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- Indeedee-F @ Heavy-Duty Boots
- Ability: Psychic Surge
- EVs: 120 HP / 68 Def / 120 SpA / 200 SpD
- Sassy Nature
- IVs: 0 Atk
- - Expanding Force
- - Mystical Fire
- - Psyshock
- - Healing Wish
- Rapidash-Galar @ Room Service
- Ability: Pastel Veil
- Shiny: Yes
- EVs: 136 HP / 152 Atk / 220 Def
- Brave Nature
- IVs: 0 Spe
- - Swords Dance
- - Morning Sun
- - Play Rough
- - Zen Headbutt
- Bronzong @ Colbur Berry
- Ability: Levitate
- EVs: 128 HP / 252 Def / 128 SpD
- Relaxed Nature
- - Trick Room
- - Body Press
- - Explosion
- - Stealth Rock
- Duraludon @ Assault Vest
- Ability: Light Metal
- EVs: 184 HP / 252 Def / 72 SpA
- Modest Nature
- IVs: 0 Atk / 19 Spe
- - Dragon Pulse
- - Flash Cannon
- - Body Press
- - Thunder
- Blastoise @ White Herb
- Ability: Torrent
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Shell Smash
- - Surf
- - Ice Beam
- - Dark Pulse
- Arcanine @ Life Orb
- Ability: Intimidate
- EVs: 160 HP / 252 Atk / 96 SpD
- Brave Nature
- IVs: 21 Spe
- - Wild Charge
- - Flare Blitz
- - Close Combat
- - Extreme Speed
- ________________________
- NOTES:
- Arcanine:
- Speed IVs: 21, this outruns 31 IV, 4 Speed EV Blastoise
- EVs: HP and SpDef calculated to take the least amount of damage from bulky rapid spin Blastoise's Scald (44.8%)
- Max Attack for greatest damage output (71.1% chance to 2HKO MAX HP & MAX DEF Blastoise after Leftovers recovery.-------- guaranteed 2HKO after Stealth Rock and Leftovers recovery)
- Abilities: Intimidate for more defensive utility and to patch the defensive hole left by 0 EV investment in Def.
- Justified for positive interactions vs knock off spam and because of dark weak team.
- ______
- Duraludon:
- Speed IVs: 19, this outruns 31 IV, 4 Speed EV Blastoise
- EVs: HP and Defense calculated to take the least amount of damage as possible from choice band flygon (62.5% chance to live Earthquake), while still being able to 1HKO it with dragon pulse. It also conveniently takes a maximum of 88% from +2 Attack Earthquake from Drapion (Barring a crit) and 2HKO's it with dragon pulse with or without black sludge and without the need of hazard support.
- ______
- Bronzong:
- IVs: 0 Speed for maximum gyro ball power.
- EVs: Minimum attack required to 100% of the time 2HKO Max Speed, Max Attack Drapion. Max Defense to utilize Zong's beautiful 116 Base Def, the rest of the points go into HP to give it better chances to live anything Drapion can throw at it except a +2 Attack, Sniper Critical Hit. Unboosted Drapion Non-sniper critical Knock Off does a maximum of 50.4%, and unboosted SNIPER critical Knock Off does a maximum of 75.5%. No matter how much HP and Def you give Bronzong, it cannot live a Sniper Boosted, +2 Attack, critical hit knock off. EVER. Pray you don't get crit...
- Moves: With this more defensive set, I want to hit opposing bronzong really hard and boom to get out of the way for a trick room sweeper.
- _
- Alt:
- Bronzong @ Metal Coat
- Ability: Heavy Metal
- EVs: 124 HP / 252 Atk / 132 Def
- Brave Nature
- - Heavy Slam
- - Steel Roller
- - Zen Headbutt
- - Psychic Terrain
- Press Psychic Terrain turn 1, proceed to click Steel Roller or Zen Headbutt
- Bronzong @ Choice Specs
- Ability: Levitate
- EVs: 252 SpA
- Quiet Nature
- IVs: 0 Atk
- - Steel Beam
- - Shadow Ball
- - Expanding Force
- - Psyshock
- ______
- Rapidash:
- IVs: Min Speed for Trick Room + room service bringing it to 128 speed.
- EVs: HP and Def calculated to take a maximum of 66.8% from choice banded Pangoro's Knock Off. The rest is pumped into Attack to make use of the high base stat + Swords Dance. Conveniently, even without Swords Dance boost, Rapidash will always 1HKO Salazzle provided it hits its Zen Headbutt.
- ______
- Indeedee-F:
- IVs: Min Speed for Trick Room
- EVs: HP and SpDef high enough to only take 64.9 - 76.5% from +2 SpAttack Salazzle's Sludge Wave (without being a critical hit)
- Defense and SpAttack may need to be balanced further to either live important hits or deal important damage.
- Edited Stats:
- Indeedee-F @ Assault Vest
- Ability: Psychic Surge
- EVs: 120 HP / 160 Def / 228 SpA
- Sassy Nature
- IVs: 0 Atk
- - Expanding Force
- - Mystical Fire
- - Energy Ball
- - Shadow Ball
- __
- Trying to do more damage and hit threats like Bronzong, while also taking better hits from knock off users.
- ________________________________
- Possible other Team members:
- Jellicent:
- Trick Room + Water Spout. Water Immunity & access to support movepool.
- Golurk:
- Trick Room Abuser + The sheer thrill of clicking focus punch on someone's switch
- Golurk @ Choice Band
- Ability: Iron Fist
- EVs: 80 HP / 252 Atk / 88 Def / 88 SpD
- Adamant Nature
- - Focus Punch
- - Ice Punch
- - Poltergeist
- - Earthquake
- Pangoro:
- Trick Room Abuser + more of an immediate threat than Rapidash
- U-Turn, Volt Switch, Flip Turn, and Teleport would be valuable assests to this team.
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