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  1. [05/07/22 17:59:58] NAOS Engine version 1.0.3
  2. [05/07/22 17:59:58] vkEnumerateInstanceLayerProperties: 63D3A4A0
  3. [05/07/22 17:59:58] available layers: 5
  4. [05/07/22 17:59:58] VK_LAYER_NV_optimus
  5. [05/07/22 17:59:58] VK_LAYER_OBS_HOOK
  6. [05/07/22 17:59:58] VK_LAYER_VALVE_steam_overlay
  7. [05/07/22 17:59:58] VK_LAYER_VALVE_steam_fossilize
  8. [05/07/22 17:59:58] VK_LAYER_RTSS
  9. [05/07/22 17:59:58] available instance extensions: 16
  10. [05/07/22 17:59:58] VK_KHR_surface
  11. [05/07/22 17:59:58] VK_KHR_win32_surface
  12. [05/07/22 17:59:58] VK_KHR_external_memory_capabilities
  13. [05/07/22 17:59:58] VK_KHR_external_semaphore_capabilities
  14. [05/07/22 17:59:58] VK_KHR_external_fence_capabilities
  15. [05/07/22 17:59:58] VK_KHR_get_physical_device_properties2
  16. [05/07/22 17:59:58] VK_KHR_get_surface_capabilities2
  17. [05/07/22 17:59:58] VK_KHR_device_group_creation
  18. [05/07/22 17:59:58] VK_EXT_swapchain_colorspace
  19. [05/07/22 17:59:58] VK_KHR_display
  20. [05/07/22 17:59:58] VK_KHR_get_display_properties2
  21. [05/07/22 17:59:58] VK_KHR_surface_protected_capabilities
  22. [05/07/22 17:59:58] VK_EXT_debug_report
  23. [05/07/22 17:59:58] VK_EXT_debug_utils
  24. [05/07/22 17:59:58] VK_EXT_direct_mode_display
  25. [05/07/22 17:59:58] VK_NV_external_memory_capabilities
  26. [05/07/22 17:59:58] GKVulkan is valid.
  27. [05/07/22 17:59:58] Setting mode to: 23
  28. [05/07/22 17:59:58] --------------------------------
  29. [05/07/22 17:59:58] Device Name : NVIDIA GeForce GTX 1050
  30. [05/07/22 17:59:58] Device Type : discrete GPU
  31. [05/07/22 17:59:58] Vendor ID : 0x10DE
  32. [05/07/22 17:59:58] Device ID : 0x1C8D
  33. [05/07/22 17:59:58] Driver Version : 512.236.0
  34. [05/07/22 17:59:58] API Version : 1.3.194
  35. [05/07/22 17:59:58] Queue Families : 0 = graphics transfer (16 queues, 2 priorities)
  36. [05/07/22 17:59:58] 1 = transfer (2 queues, 2 priorities)
  37. [05/07/22 17:59:58] 2 = transfer (8 queues, 2 priorities)
  38. [05/07/22 17:59:58] available device extensions: 139
  39. [05/07/22 17:59:58] VK_KHR_16bit_storage
  40. [05/07/22 17:59:58] VK_KHR_8bit_storage
  41. [05/07/22 17:59:58] VK_KHR_bind_memory2
  42. [05/07/22 17:59:58] VK_KHR_buffer_device_address
  43. [05/07/22 17:59:58] VK_KHR_copy_commands2
  44. [05/07/22 17:59:58] VK_KHR_create_renderpass2
  45. [05/07/22 17:59:58] VK_KHR_dedicated_allocation
  46. [05/07/22 17:59:58] VK_KHR_depth_stencil_resolve
  47. [05/07/22 17:59:58] VK_KHR_descriptor_update_template
  48. [05/07/22 17:59:58] VK_KHR_device_group
  49. [05/07/22 17:59:58] VK_KHR_draw_indirect_count
  50. [05/07/22 17:59:58] VK_KHR_driver_properties
  51. [05/07/22 17:59:58] VK_KHR_dynamic_rendering
  52. [05/07/22 17:59:58] VK_KHR_external_fence
  53. [05/07/22 17:59:58] VK_KHR_external_fence_win32
  54. [05/07/22 17:59:58] VK_KHR_external_memory
  55. [05/07/22 17:59:58] VK_KHR_external_memory_win32
  56. [05/07/22 17:59:58] VK_KHR_external_semaphore
  57. [05/07/22 17:59:58] VK_KHR_external_semaphore_win32
  58. [05/07/22 17:59:58] VK_KHR_format_feature_flags2
  59. [05/07/22 17:59:58] VK_KHR_get_memory_requirements2
  60. [05/07/22 17:59:58] VK_KHR_global_priority
  61. [05/07/22 17:59:58] VK_KHR_image_format_list
  62. [05/07/22 17:59:58] VK_KHR_imageless_framebuffer
  63. [05/07/22 17:59:58] VK_KHR_maintenance1
  64. [05/07/22 17:59:58] VK_KHR_maintenance2
  65. [05/07/22 17:59:58] VK_KHR_maintenance3
  66. [05/07/22 17:59:58] VK_KHR_maintenance4
  67. [05/07/22 17:59:58] VK_KHR_multiview
  68. [05/07/22 17:59:58] VK_KHR_pipeline_executable_properties
  69. [05/07/22 17:59:58] VK_KHR_present_id
  70. [05/07/22 17:59:58] VK_KHR_present_wait
  71. [05/07/22 17:59:58] VK_KHR_push_descriptor
  72. [05/07/22 17:59:58] VK_KHR_relaxed_block_layout
  73. [05/07/22 17:59:58] VK_KHR_sampler_mirror_clamp_to_edge
  74. [05/07/22 17:59:58] VK_KHR_sampler_ycbcr_conversion
  75. [05/07/22 17:59:58] VK_KHR_separate_depth_stencil_layouts
  76. [05/07/22 17:59:58] VK_KHR_shader_atomic_int64
  77. [05/07/22 17:59:58] VK_KHR_shader_clock
  78. [05/07/22 17:59:58] VK_KHR_shader_draw_parameters
  79. [05/07/22 17:59:58] VK_KHR_shader_float16_int8
