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- 21.6.2026 01:18:05 [Notification] Client logger started.
- 21.6.2026 01:18:05 [Notification] Game Version: v1.22.3 (Stable)
- 21.6.2026 01:18:05 [Notification] Process path: C:\Games\VintageStory\Vintagestory.exe
- 21.6.2026 01:18:05 [Notification] Operating System: Windows 10.0.26200.0
- 21.6.2026 01:18:05 [Notification] CPU Cores: 16
- 21.6.2026 01:18:05 [Notification] CPU: AMD Ryzen 7 7700X 8-Core Processor
- 21.6.2026 01:18:05 [Notification] Available RAM: 32418 MB
- 21.6.2026 01:18:06 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
- 21.6.2026 01:18:06 [Notification] Graphics Card Vendor: NVIDIA Corporation
- 21.6.2026 01:18:06 [Notification] Graphics Card Version: 4.6.0 NVIDIA 610.62
- 21.6.2026 01:18:06 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
- 21.6.2026 01:18:06 [Notification] Graphics Card ShadingLanguageVersion: 4.60 NVIDIA
- 21.6.2026 01:18:06 [Notification] GL.MaxVertexUniformComponents: 4096
- 21.6.2026 01:18:06 [Notification] GL.MaxUniformBlockSize: 65536
- 21.6.2026 01:18:06 [Notification] C# Framework: .net 10.0.9
- 21.6.2026 01:18:06 [Notification] Cairo Graphics Version: 1.17.3
- 21.6.2026 01:18:06 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
- 21.6.2026 01:18:06 [Notification] Zstd Version: 1.5.7
- 21.6.2026 01:18:06 [Notification] Start discovering assets
- 21.6.2026 01:18:06 [Notification] Found 34 base assets in category lang
- 21.6.2026 01:18:06 [Notification] Found 0 base assets in category patches
- 21.6.2026 01:18:06 [Notification] Found 24 base assets in category config
- 21.6.2026 01:18:06 [Notification] Found 0 base assets in category worldproperties
- 21.6.2026 01:18:06 [Notification] Found 49 base assets in category sounds
- 21.6.2026 01:18:06 [Notification] Found 230 base assets in category shapes
- 21.6.2026 01:18:06 [Notification] Found 84 base assets in category shaders
- 21.6.2026 01:18:06 [Notification] Found 19 base assets in category shaderincludes
- 21.6.2026 01:18:06 [Notification] Found 182 base assets in category textures
- 21.6.2026 01:18:06 [Notification] Found 4 base assets in category music
- 21.6.2026 01:18:06 [Notification] Found 0 base assets in category dialog
- 21.6.2026 01:18:06 [Notification] Found 626 base assets in total
- 21.6.2026 01:18:06 [Notification] Loading sounds
- 21.6.2026 01:18:06 [Notification] (Re-)loaded frame buffers
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass .
- 21.6.2026 01:18:06 [Notification] Sounds loaded
- 21.6.2026 01:18:06 [Notification] Begin loading shaders
- 21.6.2026 01:18:06 [Notification] Load shaders now
- 21.6.2026 01:18:06 [Notification] Loading shaders...
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass particlescube.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass particlesquad.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass sky.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass nightsky.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass woittest.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass helditem.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass decals.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass final.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass gui.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass blur.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass findbright.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass godrays.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass autocamera.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass wireframe.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass luma.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass blit.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass texture2texture.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass celestialobject.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass colorgrade.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass guigear.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass ssao.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass aurora.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass cloudmap.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass instanced.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass lines.
