moeycvbn12

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Dec 19th, 2017
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  1. # $$$$$$$\ $$\ $$\ $$\ $$\
  2. # $$ __$$\ \__| $$ | $$$\ $$$ |
  3. # $$ | $$ |$$\ $$\ $$$$$$$\ $$\ $$$$$$$\ $$$$$$$\ $$$$\ $$$$ | $$$$$$\ $$$$$$$\ $$\ $$\
  4. # $$$$$$$ |$$ | $$ |$$ __$$\ $$ |$$ _____|$$ __$$\ $$\$$\$$ $$ |$$ __$$\ $$ __$$\ $$ | $$ | Developed by alexisl315
  5. # $$ ____/ $$ | $$ |$$ | $$ |$$ |\$$$$$$\ $$ | $$ |$$ \$$$ $$ |$$$$$$$$ |$$ | $$ |$$ | $$ |
  6. # $$ | $$ | $$ |$$ | $$ |$$ | \____$$\ $$ | $$ |$$ |\$ /$$ |$$ ____|$$ | $$ |$$ | $$ |
  7. # $$ | \$$$$$$ |$$ | $$ |$$ |$$$$$$$ |$$ | $$ |$$ | \_/ $$ |\$$$$$$$\ $$ | $$ |\$$$$$$ |
  8. # \__| \______/ \__| \__|\__|\_______/ \__| \__|\__| \__| \_______|\__| \__| \______/
  9.  
  10.  
  11. # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
  12. # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
  13. # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
  14. #
  15. # CONFIGURATION
  16. # Modify here the Permissions !
  17. # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
  18. # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
  19. # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
  20. options:
  21. Prefix: &7[&8PunishMenu&7]
  22. NoPerms: &cYou don't have permission.
  23. MenuNameMain: &0&lPunish Menu
  24. MenuNameBan: &0&lBan Menu
  25. MenuNameMute: &0&lMute Menu
  26. MenuNameBurn: &0&lBurn Menu
  27. MenuNameGamemode: &0&lGamemode Menu
  28. MenuNameFreeze: &0&lFreeze Menu
  29. MenuNameTimes: &0&lTimes Menu
  30. MenuNameTeleport: &0&lTeleport Menu
  31. MenuNameNames: &0&lNames Menu
  32. MenuNameTraps: &0&lTraps Menu
  33. MenuNameEffects: &0&lEffects Menu
  34. MenuNameOptions: &0&lOptions Menu
  35. MenuNameMessagestroll: &0&lMessages Troll Menu
  36. MenuNameTemps: &0&lTemps Menu
  37. BackMenu: &6<- Back
  38. KickReason: &cKicked from the Server.
  39. NoPlayerConnect: The players is no online !
  40.  
  41. # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
  42. # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
  43. # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
  44. #
  45. # THE CODE
  46. # ___ ______ ______ ______ ______ ______ ______ ______ ______ ___ #
  47. # __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ __)(__ #
  48. # (______)(______)(______)(______)(______)(______)(______)(______)(______) #
  49.  
  50. command /punish [<text>] [<text>]:
  51. aliases: p
  52. permission: punishmenu.*
  53. permission message: {@Prefix} {@NoPerms}
  54. trigger:
  55. if arg-1 is not set:
  56. message "{@Prefix} &4&lCorrect usage: &2&l/punish help (&c&lPages Available: &2&l1)"
  57. message "{@Prefix} &4&lCorrect usage: &2&l/punish info (&c&lPages Available: &2&l1)"
  58. if arg-1 is "help":
  59. if player has permission "punishhelp.use":
  60. if arg-2 is "1":
  61. message ""
  62. message ""
  63. message ""
  64. message ""
  65. message ""
  66. message "&b&l&m----------------------------------------"
  67. message "&c&l Page 1/1."
  68. message "&b&l&m----------------------------------------"
  69. message ""
  70. message "&c - /punishmenu <player> - Open the menu main is skript. - punishmenu.open"
  71. message "&c - /punish help (1) - List of commands/permissions. - punishhelp.use"
  72. message "&c - /punish info (1) - See skript information. - punishinfo.use"
  73. message ""
  74. message "&b&l&m----------------------------------------"
  75. message "&c&l Page 1/1."
  76. message "&b&l&m----------------------------------------"
  77. if arg-1 is "info":
  78. if player has permission "punishinfo.use":
  79. if arg-2 is "1":
  80. message ""
  81. message ""
  82. message "&b&l&m----------------------------------------"
  83. message "&c&l Page 1/1."
  84. message "&b&l&m----------------------------------------"
  85. message ""
  86. message "{@Prefix} Skript developed by alexisl315"
  87. message "{@Prefix} The skript provides facilites added and punishments."
  88. message "{@Prefix} Version >> 21.2.0"
  89. message ""
  90. message "{@Prefix} Site (Spigot) -> https://www.spigotmc.org/resources/punishmenu.23209/"
  91. message ""
  92. message "&b&l&m----------------------------------------"
  93. message "&c&l Page 1/1."
  94. message "&b&l&m----------------------------------------"
  95.  
  96. command /punishmenu [<offline player>]:
  97. aliases: pmenu, pm
  98. permission: punishmenu.open, punishmenu.*
  99. permission message: {@Prefix} {@NoPerms}
  100. trigger:
  101. if arg 1 is set:
  102. if arg 1 is online:
  103. wait 2 ticks
  104. open chest with 6 rows named "{@MenuNameMain}" to player
  105. wait 4 ticks
  106. format slot 0 of player with charcoal named "&f&lKick" to close then run [kick arg 1 due to "{@KickReason}"]
  107. format slot 2 of player with gold bar named "&f&lMute" to close then run [make player execute command "mutemenu %arg 1%"]
  108. format slot 4 of player with redstone named "&f&lKill" to close then run [make player execute command "kill %arg 1%"]
  109. format slot 6 of player with diamond named "&f&lBan" to close then run [make player execute command "banmenu %arg 1%"]
  110. format slot 8 of player with emerald named "&f&lClear inventory" to close then run [make player execute command "clear %arg 1%"]
  111. format slot 10 of player with blaze rod named "&f&lLightning" to close then run [make player execute command "lightning %arg 1%"]
  112. format slot 12 of player with water bottle named "&f&lEffects" to close then run [make player execute command "effectsmenu %arg 1%"]
  113. format slot 14 of player with eye of ender named "&f&lGamemodes" to close then run [make player execute command "gamemodemenu %arg 1%"]
  114. format slot 16 of player with flint and steel named "&f&lBurn" to close then run [make player execute command "burnmenu %arg 1%"]
  115. format slot 18 of player with water bucket named "&f&lFreeze" to close then run [make player execute command "freezemenu %arg 1%"]
  116. format slot 20 of player with tnt named "&f&lTraps" to close then run [make player execute command "trapsversionsmenu %arg 1%"]
  117. format slot 22 of player with name tag named "&f&lRename" to close then run [make player execute command "namesmenu %arg 1%"]
  118. format slot 24 of player with torch named "&f&lTimes" to close then run [make player execute command "timesmenu %arg 1%"]
  119. format slot 26 of player with ender pearl named "&f&lTeleport" to close then run [make player execute command "teleportmenu %arg 1%"]
  120. format slot 36 of player with bars named "&6&lFence" to be unstealable
  121. format slot 37 of player with bars named "&6&lFence" to be unstealable
  122. format slot 38 of player with bars named "&6&lFence" to be unstealable
  123. format slot 39 of player with bars named "&6&lFence" to be unstealable
  124. format slot 40 of player with bars named "&6&lFence" to be unstealable
  125. format slot 41 of player with bars named "&6&lFence" to be unstealable
  126. format slot 42 of player with bars named "&6&lFence" to be unstealable
  127. format slot 43 of player with bars named "&6&lFence" to be unstealable
  128. format slot 44 of player with bars named "&6&lFence" to be unstealable
  129. format slot 45 of player with ender pearl named "&c&lClose the menu !" to close
  130. format slot 49 of player with paper named "&3&lPage 1/2" to be unstealable
  131. format slot 50 of player with arrow named "&f&lPage 2 &2&l>>" to close then run [make player execute command "menu2punishmenu %arg 1%"]
  132. format slot 53 of player with blaze powder named "&3&lOptions" to close then run [make player execute command "optionsmenu %arg 1%"]
  133. else:
  134. message "{@Prefix} {@NoPlayerConnect}"
  135. else:
  136. message "{@Prefix} &4&lCorrect usage: &2&l/punishmenu <player>"
  137.  
  138. command /menu2punishmenu [<offline player>]:
  139. permission: punishmenu.open, punishmenu.*
  140. permission message: {@Prefix} {@NoPerms}
  141. trigger:
  142. if arg 1 is set:
  143. if arg 1 is online:
  144. wait 2 ticks
  145. open chest with 6 rows named "{@MenuNameMain}" to player
  146. wait 4 ticks
  147. format slot 4 of player with sign item named "&f&lMessage Troll" to close then run [make player execute command "messagetrollmenu %arg 1%"]
  148. format slot 36 of player with bars named "&6&lFence" to be unstealable
  149. format slot 37 of player with bars named "&6&lFence" to be unstealable
  150. format slot 38 of player with bars named "&6&lFence" to be unstealable
  151. format slot 39 of player with bars named "&6&lFence" to be unstealable
  152. format slot 40 of player with bars named "&6&lFence" to be unstealable
  153. format slot 41 of player with bars named "&6&lFence" to be unstealable
  154. format slot 42 of player with bars named "&6&lFence" to be unstealable
  155. format slot 43 of player with bars named "&6&lFence" to be unstealable
  156. format slot 44 of player with bars named "&6&lFence" to be unstealable
  157. format slot 45 of player with ender pearl named "&c&lClose the menu !" to close
  158. format slot 49 of player with paper named "&3&lPage 2/2" to be unstealable
  159. format slot 48 of player with arrow named "&4<< &f&lPage 1" to close then run [make player execute command "punishmenu %arg 1%"]
  160. format slot 53 of player with blaze powder named "&3&lOptions" to close then run [make player execute command "optionsmenu %arg 1%"]
  161. else:
  162. message "{@Prefix} {@NoPlayerConnect}"
  163. else:
  164. message "{@Prefix} &4&lCorrect usage: &2&l/punishmenu <player>"
  165.  
  166. command /messagetrollmenu [<offline player>]:
  167. permission: messagetrollmenu.open, punishmenu.*
  168. permission message: {@Prefix} {@NoPerms}
  169. trigger:
  170. if arg 1 is set:
  171. if arg 1 is online:
  172. wait 2 ticks
  173. open chest with 6 rows named "{@MenuNameMessagestroll}" to player
  174. wait 4 ticks
  175. format slot 0 of player with sign item named "&e%arg 1% joined the game" to close then run [make player execute command "messagetroll1 %arg 1%"]
  176. format slot 1 of player with sign item named "&e%arg 1% left the game" to close then run [make player execute command "messagetroll2 %arg 1%"]
  177. format slot 2 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  178. format slot 36 of player with bars named "&6&lFence" to be unstealable
  179. format slot 37 of player with bars named "&6&lFence" to be unstealable
  180. format slot 38 of player with bars named "&6&lFence" to be unstealable
  181. format slot 39 of player with bars named "&6&lFence" to be unstealable
  182. format slot 40 of player with bars named "&6&lFence" to be unstealable
  183. format slot 41 of player with bars named "&6&lFence" to be unstealable
  184. format slot 42 of player with bars named "&6&lFence" to be unstealable
  185. format slot 43 of player with bars named "&6&lFence" to be unstealable
  186. format slot 44 of player with bars named "&6&lFence" to be unstealable
  187. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  188. else:
  189. message "{@Prefix} {@NoPlayerConnect}"
  190.  
  191. command /messagetroll1 [<offline player>]:
  192. permission: messagetrollmenu.open, punishmenu.*
  193. permission message: {@Prefix} {@NoPerms}
  194. trigger:
  195. if arg 1 is set:
  196. if arg 1 is online:
  197. message "&e%arg 1% joined the game" to arg 1
  198. else:
  199. message "{@Prefix} {@NoPlayerConnect}"
  200.  
  201. command /messagetroll2 [<offline player>]:
  202. permission: messagetrollmenu.open, punishmenu.*
  203. permission message: {@Prefix} {@NoPerms}
  204. trigger:
  205. if arg 1 is set:
  206. if arg 1 is online:
  207. message "&e%arg 1% left the game" to arg 1
  208. else:
  209. message "{@Prefix} {@NoPlayerConnect}"
  210.  
  211. command /freezemenu [<offline player>]:
  212. permission: freezemenu.open, punishmenu.*
  213. permission message: {@Prefix} {@NoPerms}
  214. trigger:
  215. if arg 1 is set:
  216. if arg 1 is online:
  217. wait 2 ticks
  218. open chest with 3 rows named "{@MenuNameFreeze}" to player
  219. wait 4 ticks
  220. format slot 2 of player with water bucket named "&6&lFreeze" to close then run [make player execute command "freeze %arg 1%"]
  221. format slot 6 of player with water bucket named "&6&lUnfreeze" to close then run [make player execute command "unfreeze %arg 1%"]
  222. format slot 9 of player with bars named "&6&lFence" to be unstealable
  223. format slot 10 of player with bars named "&6&lFence" to be unstealable
  224. format slot 11 of player with bars named "&6&lFence" to be unstealable
  225. format slot 12 of player with bars named "&6&lFence" to be unstealable
  226. format slot 13 of player with bars named "&6&lFence" to be unstealable
  227. format slot 14 of player with bars named "&6&lFence" to be unstealable
  228. format slot 15 of player with bars named "&6&lFence" to be unstealable
  229. format slot 16 of player with bars named "&6&lFence" to be unstealable
  230. format slot 17 of player with bars named "&6&lFence" to be unstealable
  231. format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
  232. format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
  233. else:
  234. message "{@Prefix} {@NoPlayerConnect}"
  235.  
  236. command /freeze [<offline player>]:
  237. permission: freezemenu.open, punishmenu.*
  238. permission message: {@Prefix} {@NoPerms}
  239. trigger:
  240. if arg 1 is set:
  241. if arg 1 is online:
  242. set {freeze.move.%arg-1%} to true
  243. send "&c%arg-1% &7has been frozen."
  244. message "&7You have been frozen by &c%player%&7." to arg 1
  245. else:
  246. message "{@Prefix} {@NoPlayerConnect}"
  247.  
  248. command /unfreeze [<offline player>]:
  249. permission: freezemenu.open, punishmenu.*
  250. permission message: {@Prefix} {@NoPerms}
  251. trigger:
  252. if arg 1 is set:
  253. if arg 1 is online:
  254. set {freeze.move.%arg-1%} to false
  255. send "&c%arg-1% &7has been unfrozen."
  256. message "&7You have been unfrozen by &c%player%&7." to arg 1
  257. else:
  258. message "{@Prefix} {@NoPlayerConnect}"
  259.  
  260. on any movement:
  261. if {freeze.move.%player%} is true:
  262. message "&cYou are frozen !"
  263. cancel event
  264.  
  265. command /namesmenu [<offline player>]:
  266. permission: namesmenu.open, punishmenu.*
  267. permission message: {@Prefix} {@NoPerms}
  268. trigger:
  269. if arg 1 is set:
  270. if arg 1 is online:
  271. wait 2 ticks
  272. open chest with 6 rows named "{@MenuNameNames}" to player
  273. wait 4 ticks
  274. format slot 0 of player with name tag named "&f&lKikoo" to close then run [make player execute command "nickname %arg 1% Kikoo"]
  275. format slot 1 of player with name tag named "&f&lNoob" to close then run [make player execute command "nickname %arg 1% Noob"]
  276. format slot 2 of player with name tag named "&f&lIn_Your_Face" to close then run [make player execute command "nickname %arg 1% In_Your_Face"]
  277. format slot 3 of player with name tag named "&f&lJean_Kevin" to close then run [make player execute command "nickname %arg 1% Jean_Kevin"]
  278. format slot 4 of player with name tag named "&f&lJean_Victimus" to close then run [make player execute command "nickname %arg 1% Jean_Victimus"]
  279. format slot 5 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  280. format slot 36 of player with bars named "&6&lFence" to be unstealable
  281. format slot 37 of player with bars named "&6&lFence" to be unstealable
  282. format slot 38 of player with bars named "&6&lFence" to be unstealable
  283. format slot 39 of player with bars named "&6&lFence" to be unstealable
  284. format slot 40 of player with bars named "&6&lFence" to be unstealable
  285. format slot 41 of player with bars named "&6&lFence" to be unstealable
  286. format slot 42 of player with bars named "&6&lFence" to be unstealable
  287. format slot 43 of player with bars named "&6&lFence" to be unstealable
  288. format slot 44 of player with bars named "&6&lFence" to be unstealable
  289. format slot 45 of player with sulphur named "&4&lReset the name" to close then run [make player execute command "nickname off"]
  290. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  291. else:
  292. message "{@Prefix} {@NoPlayerConnect}"
  293.  
  294. command /teleportmenu [<offline player>]:
  295. permission: teleportmenu.open, punishmenu.*
  296. permission message: {@Prefix} {@NoPerms}
  297. trigger:
  298. if arg 1 is set:
  299. if arg 1 is online:
  300. wait 2 ticks
  301. open chest with 6 rows named "{@MenuNameTeleport}" to player
  302. wait 4 ticks
  303. format slot 0 of player with ender pearl named "&f&lTeleport towards you !" to close then run [make player execute command "tp %arg 1% %player%"]
  304. format slot 1 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  305. format slot 36 of player with bars named "&6&lFence" to be unstealable
  306. format slot 37 of player with bars named "&6&lFence" to be unstealable
  307. format slot 38 of player with bars named "&6&lFence" to be unstealable
  308. format slot 39 of player with bars named "&6&lFence" to be unstealable
  309. format slot 40 of player with bars named "&6&lFence" to be unstealable
  310. format slot 41 of player with bars named "&6&lFence" to be unstealable
  311. format slot 42 of player with bars named "&6&lFence" to be unstealable
  312. format slot 43 of player with bars named "&6&lFence" to be unstealable
  313. format slot 44 of player with bars named "&6&lFence" to be unstealable
  314. format slot 45 of player with ender pearl named "&f&lTeleport to him !" to close then run [make player execute command "tp %player% %arg 1%"]
  315. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  316. else:
  317. message "{@Prefix} {@NoPlayerConnect}"
  318.  
  319. command /timesmenu [<offline player>]:
  320. permission: timesmenu.open, punishmenu.*
  321. permission message: {@Prefix} {@NoPerms}
  322. trigger:
  323. if arg 1 is set:
  324. if arg 1 is online:
  325. wait 4 ticks
  326. open chest with 3 rows named "{@MenuNameTimes}" to player
  327. wait 4 tick
  328. format slot 0 of player with bedrock named "&f&lCategory: &fTimes" with lore "&fHere you can change||&fthe times the player||&f%arg 1%!" to be unstealable
  329. format slot 4 of player with sulphur named "&fReset" to close then run [make player execute command "ptime reset %arg 1%"]
  330. format slot 9 of player with bars named "&6&lBarrier" to be unstealable
  331. format slot 10 of player with bars named "&6&lFence" to be unstealable
  332. format slot 11 of player with bars named "&6&lFence" to be unstealable
  333. format slot 12 of player with bars named "&6&lFence" to be unstealable
  334. format slot 13 of player with bars named "&6&lFence" to be unstealable
  335. format slot 14 of player with bars named "&6&lFence" to be unstealable
  336. format slot 15 of player with bars named "&6&lFence" to be unstealable
  337. format slot 16 of player with bars named "&6&lFence" to be unstealable
  338. format slot 17 of player with bars named "&6&lFence" to be unstealable
  339. format slot 20 of player with torch named "&fDay" to close then run [make player execute command "ptime day %arg 1%"]
  340. format slot 24 of player with redstone torch on named "&fNight" to close then run [make player execute command "ptime night %arg 1%"]
  341. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  342. else:
  343. message "{@Prefix} {@NoPlayerConnect}"
  344.  
