% levitation 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% levitation 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% levitation 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% levitation 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% levitation 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% levitation 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% levitation 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% levitation 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% levitation 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% levitation 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% levitation 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% levitation 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% levitation 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% levitation 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% levitation 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% levitation 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% levitation 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% levitation 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% levitation 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% levitation 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% levitation 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% levitation 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% levitation 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% levitation 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectlevitationmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectlevitationseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectlevitationseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% levitation 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% levitation 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% levitation 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% levitation 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% levitation 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% levitation 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% levitation 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% levitation 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectlevitationseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectpoisonmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Poison" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectpoisonseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectpoisonseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% poison 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% poison 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% poison 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% poison 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% poison 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% poison 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% poison 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% poison 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% poison 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% poison 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% poison 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% poison 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% poison 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% poison 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% poison 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% poison 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% poison 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% poison 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% poison 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% poison 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% poison 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% poison 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% poison 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% poison 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% poison 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% poison 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% poison 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% poison 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% poison 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% poison 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% poison 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% poison 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% poison 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% poison 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% poison 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% poison 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% poison 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% poison 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% poison 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% poison 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% poison 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% poison 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% poison 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% poison 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% poison 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% poison 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% poison 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% poison 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% poison 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% poison 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% poison 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% poison 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectpoisonmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectpoisonseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectpoisonseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% poison 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% poison 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% poison 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% poison 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% poison 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% poison 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% poison 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% poison 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectpoisonseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectnauseamenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Nausea" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectnauseaseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectnauseaseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% nausea 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% nausea 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% nausea 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% nausea 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% nausea 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% nausea 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% nausea 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% nausea 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% nausea 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% nausea 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% nausea 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% nausea 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% nausea 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% nausea 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% nausea 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% nausea 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% nausea 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% nausea 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% nausea 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% nausea 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% nausea 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% nausea 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% nausea 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% nausea 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% nausea 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% nausea 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% nausea 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% nausea 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% nausea 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% nausea 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% nausea 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% nausea 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% nausea 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% nausea 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% nausea 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% nausea 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% nausea 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% nausea 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% nausea 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% nausea 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% nausea 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% nausea 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% nausea 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% nausea 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% nausea 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% nausea 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% nausea 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% nausea 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% nausea 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% nausea 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% nausea 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% nausea 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectnauseamenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectnauseaseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectnauseaseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% nausea 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% nausea 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% nausea 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% nausea 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% nausea 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% nausea 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% nausea 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% nausea 60"]
