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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. Player=game:GetService("Players").LocalPlayer
  25. Character=Player.Character
  26. Character.Humanoid.Name = "noneofurbusiness"
  27. hum = Character.noneofurbusiness
  28. LeftArm=Character["Left Arm"]
  29. LeftLeg=Character["Left Leg"]
  30. RightArm=Character["Right Arm"]
  31. RightLeg=Character["Right Leg"]
  32. Root=Character["HumanoidRootPart"]
  33. Head=Character["Head"]
  34. Torso=Character["Torso"]
  35. Neck=Torso["Neck"]
  36. walking = false
  37. jumping = false
  38. allowgrassy = false
  39. zxc = false
  40. matte = nil
  41. colori = nil
  42. bigball = false
  43. attacking = false
  44. laughing = false
  45. running = false
  46. downpress = false
  47. taim = nil
  48. change = 0
  49. ws = 10
  50. appi = false
  51. tauntdebounce = false
  52. position = nil
  53. staybooming = false
  54. MseGuide = true
  55. levitate = false
  56. firsttime5 = false
  57. notallowedtransform = false
  58. settime = 0
  59. firsttime2 = false
  60. sine = 0
  61. t = 0
  62. combo1 = true
  63. dgs = 75
  64. combo2 = false
  65. firsttime3 = false
  66. combo3 = false
  67. local bl = {907530553,907527750,907527912}
  68. colortable = {"Really black","Really red"}
  69. colors = #colortable
  70. blz = #bl
  71. local aces = {1880203893,1881287656,1881287420,1881288034}
  72. ace = #aces
  73. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  74. laugh = #laughs
  75. mouse = Player:GetMouse()
  76. RunSrv = game:GetService("RunService")
  77. RenderStepped = game:GetService("RunService").RenderStepped
  78. removeuseless = game:GetService("Debris")
  79. damageall={}
  80. Repeater={}
  81. Repeater2={}
  82. magictable={}
  83. nonmeshRepeater={}
  84. nonmeshRepeater2={}
  85. dmgii={}
  86. DamageAll2={}
  87. SlowlyFade={}
  88. th1={}
  89. lolzor={}
  90. lolzor2={}
  91. th2={}
  92. keyYsize={}
  93. blocktrail={}
  94. keyYtransparency={}
  95. th3={}
  96. laughingtable={}
  97. Extreme={}
  98. ExtremeM={}
  99. ExtremeM2={}
  100. m3={}
  101. th4={}
  102. th5={}
  103. UpMover={}
  104. openshocktable={}
  105. LessSize={}
  106. ForwardMover={}
  107. FadeIn={}
  108. signtransparency={}
  109. signmover={}
  110. signrotator={}
  111.  
  112. screenGui = Instance.new("ScreenGui")
  113. screenGui.Parent = script.Parent
  114.  
  115. FireBall = Instance.new("Sound",LeftArm)
  116. FireBall.SoundId = "rbxassetid://842332424"
  117. FireBall.Volume = 5
  118. FireBall.Pitch = 2.5
  119.  
  120. BigFireBall = Instance.new("Sound",LeftArm)
  121. BigFireBall.SoundId = "rbxassetid://842332424"
  122. BigFireBall.Volume = 8
  123. BigFireBall.Pitch = 1.5
  124.  
  125. local HEADLERP = Instance.new("ManualWeld")
  126. HEADLERP.Parent = Head
  127. HEADLERP.Part0 = Head
  128. HEADLERP.Part1 = Head
  129. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  130.  
  131. local TORSOLERP = Instance.new("ManualWeld")
  132. TORSOLERP.Parent = Root
  133. TORSOLERP.Part0 = Torso
  134. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  135.  
  136. local ROOTLERP = Instance.new("ManualWeld")
  137. ROOTLERP.Parent = Root
  138. ROOTLERP.Part0 = Root
  139. ROOTLERP.Part1 = Torso
  140. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  141.  
  142. local RIGHTARMLERP = Instance.new("ManualWeld")
  143. RIGHTARMLERP.Parent = RightArm
  144. RIGHTARMLERP.Part0 = RightArm
  145. RIGHTARMLERP.Part1 = Torso
  146. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  147.  
  148. local LEFTARMLERP = Instance.new("ManualWeld")
  149. LEFTARMLERP.Parent = LeftArm
  150. LEFTARMLERP.Part0 = LeftArm
  151. LEFTARMLERP.Part1 = Torso
  152. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  153.  
  154. local RIGHTLEGLERP = Instance.new("ManualWeld")
  155. RIGHTLEGLERP.Parent = RightLeg
  156. RIGHTLEGLERP.Part0 = RightLeg
  157. RIGHTLEGLERP.Part1 = Torso
  158. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  159.  
  160. local LEFTLEGLERP = Instance.new("ManualWeld")
  161. LEFTLEGLERP.Parent = LeftLeg
  162. LEFTLEGLERP.Part0 = LeftLeg
  163. LEFTLEGLERP.Part1 = Torso
  164. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  165.  
  166. local function weldBetween(a, b)
  167. local weld = Instance.new("ManualWeld", a)
  168. weld.Part0 = a
  169. weld.Part1 = b
  170. weld.C0 = a.CFrame:inverse() * b.CFrame
  171. return weld
  172. end
  173.  
  174. function makeblockytrail()
  175. coroutine.wrap(function()
  176. while true do
  177. for i,v in pairs(blocktrail) do
  178. smke = Instance.new("Part",v)
  179. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  180. smke.Material = "Neon"
  181. smke.Anchored = true
  182. smke.CanCollide = false
  183. removeuseless:AddItem(smke,2)
  184. end
  185. swait()
  186. end
  187. end)()
  188. end
  189.  
  190. local function ci(x, c, y, n)
  191. so = Instance.new("Sound", x)
  192. so.SoundId = c
  193. so.Volume = y
  194. so.Looped = n
  195. end
  196.  
  197. function ghost()
  198. fakeeyo2 = Instance.new("Part",Head)
  199. fakeeyo2.BrickColor = BrickColor.new("White")
  200. fakeeyo2.Material = "Neon"
  201. fakeeyo2.Shape = "Ball"
  202. fakeeyo2.Anchored = true
  203. fakeeyo2.CFrame = eyo2.CFrame
  204. fakeeyo2.CanCollide = false
  205. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  206. table.insert(ghosttable,fakeeyo2)
  207. removeuseless:AddItem(fakeeyo2,3)
  208.  
  209. fakeeyo1 = Instance.new("Part",Head)
  210. fakeeyo1.BrickColor = BrickColor.new("White")
  211. fakeeyo1.Material = "Neon"
  212. fakeeyo1.Shape = "Ball"
  213. fakeeyo1.CanCollide = false
  214. fakeeyo1.Anchored = true
  215. fakeeyo1.CFrame = eyo1.CFrame
  216. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  217. table.insert(ghosttable,fakeeyo1)
  218. removeuseless:AddItem(fakeeyo1,3)
  219.  
  220. fakemask = Instance.new("Part",Character)
  221. fakemask.Size = Vector3.new(1,1,1)
  222. fakemask.CFrame = mask.CFrame
  223. fakemask.Material = "Neon"
  224. fakemask.CanCollide = false
  225. fakemask.Anchored = true
  226. fakemask.BrickColor = BrickColor.new("White")
  227. fakemask.Transparency = .5
  228. mfMask = Instance.new("SpecialMesh", fakemask)
  229. mfMask.MeshType = "FileMesh"
  230. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  231. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  232. table.insert(ghosttable,fakemask)
  233. removeuseless:AddItem(fakemask,3)
  234.  
  235.  
  236. fakejester = Instance.new("Part",Character)
  237. fakejester.Size = Vector3.new(2,2,2)
  238. fakejester.CFrame = jester.CFrame
  239. fakejester.CanCollide = false
  240. fakejester.Transparency = .5
  241. fakejester.Anchored = true
  242. fakejester.BrickColor = BrickColor.new("White")
  243. fakejesterm = Instance.new("SpecialMesh", fakejester)
  244. fakejesterm.MeshType = "FileMesh"
  245. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  246. fakejesterm.MeshId = 'rbxassetid://1241662062'
  247. table.insert(ghosttable,fakejester)
  248. removeuseless:AddItem(fakejester,3)
  249.  
  250.  
  251. fakehead = Instance.new("Part",Character)
  252. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  253. fakehead.Anchored = true
  254. fakehead.CanCollide = false
  255. fakehead.Transparency = .5
  256. fakehead.BrickColor = BrickColor.new("White")
  257. fakehead.Material = "Neon"
  258. fakehead.CFrame = Head.CFrame
  259. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  260. fakeheadmesh.MeshType = "Head"
  261. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  262. table.insert(ghosttable,fakehead)
  263. removeuseless:AddItem(fakehead,3)
  264.  
  265.  
  266. fakelarm = Instance.new("Part",Character)
  267. fakelarm.CFrame = LeftArm.CFrame
  268. fakelarm.Size = Vector3.new(1,2,1)
  269. fakelarm.CanCollide = false
  270. fakelarm.Transparency = .5
  271. fakelarm.Material = "Neon"
  272. fakelarm.Anchored = true
  273. table.insert(ghosttable,fakelarm)
  274. removeuseless:AddItem(fakelarm,3)
  275.  
  276.  
  277. fakerarm = Instance.new("Part",Character)
  278. fakerarm.CFrame = RightArm.CFrame
  279. fakerarm.Size = Vector3.new(1,2,1)
  280. fakerarm.Transparency = .5
  281. fakerarm.CanCollide = false
  282. fakerarm.Material = "Neon"
  283. fakerarm.Anchored = true
  284. table.insert(ghosttable,fakerarm)
  285. removeuseless:AddItem(fakerarm,3)
  286.  
  287.  
  288. fakelleg = Instance.new("Part",Character)
  289. fakelleg.CFrame = LeftLeg.CFrame
  290. fakelleg.Size = Vector3.new(1,2,1)
  291. fakelleg.Transparency = .5
  292. fakelleg.CanCollide = false
  293. fakelleg.Material = "Neon"
  294. fakelleg.Anchored = true
  295. table.insert(ghosttable,fakelleg)
  296. removeuseless:AddItem(fakelleg,3)
  297.  
  298.  
  299. fakerleg = Instance.new("Part",Character)
  300. fakerleg.CFrame = RightLeg.CFrame
  301. fakerleg.Size = Vector3.new(1,2,1)
  302. fakerleg.Transparency = .5
  303. fakerleg.CanCollide = false
  304. fakerleg.Material = "Neon"
  305. fakerleg.Anchored = true
  306. table.insert(ghosttable,fakerleg)
  307. removeuseless:AddItem(fakerleg,3)
  308.  
  309.  
  310. fakeTorso = Instance.new("Part",Character)
  311. fakeTorso.CFrame = Torso.CFrame
  312. fakeTorso.Size = Vector3.new(2,2,1)
  313. fakeTorso.Transparency = .5
  314. fakeTorso.CanCollide = false
  315. fakeTorso.Material = "Neon"
  316. fakeTorso.Anchored = true
  317. table.insert(ghosttable,fakeTorso)
  318. removeuseless:AddItem(fakeTorso,3)
  319. end
  320.  
  321. ghosttable={}
  322. coroutine.wrap(function()
  323. while true do
  324. for i,v in pairs(ghosttable) do
  325. v.Transparency = v.Transparency + 0.025
  326. end
  327. wait()
  328. end
  329. end)()
  330.  
  331. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  332. A = Instance.new("Attachment", PARENT)
  333. A.Position = POSITION1
  334. A.Name = "A"
  335. B = Instance.new("Attachment", PARENT)
  336. B.Position = POSITION2
  337. B.Name = "B"
  338. tr1 = Instance.new("Trail", PARENT)
  339. tr1.Attachment0 = A
  340. tr1.Attachment1 = B
  341. tr1.Enabled = true
  342. tr1.Lifetime = LIFETIME
  343. tr1.TextureMode = "Static"
  344. tr1.LightInfluence = 0
  345. tr1.Color = COLOR
  346. tr1.Transparency = NumberSequence.new(0, 1)
  347. end
  348.  
  349. function clean()
  350. damageall={}
  351. Repeater={}
  352. Repeater2={}
  353. nonmeshRepeater={}
  354. nonmeshRepeater2={}
  355. dmgii={}
  356. DamageAll2={}
  357. SlowlyFade={}
  358. th1={}
  359. th2={}
  360. th3={}
  361. Extreme={}
  362. ExtremeM={}
  363. ExtremeM2={}
  364. m3={}
  365. th4={}
  366. th5={}
  367. UpMover={}
  368. openshocktable={}
  369. LessSize={}
  370. ForwardMover={}
  371. FadeIn={}
  372. signtransparency={}
  373. signmover={}
  374. signrotator={}
  375. end
  376.  
  377. coroutine.wrap(function()
  378. while wait() do
  379. hum.WalkSpeed = ws
  380. LeftArm.BrickColor = BrickColor.new("Really black")
  381. RightArm.BrickColor = BrickColor.new("Really black")
  382. Head.BrickColor = BrickColor.new("Really black")
  383. end
  384. end)()
  385. godmode = coroutine.wrap(function()
  386. for i,v in pairs(Character:GetChildren()) do
  387. if v:IsA("BasePart") and v ~= Root then
  388. v.Anchored = false
  389. end
  390. end
  391. while true do
  392. hum.MaxHealth = math.huge
  393. wait(0.0000001)
  394. hum.Health = math.huge
  395. wait()
  396. end
  397. end)
  398. godmode()
  399. ff = Instance.new("ForceField", Character)
  400. ff.Visible = false
  401.  