  345. command /trapsversionsmenu [<offline player>]:
  346. permission: trapsmenu.open, punishmenu.*
  347. permission message: {@Prefix} {@NoPerms}
  348. trigger:
  349. if arg 1 is set:
  350. if arg 1 is online:
  351. wait 4 ticks
  352. open chest with 3 rows named "{@MenuNameTraps}" to player
  353. wait 4 tick
  354. format slot 0 of player with bedrock named "&f&lCategory: &fTraps" with lore "&fHere you can traps a player||&f%arg 1%!" to be unstealable
  355. format slot 9 of player with bars named "&6&lFence" to be unstealable
  356. format slot 10 of player with bars named "&6&lFence" to be unstealable
  357. format slot 11 of player with bars named "&6&lFence" to be unstealable
  358. format slot 12 of player with bars named "&6&lFence" to be unstealable
  359. format slot 13 of player with bars named "&6&lFence" to be unstealable
  360. format slot 14 of player with bars named "&6&lFence" to be unstealable
  361. format slot 15 of player with bars named "&6&lFence" to be unstealable
  362. format slot 16 of player with bars named "&6&lFence" to be unstealable
  363. format slot 17 of player with bars named "&6&lFence" to be unstealable
  364. format slot 4 of player with tripwire hook named "&6&lChoose the version !" to be unstealable
  365. format slot 20 of player with nether star named "&f1.8/1.9/1.10" to close then run [make player execute command "trapsmenu %arg 1%"]
  366. format slot 24 of player with nether star named "&f1.11" to close then run [make player execute command "traps111menu %arg 1%"]
  367. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  368. else:
  369. message "{@Prefix} {@NoPlayerConnect}"
  370.  
  371. command /traps111menu [<offline player>]:
  372. permission: trapsmenu.open, punishmenu.*
  373. permission message: {@Prefix} {@NoPerms}
  374. trigger:
  375. if arg 1 is set:
  376. if arg 1 is online:
  377. wait 2 ticks
  378. open chest with 6 rows named "{@MenuNameTraps}" to player
  379. wait 4 ticks
  380. format slot 0 of player with tnt named "&f&lTnt death !" to close then run [make player execute command "nuke %arg 1%"]
  381. format slot 1 of player with tnt named "&f&lTnt instant" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon PrimedTnt"]
  382. format slot 2 of player with tnt named "&f&lInstant Tnt bomb" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:tnt_minecart ~ ~6 ~"]
  383. format slot 3 of player with cobweb named "&f&lWeb spider" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:web"]
  384. format slot 4 of player with lava bucket named "&f&lLava lake" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:lava"]
  385. format slot 5 of player with sand named "&f&lWeather the blocks" to close then run [make player execute command "weatherstypetrapsmenu %arg 1%"]
  386. format slot 6 of player with nether star named "&f&lBall shulker" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon shulker_bullet ~ ~3 ~"]
  387. format slot 7 of player with arrow named "&f&lFangs a arrow" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:arrow ~ ~10 ~"]
  388. format slot 8 of player with arrow named "&f&lFangs" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon minecraft:evocation_fangs"]
  389. format slot 9 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  390. format slot 36 of player with bars named "&6&lFence" to be unstealable
  391. format slot 37 of player with bars named "&6&lFence" to be unstealable
  392. format slot 38 of player with bars named "&6&lFence" to be unstealable
  393. format slot 39 of player with bars named "&6&lFence" to be unstealable
  394. format slot 40 of player with bars named "&6&lFence" to be unstealable
  395. format slot 41 of player with bars named "&6&lFence" to be unstealable
  396. format slot 42 of player with bars named "&6&lFence" to be unstealable
  397. format slot 43 of player with bars named "&6&lFence" to be unstealable
  398. format slot 44 of player with bars named "&6&lFence" to be unstealable
  399. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  400. else:
  401. message "{@Prefix} {@NoPlayerConnect}"
  402.  
  403. command /trapsmenu [<offline player>]:
  404. permission: trapsmenu.open, punishmenu.*
  405. permission message: {@Prefix} {@NoPerms}
  406. trigger:
  407. if arg 1 is set:
  408. if arg 1 is online:
  409. wait 2 ticks
  410. open chest with 6 rows named "{@MenuNameTraps}" to player
  411. wait 4 ticks
  412. format slot 0 of player with tnt named "&f&lTnt death !" to close then run [make player execute command "nuke %arg 1%"]
  413. format slot 1 of player with tnt named "&f&lTnt instant" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon PrimedTnt"]
  414. format slot 2 of player with tnt named "&f&lInstant Tnt bomb" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon MinecartTNT ~ ~6 ~"]
  415. format slot 3 of player with cobweb named "&f&lWeb spider" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:web"]
  416. format slot 4 of player with lava bucket named "&f&lLava lake" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /fill ~5 ~5 ~5 ~-5 ~-5 ~-5 minecraft:lava"]
  417. format slot 5 of player with sand named "&f&lWeather the blocks" to close then run [make player execute command "weatherstypetrapsmenu %arg 1%"]
  418. format slot 6 of player with nether star named "&f&lBall a shulker" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon ShulkerBullet ~ ~3 ~"]
  419. format slot 7 of player with arrow named "&f&lFangs a arrow" to close then run [make player execute command "execute %arg 1% ~ ~ ~ /summon Arrow ~ ~10 ~"]
  420. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  421. format slot 36 of player with bars named "&6&lFence" to be unstealable
  422. format slot 37 of player with bars named "&6&lFence" to be unstealable
  423. format slot 38 of player with bars named "&6&lFence" to be unstealable
  424. format slot 39 of player with bars named "&6&lFence" to be unstealable
  425. format slot 40 of player with bars named "&6&lFence" to be unstealable
  426. format slot 41 of player with bars named "&6&lFence" to be unstealable
  427. format slot 42 of player with bars named "&6&lFence" to be unstealable
  428. format slot 43 of player with bars named "&6&lFence" to be unstealable
  429. format slot 44 of player with bars named "&6&lFence" to be unstealable
  430. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  431. else:
  432. message "{@Prefix} {@NoPlayerConnect}"
  433.  
  434. command /weatherstypetrapsmenu [<offline player>]:
  435. permission: trapsmenu.open, punishmenu.*
  436. permission message: {@Prefix} {@NoPerms}
  437. trigger:
  438. if arg 1 is set:
  439. if arg 1 is online:
  440. wait 2 ticks
  441. open chest with 6 rows named "{@MenuNameTraps}" to player
  442. wait 4 ticks
  443. format slot 0 of player with sand named "&6&lSand" to close then run [make player execute command "/execute %arg 1% ~ ~50 ~ /fill ~10 ~1 ~14 ~-10 ~4 ~-14 minecraft:sand"]
  444. format slot 1 of player with gravel named "&6&lGravel" to close then run [make player execute command "/execute %arg 1% ~ ~50 ~ /fill ~10 ~1 ~14 ~-10 ~4 ~-14 minecraft:gravel"]
  445. format slot 36 of player with bars named "&6&lFence" to be unstealable
  446. format slot 37 of player with bars named "&6&lFence" to be unstealable
  447. format slot 38 of player with bars named "&6&lFence" to be unstealable
  448. format slot 39 of player with bars named "&6&lFence" to be unstealable
  449. format slot 40 of player with bars named "&6&lFence" to be unstealable
  450. format slot 41 of player with bars named "&6&lFence" to be unstealable
  451. format slot 42 of player with bars named "&6&lFence" to be unstealable
  452. format slot 43 of player with bars named "&6&lFence" to be unstealable
  453. format slot 44 of player with bars named "&6&lFence" to be unstealable
  454. format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
  455. format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
  456. else:
  457. message "{@Prefix} {@NoPlayerConnect}"
  458.  
  459. command /optionsmenu [<offline player>]:
  460. permission: optionsmenu.open, punishmenu.*
  461. permission message: {@Prefix} {@NoPerms}
  462. trigger:
  463. if arg 1 is set:
  464. if arg 1 is online:
  465. wait 2 ticks
  466. open chest with 6 rows named "{@MenuNameOptions}" to player
  467. wait 4 ticks
  468. format slot 0 of player with light blue dye named "&f&lList the joueurs bans" to close then run [make player execute command "banlist"]
  469. format slot 1 of player with light blue dye named "&f&lList the joueurs" to close then run [make player execute command "list"]
  470. format slot 3 of player with light blue dye named "&f&lGamerules" to close then run [make player execute command "gamerulemenu %arg 1%"]
  471. format slot 5 of player with light blue dye named "&f&lVanish" to close then run [make player execute command "vanish"]
  472. format slot 7 of player with light blue dye named "&f&lTemps" to close then run [make player execute command "tempsmenu %arg 1%"]
  473. format slot 8 of player with light blue dye named "&6&lDifficulty" to close then run [make player execute command "difficultymenu %arg 1%"]
  474. format slot 13 of player with light blue dye named "&f&lTeleport the all players" to close then run [make player execute command "tpall"]
  475. format slot 36 of player with bars named "&6&lFence" to be unstealable
  476. format slot 37 of player with bars named "&6&lFence" to be unstealable
  477. format slot 38 of player with bars named "&6&lFence" to be unstealable
  478. format slot 39 of player with bars named "&6&lFence" to be unstealable
  479. format slot 40 of player with bars named "&6&lFence" to be unstealable
  480. format slot 41 of player with bars named "&6&lFence" to be unstealable
  481. format slot 42 of player with bars named "&6&lFence" to be unstealable
  482. format slot 43 of player with bars named "&6&lFence" to be unstealable
  483. format slot 44 of player with bars named "&6&lFence" to be unstealable
  484. format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "punishmenu %arg 1%"]
  485. format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
  486. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  487. else:
  488. message "{@Prefix} {@NoPlayerConnect}"
  489.  
  490. command /difficultymenu [<offline player>]:
  491. permission: optionsmenu.open, punishmenu.*
  492. permission message: {@Prefix} {@NoPerms}
  493. trigger:
  494. if arg 1 is set:
  495. if arg 1 is online:
  496. wait 2 ticks
  497. open chest with 3 rows named "{@MenuNameOptions}" to player
  498. wait 4 ticks
  499. format slot 0 of player with cactus named "&6&lPeaceful" to close then run [make player execute command "/difficulty peaceful"]
  500. format slot 2 of player with cactus named "&6&lEasy" to close then run [make player execute command "/difficulty easy"]
  501. format slot 6 of player with cactus named "&6&lDefault" to close then run [make player execute command "/difficulty Default"]
  502. format slot 8 of player with cactus named "&6&lHardcore" to close then run [make player execute command "/difficulty hard"]
  503. format slot 9 of player with bars named "&6&lFence" to be unstealable
  504. format slot 10 of player with bars named "&6&lFence" to be unstealable
  505. format slot 11 of player with bars named "&6&lFence" to be unstealable
  506. format slot 12 of player with bars named "&6&lFence" to be unstealable
  507. format slot 13 of player with bars named "&6&lFence" to be unstealable
  508. format slot 14 of player with bars named "&6&lFence" to be unstealable
  509. format slot 15 of player with bars named "&6&lFence" to be unstealable
  510. format slot 16 of player with bars named "&6&lFence" to be unstealable
  511. format slot 17 of player with bars named "&6&lFence" to be unstealable
  512. format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
  513. format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
  514. else:
  515. message "{@Prefix} {@NoPlayerConnect}"
  516.  
  517. command /gamerulemenu [<offline player>]:
  518. permission: optionsmenu.open, punishmenu.*
  519. permission message: {@Prefix} {@NoPerms}
  520. trigger:
  521. if arg 1 is set:
  522. if arg 1 is online:
  523. wait 2 ticks
  524. open chest with 6 rows named "{@MenuNameOptions}" to player
  525. wait 4 ticks
  526. format slot 9 of player with redstone comparator item named "&6&lDo day light cycle" to be unstealable
  527. format slot 0 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doDaylightCycle true"]
  528. format slot 18 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doDaylightCycle false"]
  529. format slot 10 of player with redstone comparator item named "&6&lDo entity drops" to be unstealable
  530. format slot 1 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doEntityDrops true"]
  531. format slot 19 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doEntityDrops false"]
  532. format slot 11 of player with redstone comparator item named "&6&lDo fire tick" to be unstealable
  533. format slot 2 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doFireTick true"]
  534. format slot 20 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doFireTick false"]
  535. format slot 12 of player with redstone comparator item named "&6&lDo mob loot" to be unstealable
  536. format slot 3 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doMobLoot true"]
  537. format slot 21 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doMobLoot false"]
  538. format slot 13 of player with redstone comparator item named "&6&lDo mob spawning" to be unstealable
  539. format slot 4 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doMobSpawning true"]
  540. format slot 22 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doMobSpawning false"]
  541. format slot 14 of player with redstone comparator item named "&6&lMob griefing" to be unstealable
  542. format slot 5 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule mobGriefing true"]
  543. format slot 23 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule mobGriefing false"]
  544. format slot 15 of player with redstone comparator item named "&6&lSend command feedback" to be unstealable
  545. format slot 6 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule sendCommandFeedback true"]
  546. format slot 24 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule sendCommandFeedback false"]
  547. format slot 16 of player with redstone comparator item named "&6&lShow death messages" to be unstealable
  548. format slot 7 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule showDeathMessages true"]
  549. format slot 25 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule showDeathMessages false"]
  550. format slot 17 of player with redstone comparator item named "&6&lDo weather cycle &4&l(1.11+)" to be unstealable
  551. format slot 8 of player with blue glass pane named "&6&lYes" to close then run [make player execute command "gamerule doWeatherCycle true"]
  552. format slot 26 of player with red glass pane named "&6&lNo" to close then run [make player execute command "gamerule doWeatherCycle false"]
  553. format slot 36 of player with bars named "&6&lFence" to be unstealable
  554. format slot 37 of player with bars named "&6&lFence" to be unstealable
  555. format slot 38 of player with bars named "&6&lFence" to be unstealable
  556. format slot 39 of player with bars named "&6&lFence" to be unstealable
  557. format slot 40 of player with bars named "&6&lFence" to be unstealable
  558. format slot 41 of player with bars named "&6&lFence" to be unstealable
  559. format slot 42 of player with bars named "&6&lFence" to be unstealable
  560. format slot 43 of player with bars named "&6&lFence" to be unstealable
  561. format slot 44 of player with bars named "&6&lFence" to be unstealable
  562. format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
  563. format slot 50 of player with arrow named "&f&lPage 2 &2&l>>" to close then run [make player execute command "gamerule2menu %arg 1%"]
  564. format slot 49 of player with paper named "&3&lPage 1/2" to be unstealable
  565. format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
  566. else:
  567. message "{@Prefix} {@NoPlayerConnect}"
  568.  
  569. command /gamerule2menu [<offline player>]:
  570. permission: optionsmenu.open, punishmenu.*
  571. permission message: {@Prefix} {@NoPerms}
  572. trigger:
  573. if arg 1 is set:
  574. if arg 1 is online:
  575. wait 2 ticks
  576. open chest with 6 rows named "{@MenuNameOptions}" to player
  577. wait 4 ticks
  578. format slot 9 of player with redstone comparator item named "&6&lMax entity cramming &4&l(1.11+)" to be unstealable
  579. format slot 0 of player with redstone dust named "&6&lCustomize" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
  580. format slot 18 of player with redstone dust named "&6&lCustomize" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
  581. format slot 36 of player with bars named "&6&lFence" to be unstealable
  582. format slot 37 of player with bars named "&6&lFence" to be unstealable
  583. format slot 38 of player with bars named "&6&lFence" to be unstealable
  584. format slot 39 of player with bars named "&6&lFence" to be unstealable
  585. format slot 40 of player with bars named "&6&lFence" to be unstealable
  586. format slot 41 of player with bars named "&6&lFence" to be unstealable
  587. format slot 42 of player with bars named "&6&lFence" to be unstealable
  588. format slot 43 of player with bars named "&6&lFence" to be unstealable
  589. format slot 44 of player with bars named "&6&lFence" to be unstealable
  590. format slot 45 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
  591. format slot 48 of player with arrow named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemenu %arg 1%"]
  592. format slot 49 of player with paper named "&3&lPage 2/2" to be unstealable
  593. format slot 46 of player with ender pearl named "&c&lClose the menu !" to close
  594. else:
  595. message "{@Prefix} {@NoPlayerConnect}"
  596.  