- format slot 8 of player with bone named "&f&l<- Page previous" to close then run [make player execute command "effectnauseaseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectslownessmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Slowness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectslownessseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectslownessseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% slowness 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% slowness 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% slowness 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% slowness 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% slowness 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% slowness 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% slowness 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% slowness 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% slowness 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% slowness 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% slowness 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% slowness 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% slowness 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% slowness 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% slowness 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% slowness 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% slowness 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% slowness 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% slowness 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% slowness 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% slowness 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% slowness 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% slowness 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% slowness 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% slowness 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% slowness 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% slowness 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% slowness 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% slowness 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% slowness 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% slowness 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% slowness 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% slowness 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% slowness 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% slowness 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% slowness 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% slowness 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% slowness 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% slowness 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% slowness 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% slowness 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% slowness 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% slowness 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% slowness 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% slowness 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% slowness 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% slowness 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% slowness 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% slowness 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% slowness 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% slowness 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% slowness 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectslownessmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectslownessseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectslownessseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% slowness 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% slowness 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% slowness 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% slowness 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% slowness 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% slowness 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% slowness 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% slowness 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectslownessseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectweaknessmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Weakness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectweaknessseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectweaknessseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% weakness 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% weakness 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% weakness 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% weakness 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% weakness 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% weakness 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% weakness 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% weakness 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% weakness 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% weakness 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% weakness 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% weakness 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% weakness 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% weakness 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% weakness 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% weakness 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% weakness 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% weakness 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% weakness 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% weakness 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% weakness 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% weakness 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% weakness 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% weakness 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% weakness 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% weakness 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% weakness 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% weakness 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% weakness 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% weakness 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% weakness 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% weakness 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% weakness 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% weakness 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% weakness 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% weakness 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% weakness 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% weakness 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% weakness 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% weakness 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% weakness 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% weakness 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% weakness 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% weakness 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% weakness 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% weakness 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% weakness 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% weakness 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% weakness 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% weakness 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% weakness 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% weakness 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectweaknessmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectweaknessseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectweaknessseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% weakness 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% weakness 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% weakness 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% weakness 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% weakness 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% weakness 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% weakness 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% weakness 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectweaknessseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectinstantdamagemore [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with water bottle named "&f&lInstant Damage 1" to close then run [make player execute command "effect %arg 1% instant_damage 30"]
