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lavalevel

Swiping

May 8th, 2012
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Lua 1.98 KB | None | 0 0
  1. onScreenSwipe = function( event )
  2.     local t = event.target
  3.     local phase = event.phase
  4.     -- local howManyHits = event.numTaps  
  5.     local minmov = 12   -- Minimum movement that registers
  6.    
  7.     if "began" == phase then
  8.         t.isFocus = true
  9.         t.x0 = event.x
  10.         t.y0 = event.y
  11.     elseif ("ended" == phase or "cancelled" == phase) and t.x0 ~= nil and t.y0 ~= nil then
  12.         -- print ("Number of taps: " .. event.numTaps)
  13.  
  14.         if (event.x - t.x0) > minmov then       -- Swipe right
  15.                 io.write("\nSWIPE RIGHT!!!!     <-----I====================>")
  16.                 Runtime:dispatchEvent{name='playerHasMoved'}
  17.             if npcInFrontOf > 0 then
  18.                 if currentMap.monsterList[npcInFrontOf].npcPurpose == "quest" or currentMap.monsterList[npcInFrontOf].npcPurpose == "talk" or currentMap.monsterList[npcInFrontOf].npcPurpose == "sell"  then
  19.                         talkToNpc()
  20.                 else
  21.                 swingSwordRight()
  22.                 end
  23.             else
  24.                 swingSwordRight()
  25.             end
  26.  
  27.            
  28.             --haltPlayerInput()
  29.  
  30.         elseif (event.x - t.x0) < -minmov then  -- Swipe Left
  31.  
  32.             io.write ("\nSWIPE LEFT!!!!     <-----I====================>")
  33.             Runtime:dispatchEvent{name='playerHasMoved'}
  34.             if npcInFrontOf > 0 then
  35.                 if currentMap.monsterList[npcInFrontOf].npcPurpose == "quest" or currentMap.monsterList[npcInFrontOf].npcPurpose == "talk" or currentMap.monsterList[npcInFrontOf].npcPurpose == "sell"  then
  36.                         talkToNpc()
  37.                 else
  38.                 swingSwordLeft()
  39.                 end
  40.             else
  41.                 swingSwordLeft()
  42.             end
  43.            
  44.  
  45.  
  46.            
  47.  
  48.         else       
  49.             Runtime:dispatchEvent{name='playerHasMoved'}
  50.             if npcInFrontOf > 0 then
  51.                
  52.                 print ("ScreenPressed")
  53.                 if currentMap.monsterList[npcInFrontOf].npcPurpose == "quest" or currentMap.monsterList[npcInFrontOf].npcPurpose == "talk" or currentMap.monsterList[npcInFrontOf].npcPurpose == "sell"  then
  54.                         talkToNpc()
  55.                 else
  56.                 useMagicOrShield()
  57.                 end
  58.             else
  59.                 useMagicOrShield()
  60.             end
  61.            
  62.                
  63.             -- TalkToNpc()
  64.  
  65.         end
  66.            
  67.         display.getCurrentStage():setFocus( nil )
  68.  
  69.         t.isFocus = false    
  70.  
  71.     end
  72.        
  73.     return true
  74. end
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