  80. [05/07/22 17:59:58] VK_KHR_shader_float_controls
  81. [05/07/22 17:59:58] VK_KHR_shader_integer_dot_product
  82. [05/07/22 17:59:58] VK_KHR_shader_non_semantic_info
  83. [05/07/22 17:59:58] VK_KHR_shader_subgroup_extended_types
  84. [05/07/22 17:59:58] VK_KHR_shader_terminate_invocation
  85. [05/07/22 17:59:58] VK_KHR_spirv_1_4
  86. [05/07/22 17:59:58] VK_KHR_storage_buffer_storage_class
  87. [05/07/22 17:59:58] VK_KHR_swapchain
  88. [05/07/22 17:59:58] VK_KHR_swapchain_mutable_format
  89. [05/07/22 17:59:58] VK_KHR_synchronization2
  90. [05/07/22 17:59:58] VK_KHR_timeline_semaphore
  91. [05/07/22 17:59:58] VK_KHR_uniform_buffer_standard_layout
  92. [05/07/22 17:59:58] VK_KHR_variable_pointers
  93. [05/07/22 17:59:58] VK_KHR_vulkan_memory_model
  94. [05/07/22 17:59:58] VK_KHR_win32_keyed_mutex
  95. [05/07/22 17:59:58] VK_KHR_workgroup_memory_explicit_layout
  96. [05/07/22 17:59:58] VK_KHR_zero_initialize_workgroup_memory
  97. [05/07/22 17:59:58] VK_EXT_4444_formats
  98. [05/07/22 17:59:58] VK_EXT_blend_operation_advanced
  99. [05/07/22 17:59:58] VK_EXT_border_color_swizzle
  100. [05/07/22 17:59:58] VK_EXT_buffer_device_address
  101. [05/07/22 17:59:58] VK_EXT_calibrated_timestamps
  102. [05/07/22 17:59:58] VK_EXT_color_write_enable
  103. [05/07/22 17:59:58] VK_EXT_conditional_rendering
  104. [05/07/22 17:59:58] VK_EXT_conservative_rasterization
  105. [05/07/22 17:59:58] VK_EXT_custom_border_color
  106. [05/07/22 17:59:58] VK_EXT_depth_clip_control
  107. [05/07/22 17:59:58] VK_EXT_depth_clip_enable
  108. [05/07/22 17:59:58] VK_EXT_depth_range_unrestricted
  109. [05/07/22 17:59:58] VK_EXT_descriptor_indexing
  110. [05/07/22 17:59:58] VK_EXT_discard_rectangles
  111. [05/07/22 17:59:58] VK_EXT_extended_dynamic_state
  112. [05/07/22 17:59:58] VK_EXT_extended_dynamic_state2
  113. [05/07/22 17:59:58] VK_EXT_external_memory_host
  114. [05/07/22 17:59:58] VK_EXT_fragment_shader_interlock
  115. [05/07/22 17:59:58] VK_EXT_full_screen_exclusive
  116. [05/07/22 17:59:58] VK_EXT_global_priority
  117. [05/07/22 17:59:58] VK_EXT_global_priority_query
  118. [05/07/22 17:59:58] VK_EXT_hdr_metadata
  119. [05/07/22 17:59:58] VK_EXT_host_query_reset
  120. [05/07/22 17:59:58] VK_EXT_image_robustness
  121. [05/07/22 17:59:58] VK_EXT_image_view_min_lod
  122. [05/07/22 17:59:58] VK_EXT_index_type_uint8
  123. [05/07/22 17:59:58] VK_EXT_inline_uniform_block
  124. [05/07/22 17:59:58] VK_EXT_line_rasterization
  125. [05/07/22 17:59:58] VK_EXT_load_store_op_none
  126. [05/07/22 17:59:58] VK_EXT_memory_budget
  127. [05/07/22 17:59:58] VK_EXT_memory_priority
  128. [05/07/22 17:59:58] VK_EXT_multi_draw
  129. [05/07/22 17:59:58] VK_EXT_pci_bus_info
  130. [05/07/22 17:59:58] VK_EXT_pipeline_creation_cache_control
  131. [05/07/22 17:59:58] VK_EXT_pipeline_creation_feedback
  132. [05/07/22 17:59:58] VK_EXT_post_depth_coverage
  133. [05/07/22 17:59:58] VK_EXT_primitive_topology_list_restart
  134. [05/07/22 17:59:58] VK_EXT_private_data
  135. [05/07/22 17:59:58] VK_EXT_provoking_vertex
  136. [05/07/22 17:59:58] VK_EXT_queue_family_foreign
  137. [05/07/22 17:59:58] VK_EXT_robustness2
  138. [05/07/22 17:59:58] VK_EXT_sample_locations
  139. [05/07/22 17:59:58] VK_EXT_sampler_filter_minmax
  140. [05/07/22 17:59:58] VK_EXT_scalar_block_layout
  141. [05/07/22 17:59:58] VK_EXT_separate_stencil_usage
  142. [05/07/22 17:59:58] VK_EXT_shader_atomic_float
  143. [05/07/22 17:59:58] VK_EXT_shader_demote_to_helper_invocation
  144. [05/07/22 17:59:58] VK_EXT_shader_image_atomic_int64
  145. [05/07/22 17:59:58] VK_EXT_shader_subgroup_ballot
  146. [05/07/22 17:59:58] VK_EXT_shader_subgroup_vote
  147. [05/07/22 17:59:58] VK_EXT_shader_viewport_index_layer
  148. [05/07/22 17:59:58] VK_EXT_subgroup_size_control
  149. [05/07/22 17:59:58] VK_EXT_texel_buffer_alignment
  150. [05/07/22 17:59:58] VK_EXT_tooling_info
  151. [05/07/22 17:59:58] VK_EXT_transform_feedback
  152. [05/07/22 17:59:58] VK_EXT_vertex_attribute_divisor
  153. [05/07/22 17:59:58] VK_EXT_vertex_input_dynamic_state
  154. [05/07/22 17:59:58] VK_EXT_ycbcr_2plane_444_formats
  155. [05/07/22 17:59:58] VK_EXT_ycbcr_image_arrays