- 21.6.2026 01:18:06 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:18:06 [Notification] Cached session key is valid, validating with server
- 21.6.2026 01:18:07 [Notification] Server validation response: Good
- 21.6.2026 01:18:07 [Notification] Will search the following paths for mods:
- 21.6.2026 01:18:07 [Notification] C:\Games\VintageStory\Mods
- 21.6.2026 01:18:07 [Notification] %appdata%\VintagestoryData\Mods
- 21.6.2026 01:19:04 [Notification] Will search the following paths for mods:
- 21.6.2026 01:19:04 [Notification] C:\Games\VintageStory\Mods
- 21.6.2026 01:19:04 [Notification] %appdata%\VintagestoryData\Mods
- 21.6.2026 01:19:07 [Notification] Initialized GUI Manager
- 21.6.2026 01:19:07 [Notification] Initialized Server Connection
- 21.6.2026 01:19:07 [Notification] Server args parsed
- 21.6.2026 01:19:07 [Notification] Server main instantiated
- 21.6.2026 01:19:14 [Notification] Processed server identification
- 21.6.2026 01:19:14 [Notification] Map initialized
- 21.6.2026 01:19:14 [Notification] Received server assets
- 21.6.2026 01:19:14 [Notification] Loading and pre-starting client side mods...
- 21.6.2026 01:19:14 [Notification] Will search the following paths for mods:
- 21.6.2026 01:19:14 [Notification] C:\Games\VintageStory\Mods
- 21.6.2026 01:19:14 [Notification] %appdata%\VintagestoryData\Mods
- 21.6.2026 01:19:14 [Notification] Found 15 mods (0 disabled)
- 21.6.2026 01:19:14 [Notification] Mods, sorted by dependency: drtagx, game, alphabeticallysortedprospectinglist, betterhandbook, coriaendershaders, farseer, fastmap, firepitsshowfuel, gui, itempickupnotifier, statushudcont, valrossensmapfilters, creative, survival, snowcapmeltfix
- 21.6.2026 01:19:14 [Notification] Instantiated 161 mod systems from 15 enabled mods
- 21.6.2026 01:19:14 [Notification] Done loading and pre-starting client side mods.
- 21.6.2026 01:19:14 [Warning] [BetterHandbook] Optional recipe texture 'wrench' could not be loaded; related overlay icon will be skipped.
- 21.6.2026 01:19:14 [Warning] [BetterHandbook] Optional recipe texture 'red-overlay' could not be loaded; related overlay icon will be skipped.
- 21.6.2026 01:19:15 [Notification] External Origins in load order: modorigin@C:\Games\VintageStory\assets\creative\, modorigin@C:\Games\VintageStory\assets\survival\, mod@alphabeticallysortedprospectinglist_1.1.0.zip, [email protected], [email protected]_v1.22.2.zip, mod@farseer_1.4.0.zip, mod@fastmap_122.5.1.zip, mod@firepitsshowfuel_2.0.0-dev.1.zip, mod@gui_2.0.0.zip, mod@itempickupnotifier_2.2.0.zip, mod@statushudcont_4.3.1.zip, mod@valrossensmapfilters_1.2.0.zip, themepack@DRT_AgX_Kraken_1.3.0.zip
- 21.6.2026 01:19:15 [Notification] Tags registries now locked.
- 21.6.2026 01:19:15 [Notification] Found 52 external assets in category lang
- 21.6.2026 01:19:15 [Notification] Found 12 external assets in category patches
- 21.6.2026 01:19:15 [Notification] Found 131 external assets in category config
- 21.6.2026 01:19:15 [Notification] Found 25 external assets in category worldproperties
- 21.6.2026 01:19:15 [Notification] Found 682 external assets in category sounds
- 21.6.2026 01:19:15 [Notification] Found 6168 external assets in category shapes
- 21.6.2026 01:19:15 [Notification] Found 34 external assets in category shaders
- 21.6.2026 01:19:15 [Notification] Found 6 external assets in category shaderincludes
- 21.6.2026 01:19:15 [Notification] Found 9541 external assets in category textures
- 21.6.2026 01:19:15 [Notification] Found 83 external assets in category music
- 21.6.2026 01:19:15 [Notification] Found 18 external assets in category dialog
- 21.6.2026 01:19:15 [Notification] Found 13 external assets in category compatibility
- 21.6.2026 01:19:15 [Notification] Reloaded lang file now with mod assets
- 21.6.2026 01:19:15 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
- 21.6.2026 01:19:15 [Notification] JsonPatch Loader: 6 patches total, successfully applied 6 patches, no errors
- 21.6.2026 01:19:16 [Notification] Received 4475 item types from server
- 21.6.2026 01:19:16 [Notification] Loaded 14091 block types from server
- 21.6.2026 01:19:16 [Notification] Reloaded sounds, now with mod assets
- 21.6.2026 01:19:17 [Notification] Composed 1 4096x2048 entities texture atlases from 695 textures
- 21.6.2026 01:19:17 [Notification] Collected 3096 shapes to tesselate.