  597. command /gamerulemaxentitycrammingmenu [<offline player>]:
  598. permission: optionsmenu.open, punishmenu.*
  599. permission message: {@Prefix} {@NoPerms}
  600. trigger:
  601. if arg 1 is set:
  602. if arg 1 is online:
  603. wait 4 ticks
  604. open chest with 6 rows named "{@MenuNameOptions}" to player
  605. wait 4 tick
  606. format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
  607. format slot 9 of player with bars named "&6&lFence" to be unstealable
  608. format slot 10 of player with bars named "&6&lFence" to be unstealable
  609. format slot 11 of player with bars named "&6&lFence" to be unstealable
  610. format slot 12 of player with bars named "&6&lFence" to be unstealable
  611. format slot 13 of player with bars named "&6&lFence" to be unstealable
  612. format slot 14 of player with bars named "&6&lFence" to be unstealable
  613. format slot 15 of player with bars named "&6&lFence" to be unstealable
  614. format slot 16 of player with bars named "&6&lFence" to be unstealable
  615. format slot 17 of player with bars named "&6&lFence" to be unstealable
  616. format slot 18 of player with redstone dust named "&fMob Maximum 1" to close then run [make player execute command "gamerule maxEntityCramming 1"]
  617. format slot 19 of player with redstone dust named "&fMob Maximum 2" to close then run [make player execute command "gamerule maxEntityCramming 2"]
  618. format slot 20 of player with redstone dust named "&fMob Maximum 3" to close then run [make player execute command "gamerule maxEntityCramming 3"]
  619. format slot 21 of player with redstone dust named "&fMob Maximum 4" to close then run [make player execute command "gamerule maxEntityCramming 4"]
  620. format slot 22 of player with redstone dust named "&fMob Maximum 5" to close then run [make player execute command "gamerule maxEntityCramming 5"]
  621. format slot 23 of player with redstone dust named "&fMob Maximum 6" to close then run [make player execute command "gamerule maxEntityCramming 6"]
  622. format slot 24 of player with redstone dust named "&fMob Maximum 7" to close then run [make player execute command "gamerule maxEntityCramming 7"]
  623. format slot 25 of player with redstone dust named "&fMob Maximum 8" to close then run [make player execute command "gamerule maxEntityCramming 8"]
  624. format slot 26 of player with redstone dust named "&fMob Maximum 9" to close then run [make player execute command "gamerule maxEntityCramming 9"]
  625. format slot 27 of player with redstone dust named "&fMob Maximum 10" to close then run [make player execute command "gamerule maxEntityCramming 10"]
  626. format slot 28 of player with redstone dust named "&fMob Maximum 11" to close then run [make player execute command "gamerule maxEntityCramming 11"]
  627. format slot 29 of player with redstone dust named "&fMob Maximum 12" to close then run [make player execute command "gamerule maxEntityCramming 12"]
  628. format slot 30 of player with redstone dust named "&fMob Maximum 13" to close then run [make player execute command "gamerule maxEntityCramming 13"]
  629. format slot 31 of player with redstone dust named "&fMob Maximum 14" to close then run [make player execute command "gamerule maxEntityCramming 14"]
  630. format slot 32 of player with redstone dust named "&fMob Maximum 15" to close then run [make player execute command "gamerule maxEntityCramming 15"]
  631. format slot 33 of player with redstone dust named "&fMob Maximum 16" to close then run [make player execute command "gamerule maxEntityCramming 16"]
  632. format slot 34 of player with redstone dust named "&fMob Maximum 17" to close then run [make player execute command "gamerule maxEntityCramming 17"]
  633. format slot 35 of player with redstone dust named "&fMob Maximum 18" to close then run [make player execute command "gamerule maxEntityCramming 18"]
  634. format slot 36 of player with redstone dust named "&fMob Maximum 19" to close then run [make player execute command "gamerule maxEntityCramming 19"]
  635. format slot 37 of player with redstone dust named "&fMob Maximum 20" to close then run [make player execute command "gamerule maxEntityCramming 20"]
  636. format slot 38 of player with redstone dust named "&fMob Maximum 21" to close then run [make player execute command "gamerule maxEntityCramming 21"]
  637. format slot 39 of player with redstone dust named "&fMob Maximum 22" to close then run [make player execute command "gamerule maxEntityCramming 22"]
  638. format slot 40 of player with redstone dust named "&fMob Maximum 23" to close then run [make player execute command "gamerule maxEntityCramming 23"]
  639. format slot 41 of player with redstone dust named "&fMob Maximum 24" to close then run [make player execute command "gamerule maxEntityCramming 24"]
  640. format slot 42 of player with redstone dust named "&fMob Maximum 25" to close then run [make player execute command "gamerule maxEntityCramming 25"]
  641. format slot 43 of player with redstone dust named "&fMob Maximum 26" to close then run [make player execute command "gamerule maxEntityCramming 26"]
  642. format slot 44 of player with redstone dust named "&fMob Maximum 27" to close then run [make player execute command "gamerule maxEntityCramming 27"]
  643. format slot 45 of player with redstone dust named "&fMob Maximum 28" to close then run [make player execute command "gamerule maxEntityCramming 28"]
  644. format slot 46 of player with redstone dust named "&fMob Maximum 29" to close then run [make player execute command "gamerule maxEntityCramming 29"]
  645. format slot 47 of player with redstone dust named "&fMob Maximum 30" to close then run [make player execute command "gamerule maxEntityCramming 30"]
  646. format slot 48 of player with redstone dust named "&fMob Maximum 31" to close then run [make player execute command "gamerule maxEntityCramming 31"]
  647. format slot 49 of player with redstone dust named "&fMob Maximum 32" to close then run [make player execute command "gamerule maxEntityCramming 32"]
  648. format slot 50 of player with redstone dust named "&fMob Maximum 33" to close then run [make player execute command "gamerule maxEntityCramming 33"]
  649. format slot 51 of player with redstone dust named "&fMob Maximum 34" to close then run [make player execute command "gamerule maxEntityCramming 34"]
  650. format slot 52 of player with redstone dust named "&fMob Maximum 35" to close then run [make player execute command "gamerule maxEntityCramming 35"]
  651. format slot 53 of player with redstone dust named "&fMob Maximum 36" to close then run [make player execute command "gamerule maxEntityCramming 36"]
  652. format slot 4 of player with paper named "&3&lPage 1/3" to be unstealable
  653. format slot 5 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "gamerulemaxentitycrammingmenu2 %arg 1%"]
  654. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
  655. else:
  656. message "{@Prefix} {@NoPlayerConnect}"
  657.  
  658. command /gamerulemaxentitycrammingmenu2 [<offline player>]:
  659. permission: optionsmenu.open, punishmenu.*
  660. permission message: {@Prefix} {@NoPerms}
  661. trigger:
  662. if arg 1 is set:
  663. if arg 1 is online:
  664. wait 4 ticks
  665. open chest with 6 rows named "{@MenuNameOptions}" to player
  666. wait 4 tick
  667. format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
  668. format slot 9 of player with bars named "&6&lFence" to be unstealable
  669. format slot 10 of player with bars named "&6&lFence" to be unstealable
  670. format slot 11 of player with bars named "&6&lFence" to be unstealable
  671. format slot 12 of player with bars named "&6&lFence" to be unstealable
  672. format slot 13 of player with bars named "&6&lFence" to be unstealable
  673. format slot 14 of player with bars named "&6&lFence" to be unstealable
  674. format slot 15 of player with bars named "&6&lFence" to be unstealable
  675. format slot 16 of player with bars named "&6&lFence" to be unstealable
  676. format slot 17 of player with bars named "&6&lFence" to be unstealable
  677. format slot 18 of player with redstone dust named "&fMob Maximum 37" to close then run [make player execute command "gamerule maxEntityCramming 37"]
  678. format slot 19 of player with redstone dust named "&fMob Maximum 38" to close then run [make player execute command "gamerule maxEntityCramming 38"]
  679. format slot 20 of player with redstone dust named "&fMob Maximum 39" to close then run [make player execute command "gamerule maxEntityCramming 39"]
  680. format slot 21 of player with redstone dust named "&fMob Maximum 40" to close then run [make player execute command "gamerule maxEntityCramming 40"]
  681. format slot 22 of player with redstone dust named "&fMob Maximum 41" to close then run [make player execute command "gamerule maxEntityCramming 41"]
  682. format slot 23 of player with redstone dust named "&fMob Maximum 42" to close then run [make player execute command "gamerule maxEntityCramming 42"]
  683. format slot 24 of player with redstone dust named "&fMob Maximum 43" to close then run [make player execute command "gamerule maxEntityCramming 43"]
  684. format slot 25 of player with redstone dust named "&fMob Maximum 44" to close then run [make player execute command "gamerule maxEntityCramming 44"]
  685. format slot 26 of player with redstone dust named "&fMob Maximum 45" to close then run [make player execute command "gamerule maxEntityCramming 45"]
  686. format slot 27 of player with redstone dust named "&fMob Maximum 46" to close then run [make player execute command "gamerule maxEntityCramming 46"]
  687. format slot 28 of player with redstone dust named "&fMob Maximum 47" to close then run [make player execute command "gamerule maxEntityCramming 47"]
  688. format slot 29 of player with redstone dust named "&fMob Maximum 48" to close then run [make player execute command "gamerule maxEntityCramming 48"]
  689. format slot 30 of player with redstone dust named "&fMob Maximum 49" to close then run [make player execute command "gamerule maxEntityCramming 49"]
  690. format slot 31 of player with redstone dust named "&fMob Maximum 50" to close then run [make player execute command "gamerule maxEntityCramming 50"]
  691. format slot 32 of player with redstone dust named "&fMob Maximum 51" to close then run [make player execute command "gamerule maxEntityCramming 51"]
  692. format slot 33 of player with redstone dust named "&fMob Maximum 52" to close then run [make player execute command "gamerule maxEntityCramming 52"]
  693. format slot 34 of player with redstone dust named "&fMob Maximum 53" to close then run [make player execute command "gamerule maxEntityCramming 53"]
  694. format slot 35 of player with redstone dust named "&fMob Maximum 54" to close then run [make player execute command "gamerule maxEntityCramming 54"]
  695. format slot 36 of player with redstone dust named "&fMob Maximum 55" to close then run [make player execute command "gamerule maxEntityCramming 55"]
  696. format slot 37 of player with redstone dust named "&fMob Maximum 56" to close then run [make player execute command "gamerule maxEntityCramming 56"]
  697. format slot 38 of player with redstone dust named "&fMob Maximum 57" to close then run [make player execute command "gamerule maxEntityCramming 57"]
  698. format slot 39 of player with redstone dust named "&fMob Maximum 58" to close then run [make player execute command "gamerule maxEntityCramming 58"]
  699. format slot 40 of player with redstone dust named "&fMob Maximum 59" to close then run [make player execute command "gamerule maxEntityCramming 59"]
  700. format slot 41 of player with redstone dust named "&fMob Maximum 60" to close then run [make player execute command "gamerule maxEntityCramming 60"]
  701. format slot 42 of player with redstone dust named "&fMob Maximum 61" to close then run [make player execute command "gamerule maxEntityCramming 61"]
  702. format slot 43 of player with redstone dust named "&fMob Maximum 62" to close then run [make player execute command "gamerule maxEntityCramming 62"]
  703. format slot 44 of player with redstone dust named "&fMob Maximum 63" to close then run [make player execute command "gamerule maxEntityCramming 63"]
  704. format slot 45 of player with redstone dust named "&fMob Maximum 64" to close then run [make player execute command "gamerule maxEntityCramming 64"]
  705. format slot 46 of player with redstone dust named "&fMob Maximum 65" to close then run [make player execute command "gamerule maxEntityCramming 65"]
  706. format slot 47 of player with redstone dust named "&fMob Maximum 66" to close then run [make player execute command "gamerule maxEntityCramming 66"]
  707. format slot 48 of player with redstone dust named "&fMob Maximum 67" to close then run [make player execute command "gamerule maxEntityCramming 67"]
  708. format slot 49 of player with redstone dust named "&fMob Maximum 68" to close then run [make player execute command "gamerule maxEntityCramming 68"]
  709. format slot 50 of player with redstone dust named "&fMob Maximum 69" to close then run [make player execute command "gamerule maxEntityCramming 69"]
  710. format slot 51 of player with redstone dust named "&fMob Maximum 70" to close then run [make player execute command "gamerule maxEntityCramming 70"]
  711. format slot 52 of player with redstone dust named "&fMob Maximum 71" to close then run [make player execute command "gamerule maxEntityCramming 71"]
  712. format slot 53 of player with redstone dust named "&fMob Maximum 72" to close then run [make player execute command "gamerule maxEntityCramming 72"]
  713. format slot 4 of player with paper named "&3&lPage 2/3" to be unstealable
  714. format slot 5 of player with ender pearl named "&f&lPage 3 &2&l>>" to close then run [make player execute command "gamerulemaxentitycrammingmenu3 %arg 1%"]
  715. format slot 3 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemaxentitycrammingmenu %arg 1%"]
  716. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
  717. else:
  718. message "{@Prefix} {@NoPlayerConnect}"
  719.  
  720. command /gamerulemaxentitycrammingmenu3 [<offline player>]:
  721. permission: optionsmenu.open, punishmenu.*
  722. permission message: {@Prefix} {@NoPerms}
  723. trigger:
  724. if arg 1 is set:
  725. if arg 1 is online:
  726. wait 4 ticks
  727. open chest with 6 rows named "{@MenuNameOptions}" to player
  728. wait 4 tick
  729. format slot 0 of player with bedrock named "&f&lCategory: &fGamerules" with lore "&fHere you can change the||&fnomber of mob||&f%arg 1%!" to be unstealable
  730. format slot 9 of player with bars named "&6&lFence" to be unstealable
  731. format slot 10 of player with bars named "&6&lFence" to be unstealable
  732. format slot 11 of player with bars named "&6&lFence" to be unstealable
  733. format slot 12 of player with bars named "&6&lFence" to be unstealable
  734. format slot 13 of player with bars named "&6&lFence" to be unstealable
  735. format slot 14 of player with bars named "&6&lFence" to be unstealable
  736. format slot 15 of player with bars named "&6&lFence" to be unstealable
  737. format slot 16 of player with bars named "&6&lFence" to be unstealable
  738. format slot 17 of player with bars named "&6&lFence" to be unstealable
  739. format slot 18 of player with redstone dust named "&fMob Maximum 73" to close then run [make player execute command "gamerule maxEntityCramming 73"]
  740. format slot 19 of player with redstone dust named "&fMob Maximum 74" to close then run [make player execute command "gamerule maxEntityCramming 74"]
  741. format slot 20 of player with redstone dust named "&fMob Maximum 75" to close then run [make player execute command "gamerule maxEntityCramming 75"]
  742. format slot 21 of player with redstone dust named "&fMob Maximum 76" to close then run [make player execute command "gamerule maxEntityCramming 76"]
  743. format slot 22 of player with redstone dust named "&fMob Maximum 77" to close then run [make player execute command "gamerule maxEntityCramming 77"]
  744. format slot 23 of player with redstone dust named "&fMob Maximum 78" to close then run [make player execute command "gamerule maxEntityCramming 78"]
  745. format slot 24 of player with redstone dust named "&fMob Maximum 79" to close then run [make player execute command "gamerule maxEntityCramming 79"]
  746. format slot 25 of player with redstone dust named "&fMob Maximum 80" to close then run [make player execute command "gamerule maxEntityCramming 80"]
  747. format slot 26 of player with redstone dust named "&fMob Maximum 81" to close then run [make player execute command "gamerule maxEntityCramming 81"]
  748. format slot 27 of player with redstone dust named "&fMob Maximum 82" to close then run [make player execute command "gamerule maxEntityCramming 82"]
  749. format slot 28 of player with redstone dust named "&fMob Maximum 83" to close then run [make player execute command "gamerule maxEntityCramming 83"]
  750. format slot 29 of player with redstone dust named "&fMob Maximum 84" to close then run [make player execute command "gamerule maxEntityCramming 84"]
  751. format slot 30 of player with redstone dust named "&fMob Maximum 85" to close then run [make player execute command "gamerule maxEntityCramming 85"]
  752. format slot 31 of player with redstone dust named "&fMob Maximum 86" to close then run [make player execute command "gamerule maxEntityCramming 86"]
  753. format slot 32 of player with redstone dust named "&fMob Maximum 87" to close then run [make player execute command "gamerule maxEntityCramming 87"]
  754. format slot 33 of player with redstone dust named "&fMob Maximum 88" to close then run [make player execute command "gamerule maxEntityCramming 88"]
  755. format slot 34 of player with redstone dust named "&fMob Maximum 89" to close then run [make player execute command "gamerule maxEntityCramming 89"]
  756. format slot 35 of player with redstone dust named "&fMob Maximum 90" to close then run [make player execute command "gamerule maxEntityCramming 90"]
  757. format slot 36 of player with redstone dust named "&fMob Maximum 91" to close then run [make player execute command "gamerule maxEntityCramming 91"]
  758. format slot 37 of player with redstone dust named "&fMob Maximum 92" to close then run [make player execute command "gamerule maxEntityCramming 92"]
  759. format slot 38 of player with redstone dust named "&fMob Maximum 93" to close then run [make player execute command "gamerule maxEntityCramming 93"]
  760. format slot 39 of player with redstone dust named "&fMob Maximum 94" to close then run [make player execute command "gamerule maxEntityCramming 94"]
  761. format slot 40 of player with redstone dust named "&fMob Maximum 95" to close then run [make player execute command "gamerule maxEntityCramming 95"]
  762. format slot 41 of player with redstone dust named "&fMob Maximum 96" to close then run [make player execute command "gamerule maxEntityCramming 96"]
  763. format slot 42 of player with redstone dust named "&fMob Maximum 97" to close then run [make player execute command "gamerule maxEntityCramming 97"]
  764. format slot 43 of player with redstone dust named "&fMob Maximum 98" to close then run [make player execute command "gamerule maxEntityCramming 98"]
  765. format slot 44 of player with redstone dust named "&fMob Maximum 99" to close then run [make player execute command "gamerule maxEntityCramming 99"]
  766. format slot 45 of player with redstone dust named "&fMob Maximum 100" to close then run [make player execute command "gamerule maxEntityCramming 100"]
  767. format slot 4 of player with paper named "&3&lPage 3/3" to be unstealable
  768. format slot 3 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "gamerulemaxentitycrammingmenu2 %arg 1%"]
  769. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "gamerulemenu %arg 1%"]
  770. else:
  771. message "{@Prefix} {@NoPlayerConnect}"
  772.  
  773. command /tempsmenu [<offline player>]:
  774. permission: optionsmenu.open, punishmenu.*
  775. permission message: {@Prefix} {@NoPerms}
  776. trigger:
  777. if arg 1 is set:
  778. if arg 1 is online:
  779. wait 2 ticks
  780. open chest with 3 rows named "{@MenuNameTemps}" to player
  781. wait 4 ticks
  782. format slot 0 of player with glowstone dust named "&6&lDay" to close then run [make player execute command "time day"]
  783. format slot 4 of player with sulphur named "&6&lNight" to close then run [make player execute command "time night"]
  784. format slot 8 of player with water bucket named "&6&lWeather" to close then run [make player execute command "weather clear"]
  785. format slot 9 of player with bars named "&6&lFence" to be unstealable
  786. format slot 10 of player with bars named "&6&lFence" to be unstealable
  787. format slot 11 of player with bars named "&6&lFence" to be unstealable
  788. format slot 12 of player with bars named "&6&lFence" to be unstealable
  789. format slot 13 of player with bars named "&6&lFence" to be unstealable
  790. format slot 14 of player with bars named "&6&lFence" to be unstealable
  791. format slot 15 of player with bars named "&6&lFence" to be unstealable
  792. format slot 16 of player with bars named "&6&lFence" to be unstealable
  793. format slot 17 of player with bars named "&6&lFence" to be unstealable
  794. format slot 18 of player with eye of ender named "&c&lBack !" to close then run [make player execute command "optionsmenu %arg 1%"]
  795. format slot 19 of player with ender pearl named "&c&lClose the menu !" to close
  796. else:
  797. message "{@Prefix} {@NoPlayerConnect}"
  798.  
  799. command /gamemodemenu [<offline player>]:
  800. permission: gamemodemenu.open, punishmenu.*
  801. permission message: {@Prefix} {@NoPerms}
  802. trigger:
  803. if arg 1 is set:
  804. if arg 1 is online:
  805. wait 4 ticks
  806. open chest with 4 rows named "{@MenuNameGamemode}" to player
  807. wait 4 tick
  808. format slot 0 of player with bedrock named "&f&lCategory: &fGamemode" with lore "&fHere you can change||&fthe Gamemode the joueur||&f%arg 1%!" to be unstealable
  809. format slot 9 of player with bars named "&6&lBarrier" to be unstealable
  810. format slot 10 of player with bars named "&6&lFence" to be unstealable
  811. format slot 11 of player with bars named "&6&lFence" to be unstealable
  812. format slot 12 of player with bars named "&6&lFence" to be unstealable
  813. format slot 13 of player with bars named "&6&lFence" to be unstealable
  814. format slot 14 of player with bars named "&6&lFence" to be unstealable
  815. format slot 15 of player with bars named "&6&lFence" to be unstealable
  816. format slot 16 of player with bars named "&6&lFence" to be unstealable
  817. format slot 17 of player with bars named "&6&lFence" to be unstealable
  818. format slot 21 of player with dark green clay named "&fSurvival" to close then run [make player execute command "gamemode survival %arg 1%"]
  819. format slot 32 of player with yellow clay named "&fCreatif" to close then run [make player execute command "gamemode creative %arg 1%"]
  820. format slot 30 of player with orange clay named "&fAdventure" to close then run [make player execute command "gamemode adventure %arg 1%"]
  821. format slot 23 of player with pink clay named "&fSpectator" to close then run [make player execute command "gamemode spectator %arg 1%"]
  822. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  823. else:
  824. message "{@Prefix} {@NoPlayerConnect}"
  825.  
