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bored.exe

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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21.     script.Parent = owner.Character
  22.     local Event = Instance.new("RemoteEvent")
  23.     Event.Name = "UserInput"
  24.     local function NewFakeEvent()
  25.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26.         return Fake
  27.     end
  28.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33.     local function TriggerEvent(self,Event,...)
  34.         local Trigger = Mouse[Event]
  35.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  36.             Trigger.Function(...)
  37.         end
  38.     end
  39.     Mouse.TrigEvent = TriggerEvent
  40.     UserInputService.TrigEvent = TriggerEvent
  41.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  42.         if FiredBy.Name ~= owner.Name then end
  43.         if Input.MouseEvent then
  44.             Mouse.Target = Input.Target
  45.             Mouse.Hit = Input.Hit
  46.         else
  47.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50.             end
  51.             for _,Action in pairs(ContextActionService.Actions) do
  52.                 for _,Key in pairs(Action.Keys) do
  53.                     if Key==Input.KeyCode then
  54.                         Action.Function(Action.Name,Input.UserInputState,Input)
  55.                     end
  56.                 end
  57.             end
  58.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60.         end
  61.     end)
  62.     InternalData["Mouse"] = Mouse
  63.     InternalData["ContextActionService"] = ContextActionService
  64.     InternalData["UserInputService"] = UserInputService
  65.     Event.Parent = NLS([[
  66.         local Player = owner
  67.         local Event = script:WaitForChild("UserInput")
  68.         local UserInputService = game:GetService("UserInputService")
  69.         local Mouse = Player:GetMouse()
  70.         local Input = function(Input,gameProcessedEvent)
  71.             if gameProcessedEvent then return end
  72.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73.         end
  74.         UserInputService.InputBegan:Connect(Input)
  75.         UserInputService.InputEnded:Connect(Input)
  76.         local Hit,Target
  77.         while wait(1/30) do
  78.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79.                 Hit,Target = Mouse.Hit,Mouse.Target
  80.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81.             end
  82.         end
  83.     ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86.     __index = function (self,Index)
  87.         local Sandbox = function (Thing)
  88.             if Thing:IsA("Player") then
  89.                 local RealPlayer = Thing
  90.                 return setmetatable({},{
  91.                     __index = function (self,Index)
  92.                         local Type = type(RealPlayer[Index])
  93.                         if Type == "function" then
  94.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95.                                 return function (self)
  96.                                     return InternalData["Mouse"]
  97.                                 end
  98.                             end
  99.                             return function (self,...)
  100.                                 return RealPlayer[Index](RealPlayer,...)
  101.                             end
  102.                         else
  103.                             return RealPlayer[Index]
  104.                         end
  105.                     end;
  106.                     __tostring = function(self)
  107.                         return RealPlayer.Name
  108.                     end
  109.                 })
  110.             end
  111.         end
  112.         if RealGame[Index] then
  113.             local Type = type(RealGame[Index])
  114.             if Type == "function" then
  115.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  116.                     return function (self,Service)
  117.                         if Service:lower() == "players" then
  118.                             return setmetatable({},{
  119.                                 __index = function (self2,Index2)
  120.                                     local RealService = RealGame:GetService(Service)
  121.                                     local Type2 = type(Index2)
  122.                                     if Type2 == "function" then
  123.                                         return function (self,...)
  124.                                             return RealService[Index2](RealService,...)
  125.                                         end
  126.                                     else
  127.                                         if Index2:lower() == "localplayer" then
  128.                                             return Sandbox(owner)
  129.                                         end
  130.                                         return RealService[Index2]
  131.                                     end
  132.                                 end;
  133.                                 __tostring = function(self)
  134.                                     return RealGame:GetService(Service).Name
  135.                                 end
  136.                             })
  137.                         elseif Service:lower() == "contextactionservice" then
  138.                             return InternalData["ContextActionService"]
  139.                         elseif Service:lower() == "contextactionservice" then
  140.                             return InternalData["UserInputService"]
  141.                         elseif Service:lower() == "runservice" then
  142.                             return setmetatable({},{
  143.                                 __index = function(self2,Index2)
  144.                                     local RealService = RealGame:GetService(Service)
  145.                                     local Type2 = type(Index2)
  146.                                     if Type2 == "function" then
  147.                                         return function (self,...)
  148.                                             return RealService[Index2](RealService,...)
  149.                                         end
  150.                                     else
  151.                                         if Index2:lower() == "bindtorenderstep" then
  152.                                             return function (self,Name,Priority,Function)
  153.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  154.                                             end
  155.                                         end
  156.                                         if Index2:lower() == "renderstepped" then
  157.                                             return RealService["Stepped"]
  158.                                         end
  159.                                         return RealService[Index2]
  160.                                     end
  161.                                 end
  162.                             })
  163.                         else
  164.                             return RealGame:GetService(Service)
  165.                         end
  166.                     end
  167.                 end
  168.                 return function (self,...)
  169.                     return RealGame[Index](RealGame,...)
  170.                 end
  171.             else
  172.                 if game:GetService(Index) then
  173.                     return game:GetService(Index)
  174.                 end