- 21.6.2026 01:19:18 [Notification] Composed 1 4096x2048 items texture atlases from 2329 textures
- 21.6.2026 01:19:19 [Notification] Server launched
- 21.6.2026 01:19:20 [Notification] Composed 2 4096x2048 blocks texture atlases from 7479 textures
- 21.6.2026 01:19:20 [Notification] Server assets loaded
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass particlescube.
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass lines.
- 21.6.2026 01:19:20 [Notification] Loaded Shaderprogramm for render pass aurora.
- 21.6.2026 01:19:20 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
- 21.6.2026 01:19:20 [Warning] [coriaendershaders] [CoriaenderShadersModSystem] Couldn't find VsImGui mod system, GUI will be unavailable.
- 21.6.2026 01:19:21 [Notification] [coriaendershaders] [EffectManager] Initializing WaterEffects.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass watercompose.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass cameradepth.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass waternormals.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass screenspacereflections.
- 21.6.2026 01:19:21 [Notification] [coriaendershaders] [EffectManager] Initializing CloudShadows.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass cloudshadowmap.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass cloudshadowblur.
- 21.6.2026 01:19:21 [Notification] Loaded Shaderprogram for render pass cloudmapmip.
- 21.6.2026 01:19:21 [Notification] [coriaendershaders] [EffectManager] Initializing TerrainShadows.
- 21.6.2026 01:19:21 [Notification] [ChunkMemoryManager] Initializing memory manager
- 21.6.2026 01:19:21 [Notification] Blocks tesselated
- 21.6.2026 01:19:41 [Notification] Finished fully loading sounds (async)
- 21.6.2026 01:19:53 [Error] [coriaendershaders] An exception was thrown when trying to start the mod:
- 21.6.2026 01:19:53 [Error] [coriaendershaders] Exception: Exception of type 'System.OutOfMemoryException' was thrown.
- at CoriaenderShaders.VoxelSpriteRenderer.ChunkMemoryManager.Initialize() in Src:\VoxelSpriteRenderer\ChunkMemoryManager.cs:line 153
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartMemoryManager() in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 112
- at CoriaenderShaders.Effects.EffectManager.SetupGLResources(GLResourceFlags flags) in Src:\Effects\EffectManager.cs:line 86
- at CoriaenderShaders.Effects.EffectManager.Load() in Src:\Effects\EffectManager.cs:line 57
- at CoriaenderShaders.Effects.EffectManager..ctor(CoriaenderShadersModSystem mod) in Src:\Effects\EffectManager.cs:line 32
- at CoriaenderShaders.Effects.TerrainShadowEffect..ctor(CoriaenderShadersModSystem mod) in Src:\Effects\TerrainShadowEffect.cs:line 32
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartEffects(EffectFlags flags) in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 130
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartClientSide(ICoreClientAPI capi) in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 104
- at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 676
- 21.6.2026 01:19:53 [Error] Failed to start system CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem
- 21.6.2026 01:19:53 [Notification] Loaded Shaderprogramm for render pass region.
- 21.6.2026 01:19:54 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
- 21.6.2026 01:19:54 [Notification] Loaded Shaderprogramm for render pass machinegear.
- 21.6.2026 01:19:54 [Notification] [FastMap] World map guard and zoom patches installed.
- 21.6.2026 01:19:54 [Notification] [FastMap] Terrain Sampler integration not detected; Pregen and sampler overlay map layers are hidden.