  826. command /effectsnégative [<offline player>]:
  827. permission: effectsmenu.open, punishmenu.*
  828. permission message: {@Prefix} {@NoPerms}
  829. trigger:
  830. if arg 1 is set:
  831. if arg 1 is online:
  832. wait 2 ticks
  833. open chest with 6 rows named "{@MenuNameEffects}" to player
  834. wait 4 ticks
  835. format slot 0 of player with water bottle named "&f&lInstant Damage" to close then run [make player execute command "effectinstantdamagemore %arg 1%"]
  836. format slot 1 of player with water bottle named "&f&lHunger" to close then run [make player execute command "effecthungermenu %arg 1%"]
  837. format slot 2 of player with water bottle named "&f&lBlindness" to close then run [make player execute command "effectblindnessmenu %arg 1%"]
  838. format slot 3 of player with water bottle named "&f&lMining Fatigue" to close then run [make player execute command "effectminingfatiguemenu %arg 1%"]
  839. format slot 4 of player with water bottle named "&f&lWither" to close then run [make player execute command "effectwithermenu %arg 1%"]
  840. format slot 5 of player with water bottle named "&f&lWeakness" to close then run [make player execute command "effectweaknessmenu %arg 1%"]
  841. format slot 6 of player with water bottle named "&f&lSlowness" to close then run [make player execute command "effectslownessmenu %arg 1%"]
  842. format slot 7 of player with water bottle named "&f&lNausea" to close then run [make player execute command "effectnauseamenu %arg 1%"]
  843. format slot 8 of player with water bottle named "&f&lPoison" to close then run [make player execute command "effectpoisonmenu %arg 1%"]
  844. format slot 9 of player with water bottle named "&f&lLevitation &4&l(1.9+)" to close then run [make player execute command "effectlevitationmenu %arg 1%"]
  845. format slot 10 of player with water bottle named "&f&lUnluck &4&l(1.9+)" to close then run [make player execute command "effectunluckmenu %arg 1%"]
  846. format slot 11 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  847. format slot 36 of player with bars named "&6&lBarrier" to be unstealable
  848. format slot 37 of player with bars named "&6&lBarrier" to be unstealable
  849. format slot 38 of player with bars named "&6&lBarrier" to be unstealable
  850. format slot 39 of player with bars named "&6&lBarrier" to be unstealable
  851. format slot 40 of player with bars named "&6&lBarrier" to be unstealable
  852. format slot 41 of player with bars named "&6&lBarrier" to be unstealable
  853. format slot 42 of player with bars named "&6&lBarrier" to be unstealable
  854. format slot 43 of player with bars named "&6&lBarrier" to be unstealable
  855. format slot 44 of player with bars named "&6&lBarrier" to be unstealable
  856. format slot 49 of player with paper named "&3&lPage 1/1" to be unstealable
  857. format slot 45 of player with sulphur named "&4&lClear effects !" to close then run [make player execute command "effect %arg 1% clear"]
  858. else:
  859. message "{@Prefix} {@NoPlayerConnect}"
  860.  
  861. command /effectunluckmenu [<offline player>]:
  862. permission: effectsmenu.open, punishmenu.*
  863. permission message: {@Prefix} {@NoPerms}
  864. trigger:
  865. if arg 1 is set:
  866. if arg 1 is online:
  867. wait 2 ticks
  868. open chest with 1 rows named "{@MenuNameEffects}" to player
  869. wait 4 ticks
  870. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Unluck" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  871. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectunluckseconds %arg 1%"]
  872. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  873. else:
  874. message "{@Prefix} {@NoPlayerConnect}"
  875.  
  876. command /effectunluckseconds [<offline player>]:
  877. permission: effectsmenu.open, punishmenu.*
  878. permission message: {@Prefix} {@NoPerms}
  879. trigger:
  880. if arg 1 is set:
  881. if arg 1 is online:
  882. wait 2 ticks
  883. open chest with 6 rows named "{@MenuNameEffects}" to player
  884. wait 4 ticks
  885. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% unluck 1"]
  886. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% unluck 2"]
  887. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% unluck 3"]
  888. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% unluck 4"]
  889. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% unluck 5"]
  890. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% unluck 6"]
  891. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% unluck 7"]
  892. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% unluck 8"]
  893. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% unluck 9"]
  894. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% unluck 10"]
  895. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% unluck 11"]
  896. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% unluck 12"]
  897. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% unluck 13"]
  898. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% unluck 14"]
  899. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% unluck 15"]
  900. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% unluck 18"]
  901. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% unluck 17"]
  902. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% unluck 18"]
  903. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% unluck 19"]
  904. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% unluck 20"]
  905. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% unluck 21"]
  906. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% unluck 22"]
  907. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% unluck 23"]
  908. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% unluck 24"]
  909. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% unluck 25"]
  910. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% unluck 26"]
  911. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% unluck 27"]
  912. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% unluck 28"]
  913. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% unluck 29"]
  914. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% unluck 30"]
  915. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% unluck 31"]
  916. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% unluck 32"]
  917. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% unluck 33"]
  918. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% unluck 34"]
  919. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% unluck 35"]
  920. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% unluck 36"]
  921. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% unluck 37"]
  922. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% unluck 38"]
  923. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% unluck 39"]
  924. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% unluck 40"]
  925. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% unluck 41"]
  926. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% unluck 42"]
  927. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% unluck 43"]
  928. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% unluck 44"]
  929. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% unluck 45"]
  930. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% unluck 46"]
  931. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% unluck 47"]
  932. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% unluck 48"]
  933. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% unluck 49"]
  934. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% unluck 50"]
  935. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% unluck 51"]
  936. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% unluck 52"]
  937. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectunluckmenu %arg 1%"]
  938. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectunluckseconds1 %arg 1%"]
  939. else:
  940. message "{@Prefix} {@NoPlayerConnect}"
  941.  
  942. command /effectunluckseconds1 [<offline player>]:
  943. permission: effectsmenu.open, punishmenu.*
  944. permission message: {@Prefix} {@NoPerms}
  945. trigger:
  946. if arg 1 is set:
  947. if arg 1 is online:
  948. wait 2 ticks
  949. open chest with 1 rows named "{@MenuNameEffects}" to player
  950. wait 4 ticks
  951. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% unluck 53"]
  952. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% unluck 54"]
  953. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% unluck 55"]
  954. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% unluck 56"]
  955. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% unluck 57"]
  956. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% unluck 58"]
  957. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% unluck 59"]
  958. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% unluck 60"]
  959. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectunluckseconds %arg 1%"]
  960. else:
  961. message "{@Prefix} {@NoPlayerConnect}"
  962.  
  963. command /effectlevitationmenu [<offline player>]:
  964. permission: effectsmenu.open, punishmenu.*
  965. permission message: {@Prefix} {@NoPerms}
  966. trigger:
  967. if arg 1 is set:
  968. if arg 1 is online:
  969. wait 2 ticks
  970. open chest with 1 rows named "{@MenuNameEffects}" to player
  971. wait 4 ticks
  972. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Levitation" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  973. format slot 4 of player with red clay named "&fSecondes" to close then run [make player execute command "effectlevitationseconds %arg 1%"]
  974. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  975. else:
  976. message "{@Prefix} {@NoPlayerConnect}"
  977.  
  978. command /effectlevitationseconds [<offline player>]:
  979. permission: effectsmenu.open, punishmenu.*
  980. permission message: {@Prefix} {@NoPerms}
  981. trigger:
  982. if arg 1 is set:
  983. if arg 1 is online:
  984. wait 2 ticks
  985. open chest with 6 rows named "{@MenuNameEffects}" to player
  986. wait 4 ticks
  987. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% levitation 1"]
  988. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% levitation 2"]
  989. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% levitation 3"]
  990. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% levitation 4"]
  991. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% levitation 5"]
  992. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% levitation 6"]
  993. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% levitation 7"]
  994. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% levitation 8"]
  995. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% levitation 9"]
  996. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% levitation 10"]
  997. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% levitation 11"]
  998. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% levitation 12"]
  999. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% levitation 13"]
  1000. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% levitation 14"]
  1001. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% levitation 15"]
  1002. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% levitation 18"]
  1003. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% levitation 17"]
  1004. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% levitation 18"]
  1005. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% levitation 19"]
  1006. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% levitation 20"]
  1007. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% levitation 21"]
  1008. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% levitation 22"]
  1009. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% levitation 23"]
  1010. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% levitation 24"]
  1011. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% levitation 25"]
  1012. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% levitation 26"]
  1013. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% levitation 27"]
  1014. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% levitation 28"]
  1015. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% levitation 29"]
  1016. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% levitation 30"]
  1017. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% levitation 31"]
  1018. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% levitation 32"]
  1019. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% levitation 33"]
  1020. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% levitation 34"]
  1021. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% levitation 35"]
  1022. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% levitation 36"]
  1023. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% levitation 37"]
  1024. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% levitation 38"]
  1025. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% levitation 39"]
  1026. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% levitation 40"]
  1027. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% levitation 41"]
  1028. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% levitation 42"]
  1029. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% levitation 43"]
  1030. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% levitation 44"]
  1031. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% levitation 45"]
  1032. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% levitation 46"]
  1033. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% levitation 47"]
  1034. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% levitation 48"]
  1035. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% levitation 49"]
  1036. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% levitation 50"]
  1037. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% levitation 51"]
  1038. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% levitation 52"]
  1039. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectlevitationmenu %arg 1%"]
  1040. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectlevitationseconds1 %arg 1%"]
  1041. else:
  1042. message "{@Prefix} {@NoPlayerConnect}"
  1043.  
  1044. command /effectlevitationseconds1 [<offline player>]:
  1045. permission: effectsmenu.open, punishmenu.*
  1046. permission message: {@Prefix} {@NoPerms}
  1047. trigger:
  1048. if arg 1 is set:
  1049. if arg 1 is online:
  1050. wait 2 ticks
  1051. open chest with 1 rows named "{@MenuNameEffects}" to player
  1052. wait 4 ticks
  1053. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% levitation 53"]
  1054. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% levitation 54"]
  1055. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% levitation 55"]
  1056. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% levitation 56"]
  1057. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% levitation 57"]
  1058. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% levitation 58"]
  1059. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% levitation 59"]
  1060. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% levitation 60"]
  1061. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectlevitationseconds %arg 1%"]
  1062. else:
  1063. message "{@Prefix} {@NoPlayerConnect}"
  1064.  
  1065. command /effectpoisonmenu [<offline player>]:
  1066. permission: effectsmenu.open, punishmenu.*
  1067. permission message: {@Prefix} {@NoPerms}
  1068. trigger:
  1069. if arg 1 is set:
  1070. if arg 1 is online:
  1071. wait 2 ticks
  1072. open chest with 1 rows named "{@MenuNameEffects}" to player
  1073. wait 4 ticks
  1074. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Poison" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1075. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectpoisonseconds %arg 1%"]
  1076. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1077. else:
  1078. message "{@Prefix} {@NoPlayerConnect}"
  1079.  
  1080. command /effectpoisonseconds [<offline player>]:
  1081. permission: effectsmenu.open, punishmenu.*
  1082. permission message: {@Prefix} {@NoPerms}
  1083. trigger:
  1084. if arg 1 is set:
  1085. if arg 1 is online:
  1086. wait 2 ticks
  1087. open chest with 6 rows named "{@MenuNameEffects}" to player
  1088. wait 4 ticks
  1089. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% poison 1"]
  1090. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% poison 2"]
  1091. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% poison 3"]
  1092. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% poison 4"]
  1093. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% poison 5"]
  1094. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% poison 6"]
  1095. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% poison 7"]
  1096. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% poison 8"]
  1097. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% poison 9"]
  1098. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% poison 10"]
  1099. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% poison 11"]
  1100. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% poison 12"]
  1101. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% poison 13"]
  1102. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% poison 14"]
  1103. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% poison 15"]
  1104. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% poison 18"]
  1105. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% poison 17"]
  1106. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% poison 18"]
  1107. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% poison 19"]
  1108. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% poison 20"]
  1109. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% poison 21"]
  1110. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% poison 22"]
  1111. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% poison 23"]
  1112. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% poison 24"]
  1113. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% poison 25"]
  1114. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% poison 26"]
  1115. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% poison 27"]
  1116. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% poison 28"]
  1117. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% poison 29"]
  1118. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% poison 30"]
  1119. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% poison 31"]
  1120. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% poison 32"]
  1121. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% poison 33"]
  1122. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% poison 34"]
  1123. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% poison 35"]
  1124. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% poison 36"]
  1125. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% poison 37"]
  1126. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% poison 38"]
  1127. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% poison 39"]
  1128. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% poison 40"]
  1129. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% poison 41"]
  1130. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% poison 42"]
  1131. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% poison 43"]
  1132. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% poison 44"]
  1133. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% poison 45"]
  1134. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% poison 46"]
  1135. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% poison 47"]
  1136. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% poison 48"]
  1137. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% poison 49"]
  1138. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% poison 50"]
  1139. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% poison 51"]
  1140. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% poison 52"]
  1141. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectpoisonmenu %arg 1%"]
  1142. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectpoisonseconds1 %arg 1%"]
  1143. else:
  1144. message "{@Prefix} {@NoPlayerConnect}"
  1145.  
  1146. command /effectpoisonseconds1 [<offline player>]:
  1147. permission: effectsmenu.open, punishmenu.*
  1148. permission message: {@Prefix} {@NoPerms}
  1149. trigger:
  1150. if arg 1 is set:
  1151. if arg 1 is online:
  1152. wait 2 ticks
  1153. open chest with 1 rows named "{@MenuNameEffects}" to player
  1154. wait 4 ticks
  1155. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% poison 53"]
  1156. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% poison 54"]
  1157. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% poison 55"]
  1158. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% poison 56"]
  1159. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% poison 57"]
  1160. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% poison 58"]
  1161. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% poison 59"]
  1162. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% poison 60"]
  1163. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectpoisonseconds %arg 1%"]
  1164. else:
  1165. message "{@Prefix} {@NoPlayerConnect}"
  1166.  
  1167. command /effectnauseamenu [<offline player>]:
  1168. permission: effectsmenu.open, punishmenu.*
  1169. permission message: {@Prefix} {@NoPerms}
  1170. trigger:
  1171. if arg 1 is set:
  1172. if arg 1 is online:
  1173. wait 2 ticks
  1174. open chest with 1 rows named "{@MenuNameEffects}" to player
  1175. wait 4 ticks
  1176. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Nausea" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1177. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectnauseaseconds %arg 1%"]
  1178. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1179. else:
  1180. message "{@Prefix} {@NoPlayerConnect}"
  1181.  
  1182. command /effectnauseaseconds [<offline player>]:
  1183. permission: effectsmenu.open, punishmenu.*
  1184. permission message: {@Prefix} {@NoPerms}
  1185. trigger:
  1186. if arg 1 is set:
  1187. if arg 1 is online:
  1188. wait 2 ticks
  1189. open chest with 6 rows named "{@MenuNameEffects}" to player
  1190. wait 4 ticks
  1191. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% nausea 1"]
  1192. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% nausea 2"]
  1193. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% nausea 3"]
  1194. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% nausea 4"]
  1195. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% nausea 5"]
  1196. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% nausea 6"]
  1197. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% nausea 7"]
  1198. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% nausea 8"]
  1199. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% nausea 9"]
  1200. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% nausea 10"]
  1201. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% nausea 11"]
  1202. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% nausea 12"]
  1203. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% nausea 13"]
  1204. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% nausea 14"]
  1205. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% nausea 15"]
  1206. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% nausea 18"]
  1207. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% nausea 17"]
  1208. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% nausea 18"]
  1209. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% nausea 19"]
  1210. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% nausea 20"]
  1211. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% nausea 21"]
  1212. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% nausea 22"]
  1213. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% nausea 23"]
  1214. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% nausea 24"]
  1215. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% nausea 25"]
  1216. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% nausea 26"]
  1217. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% nausea 27"]
  1218. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% nausea 28"]
  1219. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% nausea 29"]
  1220. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% nausea 30"]
  1221. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% nausea 31"]
  1222. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% nausea 32"]
  1223. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% nausea 33"]
  1224. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% nausea 34"]
  1225. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% nausea 35"]
  1226. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% nausea 36"]
  1227. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% nausea 37"]
  1228. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% nausea 38"]
  1229. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% nausea 39"]
  1230. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% nausea 40"]
  1231. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% nausea 41"]
  1232. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% nausea 42"]
  1233. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% nausea 43"]
  1234. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% nausea 44"]
  1235. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% nausea 45"]
  1236. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% nausea 46"]
  1237. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% nausea 47"]
  1238. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% nausea 48"]
  1239. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% nausea 49"]
  1240. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% nausea 50"]
  1241. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% nausea 51"]
  1242. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% nausea 52"]
  1243. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectnauseamenu %arg 1%"]
  1244. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectnauseaseconds1 %arg 1%"]
  1245. else:
  1246. message "{@Prefix} {@NoPlayerConnect}"
  1247.  
  1248. command /effectnauseaseconds1 [<offline player>]:
  1249. permission: effectsmenu.open, punishmenu.*
  1250. permission message: {@Prefix} {@NoPerms}
  1251. trigger:
  1252. if arg 1 is set:
  1253. if arg 1 is online:
  1254. wait 2 ticks
  1255. open chest with 1 rows named "{@MenuNameEffects}" to player
  1256. wait 4 ticks
  1257. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% nausea 53"]
  1258. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% nausea 54"]
  1259. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% nausea 55"]
  1260. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% nausea 56"]
  1261. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% nausea 57"]
  1262. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% nausea 58"]
  1263. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% nausea 59"]
  1264. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% nausea 60"]
  1265. format slot 8 of player with bone named "&f&l<- Page previous" to close then run [make player execute command "effectnauseaseconds %arg 1%"]
  1266. else:
  1267. message "{@Prefix} {@NoPlayerConnect}"
  1268.  
  1269. command /effectslownessmenu [<offline player>]:
  1270. permission: effectsmenu.open, punishmenu.*
  1271. permission message: {@Prefix} {@NoPerms}
  1272. trigger:
  1273. if arg 1 is set:
  1274. if arg 1 is online:
  1275. wait 2 ticks
  1276. open chest with 1 rows named "{@MenuNameEffects}" to player
  1277. wait 4 ticks
  1278. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Slowness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1279. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectslownessseconds %arg 1%"]
  1280. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1281. else:
  1282. message "{@Prefix} {@NoPlayerConnect}"
  1283.  