  402. coroutine.wrap(function()
  403. for i,v in pairs(Character:GetChildren()) do
  404. if v.Name == "Animate" then v:Remove()
  405. end
  406. end
  407. end)()
  408.  
  409. function damagealll(Radius,Position)
  410. local Returning = {}
  411. for _,v in pairs(workspace:GetChildren()) do
  412. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  413. if v:FindFirstChild("Torso") then
  414. local Mag = (v.Torso.Position - Position).magnitude
  415. if Mag < Radius then
  416. table.insert(Returning,v)
  417. end
  418. elseif v:FindFirstChild("UpperTorso") then
  419. local Mag = (v.UpperTorso.Position - Position).magnitude
  420. if Mag < Radius then
  421. table.insert(Returning,v)
  422. end
  423. end
  424. end
  425. end
  426. return Returning
  427. end
  428.  
  429. ArtificialHB = Instance.new("BindableEvent", script)
  430. ArtificialHB.Name = "Heartbeat"
  431. script:WaitForChild("Heartbeat")
  432.  
  433. frame = 1 / 60
  434. tf = 0
  435. allowframeloss = false
  436. tossremainder = false
  437.  
  438.  
  439. lastframe = tick()
  440. script.Heartbeat:Fire()
  441.  
  442.  
  443. game:GetService("RunService").Heartbeat:connect(function(s, p)
  444. tf = tf + s
  445. if tf >= frame then
  446. if allowframeloss then
  447. script.Heartbeat:Fire()
  448. lastframe = tick()
  449. else
  450. for i = 1, math.floor(tf / frame) do
  451. script.Heartbeat:Fire()
  452. end
  453. lastframe = tick()
  454. end
  455. if tossremainder then
  456. tf = 0
  457. else
  458. tf = tf - frame * math.floor(tf / frame)
  459. end
  460. end
  461. end)
  462.  
  463. function swait(num)
  464. if num == 0 or num == nil then
  465. game:service("RunService").Stepped:wait(0)
  466. else
  467. for i = 0, num do
  468. game:service("RunService").Stepped:wait(0)
  469. end
  470. end
  471. end
  472.  
  473. doomtheme = Instance.new("Sound", Torso)
  474. doomtheme.Volume = 3
  475. doomtheme.Name = "doomtheme"
  476. doomtheme.Looped = true
  477. doomtheme.SoundId = "rbxassetid://2533880583"
  478. doomtheme:Play()
  479.  
  480. Torso.ChildRemoved:connect(function(removed)
  481. if removed.Name == "doomtheme" then
  482. if levitate then
  483. doomtheme = Instance.new("Sound", Torso)
  484. doomtheme.Volume = 3
  485. doomtheme.Name = "doomtheme"
  486. doomtheme.Looped = true
  487. doomtheme.SoundId = "rbxassetid://2533880583"
  488. doomtheme:Play()
  489. doomtheme.TimePosition = 20.7
  490. else
  491. doomtheme = Instance.new("Sound", Torso)
  492. doomtheme.Volume = 3
  493. doomtheme.Name = "doomtheme"
  494. doomtheme.Looped = true
  495. doomtheme.SoundId = "rbxassetid://2533880583"
  496. doomtheme:Play()
  497. end
  498. end
  499. end)
  500.  
  501. for _,n in pairs(Character:GetChildren()) do
  502. if n:IsA("Accessory") then n:Remove() end
  503. end
  504. for _,x in pairs(Character:GetChildren()) do
  505. if x:IsA("Decal") then x:Remove() end
  506. end
  507.  
  508. glow = Instance.new("Part",Head)
  509. glow.Size = Vector3.new(.488,.3,.1)
  510. glow.CanCollide = false
  511. glow.Material = "Neon"
  512. glow.Transparency = 1
  513. glow.BrickColor = BrickColor.new("Really white")
  514. glowweld = weldBetween(glow,Head)
  515. glowweld.C0 = CFrame.new(0,.2,.565)
  516.  
  517. leftlocation = Instance.new("Part",LeftArm)
  518. leftlocation.Size = Vector3.new(1,1,1)
  519. leftlocation.Transparency = 1
  520. leftlocationweld = weldBetween(leftlocation,LeftArm)
  521. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  522. rightlocation = Instance.new("Part",RightArm)
  523. rightlocation.Size = Vector3.new(1,1,1)
  524. rightlocation.Transparency = 1
  525. rightlocationweld = weldBetween(rightlocation,RightArm)
  526. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  527.  
  528. shirt = Instance.new("Shirt", Character)
  529. shirt.Name = "Shirt"
  530. pants = Instance.new("Pants", Character)
  531. pants.Name = "Pants"
  532. Character.Shirt.ShirtTemplate = "rbxassetid://2544612637"----lol
  533. Character.Pants.PantsTemplate = "rbxassetid://2544611861"
  534.  
  535. fakehed = Instance.new("Part",Character)
  536. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  537. fakehed.Anchored = false
  538. fakehed.CanCollide = false
  539. fakehed.Transparency = 0
  540. fakehed.BrickColor = BrickColor.new("Really black")
  541. fakehed.Material = "Neon"
  542. fakehed.CFrame = Head.CFrame
  543. fakehedweld = weldBetween(fakehed,Head)
  544. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  545. fakehedmesh.MeshType = "Head"
  546. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  547.  
  548. jester = Instance.new("Part",Character)
  549. jester.Size = Vector3.new(2,2,2)
  550. jester.CFrame = Head.CFrame
  551. jester.CanCollide = false
  552. jesterWeld = Instance.new("Weld",jester)
  553. jesterWeld.Part0 = jester
  554. jesterWeld.Part1 = Head
  555. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  556. mjester = Instance.new("SpecialMesh", jester)
  557. mjester.MeshType = "FileMesh"
  558. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  559. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  560.  
  561. mask = Instance.new("Part",Character)
  562. mask.Size = Vector3.new(1,1,1)
  563. mask.CFrame = Head.CFrame
  564. mask.CanCollide = false
  565. maskweld = weldBetween(mask,Head)
  566. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  567. mMask = Instance.new("SpecialMesh", mask)
  568. mMask.MeshType = "FileMesh"
  569. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  570. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  571.  
  572. eyo1 = Instance.new("Part",Head)
  573. eyo1.BrickColor = BrickColor.new("White")
  574. eyo1.Material = "Neon"
  575. eyo1.Shape = "Ball"
  576. eyo1.Name = "eyo1"
  577. eyo1.CanCollide = false
  578. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  579. eyo1weld = weldBetween(eyo1,Head)
  580. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  581.  
  582. light = Instance.new("PointLight", eyo1)
  583. light.Color = Color3.new(1,1,1)
  584. light.Range = 3
  585. light.Brightness = 4
  586. light.Enabled = true
  587.  
  588. eyo2 = Instance.new("Part",Head)
  589. eyo2.BrickColor = BrickColor.new("White")
  590. eyo2.Material = "Neon"
  591. eyo2.Shape = "Ball"
  592. eyo2.Name = "eyo2"
  593. eyo2.CanCollide = false
  594. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  595. eyo2weld = weldBetween(eyo2,Head)
  596. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  597.  
  598. light2 = Instance.new("PointLight", eyo2)
  599. light2.Color = Color3.new(1,1,1)
  600. light2.Range = 3
  601. light2.Brightness = 4
  602. light2.Enabled = true
  603.  
  604. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  605. so = Instance.new("Sound")
  606. so.Parent = PARENT
  607. so.SoundId = "rbxassetid://"..ID
  608. so.Volume = VOL
  609. so.Looped = LOOP
  610. so:Play()
  611. removeuseless:AddItem(so,REMOVE)
  612. end
  613.  
  614.  
  615. mouse.KeyDown:connect(function(Press)
  616. Press=Press:lower()
  617. if Press=='r' then
  618. if levitate then return end
  619. if debounce then return end
  620. debounce = true
  621. attacking = true
  622. appi = true
  623. ws = 0
  624. coroutine.wrap(function()
  625. while appi do
  626. wait()
  627. if Root.Velocity.Magnitude < 2 and attacking == true then
  628. position = "Idle2"
  629. end
  630. end
  631. end)()
  632. coroutine.wrap(function()
  633. while appi do
  634. wait()
  635. settime = 0.05
  636. sine = sine + change
  637. if position == "Idle2" and attacking == true and appi == true then
  638. change = .4
  639. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  640. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  641. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  642. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  643. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  644. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  645. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  646. end
  647. end
  648. end)()
  649. for i = 1, 20 do
  650. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  651. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  652. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  653. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  654. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  655. swait()
  656. end
  657. SOUND(RightArm,342337569,6,false,1)
  658. coroutine.wrap(function()
  659. for i = 1, 9 do
  660. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  661. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  662. swait()
  663. end
  664. for i = 1, 9 do
  665. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  666. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  667. swait()
  668. end
  669. end)()
  670. shockwave = Instance.new("Part",Torso)
  671. shockwave.Shape = "Ball"
  672. shockwave.Size = Vector3.new(1,1,1)
  673. shockwave.BrickColor = BrickColor.new("White")
  674. shockwave.Material = "Neon"
  675. shockwave.CFrame = Torso.CFrame
  676. shockwave.CanCollide = false
  677. shockwave.Anchored = true
  678. coroutine.wrap(function()
  679. for i = 1, 20 do
  680. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  681. shockwave.Transparency = shockwave.Transparency + 0.05
  682. wait()
  683. end
  684. end)()
  685. SOUND(Torso,1072606965,0,false,10)
  686. coroutine.wrap(function()
  687. for i = 1, 10 do
  688. so.Volume = so.Volume + 0.3
  689. wait()
  690. end
  691. end)()
  692. for i = 1, 35 do
  693. local Hit = damagealll(22,Torso.Position)
  694. for _,v in pairs(Hit) do
  695. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  696. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  697. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  698. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  699. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  700. removeuseless:AddItem(vel,.1)
  701. end
  702. wave = Instance.new("Part", Torso)
  703. wave.Size = Vector3.new(1, 1, 1)
  704. wave.Transparency = 0
  705. wave.BrickColor = BrickColor.new("White")
  706. wave.Anchored = true
  707. wave.CanCollide = false
  708. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  709. wavemesh = Instance.new("SpecialMesh", wave)
  710. wavemesh.MeshId = "rbxassetid://20329976"
  711. wavemesh.Scale = Vector3.new(1, 1, 1)
  712. table.insert(th2,wave)
  713. table.insert(SlowlyFade,wave)
  714. table.insert(th5,wavemesh)
  715. removeuseless:AddItem(wave,2)
  716. CardStorm = Instance.new("Part",Torso)
  717. CardStorm.Size = Vector3.new(.1,.1,.1)
  718. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  719. CardStorm.Anchored = true
  720. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  721. CardStormMesh.Scale = Vector3.new(1,1,1)
  722. CardStormMesh.MeshId = "rbxassetid://6512150"
  723. CardStormMesh.TextureId = "rbxassetid://55364685"
  724. table.insert(SlowlyFade,CardStorm)
  725. table.insert(m3,CardStormMesh)
  726. table.insert(th1,CardStorm)
  727. removeuseless:AddItem(CardStorm,3)
  728. wait(.1)
  729. end
  730. coroutine.wrap(function()
  731. for i = 1, 10 do
  732. so.Volume = so.Volume - 0.3
  733. wait()
  734. end
  735. end)()
  736. wait(1)
  737. ws = 10
  738. clean()
  739. attacking = false
  740. debounce = false
  741. appi = false
  742. end
  743. end)
  744.  