  175.                 return RealGame[Index]
  176.             end
  177.         else
  178.             return nil
  179.         end
  180.     end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("Dark stone grey")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("Dark stone grey")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("Dark stone grey")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("Dark stone grey")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("Dark stone grey")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("Dark stone grey")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local FlA = Instance.new("ParticleEmitter",SRA)
  287. FlA.Texture = "rbxassetid://263837009"
  288. FlA.Size = NumberSequence.new(0.6)
  289. FlA.Rotation = NumberRange.new(-100, 100)
  290. FlA.RotSpeed = NumberRange.new(-200, 200)
  291. FlA.Transparency = NumberSequence.new(0,1)
  292. FlA.Speed = NumberRange.new(0.1)
  293. FlA.ZOffset = -0.1
  294. FlA.Lifetime = NumberRange.new(1)
  295. FlA.Rate = 1111
  296. FlA.LockedToPart = true
  297. FlA.LightEmission = 1
  298. FlA.VelocitySpread = 12121
  299. local ZZA = Instance.new("ParticleEmitter",SRA)
  300. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  301. ZZA.Size = NumberSequence.new(0.005)
  302. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  303. ZZA.RotSpeed = NumberRange.new(-200, 200)
  304. ZZA.Transparency = NumberSequence.new(0.7)
  305. ZZA.Lifetime = NumberRange.new(1)
  306. ZZA.Speed = NumberRange.new(0.48)
  307. ZZA.Rate = 1231231
  308. ZZA.ZOffset = 0.1
  309. ZZA.LockedToPart = true
  310. ZZA.LightEmission = 1e9
  311. ZZA.LightInfluence = 1e9
  312. local FlA1 = Instance.new("ParticleEmitter",SLA)
  313. FlA1.Texture = "rbxassetid://263837009"
  314. FlA1.Size = NumberSequence.new(0.6)
  315. FlA1.Rotation = NumberRange.new(-100, 100)
  316. FlA1.RotSpeed = NumberRange.new(-200, 200)
  317. FlA1.Transparency = NumberSequence.new(0,1)
  318. FlA1.Speed = NumberRange.new(0.1)
  319. FlA1.ZOffset = -0.1
  320. FlA1.Lifetime = NumberRange.new(1)
  321. FlA1.Rate = 1111
  322. FlA1.LockedToPart = true
  323. FlA1.LightEmission = 1
  324. FlA1.VelocitySpread = 12121
  325. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  326. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  327. ZZA1.Size = NumberSequence.new(0.005)
  328. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  329. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  330. ZZA1.Transparency = NumberSequence.new(0.7)
  331. ZZA1.Lifetime = NumberRange.new(1)
  332. ZZA1.Speed = NumberRange.new(0.48)
  333. ZZA1.Rate = 1231231
  334. ZZA1.ZOffset = 0.1
  335. ZZA1.LockedToPart = true
  336. ZZA1.LightEmission = 1e9
  337. ZZA1.LightInfluence = 1e9
  338. local FlA2 = Instance.new("ParticleEmitter",ST)
  339. FlA2.Texture = "rbxassetid://263837009"
  340. FlA2.Size = NumberSequence.new(0.6)
  341. FlA2.Rotation = NumberRange.new(-100, 100)
  342. FlA2.RotSpeed = NumberRange.new(-200, 200)
  343. FlA2.Transparency = NumberSequence.new(0,1)
  344. FlA2.Speed = NumberRange.new(0.1)
  345. FlA2.ZOffset = -0.1
  346. FlA2.Lifetime = NumberRange.new(1)
  347. FlA2.Rate = 1111
  348. FlA2.LockedToPart = true
  349. FlA2.LightEmission = 1
  350. FlA2.VelocitySpread = 12121
  351. local ZZA2 = Instance.new("ParticleEmitter",ST)
  352. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  353. ZZA2.Size = NumberSequence.new(0.005)
  354. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  355. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  356. ZZA2.Transparency = NumberSequence.new(0.7)
  357. ZZA2.Lifetime = NumberRange.new(1)
  358. ZZA2.Speed = NumberRange.new(0.48)
  359. ZZA2.Rate = 1231231
  360. ZZA2.ZOffset = 0.1
  361. ZZA2.LockedToPart = true
  362. ZZA2.LightEmission = 1e9
  363. ZZA2.LightInfluence = 1e9
  364. local FlA3 = Instance.new("ParticleEmitter",SRL)
  365. FlA3.Texture = "rbxassetid://263837009"
  366. FlA3.Size = NumberSequence.new(0.6)
  367. FlA3.Rotation = NumberRange.new(-100, 100)
  368. FlA3.RotSpeed = NumberRange.new(-200, 200)
  369. FlA3.Transparency = NumberSequence.new(0,1)
  370. FlA3.Speed = NumberRange.new(0.1)
  371. FlA3.ZOffset = -0.1
  372. FlA3.Lifetime = NumberRange.new(1)
  373. FlA3.Rate = 1111
  374. FlA3.LockedToPart = true
  375. FlA3.LightEmission = 1
  376. FlA3.VelocitySpread = 12121
  377. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  378. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  379. ZZA3.Size = NumberSequence.new(0.005)
  380. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  381. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  382. ZZA3.Transparency = NumberSequence.new(0.7)
  383. ZZA3.Lifetime = NumberRange.new(1)
  384. ZZA3.Speed = NumberRange.new(0.48)
  385. ZZA3.Rate = 1231231
  386. ZZA3.ZOffset = 0.1
  387. ZZA3.LockedToPart = true
  388. ZZA3.LightEmission = 1e9
  389. ZZA3.LightInfluence = 1e9
  390. local FlA4 = Instance.new("ParticleEmitter",SLL)
  391. FlA4.Texture = "rbxassetid://263837009"
  392. FlA4.Size = NumberSequence.new(0.6)
  393. FlA4.Rotation = NumberRange.new(-100, 100)
  394. FlA4.RotSpeed = NumberRange.new(-200, 200)
  395. FlA4.Transparency = NumberSequence.new(0,1)
  396. FlA4.Speed = NumberRange.new(0.1)
  397. FlA4.ZOffset = -0.1
  398. FlA4.Lifetime = NumberRange.new(1)
  399. FlA4.Rate = 1111
  400. FlA4.LockedToPart = true
  401. FlA4.LightEmission = 1
  402. FlA4.VelocitySpread = 12121
  403. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  404. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  405. ZZA4.Size = NumberSequence.new(0.005)
  406. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
  407. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  408. ZZA4.Transparency = NumberSequence.new(0.7)
  409. ZZA4.Lifetime = NumberRange.new(1)
  410. ZZA4.Speed = NumberRange.new(0.48)
  411. ZZA4.Rate = 1231231
  412. ZZA4.ZOffset = 0.1
  413. ZZA4.LockedToPart = true
  414. ZZA4.LightEmission = 1e9
  415. ZZA4.LightInfluence = 1e9
  416. local FlA5 = Instance.new("ParticleEmitter",SH)
  417. FlA5.Texture = "rbxassetid://263837009"
  418. FlA5.Size = NumberSequence.new(0.6)
  419. FlA5.Rotation = NumberRange.new(-100, 100)
  420. FlA5.RotSpeed = NumberRange.new(-200, 200)
  421. FlA5.Transparency = NumberSequence.new(0,1)
  422. FlA5.Speed = NumberRange.new(0.1)
  423. FlA5.ZOffset = -0.1
  424. FlA5.Lifetime = NumberRange.new(1)
  425. FlA5.Rate = 20
  426. FlA5.LockedToPart = true
  427. FlA5.LightEmission = 1
  428. FlA5.VelocitySpread = 12121
  429. local ZZA5 = Instance.new("ParticleEmitter",SH)
  430. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  431. ZZA5.Size = NumberSequence.new(0.005)
  432. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  433. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  434. ZZA5.Transparency = NumberSequence.new(0.7)
  435. ZZA5.Lifetime = NumberRange.new(1)
  436. ZZA5.Speed = NumberRange.new(0.48)
  437. ZZA5.Rate = 1231233
  438. ZZA5.ZOffset = 0.1
  439. ZZA5.LockedToPart = true
  440. ZZA5.LightEmission = 1e9
  441. ZZA5.LightInfluence = 1e9
  442. FlA.Enabled = false
  443. FlA1.Enabled = false
  444. FlA2.Enabled = false
  445. FlA3.Enabled = false
  446. FlA4.Enabled = false
  447. FlA5.Enabled = false
  448. ZZA.Enabled= false
  449. ZZA1.Enabled = false
  450. ZZA2.Enabled = false
  451. ZZA3.Enabled = false
  452. ZZA4.Enabled = false
  453. ZZA5.Enabled = false
  454. local Face = Instance.new("Decal",SH)
  455. Face.Face = "Front"
  456. Face.Texture = "rbxassetid://1692604813"
  457. local StarH = Instance.new("Part",Stand)
  458. StarH.BrickColor = BrickColor.new("Mid gray")
  459. StarH.CanCollide = false
  460. local StarH2 = Instance.new("SpecialMesh",StarH)