  1284. command /effectslownessseconds [<offline player>]:
  1285. permission: effectsmenu.open, punishmenu.*
  1286. permission message: {@Prefix} {@NoPerms}
  1287. trigger:
  1288. if arg 1 is set:
  1289. if arg 1 is online:
  1290. wait 2 ticks
  1291. open chest with 6 rows named "{@MenuNameEffects}" to player
  1292. wait 4 ticks
  1293. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% slowness 1"]
  1294. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% slowness 2"]
  1295. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% slowness 3"]
  1296. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% slowness 4"]
  1297. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% slowness 5"]
  1298. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% slowness 6"]
  1299. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% slowness 7"]
  1300. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% slowness 8"]
  1301. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% slowness 9"]
  1302. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% slowness 10"]
  1303. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% slowness 11"]
  1304. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% slowness 12"]
  1305. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% slowness 13"]
  1306. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% slowness 14"]
  1307. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% slowness 15"]
  1308. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% slowness 18"]
  1309. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% slowness 17"]
  1310. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% slowness 18"]
  1311. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% slowness 19"]
  1312. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% slowness 20"]
  1313. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% slowness 21"]
  1314. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% slowness 22"]
  1315. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% slowness 23"]
  1316. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% slowness 24"]
  1317. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% slowness 25"]
  1318. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% slowness 26"]
  1319. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% slowness 27"]
  1320. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% slowness 28"]
  1321. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% slowness 29"]
  1322. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% slowness 30"]
  1323. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% slowness 31"]
  1324. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% slowness 32"]
  1325. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% slowness 33"]
  1326. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% slowness 34"]
  1327. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% slowness 35"]
  1328. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% slowness 36"]
  1329. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% slowness 37"]
  1330. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% slowness 38"]
  1331. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% slowness 39"]
  1332. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% slowness 40"]
  1333. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% slowness 41"]
  1334. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% slowness 42"]
  1335. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% slowness 43"]
  1336. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% slowness 44"]
  1337. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% slowness 45"]
  1338. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% slowness 46"]
  1339. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% slowness 47"]
  1340. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% slowness 48"]
  1341. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% slowness 49"]
  1342. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% slowness 50"]
  1343. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% slowness 51"]
  1344. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% slowness 52"]
  1345. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectslownessmenu %arg 1%"]
  1346. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectslownessseconds1 %arg 1%"]
  1347. else:
  1348. message "{@Prefix} {@NoPlayerConnect}"
  1349.  
  1350. command /effectslownessseconds1 [<offline player>]:
  1351. permission: effectsmenu.open, punishmenu.*
  1352. permission message: {@Prefix} {@NoPerms}
  1353. trigger:
  1354. if arg 1 is set:
  1355. if arg 1 is online:
  1356. wait 2 ticks
  1357. open chest with 1 rows named "{@MenuNameEffects}" to player
  1358. wait 4 ticks
  1359. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% slowness 53"]
  1360. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% slowness 54"]
  1361. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% slowness 55"]
  1362. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% slowness 56"]
  1363. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% slowness 57"]
  1364. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% slowness 58"]
  1365. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% slowness 59"]
  1366. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% slowness 60"]
  1367. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectslownessseconds %arg 1%"]
  1368. else:
  1369. message "{@Prefix} {@NoPlayerConnect}"
  1370.  
  1371. command /effectweaknessmenu [<offline player>]:
  1372. permission: effectsmenu.open, punishmenu.*
  1373. permission message: {@Prefix} {@NoPerms}
  1374. trigger:
  1375. if arg 1 is set:
  1376. if arg 1 is online:
  1377. wait 2 ticks
  1378. open chest with 1 rows named "{@MenuNameEffects}" to player
  1379. wait 4 ticks
  1380. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Weakness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1381. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectweaknessseconds %arg 1%"]
  1382. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1383. else:
  1384. message "{@Prefix} {@NoPlayerConnect}"
  1385.  
  1386. command /effectweaknessseconds [<offline player>]:
  1387. permission: effectsmenu.open, punishmenu.*
  1388. permission message: {@Prefix} {@NoPerms}
  1389. trigger:
  1390. if arg 1 is set:
  1391. if arg 1 is online:
  1392. wait 2 ticks
  1393. open chest with 6 rows named "{@MenuNameEffects}" to player
  1394. wait 4 ticks
  1395. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% weakness 1"]
  1396. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% weakness 2"]
  1397. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% weakness 3"]
  1398. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% weakness 4"]
  1399. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% weakness 5"]
  1400. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% weakness 6"]
  1401. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% weakness 7"]
  1402. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% weakness 8"]
  1403. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% weakness 9"]
  1404. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% weakness 10"]
  1405. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% weakness 11"]
  1406. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% weakness 12"]
  1407. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% weakness 13"]
  1408. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% weakness 14"]
  1409. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% weakness 15"]
  1410. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% weakness 18"]
  1411. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% weakness 17"]
  1412. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% weakness 18"]
  1413. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% weakness 19"]
  1414. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% weakness 20"]
  1415. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% weakness 21"]
  1416. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% weakness 22"]
  1417. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% weakness 23"]
  1418. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% weakness 24"]
  1419. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% weakness 25"]
  1420. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% weakness 26"]
  1421. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% weakness 27"]
  1422. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% weakness 28"]
  1423. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% weakness 29"]
  1424. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% weakness 30"]
  1425. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% weakness 31"]
  1426. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% weakness 32"]
  1427. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% weakness 33"]
  1428. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% weakness 34"]
  1429. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% weakness 35"]
  1430. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% weakness 36"]
  1431. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% weakness 37"]
  1432. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% weakness 38"]
  1433. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% weakness 39"]
  1434. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% weakness 40"]
  1435. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% weakness 41"]
  1436. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% weakness 42"]
  1437. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% weakness 43"]
  1438. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% weakness 44"]
  1439. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% weakness 45"]
  1440. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% weakness 46"]
  1441. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% weakness 47"]
  1442. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% weakness 48"]
  1443. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% weakness 49"]
  1444. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% weakness 50"]
  1445. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% weakness 51"]
  1446. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% weakness 52"]
  1447. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectweaknessmenu %arg 1%"]
  1448. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectweaknessseconds1 %arg 1%"]
  1449. else:
  1450. message "{@Prefix} {@NoPlayerConnect}"
  1451.  
  1452. command /effectweaknessseconds1 [<offline player>]:
  1453. permission: effectsmenu.open, punishmenu.*
  1454. permission message: {@Prefix} {@NoPerms}
  1455. trigger:
  1456. if arg 1 is set:
  1457. if arg 1 is online:
  1458. wait 2 ticks
  1459. open chest with 1 rows named "{@MenuNameEffects}" to player
  1460. wait 4 ticks
  1461. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% weakness 53"]
  1462. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% weakness 54"]
  1463. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% weakness 55"]
  1464. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% weakness 56"]
  1465. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% weakness 57"]
  1466. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% weakness 58"]
  1467. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% weakness 59"]
  1468. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% weakness 60"]
  1469. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectweaknessseconds %arg 1%"]
  1470. else:
  1471. message "{@Prefix} {@NoPlayerConnect}"
  1472.  
  1473. command /effectinstantdamagemore [<offline player>]:
  1474. permission: effectsmenu.open, punishmenu.*
  1475. permission message: {@Prefix} {@NoPerms}
  1476. trigger:
  1477. if arg 1 is set:
  1478. if arg 1 is online:
  1479. wait 2 ticks
  1480. open chest with 1 rows named "{@MenuNameEffects}" to player
  1481. wait 4 ticks
  1482. format slot 0 of player with water bottle named "&f&lInstant Damage 1" to close then run [make player execute command "effect %arg 1% instant_damage 30"]
  1483. format slot 1 of player with water bottle named "&f&lInstant Damage 2" to close then run [make player execute command "effect %arg 1% instant_damage 30 1"]
  1484. format slot 2 of player with water bottle named "&f&lInstant Damage 3" to close then run [make player execute command "effect %arg 1% instant_damage 30 2"]
  1485. format slot 3 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1486. else:
  1487. message "{@Prefix} {@NoPlayerConnect}"
  1488.  
  1489. command /effecthungermenu [<offline player>]:
  1490. permission: effectsmenu.open, punishmenu.*
  1491. permission message: {@Prefix} {@NoPerms}
  1492. trigger:
  1493. if arg 1 is set:
  1494. if arg 1 is online:
  1495. wait 2 ticks
  1496. open chest with 1 rows named "{@MenuNameEffects}" to player
  1497. wait 4 ticks
  1498. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Hunger" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1499. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effecthungerseconds %arg 1%"]
  1500. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1501. else:
  1502. message "{@Prefix} {@NoPlayerConnect}"
  1503.  
  1504. command /effecthungerseconds [<offline player>]:
  1505. permission: effectsmenu.open, punishmenu.*
  1506. permission message: {@Prefix} {@NoPerms}
  1507. trigger:
  1508. if arg 1 is set:
  1509. if arg 1 is online:
  1510. wait 2 ticks
  1511. open chest with 6 rows named "{@MenuNameEffects}" to player
  1512. wait 4 ticks
  1513. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% hunger 1"]
  1514. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% hunger 2"]
  1515. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% hunger 3"]
  1516. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% hunger 4"]
  1517. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% hunger 5"]
  1518. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% hunger 6"]
  1519. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% hunger 7"]
  1520. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% hunger 8"]
  1521. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% hunger 9"]
  1522. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% hunger 10"]
  1523. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% hunger 11"]
  1524. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% hunger 12"]
  1525. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% hunger 13"]
  1526. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% hunger 14"]
  1527. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% hunger 15"]
  1528. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% hunger 18"]
  1529. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% hunger 17"]
  1530. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% hunger 18"]
  1531. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% hunger 19"]
  1532. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% hunger 20"]
  1533. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% hunger 21"]
  1534. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% hunger 22"]
  1535. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% hunger 23"]
  1536. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% hunger 24"]
  1537. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% hunger 25"]
  1538. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% hunger 26"]
  1539. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% hunger 27"]
  1540. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% hunger 28"]
  1541. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% hunger 29"]
  1542. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% hunger 30"]
  1543. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% hunger 31"]
  1544. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% hunger 32"]
  1545. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% hunger 33"]
  1546. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% hunger 34"]
  1547. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% hunger 35"]
  1548. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% hunger 36"]
  1549. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% hunger 37"]
  1550. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% hunger 38"]
  1551. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% hunger 39"]
  1552. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% hunger 40"]
  1553. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% hunger 41"]
  1554. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% hunger 42"]
  1555. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% hunger 43"]
  1556. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% hunger 44"]
  1557. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% hunger 45"]
  1558. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% hunger 46"]
  1559. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% hunger 47"]
  1560. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% hunger 48"]
  1561. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% hunger 49"]
  1562. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% hunger 50"]
  1563. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% hunger 51"]
  1564. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% hunger 52"]
  1565. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effecthungermenu %arg 1%"]
  1566. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effecthungerseconds1 %arg 1%"]
  1567. else:
  1568. message "{@Prefix} {@NoPlayerConnect}"
  1569.  
  1570. command /effecthungerseconds1 [<offline player>]:
  1571. permission: effectsmenu.open, punishmenu.*
  1572. permission message: {@Prefix} {@NoPerms}
  1573. trigger:
  1574. if arg 1 is set:
  1575. if arg 1 is online:
  1576. wait 2 ticks
  1577. open chest with 1 rows named "{@MenuNameEffects}" to player
  1578. wait 4 ticks
  1579. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% hunger 53"]
  1580. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% hunger 54"]
  1581. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% hunger 55"]
  1582. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% hunger 56"]
  1583. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% hunger 57"]
  1584. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% hunger 58"]
  1585. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% hunger 59"]
  1586. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% hunger 60"]
  1587. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effecthungerseconds %arg 1%"]
  1588. else:
  1589. message "{@Prefix} {@NoPlayerConnect}"
  1590.  
  1591. command /effectblindnessmenu [<offline player>]:
  1592. permission: effectsmenu.open, punishmenu.*
  1593. permission message: {@Prefix} {@NoPerms}
  1594. trigger:
  1595. if arg 1 is set:
  1596. if arg 1 is online:
  1597. wait 2 ticks
  1598. open chest with 1 rows named "{@MenuNameEffects}" to player
  1599. wait 4 ticks
  1600. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Blindness" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1601. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectblindnessseconds %arg 1%"]
  1602. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1603. else:
  1604. message "{@Prefix} {@NoPlayerConnect}"
  1605.  
  1606. command /effectblindnessseconds [<offline player>]:
  1607. permission: effectsmenu.open, punishmenu.*
  1608. permission message: {@Prefix} {@NoPerms}
  1609. trigger:
  1610. if arg 1 is set:
  1611. if arg 1 is online:
  1612. wait 2 ticks
  1613. open chest with 6 rows named "{@MenuNameEffects}" to player
  1614. wait 4 ticks
  1615. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% blindness 1"]
  1616. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% blindness 2"]
  1617. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% blindness 3"]
  1618. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% blindness 4"]
  1619. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% blindness 5"]
  1620. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% blindness 6"]
  1621. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% blindness 7"]
  1622. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% blindness 8"]
  1623. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% blindness 9"]
  1624. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% blindness 10"]
  1625. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% blindness 11"]
  1626. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% blindness 12"]
  1627. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% blindness 13"]
  1628. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% blindness 14"]
  1629. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% blindness 15"]
  1630. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% blindness 18"]
  1631. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% blindness 17"]
  1632. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% blindness 18"]
  1633. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% blindness 19"]
  1634. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% blindness 20"]
  1635. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% blindness 21"]
  1636. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% blindness 22"]
  1637. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% blindness 23"]
  1638. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% blindness 24"]
  1639. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% blindness 25"]
  1640. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% blindness 26"]
  1641. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% blindness 27"]
  1642. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% blindness 28"]
  1643. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% blindness 29"]
  1644. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% blindness 30"]
  1645. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% blindness 31"]
  1646. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% blindness 32"]
  1647. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% blindness 33"]
  1648. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% blindness 34"]
  1649. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% blindness 35"]
  1650. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% blindness 36"]
  1651. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% blindness 37"]
  1652. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% blindness 38"]
  1653. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% blindness 39"]
  1654. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% blindness 40"]
  1655. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% blindness 41"]
  1656. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% blindness 42"]
  1657. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% blindness 43"]
  1658. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% blindness 44"]
  1659. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% blindness 45"]
  1660. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% blindness 46"]
  1661. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% blindness 47"]
  1662. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% blindness 48"]
  1663. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% blindness 49"]
  1664. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% blindness 50"]
  1665. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% blindness 51"]
  1666. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% blindness 52"]
  1667. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectblindnessmenu %arg 1%"]
  1668. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectblindnessseconds1 %arg 1%"]
  1669. else:
  1670. message "{@Prefix} {@NoPlayerConnect}"
  1671.  
  1672. command /effectblindnessseconds1 [<offline player>]:
  1673. permission: effectsmenu.open, punishmenu.*
  1674. permission message: {@Prefix} {@NoPerms}
  1675. trigger:
  1676. if arg 1 is set:
  1677. if arg 1 is online:
  1678. wait 2 ticks
  1679. open chest with 1 rows named "{@MenuNameEffects}" to player
  1680. wait 4 ticks
  1681. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% blindness 53"]
  1682. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% blindness 54"]
  1683. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% blindness 55"]
  1684. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% blindness 56"]
  1685. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% blindness 57"]
  1686. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% blindness 58"]
  1687. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% blindness 59"]
  1688. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% blindness 60"]
  1689. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectblindnessseconds %arg 1%"]
  1690. else:
  1691. message "{@Prefix} {@NoPlayerConnect}"
  1692.  
  1693. command /effectminingfatiguemenu [<offline player>]:
  1694. permission: effectsmenu.open, punishmenu.*
  1695. permission message: {@Prefix} {@NoPerms}
  1696. trigger:
  1697. if arg 1 is set:
  1698. if arg 1 is online:
  1699. wait 2 ticks
  1700. open chest with 1 rows named "{@MenuNameEffects}" to player
  1701. wait 4 ticks
  1702. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Fatigue" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1703. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectminingfatigueseconds %arg 1%"]
  1704. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1705. else:
  1706. message "{@Prefix} {@NoPlayerConnect}"
  1707.  
  1708. command /effectminingfatigueseconds [<offline player>]:
  1709. permission: effectsmenu.open, punishmenu.*
  1710. permission message: {@Prefix} {@NoPerms}
  1711. trigger:
  1712. if arg 1 is set:
  1713. if arg 1 is online:
  1714. wait 2 ticks
  1715. open chest with 6 rows named "{@MenuNameEffects}" to player
  1716. wait 4 ticks
  1717. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 1"]
  1718. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 2"]
  1719. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 3"]
  1720. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 4"]
  1721. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 5"]
  1722. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 6"]
  1723. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 7"]
  1724. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 8"]
  1725. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 9"]
  1726. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 10"]
  1727. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 11"]
  1728. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 12"]
  1729. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 13"]
  1730. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 14"]
  1731. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 15"]
  1732. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 18"]
  1733. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue17"]
  1734. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 18"]
  1735. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 19"]
  1736. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 20"]
  1737. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 21"]
  1738. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 22"]
  1739. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 23"]
  1740. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 24"]
  1741. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 25"]
  1742. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 26"]
  1743. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 27"]
  1744. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 28"]
  1745. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 29"]
  1746. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 30"]
  1747. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 31"]
  1748. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 32"]
  1749. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 33"]
  1750. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 34"]
  1751. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 35"]
  1752. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 36"]
  1753. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 37"]
  1754. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 38"]
  1755. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 39"]
  1756. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 40"]
  1757. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 41"]
  1758. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 42"]
  1759. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 43"]
  1760. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 44"]
  1761. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 45"]
  1762. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 46"]
  1763. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 47"]
  1764. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 48"]
  1765. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 49"]
  1766. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 50"]
  1767. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 51"]
  1768. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 52"]
  1769. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectminingfatiguemenu %arg 1%"]
  1770. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectminingfatigueseconds1 %arg 1%"]
  1771. else:
  1772. message "{@Prefix} {@NoPlayerConnect}"
  1773.  
  1774. command /effectminingfatigueseconds1 [<offline player>]:
  1775. permission: effectsmenu.open, punishmenu.*
  1776. permission message: {@Prefix} {@NoPerms}
  1777. trigger:
  1778. if arg 1 is set:
  1779. if arg 1 is online:
  1780. wait 2 ticks
  1781. open chest with 1 rows named "{@MenuNameEffects}" to player
  1782. wait 4 ticks
  1783. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 53"]
  1784. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 54"]
  1785. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 55"]
  1786. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 56"]
  1787. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 57"]
  1788. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 58"]
  1789. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 59"]
  1790. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% mining_fatigue 60"]
  1791. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectminingfatigueseconds %arg 1%"]
  1792. else:
  1793. message "{@Prefix} {@NoPlayerConnect}"
  1794.  
  1795. command /effectwithermenu [<offline player>]:
  1796. permission: effectsmenu.open, punishmenu.*
  1797. permission message: {@Prefix} {@NoPerms}
  1798. trigger:
  1799. if arg 1 is set:
  1800. if arg 1 is online:
  1801. wait 2 ticks
  1802. open chest with 1 rows named "{@MenuNameEffects}" to player
  1803. wait 4 ticks
  1804. format slot 0 of player with bedrock named "&f&lCategory: &fEffects Wither" with lore "&fHere you can||&feffects the player||&f%arg 1%!" to be unstealable
  1805. format slot 4 of player with red clay named "&fSeconds" to close then run [make player execute command "effectwitherseconds %arg 1%"]
  1806. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectsnégative %arg 1%"]
  1807. else:
  1808. message "{@Prefix} {@NoPlayerConnect}"
  1809.  