  745. mouse.KeyDown:connect(function(Press)
  746. Press=Press:lower()
  747. if Press=='e' then
  748. if levitate then return end
  749. if debounce then return end
  750. attacking = true
  751. debounce = true
  752. damagedebounce = false
  753. clickdisallowance = true
  754. clickdebounce = false
  755. notallowed = true
  756. appi = true
  757. ws = 0
  758. coroutine.wrap(function()
  759. while appi do
  760. wait()
  761. if Root.Velocity.y > 1 and attacking == true then
  762. position = "Jump2"
  763. elseif Root.Velocity.y < -1 and attacking == true then
  764. position = "Falling2"
  765. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  766. position = "Idle2"
  767. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  768. position = "Walking2"
  769. end
  770. end
  771. end)()
  772. coroutine.wrap(function()
  773. while appi do
  774. wait()
  775. settime = 0.05
  776. sine = sine + change
  777. if position == "Jump2" and attacking == true and appi == true then
  778. change = 1
  779. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  780. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  781. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  782. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  783. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  784. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  785. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  786. elseif position == "Falling2" and attacking == true and appi == true then
  787. change = 1
  788. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  789. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  790. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  791. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  792. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  793. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  794. elseif position == "Idle2" and attacking == true and appi == true then
  795. change = .4
  796. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  797. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  798. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  799. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  800. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  801. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  802. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  803. elseif position == "Walking2" and attacking == true and appi == true then
  804. change = .8
  805. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  806. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  807. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  808. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  810. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  811. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  812. end
  813. end
  814. end)()
  815. coroutine.wrap(function()
  816. for i = 1, 40 do
  817. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  818. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  819. swait()
  820. end
  821. end)()
  822. haloh = Instance.new("Part", Torso)
  823. haloh.Size = Vector3.new(1,1,1)
  824. haloh.Anchored = false
  825. haloh.Transparency = 1
  826. haloh.CanCollide = false
  827. halohweld = weldBetween(haloh,Torso)
  828. halohweld.C0 = CFrame.new(0,0,0)
  829. n = 0
  830. x = 0
  831. tab={}
  832. tab2={}
  833. SOUND(Torso,1882057730,6,false,2)
  834. for i = 1, 20 do
  835. n = n + 20
  836. x = x + 5
  837. halo = Instance.new("Part", Torso)
  838. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  839. halo.Transparency = 1
  840. halo.CanCollide = false
  841. halo.Material = "Neon"
  842. halo.BrickColor = BrickColor.new("White")
  843. halow = weldBetween(halo,haloh)
  844. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  845. table.insert(FadeIn,halo)
  846. table.insert(tab,halow)
  847. table.insert(tab2,halo)
  848. wait()
  849. end
  850. ws = 10
  851. clickdisallowance = false
  852. coroutine.wrap(function()
  853. g1 = Instance.new("BodyGyro", Root)
  854. g1.D = 175
  855. g1.P = 20000
  856. g1.MaxTorque = Vector3.new(0,9000,0)
  857. while notallowed do
  858. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  859. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  860. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  861. swait()
  862. end
  863. end)()
  864. coroutine.wrap(function()
  865. mouse.Button1Down:connect(function()
  866. if clickdisallowance then return end
  867. if clickdebounce then return end
  868. wait(.2)
  869. clickdebounce = true
  870. notallowed = false
  871. end)
  872. end)()
  873. while notallowed do
  874. for i,v in pairs(tab) do
  875. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  876. end
  877. swait()
  878. end
  879. appi = false
  880. ws = 0
  881. for i = 1, 15 do
  882. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  883. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  884. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  885. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  886. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  887. swait()
  888. end
  889. for i,v in pairs(tab) do
  890. v:Remove()
  891. end
  892. for i,v in pairs(tab2) do
  893. removeuseless:AddItem(v,6)
  894. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  895. BodyGyro=Instance.new('BodyGyro',v)
  896. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  897. BodyGyro.P=2e4
  898. removeuseless:AddItem(BodyGyro,.1)
  899. PB2 = Instance.new("BodyVelocity", v)
  900. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  901. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  902. PB2.Velocity = v.CFrame.lookVector * 80
  903. end
  904. SOUND(Torso,1499747506,3,false,1)
  905. for i,v in pairs(tab2) do
  906. v.Touched:connect(function(hit)
  907. if hit.Parent:IsA("Part") then
  908. elseif hit.Parent:IsA("SpecialMesh") then
  909. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  910. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  911. if damagedebounce == true then return end
  912. damagedebounce = true
  913. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  914. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  915. Slachtoffer:TakeDamage(math.random(17,35))
  916. SOUND(tor,694703797,6,false,1)
  917. wait(.1)
  918. damagedebounce = false
  919. end
  920. end)
  921. end
  922. for i = 1, 20 do
  923. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  924. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  925. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  926. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  927. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  928. swait()
  929. end
  930. clean()
  931. g1:Remove()
  932. haloh:Remove()
  933. attacking = false
  934. debounce = false
  935. damagedebounce = false
  936. clickdebounce = false
  937. appi = false
  938. ws = 10
  939. end
  940. end)
  941.  
  942. mouse.KeyDown:connect(function(Press)
  943. Press=Press:lower()
  944. if Press=='y' then
  945. if levitate then return end
  946. if debounce then return end
  947. clickdisallowance = true
  948. clickdebounce = false
  949. debounce = true
  950. attacking = true
  951. appi = true
  952. ws = 0
  953. coroutine.wrap(function()
  954. while appi do
  955. wait()
  956. if Root.Velocity.y > 1 and attacking == true then
  957. position = "Jump2"
  958. elseif Root.Velocity.y < -1 and attacking == true then
  959. position = "Falling2"
  960. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  961. position = "Idle2"
  962. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  963. position = "Walking2"
  964. end
  965. end
  966. end)()
  967. coroutine.wrap(function()
  968. while appi do
  969. wait()
  970. settime = 0.05
  971. sine = sine + change
  972. if position == "Jump2" and attacking == true and appi == true then
  973. change = 1
  974. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  975. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  976. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  977. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  978. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  979. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  980. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  981. elseif position == "Falling2" and attacking == true and appi == true then
  982. change = 1
  983. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  984. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  985. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  986. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  987. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  988. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  989. elseif position == "Idle2" and attacking == true and appi == true then
  990. change = .4
  991. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  992. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  993. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  994. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  995. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  996. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  997. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  998. elseif position == "Walking2" and attacking == true and appi == true then
  999. change = .8
  1000. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1001. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1003. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1004. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1005. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1006. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1007. end
  1008. end
  1009. end)()
  1010. bigcard = Instance.new("Part",Torso)
  1011. bigcard.Material = "Neon"
  1012. bigcard.Transparency = 1
  1013. bigcard.BrickColor = BrickColor.new("White")
  1014. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1015. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1016. bigcard.Anchored = true
  1017. SOUND(bigcard,236989198,6,false,1)
  1018. ace = aces[math.random(1,#aces)]
  1019. acer = Instance.new("Decal",bigcard)
  1020. acer.Texture = "rbxassetid://"..ace
  1021. acer.Transparency = 1
  1022. acer.Face = "Front"
  1023. ace2 = acer:Clone()
  1024. ace2.Parent = bigcard
  1025. ace2.Face = "Back"
  1026. table.insert(FadeIn,acer)
  1027. table.insert(FadeIn,ace2)
  1028. table.insert(FadeIn,bigcard)
  1029. for i = 1, 30 do
  1030. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1031. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1032. swait()
  1033. end
  1034. ws = 10
  1035. g1 = Instance.new("BodyGyro", Root)
  1036. g1.D = 175
  1037. g1.P = 20000
  1038. g1.MaxTorque = Vector3.new(0,9000,0)
  1039. clickdisallowance = false
  1040. coroutine.wrap(function()
  1041. mouse.Button1Down:connect(function()
  1042. if clickdisallowance then return end
  1043. if clickdebounce then return end
  1044. wait(.2)
  1045. clickdebounce = true
  1046. end)
  1047. end)()
  1048. while not clickdebounce do
  1049. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1050. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1051. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1052. swait()
  1053. end
  1054. g1:Remove()
  1055. ws = 0
  1056. for i = 1, 13 do
  1057. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1058. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1059. swait()
  1060. end
  1061. locationpart = Instance.new("Part",bigcard)
  1062. locationpart.Size = Vector3.new(1,1,1)
  1063. locationpart.Transparency = 1
  1064. locationpart.CanCollide = false
  1065. locationpart.Anchored = true
  1066. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1067. shockwave = Instance.new("Part", Torso)
  1068. shockwave.Size = Vector3.new(1,1,1)
  1069. shockwave.CanCollide = false
  1070. shockwave.Anchored = true
  1071. shockwave.Transparency = 0
  1072. shockwave.BrickColor = BrickColor.new("White")
  1073. shockwave.CFrame = CFrame.new(locationpart.Position)
  1074. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1075. shockwavemesh.Scale = Vector3.new(5,2,5)
  1076. shockwavemesh.MeshId = "rbxassetid://20329976"
  1077. removeuseless:AddItem(shockwave,4)
  1078. shockwave2 = Instance.new("Part", Torso)
  1079. shockwave2.Size = Vector3.new(1,1,1)
  1080. shockwave2.CanCollide = false
  1081. shockwave2.Anchored = true
  1082. shockwave2.Transparency = 0
  1083. shockwave2.BrickColor = BrickColor.new("White")
  1084. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1085. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1086. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1087. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1088. removeuseless:AddItem(shockwave2,4)
  1089. shockwave3 = Instance.new("Part", Torso)
  1090. shockwave3.Size = Vector3.new(1,1,1)
  1091. shockwave3.CanCollide = false
  1092. shockwave3.Anchored = true
  1093. shockwave3.Transparency = 0
  1094. shockwave3.BrickColor = BrickColor.new("White")
  1095. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1096. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1097. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1098. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1099. removeuseless:AddItem(shockwave3,4)
  1100. shockwave4 = Instance.new("Part", Torso)
  1101. shockwave4.Size = Vector3.new(1,1,1)
  1102. shockwave4.CanCollide = false
  1103. shockwave4.Anchored = true
  1104. shockwave4.Transparency = 0
  1105. shockwave4.BrickColor = BrickColor.new("White")
  1106. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1107. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1108. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1109. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1110. removeuseless:AddItem(shockwave4,4)
  1111. Hit = damagealll(20,locationpart.Position)
  1112. for _,v in pairs(Hit) do
  1113. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1114. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1115. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1116. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1117. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1118. removeuseless:AddItem(vel,.1)
  1119. end
  1120. coroutine.wrap(function()
  1121. for i = 1, 90 do
  1122. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1123. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1124. shockwave.Transparency = shockwave.Transparency + 0.025
  1125. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1126. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1127. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1128. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1129. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1130. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1131. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1132. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1133. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1134. swait()
  1135. end
  1136. end)()
  1137. SOUND(locationpart,765590102,6,false,2)
  1138. for i = 1, 24 do
  1139. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1140. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1141. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1142. swait()
  1143. end
  1144. for i = 1, 40 do
  1145. bigcard.Transparency = bigcard.Transparency + 0.2
  1146. acer.Transparency = acer.Transparency + .2
  1147. ace2.Transparency = ace2.Transparency + .2
  1148. swait()
  1149. end
  1150. attacking = false
  1151. debounce = false
  1152. appi = false
  1153. clickdisallowance = false
  1154. clickdebounce = false
  1155. ws = 10
  1156. bigcard:Remove()
  1157. clean()
  1158. end
  1159. end)
  1160.  
  1161. mouse.KeyDown:connect(function(Press)
  1162. Press=Press:lower()
  1163. if Press=='u' then
  1164. if levitate then return end
  1165. if mouse.Target ~= nil then end
  1166. if debounce then return end
  1167. debounce = true
  1168. attacking = true
  1169. appi = true
  1170. ws = 0
  1171. appi = true
  1172. coroutine.wrap(function()
  1173. while appi do
  1174. wait()
  1175. if Root.Velocity.y > 1 and attacking == true then
  1176. position = "Jump2"
  1177. elseif Root.Velocity.y < -1 and attacking == true then
  1178. position = "Falling2"
  1179. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1180. position = "Idle2"
  1181. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1182. position = "Walking2"
  1183. end
  1184. end
  1185. end)()
  1186. coroutine.wrap(function()
  1187. while appi do
  1188. wait()
  1189. settime = 0.05
  1190. sine = sine + change
  1191. if position == "Jump2" and attacking == true and appi == true then
  1192. change = 1
  1193. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1194. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1195. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1196. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1197. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1198. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1199. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1200. elseif position == "Falling2" and attacking == true and appi == true then
  1201. change = 1
  1202. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1203. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1204. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1205. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1206. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1207. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1208. elseif position == "Idle2" and attacking == true and appi == true then
  1209. change = .4
  1210. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1211. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1212. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1213. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1214. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1215. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1216. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1217. elseif position == "Walking2" and attacking == true and appi == true then
  1218. change = .8
  1219. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1220. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1221. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1222. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1223. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1224. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1225. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1226. end
  1227. end
  1228. end)()
  1229. g1 = Instance.new("BodyGyro", Root)