- format slot 1 of player with water bottle named "&f&lInstant Damage 2" to close then run [make player execute command "effect %arg 1% instant_damage 30 1"]
- format slot 2 of player with water bottle named "&f&lInstant Damage 3" to close then run [make player execute command "effect %arg 1% instant_damage 30 2"]
- format slot 3 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effecthungermenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Hunger" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effecthungerseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effecthungerseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% hunger 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% hunger 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% hunger 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% hunger 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% hunger 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% hunger 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% hunger 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% hunger 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% hunger 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% hunger 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% hunger 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% hunger 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% hunger 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% hunger 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% hunger 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% hunger 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% hunger 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% hunger 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% hunger 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% hunger 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% hunger 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% hunger 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% hunger 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% hunger 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% hunger 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% hunger 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% hunger 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% hunger 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% hunger 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% hunger 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% hunger 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% hunger 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% hunger 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% hunger 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% hunger 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% hunger 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% hunger 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% hunger 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% hunger 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% hunger 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% hunger 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% hunger 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% hunger 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% hunger 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% hunger 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% hunger 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% hunger 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% hunger 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% hunger 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% hunger 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% hunger 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% hunger 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effecthungermenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effecthungerseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effecthungerseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% hunger 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% hunger 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% hunger 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% hunger 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% hunger 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% hunger 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% hunger 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% hunger 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effecthungerseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectblindnessmenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Blindness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectblindnessseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectblindnessseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% blindness 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% blindness 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% blindness 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% blindness 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% blindness 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% blindness 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% blindness 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% blindness 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% blindness 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% blindness 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% blindness 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% blindness 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% blindness 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% blindness 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% blindness 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% blindness 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% blindness 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% blindness 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% blindness 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% blindness 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% blindness 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% blindness 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% blindness 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% blindness 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% blindness 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% blindness 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% blindness 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% blindness 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% blindness 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% blindness 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% blindness 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% blindness 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% blindness 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% blindness 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% blindness 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% blindness 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% blindness 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% blindness 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% blindness 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% blindness 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% blindness 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% blindness 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% blindness 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% blindness 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% blindness 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% blindness 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% blindness 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% blindness 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% blindness 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% blindness 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% blindness 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% blindness 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectblindnessmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectblindnessseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectblindnessseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% blindness 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% blindness 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% blindness 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% blindness 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% blindness 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% blindness 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% blindness 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% blindness 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectblindnessseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectminingfatiguemenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Fatigue" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectminingfatigueseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectminingfatigueseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectminingfatiguemenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectminingfatigueseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectminingfatigueseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectminingfatigueseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectwithermenu [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with bedrock named "&f&lCategory: &fEffects Wither" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