  156. [05/07/22 17:59:58] VK_NV_acquire_winrt_display
  157. [05/07/22 17:59:58] VK_NV_clip_space_w_scaling
  158. [05/07/22 17:59:58] VK_NV_coverage_reduction_mode
  159. [05/07/22 17:59:58] VK_NV_dedicated_allocation
  160. [05/07/22 17:59:58] VK_NV_dedicated_allocation_image_aliasing
  161. [05/07/22 17:59:58] VK_NV_device_diagnostic_checkpoints
  162. [05/07/22 17:59:58] VK_NV_device_diagnostics_config
  163. [05/07/22 17:59:58] VK_NV_device_generated_commands
  164. [05/07/22 17:59:58] VK_NV_external_memory
  165. [05/07/22 17:59:58] VK_NV_external_memory_win32
  166. [05/07/22 17:59:58] VK_NV_fill_rectangle
  167. [05/07/22 17:59:58] VK_NV_fragment_coverage_to_color
  168. [05/07/22 17:59:58] VK_NV_framebuffer_mixed_samples
  169. [05/07/22 17:59:58] VK_NV_geometry_shader_passthrough
  170. [05/07/22 17:59:58] VK_NV_inherited_viewport_scissor
  171. [05/07/22 17:59:58] VK_NV_sample_mask_override_coverage
  172. [05/07/22 17:59:58] VK_NV_shader_sm_builtins
  173. [05/07/22 17:59:58] VK_NV_shader_subgroup_partitioned
  174. [05/07/22 17:59:58] VK_NV_viewport_array2
  175. [05/07/22 17:59:58] VK_NV_viewport_swizzle
  176. [05/07/22 17:59:58] VK_NV_win32_keyed_mutex
  177. [05/07/22 17:59:58] VK_NVX_multiview_per_view_attributes
  178. [05/07/22 17:59:58] --------------------------------
  179. [05/07/22 17:59:58] Device Name : Intel(R) UHD Graphics 630
  180. [05/07/22 17:59:58] Device Type : integrated GPU
  181. [05/07/22 17:59:58] Vendor ID : 0x8086
  182. [05/07/22 17:59:58] Device ID : 0x3E9B
  183. [05/07/22 17:59:58] Driver Version : 0.401.2350
  184. [05/07/22 17:59:58] API Version : 1.1.89
  185. [05/07/22 17:59:58] Queue Families : 0 = graphics transfer (1 queues, 2 priorities)
  186. [05/07/22 17:59:58] available device extensions: 41
  187. [05/07/22 17:59:58] VK_KHR_swapchain
  188. [05/07/22 17:59:58] VK_KHR_external_memory
  189. [05/07/22 17:59:58] VK_KHR_external_memory_win32
  190. [05/07/22 17:59:58] VK_EXT_external_memory_host
  191. [05/07/22 17:59:58] VK_KHR_external_semaphore
  192. [05/07/22 17:59:58] VK_KHR_external_semaphore_win32
  193. [05/07/22 17:59:58] VK_KHR_external_fence
  194. [05/07/22 17:59:58] VK_KHR_external_fence_win32
  195. [05/07/22 17:59:58] VK_KHR_get_memory_requirements2
  196. [05/07/22 17:59:58] VK_KHR_bind_memory2
  197. [05/07/22 17:59:58] VK_KHR_dedicated_allocation
  198. [05/07/22 17:59:58] VK_KHR_sampler_mirror_clamp_to_edge
  199. [05/07/22 17:59:58] VK_KHR_maintenance1
  200. [05/07/22 17:59:58] VK_KHR_maintenance2
  201. [05/07/22 17:59:58] VK_KHR_maintenance3
  202. [05/07/22 17:59:58] VK_KHR_shader_draw_parameters
  203. [05/07/22 17:59:58] VK_KHR_push_descriptor
  204. [05/07/22 17:59:58] VK_KHR_descriptor_update_template
  205. [05/07/22 17:59:58] VK_KHR_multiview
  206. [05/07/22 17:59:58] VK_KHR_16bit_storage
  207. [05/07/22 17:59:58] VK_KHR_8bit_storage
  208. [05/07/22 17:59:58] VK_EXT_shader_subgroup_ballot
  209. [05/07/22 17:59:58] VK_EXT_shader_subgroup_vote
  210. [05/07/22 17:59:58] VK_KHR_storage_buffer_storage_class
  211. [05/07/22 17:59:58] VK_KHR_variable_pointers
  212. [05/07/22 17:59:58] VK_KHR_relaxed_block_layout
  213. [05/07/22 17:59:58] VK_EXT_sampler_filter_minmax
  214. [05/07/22 17:59:58] VK_KHR_device_group
  215. [05/07/22 17:59:58] VK_KHR_sampler_ycbcr_conversion
  216. [05/07/22 17:59:58] VK_EXT_post_depth_coverage
  217. [05/07/22 17:59:58] VK_EXT_shader_viewport_index_layer
  218. [05/07/22 17:59:58] VK_EXT_shader_stencil_export
  219. [05/07/22 17:59:58] VK_EXT_conservative_rasterization
  220. [05/07/22 17:59:58] VK_EXT_sample_locations
  221. [05/07/22 17:59:58] VK_KHR_draw_indirect_count
  222. [05/07/22 17:59:58] VK_KHR_image_format_list
  223. [05/07/22 17:59:58] VK_EXT_vertex_attribute_divisor
  224. [05/07/22 17:59:58] VK_EXT_descriptor_indexing
  225. [05/07/22 17:59:58] VK_EXT_inline_uniform_block
  226. [05/07/22 17:59:58] VK_KHR_create_renderpass2
  227. [05/07/22 17:59:58] VK_EXT_conditional_rendering
  228. [05/07/22 17:59:58] using device 'NVIDIA GeForce GTX 1050' vendorID = 0x000010de, deviceID = 0x00001c8d, deviceType = 2
  229. [05/07/22 17:59:58] Vulkan driver version 512.236.0 API version 1.3.194
  230. [05/07/22 17:59:58] discreteQueuePriorities = 2