  461. StarH2.MeshId = "rbxassetid://874044556"
  462. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  463. local StarH3 = Instance.new("Weld",StarH)
  464. StarH3.Part0 = SH
  465. StarH3.Part1 = StarH
  466. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  467. local Scarf = Instance.new("Part",Stand)
  468. Scarf.BrickColor = BrickColor.new("Bright Red")
  469. Scarf.CanCollide = false
  470. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  471. Scarf2.MeshId = "rbxassetid://873798502"
  472. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  473. local Scarf3 = Instance.new("Weld",Scarf)
  474. Scarf3.Part0 = SH
  475. Scarf3.Part1 = Scarf
  476. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  477. local Clot = Instance.new("Part",Stand)
  478. Clot.BrickColor = BrickColor.new("Bright Red")
  479. Clot.CanCollide = false
  480. local Clot2 = Instance.new("SpecialMesh",Clot)
  481. Clot2.MeshId = "rbxassetid://874045262"
  482. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  483. local Clot3 = Instance.new("Weld",Clot)
  484. Clot3.Part0 = ST
  485. Clot3.Part1 = Clot
  486. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  487. local BClot = Instance.new("Part",Stand)
  488. BClot.BrickColor = BrickColor.new("Bright Red")
  489. BClot.CanCollide = false
  490. local BClot2 = Instance.new("SpecialMesh",BClot)
  491. BClot2.MeshId = "rbxassetid://874045262"
  492. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  493. local BClot3 = Instance.new("Weld",BClot)
  494. BClot3.Part0 = ST
  495. BClot3.Part1 = BClot
  496. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  497. local Shoulder = Instance.new("Part",Stand)
  498. Shoulder.BrickColor = BrickColor.new("Bright Red")
  499. Shoulder.CanCollide = false
  500. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  501. Shoulder2.MeshId = "rbxassetid://874040321"
  502. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  503. local Shoulder3 = Instance.new("Weld",Shoulder)
  504. Shoulder3.Part0 = SRA
  505. Shoulder3.Part1 = Shoulder
  506. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  507. local OtShoulder = Instance.new("Part",Stand)
  508. OtShoulder.BrickColor = BrickColor.new("Bright Red")
  509. OtShoulder.CanCollide = false
  510. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  511. OtShoulder2.MeshId = "rbxassetid://874040321"
  512. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  513. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  514. OtShoulder3.Part0 = SLA
  515. OtShoulder3.Part1 = OtShoulder
  516. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  517. local Abs = Instance.new("Part",Stand)
  518. Abs.BrickColor = BrickColor.new("Mid gray")
  519. Abs.CanCollide = false
  520. local Abs2 = Instance.new("SpecialMesh",Abs)
  521. Abs2.MeshId = "rbxassetid://958074736"
  522. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  523. local Abs3 = Instance.new("Weld",Abs)
  524. Abs3.Part0 = ST
  525. Abs3.Part1 = Abs
  526. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  527. Humanoid.Animator.Parent = nil
  528. Character.Animate.Parent = nil
  529. mas = Instance.new("Model",game:GetService("Lighting"))
  530. WeldConstraint0 = Instance.new("WeldConstraint")
  531. WeldConstraint1 = Instance.new("WeldConstraint")
  532. WeldConstraint2 = Instance.new("WeldConstraint")
  533. WeldConstraint3 = Instance.new("WeldConstraint")
  534. WeldConstraint4 = Instance.new("WeldConstraint")
  535. WeldConstraint5 = Instance.new("WeldConstraint")
  536. WeldConstraint6 = Instance.new("WeldConstraint")
  537. WeldConstraint7 = Instance.new("WeldConstraint")
  538. WeldConstraint8 = Instance.new("WeldConstraint")
  539. WeldConstraint9 = Instance.new("WeldConstraint")
  540. WeldConstraint10 = Instance.new("WeldConstraint")
  541. WeldConstraint11 = Instance.new("WeldConstraint")
  542. WeldConstraint12 = Instance.new("WeldConstraint")
  543. WeldConstraint13 = Instance.new("WeldConstraint")
  544. Part14 = Instance.new("Part")
  545. Part15 = Instance.new("Part")
  546. WeldConstraint16 = Instance.new("WeldConstraint")
  547. WeldConstraint17 = Instance.new("WeldConstraint")
  548. WeldConstraint18 = Instance.new("WeldConstraint")
  549. WeldConstraint19 = Instance.new("WeldConstraint")
  550. WeldConstraint20 = Instance.new("WeldConstraint")
  551. WeldConstraint21 = Instance.new("WeldConstraint")
  552. WeldConstraint22 = Instance.new("WeldConstraint")
  553. WeldConstraint23 = Instance.new("WeldConstraint")
  554. WeldConstraint24 = Instance.new("WeldConstraint")
  555. WeldConstraint25 = Instance.new("WeldConstraint")
  556. WeldConstraint26 = Instance.new("WeldConstraint")
  557. WeldConstraint27 = Instance.new("WeldConstraint")
  558. WeldConstraint28 = Instance.new("WeldConstraint")
  559. WeldConstraint29 = Instance.new("WeldConstraint")
  560. Part30 = Instance.new("Part")
  561. Part31 = Instance.new("Part")
  562. Part32 = Instance.new("Part")
  563. Part33 = Instance.new("Part")
  564. Part34 = Instance.new("Part")
  565. Part35 = Instance.new("Part")
  566. Part36 = Instance.new("Part")
  567. Part37 = Instance.new("Part")
  568. Part38 = Instance.new("Part")
  569. Part39 = Instance.new("Part")
  570. Part40 = Instance.new("Part")
  571. Part41 = Instance.new("Part")
  572. Part42 = Instance.new("Part")
  573. WeldConstraint20.Parent = Part15
  574. WeldConstraint20.Part0 = Part15
  575. WeldConstraint20.Part1 = Part33
  576. WeldConstraint22.Parent = Part15
  577. WeldConstraint22.Part0 = Part15
  578. WeldConstraint22.Part1 = Part35
  579. WeldConstraint21.Parent = Part15
  580. WeldConstraint21.Part0 = Part15
  581. WeldConstraint21.Part1 = Part34
  582. WeldConstraint23.Parent = Part15
  583. WeldConstraint23.Part0 = Part15
  584. WeldConstraint23.Part1 = Part36
  585. WeldConstraint24.Parent = Part15
  586. WeldConstraint24.Part0 = Part15
  587. WeldConstraint24.Part1 = Part37
  588. WeldConstraint25.Parent = Part15
  589. WeldConstraint25.Part0 = Part15
  590. WeldConstraint25.Part1 = Part38
  591. WeldConstraint26.Parent = Part15
  592. WeldConstraint26.Part0 = Part15
  593. WeldConstraint26.Part1 = Part39
  594. WeldConstraint27.Parent = Part15
  595. WeldConstraint27.Part0 = Part15
  596. WeldConstraint27.Part1 = Part40
  597. WeldConstraint29.Parent = Part15
  598. WeldConstraint29.Part0 = Part15
  599. WeldConstraint29.Part1 = Part42
  600. WeldConstraint28.Parent = Part15
  601. WeldConstraint28.Part0 = Part15
  602. WeldConstraint28.Part1 = Part41
  603. WeldConstraint16.Parent = Part15
  604. WeldConstraint16.Part0 = Part15
  605. WeldConstraint16.Part1 = Part14
  606. WeldConstraint17.Parent = Part15
  607. WeldConstraint17.Part0 = Part15
  608. WeldConstraint17.Part1 = Part30
  609. WeldConstraint18.Parent = Part15
  610. WeldConstraint18.Part0 = Part15
  611. WeldConstraint18.Part1 = Part31
  612. WeldConstraint19.Parent = Part15
  613. WeldConstraint19.Part0 = Part15
  614. WeldConstraint19.Part1 = Part32
  615. Part14.Name = "Glove"
  616. Part14.Parent = mas
  617. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  618. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  619. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  620. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  621. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  622. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  623. Part14.BottomSurface = Enum.SurfaceType.Smooth
  624. Part14.BrickColor = BrickColor.new("Bright Red")
  625. Part14.CanCollide = false
  626. Part14.Material = Enum.Material.SmoothPlastic
  627. Part14.TopSurface = Enum.SurfaceType.Smooth
  628. Part14.brickColor = BrickColor.new("Bright Red")
  629. Part15.Name = "LeftHandle"