- 21.6.2026 01:19:54 [Notification] Started 109 systems on Client:
- 21.6.2026 01:19:54 [Notification] Mod 'VSEssentials.dll' (game):
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.Core
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.EntityPartitioning
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ErrorReporter
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
- 21.6.2026 01:19:54 [Notification] FluffyClouds.FluffyCloudsModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.Systems.ModSystemTfEditFromAttributes
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.GenMaps
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.ModSystemWorldGenStructures
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemRenderFallingBlocksFast
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemItemRendererOptimizer
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemFpHands
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.CharacterExtraDialogs
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemAmbientParticles
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.EntityParticleSpawner
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.EntityParticleSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.POIRegistry
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemProgressBar
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.RoomRegistry
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.WeatherSystemCommands
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.WeatherSystemClient
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.SystemRemotePlayerTracking
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.WorldMapManager
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.LoadColorMaps
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ClothManager
- 21.6.2026 01:19:54 [Notification] Mod 'VSSurvivalMod.dll' (survival):
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemControlPoints
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.Systems.StoryLockableDoor
- 21.6.2026 01:19:54 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.Client.NoObf.ModSystemBossHealthBars
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.UpgradeTasks
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeons
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.MSShapeFromAttrCacheHelper
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.MyceliumSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemLabelMeshCache
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemShapeFromAttributesTransform
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.FishingSupportModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemGliding
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemMeasuringRope
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSnowShoveling
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSubTongsDurability
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.Timeswitch
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemAuction
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.Core
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemShipConstructionSitePreview
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.CharacterSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.MealMeshCache
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.VariablesModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModsystemElevator
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ActivityModSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ActivityEditorSystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemFarming
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSurvivalHandbook
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemTutorial
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.HeldItemMouseInputHandler
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemNightVision
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.TobiasTeleporter
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModJournal
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModLootRandomizer
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemChiselCommands
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.MicroBlockModelCache
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemRifts
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSleeping
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemUnbreakSupportBeam
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.TeleporterManager
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModTemperature
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.SystemTemporalStability
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemWearableStats
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemEditableBook
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.TradeHandbookInfo
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.GenDevastationLayer
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemOreMap
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemSnowballs
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.HumanoidOutfits
- 21.6.2026 01:19:54 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
- 21.6.2026 01:19:54 [Notification] Mod 'VSCreativeMod.dll' (creative):
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.Core
- 21.6.2026 01:19:54 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
- 21.6.2026 01:19:54 [Notification] Mod 'alphabeticallysortedprospectinglist_1.1.0.zip' (alphabeticallysortedprospectinglist):
- 21.6.2026 01:19:54 [Notification] AlphabeticallySortedProspectingList.AlphabeticallySortedProspectingListModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'BetterHandbook-1.0.7.zip' (betterhandbook):
- 21.6.2026 01:19:54 [Notification] HandbookCache.HandbookCacheModSystem
- 21.6.2026 01:19:54 [Notification] RecipeExplorer.RecipeExplorerMod
- 21.6.2026 01:19:54 [Notification] Mod 'farseer_1.4.0.zip' (farseer):
- 21.6.2026 01:19:54 [Notification] Farseer.FarseerModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'firepitsshowfuel_2.0.0-dev.1.zip' (firepitsshowfuel):
- 21.6.2026 01:19:54 [Notification] FirepitsShowFuel.FirepitsShowFuelModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'gui_2.0.0.zip' (gui):
- 21.6.2026 01:19:54 [Notification] Gui.GuiModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'itempickupnotifier_2.2.0.zip' (itempickupnotifier):
- 21.6.2026 01:19:54 [Notification] ItemPickupNotifier.ItempickupnotifierModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'statushudcont_4.3.1.zip' (statushudcont):
- 21.6.2026 01:19:54 [Notification] StatusHud.StatusHudSystem
- 21.6.2026 01:19:54 [Notification] Mod 'valrossensmapfilters_1.2.0.zip' (valrossensmapfilters):
- 21.6.2026 01:19:54 [Notification] ValrossensMapFilters.ValrossensMapFiltersModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'snowcapmeltfix-1.0.1.zip' (snowcapmeltfix):
- 21.6.2026 01:19:54 [Notification] SnowCapMeltFix.SnowCapMeltFixModSystem
- 21.6.2026 01:19:54 [Notification] Mod 'fastmap_122.5.1.zip' (fastmap):
- 21.6.2026 01:19:54 [Notification] FastMap.FastMapModSystem
- 21.6.2026 01:19:54 [Notification] Loading shaders...