  1230. g1.D = 175
  1231. g1.P = 20000
  1232. g1.MaxTorque = Vector3.new(0,9000,0)
  1233. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1234. for i = 1, 15 do
  1235. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1236. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1237. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1238. swait()
  1239. end
  1240. cardportal = Instance.new("Part", Torso)
  1241. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1242. cardportal.Material = "Neon"
  1243. cardportal.BrickColor = BrickColor.new("White")
  1244. cardportal.Transparency = 0
  1245. cardportal.Anchored = true
  1246. cardportal.CanCollide = false
  1247. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1248. cardportalMESH.MeshType = "Cylinder"
  1249. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1250. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1251. for i = 1, 10 do
  1252. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1253. swait()
  1254. end
  1255. bigzcard = Instance.new("Part",Torso)
  1256. bigzcard.Material = "Neon"
  1257. bigzcard.Transparency = 0
  1258. bigzcard.BrickColor = BrickColor.new("White")
  1259. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1260. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1261. bigzcard.Anchored = true
  1262. SOUND(bigzcard,1888686669,6,false,1)
  1263. acer = Instance.new("Decal",bigzcard)
  1264. acer.Texture = "rbxassetid://1881287656"
  1265. acer.Transparency = 0
  1266. acer.Face = "Front"
  1267. ace2 = acer:Clone()
  1268. ace2.Parent = bigzcard
  1269. ace2.Face = "Back"
  1270. spinning = true
  1271. coroutine.wrap(function()
  1272. while spinning do
  1273. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1274. swait()
  1275. end
  1276. end)()
  1277. for i = 1, 20 do
  1278. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1279. swait()
  1280. end
  1281. coroutine.wrap(function()
  1282. for i = 1, 10 do
  1283. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1284. swait()
  1285. end
  1286. cardportal:Remove()
  1287. end)()
  1288. wait(.7)
  1289. ace3 = Instance.new("Decal",bigzcard)
  1290. ace3.Texture = "rbxassetid://1880203893"
  1291. ace3.Transparency = 1
  1292. ace3.Face = "Front"
  1293. ace4 = ace3:Clone()
  1294. ace4.Parent = bigzcard
  1295. ace4.Face = "Back"
  1296. bigzcard2 = Instance.new("Part",Torso)
  1297. bigzcard2.Material = "Neon"
  1298. bigzcard2.Transparency = 1
  1299. bigzcard2.BrickColor = BrickColor.new("Really black")
  1300. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1301. bigzcard2.CFrame = bigzcard.CFrame
  1302. bigzcard2.CanCollide = false
  1303. bigzcard2.Anchored = true
  1304. coroutine.wrap(function()
  1305. while spinning do
  1306. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1307. swait()
  1308. end
  1309. end)()
  1310. blz = bl[math.random(1,#bl)]
  1311. woos = Instance.new("Sound",Torso)
  1312. woos.SoundId = "rbxassetid://"..blz
  1313. woos.Volume = 4
  1314. woos:Play()
  1315. for i = 1, 20 do
  1316. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1317. bigzcard.Transparency = bigzcard.Transparency + .05
  1318. ace3.Transparency = ace3.Transparency - 0.05
  1319. ace4.Transparency = ace4.Transparency - 0.05
  1320. acer.Transparency = acer.Transparency + 0.05
  1321. ace2.Transparency = ace2.Transparency + 0.05
  1322. wait()
  1323. end
  1324. ace3.Parent = bigzcard2
  1325. ace3.Face = "Front"
  1326. ace4.Parent = bigzcard2
  1327. ace4.Face = "Back"
  1328. bigzcard:Remove()
  1329. spinning = false
  1330. blackholeactive = true
  1331. coroutine.wrap(function()
  1332. blackhole={}
  1333. orbzfade={}
  1334. for i = 1, 100 do
  1335. orbz = Instance.new("Part", Torso)
  1336. orbz.Shape = "Ball"
  1337. orbz.Material = "Neon"
  1338. orbz.BrickColor = BrickColor.new("Really black")
  1339. orbz.Size = Vector3.new(2,2,2)
  1340. orbz.Anchored = true
  1341. orbz.CanCollide = false
  1342. removeuseless:AddItem(orbz,1)
  1343. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1344. table.insert(blackhole,orbz)
  1345. table.insert(orbzfade,orbz)
  1346. for i,v in pairs(blackhole) do
  1347. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1348. end
  1349. for i,v in pairs(orbzfade) do
  1350. v.Transparency = v.Transparency + 0.025
  1351. end
  1352. swait()
  1353. end
  1354. end)()
  1355. coroutine.wrap(function()
  1356. while blackholeactive do
  1357. local Hit = damagealll(45,bigzcard2.Position)
  1358. for _,v in pairs(Hit) do
  1359. coroutine.wrap(function()
  1360. wait(.15)
  1361. if blackholeactive == false then return end
  1362. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1363. end)()
  1364. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1365. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1366. end
  1367. wait()
  1368. end
  1369. end)()
  1370. for i = 1, 100 do
  1371. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1372. cataclysmics = Instance.new("Part", Torso)
  1373. cataclysmics.Shape = "Ball"
  1374. cataclysmics.Material = "Neon"
  1375. cataclysmics.BrickColor = BrickColor.new("Really black")
  1376. cataclysmics.Size = Vector3.new(11,11,11)
  1377. cataclysmics.Transparency = .3
  1378. cataclysmics.Anchored = true
  1379. cataclysmics.CanCollide = false
  1380. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1381. table.insert(LessSize,cataclysmics)
  1382. table.insert(keyYtransparency,cataclysmics)
  1383. removeuseless:AddItem(cataclysmics,1)
  1384. swait()
  1385. end
  1386. coroutine.wrap(function()
  1387. for i = 1, 20 do
  1388. for i,v in pairs(orbzfade) do
  1389. v.Transparency = v.Transparency + 0.05
  1390. end
  1391. swait()
  1392. end
  1393. end)()
  1394. explosiontable={}
  1395. ringtable={}
  1396. ringtable2={}
  1397. soundboks = Instance.new("Part",Torso)
  1398. soundboks.CanCollide = false
  1399. soundboks.Anchored = true
  1400. soundboks.Transparency = 1
  1401. soundboks.CFrame = bigzcard2.CFrame
  1402. removeuseless:AddItem(soundboks,6)
  1403. SOUND(soundboks,472579737,6,false,1)
  1404. blackholeactive = false
  1405. bigzcard2:Remove()
  1406. Hit = damagealll(60,soundboks.Position)
  1407. for _,v in pairs(Hit) do
  1408. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1409. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1410. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1411. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1412. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1413. removeuseless:AddItem(vel,.1)
  1414. end
  1415. coroutine.wrap(function()
  1416. shockwave = Instance.new("Part", Torso)
  1417. shockwave.Size = Vector3.new(1,1,1)
  1418. shockwave.CanCollide = false
  1419. shockwave.Anchored = true
  1420. shockwave.Transparency = 0
  1421. shockwave.BrickColor = BrickColor.new("Really black")
  1422. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1423. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1424. shockwavemesh.Scale = Vector3.new(5,2,5)
  1425. shockwavemesh.MeshId = "rbxassetid://20329976"
  1426. shockwave2 = Instance.new("Part", Torso)
  1427. shockwave2.Size = Vector3.new(1,1,1)
  1428. shockwave2.CanCollide = false
  1429. shockwave2.Anchored = true
  1430. shockwave2.Transparency = 0
  1431. shockwave2.BrickColor = BrickColor.new("Really black")
  1432. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1433. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1434. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1435. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1436. for i = 1, 40 do
  1437. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1438. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1439. shockwave.Transparency = shockwave.Transparency + 0.025
  1440. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1441. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1442. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1443. swait()
  1444. end
  1445. shockwave:Remove()
  1446. shockwave2:Remove()
  1447. end)()
  1448. for i = 1, 4 do
  1449. explosion = Instance.new("Part", Torso)
  1450. explosion.Shape = "Ball"
  1451. explosion.Size = Vector3.new(1,1,1)
  1452. explosion.Transparency = 0
  1453. explosion.CanCollide = false
  1454. explosion.Anchored = true
  1455. explosion.BrickColor = BrickColor.new("Really black")
  1456. explosion.Material = "Neon"
  1457. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1458. table.insert(ExtremeM,explosion)
  1459. table.insert(SlowlyFade,explosion)
  1460. removeuseless:AddItem(explosion,4)
  1461. ring = Instance.new("Part", Torso)
  1462. ring.Size = Vector3.new(5, 5, 5)
  1463. ring.Transparency = 0
  1464. ring.BrickColor = BrickColor.new("Really black")
  1465. ring.Anchored = true
  1466. ring.CanCollide = false
  1467. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1468. ringh = Instance.new("SpecialMesh", ring)
  1469. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1470. ringh.Scale = Vector3.new(2, 2, .1)
  1471. table.insert(keyYsize,ringh)
  1472. table.insert(keyYtransparency,ring)
  1473. removeuseless:AddItem(ring,4)
  1474. swait()
  1475. end
  1476. wait(1.2)
  1477. clean()
  1478. keyYsize={}
  1479. keyYtransparency={}
  1480. blackholev = false
  1481. appi = false
  1482. g1:Remove()
  1483. ws = 10
  1484. attacking = false
  1485. debounce = false
  1486. end
  1487. end)
  1488.  
  1489. mouse.KeyDown:connect(function(Press)
  1490. Press=Press:lower()
  1491. if Press=='t' then
  1492. if levitate then
  1493. if tauntdebounce then return end
  1494. tauntdebounce = true
  1495. laughing = true
  1496. coroutine.wrap(function()
  1497. while laughing do
  1498. local b1 = Instance.new("BillboardGui",Head)
  1499. b1.Size = UDim2.new(0,4,0,1.6)
  1500. b1.StudsOffset = Vector3.new(0,0,0)
  1501. b1.Name = "laff"
  1502. b1.AlwaysOnTop = true
  1503. b1.Adornee = Head
  1504. removeuseless:AddItem(b1,3)
  1505. local b2 = Instance.new("TextLabel",b1)
  1506. b2.BackgroundTransparency = 1
  1507. b2.Text = "HaHaHaHaHaHa..."
  1508. b2.Font = "Garamond"
  1509. b2.TextSize = 0
  1510. b2.Name = "lafftext"
  1511. b2.TextStrokeTransparency = 0
  1512. b2.TextColor3 = BrickColor.new("Really red").Color
  1513. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1514. b2.Size = UDim2.new(1,0,.5,0)
  1515. table.insert(laughingtable,b2)
  1516. removeuseless:AddItem(b1,2)
  1517. coroutine.wrap(function()
  1518. if zxc then return end
  1519. zxc = true
  1520. while true do
  1521. swait()
  1522. for i,v in pairs(Head:GetChildren()) do
  1523. if v.Name == "laff" then
  1524. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1525. end
  1526. end
  1527. for i,v in pairs(laughingtable) do
  1528. v.TextTransparency = v.TextTransparency + .025
  1529. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1530. v.TextSize = v.TextSize + 2
  1531. v.Rotation = v.Rotation + .1
  1532. end
  1533. end
  1534. end)()
  1535. swait(10)
  1536. end
  1537. end)()
  1538. laugh = laughs[math.random(1,#laughs)]
  1539. laughy = Instance.new("Sound",Head)
  1540. laughy.SoundId = "rbxassetid://"..laugh
  1541. laughy.Volume = 10
  1542. laughy:Play()
  1543. wait(1)
  1544. wait(laughy.TimeLength)
  1545. laughing = false
  1546. laughy:Remove()
  1547. tauntdebounce = false
  1548. else
  1549. if mouse.Target ~= nil then
  1550. if debounce then return end
  1551. attacking = true
  1552. ghost()
  1553. tps = Instance.new("Sound", Torso)
  1554. tps.Volume = 5
  1555. tps.SoundId = "rbxassetid://1894958339"
  1556. tps:Play()
  1557. removeuseless:AddItem(tps,2)
  1558. g1 = Instance.new("BodyGyro", Root)
  1559. g1.D = 175
  1560. g1.P = 20000
  1561. g1.MaxTorque = Vector3.new(0,9000,0)
  1562. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1563. removeuseless:AddItem(g1,.05)
  1564. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1565. wait(.1)
  1566. attacking = false
  1567. debounce = false
  1568. end
  1569. end
  1570. end
  1571. end)
  1572.  
  1573. mouse.KeyDown:connect(function(Press)
  1574. Press=Press:lower()
  1575. if Press=='q' then
  1576. if levitate then return end
  1577. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1578. if debounce then return end
  1579. debounce = true
  1580. attacking = true
  1581. appi = true
  1582. ws = 0
  1583. coroutine.wrap(function()
  1584. while appi do
  1585. wait()
  1586. if Root.Velocity.y > 1 and attacking == true then
  1587. position = "Jump2"
  1588. elseif Root.Velocity.y < -1 and attacking == true then
  1589. position = "Falling2"
  1590. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1591. position = "Idle2"
  1592. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1593. position = "Walking2"
  1594. end
  1595. end
  1596. end)()
  1597. coroutine.wrap(function()
  1598. while appi do
  1599. wait()
  1600. settime = 0.05
  1601. sine = sine + change
  1602. if position == "Jump2" and attacking == true and appi == true then
  1603. change = 1
  1604. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1605. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1606. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1607. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1608. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1609. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1610. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1611. elseif position == "Falling2" and attacking == true and appi == true then
  1612. change = 1
  1613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1614. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1615. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1616. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1617. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1618. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1619. elseif position == "Idle2" and attacking == true and appi == true then
  1620. change = .4
  1621. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1622. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1623. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1624. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1625. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1626. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1627. elseif position == "Walking2" and attacking == true and appi == true then
  1628. change = .8
  1629. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1630. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1632. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1633. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1634. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1635. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1636. end
  1637. end
  1638. end)()
  1639. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1640. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1641. EHead = enemyhum.Parent:FindFirstChild("Head")
  1642. g1 = Instance.new("BodyGyro", Root)
  1643. g1.D = 175
  1644. g1.P = 20000
  1645. g1.MaxTorque = Vector3.new(0,9000,0)
  1646. brick = Instance.new("Part",Torso)
  1647. brick.Anchored = true
  1648. brick.CanCollide = false
  1649. brick.Material = "Neon"
  1650. brick.Transparency = 1
  1651. brick.BrickColor = BrickColor.new("White")
  1652. brick.Size = Vector3.new(8,.3,12)
  1653. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1654. SOUND(brick,1888686669,6,false,1.5)
  1655. ace = aces[math.random(1,#aces)]
  1656. acer = Instance.new("Decal",brick)
  1657. acer.Texture = "rbxassetid://1898092341"
  1658. acer.Transparency = 1
  1659. acer.Face = "Top"
  1660. coroutine.wrap(function()
  1661. for i = 1, 20 do
  1662. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1663. brick.Transparency = brick.Transparency - .05
  1664. acer.Transparency = acer.Transparency - .1
  1665. swait()
  1666. end
  1667. end)()
  1668. ETorso.Anchored = true
  1669. EHead.Anchored = true
  1670. for i = 1, 25 do
  1671. swait()
  1672. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1673. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1674. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1675. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1676. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1677. end
  1678. SOUND(brick,472214107,6,false,2)
  1679. coroutine.wrap(function()
  1680. for i = 1, 10 do
  1681. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1682. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1683. swait()
  1684. end
  1685. end)()
  1686. shockwave = Instance.new("Part", Torso)
  1687. shockwave.Size = Vector3.new(1,1,1)
  1688. shockwave.CanCollide = false
  1689. shockwave.Anchored = true
  1690. shockwave.Transparency = 0
  1691. shockwave.BrickColor = BrickColor.new("White")
  1692. shockwave.CFrame = CFrame.new(brick.Position)
  1693. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1694. shockwavemesh.Scale = Vector3.new(1,1,1)
  1695. shockwavemesh.MeshId = "rbxassetid://20329976"
  1696. removeuseless:AddItem(shockwave,4)
  1697. shockwave2 = Instance.new("Part", Torso)
  1698. shockwave2.Size = Vector3.new(1,1,1)
  1699. shockwave2.CanCollide = false
  1700. shockwave2.Anchored = true
  1701. shockwave2.Transparency = 0
  1702. shockwave2.BrickColor = BrickColor.new("White")
  1703. shockwave2.CFrame = CFrame.new(brick.Position)
  1704. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1705. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1706. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1707. removeuseless:AddItem(shockwave2,4)
  1708. for i = 1, 35 do
  1709. swait()
  1710. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1711. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1712. shockwave.Transparency = shockwave.Transparency + .05
  1713. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1714. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1715. shockwave2.Transparency = shockwave2.Transparency + .03
  1716. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1717. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1718. end
  1719. for i = 1, 8 do
  1720. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1721. swait()
  1722. end
  1723. n = 0
  1724. SOUND(brick,54111471,6,false,1)
  1725. for i = 1, 40 do
  1726. n = n + 6
  1727. brick.Transparency = brick.Transparency + .025
  1728. acer.Transparency = acer.Transparency + .075
  1729. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1730. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1731. swait()
  1732. end
  1733. ws = 10
  1734. brick:Remove()
  1735. enemyhum.Parent:Remove()
  1736. attacking = false
  1737. removeuseless:AddItem(g1,0.001)
  1738. debounce = false
  1739. appi = false
  1740. end
  1741. end
  1742. end)
  1743.  