  1810. command /effectwitherseconds [<offline player>]:
  1811. permission: effectsmenu.open, punishmenu.*
  1812. permission message: {@Prefix} {@NoPerms}
  1813. trigger:
  1814. if arg 1 is set:
  1815. if arg 1 is online:
  1816. wait 2 ticks
  1817. open chest with 6 rows named "{@MenuNameEffects}" to player
  1818. wait 4 ticks
  1819. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "effect %arg 1% wither 1"]
  1820. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "effect %arg 1% wither 2"]
  1821. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "effect %arg 1% wither 3"]
  1822. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "effect %arg 1% wither 4"]
  1823. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "effect %arg 1% wither 5"]
  1824. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "effect %arg 1% wither 6"]
  1825. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "effect %arg 1% wither 7"]
  1826. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "effect %arg 1% wither 8"]
  1827. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "effect %arg 1% wither 9"]
  1828. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "effect %arg 1% wither 10"]
  1829. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "effect %arg 1% wither 11"]
  1830. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "effect %arg 1% wither 12"]
  1831. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "effect %arg 1% wither 13"]
  1832. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "effect %arg 1% wither 14"]
  1833. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "effect %arg 1% wither 15"]
  1834. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "effect %arg 1% wither 18"]
  1835. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "effect %arg 1% wither 17"]
  1836. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "effect %arg 1% wither 18"]
  1837. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "effect %arg 1% wither 19"]
  1838. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "effect %arg 1% wither 20"]
  1839. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "effect %arg 1% wither 21"]
  1840. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "effect %arg 1% wither 22"]
  1841. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "effect %arg 1% wither 23"]
  1842. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "effect %arg 1% wither 24"]
  1843. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "effect %arg 1% wither 25"]
  1844. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "effect %arg 1% wither 26"]
  1845. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "effect %arg 1% wither 27"]
  1846. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "effect %arg 1% wither 28"]
  1847. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "effect %arg 1% wither 29"]
  1848. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "effect %arg 1% wither 30"]
  1849. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "effect %arg 1% wither 31"]
  1850. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "effect %arg 1% wither 32"]
  1851. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "effect %arg 1% wither 33"]
  1852. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "effect %arg 1% wither 34"]
  1853. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "effect %arg 1% wither 35"]
  1854. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "effect %arg 1% wither 36"]
  1855. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "effect %arg 1% wither 37"]
  1856. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "effect %arg 1% wither 38"]
  1857. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "effect %arg 1% wither 39"]
  1858. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "effect %arg 1% wither 40"]
  1859. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "effect %arg 1% wither 41"]
  1860. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "effect %arg 1% wither 42"]
  1861. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "effect %arg 1% wither 43"]
  1862. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "effect %arg 1% wither 44"]
  1863. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "effect %arg 1% wither 45"]
  1864. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "effect %arg 1% wither 46"]
  1865. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "effect %arg 1% wither 47"]
  1866. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "effect %arg 1% wither 48"]
  1867. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "effect %arg 1% wither 49"]
  1868. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "effect %arg 1% wither 50"]
  1869. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "effect %arg 1% wither 51"]
  1870. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "effect %arg 1% wither 52"]
  1871. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "effectwithermenu %arg 1%"]
  1872. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "effectwitherseconds1 %arg 1%"]
  1873. else:
  1874. message "{@Prefix} {@NoPlayerConnect}"
  1875.  
  1876. command /effectwitherseconds1 [<offline player>]:
  1877. permission: effectsmenu.open, punishmenu.*
  1878. permission message: {@Prefix} {@NoPerms}
  1879. trigger:
  1880. if arg 1 is set:
  1881. if arg 1 is online:
  1882. wait 2 ticks
  1883. open chest with 1 rows named "{@MenuNameEffects}" to player
  1884. wait 4 ticks
  1885. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "effect %arg 1% wither 53"]
  1886. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "effect %arg 1% wither 54"]
  1887. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "effect %arg 1% wither 55"]
  1888. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "effect %arg 1% wither 56"]
  1889. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "effect %arg 1% wither 57"]
  1890. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "effect %arg 1% wither 58"]
  1891. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "effect %arg 1% wither 59"]
  1892. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "effect %arg 1% wither 60"]
  1893. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "effectwitherseconds %arg 1%"]
  1894. else:
  1895. message "{@Prefix} {@NoPlayerConnect}"
  1896.  
  1897. command /burnmenu [<offline player>]:
  1898. permission: burnmenu.open, punishmenu.*
  1899. permission message: {@Prefix} {@NoPerms}
  1900. trigger:
  1901. if arg 1 is set:
  1902. if arg 1 is online:
  1903. wait 4 ticks
  1904. open chest with 3 rows named "{@MenuNameBurn}" to player
  1905. wait 4 tick
  1906. format slot 0 of player with bedrock named "&f&lCategory: &fBurn" with lore "&fHere you can||&fburn the player||&f%arg 1%!" to be unstealable
  1907. format slot 2 of player with dark green clay named "&fSeconds" to close then run [make player execute command "burnseconds %arg 1%"]
  1908. format slot 3 of player with yellow clay named "&fMinutes" to close then run [make player execute command "burnminutes %arg 1%"]
  1909. format slot 4 of player with orange clay named "&fHours" to close then run [make player execute command "burnminutes %arg 1%"]
  1910. format slot 6 of player with red clay named "&fBurn forever" to close then run [make player execute command "burn %arg 1% 9999999"]
  1911. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  1912. format slot 9 of player with bars named "&6&lFence" to be unstealable
  1913. format slot 10 of player with bars named "&6&lFence" to be unstealable
  1914. format slot 11 of player with bars named "&6&lFence" to be unstealable
  1915. format slot 12 of player with bars named "&6&lFence" to be unstealable
  1916. format slot 13 of player with bars named "&6&lFence" to be unstealable
  1917. format slot 14 of player with bars named "&6&lFence" to be unstealable
  1918. format slot 15 of player with bars named "&6&lFence" to be unstealable
  1919. format slot 16 of player with bars named "&6&lFence" to be unstealable
  1920. format slot 17 of player with bars named "&6&lFence" to be unstealable
  1921. format slot 22 of player with sulphur named "&4&lTo put out the fire !" to close then run [make player execute command "ext %arg 1%"]
  1922. else:
  1923. message "{@Prefix} {@NoPlayerConnect}"
  1924.  
  1925. command /burnhours [<offline player>]:
  1926. permission: burnmenu.open, punishmenu.*
  1927. permission message: {@Prefix} {@NoPerms}
  1928. trigger:
  1929. if arg 1 is set:
  1930. if arg 1 is online:
  1931. wait 2 ticks
  1932. open chest with 3 rows named "{@MenuNameBurn}" to player
  1933. wait 4 ticks
  1934. format slot 0 of player with light green dye named "&f&l1 heur" to close then run [make player execute command "burn %arg 1% 3600"]
  1935. format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "burn %arg 1% 7200"]
  1936. format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "burn %arg 1% 10800"]
  1937. format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "burn %arg 1% 14400"]
  1938. format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "burn %arg 1% 18000"]
  1939. format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "burn %arg 1% 21600"]
  1940. format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "burn %arg 1% 25200"]
  1941. format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "burn %arg 1% 28800"]
  1942. format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "burn %arg 1% 32400"]
  1943. format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "burn %arg 1% 36000"]
  1944. format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "burn %arg 1% 39600"]
  1945. format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "burn %arg 1% 43200"]
  1946. format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "burn %arg 1% 46800"]
  1947. format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "burn %arg 1% 50400"]
  1948. format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "burn %arg 1% 54000"]
  1949. format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "burn %arg 1% 57600"]
  1950. format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "burn %arg 1% 61200"]
  1951. format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "burn %arg 1% 64800"]
  1952. format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "burn %arg 1% 68400"]
  1953. format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "burn %arg 1% 72000"]
  1954. format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "burn %arg 1% 75600"]
  1955. format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "burn %arg 1% 79200"]
  1956. format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "burn %arg 1% 82800"]
  1957. format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "burn %arg 1% 86400"]
  1958. format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
  1959. else:
  1960. message "{@Prefix} {@NoPlayerConnect}"
  1961.  
  1962. command /burnminutes [<offline player>]:
  1963. permission: burnmenu.open, punishmenu.*
  1964. permission message: {@Prefix} {@NoPerms}
  1965. trigger:
  1966. if arg 1 is set:
  1967. if arg 1 is online:
  1968. wait 2 ticks
  1969. open chest with 6 rows named "{@MenuNameBurn}" to player
  1970. wait 4 ticks
  1971. format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "burn %arg 1% 60"]
  1972. format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "burn %arg 1% 120"]
  1973. format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "burn %arg 1% 180"]
  1974. format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "burn %arg 1% 240"]
  1975. format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "burn %arg 1% 300"]
  1976. format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "burn %arg 1% 360"]
  1977. format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "burn %arg 1% 420"]
  1978. format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "burn %arg 1% 480"]
  1979. format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "burn %arg 1% 540"]
  1980. format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "burn %arg 1% 600"]
  1981. format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "burn %arg 1% 660"]
  1982. format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "burn %arg 1% 720"]
  1983. format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "burn %arg 1% 780"]
  1984. format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "burn %arg 1% 840"]
  1985. format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "burn %arg 1% 900"]
  1986. format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "burn %arg 1% 960"]
  1987. format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "burn %arg 1% 1020"]
  1988. format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "burn %arg 1% 1080"]
  1989. format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "burn %arg 1% 1140"]
  1990. format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "burn %arg 1% 1200"]
  1991. format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "burn %arg 1% 1260"]
  1992. format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "burn %arg 1% 1320"]
  1993. format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "burn %arg 1% 1380"]
  1994. format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "burn %arg 1% 1440"]
  1995. format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "burn %arg 1% 1500"]
  1996. format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "burn %arg 1% 1560"]
  1997. format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "burn %arg 1% 1620"]
  1998. format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "burn %arg 1% 1680"]
  1999. format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "burn %arg 1% 1740"]
  2000. format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "burn %arg 1% 1800"]
  2001. format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "burn %arg 1% 1860"]
  2002. format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "burn %arg 1% 1920"]
  2003. format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "burn %arg 1% 1980"]
  2004. format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "burn %arg 1% 2040"]
  2005. format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "burn %arg 1% 2100"]
  2006. format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "burn %arg 1% 2160"]
  2007. format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "burn %arg 1% 2220"]
  2008. format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "burn %arg 1% 2280"]
  2009. format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "burn %arg 1% 2340"]
  2010. format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "burn %arg 1% 2400"]
  2011. format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "burn %arg 1% 2460"]
  2012. format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "burn %arg 1% 2520"]
  2013. format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "burn %arg 1% 2580"]
  2014. format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "burn %arg 1% 2640"]
  2015. format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "burn %arg 1% 2700"]
  2016. format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "burn %arg 1% 2760"]
  2017. format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "burn %arg 1% 2820"]
  2018. format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "burn %arg 1% 2880"]
  2019. format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "burn %arg 1% 2940"]
  2020. format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "burn %arg 1% 3000"]
  2021. format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "burn %arg 1% 3060"]
  2022. format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "burn %arg 1% 3120"]
  2023. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
  2024. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "burnminutes1 %arg 1%"]
  2025. else:
  2026. message "{@Prefix} {@NoPlayerConnect}"
  2027.  
  2028. command /burnminutes1 [<offline player>]:
  2029. permission: burnmenu.open
  2030. permission message: {@Prefix} {@NoPerms}
  2031. trigger:
  2032. if arg 1 is set:
  2033. if arg 1 is online:
  2034. wait 2 ticks
  2035. open chest with 1 rows named "{@MenuNameBurn}" to player
  2036. wait 4 ticks
  2037. format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "burn %arg 1% 3180"]
  2038. format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "burn %arg 1% 3240"]
  2039. format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "burn %arg 1% 3300"]
  2040. format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "burn %arg 1% 3360"]
  2041. format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "burn %arg 1% 3420"]
  2042. format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "burn %arg 1% 3480"]
  2043. format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "burn %arg 1% 3540"]
  2044. format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "burn %arg 1% 3600"]
  2045. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "burnminutes %arg 1%"]
  2046. else:
  2047. message "{@Prefix} {@NoPlayerConnect}"
  2048.  
  2049. command /burnseconds [<offline player>]:
  2050. permission: burnmenu.open, punishmenu.*
  2051. permission message: {@Prefix} {@NoPerms}
  2052. trigger:
  2053. if arg 1 is set:
  2054. if arg 1 is online:
  2055. wait 2 ticks
  2056. open chest with 6 rows named "{@MenuNameBurn}" to player
  2057. wait 4 ticks
  2058. format slot 0 of player with light green dye named "&f&l1 seconds" to close then run [make player execute command "burn %arg 1% 1"]
  2059. format slot 1 of player with light green dye named "&f&l2 seconds" to close then run [make player execute command "burn %arg 1% 2"]
  2060. format slot 2 of player with light green dye named "&f&l3 seconds" to close then run [make player execute command "burn %arg 1% 3"]
  2061. format slot 3 of player with light green dye named "&f&l4 seconds" to close then run [make player execute command "burn %arg 1% 4"]
  2062. format slot 4 of player with light green dye named "&f&l5 seconds" to close then run [make player execute command "burn %arg 1% 5"]
  2063. format slot 5 of player with light green dye named "&f&l6 seconds" to close then run [make player execute command "burn %arg 1% 6"]
  2064. format slot 6 of player with light green dye named "&f&l7 seconds" to close then run [make player execute command "burn %arg 1% 7"]
  2065. format slot 7 of player with light green dye named "&f&l8 seconds" to close then run [make player execute command "burn %arg 1% 8"]
  2066. format slot 8 of player with light green dye named "&f&l9 seconds" to close then run [make player execute command "burn %arg 1% 9"]
  2067. format slot 9 of player with light green dye named "&f&l10 seconds" to close then run [make player execute command "burn %arg 1% 10"]
  2068. format slot 10 of player with light green dye named "&f&l11 seconds" to close then run [make player execute command "burn %arg 1% 11"]
  2069. format slot 11 of player with light green dye named "&f&l12 seconds" to close then run [make player execute command "burn %arg 1% 12"]
  2070. format slot 12 of player with light green dye named "&f&l13 seconds" to close then run [make player execute command "burn %arg 1% 13"]
  2071. format slot 13 of player with light green dye named "&f&l14 seconds" to close then run [make player execute command "burn %arg 1% 14"]
  2072. format slot 14 of player with light green dye named "&f&l15 seconds" to close then run [make player execute command "burn %arg 1% 15"]
  2073. format slot 15 of player with light green dye named "&f&l16 seconds" to close then run [make player execute command "burn %arg 1% 18"]
  2074. format slot 16 of player with light green dye named "&f&l17 seconds" to close then run [make player execute command "burn %arg 1% 17"]
  2075. format slot 17 of player with light green dye named "&f&l18 seconds" to close then run [make player execute command "burn %arg 1% 18"]
  2076. format slot 18 of player with light green dye named "&f&l19 seconds" to close then run [make player execute command "burn %arg 1% 19"]
  2077. format slot 19 of player with light green dye named "&f&l20 seconds" to close then run [make player execute command "burn %arg 1% 20"]
  2078. format slot 20 of player with light green dye named "&f&l21 seconds" to close then run [make player execute command "burn %arg 1% 21"]
  2079. format slot 21 of player with light green dye named "&f&l22 seconds" to close then run [make player execute command "burn %arg 1% 22"]
  2080. format slot 22 of player with light green dye named "&f&l23 seconds" to close then run [make player execute command "burn %arg 1% 23"]
  2081. format slot 23 of player with light green dye named "&f&l24 seconds" to close then run [make player execute command "burn %arg 1% 24"]
  2082. format slot 24 of player with light green dye named "&f&l25 seconds" to close then run [make player execute command "burn %arg 1% 25"]
  2083. format slot 25 of player with light green dye named "&f&l26 seconds" to close then run [make player execute command "burn %arg 1% 26"]
  2084. format slot 26 of player with light green dye named "&f&l27 seconds" to close then run [make player execute command "burn %arg 1% 27"]
  2085. format slot 27 of player with light green dye named "&f&l28 seconds" to close then run [make player execute command "burn %arg 1% 28"]
  2086. format slot 28 of player with light green dye named "&f&l29 seconds" to close then run [make player execute command "burn %arg 1% 29"]
  2087. format slot 29 of player with light green dye named "&f&l30 seconds" to close then run [make player execute command "burn %arg 1% 30"]
  2088. format slot 30 of player with light green dye named "&f&l31 seconds" to close then run [make player execute command "burn %arg 1% 31"]
  2089. format slot 31 of player with light green dye named "&f&l32 seconds" to close then run [make player execute command "burn %arg 1% 32"]
  2090. format slot 32 of player with light green dye named "&f&l33 seconds" to close then run [make player execute command "burn %arg 1% 33"]
  2091. format slot 33 of player with light green dye named "&f&l34 seconds" to close then run [make player execute command "burn %arg 1% 34"]
  2092. format slot 34 of player with light green dye named "&f&l35 seconds" to close then run [make player execute command "burn %arg 1% 35"]
  2093. format slot 35 of player with light green dye named "&f&l36 seconds" to close then run [make player execute command "burn %arg 1% 36"]
  2094. format slot 36 of player with light green dye named "&f&l37 seconds" to close then run [make player execute command "burn %arg 1% 37"]
  2095. format slot 37 of player with light green dye named "&f&l38 seconds" to close then run [make player execute command "burn %arg 1% 38"]
  2096. format slot 38 of player with light green dye named "&f&l39 seconds" to close then run [make player execute command "burn %arg 1% 39"]
  2097. format slot 39 of player with light green dye named "&f&l40 seconds" to close then run [make player execute command "burn %arg 1% 40"]
  2098. format slot 40 of player with light green dye named "&f&l41 seconds" to close then run [make player execute command "burn %arg 1% 41"]
  2099. format slot 41 of player with light green dye named "&f&l42 seconds" to close then run [make player execute command "burn %arg 1% 42"]
  2100. format slot 42 of player with light green dye named "&f&l43 seconds" to close then run [make player execute command "burn %arg 1% 43"]
  2101. format slot 43 of player with light green dye named "&f&l44 seconds" to close then run [make player execute command "burn %arg 1% 44"]
  2102. format slot 44 of player with light green dye named "&f&l45 seconds" to close then run [make player execute command "burn %arg 1% 45"]
  2103. format slot 45 of player with light green dye named "&f&l46 seconds" to close then run [make player execute command "burn %arg 1% 46"]
  2104. format slot 46 of player with light green dye named "&f&l47 seconds" to close then run [make player execute command "burn %arg 1% 47"]
  2105. format slot 47 of player with light green dye named "&f&l48 seconds" to close then run [make player execute command "burn %arg 1% 48"]
  2106. format slot 48 of player with light green dye named "&f&l49 seconds" to close then run [make player execute command "burn %arg 1% 49"]
  2107. format slot 49 of player with light green dye named "&f&l50 seconds" to close then run [make player execute command "burn %arg 1% 50"]
  2108. format slot 50 of player with light green dye named "&f&l51 seconds" to close then run [make player execute command "burn %arg 1% 51"]
  2109. format slot 51 of player with light green dye named "&f&l52 seconds" to close then run [make player execute command "burn %arg 1% 52"]
  2110. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "burnmenu %arg 1%"]
  2111. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "burnseconds1 %arg 1%"]
  2112. else:
  2113. message "{@Prefix} {@NoPlayerConnect}"
  2114.  