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass particlescube.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass particlesquad.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass sky.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass nightsky.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass woittest.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass helditem.
- 21.6.2026 01:19:55 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass decals.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass final.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass gui.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass blur.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
- 21.6.2026 01:19:56 [Notification] Loaded Shaderprogramm for render pass findbright.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass godrays.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass autocamera.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass wireframe.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass luma.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass blit.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass texture2texture.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass celestialobject.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass colorgrade.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass guigear.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass ssao.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass aurora.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass cloudmap.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass instanced.
- 21.6.2026 01:19:57 [Notification] Loaded Shaderprogramm for render pass lines.
- 21.6.2026 01:19:58 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:19:58 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
- 21.6.2026 01:19:58 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass standard.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass particlescube.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass lines.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass aurora.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass watercompose.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass cameradepth.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass waternormals.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass screenspacereflections.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass cloudshadowmap.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass cloudshadowblur.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass cloudmapmip.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass terrainshadowmap.
- 21.6.2026 01:19:59 [Notification] [ChunkMemoryManager] Creating new feedback region.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogram for render pass terrainshadowmap.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass region.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
- 21.6.2026 01:19:59 [Notification] Loaded Shaderprogramm for render pass machinegear.
- 21.6.2026 01:19:59 [Notification] Reloaded shaders now with mod assets
- 21.6.2026 01:20:00 [Notification] Received level init
- 21.6.2026 01:20:00 [Notification] Loaded Shaderprogramm for render pass instanced.
- 21.6.2026 01:20:00 [Event] 26 traits loaded from 1 files
- 21.6.2026 01:20:00 [Event] 6 classes loaded from 1 files
- 21.6.2026 01:20:00 [Notification] Initialized Music Engine
- 21.6.2026 01:20:00 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
- 21.6.2026 01:20:01 [Notification] Received level finalize
- 21.6.2026 01:20:01 [Notification] Loaded Shaderprogramm for render pass cloudmap.
- 21.6.2026 01:20:01 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
- 21.6.2026 01:20:01 [Notification] Loaded Shaderprogramm for render pass clouds.
