Redtail_

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Apr 24th, 2022
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  1. *****
  2.  
  3. Begin compiling file:
  4. C:\Users\ArctixSnowPup\OneDrive\REDTAIL ANIMATION'S WORKSHOP\mapsrc\dev_medication.vmf
  5.  
  6. *****
  7.  
  8. ===== Begin BSP =====
  9.  
  10. Valve Software - vbsp.exe (Mar 16 2021)
  11. 16 threads
  12. Using shader api: shaderapiempty.dll
  13. materialPath: C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic\materials
  14. Loading C:\Users\ArctixSnowPup\OneDrive\REDTAIL ANIMATION'S WORKSHOP\mapsrc\dev_medication.vmf
  15. material "dev/dev_tvmonitor_001a" not found.
  16. Material not found!: DEV/DEV_TVMONITOR_001A
  17. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 1042 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (0)
  31. writing C:\Users\ArctixSnowPup\OneDrive\REDTAIL ANIMATION'S WORKSHOP\mapsrc\dev_medication.prt...Building visibility clusters...
  32. done (0)
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (1) (771406 bytes)
  38. Error loading studio model "models/props_architectural/metal_ladder_01/cap.mdl"!
  39. Error loading studio model "models/props_architectural/metal_ladder_01/256.mdl"!
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 2352 texinfos to 1665
  43. Reduced 227 texdatas to 193 (7892 bytes to 6778)
  44. Writing C:\Users\ArctixSnowPup\OneDrive\REDTAIL ANIMATION'S WORKSHOP\mapsrc\dev_medication.bsp
  45. 7 seconds elapsed
  46.  
  47.  
  48. ===== Begin VIS =====
  49.  
  50. Valve Software - vvis.exe (Mar 16 2021)
  51. 16 threads
  52. reading c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.bsp
  53. reading c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.prt
  54. 156 portalclusters
  55. 409 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 0 visible clusters (0.00%)
  59. Total clusters visible: 18116
  60. Average clusters visible: 116
  61. Building PAS...
  62. Average clusters audible: 129
  63. visdatasize:7372 compressed from 7488
  64. writing c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.bsp
  65. 0 seconds elapsed
  66.  
  67.  
  68. ===== Begin RAD =====
  69.  
  70. Valve Software - vrad.exe SSE (Mar 16 2021)
  71.  
  72. Valve Radiosity Simulator
  73. 16 threads
  74. [Reading texlights from 'lights.rad']
  75. [48 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.bsp
  78. Setting up ray-trace acceleration structure... Done (3.26 seconds)
  79. 10984 faces
  80. 1256480 square feet [180933184.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 10984 patches before subdivision
  84. 399568 patches after subdivision
  85. sun extent from map=0.017452
  86. 11 direct lights
  87. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (149)
  88. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (47)
  89. transfers 68836814, max 2356
  90. transfer lists: 525.2 megs
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. Bounce #1 added RGB(839888, 497136, 353154)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #2 added RGB(107230, 54751, 31750)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #3 added RGB(17059, 8085, 4068)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #4 added RGB(3552, 1634, 729)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #5 added RGB(916, 420, 176)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #6 added RGB(288, 133, 55)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. Bounce #7 added RGB(103, 48, 19)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #8 added RGB(39, 18, 7)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #9 added RGB(16, 7, 3)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #10 added RGB(6, 3, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #11 added RGB(3, 1, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #12 added RGB(1, 0, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #13 added RGB(0, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
  118. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  119. FinalLightFace Done
  120. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  121. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Writing leaf ambient...done
  123. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (5)
  124.  
  125. Ready to Finish
  126.  