  630. Part15.Parent = mas
  631. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  632. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  633. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  634. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  635. Part15.Color = Color3.new(1, 1, 0)
  636. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  637. Part15.BottomSurface = Enum.SurfaceType.Smooth
  638. Part15.BrickColor = BrickColor.new("Bright red")
  639. Part15.CanCollide = false
  640. Part15.Material = Enum.Material.SmoothPlastic
  641. Part15.TopSurface = Enum.SurfaceType.Smooth
  642. Part15.brickColor = BrickColor.new("Bright red")
  643. Part15.Shape = Enum.PartType.Ball
  644. WeldConstraint16.Parent = Part15
  645. WeldConstraint16.Part0 = Part15
  646. WeldConstraint16.Part1 = Part14
  647. WeldConstraint17.Parent = Part15
  648. WeldConstraint17.Part0 = Part15
  649. WeldConstraint17.Part1 = Part30
  650. WeldConstraint18.Parent = Part15
  651. WeldConstraint18.Part0 = Part15
  652. WeldConstraint18.Part1 = Part31
  653. WeldConstraint19.Parent = Part15
  654. WeldConstraint19.Part0 = Part15
  655. WeldConstraint19.Part1 = Part32
  656. WeldConstraint20.Parent = Part15
  657. WeldConstraint20.Part0 = Part15
  658. WeldConstraint20.Part1 = Part33
  659. WeldConstraint21.Parent = Part15
  660. WeldConstraint21.Part0 = Part15
  661. WeldConstraint21.Part1 = Part34
  662. WeldConstraint22.Parent = Part15
  663. WeldConstraint22.Part0 = Part15
  664. WeldConstraint22.Part1 = Part35
  665. WeldConstraint23.Parent = Part15
  666. WeldConstraint23.Part0 = Part15
  667. WeldConstraint23.Part1 = Part36
  668. WeldConstraint24.Parent = Part15
  669. WeldConstraint24.Part0 = Part15
  670. WeldConstraint24.Part1 = Part37
  671. WeldConstraint25.Parent = Part15
  672. WeldConstraint25.Part0 = Part15
  673. WeldConstraint25.Part1 = Part38
  674. WeldConstraint26.Parent = Part15
  675. WeldConstraint26.Part0 = Part15
  676. WeldConstraint26.Part1 = Part39
  677. WeldConstraint27.Parent = Part15
  678. WeldConstraint27.Part0 = Part15
  679. WeldConstraint27.Part1 = Part40
  680. WeldConstraint28.Parent = Part15
  681. WeldConstraint28.Part0 = Part15
  682. WeldConstraint28.Part1 = Part41
  683. WeldConstraint29.Parent = Part15
  684. WeldConstraint29.Part0 = Part15
  685. WeldConstraint29.Part1 = Part42
  686. Part30.Parent = mas
  687. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  688. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  689. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  690. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  691. Part30.Color = Color3.new(1, 1, 0)
  692. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  693. Part30.BottomSurface = Enum.SurfaceType.Smooth
  694. Part30.BrickColor = BrickColor.new("Bright red")
  695. Part30.CanCollide = false
  696. Part30.Material = Enum.Material.SmoothPlastic
  697. Part30.TopSurface = Enum.SurfaceType.Smooth
  698. Part30.brickColor = BrickColor.new("Bright red")
  699. Part30.Shape = Enum.PartType.Ball
  700. Part31.Parent = mas
  701. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  702. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  703. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  704. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  705. Part31.Color = Color3.new(1, 1, 0)
  706. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  707. Part31.BottomSurface = Enum.SurfaceType.Smooth
  708. Part31.BrickColor = BrickColor.new("Bright red")
  709. Part31.CanCollide = false
  710. Part31.Material = Enum.Material.SmoothPlastic
  711. Part31.TopSurface = Enum.SurfaceType.Smooth
  712. Part31.brickColor = BrickColor.new("Bright red")
  713. Part31.Shape = Enum.PartType.Ball
  714. Part32.Parent = mas
  715. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  716. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  717. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  718. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  719. Part32.Color = Color3.new(1, 1, 0)
  720. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  721. Part32.BottomSurface = Enum.SurfaceType.Smooth
  722. Part32.BrickColor = BrickColor.new("Bright red")
  723. Part32.CanCollide = false
  724. Part32.Material = Enum.Material.SmoothPlastic
  725. Part32.TopSurface = Enum.SurfaceType.Smooth
  726. Part32.brickColor = BrickColor.new("Bright red")
  727. Part32.Shape = Enum.PartType.Ball
  728. Part33.Parent = mas
  729. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  730. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  731. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  732. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  733. Part33.Color = Color3.new(1, 1, 0)
  734. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  735. Part33.BottomSurface = Enum.SurfaceType.Smooth
  736. Part33.BrickColor = BrickColor.new("Bright red")
  737. Part33.CanCollide = false
  738. Part33.Material = Enum.Material.SmoothPlastic
  739. Part33.TopSurface = Enum.SurfaceType.Smooth
  740. Part33.brickColor = BrickColor.new("Bright red")
  741. Part33.Shape = Enum.PartType.Ball
  742. Part34.Parent = mas
  743. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  744. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  745. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  746. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  747. Part34.Color = Color3.new(1, 1, 0)
  748. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  749. Part34.BottomSurface = Enum.SurfaceType.Smooth
  750. Part34.BrickColor = BrickColor.new("Bright red")
  751. Part34.CanCollide = false
  752. Part34.Material = Enum.Material.SmoothPlastic
  753. Part34.TopSurface = Enum.SurfaceType.Smooth
  754. Part34.brickColor = BrickColor.new("Bright red")
  755. Part34.Shape = Enum.PartType.Ball
  756. Part35.Parent = mas
  757. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  758. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  759. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  760. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  761. Part35.Color = Color3.new(1, 1, 0)
  762. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  763. Part35.BottomSurface = Enum.SurfaceType.Smooth
  764. Part35.BrickColor = BrickColor.new("Bright red")
  765. Part35.CanCollide = false
  766. Part35.Material = Enum.Material.SmoothPlastic
  767. Part35.TopSurface = Enum.SurfaceType.Smooth
  768. Part35.brickColor = BrickColor.new("Bright red")
  769. Part35.Shape = Enum.PartType.Ball
  770. Part36.Parent = mas
  771. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  772. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  773. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  774. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  775. Part36.Color = Color3.new(1, 1, 0)
  776. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  777. Part36.BottomSurface = Enum.SurfaceType.Smooth
  778. Part36.BrickColor = BrickColor.new("Bright red")
  779. Part36.CanCollide = false
  780. Part36.Material = Enum.Material.SmoothPlastic
  781. Part36.TopSurface = Enum.SurfaceType.Smooth
  782. Part36.brickColor = BrickColor.new("Bright red")
  783. Part36.Shape = Enum.PartType.Ball
  784. Part37.Parent = mas
  785. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  786. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  787. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  788. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  789. Part37.Color = Color3.new(1, 1, 0)
  790. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  791. Part37.BottomSurface = Enum.SurfaceType.Smooth
  792. Part37.BrickColor = BrickColor.new("Bright red")