  231. [05/07/22 17:59:59] graphicsQueue = 03E60388
  232. [05/07/22 17:59:59] presentQueue = 03E60388
  233. [05/07/22 17:59:59] available present modes: 4
  234. [05/07/22 17:59:59] 2
  235. [05/07/22 17:59:59] 3
  236. [05/07/22 17:59:59] 1
  237. [05/07/22 17:59:59] 0
  238. [05/07/22 17:59:59] creating swapchain size 2560x1440 (8xMSAA), count 3 (min 2, max 8), present mode 2, format 44, colorspace 0
  239. [05/07/22 17:59:59] count 3 actually created.
  240. [05/07/22 17:59:59] msaa supported: 0000000f
  241. [05/07/22 17:59:59] memory types (11)
  242. heap index 1: propertyFlags = 0x00000000
  243. heap index 1: propertyFlags = 0x00000000
  244. heap index 1: propertyFlags = 0x00000000
  245. heap index 1: propertyFlags = 0x00000000
  246. heap index 1: propertyFlags = 0x00000000
  247. heap index 1: propertyFlags = 0x00000000
  248. heap index 1: propertyFlags = 0x00000000
  249. heap index 0: propertyFlags = 0x00000001
  250. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  251. heap index 1: propertyFlags = 0x00000006
  252. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  253. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  254. heap index 1: propertyFlags = 0x0000000e
  255. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  256. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  257. VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  258. heap index 2: propertyFlags = 0x00000007
  259. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  260. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  261. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  262. [05/07/22 17:59:59] memory heaps (3)
  263. heap index 0: size 4216324096: flags = 0x00000001
  264. VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
  265. heap index 1: size 8514142208: flags = 0x00000000
  266. heap index 2: size 224395264: flags = 0x00000001
  267. VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
  268. [05/07/22 17:59:59] vkAllocateMemory failed to allocate 201326592 and returned -2 VK_ERROR_OUT_OF_DEVICE_MEMORY
  269. [05/07/22 17:59:59] setupVulkan failed with -2 VK_ERROR_OUT_OF_DEVICE_MEMORY
  270. win.cpp: failed in something or other. GetLastError = 183
  271. [05/07/22 18:00:00] Setting mode to: 0
  272. [05/07/22 18:00:00] --------------------------------
  273. [05/07/22 18:00:00] Device Name : NVIDIA GeForce GTX 1050
  274. [05/07/22 18:00:00] Device Type : discrete GPU
  275. [05/07/22 18:00:00] Vendor ID : 0x10DE
  276. [05/07/22 18:00:00] Device ID : 0x1C8D
  277. [05/07/22 18:00:00] Driver Version : 512.236.0
  278. [05/07/22 18:00:00] API Version : 1.3.194
  279. [05/07/22 18:00:00] Queue Families : 0 = graphics transfer (16 queues, 2 priorities)
  280. [05/07/22 18:00:00] 1 = transfer (2 queues, 2 priorities)
  281. [05/07/22 18:00:00] 2 = transfer (8 queues, 2 priorities)
  282. [05/07/22 18:00:00] available device extensions: 139
  283. [05/07/22 18:00:00] VK_KHR_16bit_storage
  284. [05/07/22 18:00:00] VK_KHR_8bit_storage
  285. [05/07/22 18:00:00] VK_KHR_bind_memory2
  286. [05/07/22 18:00:00] VK_KHR_buffer_device_address
  287. [05/07/22 18:00:00] VK_KHR_copy_commands2
  288. [05/07/22 18:00:00] VK_KHR_create_renderpass2
  289. [05/07/22 18:00:00] VK_KHR_dedicated_allocation
  290. [05/07/22 18:00:00] VK_KHR_depth_stencil_resolve
  291. [05/07/22 18:00:00] VK_KHR_descriptor_update_template
  292. [05/07/22 18:00:00] VK_KHR_device_group
  293. [05/07/22 18:00:00] VK_KHR_draw_indirect_count
  294. [05/07/22 18:00:00] VK_KHR_driver_properties
  295. [05/07/22 18:00:00] VK_KHR_dynamic_rendering
  296. [05/07/22 18:00:00] VK_KHR_external_fence
  297. [05/07/22 18:00:00] VK_KHR_external_fence_win32
  298. [05/07/22 18:00:00] VK_KHR_external_memory
  299. [05/07/22 18:00:00] VK_KHR_external_memory_win32
  300. [05/07/22 18:00:00] VK_KHR_external_semaphore
  301. [05/07/22 18:00:00] VK_KHR_external_semaphore_win32
  302. [05/07/22 18:00:00] VK_KHR_format_feature_flags2
  303. [05/07/22 18:00:00] VK_KHR_get_memory_requirements2
  304. [05/07/22 18:00:00] VK_KHR_global_priority
  305. [05/07/22 18:00:00] VK_KHR_image_format_list
  306. [05/07/22 18:00:00] VK_KHR_imageless_framebuffer
  307. [05/07/22 18:00:00] VK_KHR_maintenance1