- format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectwitherseconds %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectwitherseconds [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% wither 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% wither 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% wither 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% wither 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% wither 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% wither 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% wither 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% wither 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% wither 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% wither 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% wither 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% wither 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% wither 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% wither 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% wither 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% wither 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% wither 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% wither 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% wither 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% wither 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% wither 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% wither 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% wither 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% wither 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% wither 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% wither 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% wither 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% wither 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% wither 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% wither 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% wither 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% wither 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% wither 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% wither 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% wither 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% wither 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% wither 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% wither 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% wither 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% wither 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% wither 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% wither 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% wither 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% wither 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% wither 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% wither 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% wither 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% wither 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% wither 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% wither 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% wither 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% wither 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectwithermenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectwitherseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /effectwitherseconds1 [<offline player>]:
- permission: effectsmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameEffects}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% wither 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% wither 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% wither 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% wither 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% wither 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% wither 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% wither 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% wither 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectwitherseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnmenu [<offline player>]:
- permission: burnmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 3 rows named "{@MenuNameBurn}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fBurn" with lore "&fHere you can||&fburn the player||&f%arg 1%!" to be unstealable
- format slot 2 of player with dark green clay named "&fSeconds" to close then run [make player execute command "burnseconds %arg 1%"]
- format slot 3 of player with yellow clay named "&fMinutes" to close then run [make player execute command "burnminutes %arg 1%"]
- format slot 4 of player with orange clay named "&fHours" to close then run [make player execute command "burnminutes %arg 1%"]
- format slot 6 of player with red clay named "&fBurn forever" to close then run [make player execute command "burn %arg 1% 9999999"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 22 of player with sulphur named "&4&lTo put out the fire !" to close then run [make player execute command "ext %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnhours [<offline player>]:
- permission: burnmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameBurn}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 heur" to close then run [make player execute command "burn %arg 1% 3600"]
- format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "burn %arg 1% 7200"]
- format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "burn %arg 1% 10800"]
- format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "burn %arg 1% 14400"]
- format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "burn %arg 1% 18000"]
- format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "burn %arg 1% 21600"]
- format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "burn %arg 1% 25200"]
- format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "burn %arg 1% 28800"]
- format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "burn %arg 1% 32400"]
- format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "burn %arg 1% 36000"]
- format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "burn %arg 1% 39600"]
- format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "burn %arg 1% 43200"]
- format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "burn %arg 1% 46800"]
- format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "burn %arg 1% 50400"]
- format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "burn %arg 1% 54000"]
- format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "burn %arg 1% 57600"]
- format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "burn %arg 1% 61200"]
- format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "burn %arg 1% 64800"]
- format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "burn %arg 1% 68400"]
- format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "burn %arg 1% 72000"]
- format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "burn %arg 1% 75600"]
- format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "burn %arg 1% 79200"]
- format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "burn %arg 1% 82800"]
- format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "burn %arg 1% 86400"]
- format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnminutes [<offline player>]:
- permission: burnmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameBurn}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "burn %arg 1% 60"]
- format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "burn %arg 1% 120"]
- format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "burn %arg 1% 180"]
- format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "burn %arg 1% 240"]
- format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "burn %arg 1% 300"]
- format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "burn %arg 1% 360"]
- format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "burn %arg 1% 420"]
- format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "burn %arg 1% 480"]
- format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "burn %arg 1% 540"]
- format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "burn %arg 1% 600"]
- format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "burn %arg 1% 660"]
- format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "burn %arg 1% 720"]
- format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "burn %arg 1% 780"]
- format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "burn %arg 1% 840"]
- format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "burn %arg 1% 900"]
- format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "burn %arg 1% 960"]
- format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "burn %arg 1% 1020"]
- format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "burn %arg 1% 1080"]
- format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "burn %arg 1% 1140"]
- format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "burn %arg 1% 1200"]
- format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "burn %arg 1% 1260"]