  793. Part37.CanCollide = false
  794. Part37.Material = Enum.Material.SmoothPlastic
  795. Part37.TopSurface = Enum.SurfaceType.Smooth
  796. Part37.brickColor = BrickColor.new("Bright red")
  797. Part37.Shape = Enum.PartType.Ball
  798. Part38.Parent = mas
  799. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  800. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  801. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  802. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  803. Part38.Color = Color3.new(1, 1, 0)
  804. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  805. Part38.BottomSurface = Enum.SurfaceType.Smooth
  806. Part38.BrickColor = BrickColor.new("Bright red")
  807. Part38.CanCollide = false
  808. Part38.Material = Enum.Material.SmoothPlastic
  809. Part38.TopSurface = Enum.SurfaceType.Smooth
  810. Part38.brickColor = BrickColor.new("Bright red")
  811. Part38.Shape = Enum.PartType.Ball
  812. Part39.Parent = mas
  813. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  814. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  815. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  816. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  817. Part39.Color = Color3.new(1, 1, 0)
  818. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  819. Part39.BottomSurface = Enum.SurfaceType.Smooth
  820. Part39.BrickColor = BrickColor.new("Bright red")
  821. Part39.CanCollide = false
  822. Part39.Material = Enum.Material.SmoothPlastic
  823. Part39.TopSurface = Enum.SurfaceType.Smooth
  824. Part39.brickColor = BrickColor.new("Bright red")
  825. Part39.Shape = Enum.PartType.Ball
  826. Part40.Parent = mas
  827. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  828. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  829. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  830. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  831. Part40.Color = Color3.new(1, 1, 0)
  832. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  833. Part40.BottomSurface = Enum.SurfaceType.Smooth
  834. Part40.BrickColor = BrickColor.new("Bright red")
  835. Part40.CanCollide = false
  836. Part40.Material = Enum.Material.SmoothPlastic
  837. Part40.TopSurface = Enum.SurfaceType.Smooth
  838. Part40.brickColor = BrickColor.new("Bright red")
  839. Part41.Parent = mas
  840. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  841. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  842. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  843. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  844. Part41.Color = Color3.new(1, 1, 0)
  845. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  846. Part41.BottomSurface = Enum.SurfaceType.Smooth
  847. Part41.BrickColor = BrickColor.new("Bright red")
  848. Part41.CanCollide = false
  849. Part41.Material = Enum.Material.SmoothPlastic
  850. Part41.TopSurface = Enum.SurfaceType.Smooth
  851. Part41.brickColor = BrickColor.new("Bright red")
  852. Part42.Parent = mas
  853. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  854. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  855. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  856. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  857. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  858. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  859. Part42.BottomSurface = Enum.SurfaceType.Smooth
  860. Part42.BrickColor = BrickColor.new("Mid gray")
  861. Part42.CanCollide = false
  862. Part42.Material = Enum.Material.SmoothPlastic
  863. Part42.TopSurface = Enum.SurfaceType.Smooth
  864. Part42.brickColor = BrickColor.new("Mid gray")
  865. for i,v in pairs(mas:GetChildren()) do
  866.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  867.     pcall(function() v:MakeJoints() end)
  868. end
  869. local Wld = Instance.new("Weld",Part15)
  870. Wld.Part0 = SLA
  871. Wld.Part1 = Part15
  872. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  873. mas2 = Instance.new("Model",game:GetService("Lighting"))
  874. WeldConstraint0 = Instance.new("WeldConstraint")
  875. WeldConstraint1 = Instance.new("WeldConstraint")
  876. WeldConstraint2 = Instance.new("WeldConstraint")
  877. WeldConstraint3 = Instance.new("WeldConstraint")
  878. WeldConstraint4 = Instance.new("WeldConstraint")
  879. WeldConstraint5 = Instance.new("WeldConstraint")
  880. WeldConstraint6 = Instance.new("WeldConstraint")
  881. WeldConstraint7 = Instance.new("WeldConstraint")
  882. WeldConstraint8 = Instance.new("WeldConstraint")
  883. WeldConstraint9 = Instance.new("WeldConstraint")
  884. WeldConstraint10 = Instance.new("WeldConstraint")
  885. WeldConstraint11 = Instance.new("WeldConstraint")
  886. WeldConstraint12 = Instance.new("WeldConstraint")
  887. WeldConstraint13 = Instance.new("WeldConstraint")
  888. Part14 = Instance.new("Part")
  889. Part15 = Instance.new("Part")
  890. WeldConstraint16 = Instance.new("WeldConstraint")
  891. WeldConstraint17 = Instance.new("WeldConstraint")
  892. WeldConstraint18 = Instance.new("WeldConstraint")
  893. WeldConstraint19 = Instance.new("WeldConstraint")
  894. WeldConstraint20 = Instance.new("WeldConstraint")
  895. WeldConstraint21 = Instance.new("WeldConstraint")
  896. WeldConstraint22 = Instance.new("WeldConstraint")
  897. WeldConstraint23 = Instance.new("WeldConstraint")
  898. WeldConstraint24 = Instance.new("WeldConstraint")
  899. WeldConstraint25 = Instance.new("WeldConstraint")
  900. WeldConstraint26 = Instance.new("WeldConstraint")
  901. WeldConstraint27 = Instance.new("WeldConstraint")
  902. WeldConstraint28 = Instance.new("WeldConstraint")
  903. WeldConstraint29 = Instance.new("WeldConstraint")
  904. Part30 = Instance.new("Part")
  905. Part31 = Instance.new("Part")
  906. Part32 = Instance.new("Part")
  907. Part33 = Instance.new("Part")
  908. Part34 = Instance.new("Part")
  909. Part35 = Instance.new("Part")
  910. Part36 = Instance.new("Part")
  911. Part37 = Instance.new("Part")
  912. Part38 = Instance.new("Part")
  913. Part39 = Instance.new("Part")
  914. Part40 = Instance.new("Part")
  915. Part41 = Instance.new("Part")
  916. Part42 = Instance.new("Part")
  917. WeldConstraint20.Parent = Part15
  918. WeldConstraint20.Part0 = Part15
  919. WeldConstraint20.Part1 = Part33
  920. WeldConstraint22.Parent = Part15
  921. WeldConstraint22.Part0 = Part15
  922. WeldConstraint22.Part1 = Part35
  923. WeldConstraint21.Parent = Part15
  924. WeldConstraint21.Part0 = Part15
  925. WeldConstraint21.Part1 = Part34
  926. WeldConstraint23.Parent = Part15
  927. WeldConstraint23.Part0 = Part15
  928. WeldConstraint23.Part1 = Part36
  929. WeldConstraint24.Parent = Part15
  930. WeldConstraint24.Part0 = Part15
  931. WeldConstraint24.Part1 = Part37
  932. WeldConstraint25.Parent = Part15
  933. WeldConstraint25.Part0 = Part15
  934. WeldConstraint25.Part1 = Part38
  935. WeldConstraint26.Parent = Part15
  936. WeldConstraint26.Part0 = Part15
  937. WeldConstraint26.Part1 = Part39
  938. WeldConstraint27.Parent = Part15
  939. WeldConstraint27.Part0 = Part15
  940. WeldConstraint27.Part1 = Part40
  941. WeldConstraint29.Parent = Part15
  942. WeldConstraint29.Part0 = Part15
  943. WeldConstraint29.Part1 = Part42
  944. WeldConstraint28.Parent = Part15
  945. WeldConstraint28.Part0 = Part15
  946. WeldConstraint28.Part1 = Part41
  947. WeldConstraint16.Parent = Part15
  948. WeldConstraint16.Part0 = Part15
  949. WeldConstraint16.Part1 = Part14
  950. WeldConstraint17.Parent = Part15
  951. WeldConstraint17.Part0 = Part15
  952. WeldConstraint17.Part1 = Part30
  953. WeldConstraint18.Parent = Part15
  954. WeldConstraint18.Part0 = Part15
  955. WeldConstraint18.Part1 = Part31
  956. WeldConstraint19.Parent = Part15