  308. [05/07/22 18:00:00] VK_KHR_maintenance2
  309. [05/07/22 18:00:00] VK_KHR_maintenance3
  310. [05/07/22 18:00:00] VK_KHR_maintenance4
  311. [05/07/22 18:00:00] VK_KHR_multiview
  312. [05/07/22 18:00:00] VK_KHR_pipeline_executable_properties
  313. [05/07/22 18:00:00] VK_KHR_present_id
  314. [05/07/22 18:00:00] VK_KHR_present_wait
  315. [05/07/22 18:00:00] VK_KHR_push_descriptor
  316. [05/07/22 18:00:00] VK_KHR_relaxed_block_layout
  317. [05/07/22 18:00:00] VK_KHR_sampler_mirror_clamp_to_edge
  318. [05/07/22 18:00:00] VK_KHR_sampler_ycbcr_conversion
  319. [05/07/22 18:00:00] VK_KHR_separate_depth_stencil_layouts
  320. [05/07/22 18:00:00] VK_KHR_shader_atomic_int64
  321. [05/07/22 18:00:00] VK_KHR_shader_clock
  322. [05/07/22 18:00:00] VK_KHR_shader_draw_parameters
  323. [05/07/22 18:00:00] VK_KHR_shader_float16_int8
  324. [05/07/22 18:00:00] VK_KHR_shader_float_controls
  325. [05/07/22 18:00:00] VK_KHR_shader_integer_dot_product
  326. [05/07/22 18:00:00] VK_KHR_shader_non_semantic_info
  327. [05/07/22 18:00:00] VK_KHR_shader_subgroup_extended_types
  328. [05/07/22 18:00:00] VK_KHR_shader_terminate_invocation
  329. [05/07/22 18:00:00] VK_KHR_spirv_1_4
  330. [05/07/22 18:00:00] VK_KHR_storage_buffer_storage_class
  331. [05/07/22 18:00:00] VK_KHR_swapchain
  332. [05/07/22 18:00:00] VK_KHR_swapchain_mutable_format
  333. [05/07/22 18:00:00] VK_KHR_synchronization2
  334. [05/07/22 18:00:00] VK_KHR_timeline_semaphore
  335. [05/07/22 18:00:00] VK_KHR_uniform_buffer_standard_layout
  336. [05/07/22 18:00:00] VK_KHR_variable_pointers
  337. [05/07/22 18:00:00] VK_KHR_vulkan_memory_model
  338. [05/07/22 18:00:00] VK_KHR_win32_keyed_mutex
  339. [05/07/22 18:00:00] VK_KHR_workgroup_memory_explicit_layout
  340. [05/07/22 18:00:00] VK_KHR_zero_initialize_workgroup_memory
  341. [05/07/22 18:00:00] VK_EXT_4444_formats
  342. [05/07/22 18:00:00] VK_EXT_blend_operation_advanced
  343. [05/07/22 18:00:00] VK_EXT_border_color_swizzle
  344. [05/07/22 18:00:00] VK_EXT_buffer_device_address
  345. [05/07/22 18:00:00] VK_EXT_calibrated_timestamps
  346. [05/07/22 18:00:00] VK_EXT_color_write_enable
  347. [05/07/22 18:00:00] VK_EXT_conditional_rendering
  348. [05/07/22 18:00:00] VK_EXT_conservative_rasterization
  349. [05/07/22 18:00:00] VK_EXT_custom_border_color
  350. [05/07/22 18:00:00] VK_EXT_depth_clip_control
  351. [05/07/22 18:00:00] VK_EXT_depth_clip_enable
  352. [05/07/22 18:00:00] VK_EXT_depth_range_unrestricted
  353. [05/07/22 18:00:00] VK_EXT_descriptor_indexing
  354. [05/07/22 18:00:00] VK_EXT_discard_rectangles
  355. [05/07/22 18:00:00] VK_EXT_extended_dynamic_state
  356. [05/07/22 18:00:00] VK_EXT_extended_dynamic_state2
  357. [05/07/22 18:00:00] VK_EXT_external_memory_host
  358. [05/07/22 18:00:00] VK_EXT_fragment_shader_interlock
  359. [05/07/22 18:00:00] VK_EXT_full_screen_exclusive
  360. [05/07/22 18:00:00] VK_EXT_global_priority
  361. [05/07/22 18:00:00] VK_EXT_global_priority_query
  362. [05/07/22 18:00:00] VK_EXT_hdr_metadata
  363. [05/07/22 18:00:00] VK_EXT_host_query_reset
  364. [05/07/22 18:00:00] VK_EXT_image_robustness
  365. [05/07/22 18:00:00] VK_EXT_image_view_min_lod
  366. [05/07/22 18:00:00] VK_EXT_index_type_uint8
  367. [05/07/22 18:00:00] VK_EXT_inline_uniform_block
  368. [05/07/22 18:00:00] VK_EXT_line_rasterization
  369. [05/07/22 18:00:00] VK_EXT_load_store_op_none
  370. [05/07/22 18:00:00] VK_EXT_memory_budget
  371. [05/07/22 18:00:00] VK_EXT_memory_priority
  372. [05/07/22 18:00:00] VK_EXT_multi_draw
  373. [05/07/22 18:00:00] VK_EXT_pci_bus_info
  374. [05/07/22 18:00:00] VK_EXT_pipeline_creation_cache_control
  375. [05/07/22 18:00:00] VK_EXT_pipeline_creation_feedback
  376. [05/07/22 18:00:00] VK_EXT_post_depth_coverage
  377. [05/07/22 18:00:00] VK_EXT_primitive_topology_list_restart
  378. [05/07/22 18:00:00] VK_EXT_private_data
  379. [05/07/22 18:00:00] VK_EXT_provoking_vertex
  380. [05/07/22 18:00:00] VK_EXT_queue_family_foreign
  381. [05/07/22 18:00:00] VK_EXT_robustness2
  382. [05/07/22 18:00:00] VK_EXT_sample_locations
  383. [05/07/22 18:00:00] VK_EXT_sampler_filter_minmax
  384. [05/07/22 18:00:00] VK_EXT_scalar_block_layout