  2115. command /burnseconds1 [<offline player>]:
  2116. permission: burnmenu.open, punishmenu.*
  2117. permission message: {@Prefix} {@NoPerms}
  2118. trigger:
  2119. if arg 1 is set:
  2120. if arg 1 is online:
  2121. wait 2 ticks
  2122. open chest with 1 rows named "{@MenuNameBurn}" to player
  2123. wait 4 ticks
  2124. format slot 0 of player with light green dye named "&f&l53 seconds" to close then run [make player execute command "burn %arg 1% 53"]
  2125. format slot 1 of player with light green dye named "&f&l54 seconds" to close then run [make player execute command "burn %arg 1% 54"]
  2126. format slot 2 of player with light green dye named "&f&l55 seconds" to close then run [make player execute command "burn %arg 1% 55"]
  2127. format slot 3 of player with light green dye named "&f&l56 seconds" to close then run [make player execute command "burn %arg 1% 56"]
  2128. format slot 4 of player with light green dye named "&f&l57 seconds" to close then run [make player execute command "burn %arg 1% 57"]
  2129. format slot 5 of player with light green dye named "&f&l58 seconds" to close then run [make player execute command "burn %arg 1% 58"]
  2130. format slot 6 of player with light green dye named "&f&l59 seconds" to close then run [make player execute command "burn %arg 1% 59"]
  2131. format slot 7 of player with light green dye named "&f&l60 seconds" to close then run [make player execute command "burn %arg 1% 60"]
  2132. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "burnseconds %arg 1%"]
  2133. else:
  2134. message "{@Prefix} {@NoPlayerConnect}"
  2135.  
  2136. command /muteminutes1 [<offline player>]:
  2137. permission: mutemenu.open, punishmenu.*
  2138. permission message: {@Prefix} {@NoPerms}
  2139. trigger:
  2140. if arg 1 is set:
  2141. if arg 1 is online:
  2142. wait 2 ticks
  2143. open chest with 1 rows named "{@MenuNameMute}" to player
  2144. wait 4 ticks
  2145. format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "mute %arg 1% 53m"]
  2146. format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "mute %arg 1% 54m"]
  2147. format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "mute %arg 1% 55m"]
  2148. format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "mute %arg 1% 56m"]
  2149. format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "mute %arg 1% 57m"]
  2150. format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "mute %arg 1% 58m"]
  2151. format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "mute %arg 1% 59m"]
  2152. format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "mute %arg 1% 60m"]
  2153. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "muteminutes %arg 1%"]
  2154. else:
  2155. message "{@Prefix} {@NoPlayerConnect}"
  2156.  
  2157. command /mutedays [<offline player>]:
  2158. permission: mutemenu.open, punishmenu.*
  2159. permission message: {@Prefix} {@NoPerms}
  2160. trigger:
  2161. if arg 1 is set:
  2162. if arg 1 is online:
  2163. wait 2 ticks
  2164. open chest with 4 rows named "{@MenuNameMute}" to player
  2165. wait 4 ticks
  2166. format slot 0 of player with light green dye named "&f&l1 day" to close then run [make player execute command "mute %arg 1% 1d"]
  2167. format slot 1 of player with light green dye named "&f&l2 days" to close then run [make player execute command "mute %arg 1% 2d"]
  2168. format slot 2 of player with light green dye named "&f&l3 days" to close then run [make player execute command "mute %arg 1% 3d"]
  2169. format slot 3 of player with light green dye named "&f&l4 days" to close then run [make player execute command "mute %arg 1% 4d"]
  2170. format slot 4 of player with light green dye named "&f&l5 days" to close then run [make player execute command "mute %arg 1% 5d"]
  2171. format slot 5 of player with light green dye named "&f&l6 days" to close then run [make player execute command "mute %arg 1% 6d"]
  2172. format slot 6 of player with light green dye named "&f&l7 days" to close then run [make player execute command "mute %arg 1% 7d"]
  2173. format slot 7 of player with light green dye named "&f&l8 days" to close then run [make player execute command "mute %arg 1% 8d"]
  2174. format slot 8 of player with light green dye named "&f&l9 days" to close then run [make player execute command "mute %arg 1% 9d"]
  2175. format slot 9 of player with light green dye named "&f&l10 days" to close then run [make player execute command "mute %arg 1% 10d"]
  2176. format slot 10 of player with light green dye named "&f&l11 days" to close then run [make player execute command "mute %arg 1% 11d"]
  2177. format slot 11 of player with light green dye named "&f&l12 days" to close then run [make player execute command "mute %arg 1% 12d"]
  2178. format slot 12 of player with light green dye named "&f&l13 days" to close then run [make player execute command "mute %arg 1% 13d"]
  2179. format slot 13 of player with light green dye named "&f&l14 days" to close then run [make player execute command "mute %arg 1% 14d"]
  2180. format slot 14 of player with light green dye named "&f&l15 days" to close then run [make player execute command "mute %arg 1% 15d"]
  2181. format slot 15 of player with light green dye named "&f&l16 days" to close then run [make player execute command "mute %arg 1% 18d"]
  2182. format slot 16 of player with light green dye named "&f&l17 days" to close then run [make player execute command "mute %arg 1% 17d"]
  2183. format slot 17 of player with light green dye named "&f&l18 days" to close then run [make player execute command "mute %arg 1% 18d"]
  2184. format slot 18 of player with light green dye named "&f&l19 days" to close then run [make player execute command "mute %arg 1% 19d"]
  2185. format slot 19 of player with light green dye named "&f&l20 days" to close then run [make player execute command "mute %arg 1% 20d"]
  2186. format slot 20 of player with light green dye named "&f&l21 days" to close then run [make player execute command "mute %arg 1% 21d"]
  2187. format slot 21 of player with light green dye named "&f&l22 days" to close then run [make player execute command "mute %arg 1% 22d"]
  2188. format slot 22 of player with light green dye named "&f&l23 days" to close then run [make player execute command "mute %arg 1% 23d"]
  2189. format slot 23 of player with light green dye named "&f&l24 days" to close then run [make player execute command "mute %arg 1% 24d"]
  2190. format slot 24 of player with light green dye named "&f&l25 days" to close then run [make player execute command "mute %arg 1% 25d"]
  2191. format slot 25 of player with light green dye named "&f&l26 days" to close then run [make player execute command "mute %arg 1% 26d"]
  2192. format slot 26 of player with light green dye named "&f&l27 days" to close then run [make player execute command "mute %arg 1% 27d"]
  2193. format slot 27 of player with light green dye named "&f&l28 days" to close then run [make player execute command "mute %arg 1% 28d"]
  2194. format slot 28 of player with light green dye named "&f&l29 days" to close then run [make player execute command "mute %arg 1% 29d"]
  2195. format slot 29 of player with light green dye named "&f&l30 days" to close then run [make player execute command "mute %arg 1% 30d"]
  2196. format slot 30 of player with light green dye named "&f&l31 days" to close then run [make player execute command "mute %arg 1% 31d"]
  2197. format slot 31 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
  2198. else:
  2199. message "{@Prefix} {@NoPlayerConnect}"
  2200.  
  2201. command /muteminutes [<offline player>]:
  2202. permission: mutemenu.open, punishmenu.*
  2203. permission message: {@Prefix} {@NoPerms}
  2204. trigger:
  2205. if arg 1 is set:
  2206. if arg 1 is online:
  2207. wait 2 ticks
  2208. open chest with 6 rows named "{@MenuNameMute}" to player
  2209. wait 4 ticks
  2210. format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "mute %arg 1% 1m"]
  2211. format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "mute %arg 1% 2m"]
  2212. format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "mute %arg 1% 3m"]
  2213. format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "mute %arg 1% 4m"]
  2214. format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "mute %arg 1% 5m"]
  2215. format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "mute %arg 1% 6m"]
  2216. format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "mute %arg 1% 7m"]
  2217. format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "mute %arg 1% 8m"]
  2218. format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "mute %arg 1% 9m"]
  2219. format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "mute %arg 1% 10m"]
  2220. format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "mute %arg 1% 11m"]
  2221. format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "mute %arg 1% 12m"]
  2222. format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "mute %arg 1% 13m"]
  2223. format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "mute %arg 1% 14m"]
  2224. format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "mute %arg 1% 15m"]
  2225. format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "mute %arg 1% 18m"]
  2226. format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "mute %arg 1% 17m"]
  2227. format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "mute %arg 1% 18m"]
  2228. format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "mute %arg 1% 19m"]
  2229. format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "mute %arg 1% 20m"]
  2230. format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "mute %arg 1% 21m"]
  2231. format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "mute %arg 1% 22m"]
  2232. format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "mute %arg 1% 23m"]
  2233. format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "mute %arg 1% 24m"]
  2234. format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "mute %arg 1% 25m"]
  2235. format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "mute %arg 1% 26m"]
  2236. format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "mute %arg 1% 27m"]
  2237. format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "mute %arg 1% 28m"]
  2238. format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "mute %arg 1% 29m"]
  2239. format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "mute %arg 1% 30m"]
  2240. format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "mute %arg 1% 31m"]
  2241. format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "mute %arg 1% 32m"]
  2242. format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "mute %arg 1% 33m"]
  2243. format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "mute %arg 1% 34m"]
  2244. format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "mute %arg 1% 35m"]
  2245. format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "mute %arg 1% 36m"]
  2246. format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "mute %arg 1% 37m"]
  2247. format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "mute %arg 1% 38m"]
  2248. format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "mute %arg 1% 39m"]
  2249. format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "mute %arg 1% 40m"]
  2250. format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "mute %arg 1% 41m"]
  2251. format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "mute %arg 1% 42m"]
  2252. format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "mute %arg 1% 43m"]
  2253. format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "mute %arg 1% 44m"]
  2254. format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "mute %arg 1% 45m"]
  2255. format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "mute %arg 1% 46m"]
  2256. format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "mute %arg 1% 47m"]
  2257. format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "mute %arg 1% 48m"]
  2258. format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "mute %arg 1% 49m"]
  2259. format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "mute %arg 1% 50m"]
  2260. format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "mute %arg 1% 51m"]
  2261. format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "mute %arg 1% 52m"]
  2262. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
  2263. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "muteminutes1 %arg 1%"]
  2264. else:
  2265. message "{@Prefix} {@NoPlayerConnect}"
  2266.  
  2267. command /mutemonth [<offline player>]:
  2268. permission: mutemenu.open, punishmenu.*
  2269. permission message: {@Prefix} {@NoPerms}
  2270. trigger:
  2271. if arg 1 is set:
  2272. if arg 1 is online:
  2273. wait 2 ticks
  2274. open chest with 2 rows named "{@MenuNameMute}" to player
  2275. wait 4 ticks
  2276. format slot 0 of player with light green dye named "&f&l1 month" to close then run [make player execute command "mute %arg 1% 1month"]
  2277. format slot 1 of player with light green dye named "&f&l2 month" to close then run [make player execute command "mute %arg 1% 2month"]
  2278. format slot 2 of player with light green dye named "&f&l3 month" to close then run [make player execute command "mute %arg 1% 3month"]
  2279. format slot 3 of player with light green dye named "&f&l4 month" to close then run [make player execute command "mute %arg 1% 4month"]
  2280. format slot 4 of player with light green dye named "&f&l5 month" to close then run [make player execute command "mute %arg 1% 5month"]
  2281. format slot 5 of player with light green dye named "&f&l6 month" to close then run [make player execute command "mute %arg 1% 6month"]
  2282. format slot 6 of player with light green dye named "&f&l7 month" to close then run [make player execute command "mute %arg 1% 7month"]
  2283. format slot 7 of player with light green dye named "&f&l8 month" to close then run [make player execute command "mute %arg 1% 8month"]
  2284. format slot 8 of player with light green dye named "&f&l9 month" to close then run [make player execute command "mute %arg 1% 9month"]
  2285. format slot 9 of player with light green dye named "&f&l10 month" to close then run [make player execute command "mute %arg 1% 10month"]
  2286. format slot 10 of player with light green dye named "&f&l11 month" to close then run [make player execute command "mute %arg 1% 11month"]
  2287. format slot 11 of player with light green dye named "&f&l12 month" to close then run [make player execute command "mute %arg 1% 12month"]
  2288. format slot 12 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
  2289. else:
  2290. message "{@Prefix} {@NoPlayerConnect}"
  2291.  
  2292. command /mutehours [<offline player>]:
  2293. permission: mutemenu.open, punishmenu.*
  2294. permission message: {@Prefix} {@NoPerms}
  2295. trigger:
  2296. if arg 1 is set:
  2297. if arg 1 is online:
  2298. wait 2 ticks
  2299. open chest with 3 rows named "{@MenuNameMute}" to player
  2300. wait 4 ticks
  2301. format slot 0 of player with light green dye named "&f&l1 hour" to close then run [make player execute command "mute %arg 1% 1h"]
  2302. format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "mute %arg 1% 2h"]
  2303. format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "mute %arg 1% 3h"]
  2304. format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "mute %arg 1% 4h"]
  2305. format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "mute %arg 1% 5h"]
  2306. format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "mute %arg 1% 6h"]
  2307. format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "mute %arg 1% 7h"]
  2308. format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "mute %arg 1% 8h"]
  2309. format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "mute %arg 1% 9h"]
  2310. format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "mute %arg 1% 10h"]
  2311. format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "mute %arg 1% 11h"]
  2312. format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "mute %arg 1% 12h"]
  2313. format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "mute %arg 1% 13h"]
  2314. format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "mute %arg 1% 14h"]
  2315. format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "mute %arg 1% 15h"]
  2316. format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "mute %arg 1% 18h"]
  2317. format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "mute %arg 1% 17h"]
  2318. format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "mute %arg 1% 18h"]
  2319. format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "mute %arg 1% 19h"]
  2320. format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "mute %arg 1% 20h"]
  2321. format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "mute %arg 1% 21h"]
  2322. format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "mute %arg 1% 22h"]
  2323. format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "mute %arg 1% 23h"]
  2324. format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "mute %arg 1% 24h"]
  2325. format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "mutemenu %arg 1%"]
  2326. else:
  2327. message "{@Prefix} {@NoPlayerConnect}"
  2328.  
  2329. command /banminutes [<offline player>]:
  2330. permission: banmenu.open, punishmenu.*
  2331. permission message: {@Prefix} {@NoPerms}
  2332. trigger:
  2333. if arg 1 is set:
  2334. if arg 1 is online:
  2335. wait 2 ticks
  2336. open chest with 6 rows named "{@MenuNameBan}" to player
  2337. wait 4 ticks
  2338. format slot 0 of player with light green dye named "&f&l1 minute" to close then run [make player execute command "ban %arg 1% 1m"]
  2339. format slot 1 of player with light green dye named "&f&l2 minutes" to close then run [make player execute command "ban %arg 1% 2m"]
  2340. format slot 2 of player with light green dye named "&f&l3 minutes" to close then run [make player execute command "ban %arg 1% 3m"]
  2341. format slot 3 of player with light green dye named "&f&l4 minutes" to close then run [make player execute command "ban %arg 1% 4m"]
  2342. format slot 4 of player with light green dye named "&f&l5 minutes" to close then run [make player execute command "ban %arg 1% 5m"]
  2343. format slot 5 of player with light green dye named "&f&l6 minutes" to close then run [make player execute command "ban %arg 1% 6m"]
  2344. format slot 6 of player with light green dye named "&f&l7 minutes" to close then run [make player execute command "ban %arg 1% 7m"]
  2345. format slot 7 of player with light green dye named "&f&l8 minutes" to close then run [make player execute command "ban %arg 1% 8m"]
  2346. format slot 8 of player with light green dye named "&f&l9 minutes" to close then run [make player execute command "ban %arg 1% 9m"]
  2347. format slot 9 of player with light green dye named "&f&l10 minutes" to close then run [make player execute command "ban %arg 1% 10m"]
  2348. format slot 10 of player with light green dye named "&f&l11 minutes" to close then run [make player execute command "ban %arg 1% 11m"]
  2349. format slot 11 of player with light green dye named "&f&l12 minutes" to close then run [make player execute command "ban %arg 1% 12m"]
  2350. format slot 12 of player with light green dye named "&f&l13 minutes" to close then run [make player execute command "ban %arg 1% 13m"]
  2351. format slot 13 of player with light green dye named "&f&l14 minutes" to close then run [make player execute command "ban %arg 1% 14m"]
  2352. format slot 14 of player with light green dye named "&f&l15 minutes" to close then run [make player execute command "ban %arg 1% 15m"]
  2353. format slot 15 of player with light green dye named "&f&l16 minutes" to close then run [make player execute command "ban %arg 1% 18m"]
  2354. format slot 16 of player with light green dye named "&f&l17 minutes" to close then run [make player execute command "ban %arg 1% 17m"]
  2355. format slot 17 of player with light green dye named "&f&l18 minutes" to close then run [make player execute command "ban %arg 1% 18m"]
  2356. format slot 18 of player with light green dye named "&f&l19 minutes" to close then run [make player execute command "ban %arg 1% 19m"]
  2357. format slot 19 of player with light green dye named "&f&l20 minutes" to close then run [make player execute command "ban %arg 1% 20m"]
  2358. format slot 20 of player with light green dye named "&f&l21 minutes" to close then run [make player execute command "ban %arg 1% 21m"]
  2359. format slot 21 of player with light green dye named "&f&l22 minutes" to close then run [make player execute command "ban %arg 1% 22m"]
  2360. format slot 22 of player with light green dye named "&f&l23 minutes" to close then run [make player execute command "ban %arg 1% 23m"]
  2361. format slot 23 of player with light green dye named "&f&l24 minutes" to close then run [make player execute command "ban %arg 1% 24m"]
  2362. format slot 24 of player with light green dye named "&f&l25 minutes" to close then run [make player execute command "ban %arg 1% 25m"]
  2363. format slot 25 of player with light green dye named "&f&l26 minutes" to close then run [make player execute command "ban %arg 1% 26m"]
  2364. format slot 26 of player with light green dye named "&f&l27 minutes" to close then run [make player execute command "ban %arg 1% 27m"]
  2365. format slot 27 of player with light green dye named "&f&l28 minutes" to close then run [make player execute command "ban %arg 1% 28m"]
  2366. format slot 28 of player with light green dye named "&f&l29 minutes" to close then run [make player execute command "ban %arg 1% 29m"]
  2367. format slot 29 of player with light green dye named "&f&l30 minutes" to close then run [make player execute command "ban %arg 1% 30m"]
  2368. format slot 30 of player with light green dye named "&f&l31 minutes" to close then run [make player execute command "ban %arg 1% 31m"]
  2369. format slot 31 of player with light green dye named "&f&l32 minutes" to close then run [make player execute command "ban %arg 1% 32m"]
  2370. format slot 32 of player with light green dye named "&f&l33 minutes" to close then run [make player execute command "ban %arg 1% 33m"]
  2371. format slot 33 of player with light green dye named "&f&l34 minutes" to close then run [make player execute command "ban %arg 1% 34m"]
  2372. format slot 34 of player with light green dye named "&f&l35 minutes" to close then run [make player execute command "ban %arg 1% 35m"]
  2373. format slot 35 of player with light green dye named "&f&l36 minutes" to close then run [make player execute command "ban %arg 1% 36m"]
  2374. format slot 36 of player with light green dye named "&f&l37 minutes" to close then run [make player execute command "ban %arg 1% 37m"]
  2375. format slot 37 of player with light green dye named "&f&l38 minutes" to close then run [make player execute command "ban %arg 1% 38m"]
  2376. format slot 38 of player with light green dye named "&f&l39 minutes" to close then run [make player execute command "ban %arg 1% 39m"]
  2377. format slot 39 of player with light green dye named "&f&l40 minutes" to close then run [make player execute command "ban %arg 1% 40m"]
  2378. format slot 40 of player with light green dye named "&f&l41 minutes" to close then run [make player execute command "ban %arg 1% 41m"]
  2379. format slot 41 of player with light green dye named "&f&l42 minutes" to close then run [make player execute command "ban %arg 1% 42m"]
  2380. format slot 42 of player with light green dye named "&f&l43 minutes" to close then run [make player execute command "ban %arg 1% 43m"]
  2381. format slot 43 of player with light green dye named "&f&l44 minutes" to close then run [make player execute command "ban %arg 1% 44m"]
  2382. format slot 44 of player with light green dye named "&f&l45 minutes" to close then run [make player execute command "ban %arg 1% 45m"]
  2383. format slot 45 of player with light green dye named "&f&l46 minutes" to close then run [make player execute command "ban %arg 1% 46m"]
  2384. format slot 46 of player with light green dye named "&f&l47 minutes" to close then run [make player execute command "ban %arg 1% 47m"]
  2385. format slot 47 of player with light green dye named "&f&l48 minutes" to close then run [make player execute command "ban %arg 1% 48m"]
  2386. format slot 48 of player with light green dye named "&f&l49 minutes" to close then run [make player execute command "ban %arg 1% 49m"]
  2387. format slot 49 of player with light green dye named "&f&l50 minutes" to close then run [make player execute command "ban %arg 1% 50m"]
  2388. format slot 50 of player with light green dye named "&f&l51 minutes" to close then run [make player execute command "ban %arg 1% 51m"]
  2389. format slot 51 of player with light green dye named "&f&l52 minutes" to close then run [make player execute command "ban %arg 1% 52m"]
  2390. format slot 52 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
  2391. format slot 53 of player with ender pearl named "&f&lPage 2 &2&l>>" to close then run [make player execute command "banminutes1 %arg 1%"]
  2392. else:
  2393. message "{@Prefix} {@NoPlayerConnect}"
  2394.  