  957. WeldConstraint19.Part0 = Part15
  958. WeldConstraint19.Part1 = Part32
  959. Part14.Name = "Glove"
  960. Part14.Parent = mas2
  961. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  962. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  963. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  964. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  965. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  966. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  967. Part14.BottomSurface = Enum.SurfaceType.Smooth
  968. Part14.BrickColor = BrickColor.new("Bright Red")
  969. Part14.CanCollide = false
  970. Part14.Material = Enum.Material.SmoothPlastic
  971. Part14.TopSurface = Enum.SurfaceType.Smooth
  972. Part14.brickColor = BrickColor.new("Bright Red")
  973. Part15.Name = "LeftHandle"
  974. Part15.Parent = mas2
  975. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  976. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  977. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  978. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  979. Part15.Color = Color3.new(1, 1, 0)
  980. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  981. Part15.BottomSurface = Enum.SurfaceType.Smooth
  982. Part15.BrickColor = BrickColor.new("Really red")
  983. Part15.CanCollide = false
  984. Part15.Material = Enum.Material.SmoothPlastic
  985. Part15.TopSurface = Enum.SurfaceType.Smooth
  986. Part15.brickColor = BrickColor.new("Really red")
  987. Part15.Shape = Enum.PartType.Ball
  988. WeldConstraint16.Parent = Part15
  989. WeldConstraint16.Part0 = Part15
  990. WeldConstraint16.Part1 = Part14
  991. WeldConstraint17.Parent = Part15
  992. WeldConstraint17.Part0 = Part15
  993. WeldConstraint17.Part1 = Part30
  994. WeldConstraint18.Parent = Part15
  995. WeldConstraint18.Part0 = Part15
  996. WeldConstraint18.Part1 = Part31
  997. WeldConstraint19.Parent = Part15
  998. WeldConstraint19.Part0 = Part15
  999. WeldConstraint19.Part1 = Part32
  1000. WeldConstraint20.Parent = Part15
  1001. WeldConstraint20.Part0 = Part15
  1002. WeldConstraint20.Part1 = Part33
  1003. WeldConstraint21.Parent = Part15
  1004. WeldConstraint21.Part0 = Part15
  1005. WeldConstraint21.Part1 = Part34
  1006. WeldConstraint22.Parent = Part15
  1007. WeldConstraint22.Part0 = Part15
  1008. WeldConstraint22.Part1 = Part35
  1009. WeldConstraint23.Parent = Part15
  1010. WeldConstraint23.Part0 = Part15
  1011. WeldConstraint23.Part1 = Part36
  1012. WeldConstraint24.Parent = Part15
  1013. WeldConstraint24.Part0 = Part15
  1014. WeldConstraint24.Part1 = Part37
  1015. WeldConstraint25.Parent = Part15
  1016. WeldConstraint25.Part0 = Part15
  1017. WeldConstraint25.Part1 = Part38
  1018. WeldConstraint26.Parent = Part15
  1019. WeldConstraint26.Part0 = Part15
  1020. WeldConstraint26.Part1 = Part39
  1021. WeldConstraint27.Parent = Part15
  1022. WeldConstraint27.Part0 = Part15
  1023. WeldConstraint27.Part1 = Part40
  1024. WeldConstraint28.Parent = Part15
  1025. WeldConstraint28.Part0 = Part15
  1026. WeldConstraint28.Part1 = Part41
  1027. WeldConstraint29.Parent = Part15
  1028. WeldConstraint29.Part0 = Part15
  1029. WeldConstraint29.Part1 = Part42
  1030. Part30.Parent = mas2
  1031. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1032. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1033. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1034. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1035. Part30.Color = Color3.new(1, 1, 0)
  1036. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1037. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1038. Part30.BrickColor = BrickColor.new("Really red")
  1039. Part30.CanCollide = false
  1040. Part30.Material = Enum.Material.SmoothPlastic
  1041. Part30.TopSurface = Enum.SurfaceType.Smooth
  1042. Part30.brickColor = BrickColor.new("Really red")
  1043. Part30.Shape = Enum.PartType.Ball
  1044. Part31.Parent = mas2
  1045. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1046. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1047. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1048. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1049. Part31.Color = Color3.new(1, 1, 0)
  1050. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1051. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1052. Part31.BrickColor = BrickColor.new("Really red")
  1053. Part31.CanCollide = false
  1054. Part31.Material = Enum.Material.SmoothPlastic
  1055. Part31.TopSurface = Enum.SurfaceType.Smooth
  1056. Part31.brickColor = BrickColor.new("Really red")
  1057. Part31.Shape = Enum.PartType.Ball
  1058. Part32.Parent = mas2
  1059. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1060. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1061. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1062. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1063. Part32.Color = Color3.new(1, 1, 0)
  1064. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1065. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1066. Part32.BrickColor = BrickColor.new("Really red")
  1067. Part32.CanCollide = false
  1068. Part32.Material = Enum.Material.SmoothPlastic
  1069. Part32.TopSurface = Enum.SurfaceType.Smooth
  1070. Part32.brickColor = BrickColor.new("Really red")
  1071. Part32.Shape = Enum.PartType.Ball
  1072. Part33.Parent = mas2
  1073. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1074. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1075. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1076. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1077. Part33.Color = Color3.new(1, 1, 0)
  1078. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1079. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1080. Part33.BrickColor = BrickColor.new("Really red")
  1081. Part33.CanCollide = false
  1082. Part33.Material = Enum.Material.SmoothPlastic
  1083. Part33.TopSurface = Enum.SurfaceType.Smooth
  1084. Part33.brickColor = BrickColor.new("Really red")
  1085. Part33.Shape = Enum.PartType.Ball
  1086. Part34.Parent = mas2
  1087. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1088. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1089. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1090. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1091. Part34.Color = Color3.new(1, 1, 0)
  1092. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1093. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1094. Part34.BrickColor = BrickColor.new("Really red")
  1095. Part34.CanCollide = false
  1096. Part34.Material = Enum.Material.SmoothPlastic
  1097. Part34.TopSurface = Enum.SurfaceType.Smooth
  1098. Part34.brickColor = BrickColor.new("Really red")
  1099. Part34.Shape = Enum.PartType.Ball
  1100. Part35.Parent = mas2
  1101. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1102. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1103. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1104. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1105. Part35.Color = Color3.new(1, 1, 0)
  1106. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1107. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1108. Part35.BrickColor = BrickColor.new("Really red")
  1109. Part35.CanCollide = false
  1110. Part35.Material = Enum.Material.SmoothPlastic
  1111. Part35.TopSurface = Enum.SurfaceType.Smooth
  1112. Part35.brickColor = BrickColor.new("Really red")
  1113. Part35.Shape = Enum.PartType.Ball
  1114. Part36.Parent = mas2
  1115. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1116. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1117. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1118. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1119. Part36.Color = Color3.new(1, 1, 0)