  385. [05/07/22 18:00:00] VK_EXT_separate_stencil_usage
  386. [05/07/22 18:00:00] VK_EXT_shader_atomic_float
  387. [05/07/22 18:00:00] VK_EXT_shader_demote_to_helper_invocation
  388. [05/07/22 18:00:00] VK_EXT_shader_image_atomic_int64
  389. [05/07/22 18:00:00] VK_EXT_shader_subgroup_ballot
  390. [05/07/22 18:00:00] VK_EXT_shader_subgroup_vote
  391. [05/07/22 18:00:00] VK_EXT_shader_viewport_index_layer
  392. [05/07/22 18:00:00] VK_EXT_subgroup_size_control
  393. [05/07/22 18:00:00] VK_EXT_texel_buffer_alignment
  394. [05/07/22 18:00:00] VK_EXT_tooling_info
  395. [05/07/22 18:00:00] VK_EXT_transform_feedback
  396. [05/07/22 18:00:00] VK_EXT_vertex_attribute_divisor
  397. [05/07/22 18:00:00] VK_EXT_vertex_input_dynamic_state
  398. [05/07/22 18:00:00] VK_EXT_ycbcr_2plane_444_formats
  399. [05/07/22 18:00:00] VK_EXT_ycbcr_image_arrays
  400. [05/07/22 18:00:00] VK_NV_acquire_winrt_display
  401. [05/07/22 18:00:00] VK_NV_clip_space_w_scaling
  402. [05/07/22 18:00:00] VK_NV_coverage_reduction_mode
  403. [05/07/22 18:00:00] VK_NV_dedicated_allocation
  404. [05/07/22 18:00:00] VK_NV_dedicated_allocation_image_aliasing
  405. [05/07/22 18:00:00] VK_NV_device_diagnostic_checkpoints
  406. [05/07/22 18:00:00] VK_NV_device_diagnostics_config
  407. [05/07/22 18:00:00] VK_NV_device_generated_commands
  408. [05/07/22 18:00:00] VK_NV_external_memory
  409. [05/07/22 18:00:00] VK_NV_external_memory_win32
  410. [05/07/22 18:00:00] VK_NV_fill_rectangle
  411. [05/07/22 18:00:00] VK_NV_fragment_coverage_to_color
  412. [05/07/22 18:00:00] VK_NV_framebuffer_mixed_samples
  413. [05/07/22 18:00:00] VK_NV_geometry_shader_passthrough
  414. [05/07/22 18:00:00] VK_NV_inherited_viewport_scissor
  415. [05/07/22 18:00:00] VK_NV_sample_mask_override_coverage
  416. [05/07/22 18:00:00] VK_NV_shader_sm_builtins
  417. [05/07/22 18:00:00] VK_NV_shader_subgroup_partitioned
  418. [05/07/22 18:00:00] VK_NV_viewport_array2
  419. [05/07/22 18:00:00] VK_NV_viewport_swizzle
  420. [05/07/22 18:00:00] VK_NV_win32_keyed_mutex
  421. [05/07/22 18:00:00] VK_NVX_multiview_per_view_attributes
  422. [05/07/22 18:00:00] --------------------------------
  423. [05/07/22 18:00:00] Device Name : Intel(R) UHD Graphics 630
  424. [05/07/22 18:00:00] Device Type : integrated GPU
  425. [05/07/22 18:00:00] Vendor ID : 0x8086
  426. [05/07/22 18:00:00] Device ID : 0x3E9B
  427. [05/07/22 18:00:00] Driver Version : 0.401.2350
  428. [05/07/22 18:00:00] API Version : 1.1.89
  429. [05/07/22 18:00:00] Queue Families : 0 = graphics transfer (1 queues, 2 priorities)
  430. [05/07/22 18:00:00] available device extensions: 41
  431. [05/07/22 18:00:00] VK_KHR_swapchain
  432. [05/07/22 18:00:00] VK_KHR_external_memory
  433. [05/07/22 18:00:00] VK_KHR_external_memory_win32
  434. [05/07/22 18:00:00] VK_EXT_external_memory_host
  435. [05/07/22 18:00:00] VK_KHR_external_semaphore
  436. [05/07/22 18:00:00] VK_KHR_external_semaphore_win32
  437. [05/07/22 18:00:00] VK_KHR_external_fence
  438. [05/07/22 18:00:00] VK_KHR_external_fence_win32
  439. [05/07/22 18:00:00] VK_KHR_get_memory_requirements2
  440. [05/07/22 18:00:00] VK_KHR_bind_memory2
  441. [05/07/22 18:00:00] VK_KHR_dedicated_allocation
  442. [05/07/22 18:00:00] VK_KHR_sampler_mirror_clamp_to_edge
  443. [05/07/22 18:00:00] VK_KHR_maintenance1
  444. [05/07/22 18:00:00] VK_KHR_maintenance2
  445. [05/07/22 18:00:00] VK_KHR_maintenance3
  446. [05/07/22 18:00:00] VK_KHR_shader_draw_parameters
  447. [05/07/22 18:00:00] VK_KHR_push_descriptor
  448. [05/07/22 18:00:00] VK_KHR_descriptor_update_template
  449. [05/07/22 18:00:00] VK_KHR_multiview
  450. [05/07/22 18:00:00] VK_KHR_16bit_storage
  451. [05/07/22 18:00:00] VK_KHR_8bit_storage
  452. [05/07/22 18:00:00] VK_EXT_shader_subgroup_ballot
  453. [05/07/22 18:00:00] VK_EXT_shader_subgroup_vote
  454. [05/07/22 18:00:00] VK_KHR_storage_buffer_storage_class
  455. [05/07/22 18:00:00] VK_KHR_variable_pointers
  456. [05/07/22 18:00:00] VK_KHR_relaxed_block_layout
  457. [05/07/22 18:00:00] VK_EXT_sampler_filter_minmax
  458. [05/07/22 18:00:00] VK_KHR_device_group
  459. [05/07/22 18:00:00] VK_KHR_sampler_ycbcr_conversion
  460. [05/07/22 18:00:00] VK_EXT_post_depth_coverage