  127. Object names Objects/Maxobjs Memory / Maxmem Fullness
  128. ------------ --------------- --------------- --------
  129. models 8/1024 384/49152 ( 0.8%)
  130. brushes 1960/8192 23520/98304 (23.9%)
  131. brushsides 14412/65536 115296/524288 (22.0%)
  132. planes 6068/65536 121360/1310720 ( 9.3%)
  133. vertexes 19321/65536 231852/786432 (29.5%)
  134. nodes 574/65536 18368/2097152 ( 0.9%)
  135. texinfos 1665/12288 119880/884736 (13.5%)
  136. texdata 193/2048 6176/65536 ( 9.4%)
  137. dispinfos 0/0 0/0 ( 0.0%)
  138. disp_verts 0/0 0/0 ( 0.0%)
  139. disp_tris 0/0 0/0 ( 0.0%)
  140. disp_lmsamples 0/0 0/0 ( 0.0%)
  141. faces 10984/65536 615104/3670016 (16.8%)
  142. hdr faces 0/65536 0/3670016 ( 0.0%)
  143. origfaces 6448/65536 361088/3670016 ( 9.8%)
  144. leaves 583/65536 18656/2097152 ( 0.9%)
  145. leaffaces 12768/65536 25536/131072 (19.5%)
  146. leafbrushes 2781/65536 5562/131072 ( 4.2%)
  147. areas 3/256 24/2048 ( 1.2%)
  148. surfedges 84984/512000 339936/2048000 (16.6%)
  149. edges 54881/256000 219524/1024000 (21.4%)
  150. LDR worldlights 11/65536 968/5767168 ( 0.0%)
  151. HDR worldlights 0/65536 0/5767168 ( 0.0%)
  152. leafwaterdata 0/32768 0/393216 ( 0.0%)
  153. waterstrips 2795/32768 27950/327680 ( 8.5%)
  154. waterverts 0/65536 0/786432 ( 0.0%)
  155. waterindices 51180/65536 102360/131072 (78.1%)
  156. cubemapsamples 3/1024 48/16384 ( 0.3%)
  157. overlays 23/8192 8096/2883584 ( 0.3%)
  158. LDR lightdata [variable] 17353452/0 ( 0.0%)
  159. HDR lightdata [variable] 0/0 ( 0.0%)
  160. visdata [variable] 7372/16777216 ( 0.0%)
  161. entdata [variable] 56706/393216 (14.4%)
  162. LDR ambient table 583/65536 2332/262144 ( 0.9%)
  163. HDR ambient table 583/65536 2332/262144 ( 0.9%)
  164. LDR leaf ambient 2368/65536 66304/1835008 ( 3.6%)
  165. HDR leaf ambient 583/65536 16324/1835008 ( 0.9%)
  166. occluders 0/0 0/0 ( 0.0%)
  167. occluder polygons 0/0 0/0 ( 0.0%)
  168. occluder vert ind 0/0 0/0 ( 0.0%)
  169. detail props [variable] 1/12 ( 8.3%)
  170. static props [variable] 1/28474 ( 0.0%)
  171. pakfile [variable] 1557907/0 ( 0.0%)
  172. physics [variable] 771406/4194304 (18.4%)
  173. physics terrain [variable] 2/1048576 ( 0.0%)
  174.  
  175. Level flags = 1
  176.  
  177. Total triangle count: 37033
  178. Writing c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.bsp
  179. 3 minutes, 32 seconds elapsed
  180. Valve Software - vrad.exe SSE (Mar 16 2021)
  181.  
  182. Valve Radiosity Simulator
  183. 16 threads
  184. [Reading texlights from 'lights.rad']
  185. [48 texlights parsed from 'lights.rad']
  186.  
  187. Loading c:\users\arctixsnowpup\onedrive\redtail animation's workshop\mapsrc\dev_medication.bsp
  188. Setting up ray-trace acceleration structure... Done (3.10 seconds)
  189. 10984 faces
  190. 1256480 square feet [180933184.00 square inches]
  191. 0 Displacements
  192. 0 Square Feet [0.00 Square Inches]
  193. 10984 patches before subdivision
  194. 399568 patches after subdivision
  195. sun extent from map=0.017452
  196. 11 direct lights
  197. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
  198. BuildVisLeafs: 0...1...2...3...4...5...6...7...8..
  199.  
  200. *****
  201.  
  202. ERROR: vrad.exe exited with return code 3221225477!
  203.  
  204. *****
  205.  
  206. *****
  207.  
  208. ERROR: Failed to compile file:
  209. C:\Users\ArctixSnowPup\OneDrive\REDTAIL ANIMATION'S WORKSHOP\mapsrc\dev_medication.vmf
  210.  
  211. *****
  212.  
  213. *****
  214.  
  215. ERROR: 1 file(s) failed to compile:
  216. - dev_medication.vmf
  217.  
  218. Check the above compile logs^ for more information.
  219.  
  220. *****
  221.  
  222. ///////////////////////////////
  223. // All Compilation Finished! //
  224. ///////////////////////////////
  225.  
  226.  
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