  1120. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1121. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1122. Part36.BrickColor = BrickColor.new("Really red")
  1123. Part36.CanCollide = false
  1124. Part36.Material = Enum.Material.SmoothPlastic
  1125. Part36.TopSurface = Enum.SurfaceType.Smooth
  1126. Part36.brickColor = BrickColor.new("Really red")
  1127. Part36.Shape = Enum.PartType.Ball
  1128. Part37.Parent = mas2
  1129. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1130. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1131. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1132. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1133. Part37.Color = Color3.new(1, 1, 0)
  1134. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1135. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1136. Part37.BrickColor = BrickColor.new("Really red")
  1137. Part37.CanCollide = false
  1138. Part37.Material = Enum.Material.SmoothPlastic
  1139. Part37.TopSurface = Enum.SurfaceType.Smooth
  1140. Part37.brickColor = BrickColor.new("Really red")
  1141. Part37.Shape = Enum.PartType.Ball
  1142. Part38.Parent = mas2
  1143. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1144. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1145. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1146. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1147. Part38.Color = Color3.new(1, 1, 0)
  1148. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1149. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1150. Part38.BrickColor = BrickColor.new("Really red")
  1151. Part38.CanCollide = false
  1152. Part38.Material = Enum.Material.SmoothPlastic
  1153. Part38.TopSurface = Enum.SurfaceType.Smooth
  1154. Part38.brickColor = BrickColor.new("Really red")
  1155. Part38.Shape = Enum.PartType.Ball
  1156. Part39.Parent = mas2
  1157. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1158. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1159. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1160. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1161. Part39.Color = Color3.new(1, 1, 0)
  1162. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1163. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part39.BrickColor = BrickColor.new("Really red")
  1165. Part39.CanCollide = false
  1166. Part39.Material = Enum.Material.SmoothPlastic
  1167. Part39.TopSurface = Enum.SurfaceType.Smooth
  1168. Part39.brickColor = BrickColor.new("Really red")
  1169. Part39.Shape = Enum.PartType.Ball
  1170. Part40.Parent = mas2
  1171. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1172. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1173. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1174. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1175. Part40.Color = Color3.new(1, 1, 0)
  1176. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1177. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1178. Part40.BrickColor = BrickColor.new("Really red")
  1179. Part40.CanCollide = false
  1180. Part40.Material = Enum.Material.SmoothPlastic
  1181. Part40.TopSurface = Enum.SurfaceType.Smooth
  1182. Part40.brickColor = BrickColor.new("Really red")
  1183. Part41.Parent = mas2
  1184. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1185. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1186. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1187. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1188. Part41.Color = Color3.new(1, 1, 0)
  1189. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1190. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1191. Part41.BrickColor = BrickColor.new("Really red")
  1192. Part41.CanCollide = false
  1193. Part41.Material = Enum.Material.SmoothPlastic
  1194. Part41.TopSurface = Enum.SurfaceType.Smooth
  1195. Part41.brickColor = BrickColor.new("Really red")
  1196. Part42.Parent = mas2
  1197. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1198. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1199. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1200. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1201. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1202. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1203. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1204. Part42.BrickColor = BrickColor.new("Mid gray")
  1205. Part42.CanCollide = false
  1206. Part42.Material = Enum.Material.SmoothPlastic
  1207. Part42.TopSurface = Enum.SurfaceType.Smooth
  1208. Part42.brickColor = BrickColor.new("Mid gray")
  1209. for i,v in pairs(mas2:GetChildren()) do
  1210.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1211.     pcall(function() v:MakeJoints() end)
  1212. end
  1213. local Wld = Instance.new("Weld",Part15)
  1214. Wld.Part0 = SRA
  1215. Wld.Part1 = Part15
  1216. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1217. for i,v in pairs(mas:children()) do
  1218.     if v:IsA("Part") then
  1219.         v.Transparency = 1
  1220.     end
  1221. end
  1222. for i,v in pairs(Character.Stand:children()) do
  1223.     if v:IsA("Part") then
  1224.         v.Transparency = 1
  1225.         Face.Transparency = 1
  1226.     end
  1227. end
  1228. local newMotor = function(part0, part1, c0, c1)
  1229.     local w = Create('Motor'){
  1230.         Parent = part0,
  1231.         Part0 = part0,
  1232.         Part1 = part1,
  1233.         C0 = c0,
  1234.         C1 = c1,
  1235.     }
  1236.     return w
  1237. end
  1238. function clerp(a, b, t)
  1239.     return a:lerp(b, t)
  1240. end
  1241.  
  1242. coroutine.resume(coroutine.create(function()
  1243. while true do
  1244.     Humanoid.Health = Humanoid.Health + 1.7
  1245.     game:GetService("RunService").RenderStepped:wait()
  1246. end
  1247. end))
  1248. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1249. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1250.  
  1251. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1252. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1253. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1254. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1255. RootJoint.C1 = CFrame.new(0, 0, 0)
  1256. RootJoint.C0 = CFrame.new(0, 0, 0)
  1257. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1258. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1259.  
  1260. local rarmc1 = RW.C1
  1261. local larmc1 = LW.C1
  1262. local rlegc1 = RH.C1
  1263. local llegc1 = LH.C1
  1264.  
  1265. local resetc1 = false
  1266.  
  1267. function PlayAnimationFromTable(table, speed, bool)
  1268.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1269.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1270.     RW.C0 = clerp(RW.C0, table[3], speed)
  1271.     LW.C0 = clerp(LW.C0, table[4], speed)
  1272.     RH.C0 = clerp(RH.C0, table[5], speed)
  1273.     LH.C0 = clerp(LH.C0, table[6], speed)
  1274.     if bool == true then
  1275.         if resetc1 == false then
  1276.             resetc1 = true
  1277.             RootJoint.C1 = RootJoint.C1
  1278.             Torso.Neck.C1 = Torso.Neck.C1
  1279.             RW.C1 = rarmc1
  1280.             LW.C1 = larmc1
  1281.             RH.C1 = rlegc1
  1282.             LH.C1 = llegc1
  1283.         end
  1284.     end
  1285. end
  1286.  
  1287. ArtificialHB = Create("BindableEvent", script){
  1288.     Parent = script,
  1289.     Name = "Heartbeat",
  1290. }
  1291.  
  1292. script:WaitForChild("Heartbeat")
  1293.  
  1294. frame = 1 / 30
  1295. tf = 0
  1296. allowframeloss = false
  1297. tossremainder = false
  1298. lastframe = tick()
  1299. script.Heartbeat:Fire()
  1300.  