- format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "burn %arg 1% 1320"]
- format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "burn %arg 1% 1380"]
- format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "burn %arg 1% 1440"]
- format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "burn %arg 1% 1500"]
- format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "burn %arg 1% 1560"]
- format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "burn %arg 1% 1620"]
- format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "burn %arg 1% 1680"]
- format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "burn %arg 1% 1740"]
- format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "burn %arg 1% 1800"]
- format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "burn %arg 1% 1860"]
- format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "burn %arg 1% 1920"]
- format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "burn %arg 1% 1980"]
- format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "burn %arg 1% 2040"]
- format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "burn %arg 1% 2100"]
- format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "burn %arg 1% 2160"]
- format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "burn %arg 1% 2220"]
- format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "burn %arg 1% 2280"]
- format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "burn %arg 1% 2340"]
- format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "burn %arg 1% 2400"]
- format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "burn %arg 1% 2460"]
- format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "burn %arg 1% 2520"]
- format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "burn %arg 1% 2580"]
- format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "burn %arg 1% 2640"]
- format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "burn %arg 1% 2700"]
- format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "burn %arg 1% 2760"]
- format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "burn %arg 1% 2820"]
- format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "burn %arg 1% 2880"]
- format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "burn %arg 1% 2940"]
- format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "burn %arg 1% 3000"]
- format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "burn %arg 1% 3060"]
- format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "burn %arg 1% 3120"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "burnminutes1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnminutes1 [<offline player>]:
- permission: burnmenu.open
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameBurn}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "burn %arg 1% 3180"]
- format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "burn %arg 1% 3240"]
- format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "burn %arg 1% 3300"]
- format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "burn %arg 1% 3360"]
- format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "burn %arg 1% 3420"]
- format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "burn %arg 1% 3480"]
- format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "burn %arg 1% 3540"]
- format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "burn %arg 1% 3600"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "burnminutes %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnseconds [<offline player>]:
- permission: burnmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameBurn}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "burn %arg 1% 1"]
- format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "burn %arg 1% 2"]
- format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "burn %arg 1% 3"]
- format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "burn %arg 1% 4"]
- format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "burn %arg 1% 5"]
- format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "burn %arg 1% 6"]
- format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "burn %arg 1% 7"]
- format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "burn %arg 1% 8"]
- format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "burn %arg 1% 9"]
- format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "burn %arg 1% 10"]
- format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "burn %arg 1% 11"]
- format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "burn %arg 1% 12"]
- format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "burn %arg 1% 13"]
- format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "burn %arg 1% 14"]
- format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "burn %arg 1% 15"]
- format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "burn %arg 1% 18"]
- format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "burn %arg 1% 17"]
- format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "burn %arg 1% 18"]
- format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "burn %arg 1% 19"]
- format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "burn %arg 1% 20"]
- format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "burn %arg 1% 21"]
- format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "burn %arg 1% 22"]
- format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "burn %arg 1% 23"]
- format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "burn %arg 1% 24"]
- format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "burn %arg 1% 25"]
- format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "burn %arg 1% 26"]
- format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "burn %arg 1% 27"]
- format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "burn %arg 1% 28"]
- format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "burn %arg 1% 29"]
- format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "burn %arg 1% 30"]
- format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "burn %arg 1% 31"]
- format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "burn %arg 1% 32"]
- format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "burn %arg 1% 33"]
- format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "burn %arg 1% 34"]
- format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "burn %arg 1% 35"]
- format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "burn %arg 1% 36"]
- format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "burn %arg 1% 37"]
- format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "burn %arg 1% 38"]
- format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "burn %arg 1% 39"]
- format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "burn %arg 1% 40"]
- format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "burn %arg 1% 41"]
- format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "burn %arg 1% 42"]
- format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "burn %arg 1% 43"]
- format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "burn %arg 1% 44"]
- format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "burn %arg 1% 45"]
- format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "burn %arg 1% 46"]
- format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "burn %arg 1% 47"]
- format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "burn %arg 1% 48"]
- format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "burn %arg 1% 49"]
- format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "burn %arg 1% 50"]
- format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "burn %arg 1% 51"]
- format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "burn %arg 1% 52"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "burnseconds1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /burnseconds1 [<offline player>]:
- permission: burnmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameBurn}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "burn %arg 1% 53"]
- format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "burn %arg 1% 54"]
- format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "burn %arg 1% 55"]
- format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "burn %arg 1% 56"]
- format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "burn %arg 1% 57"]
- format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "burn %arg 1% 58"]
- format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "burn %arg 1% 59"]
- format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "burn %arg 1% 60"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "burnseconds %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /muteminutes1 [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameMute}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "mute %arg 1% 53m"]
- format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "mute %arg 1% 54m"]
- format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "mute %arg 1% 55m"]
- format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "mute %arg 1% 56m"]
- format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "mute %arg 1% 57m"]
- format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "mute %arg 1% 58m"]
- format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "mute %arg 1% 59m"]
- format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "mute %arg 1% 60m"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "muteminutes %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /mutedays [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 4 rows named "{@MenuNameMute}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 day" to close then run [make player execute command "mute %arg 1% 1d"]
