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- #define true 1
- #define false 0
- ///////////////////////////////////////////////////////////////////////////////
- // Server Settings - Modify at will
- ///////////////////////////////////////////////////////////////////////////////
- author = "Exile Mod Team";
- onLoadName = "Exile Mod";
- onLoadMission= "www.exilemod.com";
- loadScreen = "exile_assets\texture\mod\logo.paa";
- disableChannels[] = {0, 2};
- OnLoadIntro = "";
- OnLoadIntroTime = false;
- OnLoadMissionTime = false;
- class Header
- {
- gameType = Survive; // Do NOT change this
- minPlayers = 1;
- maxPlayers = 100;
- };
- ///////////////////////////////////////////////////////////////////////////////
- // Exile Settings - Do not change these!
- ///////////////////////////////////////////////////////////////////////////////
- forceRotorLibSimulation = 2;
- skipLobby = 1;
- joinUnassigned = 1;
- respawn = "BASE";
- respawnDelay = 120;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- scriptedPlayer = 1;
- disabledAI = 1;
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- allowFunctionsLog = 1;
- enableDebugConsole = 0;
- allowFunctionsRecompile = 0;
- showSquadRadar = 0;
- showUAVFeed = 0;
- reviveDelay = 6;
- reviveForceRespawnDelay = 3;
- reviveBleedOutDelay = 120;
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- false, // Commanding menu
- false, // Group Bar
- true, // HUD Weapon Cursors
- false // Squad Radar
- };
- #include "config.cpp"
- #include "ExAdClient\ExAd.cpp"
- class CfgFunctions
- {
- #include "ExAdClient\CfgFunctions.cpp"
- };
- class RscTitles
- {
- #include "ExAdClient\RscTitles.cpp"
- };
- class CfgHints
- {
- #include "ExAdClient\CfgHints.cpp"
- };
- class CfgNetworkMessages
- {
- #include "ExAdClient\CfgNetworkMessages.cpp"
- };
- class CfgRemoteExec
- {
- class Functions
- {
- mode = 1;
- jip = 0;
- class ExileServer_system_network_dispatchIncomingMessage
- class ExAdServer_fnc_clientRequest
- class ExileServer_lottery_network_request
- {
- allowedTargets = 2;
- };
- };
- class Commands
- {
- mode = 0;
- jip = 0;
- };
- };
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