  1744. mouse.KeyDown:connect(function(Press)
  1745. Press=Press:lower()
  1746. if Press=='p' then
  1747. if levitate then return end
  1748. if blocking then
  1749. if blockedoff then return end
  1750. clickallowance = false
  1751. appi = false
  1752. attacking = true
  1753. blocking = false
  1754. throwing = true
  1755. ws = 0
  1756. n = 0
  1757. blockcard.CanCollide = false
  1758. for i = 1, 35 do
  1759. n = n + 20
  1760. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1761. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1762. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1763. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1764. swait()
  1765. end
  1766. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1767. blockcard.CanCollide = false
  1768. locater1 = Instance.new("Part",blockcard)
  1769. locater1.Size = Vector3.new(1,1,1)
  1770. locater1.CanCollide = false
  1771. locater1.Anchored = true
  1772. locater1.Transparency = 1
  1773. locater2 = Instance.new("Part",blockcard)
  1774. locater2.Size = Vector3.new(1,1,1)
  1775. locater2.CanCollide = false
  1776. locater2.Transparency = 1
  1777. locater2.Anchored = true
  1778. locater3 = Instance.new("Part",blockcard)
  1779. locater3.Size = Vector3.new(1,1,1)
  1780. locater3.Transparency = 1
  1781. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1782. locater3.CanCollide = false
  1783. locater3.Anchored = true
  1784. fushfush = Instance.new("Sound",blockcard)
  1785. fushfush.SoundId = "rbxassetid://288641686"
  1786. fushfush.Volume = 8
  1787. fushfush:Play()
  1788. boosh:Play()
  1789. coroutine.wrap(function()
  1790. n = 0
  1791. for i = 1, 35 do
  1792. n = n + 10
  1793. shockwave = Instance.new("Part", Torso)
  1794. shockwave.Size = Vector3.new(1,1,1)
  1795. shockwave.CanCollide = false
  1796. shockwave.Anchored = true
  1797. shockwave.Transparency = .5
  1798. shockwave.BrickColor = BrickColor.new("White")
  1799. shockwave.CFrame = locater3.CFrame
  1800. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1801. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1802. shockwavemesh.MeshId = "rbxassetid://20329976"
  1803. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1804. removeuseless:AddItem(shockwave,1)
  1805. table.insert(lolzor2,shockwave)
  1806. for i,v in pairs(lolzor2) do
  1807. v.Transparency = v.Transparency + .1
  1808. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1809. end
  1810. swait()
  1811. end
  1812. end)()
  1813. for i = 1, 35 do
  1814. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1815. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1816. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1817. fushfush.Volume = fushfush.Volume - .2
  1818. Hit = damagealll(20,blockcard.Position)
  1819. for _,v in pairs(Hit) do
  1820. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1821. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1822. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1823. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1824. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1825. removeuseless:AddItem(vel,.1)
  1826. end
  1827. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1828. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1829. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1830. grassblocks = Instance.new("Part",Torso)
  1831. grassblocks.Size = Vector3.new(4,4,4)
  1832. grassblocks.Material = "Grass"
  1833. grassblocks.Anchored = true
  1834. grassblocks.BrickColor = BrickColor.new("Bright green")
  1835. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1836. removeuseless:AddItem(grassblocks,5)
  1837. grassblocks2 = Instance.new("Part",Torso)
  1838. grassblocks2.Size = Vector3.new(4,4,4)
  1839. grassblocks2.Material = "Grass"
  1840. grassblocks2.Anchored = true
  1841. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1842. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1843. removeuseless:AddItem(grassblocks2,5)
  1844. blockcardshadow = Instance.new("Part",Torso)
  1845. blockcardshadow.Transparency = .5
  1846. blockcardshadow.Anchored = true
  1847. blockcardshadow.Material = "Neon"
  1848. blockcardshadow.BrickColor = BrickColor.new("White")
  1849. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1850. blockcardshadow.CanCollide = false
  1851. blockcardshadow.CFrame = blockcard.CFrame
  1852. removeuseless:AddItem(blockcardshadow,2)
  1853. table.insert(lolzor,blockcardshadow)
  1854. for i,v in pairs(lolzor) do
  1855. v.Transparency = v.Transparency + 0.05
  1856. end
  1857. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1858. swait()
  1859. end
  1860. blockcard.Name = "Getthisshitoutofhere"
  1861. for i = 1, 10 do
  1862. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1863. blockcard.Transparency = blockcard.Transparency + .1
  1864. acer.Transparency = blockcard.Transparency
  1865. ace2.Transparency = blockcard.Transparency
  1866. for i,v in pairs(lolzor) do
  1867. v.Transparency = v.Transparency + .05
  1868. end
  1869. for i,v in pairs(lolzor2) do
  1870. v.Transparency = v.Transparency + .1
  1871. end
  1872. swait()
  1873. end
  1874. lolzor={}
  1875. lolzor2={}
  1876. attacking = false
  1877. debounce = false
  1878. blocking = false
  1879. throwing = false
  1880. fushfush:Remove()
  1881. clickallowance = false
  1882. appi = false
  1883. blockcard:Remove()
  1884. g1:Remove()
  1885. ws = 10
  1886. else
  1887. if debounce then return end
  1888. if throwing then return end
  1889. debounce = true
  1890. ws = 10
  1891. attacking = true
  1892. blocking = true
  1893. boosh = Instance.new("Sound",nil)
  1894. boosh.SoundId = "rbxassetid://413682983"
  1895. boosh.Volume = 6
  1896. appi = true
  1897. coroutine.wrap(function()
  1898. while appi do
  1899. wait()
  1900. if Root.Velocity.y > 1 and attacking == true then
  1901. position = "Jump2"
  1902. elseif Root.Velocity.y < -1 and attacking == true then
  1903. position = "Falling2"
  1904. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1905. position = "Idle2"
  1906. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1907. position = "Walking2"
  1908. end
  1909. end
  1910. end)()
  1911. coroutine.wrap(function()
  1912. while appi do
  1913. wait()
  1914. settime = 0.05
  1915. sine = sine + change
  1916. if position == "Jump2" and attacking == true and appi == true then
  1917. change = 1
  1918. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1919. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1920. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1921. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1922. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1923. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1924. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1925. elseif position == "Falling2" and attacking == true and appi == true then
  1926. change = 1
  1927. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1928. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1929. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1930. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1931. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1932. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1933. elseif position == "Idle2" and attacking == true and appi == true then
  1934. change = .4
  1935. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1936. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1937. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1938. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1939. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1940. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1941. elseif position == "Walking2" and attacking == true and appi == true then
  1942. change = .8
  1943. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1944. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1945. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1946. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1947. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1948. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1949. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1950. end
  1951. end
  1952. end)()
  1953. blockcard = Instance.new("Part",Torso)
  1954. blockcard.Material = "Neon"
  1955. blockcard.Transparency = 1
  1956. blockcard.BrickColor = BrickColor.new("White")
  1957. blockcard.Size = Vector3.new(8, 13, 0.3)
  1958. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1959. blockcard.Anchored = true
  1960. boosh.Parent = blockcard
  1961. SOUND(blockcard,236989198,6,false,1)
  1962. ace = aces[math.random(1,#aces)]
  1963. acer = Instance.new("Decal",blockcard)
  1964. acer.Texture = "rbxassetid://"..ace
  1965. acer.Transparency = 1
  1966. acer.Face = "Front"
  1967. ace2 = acer:Clone()
  1968. ace2.Parent = blockcard
  1969. ace2.Face = "Back"
  1970. coroutine.wrap(function()
  1971. for i = 1, 20 do
  1972. blockcard.Transparency = blockcard.Transparency - 0.05
  1973. acer.Transparency = blockcard.Transparency
  1974. ace2.Transparency = blockcard.Transparency
  1975. swait()
  1976. end
  1977. clickallowance = true
  1978. end)()
  1979. g1 = Instance.new("BodyGyro", Root)
  1980. g1.D = 175
  1981. g1.P = 20000
  1982. g1.MaxTorque = Vector3.new(0,9000,0)
  1983. coroutine.wrap(function()
  1984. while blocking do
  1985. if not blockedoff then
  1986. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1987. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  1988. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1989. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1990. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1991. end
  1992. swait()
  1993. end
  1994. end)()
  1995. wait(1)
  1996. mouse.Button1Down:connect(function()
  1997. if throwing then return end
  1998. if not clickallowance then return end
  1999. clickallowance = false
  2000. blockedoff = true
  2001. ws = 0
  2002. for i = 1, 15 do
  2003. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2004. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2005. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2006. swait()
  2007. end
  2008. boosh:Play()
  2009. hitdebounce = false
  2010. blockcard.Touched:connect(function(hit)
  2011. if hit.Parent:IsA("Part") then
  2012. elseif hit.Parent:IsA("SpecialMesh") then
  2013. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2014. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2015. for i,v in pairs(hit.Parent:GetChildren()) do
  2016. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2017. if hitdebounce then return end
  2018. hitdebounce = true
  2019. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2020. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2021. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2022. tors = hit.Parent:FindFirstChild("UpperTorso")
  2023. else
  2024. tors = hit.Parent:FindFirstChild("Torso")
  2025. end
  2026. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2027. removeuseless:AddItem(vel,.1)
  2028. Slachtoffer:TakeDamage(math.random(23,44))
  2029. end
  2030. end
  2031. end)
  2032. for i = 1, 10 do
  2033. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2034. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2035. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2036. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2037. swait()
  2038. end
  2039. for i = 1, 10 do
  2040. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2041. swait()
  2042. end
  2043. hitdebounce = true
  2044. ws = 10
  2045. clickallowance = true
  2046. blockedoff = false
  2047. end)
  2048. end
  2049. end
  2050. end)
  2051.  
  2052.  
  2053. mouse.KeyDown:connect(function(Press)
  2054. Press=Press:lower()
  2055. if Press=='f' then
  2056. if debounce then return end
  2057. if notallowedtransform then return end
  2058. debounce = true
  2059. if levitate then
  2060. levitate = false
  2061. mjester.VertexColor = Vector3.new(1, 1, 1)
  2062. glow.Transparency = 1
  2063. blastwave = Instance.new("Part",Torso)
  2064. blastwave.CFrame = Torso.CFrame
  2065. blastwave.Anchored = true
  2066. blastwave.Material = "Neon"
  2067. blastwave.CanCollide = false
  2068. blastwave.Shape = "Ball"
  2069. blastwave.Size = Vector3.new(3,3,3)
  2070. coroutine.wrap(function()
  2071. for i = 1, 20 do
  2072. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2073. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2074. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2075. blastwave.Transparency = blastwave.Transparency + 0.05
  2076. swait()
  2077. end
  2078. blastwave:Remove()
  2079. levitatewave2:Remove()
  2080. levitatewave:Remove()
  2081. end)()
  2082. ws = 10
  2083. notallowedtransform = true
  2084. attacking = true
  2085. coroutine.wrap(function()
  2086. for i = 1, 10 do
  2087. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2088. v.Transparency = v.Transparency + 0.1
  2089. end
  2090. end
  2091. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2092. v.Transparency = v.Transparency + 0.1
  2093. end
  2094. end
  2095. wait()
  2096. end
  2097. end)()
  2098. doomtheme.SoundId = "rbxassetid://2533880583"
  2099. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2100. wait(0.000001)
  2101. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2102. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2103. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2104.  
  2105. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2106. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2107. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2108. wait(0.000001)
  2109. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2110.  
  2111. eyo1 = Instance.new("Part",Head)
  2112. eyo1.BrickColor = BrickColor.new("White")
  2113. eyo1.Material = "Neon"
  2114. eyo1.Shape = "Ball"
  2115. eyo1.Name = "eyo1"
  2116. eyo1.CanCollide = false
  2117. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2118. eyo1weld = weldBetween(eyo1,Head)
  2119. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2120.  
  2121. light = Instance.new("PointLight", eyo1)
  2122. light.Color = Color3.new(1,1,1)
  2123. light.Range = 3
  2124. light.Brightness = 4
  2125. light.Enabled = true
  2126.  
  2127. eyo2 = Instance.new("Part",Head)
  2128. eyo2.BrickColor = BrickColor.new("White")
  2129. eyo2.Material = "Neon"
  2130. eyo2.Shape = "Ball"
  2131. eyo2.Name = "eyo2"
  2132. eyo2.CanCollide = false
  2133. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2134. eyo2weld = weldBetween(eyo2,Head)
  2135. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2136.  
  2137. light2 = Instance.new("PointLight", eyo2)
  2138. light2.Color = Color3.new(1,1,1)
  2139. light2.Range = 3
  2140. light2.Brightness = 4
  2141. light2.Enabled = true
  2142.  