- format slot 1 of player with light green dye named "&f&l2 days" to close then run [make player execute command "mute %arg 1% 2d"]
- format slot 2 of player with light green dye named "&f&l3 days" to close then run [make player execute command "mute %arg 1% 3d"]
- format slot 3 of player with light green dye named "&f&l4 days" to close then run [make player execute command "mute %arg 1% 4d"]
- format slot 4 of player with light green dye named "&f&l5 days" to close then run [make player execute command "mute %arg 1% 5d"]
- format slot 5 of player with light green dye named "&f&l6 days" to close then run [make player execute command "mute %arg 1% 6d"]
- format slot 6 of player with light green dye named "&f&l7 days" to close then run [make player execute command "mute %arg 1% 7d"]
- format slot 7 of player with light green dye named "&f&l8 days" to close then run [make player execute command "mute %arg 1% 8d"]
- format slot 8 of player with light green dye named "&f&l9 days" to close then run [make player execute command "mute %arg 1% 9d"]
- format slot 9 of player with light green dye named "&f&l10 days" to close then run [make player execute command "mute %arg 1% 10d"]
- format slot 10 of player with light green dye named "&f&l11 days" to close then run [make player execute command "mute %arg 1% 11d"]
- format slot 11 of player with light green dye named "&f&l12 days" to close then run [make player execute command "mute %arg 1% 12d"]
- format slot 12 of player with light green dye named "&f&l13 days" to close then run [make player execute command "mute %arg 1% 13d"]
- format slot 13 of player with light green dye named "&f&l14 days" to close then run [make player execute command "mute %arg 1% 14d"]
- format slot 14 of player with light green dye named "&f&l15 days" to close then run [make player execute command "mute %arg 1% 15d"]
- format slot 15 of player with light green dye named "&f&l16 days" to close then run [make player execute command "mute %arg 1% 18d"]
- format slot 16 of player with light green dye named "&f&l17 days" to close then run [make player execute command "mute %arg 1% 17d"]
- format slot 17 of player with light green dye named "&f&l18 days" to close then run [make player execute command "mute %arg 1% 18d"]
- format slot 18 of player with light green dye named "&f&l19 days" to close then run [make player execute command "mute %arg 1% 19d"]
- format slot 19 of player with light green dye named "&f&l20 days" to close then run [make player execute command "mute %arg 1% 20d"]
- format slot 20 of player with light green dye named "&f&l21 days" to close then run [make player execute command "mute %arg 1% 21d"]
- format slot 21 of player with light green dye named "&f&l22 days" to close then run [make player execute command "mute %arg 1% 22d"]
- format slot 22 of player with light green dye named "&f&l23 days" to close then run [make player execute command "mute %arg 1% 23d"]
- format slot 23 of player with light green dye named "&f&l24 days" to close then run [make player execute command "mute %arg 1% 24d"]
- format slot 24 of player with light green dye named "&f&l25 days" to close then run [make player execute command "mute %arg 1% 25d"]
- format slot 25 of player with light green dye named "&f&l26 days" to close then run [make player execute command "mute %arg 1% 26d"]
- format slot 26 of player with light green dye named "&f&l27 days" to close then run [make player execute command "mute %arg 1% 27d"]
- format slot 27 of player with light green dye named "&f&l28 days" to close then run [make player execute command "mute %arg 1% 28d"]
- format slot 28 of player with light green dye named "&f&l29 days" to close then run [make player execute command "mute %arg 1% 29d"]
- format slot 29 of player with light green dye named "&f&l30 days" to close then run [make player execute command "mute %arg 1% 30d"]
- format slot 30 of player with light green dye named "&f&l31 days" to close then run [make player execute command "mute %arg 1% 31d"]
- format slot 31 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /muteminutes [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameMute}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "mute %arg 1% 1m"]
- format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "mute %arg 1% 2m"]
- format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "mute %arg 1% 3m"]
- format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "mute %arg 1% 4m"]
- format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "mute %arg 1% 5m"]
- format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "mute %arg 1% 6m"]
- format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "mute %arg 1% 7m"]
- format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "mute %arg 1% 8m"]
- format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "mute %arg 1% 9m"]
- format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "mute %arg 1% 10m"]
- format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "mute %arg 1% 11m"]
- format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "mute %arg 1% 12m"]
- format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "mute %arg 1% 13m"]
- format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "mute %arg 1% 14m"]
- format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "mute %arg 1% 15m"]
- format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "mute %arg 1% 18m"]
- format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "mute %arg 1% 17m"]
- format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "mute %arg 1% 18m"]
- format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "mute %arg 1% 19m"]
- format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "mute %arg 1% 20m"]
- format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "mute %arg 1% 21m"]
- format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "mute %arg 1% 22m"]
- format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "mute %arg 1% 23m"]
- format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "mute %arg 1% 24m"]
- format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "mute %arg 1% 25m"]
- format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "mute %arg 1% 26m"]
- format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "mute %arg 1% 27m"]
- format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "mute %arg 1% 28m"]
- format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "mute %arg 1% 29m"]
- format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "mute %arg 1% 30m"]
- format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "mute %arg 1% 31m"]
- format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "mute %arg 1% 32m"]
- format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "mute %arg 1% 33m"]
- format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "mute %arg 1% 34m"]
- format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "mute %arg 1% 35m"]
- format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "mute %arg 1% 36m"]
- format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "mute %arg 1% 37m"]
- format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "mute %arg 1% 38m"]
- format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "mute %arg 1% 39m"]
- format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "mute %arg 1% 40m"]
- format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "mute %arg 1% 41m"]
- format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "mute %arg 1% 42m"]
- format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "mute %arg 1% 43m"]
- format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "mute %arg 1% 44m"]
- format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "mute %arg 1% 45m"]
- format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "mute %arg 1% 46m"]
- format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "mute %arg 1% 47m"]
- format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "mute %arg 1% 48m"]
- format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "mute %arg 1% 49m"]
- format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "mute %arg 1% 50m"]
- format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "mute %arg 1% 51m"]
- format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "mute %arg 1% 52m"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "muteminutes1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /mutemonth [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 2 rows named "{@MenuNameMute}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 month" to close then run [make player execute command "mute %arg 1% 1month"]
- format slot 1 of player with light green dye named "&f&l2 month" to close then run [make player execute command "mute %arg 1% 2month"]
- format slot 2 of player with light green dye named "&f&l3 month" to close then run [make player execute command "mute %arg 1% 3month"]
- format slot 3 of player with light green dye named "&f&l4 month" to close then run [make player execute command "mute %arg 1% 4month"]
- format slot 4 of player with light green dye named "&f&l5 month" to close then run [make player execute command "mute %arg 1% 5month"]
- format slot 5 of player with light green dye named "&f&l6 month" to close then run [make player execute command "mute %arg 1% 6month"]
- format slot 6 of player with light green dye named "&f&l7 month" to close then run [make player execute command "mute %arg 1% 7month"]
- format slot 7 of player with light green dye named "&f&l8 month" to close then run [make player execute command "mute %arg 1% 8month"]