  2395. command /banminutes1 [<offline player>]:
  2396. permission: banmenu.open, punishmenu.*
  2397. permission message: {@Prefix} {@NoPerms}
  2398. trigger:
  2399. if arg 1 is set:
  2400. if arg 1 is online:
  2401. wait 2 ticks
  2402. open chest with 1 rows named "{@MenuNameBan}" to player
  2403. wait 4 ticks
  2404. format slot 0 of player with light green dye named "&f&l53 minutes" to close then run [make player execute command "ban %arg 1% 53m"]
  2405. format slot 1 of player with light green dye named "&f&l54 minutes" to close then run [make player execute command "ban %arg 1% 54m"]
  2406. format slot 2 of player with light green dye named "&f&l55 minutes" to close then run [make player execute command "ban %arg 1% 55m"]
  2407. format slot 3 of player with light green dye named "&f&l56 minutes" to close then run [make player execute command "ban %arg 1% 56m"]
  2408. format slot 4 of player with light green dye named "&f&l57 minutes" to close then run [make player execute command "ban %arg 1% 57m"]
  2409. format slot 5 of player with light green dye named "&f&l58 minutes" to close then run [make player execute command "ban %arg 1% 58m"]
  2410. format slot 6 of player with light green dye named "&f&l59 minutes" to close then run [make player execute command "ban %arg 1% 59m"]
  2411. format slot 7 of player with light green dye named "&f&l60 minutes" to close then run [make player execute command "ban %arg 1% 60m"]
  2412. format slot 8 of player with eye of ender named "&4&l<< &f&lPage 1" to close then run [make player execute command "banminutes %arg 1%"]
  2413. else:
  2414. message "{@Prefix} {@NoPlayerConnect}"
  2415.  
  2416. command /bandays [<offline player>]:
  2417. permission: banmenu.open, punishmenu.*
  2418. permission message: {@Prefix} {@NoPerms}
  2419. trigger:
  2420. if arg 1 is set:
  2421. if arg 1 is online:
  2422. wait 2 ticks
  2423. open chest with 4 rows named "{@MenuNameBan}" to player
  2424. wait 4 ticks
  2425. format slot 0 of player with light green dye named "&f&l1 day" to close then run [make player execute command "ban %arg 1% 1d"]
  2426. format slot 1 of player with light green dye named "&f&l2 days" to close then run [make player execute command "ban %arg 1% 2d"]
  2427. format slot 2 of player with light green dye named "&f&l3 days" to close then run [make player execute command "ban %arg 1% 3d"]
  2428. format slot 3 of player with light green dye named "&f&l4 days" to close then run [make player execute command "ban %arg 1% 4d"]
  2429. format slot 4 of player with light green dye named "&f&l5 days" to close then run [make player execute command "ban %arg 1% 5d"]
  2430. format slot 5 of player with light green dye named "&f&l6 days" to close then run [make player execute command "ban %arg 1% 6d"]
  2431. format slot 6 of player with light green dye named "&f&l7 days" to close then run [make player execute command "ban %arg 1% 7d"]
  2432. format slot 7 of player with light green dye named "&f&l8 days" to close then run [make player execute command "ban %arg 1% 8d"]
  2433. format slot 8 of player with light green dye named "&f&l9 days" to close then run [make player execute command "ban %arg 1% 9d"]
  2434. format slot 9 of player with light green dye named "&f&l10 days" to close then run [make player execute command "ban %arg 1% 10d"]
  2435. format slot 10 of player with light green dye named "&f&l11 days" to close then run [make player execute command "ban %arg 1% 11d"]
  2436. format slot 11 of player with light green dye named "&f&l12 days" to close then run [make player execute command "ban %arg 1% 12d"]
  2437. format slot 12 of player with light green dye named "&f&l13 days" to close then run [make player execute command "ban %arg 1% 13d"]
  2438. format slot 13 of player with light green dye named "&f&l14 days" to close then run [make player execute command "ban %arg 1% 14d"]
  2439. format slot 14 of player with light green dye named "&f&l15 days" to close then run [make player execute command "ban %arg 1% 15d"]
  2440. format slot 15 of player with light green dye named "&f&l16 days" to close then run [make player execute command "ban %arg 1% 18d"]
  2441. format slot 16 of player with light green dye named "&f&l17 days" to close then run [make player execute command "ban %arg 1% 17d"]
  2442. format slot 17 of player with light green dye named "&f&l18 days" to close then run [make player execute command "ban %arg 1% 18d"]
  2443. format slot 18 of player with light green dye named "&f&l19 days" to close then run [make player execute command "ban %arg 1% 19d"]
  2444. format slot 19 of player with light green dye named "&f&l20 days" to close then run [make player execute command "ban %arg 1% 20d"]
  2445. format slot 20 of player with light green dye named "&f&l21 days" to close then run [make player execute command "ban %arg 1% 21d"]
  2446. format slot 21 of player with light green dye named "&f&l22 days" to close then run [make player execute command "ban %arg 1% 22d"]
  2447. format slot 22 of player with light green dye named "&f&l23 days" to close then run [make player execute command "ban %arg 1% 23d"]
  2448. format slot 23 of player with light green dye named "&f&l24 days" to close then run [make player execute command "ban %arg 1% 24d"]
  2449. format slot 24 of player with light green dye named "&f&l25 days" to close then run [make player execute command "ban %arg 1% 25d"]
  2450. format slot 25 of player with light green dye named "&f&l26 days" to close then run [make player execute command "ban %arg 1% 26d"]
  2451. format slot 26 of player with light green dye named "&f&l27 days" to close then run [make player execute command "ban %arg 1% 27d"]
  2452. format slot 27 of player with light green dye named "&f&l28 days" to close then run [make player execute command "ban %arg 1% 28d"]
  2453. format slot 28 of player with light green dye named "&f&l29 days" to close then run [make player execute command "ban %arg 1% 29d"]
  2454. format slot 29 of player with light green dye named "&f&l30 days" to close then run [make player execute command "ban %arg 1% 30d"]
  2455. format slot 30 of player with light green dye named "&f&l31 days" to close then run [make player execute command "ban %arg 1% 31d"]
  2456. format slot 31 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
  2457. else:
  2458. message "{@Prefix} {@NoPlayerConnect}"
  2459.  
  2460. command /banmonth [<offline player>]:
  2461. permission: banmenu.open, punishmenu.*
  2462. permission message: {@Prefix} {@NoPerms}
  2463. trigger:
  2464. if arg 1 is set:
  2465. if arg 1 is online:
  2466. wait 2 ticks
  2467. open chest with 2 rows named "{@MenuNameBan}" to player
  2468. wait 4 ticks
  2469. format slot 0 of player with light green dye named "&f&l1 month" to close then run [make player execute command "ban %arg 1% 1month"]
  2470. format slot 1 of player with light green dye named "&f&l2 month" to close then run [make player execute command "ban %arg 1% 2month"]
  2471. format slot 2 of player with light green dye named "&f&l3 month" to close then run [make player execute command "ban %arg 1% 3month"]
  2472. format slot 3 of player with light green dye named "&f&l4 month" to close then run [make player execute command "ban %arg 1% 4month"]
  2473. format slot 4 of player with light green dye named "&f&l5 month" to close then run [make player execute command "ban %arg 1% 5month"]
  2474. format slot 5 of player with light green dye named "&f&l6 month" to close then run [make player execute command "ban %arg 1% 6month"]
  2475. format slot 6 of player with light green dye named "&f&l7 month" to close then run [make player execute command "ban %arg 1% 7month"]
  2476. format slot 7 of player with light green dye named "&f&l8 month" to close then run [make player execute command "ban %arg 1% 8month"]
  2477. format slot 8 of player with light green dye named "&f&l9 month" to close then run [make player execute command "ban %arg 1% 9month"]
  2478. format slot 9 of player with light green dye named "&f&l10 month" to close then run [make player execute command "ban %arg 1% 10month"]
  2479. format slot 10 of player with light green dye named "&f&l11 month" to close then run [make player execute command "ban %arg 1% 11month"]
  2480. format slot 11 of player with light green dye named "&f&l12 month" to close then run [make player execute command "ban %arg 1% 12month"]
  2481. format slot 12 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
  2482. else:
  2483. message "{@Prefix} {@NoPlayerConnect}"
  2484.  
  2485. command /banhours [<offline player>]:
  2486. permission: banmenu.open, punishmenu.*
  2487. permission message: {@Prefix} {@NoPerms}
  2488. trigger:
  2489. if arg 1 is set:
  2490. if arg 1 is online:
  2491. wait 2 ticks
  2492. open chest with 3 rows named "{@MenuNameBan}" to player
  2493. wait 4 ticks
  2494. format slot 0 of player with light green dye named "&f&l1 hour" to close then run [make player execute command "ban %arg 1% 1h"]
  2495. format slot 1 of player with light green dye named "&f&l2 hours" to close then run [make player execute command "ban %arg 1% 2h"]
  2496. format slot 2 of player with light green dye named "&f&l3 hours" to close then run [make player execute command "ban %arg 1% 3h"]
  2497. format slot 3 of player with light green dye named "&f&l4 hours" to close then run [make player execute command "ban %arg 1% 4h"]
  2498. format slot 4 of player with light green dye named "&f&l5 hours" to close then run [make player execute command "ban %arg 1% 5h"]
  2499. format slot 5 of player with light green dye named "&f&l6 hours" to close then run [make player execute command "ban %arg 1% 6h"]
  2500. format slot 6 of player with light green dye named "&f&l7 hours" to close then run [make player execute command "ban %arg 1% 7h"]
  2501. format slot 7 of player with light green dye named "&f&l8 hours" to close then run [make player execute command "ban %arg 1% 8h"]
  2502. format slot 8 of player with light green dye named "&f&l9 hours" to close then run [make player execute command "ban %arg 1% 9h"]
  2503. format slot 9 of player with light green dye named "&f&l10 hours" to close then run [make player execute command "ban %arg 1% 10h"]
  2504. format slot 10 of player with light green dye named "&f&l11 hours" to close then run [make player execute command "ban %arg 1% 11h"]
  2505. format slot 11 of player with light green dye named "&f&l12 hours" to close then run [make player execute command "ban %arg 1% 12h"]
  2506. format slot 12 of player with light green dye named "&f&l13 hours" to close then run [make player execute command "ban %arg 1% 13h"]
  2507. format slot 13 of player with light green dye named "&f&l14 hours" to close then run [make player execute command "ban %arg 1% 14h"]
  2508. format slot 14 of player with light green dye named "&f&l15 hours" to close then run [make player execute command "ban %arg 1% 15h"]
  2509. format slot 15 of player with light green dye named "&f&l16 hours" to close then run [make player execute command "ban %arg 1% 18h"]
  2510. format slot 16 of player with light green dye named "&f&l17 hours" to close then run [make player execute command "ban %arg 1% 17h"]
  2511. format slot 17 of player with light green dye named "&f&l18 hours" to close then run [make player execute command "ban %arg 1% 18h"]
  2512. format slot 18 of player with light green dye named "&f&l19 hours" to close then run [make player execute command "ban %arg 1% 19h"]
  2513. format slot 19 of player with light green dye named "&f&l20 hours" to close then run [make player execute command "ban %arg 1% 20h"]
  2514. format slot 20 of player with light green dye named "&f&l21 hours" to close then run [make player execute command "ban %arg 1% 21h"]
  2515. format slot 21 of player with light green dye named "&f&l22 hours" to close then run [make player execute command "ban %arg 1% 22h"]
  2516. format slot 22 of player with light green dye named "&f&l23 hours" to close then run [make player execute command "ban %arg 1% 23h"]
  2517. format slot 23 of player with light green dye named "&f&l24 hours" to close then run [make player execute command "ban %arg 1% 24h"]
  2518. format slot 24 of player with arrow named "{@BackMenu}" to close then run [make player execute command "banmenu %arg 1%"]
  2519. else:
  2520. message "{@Prefix} {@NoPlayerConnect}"
  2521.  
  2522. command /mutemenu [<offline player>]:
  2523. permission: mutemenu.open, punishmenu.*
  2524. permission message: {@Prefix} {@NoPerms}
  2525. trigger:
  2526. if arg 1 is set:
  2527. if arg 1 is online:
  2528. wait 4 ticks
  2529. open chest with 3 rows named "{@MenuNameMute}" to player
  2530. wait 4 tick
  2531. format slot 0 of player with bedrock named "&f&lCategory: &fMute" with lore "&fHere you can||&fmute the player||&f%arg 1%!" to be unstealable
  2532. format slot 2 of player with dark green clay named "&fMinutes" to close then run [make player execute command "muteminutes %arg 1%"]
  2533. format slot 3 of player with yellow clay named "&fHours" to close then run [make player execute command "mutehours %arg 1%"]
  2534. format slot 4 of player with orange clay named "&fDays" to close then run [make player execute command "mutedays %arg 1%"]
  2535. format slot 5 of player with pink clay named "&fMonth" to close then run [make player execute command "muteMonth %arg 1%"]
  2536. format slot 6 of player with red clay named "&fMute forever" to close then run [make player execute command "mute %arg 1% 99999999year"]
  2537. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  2538. format slot 9 of player with bars named "&6&lFence" to be unstealable
  2539. format slot 10 of player with bars named "&6&lFence" to be unstealable
  2540. format slot 11 of player with bars named "&6&lFence" to be unstealable
  2541. format slot 12 of player with bars named "&6&lFence" to be unstealable
  2542. format slot 13 of player with bars named "&6&lFence" to be unstealable
  2543. format slot 14 of player with bars named "&6&lFence" to be unstealable
  2544. format slot 15 of player with bars named "&6&lFence" to be unstealable
  2545. format slot 16 of player with bars named "&6&lFence" to be unstealable
  2546. format slot 17 of player with bars named "&6&lFence" to be unstealable
  2547. format slot 22 of player with sulphur named "&4&lUnMute !" to close then run [make player execute command "mute %arg 1% 0seconds"]
  2548. else:
  2549. message "{@Prefix} {@NoPlayerConnect}"
  2550.  
  2551. command /banmenu [<offline player>]:
  2552. permission: banmenu.open, punishmenu.*
  2553. permission message: {@Prefix} {@NoPerms}
  2554. trigger:
  2555. if arg 1 is set:
  2556. if arg 1 is online:
  2557. wait 4 ticks
  2558. open chest with 3 rows named "{@MenuNameBan}" to player
  2559. wait 4 tick
  2560. format slot 0 of player with bedrock named "&f&lCategory: &fBan" with lore "&fHere you can||&fban the player||&f%arg 1%!" to be unstealable
  2561. format slot 2 of player with dark green clay named "&fMinutes" to close then run [make player execute command "banminutes %arg 1%"]
  2562. format slot 3 of player with yellow clay named "&fHours" to close then run [make player execute command "banhours %arg 1%"]
  2563. format slot 4 of player with orange clay named "&fDays" to close then run [make player execute command "bandays %arg 1%"]
  2564. format slot 5 of player with pink clay named "&fMonth" to close then run [make player execute command "banmonth %arg 1%"]
  2565. format slot 6 of player with red clay named "&fBan forever" to close then run [make player execute command "banip %arg 1%"]
  2566. format slot 8 of player with arrow named "{@BackMenu}" to close then run [make player execute command "punishmenu %arg 1%"]
  2567. format slot 9 of player with bars named "&6&lFence" to be unstealable
  2568. format slot 10 of player with bars named "&6&lFence" to be unstealable
  2569. format slot 11 of player with bars named "&6&lFence" to be unstealable
  2570. format slot 12 of player with bars named "&6&lFence" to be unstealable
  2571. format slot 13 of player with bars named "&6&lFence" to be unstealable
  2572. format slot 14 of player with bars named "&6&lFence" to be unstealable
  2573. format slot 15 of player with bars named "&6&lFence" to be unstealable
  2574. format slot 16 of player with bars named "&6&lFence" to be unstealable
  2575. format slot 17 of player with bars named "&6&lFence" to be unstealable
  2576. format slot 20 of player with sulphur named "&4&lPardon !" to close then run [make player execute command "pardon %arg 1%"]
  2577. format slot 24 of player with sugar named "&4&lPardon (ip) !" to close then run [make player execute command "pardonip %arg 1%"]
  2578. else:
  2579. message "{@Prefix} {@NoPlayerConnect}"
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