  461. [05/07/22 18:00:00] VK_EXT_shader_viewport_index_layer
  462. [05/07/22 18:00:00] VK_EXT_shader_stencil_export
  463. [05/07/22 18:00:00] VK_EXT_conservative_rasterization
  464. [05/07/22 18:00:00] VK_EXT_sample_locations
  465. [05/07/22 18:00:00] VK_KHR_draw_indirect_count
  466. [05/07/22 18:00:00] VK_KHR_image_format_list
  467. [05/07/22 18:00:00] VK_EXT_vertex_attribute_divisor
  468. [05/07/22 18:00:00] VK_EXT_descriptor_indexing
  469. [05/07/22 18:00:00] VK_EXT_inline_uniform_block
  470. [05/07/22 18:00:00] VK_KHR_create_renderpass2
  471. [05/07/22 18:00:00] VK_EXT_conditional_rendering
  472. [05/07/22 18:00:00] using device 'NVIDIA GeForce GTX 1050' vendorID = 0x000010de, deviceID = 0x00001c8d, deviceType = 2
  473. [05/07/22 18:00:00] Vulkan driver version 512.236.0 API version 1.3.194
  474. [05/07/22 18:00:00] discreteQueuePriorities = 2
  475. [05/07/22 18:00:00] graphicsQueue = 0AB5C7B0
  476. [05/07/22 18:00:00] presentQueue = 0AB5C7B0
  477. [05/07/22 18:00:00] available present modes: 4
  478. [05/07/22 18:00:00] 2
  479. [05/07/22 18:00:00] 3
  480. [05/07/22 18:00:00] 1
  481. [05/07/22 18:00:00] 0
  482. [05/07/22 18:00:00] creating swapchain size 800x600 (8xMSAA), count 3 (min 2, max 8), present mode 2, format 44, colorspace 0
  483. [05/07/22 18:00:00] count 3 actually created.
  484. [05/07/22 18:00:00] msaa supported: 0000000f
  485. [05/07/22 18:00:00] memory types (11)
  486. heap index 1: propertyFlags = 0x00000000
  487. heap index 1: propertyFlags = 0x00000000
  488. heap index 1: propertyFlags = 0x00000000
  489. heap index 1: propertyFlags = 0x00000000
  490. heap index 1: propertyFlags = 0x00000000
  491. heap index 1: propertyFlags = 0x00000000
  492. heap index 1: propertyFlags = 0x00000000
  493. heap index 0: propertyFlags = 0x00000001
  494. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  495. heap index 1: propertyFlags = 0x00000006
  496. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  497. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  498. heap index 1: propertyFlags = 0x0000000e
  499. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  500. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  501. VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  502. heap index 2: propertyFlags = 0x00000007
  503. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  504. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  505. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  506. [05/07/22 18:00:00] memory heaps (3)
  507. heap index 0: size 4216324096: flags = 0x00000001
  508. VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
  509. heap index 1: size 8514142208: flags = 0x00000000
  510. heap index 2: size 224395264: flags = 0x00000001
  511. VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
  512. [05/07/22 18:00:00] vkAllocateMemory failed to allocate 201326592 and returned -2 VK_ERROR_OUT_OF_DEVICE_MEMORY
  513. [05/07/22 18:00:00] setupVulkan failed with -2 VK_ERROR_OUT_OF_DEVICE_MEMORY
  514. win.cpp: failed in something or other. GetLastError = 183
  515. [05/07/22 18:00:03] creating new pipeline for 2D800A60: fvf = 0x0142 (vs fvf = 0x0142), state = 0x0000000c, topology = 4, sampleCount = 1
  516. [05/07/22 18:00:03] creating new pipeline for 2D800E08: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000035, topology = 4, sampleCount = 1
  517. [05/07/22 18:00:03] creating new pipeline for 2D800A60: fvf = 0x0142 (vs fvf = 0x0142), state = 0x00000017, topology = 3, sampleCount = 1
  518. [05/07/22 18:00:03] creating new pipeline for 2D800E50: fvf = 0x140312 (vs fvf = 0x140312), state = 0x00000200, topology = 4, sampleCount = 1
  519. [05/07/22 18:00:03] creating new pipeline for 2D800E98: fvf = 0x0042 (vs fvf = 0x0042), state = 0x0000000f, topology = 4, sampleCount = 1
  520. [05/07/22 18:00:03] creating new pipeline for 2D800E98: fvf = 0x0042 (vs fvf = 0x0042), state = 0x00000007, topology = 3, sampleCount = 1
  521. [05/07/22 18:00:05] creating new pipeline for 2D80D600: fvf = 0x0112 (vs fvf = 0x0012), state = 0x00000000, topology = 3, sampleCount = 1
  522. [05/07/22 18:00:05] creating new pipeline for 2D80D600: fvf = 0x0212 (vs fvf = 0x0012), state = 0x00000000, topology = 3, sampleCount = 1