- format slot 8 of player with light green dye named "&f&l9 month" to close then run [make player execute command "mute %arg 1% 9month"]
- format slot 9 of player with light green dye named "&f&l10 month" to close then run [make player execute command "mute %arg 1% 10month"]
- format slot 10 of player with light green dye named "&f&l11 month" to close then run [make player execute command "mute %arg 1% 11month"]
- format slot 11 of player with light green dye named "&f&l12 month" to close then run [make player execute command "mute %arg 1% 12month"]
- format slot 12 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /mutehours [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameMute}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 hour" to close then run [make player execute command "mute %arg 1% 1h"]
- format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "mute %arg 1% 2h"]
- format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "mute %arg 1% 3h"]
- format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "mute %arg 1% 4h"]
- format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "mute %arg 1% 5h"]
- format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "mute %arg 1% 6h"]
- format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "mute %arg 1% 7h"]
- format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "mute %arg 1% 8h"]
- format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "mute %arg 1% 9h"]
- format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "mute %arg 1% 10h"]
- format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "mute %arg 1% 11h"]
- format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "mute %arg 1% 12h"]
- format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "mute %arg 1% 13h"]
- format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "mute %arg 1% 14h"]
- format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "mute %arg 1% 15h"]
- format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "mute %arg 1% 18h"]
- format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "mute %arg 1% 17h"]
- format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "mute %arg 1% 18h"]
- format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "mute %arg 1% 19h"]
- format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "mute %arg 1% 20h"]
- format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "mute %arg 1% 21h"]
- format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "mute %arg 1% 22h"]
- format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "mute %arg 1% 23h"]
- format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "mute %arg 1% 24h"]
- format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /banminutes [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 6 rows named "{@MenuNameBan}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "ban %arg 1% 1m"]
- format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "ban %arg 1% 2m"]
- format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "ban %arg 1% 3m"]
- format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "ban %arg 1% 4m"]
- format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "ban %arg 1% 5m"]
- format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "ban %arg 1% 6m"]
- format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "ban %arg 1% 7m"]
- format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "ban %arg 1% 8m"]
- format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "ban %arg 1% 9m"]
- format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "ban %arg 1% 10m"]
- format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "ban %arg 1% 11m"]
- format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "ban %arg 1% 12m"]
- format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "ban %arg 1% 13m"]
- format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "ban %arg 1% 14m"]
- format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "ban %arg 1% 15m"]
- format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "ban %arg 1% 18m"]
- format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "ban %arg 1% 17m"]
- format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "ban %arg 1% 18m"]
- format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "ban %arg 1% 19m"]
- format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "ban %arg 1% 20m"]
- format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "ban %arg 1% 21m"]
- format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "ban %arg 1% 22m"]
- format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "ban %arg 1% 23m"]
- format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "ban %arg 1% 24m"]
- format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "ban %arg 1% 25m"]
- format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "ban %arg 1% 26m"]
- format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "ban %arg 1% 27m"]
- format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "ban %arg 1% 28m"]
- format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "ban %arg 1% 29m"]
- format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "ban %arg 1% 30m"]
- format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "ban %arg 1% 31m"]
- format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "ban %arg 1% 32m"]
- format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "ban %arg 1% 33m"]
- format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "ban %arg 1% 34m"]
- format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "ban %arg 1% 35m"]
- format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "ban %arg 1% 36m"]
- format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "ban %arg 1% 37m"]
- format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "ban %arg 1% 38m"]
- format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "ban %arg 1% 39m"]
- format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "ban %arg 1% 40m"]
- format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "ban %arg 1% 41m"]
- format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "ban %arg 1% 42m"]
- format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "ban %arg 1% 43m"]
- format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "ban %arg 1% 44m"]
- format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "ban %arg 1% 45m"]
- format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "ban %arg 1% 46m"]
- format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "ban %arg 1% 47m"]
- format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "ban %arg 1% 48m"]
- format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "ban %arg 1% 49m"]
- format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "ban %arg 1% 50m"]
- format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "ban %arg 1% 51m"]
- format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "ban %arg 1% 52m"]
- format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
- format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "banminutes1 %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /banminutes1 [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 1 rows named "{@MenuNameBan}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "ban %arg 1% 53m"]
- format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "ban %arg 1% 54m"]
- format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "ban %arg 1% 55m"]
- format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "ban %arg 1% 56m"]
- format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "ban %arg 1% 57m"]
- format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "ban %arg 1% 58m"]
- format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "ban %arg 1% 59m"]
- format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "ban %arg 1% 60m"]
- format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "banminutes %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /bandays [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 4 rows named "{@MenuNameBan}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 day" to close then run [make player execute command "ban %arg 1% 1d"]
- format slot 1 of player with light green dye named "&f&l2 days" to close then run [make player execute command "ban %arg 1% 2d"]
- format slot 2 of player with light green dye named "&f&l3 days" to close then run [make player execute command "ban %arg 1% 3d"]
- format slot 3 of player with light green dye named "&f&l4 days" to close then run [make player execute command "ban %arg 1% 4d"]
- format slot 4 of player with light green dye named "&f&l5 days" to close then run [make player execute command "ban %arg 1% 5d"]
- format slot 5 of player with light green dye named "&f&l6 days" to close then run [make player execute command "ban %arg 1% 6d"]
- format slot 6 of player with light green dye named "&f&l7 days" to close then run [make player execute command "ban %arg 1% 7d"]
- format slot 7 of player with light green dye named "&f&l8 days" to close then run [make player execute command "ban %arg 1% 8d"]
- format slot 8 of player with light green dye named "&f&l9 days" to close then run [make player execute command "ban %arg 1% 9d"]
- format slot 9 of player with light green dye named "&f&l10 days" to close then run [make player execute command "ban %arg 1% 10d"]
- format slot 10 of player with light green dye named "&f&l11 days" to close then run [make player execute command "ban %arg 1% 11d"]
- format slot 11 of player with light green dye named "&f&l12 days" to close then run [make player execute command "ban %arg 1% 12d"]
- format slot 12 of player with light green dye named "&f&l13 days" to close then run [make player execute command "ban %arg 1% 13d"]
