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TwoReaper

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Jan 2nd, 2018
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  1. #define true 1
  2. #define false 0
  3.  
  4. ///////////////////////////////////////////////////////////////////////////////
  5. // Server Settings - Modify at will
  6. ///////////////////////////////////////////////////////////////////////////////
  7. author = "Exile Mod Team";
  8. onLoadName = "Exile Mod";
  9. onLoadMission= "www.exilemod.com";
  10. loadScreen = "exile_assets\texture\mod\logo.paa";
  11. disableChannels[] = {0, 2};
  12. OnLoadIntro = "";
  13. OnLoadIntroTime = false;
  14. OnLoadMissionTime = false;
  15.  
  16. class Header
  17. {
  18. gameType = Survive; // Do NOT change this
  19. minPlayers = 1;
  20. maxPlayers = 100;
  21. };
  22.  
  23. ///////////////////////////////////////////////////////////////////////////////
  24. // Exile Settings - Do not change these!
  25. ///////////////////////////////////////////////////////////////////////////////
  26. forceRotorLibSimulation = 2;
  27. skipLobby = 1;
  28. joinUnassigned = 1;
  29. respawn = "BASE";
  30. respawnDelay = 120;
  31. respawnDialog = 0;
  32. respawnOnStart = 0;
  33. respawnButton = 1;
  34. respawnTemplates[] = {"Exile"};
  35. corpseManagerMode = 0;
  36. corpseLimit = 20;
  37. corpseRemovalMinTime = 1800;
  38. corpseRemovalMaxTime = 3600;
  39. wreckManagerMode = 0;
  40. wreckLimit = 2;
  41. wreckRemovalMinTime = 60;
  42. wreckRemovalMaxTime = 360;
  43. scriptedPlayer = 1;
  44. disabledAI = 1;
  45. enableItemsDropping = 0;
  46. briefing = 0;
  47. debriefing = 0;
  48. allowFunctionsLog = 1;
  49. enableDebugConsole = 0;
  50. allowFunctionsRecompile = 0;
  51. showSquadRadar = 0;
  52. showUAVFeed = 0;
  53. reviveDelay = 6;
  54. reviveForceRespawnDelay = 3;
  55. reviveBleedOutDelay = 120;
  56.  
  57. showHUD[] =
  58. {
  59. true, // Scripted HUD (same as showHUD command)
  60. true, // Vehicle + soldier info
  61. true, // Vehicle radar
  62. true, // Vehicle compass
  63. true, // Tank direction indicator
  64. false, // Commanding menu
  65. false, // Group Bar
  66. true, // HUD Weapon Cursors
  67. false // Squad Radar
  68. };
  69.  
  70. #include "config.cpp"
  71.  
  72. #include "ExAdClient\ExAd.cpp"
  73.  
  74. class CfgFunctions
  75. {
  76. #include "ExAdClient\CfgFunctions.cpp"
  77. };
  78.  
  79. class RscTitles
  80. {
  81. #include "ExAdClient\RscTitles.cpp"
  82. };
  83.  
  84. class CfgHints
  85. {
  86. #include "ExAdClient\CfgHints.cpp"
  87. };
  88.  
  89. class CfgNetworkMessages
  90. {
  91. #include "ExAdClient\CfgNetworkMessages.cpp"
  92. };
  93.  
  94. class CfgRemoteExec
  95. {
  96. class Functions
  97. {
  98. mode = 1;
  99. jip = 0;
  100.  
  101. class ExileServer_system_network_dispatchIncomingMessage
  102. class ExAdServer_fnc_clientRequest
  103. class ExileServer_lottery_network_request
  104. {
  105. allowedTargets = 2;
  106. };
  107. };
  108.  
  109. class Commands
  110. {
  111. mode = 0;
  112. jip = 0;
  113. };
  114. };
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