- 21.6.2026 01:20:01 [Notification] [FastMap] Terrain fallback palettes loaded: grass=211 (textures/block/plant/grasscoverage/normal-top.png), dryGrass=157, lushGrass=152, trees=4438, water=69 (textures/block/liquid/water.png), waterBase=#0f3231, waterRainfall=#123940x1, waterTemperature=#123e30x1, waterNoise=0,04, snow=24, brown=58, climatePlant=264x264, seasonalGrass=128x16, path=C:\Users\Gamer\AppData\Roaming\VintagestoryData\Cache\unpack\fastmap_122.5.1.zip_a0683aaf7acd
- 21.6.2026 01:20:01 [Notification] [FastMap] Deleted vanilla map database sidecar on startup: C:\Users\Gamer\AppData\Roaming\VintagestoryData\Maps\f0194fe1-2be2-4fc7-9b49-3155145b3bc7.db-wal
- 21.6.2026 01:20:01 [Notification] [FastMap] Deleted vanilla map database sidecar on startup: C:\Users\Gamer\AppData\Roaming\VintagestoryData\Maps\f0194fe1-2be2-4fc7-9b49-3155145b3bc7.db-shm
- 21.6.2026 01:20:01 [Notification] [FastMap] Page cache: C:\Users\Gamer\AppData\Roaming\VintagestoryData\ModData\FastMap\f0194fe1-2be2-4fc7-9b49-3155145b3bc7\pages-v2
- 21.6.2026 01:20:01 [Notification] [FastMap] Terrain normal fallback cache: C:\Users\Gamer\AppData\Roaming\VintagestoryData\ModData\FastMap\f0194fe1-2be2-4fc7-9b49-3155145b3bc7\terrain-fallback-v1-r4-normal-vanilla-v1-wm1
- 21.6.2026 01:20:01 [Notification] [FastMap] Terrain fog-of-war fallback cache: C:\Users\Gamer\AppData\Roaming\VintagestoryData\ModData\FastMap\f0194fe1-2be2-4fc7-9b49-3155145b3bc7\terrain-fallback-v1-r4-brown-v1-wm1
- 21.6.2026 01:20:01 [Notification] [FastMap] Terrain true-colour fallback cache: C:\Users\Gamer\AppData\Roaming\VintagestoryData\ModData\FastMap\f0194fe1-2be2-4fc7-9b49-3155145b3bc7\terrain-fallback-v1-r4-truecolour-palette-v1-wm1
- 21.6.2026 01:20:01 [Notification] [FastMap] Terrain sampler fallback offsets: height=0 blocks (global=0, terrapretyLoaded=True, terraprety=0), waterLevel=-1 blocks.
- 21.6.2026 01:20:02 [Error] Mod exception during event LevelFinalize. Will skip to next event
- 21.6.2026 01:20:02 [Error] Exception: Exception of type 'System.OutOfMemoryException' was thrown.
- at Cairo.GaussianBlur..ctor(Int32* image, Int32 width, Int32 height) in Cairo\util\SurfaceTransformBlur.cs:line 74
- at Cairo.SurfaceTransformBlur.BlurPartial(ImageSurface surface, Double range, Int32 blurOnlyEdgeWidth, Int32 x1, Int32 y1, Int32 x2, Int32 y2) in Cairo\util\SurfaceTransformBlur.cs:line 34
- at Vintagestory.API.Client.GuiElementDialogBackground.ComposeElements(Context ctx, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementDialogBackground.cs:line 56
- at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 402
- at Vintagestory.GameContent.GuiDialogWorldMap.ComposeDialog(EnumDialogType dlgType) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 123
- at Vintagestory.GameContent.GuiDialogWorldMap..ctor(OnViewChangedDelegate viewChanged, OnViewChangedSyncDelegate viewChangedSync, ICoreClientAPI capi, List`1 tabnames) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 40
- at Vintagestory.GameContent.WorldMapManager.ToggleMap_Patch1(WorldMapManager this, EnumDialogType asType)
- at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 228
- at Vintagestory.Client.NoObf.ClientEventAPI.<>c.<TriggerLevelFinalize>b__176_0(Action dele) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 501
- at Vintagestory.Client.NoObf.ClientEventAPI.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 255
- 21.6.2026 01:20:04 [Warning] ===============================================================
- 21.6.2026 01:20:04 [Warning] (x_x) Captured 8 issues during startup:
- 21.6.2026 01:20:04 [Warning] [BetterHandbook] Optional recipe texture 'wrench' could not be loaded; related overlay icon will be skipped.
- 21.6.2026 01:20:04 [Warning] [BetterHandbook] Optional recipe texture 'red-overlay' could not be loaded; related overlay icon will be skipped.
- 21.6.2026 01:20:04 [Warning] [coriaendershaders] [CoriaenderShadersModSystem] Couldn't find VsImGui mod system, GUI will be unavailable.
- 21.6.2026 01:20:04 [Error] [coriaendershaders] An exception was thrown when trying to start the mod:
- 21.6.2026 01:20:04 [Error] [coriaendershaders] Exception: Exception of type 'System.OutOfMemoryException' was thrown.
