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  1. 8 cross-world linkshells!
  2. They are asking stream viewers how many people are raiders, have experienced wiping at 1%
  3. Target HP will now show decimals under 1%
  4. So now you can wipe at 0.8% instead of 1%
  5. (Since 1% is not as accurate now that enemies have so much HP)
  6. Party list info will also be updated
  7. You'll be able to see HP more clearly
  8. For housing enthusiasts, a furniture placement preview is now available
  9. There are also many gameplay/QoL updates that will have to wait until the patch notes
  10. Next, finally, battle system changes
  11. First, the Charged Action system
  12. There are new abilities designed for more versatile usage that can gain charges for later use
  13. Not all actions are chargeable, but certain ones can be stacked
  14. ...I deleted the wrong message, but anyway, for example actions with timers where the usage can get wasted
  15. For example, Shoulder Tackle above
  16. and NIN's Kassatsu
  17. When the recast timer cycles, you gain a charge (up to a certain maximum limit)
  18. And can save it for later
  19. An example from one of DNC's skills, that can be charged up to 3
  20. Using it makes the stack go down to 2, while the recast timer is still cycling
  21. And then when it finishes, it goes back to 3 stacks
  22. By having 3 stacks, you can use it 3 times in a row
  23. This way, if you have to hold something such as a gap closer, you won't be "losing" usages
  24. Charges will also continue out of combat
  25. Charges are based on the action, so some jobs have chargeable actions and some jobs don't
  26. Next, Casting Interruption system
  27. There already is an interrupt system (e.g. stuns), but it wasn't clear
  28. "Silence" is being rolled into this new system
  29. It was also not clear which enemy actions were interruptible or not without trying, so now this system is going to make it so that certain actions are meant to be interrupted
  30. And the UI will make them clearThere'll be an animation around the cast bar
  31. And when you interrupt, it shows an INTERRUPTED message
  32. Tanks and ranged DPS will have the role actions for interrupting
  33. Speaking of which, role actions are no longer customizable
  34. and there will be a set number of role actions for each role that are automatically obtained
  35. Role actions have also been cut down
  36. tank 7 / healer 6 / melee 6/ range/ 6/ Magic 4
  37. ^ the number of role actions for each role
  38. Next, MP and TP
  39. TP will be removed
  40. and all jobs will use MP
  41. And there is a 10,000 cap on MP
  42. Many spell MP costs are percentage-based, so setting the cap to 10,000 makes it more intuitive to see how expensive they are
  43. Piety will still remain as an attribute, that only affects healers
  44. PIE will make your MP regen faster
  45. The removal of TP means you won't have to manage resources for certain actions
  46. Next, main attributes and materia
  47. Gearing difficulty will be adjusted for each role
  48. Especially for tanks, this has been an issue
  49. Accessory attributes will be revised
  50. Tank accessories will have VIT/STR and others will have VIT
  51. Main attribute materia are also no longer meldable
  52. Main stat materia that is already melded will have no beneficial effects
  53. (Accessories are being buffed to offset this)
  54. Main stat materia will no longer be obtainable, either
  55. Token/savage gear, including accesssories and belts, will have 2 materia slots
  56. This will make them more powerful overall
  57. Next, major changes to the pet system
  58. Pets are no longer affected by attacks, and cannot die
  59. Pet actions are also being removed from the pet hotbar and recategorized as player actions
  60. This means that Titan egi and Topaz Carbuncle will be revised, since they can't be targeted by enemies anymore
  61. Pet actions are now shared, to save hotbar space
  62. Other general adjustments:
  63. Battle system calculation adjustments
  64. Side note that the media embargo for the media tour is May 29, so on that date you'll start seeing that information come
  65. Keep in mind that calculations have been changed, so potencies may not mean what you think they do
  66. And you shouldn't compare to current potencies
  67. Chain bonuses are also being removed from dungeons, to standardize EXP gain
  68. (This is not an EXP nerf)
  69. The damage limit is also being increased from 999,999 → 9,999,999
  70. You may see this number during enrage :)
  71. Since these numbers are being inflated so much, by 6.0 they'll have to be rescaled
  72. (6.0 confirmed)
  73. Next, the party bonus will be adjusted
  74. You'll gain parameters based on the number of players filling each role
  75. The limit gauge fill rate will also be adjusted (for 5.0 and later regions only)
  76. This was done because of how the limit gauge mechanics were being taken advantage of in raids
  77. And how speedruns were based solely on how fast you could raise your LB gauge
  78. Again, this change doesn't affect 4.0 and below
  79. Next, barrier shields will also be displayed in the party list
  80. So that you can get a visual representation of the shields that are applied
  81. Also, the triangle below the BLM's HP indicates that their HP is not full
  82. So it'll be easier to see who's at full HP and who isn't
  83. This wraps up this section
  84. Yoshida apologizes to Japanese viewers for the delayed start, because now it's time to go to work/school
  85. The next half will go over the different jobs and roles, but before that, they'll show a video
  86. So that people can see that first
  87. Video -> Break -> Second half of LL
  88. (Hoping that the video audio is OK.....)
  89. The latter half will start at 3:50 PM PT
  90. Job action video now playing
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