  523. [05/07/22 18:00:05] creating new pipeline for 2D80D600: fvf = 0x140312 (vs fvf = 0x0012), state = 0x00000000, topology = 3, sampleCount = 1
  524. [05/07/22 18:00:05] creating new pipeline for 2D80D600: fvf = 0x500412 (vs fvf = 0x0012), state = 0x00000000, topology = 3, sampleCount = 1
  525. [05/07/22 18:00:05] creating new pipeline for 2D800A60: fvf = 0x0142 (vs fvf = 0x0142), state = 0x0000000c, topology = 4, sampleCount = 8
  526. [05/07/22 18:00:05] creating new pipeline for 2D800E08: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000035, topology = 4, sampleCount = 8
  527. [05/07/22 18:00:05] creating new pipeline for 2D800E50: fvf = 0x140312 (vs fvf = 0x140312), state = 0x00000200, topology = 4, sampleCount = 8
  528. [05/07/22 18:00:05] creating new pipeline for 2D800E98: fvf = 0x0042 (vs fvf = 0x0042), state = 0x0000000f, topology = 4, sampleCount = 8
  529. [05/07/22 18:00:05] creating new pipeline for 2D800E98: fvf = 0x0042 (vs fvf = 0x0042), state = 0x00000007, topology = 3, sampleCount = 8
  530. [05/07/22 18:00:05] creating new pipeline for 2D800A60: fvf = 0x0142 (vs fvf = 0x0142), state = 0x00000017, topology = 3, sampleCount = 8
  531. [05/07/22 18:00:05] creating new pipeline for 2D80D768: fvf = 0x0212 (vs fvf = 0x0212), state = 0x00000000, topology = 3, sampleCount = 8
  532. [05/07/22 18:00:05] creating new pipeline for 2D80DDE0: fvf = 0x500412 (vs fvf = 0x500412), state = 0x00000000, topology = 3, sampleCount = 8
  533. [05/07/22 18:00:05] creating new pipeline for 2D80D690: fvf = 0x0212 (vs fvf = 0x0112), state = 0x00000000, topology = 3, sampleCount = 8
  534. [05/07/22 18:00:05] creating new pipeline for 2D800E08: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000000, topology = 3, sampleCount = 8
  535. [05/07/22 18:00:05] creating new pipeline for 2D80D5B8: fvf = 0x140312 (vs fvf = 0x140312), state = 0x00000000, topology = 3, sampleCount = 8
  536. [05/07/22 18:00:05] creating new pipeline for 2D80D690: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000000, topology = 3, sampleCount = 8
  537. [05/07/22 18:00:05] creating new pipeline for 2D80D6D8: fvf = 0x0212 (vs fvf = 0x0212), state = 0x00000007, topology = 3, sampleCount = 8
  538. [05/07/22 18:00:05] creating new pipeline for 2D80DAC8: fvf = 0x0142 (vs fvf = 0x0142), state = 0x00000007, topology = 3, sampleCount = 8
  539. [05/07/22 18:00:05] creating new pipeline for 0515BCB8: fvf = 0x0142 (vs fvf = 0x0142), state = 0x0000000c, topology = 1, sampleCount = 8
  540. [05/07/22 18:00:06] creating new pipeline for 2E6CE7B8: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000000, topology = 3, sampleCount = 8
  541. [05/07/22 18:00:07] creating new pipeline for 2E6CE578: fvf = 0x500412 (vs fvf = 0x500412), state = 0x00000000, topology = 3, sampleCount = 8
  542. [05/07/22 18:00:07] creating new pipeline for 2E6CE0B0: fvf = 0x0112 (vs fvf = 0x0102), state = 0x00000000, topology = 3, sampleCount = 8
  543. [05/07/22 18:00:07] creating new pipeline for 2E6CE0B0: fvf = 0x0212 (vs fvf = 0x0102), state = 0x00000007, topology = 3, sampleCount = 8
  544. [05/07/22 18:00:07] creating new pipeline for 2E6CE0B0: fvf = 0x0112 (vs fvf = 0x0102), state = 0x00000007, topology = 3, sampleCount = 8
  545. [05/07/22 18:00:07] creating new pipeline for 2E6CE1D0: fvf = 0x0212 (vs fvf = 0x0212), state = 0x00000000, topology = 3, sampleCount = 8
  546. [05/07/22 18:00:08] creating new pipeline for 2E6CE848: fvf = 0x0212 (vs fvf = 0x0212), state = 0x00000000, topology = 3, sampleCount = 8
  547. [05/07/22 18:00:08] creating new pipeline for 2D80D768: fvf = 0x0212 (vs fvf = 0x0212), state = 0x00000007, topology = 3, sampleCount = 8
  548. [05/07/22 18:00:08] creating new pipeline for 2D800E08: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00000007, topology = 3, sampleCount = 8
  549. [05/07/22 18:00:08] creating new pipeline for 2E6CE188: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00001000, topology = 3, sampleCount = 8
  550. [05/07/22 18:00:08] creating new pipeline for 2E6CE4E8: fvf = 0x0112 (vs fvf = 0x0112), state = 0x00001000, topology = 3, sampleCount = 8
  551.  
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