  2143. Character.Shirt.ShirtTemplate = "rbxassetid://2544612637"
  2144. Character.Pants.PantsTemplate = "rbxassetid://2544611861"
  2145. hum.HipHeight = 0
  2146. ws = 10
  2147. debounce = false
  2148. attacking = false
  2149. coroutine.wrap(function()
  2150. wait(3)
  2151. notallowedtransform = false
  2152. end)()
  2153. else
  2154. ws = 50
  2155. notallowedtransform = true
  2156. levitate = true
  2157. ws = 50
  2158. glow.Transparency = 0
  2159. eyo1:Remove()
  2160. eyo2:Remove()
  2161. coroutine.wrap(function()
  2162. while levitate do
  2163. for i,v in pairs(Head:GetChildren()) do
  2164. if v.Name == "eyo1" or v.Name == "eyo2" then
  2165. v:Remove()
  2166. end
  2167. end
  2168. wait()
  2169. end
  2170. end)()
  2171. mnb = 0
  2172. levitatewave = Instance.new("Part", Torso)
  2173. levitatewave.Size = Vector3.new(1,1,1)
  2174. levitatewave.CanCollide = false
  2175. levitatewave.Anchored = true
  2176. levitatewave.Transparency = .5
  2177. levitatewave.BrickColor = BrickColor.new("Really black")
  2178. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2179. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2180. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2181. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2182. levitatewave2 = Instance.new("Part", Torso)
  2183. levitatewave2.Size = Vector3.new(1,1,1)
  2184. levitatewave2.CanCollide = false
  2185. levitatewave2.Anchored = true
  2186. levitatewave2.Transparency = .5
  2187. levitatewave2.BrickColor = BrickColor.new("Really red")
  2188. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2189. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2190. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2191. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2192. blastwave = Instance.new("Part",Torso)
  2193. blastwave.CFrame = Torso.CFrame
  2194. blastwave.Anchored = true
  2195. blastwave.Material = "Neon"
  2196. blastwave.CanCollide = false
  2197. blastwave.Shape = "Ball"
  2198. blastwave.Size = Vector3.new(3,3,3)
  2199. coroutine.wrap(function()
  2200. for i = 1, 20 do
  2201. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2202. blastwave.Transparency = blastwave.Transparency + 0.05
  2203. swait()
  2204. end
  2205. blastwave:Remove()
  2206. end)()
  2207. coroutine.wrap(function()
  2208. while levitate do
  2209. mnb = mnb + 15
  2210. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2211. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2212. colors = colortable[math.random(1,#colortable)]
  2213. lmagic = Instance.new("Part",LeftArm)
  2214. lmagic.Material = "Neon"
  2215. lmagic.CanCollide = false
  2216. lmagic.Anchored = true
  2217. lmagic.BrickColor = BrickColor.new(colors)
  2218. lmagic.Size = Vector3.new(1,1,1)
  2219. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2220. removeuseless:AddItem(lmagic,2)
  2221. rmagic = Instance.new("Part",RightArm)
  2222. rmagic.Material = "Neon"
  2223. rmagic.CanCollide = false
  2224. rmagic.Anchored = true
  2225. rmagic.BrickColor = BrickColor.new(colors)
  2226. rmagic.Size = Vector3.new(1,1,1)
  2227. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2228. removeuseless:AddItem(rmagic,2)
  2229. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2230. v.Transparency = v.Transparency + 0.05
  2231. end
  2232. end
  2233. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2234. v.Transparency = v.Transparency + 0.05
  2235. end
  2236. end
  2237. swait()
  2238. end
  2239. end)()
  2240. framee = Instance.new("Frame")
  2241. framee.Parent = screenGui
  2242. framee.Position = UDim2.new(0, 8, 0, -500)
  2243. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2244. framee.BackgroundColor3 = BrickColor.new("White").Color
  2245. framee.BackgroundTransparency = 0
  2246. coroutine.wrap(function()
  2247. wait(.2)
  2248. for i = 1, 40 do
  2249. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2250. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2251. swait()
  2252. end
  2253. hum.CameraOffset = Vector3.new(0,0,0)
  2254. framee:Remove()
  2255. end)()
  2256. doomtheme.SoundId = "rbxassetid://2533880583"
  2257. doomtheme:Play()
  2258. doomtheme.Volume = 2
  2259. doomtheme.TimePosition = 20.7
  2260. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2261. mjester.MeshId = "rbxassetid://193760002"
  2262. mjester.TextureId = "rbxassetid://379225327"
  2263. mjester.VertexColor = Vector3.new(1, 0, 0)
  2264. Character.Shirt.ShirtTemplate = "rbxassetid://2544612637"
  2265. Character.Pants.PantsTemplate = "rbxassetid://2544611861"
  2266. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2267. mMask.MeshId = "rbxassetid://13520257"
  2268. mMask.Scale = Vector3.new(1.1, 1, 1)
  2269. mMask.TextureId = "rbxassetid://13520260"
  2270. eyo1:Remove()
  2271. eyo2:Remove()
  2272. coroutine.wrap(function()
  2273. while levitate do
  2274. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2275. swait()
  2276. end
  2277. end)()
  2278. attacking = false
  2279. debounce = false
  2280. coroutine.wrap(function()
  2281. wait(3)
  2282. notallowedtransform = false
  2283. end)()
  2284. end
  2285. end
  2286. end)
  2287.  
  2288. mouse.KeyDown:connect(function(Press)
  2289. Press=Press:lower()
  2290. if Press=='.' then
  2291. hum.Parent:BreakJoints()
  2292. end
  2293. end)
  2294.  
  2295. checks1 = coroutine.wrap(function() -------Checks
  2296. while true do
  2297. if Root.Velocity.y > 1 and levitate == false then
  2298. position = "Jump"
  2299. elseif Root.Velocity.y < -1 and levitate == false then
  2300. position = "Falling"
  2301. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2302. position = "Idle"
  2303. elseif Root.Velocity.Magnitude < 2 and running == false then
  2304. position = "Idle2"
  2305. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2306. position = "Walking"
  2307. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2308. position = "Walking2"
  2309. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2310. position = "Running"
  2311. else
  2312. end
  2313. wait()
  2314. end
  2315. end)
  2316. checks1()
  2317.  
  2318. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2319. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2320. end
  2321.  
  2322. function ray2(StartPos, EndPos, Distance, Ignore)
  2323. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2324. return ray(StartPos, DIRECTION, Distance, Ignore)
  2325. end
  2326.  
  2327. OrgnC0 = Neck.C0
  2328. local movelimbs = coroutine.wrap(function()
  2329. while RunSrv.RenderStepped:wait() do
  2330. TrsoLV = Torso.CFrame.lookVector
  2331. Dist = nil
  2332. Diff = nil
  2333. if not MseGuide then
  2334. print("Failed to recognize")
  2335. else
  2336. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2337. Dist = (Head.CFrame.p-Point).magnitude
  2338. Diff = Head.CFrame.Y-Point.Y
  2339. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2340. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2341. Diff2 = LeftArm.CFrame.Y-Point.Y
  2342. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2343. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2344. end
  2345. end
  2346. end)
  2347. movelimbs()
  2348. immortal = {}
  2349. for i,v in pairs(Character:GetDescendants()) do
  2350. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2351. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2352. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2353. end
  2354. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2355. elseif v:IsA("JointInstance") then
  2356. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2357. end
  2358. end
  2359. for e = 1, #immortal do
  2360. if immortal[e] ~= nil then
  2361. local STUFF = immortal[e]
  2362. local PART = STUFF[1]
  2363. local PARENT = STUFF[2]
  2364. local MATERIAL = STUFF[3]
  2365. local COLOR = STUFF[4]
  2366. local TRANSPARENCY = STUFF[5]
  2367. if levitate then
  2368. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2369. PART.Material = MATERIAL
  2370. PART.Color = COLOR
  2371. PART.Transparency = TRANSPARENCY
  2372. end
  2373. PART.AncestryChanged:connect(function()
  2374. PART.Parent = PARENT
  2375. end)
  2376. else
  2377. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2378. PART.Material = MATERIAL
  2379. PART.Color = COLOR
  2380. PART.Transparency = TRANSPARENCY
  2381. end
  2382. PART.AncestryChanged:connect(function()
  2383. PART.Parent = PARENT
  2384. end)
  2385. end
  2386. end
  2387. end
  2388. function immortality()
  2389. for e = 1, #immortal do
  2390. if immortal[e] ~= nil then
  2391. local STUFF = immortal[e]
  2392. local PART = STUFF[1]
  2393. local PARENT = STUFF[2]
  2394. local MATERIAL = STUFF[3]
  2395. local COLOR = STUFF[4]
  2396. local TRANSPARENCY = STUFF[5]
  2397. if PART.ClassName == "Part" and PART == Root then
  2398. PART.Material = MATERIAL
  2399. PART.Color = COLOR
  2400. PART.Transparency = TRANSPARENCY
  2401. end
  2402. if PART.Parent ~= PARENT then
  2403. hum:Remove()
  2404. PART.Parent = PARENT
  2405. hum = Instance.new("Humanoid",Character)
  2406. if levitate then
  2407. eyo1:Remove()
  2408. eyo2:Remove()
  2409. end
  2410. hum.Name = "noneofurbusiness"
  2411. end
  2412. end
  2413. end
  2414. end
  2415. coroutine.wrap(function()
  2416. while true do
  2417. if hum.Health < .1 then
  2418. deadsound = Instance.new("Sound", Torso)
  2419. deadsound.Volume = 6
  2420. deadsound.SoundId = "rbxassetid://1411352723"
  2421. deadsound:Play()
  2422. immortality()
  2423. end
  2424. wait()
  2425. end
  2426. end)()
  2427.  
  2428. mouse.KeyDown:connect(function(Press)
  2429. Press=Press:lower()
  2430. if Press=='g' then
  2431. if not levitate then return end
  2432. if debounce then return end
  2433. debounce = true
  2434. attacking = true
  2435. FireBall:Play()
  2436. ws = 15
  2437. g1 = Instance.new("BodyGyro", Root)
  2438. g1.D = 175
  2439. g1.P = 20000
  2440. g1.MaxTorque = Vector3.new(0,9000,0)
  2441. for i = 1, 15 do
  2442. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2443. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2444. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2445. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2446. swait()
  2447. end
  2448. local swoosh = Instance.new("Part",Torso)
  2449. swoosh.Name = "swoosh"
  2450. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2451. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2452. swoosh.Shape = "Ball"
  2453. swoosh.Material = "Neon"
  2454. swoosh.BrickColor = BrickColor.new("Really black")
  2455. swoosh.CanCollide = false
  2456. swoosh.Touched:connect(function(hit)
  2457. if hit.Parent:IsA("Part") then
  2458. elseif hit.Parent:IsA("SpecialMesh") then
  2459. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2460. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2461. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2462. if Slachtoffer.Health < 1 then return end
  2463. if damagedebounce == true then return end
  2464. damagedebounce = true
  2465. swoosh:Remove()
  2466. explosion = Instance.new("Part",LeftArm)
  2467. explosion.CFrame = hit.CFrame
  2468. explosion.Anchored = true
  2469. explosion.CanCollide = false
  2470. explosion.Name = "explo"
  2471. explosion.Shape = "Ball"
  2472. explosion.BrickColor = BrickColor.new("Really black")
  2473. explosion.Material = "Neon"
  2474. removeuseless:AddItem(explosion,1.5)
  2475. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2476. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2477. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2478. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2479. removeuseless:AddItem(vel,.1)
  2480. SOUND(explosion,472579737,6,false,3)
  2481. coroutine.wrap(function()
  2482. if firsttime2 then return end
  2483. firsttime2 = true
  2484. while true do
  2485. for i,v in pairs(LeftArm:GetChildren()) do
  2486. if v.Name == "explo" then
  2487. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2488. v.Transparency = v.Transparency + .05
  2489. end
  2490. end
  2491. for i,v in pairs(LeftArm:GetChildren()) do
  2492. if v.Name == "shock" then
  2493. v.Transparency = v.Transparency + .05
  2494. end
  2495. end
  2496. for i,v in pairs(LeftArm:GetChildren()) do
  2497. if v.Name == "shock2" then
  2498. v.Transparency = v.Transparency + .05
  2499. end
  2500. end
  2501. swait()
  2502. end
  2503. end)()
  2504. Slachtoffer:TakeDamage(math.random(27,48))
  2505. wait(.1)
  2506. damagedebounce = false
  2507. end
  2508. end)
  2509. coroutine.wrap(function()
  2510. if firsttime then return end
  2511. firsttime = true
  2512. while wait() do
  2513. for i,v in pairs(Torso:GetChildren()) do
  2514. if v.Name == "swoosh" then
  2515. magiccc = Instance.new("Part",RightArm)
  2516. magiccc.Material = "Neon"
  2517. magiccc.CanCollide = false
  2518. magiccc.Anchored = true
  2519. magiccc.BrickColor = BrickColor.new(colors)
  2520. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2521. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2522. removeuseless:AddItem(magiccc,2)
  2523. end
  2524. end
  2525. end
  2526. end)()
  2527. bov = Instance.new("BodyVelocity",swoosh)
  2528. bov.maxForce = Vector3.new(99999,99999,99999)
  2529. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2530. bov.velocity = swoosh.CFrame.lookVector*120
  2531. removeuseless:AddItem(swoosh,4)
  2532. for i = 1, 15 do
  2533. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2534. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2535. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2536. swait()
  2537. end
  2538. ws = 50
  2539. removeuseless:AddItem(g1,0.01)
  2540. debounce = false
  2541. attacking = false
  2542. end
  2543. end)
  2544.  