- format slot 13 of player with light green dye named "&f&l14 days" to close then run [make player execute command "ban %arg 1% 14d"]
- format slot 14 of player with light green dye named "&f&l15 days" to close then run [make player execute command "ban %arg 1% 15d"]
- format slot 15 of player with light green dye named "&f&l16 days" to close then run [make player execute command "ban %arg 1% 18d"]
- format slot 16 of player with light green dye named "&f&l17 days" to close then run [make player execute command "ban %arg 1% 17d"]
- format slot 17 of player with light green dye named "&f&l18 days" to close then run [make player execute command "ban %arg 1% 18d"]
- format slot 18 of player with light green dye named "&f&l19 days" to close then run [make player execute command "ban %arg 1% 19d"]
- format slot 19 of player with light green dye named "&f&l20 days" to close then run [make player execute command "ban %arg 1% 20d"]
- format slot 20 of player with light green dye named "&f&l21 days" to close then run [make player execute command "ban %arg 1% 21d"]
- format slot 21 of player with light green dye named "&f&l22 days" to close then run [make player execute command "ban %arg 1% 22d"]
- format slot 22 of player with light green dye named "&f&l23 days" to close then run [make player execute command "ban %arg 1% 23d"]
- format slot 23 of player with light green dye named "&f&l24 days" to close then run [make player execute command "ban %arg 1% 24d"]
- format slot 24 of player with light green dye named "&f&l25 days" to close then run [make player execute command "ban %arg 1% 25d"]
- format slot 25 of player with light green dye named "&f&l26 days" to close then run [make player execute command "ban %arg 1% 26d"]
- format slot 26 of player with light green dye named "&f&l27 days" to close then run [make player execute command "ban %arg 1% 27d"]
- format slot 27 of player with light green dye named "&f&l28 days" to close then run [make player execute command "ban %arg 1% 28d"]
- format slot 28 of player with light green dye named "&f&l29 days" to close then run [make player execute command "ban %arg 1% 29d"]
- format slot 29 of player with light green dye named "&f&l30 days" to close then run [make player execute command "ban %arg 1% 30d"]
- format slot 30 of player with light green dye named "&f&l31 days" to close then run [make player execute command "ban %arg 1% 31d"]
- format slot 31 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /banmonth [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 2 rows named "{@MenuNameBan}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 month" to close then run [make player execute command "ban %arg 1% 1month"]
- format slot 1 of player with light green dye named "&f&l2 month" to close then run [make player execute command "ban %arg 1% 2month"]
- format slot 2 of player with light green dye named "&f&l3 month" to close then run [make player execute command "ban %arg 1% 3month"]
- format slot 3 of player with light green dye named "&f&l4 month" to close then run [make player execute command "ban %arg 1% 4month"]
- format slot 4 of player with light green dye named "&f&l5 month" to close then run [make player execute command "ban %arg 1% 5month"]
- format slot 5 of player with light green dye named "&f&l6 month" to close then run [make player execute command "ban %arg 1% 6month"]
- format slot 6 of player with light green dye named "&f&l7 month" to close then run [make player execute command "ban %arg 1% 7month"]
- format slot 7 of player with light green dye named "&f&l8 month" to close then run [make player execute command "ban %arg 1% 8month"]
- format slot 8 of player with light green dye named "&f&l9 month" to close then run [make player execute command "ban %arg 1% 9month"]
- format slot 9 of player with light green dye named "&f&l10 month" to close then run [make player execute command "ban %arg 1% 10month"]
- format slot 10 of player with light green dye named "&f&l11 month" to close then run [make player execute command "ban %arg 1% 11month"]
- format slot 11 of player with light green dye named "&f&l12 month" to close then run [make player execute command "ban %arg 1% 12month"]
- format slot 12 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /banhours [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 2 ticks
- open chest with 3 rows named "{@MenuNameBan}" to player
- wait 4 ticks
- format slot 0 of player with light green dye named "&f&l1 hour" to close then run [make player execute command "ban %arg 1% 1h"]
- format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "ban %arg 1% 2h"]
- format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "ban %arg 1% 3h"]
- format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "ban %arg 1% 4h"]
- format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "ban %arg 1% 5h"]
- format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "ban %arg 1% 6h"]
- format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "ban %arg 1% 7h"]
- format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "ban %arg 1% 8h"]
- format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "ban %arg 1% 9h"]
- format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "ban %arg 1% 10h"]
- format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "ban %arg 1% 11h"]
- format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "ban %arg 1% 12h"]
- format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "ban %arg 1% 13h"]
- format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "ban %arg 1% 14h"]
- format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "ban %arg 1% 15h"]
- format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "ban %arg 1% 18h"]
- format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "ban %arg 1% 17h"]
- format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "ban %arg 1% 18h"]
- format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "ban %arg 1% 19h"]
- format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "ban %arg 1% 20h"]
- format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "ban %arg 1% 21h"]
- format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "ban %arg 1% 22h"]
- format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "ban %arg 1% 23h"]
- format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "ban %arg 1% 24h"]
- format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /mutemenu [<offline player>]:
- permission: mutemenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 3 rows named "{@MenuNameMute}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fMute" with lore "&fHere you can||&fmute the player||&f%arg 1%!" to be unstealable
- format slot 2 of player with dark green clay named "&fMinutes" to close then run [make player execute command "muteminutes %arg 1%"]
- format slot 3 of player with yellow clay named "&fHours" to close then run [make player execute command "mutehours %arg 1%"]
- format slot 4 of player with orange clay named "&fDays" to close then run [make player execute command "mutedays %arg 1%"]
- format slot 5 of player with pink clay named "&fMonth" to close then run [make player execute command "muteMonth %arg 1%"]
- format slot 6 of player with red clay named "&fMute forever" to close then run [make player execute command "mute %arg 1% 99999999year"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 22 of player with sulphur named "&4&lUnMute !" to close then run [make player execute command "mute %arg 1% 0seconds"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
- command /banmenu [<offline player>]:
- permission: banmenu.open, punishmenu.*
- permission message: {@Prefix} {@NoPerms}
- trigger:
- if arg 1 is set:
- if arg 1 is online:
- wait 4 ticks
- open chest with 3 rows named "{@MenuNameBan}" to player
- wait 4 tick
- format slot 0 of player with bedrock named "&f&lCategory: &fBan" with lore "&fHere you can||&fban the player||&f%arg 1%!" to be unstealable
- format slot 2 of player with dark green clay named "&fMinutes" to close then run [make player execute command "banminutes %arg 1%"]
- format slot 3 of player with yellow clay named "&fHours" to close then run [make player execute command "banhours %arg 1%"]
- format slot 4 of player with orange clay named "&fDays" to close then run [make player execute command "bandays %arg 1%"]
- format slot 5 of player with pink clay named "&fMonth" to close then run [make player execute command "banmonth %arg 1%"]
- format slot 6 of player with red clay named "&fBan forever" to close then run [make player execute command "banip %arg 1%"]
- format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
- format slot 9 of player with bars named "&6&lFence" to be unstealable
- format slot 10 of player with bars named "&6&lFence" to be unstealable
- format slot 11 of player with bars named "&6&lFence" to be unstealable
- format slot 12 of player with bars named "&6&lFence" to be unstealable
- format slot 13 of player with bars named "&6&lFence" to be unstealable
- format slot 14 of player with bars named "&6&lFence" to be unstealable
- format slot 15 of player with bars named "&6&lFence" to be unstealable
- format slot 16 of player with bars named "&6&lFence" to be unstealable
- format slot 17 of player with bars named "&6&lFence" to be unstealable
- format slot 20 of player with sulphur named "&4&lPardon !" to close then run [make player execute command "pardon %arg 1%"]
- format slot 24 of player with sugar named "&4&lPardon (ip) !" to close then run [make player execute command "pardonip %arg 1%"]
- else:
- message "{@Prefix} {@NoPlayerConnect}"
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