Healingpie

NU Trick Room Team

Jan 28th, 2021 (edited)
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.83 KB | None | 0 0
  1. Indeedee-F @ Heavy-Duty Boots
  2. Ability: Psychic Surge
  3. EVs: 120 HP / 68 Def / 120 SpA / 200 SpD
  4. Sassy Nature
  5. IVs: 0 Atk
  6. - Expanding Force
  7. - Mystical Fire
  8. - Psyshock
  9. - Healing Wish
  10.  
  11. Rapidash-Galar @ Room Service
  12. Ability: Pastel Veil
  13. Shiny: Yes
  14. EVs: 136 HP / 152 Atk / 220 Def
  15. Brave Nature
  16. IVs: 0 Spe
  17. - Swords Dance
  18. - Morning Sun
  19. - Play Rough
  20. - Zen Headbutt
  21.  
  22. Bronzong @ Colbur Berry
  23. Ability: Levitate
  24. EVs: 128 HP / 252 Def / 128 SpD
  25. Relaxed Nature
  26. - Trick Room
  27. - Body Press
  28. - Explosion
  29. - Stealth Rock
  30.  
  31. Duraludon @ Assault Vest
  32. Ability: Light Metal
  33. EVs: 184 HP / 252 Def / 72 SpA
  34. Modest Nature
  35. IVs: 0 Atk / 19 Spe
  36. - Dragon Pulse
  37. - Flash Cannon
  38. - Body Press
  39. - Thunder
  40.  
  41. Blastoise @ White Herb
  42. Ability: Torrent
  43. EVs: 4 Def / 252 SpA / 252 Spe
  44. Modest Nature
  45. IVs: 0 Atk
  46. - Shell Smash
  47. - Surf
  48. - Ice Beam
  49. - Dark Pulse
  50.  
  51. Arcanine @ Life Orb
  52. Ability: Intimidate
  53. EVs: 160 HP / 252 Atk / 96 SpD
  54. Brave Nature
  55. IVs: 21 Spe
  56. - Wild Charge
  57. - Flare Blitz
  58. - Close Combat
  59. - Extreme Speed
  60.  
  61.  
  62.  
  63. ________________________
  64. NOTES:
  65. Arcanine:
  66. Speed IVs: 21, this outruns 31 IV, 4 Speed EV Blastoise
  67. EVs: HP and SpDef calculated to take the least amount of damage from bulky rapid spin Blastoise's Scald (44.8%)
  68. Max Attack for greatest damage output (71.1% chance to 2HKO MAX HP & MAX DEF Blastoise after Leftovers recovery.-------- guaranteed 2HKO after Stealth Rock and Leftovers recovery)
  69. Abilities: Intimidate for more defensive utility and to patch the defensive hole left by 0 EV investment in Def.
  70. Justified for positive interactions vs knock off spam and because of dark weak team.
  71. ______
  72. Duraludon:
  73. Speed IVs: 19, this outruns 31 IV, 4 Speed EV Blastoise
  74. EVs: HP and Defense calculated to take the least amount of damage as possible from choice band flygon (62.5% chance to live Earthquake), while still being able to 1HKO it with dragon pulse. It also conveniently takes a maximum of 88% from +2 Attack Earthquake from Drapion (Barring a crit) and 2HKO's it with dragon pulse with or without black sludge and without the need of hazard support.
  75. ______
  76. Bronzong:
  77. IVs: 0 Speed for maximum gyro ball power.
  78. EVs: Minimum attack required to 100% of the time 2HKO Max Speed, Max Attack Drapion. Max Defense to utilize Zong's beautiful 116 Base Def, the rest of the points go into HP to give it better chances to live anything Drapion can throw at it except a +2 Attack, Sniper Critical Hit. Unboosted Drapion Non-sniper critical Knock Off does a maximum of 50.4%, and unboosted SNIPER critical Knock Off does a maximum of 75.5%. No matter how much HP and Def you give Bronzong, it cannot live a Sniper Boosted, +2 Attack, critical hit knock off. EVER. Pray you don't get crit...
  79. Moves: With this more defensive set, I want to hit opposing bronzong really hard and boom to get out of the way for a trick room sweeper.
  80. _
  81. Alt:
  82. Bronzong @ Metal Coat
  83. Ability: Heavy Metal
  84. EVs: 124 HP / 252 Atk / 132 Def
  85. Brave Nature
  86. - Heavy Slam
  87. - Steel Roller
  88. - Zen Headbutt
  89. - Psychic Terrain
  90. Press Psychic Terrain turn 1, proceed to click Steel Roller or Zen Headbutt
  91. Bronzong @ Choice Specs
  92. Ability: Levitate
  93. EVs: 252 SpA
  94. Quiet Nature
  95. IVs: 0 Atk
  96. - Steel Beam
  97. - Shadow Ball
  98. - Expanding Force
  99. - Psyshock
  100. ______
  101. Rapidash:
  102. IVs: Min Speed for Trick Room + room service bringing it to 128 speed.
  103. EVs: HP and Def calculated to take a maximum of 66.8% from choice banded Pangoro's Knock Off. The rest is pumped into Attack to make use of the high base stat + Swords Dance. Conveniently, even without Swords Dance boost, Rapidash will always 1HKO Salazzle provided it hits its Zen Headbutt.
  104. ______
  105. Indeedee-F:
  106. IVs: Min Speed for Trick Room
  107. EVs: HP and SpDef high enough to only take 64.9 - 76.5% from +2 SpAttack Salazzle's Sludge Wave (without being a critical hit)
  108. Defense and SpAttack may need to be balanced further to either live important hits or deal important damage.
  109.  
  110. Edited Stats:
  111. Indeedee-F @ Assault Vest
  112. Ability: Psychic Surge
  113. EVs: 120 HP / 160 Def / 228 SpA
  114. Sassy Nature
  115. IVs: 0 Atk
  116. - Expanding Force
  117. - Mystical Fire
  118. - Energy Ball
  119. - Shadow Ball
  120. __
  121. Trying to do more damage and hit threats like Bronzong, while also taking better hits from knock off users.
  122. ________________________________
  123. Possible other Team members:
  124. Jellicent:
  125. Trick Room + Water Spout. Water Immunity & access to support movepool.
  126. Golurk:
  127. Trick Room Abuser + The sheer thrill of clicking focus punch on someone's switch
  128. Golurk @ Choice Band
  129. Ability: Iron Fist
  130. EVs: 80 HP / 252 Atk / 88 Def / 88 SpD
  131. Adamant Nature
  132. - Focus Punch
  133. - Ice Punch
  134. - Poltergeist
  135. - Earthquake
  136. Pangoro:
  137. Trick Room Abuser + more of an immediate threat than Rapidash
  138.  
  139. U-Turn, Volt Switch, Flip Turn, and Teleport would be valuable assests to this team.
Add Comment
Please, Sign In to add comment