  2545. mouse.KeyDown:connect(function(Press)
  2546. Press=Press:lower()
  2547. if Press=='h' then
  2548. if not levitate then return end
  2549. if debounce then return end
  2550. debounce = true
  2551. attacking = true
  2552. ws = 0
  2553. appi = true
  2554. coroutine.wrap(function()
  2555. while appi do
  2556. swait()
  2557. if Root.Velocity.Magnitude < 2 and attacking == true then
  2558. position = "Idle3"
  2559. end
  2560. end
  2561. end)()
  2562. coroutine.wrap(function()
  2563. while appi do
  2564. swait()
  2565. settime = 0.05
  2566. sine = sine + change
  2567. if position == "Idle3" and attacking == true and appi == true then
  2568. change = .4
  2569. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2570. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2571. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2572. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2573. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2574. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2575. end
  2576. end
  2577. end)()
  2578. coroutine.wrap(function()
  2579. for i = 1, 20 do
  2580. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2581. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2583. swait()
  2584. end
  2585. end)()
  2586. SOUND(LeftArm,1982011510,8,false,15)
  2587. blackhole={}
  2588. orbzfade={}
  2589. xz = 0
  2590. for i = 1, 220 do
  2591. xz = xz + .009
  2592. bigrmagic = Instance.new("Part",RightArm)
  2593. bigrmagic.Material = "Neon"
  2594. bigrmagic.CanCollide = false
  2595. bigrmagic.Anchored = true
  2596. bigrmagic.BrickColor = BrickColor.new(colors)
  2597. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2598. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2599. removeuseless:AddItem(bigrmagic,1)
  2600. orbz = Instance.new("Part", Torso)
  2601. orbz.Material = "Neon"
  2602. orbz.BrickColor = BrickColor.new(colors)
  2603. orbz.Size = Vector3.new(2,2,2)
  2604. orbz.Anchored = true
  2605. orbz.CanCollide = false
  2606. removeuseless:AddItem(orbz,1)
  2607. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2608. table.insert(blackhole,orbz)
  2609. table.insert(orbzfade,orbz)
  2610. for i,v in pairs(blackhole) do
  2611. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2612. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2613. end
  2614. for i,v in pairs(orbzfade) do
  2615. v.Transparency = v.Transparency + 0.025
  2616. end
  2617. swait()
  2618. end
  2619. coroutine.wrap(function()
  2620. for i = 1, 10 do
  2621. for i,v in pairs(blackhole) do
  2622. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2623. v.Transparency = v.Transparency + .1
  2624. end
  2625. swait()
  2626. end
  2627. for i,v in pairs(blackhole) do
  2628. v:Remove()
  2629. end
  2630. clean()
  2631. end)()
  2632. charging = true
  2633. coroutine.wrap(function()
  2634. while charging do
  2635. bigrmagic = Instance.new("Part",RightArm)
  2636. bigrmagic.Material = "Neon"
  2637. bigrmagic.CanCollide = false
  2638. bigrmagic.Anchored = true
  2639. bigrmagic.BrickColor = BrickColor.new(colors)
  2640. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2641. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2642. removeuseless:AddItem(bigrmagic,.2)
  2643. swait()
  2644. end
  2645. end)()
  2646. g1 = Instance.new("BodyGyro", Root)
  2647. g1.D = 175
  2648. g1.P = 20000
  2649. g1.MaxTorque = Vector3.new(0,9000,0)
  2650. BigFireBall:Play()
  2651. for i = 1, 15 do
  2652. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2653. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2654. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2655. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2656. swait()
  2657. end
  2658. coroutine.wrap(function()
  2659. for i = 1, 15 do
  2660. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2661. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2662. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2663. swait()
  2664. end
  2665. end)()
  2666. charging = false
  2667. local ballzor = Instance.new("Part",Torso)
  2668. ballzor.Name = "ballzor"
  2669. ballzor.Material = "Neon"
  2670. ballzor.BrickColor = BrickColor.new("Really black")
  2671. ballzor.CanCollide = false
  2672. ballzor.Size = Vector3.new(xz,xz,xz)
  2673. ballzor.Anchored = false
  2674. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2675. ballzor.Shape = "Ball"
  2676. removeuseless:AddItem(g1,.0001)
  2677. zx = xz + .05
  2678. coroutine.wrap(function()
  2679. if firsttime5 then return end
  2680. firsttime5 = true
  2681. while true do
  2682. swait()
  2683. for i,v in pairs(Torso:GetChildren()) do
  2684. if v.Name == "ballzor" then
  2685. magicccc = Instance.new("Part",RightArm)
  2686. magicccc.Material = "Neon"
  2687. magicccc.CanCollide = false
  2688. magicccc.Name = "magicccc"
  2689. magicccc.Anchored = true
  2690. magicccc.Transparency = 0
  2691. magicccc.BrickColor = BrickColor.new(colors)
  2692. magicccc.Size = Vector3.new(zx,zx,zx)
  2693. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2694. removeuseless:AddItem(magicccc,2)
  2695. end
  2696. end
  2697. for i,v in pairs(RightArm:GetChildren()) do
  2698. if v.Name == "magicccc" then
  2699. v.Transparency = v.Transparency + 0.025
  2700. end
  2701. end
  2702. end
  2703. end)()
  2704. ballzor.Touched:connect(function(hit)
  2705. if hit.Name ~= "magicccc" then
  2706. if bigball then return end
  2707. bigball = true
  2708. local explosionwave = Instance.new("Part",Torso)
  2709. explosionwave.Shape = "Ball"
  2710. explosionwave.BrickColor = BrickColor.new("Really black")
  2711. explosionwave.Anchored = true
  2712. explosionwave.CanCollide = false
  2713. explosionwave.Transparency = .2
  2714. explosionwave.Material = "Neon"
  2715. explosionwave.Size = Vector3.new(1,1,1)
  2716. explosionwave.CFrame = ballzor.CFrame
  2717. render = Instance.new("Sound",explosionwave)
  2718. render.SoundId = "rbxassetid://2006635781"
  2719. render.Volume = 10 * 10
  2720. render:Play()
  2721. local explosionwave2 = Instance.new("Part",Torso)
  2722. explosionwave2.Shape = "Ball"
  2723. explosionwave2.BrickColor = BrickColor.new("Really red")
  2724. explosionwave2.Anchored = true
  2725. explosionwave2.CanCollide = false
  2726. explosionwave2.Material = "Neon"
  2727. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2728. explosionwave2.CFrame = ballzor.CFrame
  2729. deadlywave = Instance.new("Part", explosionwave)
  2730. deadlywave.Size = Vector3.new(1,1,1)
  2731. deadlywave.CanCollide = false
  2732. deadlywave.Anchored = true
  2733. deadlywave.Transparency = .5
  2734. deadlywave.BrickColor = BrickColor.new("Really red")
  2735. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2736. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2737. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2738. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2739. deadlywave2 = Instance.new("Part", explosionwave)
  2740. deadlywave2.Size = Vector3.new(1,1,1)
  2741. deadlywave2.CanCollide = false
  2742. deadlywave2.Anchored = true
  2743. deadlywave2.Transparency = .5
  2744. deadlywave2.BrickColor = BrickColor.new("Really black")
  2745. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2746. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2747. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2748. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2749. deadlyring = Instance.new("Part", Torso)
  2750. deadlyring.Size = Vector3.new(5, 5, 5)
  2751. deadlyring.Transparency = 0.5
  2752. deadlyring.BrickColor = BrickColor.new("Really black")
  2753. deadlyring.Anchored = true
  2754. deadlyring.CanCollide = false
  2755. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2756. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2757. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2758. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2759. deadlyring2 = Instance.new("Part", Torso)
  2760. deadlyring2.Size = Vector3.new(5, 5, 5)
  2761. deadlyring2.Transparency = 0.5
  2762. deadlyring2.BrickColor = BrickColor.new("Really black")
  2763. deadlyring2.Anchored = true
  2764. deadlyring2.CanCollide = false
  2765. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2766. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2767. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2768. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2769. ballzor:Remove()
  2770. bigball = false
  2771. staybooming = true
  2772. d = 5
  2773. coroutine.wrap(function()
  2774. while staybooming do
  2775. Hit = damagealll(d,deadlywave.Position)
  2776. for _,v in pairs(Hit) do
  2777. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2778. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2779. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2780. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2781. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2782. removeuseless:AddItem(vel,.1)
  2783. end
  2784. wait(.1)
  2785. end
  2786. end)()
  2787. for i = 1, 70 do
  2788. d = d + 1
  2789. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2790. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2791. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2792. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2793. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2794. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2795. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2796. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2797. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2798. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2799. swait()
  2800. end
  2801. for i = 1, 80 do
  2802. d = d + 3
  2803. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2804. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2805. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2806. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2807. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2808. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2809. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2810. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2811. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2812. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2813. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2814. swait()
  2815. end
  2816. staybooming = false
  2817. for i = 1, 20 do
  2818. d = d + 3
  2819. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2820. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2821. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2822. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2823. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2824. deadlyring.Transparency = deadlyring.Transparency + .25
  2825. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2826. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2827. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2828. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2829. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2830. deadlywave.Transparency = deadlywave.Transparency + .25
  2831. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2832. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2833. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2834. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2835. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2836. swait()
  2837. end
  2838. hum.CameraOffset = Vector3.new(0,0,0)
  2839. explosionwave:Remove()
  2840. explosionwave2:Remove()
  2841. end
  2842. end)
  2843. bov = Instance.new("BodyVelocity",ballzor)
  2844. bov.maxForce = Vector3.new(99999,99999,99999)
  2845. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2846. bov.velocity = ballzor.CFrame.lookVector*200
  2847. removeuseless:AddItem(ballzor,4)
  2848. ws = 50
  2849. attacking = false
  2850. debounce = false
  2851. appi = false
  2852. end
  2853. end)
  2854.  
  2855. mouse.KeyDown:connect(function(Press)
  2856. Press=Press:lower()
  2857. if Press=='j' then
  2858. if not levitate then return end
  2859. if debounce then return end
  2860. debounce = true
  2861. charging = true
  2862. attacking = true
  2863. downpress = false
  2864. x = 1
  2865. ws = 0
  2866. g1 = Instance.new("BodyGyro", Root)
  2867. g1.D = 175
  2868. g1.P = 20000
  2869. g1.MaxTorque = Vector3.new(0,9000,0)
  2870. SOUND(RightArm,2014087015,8,false,3)
  2871. coroutine.wrap(function()
  2872. Charge = Instance.new("Sound",RightArm)
  2873. Charge.SoundId = "rbxassetid://101153932"
  2874. Charge.Looped = false
  2875. Charge.Volume = 8
  2876. Charge:Play()
  2877. end)()
  2878. appi = true
  2879. coroutine.wrap(function()
  2880. while appi do
  2881. swait()
  2882. if Root.Velocity.Magnitude < 2 and attacking == true then
  2883. position = "Idle3"
  2884. end
  2885. end
  2886. end)()
  2887. coroutine.wrap(function()
  2888. while appi do
  2889. swait()
  2890. settime = 0.05
  2891. sine = sine + change
  2892. if position == "Idle3" and attacking == true and appi == true then
  2893. change = .4
  2894. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2895. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2896. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2897. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2898. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2899. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2900. end
  2901. end
  2902. end)()
  2903. for i = 1, 15 do
  2904. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2905. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2906. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2907. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2908. swait()
  2909. end
  2910. for i = 1, 3 do
  2911. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2912. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2913. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2914. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2915. x = x + .1
  2916. blastborb = Instance.new("Part",Torso)
  2917. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2918. blastborb.BrickColor = BrickColor.new(colors)
  2919. blastborb.Anchored = true
  2920. blastborb.Size = Vector3.new(10,10,10)
  2921. blastborb.CanCollide = false
  2922. blastborb.Material = "Neon"
  2923. for i = 1, 5 do
  2924. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2925. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2926. swait()
  2927. end
  2928. blastborb:Remove()
  2929. swait()
  2930. end
  2931. downpress = true
  2932. while charging and x < 5 do
  2933. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2934. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2935. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2936. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2937. x = x + .1
  2938. blastborb = Instance.new("Part",Torso)
  2939. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2940. blastborb.BrickColor = BrickColor.new(colors)
  2941. blastborb.Anchored = true
  2942. blastborb.Size = Vector3.new(10,10,10)
  2943. blastborb.CanCollide = false
  2944. blastborb.Material = "Neon"
  2945. for i = 1, 5 do
  2946. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2947. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2948. swait()
  2949. end
  2950. blastborb:Remove()
  2951. swait()
  2952. end
  2953. coroutine.wrap(function()
  2954. for i = 1, 20 do
  2955. Charge.Volume = Charge.Volume - .5
  2956. swait()
  2957. end
  2958. end)()
  2959. local bigswoosh = Instance.new("Part",Torso)
  2960. bigswoosh.Name = "bigswoosh"
  2961. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2962. bigswoosh.Size = Vector3.new(1,1,1)
  2963. bigswoosh.Material = "Neon"
  2964. bigswoosh.Anchored = true
  2965. bigswoosh.Transparency = 1
  2966. bigswoosh.BrickColor = BrickColor.new("Really red")
  2967. bigswoosh.CanCollide = false
  2968. SOUND(bigswoosh,842332424,10,false,6)
  2969. SOUND(bigswoosh,2017948224,10,false,6)
  2970. SOUND(bigswoosh,138677306,10,false,4)
  2971. coroutine.wrap(function()
  2972. local loc1 = Instance.new("Part",bigswoosh)
  2973. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  2974. loc1.Size = Vector3.new(2,2,2)
  2975. loc1.Anchored = true
  2976. loc1.Transparency = 1
  2977. loc1.CanCollide = false
  2978. local loc2 = Instance.new("Part",bigswoosh)
  2979. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  2980. loc2.Size = Vector3.new(2,2,2)
  2981. loc2.Anchored = true
  2982. loc2.Transparency = 1
  2983. loc2.CanCollide = false
  2984. n = 0
  2985. nb = 0
  2986. for i = 1, 125 do
  2987. n = n + x
  2988. nb = nb - x
  2989. Hit = damagealll(n,bigswoosh.Position)
  2990. for _,v in pairs(Hit) do
  2991. if x > 4.5 then
  2992. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  2993. else
  2994. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  2995. end
  2996. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2997. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2998. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2999. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3000. removeuseless:AddItem(vel,.1)
  3001. end
  3002. local bigtrail = Instance.new("Part",LeftArm)
  3003. bigtrail.Size = bigswoosh.Size
  3004. bigtrail.BrickColor = BrickColor.new(colors)
  3005. bigtrail.Anchored = true
  3006. bigtrail.Material = "Neon"
  3007. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3008. bigtrail.CanCollide = false
  3009. removeuseless:AddItem(bigtrail,2)
  3010. local irritatedground = Instance.new("Part",Torso)
  3011. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3012. irritatedground.BrickColor = BrickColor.new(colors)
  3013. irritatedground.Material = "Neon"
  3014. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3015. irritatedground.CanCollide = false
  3016. irritatedground.Anchored = true
  3017. removeuseless:AddItem(irritatedground,10)
  3018. local grassblocks = Instance.new("Part",Torso)
  3019. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3020. grassblocks.Material = "Grass"
  3021. grassblocks.Anchored = true
  3022. grassblocks.Name = "grassblocks"
  3023. grassblocks.BrickColor = BrickColor.new("Bright green")
  3024. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3025. removeuseless:AddItem(grassblocks,10)
  3026. local grassblocks2 = Instance.new("Part",Torso)
  3027. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3028. grassblocks2.Material = "Grass"
  3029. grassblocks2.Anchored = true
  3030. grassblocks2.Name = "grassblocks2"
  3031. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3032. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3033. removeuseless:AddItem(grassblocks2,10)
  3034. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3035. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3036. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3037. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3038. swait()
  3039. end
  3040. for i = 1, 20 do
  3041. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3042. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3043. swait()
  3044. end
  3045. bigswoosh:Remove()
  3046. end)()
  3047. for i = 1, 50 do
  3048. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3049. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3050. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3051. swait()
  3052. end
  3053. ws = 50
  3054. attacking = false
  3055. debounce = false
  3056. appi = false
  3057. g1:Remove()
  3058. end
  3059. end)
  3060.  