- at CoriaenderShaders.VoxelSpriteRenderer.ChunkMemoryManager.Initialize() in Src:\VoxelSpriteRenderer\ChunkMemoryManager.cs:line 153
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartMemoryManager() in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 112
- at CoriaenderShaders.Effects.EffectManager.SetupGLResources(GLResourceFlags flags) in Src:\Effects\EffectManager.cs:line 86
- at CoriaenderShaders.Effects.EffectManager.Load() in Src:\Effects\EffectManager.cs:line 57
- at CoriaenderShaders.Effects.EffectManager..ctor(CoriaenderShadersModSystem mod) in Src:\Effects\EffectManager.cs:line 32
- at CoriaenderShaders.Effects.TerrainShadowEffect..ctor(CoriaenderShadersModSystem mod) in Src:\Effects\TerrainShadowEffect.cs:line 32
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartEffects(EffectFlags flags) in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 130
- at CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem.StartClientSide(ICoreClientAPI capi) in Src:\CoriaenderShaders\CoriaenderShadersModSystem.cs:line 104
- at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 676
- 21.6.2026 01:20:04 [Error] Failed to start system CoriaenderShaders.CoriaenderShaders.CoriaenderShadersModSystem
- 21.6.2026 01:20:04 [Error] Mod exception during event LevelFinalize. Will skip to next event
- 21.6.2026 01:20:04 [Error] Exception: Exception of type 'System.OutOfMemoryException' was thrown.
- at Cairo.GaussianBlur..ctor(Int32* image, Int32 width, Int32 height) in Cairo\util\SurfaceTransformBlur.cs:line 74
- at Cairo.SurfaceTransformBlur.BlurPartial(ImageSurface surface, Double range, Int32 blurOnlyEdgeWidth, Int32 x1, Int32 y1, Int32 x2, Int32 y2) in Cairo\util\SurfaceTransformBlur.cs:line 34
- at Vintagestory.API.Client.GuiElementDialogBackground.ComposeElements(Context ctx, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementDialogBackground.cs:line 56
- at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 402
- at Vintagestory.GameContent.GuiDialogWorldMap.ComposeDialog(EnumDialogType dlgType) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 123
- at Vintagestory.GameContent.GuiDialogWorldMap..ctor(OnViewChangedDelegate viewChanged, OnViewChangedSyncDelegate viewChangedSync, ICoreClientAPI capi, List`1 tabnames) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 40
- at Vintagestory.GameContent.WorldMapManager.ToggleMap_Patch1(WorldMapManager this, EnumDialogType asType)
- at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 228
- at Vintagestory.Client.NoObf.ClientEventAPI.<>c.<TriggerLevelFinalize>b__176_0(Action dele) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 501
- at Vintagestory.Client.NoObf.ClientEventAPI.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 255
- 21.6.2026 01:20:04 [Warning] ===============================================================
- 21.6.2026 01:20:04 [Fatal] Game Version: v1.22.3 (Stable)
- 21.06.2026 01:20:04: Critical error occurred in the following mod: [email protected]
- System.NullReferenceException: Object reference not set to an instance of an object.
- at CoriaenderShaders.VoxelSpriteRenderer.ChunkMemoryManager.ProcessFeedbackBuffer() in Src:\VoxelSpriteRenderer\ChunkMemoryManager.cs:line 377
- at CoriaenderShaders.Helpers.CoriaenderRenderer.<>c__DisplayClass27_0.<SetRenderMethod>b__0(Single f, EnumRenderStage s) in Src:\Helpers\CoriaenderRenderer.cs:line 51
- at CoriaenderShaders.Helpers.CoriaenderRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in Src:\Helpers\CoriaenderRenderer.cs:line 82
- at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
- at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
- at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 910
- at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
- at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
- at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
- at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
- at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
- at OpenTK.Windowing.Desktop.GameWindow.Run()
- at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
- at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
- at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
- Crash written to file at "C:\Users\Gamer\AppData\Roaming\VintagestoryData\Logs\client-crash.log"
- 21.6.2026 01:20:04 [Notification] Exiting game now. Server running=True. Exit reason: Game crashed
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