  3061. mouse.KeyDown:connect(function(Press)
  3062. Press=Press:lower()
  3063. if Press=='k' then
  3064. if not levitate then return end
  3065. if debounce then return end
  3066. debounce = true
  3067. attacking = true
  3068. charging = true
  3069. appi = true
  3070. coroutine.wrap(function()
  3071. while appi do
  3072. swait()
  3073. if Root.Velocity.Magnitude < 2 and attacking == true then
  3074. position = "Idle3"
  3075. end
  3076. end
  3077. end)()
  3078. coroutine.wrap(function()
  3079. while appi do
  3080. swait()
  3081. settime = 0.05
  3082. sine = sine + change
  3083. if position == "Idle3" and attacking == true and appi == true then
  3084. change = .4
  3085. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3086. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3087. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3088. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3089. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3090. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3091. end
  3092. end
  3093. end)()
  3094. ws = 0
  3095. g1 = Instance.new("BodyGyro", Root)
  3096. g1.D = 175
  3097. g1.P = 20000
  3098. g1.MaxTorque = Vector3.new(0,9000,0)
  3099. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3100. for i = 1, 15 do
  3101. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3102. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3103. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3104. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3105. swait()
  3106. end
  3107. r = 0
  3108. for i = 1, 10 do
  3109. r = r + .1
  3110. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3111. blass = Instance.new("Part",RightArm)
  3112. blass.Size = Vector3.new(r,r,r)
  3113. blass.Material = "Neon"
  3114. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3115. blass.Anchored = true
  3116. blass.CanCollide = false
  3117. blass.BrickColor = BrickColor.new(colors)
  3118. removeuseless:AddItem(blass,2)
  3119. swait()
  3120. end
  3121. while r < 16 and charging == true do
  3122. r = r + .1
  3123. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3124. blass = Instance.new("Part",RightArm)
  3125. blass.Size = Vector3.new(r,r,r)
  3126. blass.Material = "Neon"
  3127. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3128. blass.Anchored = true
  3129. blass.CanCollide = false
  3130. blass.BrickColor = BrickColor.new(colors)
  3131. removeuseless:AddItem(blass,2)
  3132. swait()
  3133. end
  3134. local TheBeam = Instance.new("Part",RightArm)
  3135. TheBeam.Name = "zebeam"
  3136. TheBeam.Size = Vector3.new(1,1,1)
  3137. TheBeam.Material = "Neon"
  3138. TheBeam.Shape = "Cylinder"
  3139. TheBeam.BrickColor = BrickColor.new("Really red")
  3140. TheBeam.Anchored = true
  3141. TheBeam.CanCollide = false
  3142. ws = 12
  3143. bemmo = Instance.new("Sound",RightArm)
  3144. bemmo.SoundId = "rbxassetid://1910988873"
  3145. bemmo.Volume = 8
  3146. bemmo.Looped = false
  3147. bemmo:Play()
  3148. bemmo.TimePosition = 2
  3149. for i = 1, 100 * r/3 do
  3150. if r > 15 then
  3151. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3152. end
  3153. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3154. local blass = Instance.new("Part",RightArm)
  3155. blass.Size = Vector3.new(r,r,r)
  3156. blass.Material = "Neon"
  3157. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3158. blass.Anchored = true
  3159. blass.CanCollide = false
  3160. blass.BrickColor = BrickColor.new(colors)
  3161. removeuseless:AddItem(blass,2)
  3162. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3163. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3164. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3165. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3166. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3167. boom = Instance.new("Part",RightArm)
  3168. boom.Size = Vector3.new(r,r,r)
  3169. boom.BrickColor = BrickColor.new(colors)
  3170. boom.Anchored = true
  3171. boom.CanCollide = false
  3172. boom.Material = "Neon"
  3173. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3174. removeuseless:AddItem(boom,3)
  3175. boom.Touched:connect(function(getbase)
  3176. if hitdebounce then return end
  3177. hitdebounce = true
  3178. if getbase:IsA("Part") then
  3179. damagedground = Instance.new("Part",RightArm)
  3180. damagedground.Size = Vector3.new(.1,5+r,.1)
  3181. damagedground.Material = "Neon"
  3182. damagedground.CanCollide = false
  3183. damagedground.BrickColor = BrickColor.new(colors)
  3184. damagedground.Anchored = true
  3185. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3186. removeuseless:AddItem(damagedground,2)
  3187. wait(.1)
  3188. hitdebounce = false
  3189. end
  3190. end)
  3191. Hit = damagealll(r+3,boom.Position)
  3192. for _,v in pairs(Hit) do
  3193. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3194. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3195. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3196. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3197. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3198. removeuseless:AddItem(vel,.1)
  3199. end
  3200. swait()
  3201. end
  3202. removeuseless:AddItem(g1,.001)
  3203. coroutine.wrap(function()
  3204. for i = 1, 20 do
  3205. bemmo.Volume = bemmo.Volume - 0.5
  3206. blass.Transparency = blass.Transparency + 0.05
  3207. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3208. swait()
  3209. end
  3210. bemmo:Remove()
  3211. if r > 15 then
  3212. hum.CameraOffset = Vector3.new(0,0,0)
  3213. end
  3214. blass:Remove()
  3215. TheBeam:Remove()
  3216. end)()
  3217. ws = 50
  3218. appi = false
  3219. attacking = false
  3220. debounce = false
  3221. end
  3222. end)
  3223.  
  3224. mouse.KeyUp:connect(function(Press)
  3225. Press=Press:lower()
  3226. if Press=='j' then
  3227. charging = false
  3228. end
  3229. end)
  3230.  
  3231. mouse.KeyUp:connect(function(Press)
  3232. Press=Press:lower()
  3233. if Press=='k' then
  3234. charging = false
  3235. end
  3236. end)
  3237.  
  3238. doit = coroutine.wrap(function()
  3239. while true do
  3240. for _,v in pairs(Repeater) do
  3241. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3242. end
  3243.  
  3244. for _,v in pairs(openshocktable) do
  3245. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3246. end
  3247.  
  3248. for _,v in pairs(nonmeshRepeater) do
  3249. v.Size = v.Size + Vector3.new(2, 2, 2)
  3250. end
  3251.  
  3252. for _,v in pairs(Extreme) do
  3253. v.Size = v.Size + Vector3.new(6, 6, 6)
  3254. end
  3255.  
  3256. for _,v in pairs(LessSize) do
  3257. v.Size = v.Size - Vector3.new(1, 1, 1)
  3258. end
  3259.  
  3260. for _,v in pairs(nonmeshRepeater2) do
  3261. v.Transparency = v.Transparency + 0.05
  3262. end
  3263.  
  3264. for _,v in pairs(Repeater2) do
  3265. v.Transparency = v.Transparency - 0.05
  3266. end
  3267.  
  3268. for _,v in pairs(th1) do
  3269. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3270. end
  3271.  
  3272. for _,v in pairs(th2) do
  3273. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3274. end
  3275.  
  3276. for _,v in pairs(th3) do
  3277. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3278. end
  3279.  
  3280. for _,v in pairs(th5) do
  3281. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3282. end
  3283.  
  3284. for _,v in pairs(ExtremeM) do
  3285. v.Size = v.Size + Vector3.new(8, 8, 8)
  3286. end
  3287.  
  3288. for _,v in pairs(m3) do
  3289. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3290. end
  3291.  
  3292. for _,v in pairs(ExtremeM2) do
  3293. v.Size = v.Size - Vector3.new(2,2,2)
  3294. end
  3295.  
  3296. for _,v in pairs(keyYsize) do
  3297. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3298. end
  3299.  
  3300. for _,v in pairs(th4) do
  3301. v.Transparency = v.Transparency + 0.009
  3302. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3303. end
  3304.  
  3305. for _,v in pairs(SlowlyFade) do
  3306. v.Transparency = v.Transparency + 0.05
  3307. end
  3308.  
  3309. for _,v in pairs(keyYtransparency) do
  3310. v.Transparency = v.Transparency + 0.05
  3311. end
  3312.  
  3313. for _,v in pairs(UpMover) do
  3314. v.Position = v.Position + Vector3.new(0, 3, 0)
  3315. end
  3316.  
  3317. for _,v in pairs(ForwardMover) do
  3318. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3319. end
  3320.  
  3321. for _,v in pairs(FadeIn) do
  3322. v.Transparency = v.Transparency - .05
  3323. end
  3324.  
  3325. for _,v in pairs(signtransparency) do
  3326. v.TextTransparency = v.TextTransparency + 0.025
  3327. end
  3328.  
  3329. for _,v in pairs(signmover) do
  3330. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3331. end
  3332.  
  3333. for _,v in pairs(signrotator) do
  3334. v.Rotation = v.Rotation + 2
  3335. end
  3336. swait()
  3337. end
  3338. end)
  3339. doit()
  3340. t = 0
  3341.  
  3342. mouse.KeyDown:connect(function(Press)
  3343. Press=Press:lower()
  3344. if Press=='0' then
  3345. if levitate then return end
  3346. shoov = true
  3347. if debounce then return end
  3348. ws = 50
  3349. end
  3350. end)
  3351.  
  3352. mouse.KeyUp:connect(function(Press)
  3353. Press=Press:lower()
  3354. if Press=='0' then
  3355. if levitate then return end
  3356. shoov = false
  3357. if debounce then return end
  3358. ws = 10
  3359. end
  3360. end)
  3361.  
  3362.  
  3363. local anims = coroutine.wrap(function()
  3364. while true do
  3365. settime = 0.05
  3366. sine = sine + change
  3367. if position == "Jump" and attacking == false then
  3368. change = 1
  3369. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3370. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3371. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3372. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3373. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3374. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3375. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3376. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3377. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3378. elseif position == "Jump2" and attacking == false and levitate then
  3379. change = 1
  3380. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3381. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3382. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3383. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3384. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3385. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3386. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3387. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3388. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3389. elseif position == "Falling" and attacking == false and levitate == false then
  3390. change = 1
  3391. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3392. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3393. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3394. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3395. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3396. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3397. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3398. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3399. elseif position == "Falling2" and attacking == false and levitate then
  3400. change = 1
  3401. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3402. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3403. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3404. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3405. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3406. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3407. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3408. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3409. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3410. elseif position == "Walking" and attacking == false and running == false then
  3411. change = 1
  3412. walking = true
  3413. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3414. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3415. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3416. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3417. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3418. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3419. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3420. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3421. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3422. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3423. change = .5
  3424. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3425. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3426. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3427. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3428. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3429. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3430. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3431. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3432. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3433. elseif position == "Idle2" and attacking == false and running == false then
  3434. change = .75
  3435. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3436. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3437. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3438. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3439. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3440. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3441. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3442. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3443. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3444. elseif position == "Walking2" and attacking == false and running == false then
  3445. ws = 50
  3446. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3447. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3448. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3449. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3450. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3451. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3452. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3453. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3454. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3455. elseif position == "Running" and attacking == false then
  3456. change = 1
  3457. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3458. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3459. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3460. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3461. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3462. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3463. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3464. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3465. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3466. end
  3467. swait()
  3468. end
  3469. end)
  3470. anims()
  3471. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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