  1301. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1302.     tf = tf + s
  1303.     if tf >= frame then
  1304.         if allowframeloss then
  1305.             script.Heartbeat:Fire()
  1306.             lastframe = tick()
  1307.         else
  1308.             for i = 1, math.floor(tf / frame) do
  1309.                 script.Heartbeat:Fire()
  1310.             end
  1311.             lastframe = tick()
  1312.         end
  1313.         if tossremainder then
  1314.             tf = 0
  1315.         else
  1316.             tf = tf - frame * math.floor(tf / frame)
  1317.         end
  1318.     end
  1319. end)
  1320.  
  1321. function swait(num)
  1322.     if num == 0 or num == nil then
  1323.         ArtificialHB.Event:wait()
  1324.     else
  1325.         for i = 0, num do
  1326.             ArtificialHB.Event:wait()
  1327.         end
  1328.     end
  1329. end
  1330.  
  1331.  
  1332.  
  1333. Mouse.KeyDown:connect(function(key)
  1334.     if key == "q" then
  1335.         if Change == false then
  1336.             Stand()
  1337.             Change = true
  1338.         elseif Change == true then
  1339.             UnStand()
  1340.             Change = false
  1341.         end
  1342.     end
  1343. end)
  1344.  
  1345.  
  1346. function Stand()
  1347.     if D == false then
  1348.         D = true
  1349.         Pause = true
  1350.         for i = 0,0.1,0.1 do
  1351.         swait()
  1352.         PlayAnimationFromTable({
  1353.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1356.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.         }, .5, false)
  1360.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1361.         end
  1362.         coroutine.resume(coroutine.create(function()
  1363.         for i = 0,1.2,0.1 do
  1364.         swait()
  1365.         PlayAnimationFromTable({
  1366.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1367.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1368.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1369.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1370.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1371.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1372.         }, .5, false)
  1373.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1374.         end
  1375.         Pause = false
  1376.         end))
  1377.         local Sound = Instance.new("Sound",ST)
  1378.         Sound.Pitch = 1
  1379.         Sound.Volume = 121
  1380.         Sound.Looped = false
  1381.         Sound.SoundId = "rbxassetid://463010917"
  1382.         Sound:play()
  1383.         coroutine.resume(coroutine.create(function()
  1384.         for i,v in pairs(mas:children()) do
  1385.             if v:IsA("Part") then
  1386.                 coroutine.resume(coroutine.create(function()
  1387.                 v.Transparency = v.Transparency - 0.1
  1388.                 game:GetService("RunService").RenderStepped:wait() 
  1389.                 end))
  1390.                 v.Transparency = 1
  1391.             end
  1392.         end
  1393.         end))
  1394.         for i,v in pairs(Character.Stand:children()) do
  1395.             if v:IsA("Part") then
  1396.                 coroutine.resume(coroutine.create(function()
  1397.                 for i = 1,11 do
  1398.                 v.Transparency = v.Transparency - 0.1
  1399.                 Face.Transparency = Face.Transparency - 0.1
  1400.                 game:GetService("RunService").RenderStepped:wait()
  1401.                 end
  1402.                 FlA.Enabled = true
  1403.                 FlA1.Enabled = true
  1404.                 FlA2.Enabled = true
  1405.                 FlA3.Enabled = true
  1406.                 FlA4.Enabled = true
  1407.                 FlA5.Enabled = true
  1408.                 ZZA.Enabled = true
  1409.                 ZZA1.Enabled = true
  1410.                 ZZA2.Enabled = true
  1411.                 ZZA3.Enabled = true
  1412.                 ZZA4.Enabled = true
  1413.                 ZZA5.Enabled = true
  1414.                 end))
  1415.             end
  1416.         end
  1417.         ZZZ = Mouse.KeyDown:connect(function(key)
  1418.             if key == "t" then
  1419.                 Blast()
  1420.             end
  1421.             if key == "r" then
  1422.                 StrongOra()
  1423.             end
  1424.             if key == "e" then
  1425.                 OHOra()
  1426.             end
  1427.             if key == "f" then
  1428.                 TimeStop()
  1429.             end
  1430.             if key == "z" then
  1431.                 Jump()
  1432.             end
  1433.         end)
  1434.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1435.             if key == "e" then
  1436.                 Stop()
  1437.             end
  1438.         end)
  1439.         wait(0.5)
  1440.         D = false
  1441.     end
  1442. end
  1443.  
  1444. function Blast()
  1445.     if D == false then
  1446.         D = true
  1447.         Pause = true
  1448.         for i = 0,1.2,0.1 do
  1449.         swait()
  1450.         PlayAnimationFromTable({
  1451.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1454.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457.         }, .5, false)
  1458.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1459.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1460.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1461.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1462.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1463.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1464.         end
  1465.         coroutine.resume(coroutine.create(function()
  1466.         wait(0.7)
  1467.         Pause = false
  1468.         end))
  1469.         local Bl = Instance.new("Part",workspace)
  1470.         Bl.CanCollide = false
  1471.         Bl.Material = "Neon"
  1472.         Bl.Shape = "Ball"
  1473.         Bl.Size = Vector3.new(20,20,20)
  1474.         Bl.BrickColor = BrickColor.new("Really red")
  1475.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1476.         local Fl = Instance.new("BodyVelocity",Bl)
  1477.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1478.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1479.         local Ring = Instance.new("Part",RootPart)
  1480.         Ring.Size = Vector3.new(1,1,1)
  1481.         Ring.CanCollide = false
  1482.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1483.         Ring.Anchored = true
  1484.         Ring.BrickColor = BrickColor.new("Mid gray")
  1485.         Ring.Transparency = 0
  1486.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1487.         Ring2.MeshId = "rbxassetid://3270017"
  1488.         Ring2.Scale = Vector3.new(1,1,0.1)
  1489.         coroutine.resume(coroutine.create(function()
  1490.         for i = 1,50 do
  1491.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1492.             Ring.Transparency = Ring.Transparency + 0.07
  1493.             game:GetService("RunService").RenderStepped:wait()
  1494.         end
  1495.         Ring:remove()
  1496.         end))
  1497.         Bl.Touched:connect(function(hit)
  1498.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1499.                 Bl:remove()
  1500.                 local S = Instance.new("Sound",hit.Parent.Head)
  1501.                 S.SoundId = "rbxassetid://539294959"
  1502.                 S.Volume = 1
  1503.                 S.Looped = false
  1504.                 S:play()
  1505.                 hit.Parent.Humanoid:TakeDamage(999999999999999999999999999999999999999999999999999999999999999999)
  1506.                 hit.Parent.Humanoid.WalkSpeed = 2
  1507.                 local Ef = Instance.new("Part",workspace)
  1508.                 Ef.Size = Vector3.new(1,1,1)
  1509.                 Ef.CanCollide = false
  1510.                 Ef.Shape = "Ball"
  1511.                 Ef.Material = "Neon"
  1512.                 Ef.BrickColor = BrickColor.new("Really red")
  1513.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1514.                 Ef.Anchored = true
  1515.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1516.                 Ef2.MeshType = "Sphere"
  1517.                 Ef2.Scale = Vector3.new(1,1,1)
  1518.                 coroutine.resume(coroutine.create(function()
  1519.                 for i = 1,6 do
  1520.                 local random = math.random(-4,4)
  1521.                 local random2 = math.random(-4,4)
  1522.                 local random3 = math.random(-4,4)
  1523.                 local Ring = Instance.new("Part",Ef)
  1524.                 Ring.Size = Vector3.new(1,1,1)
  1525.                 Ring.CanCollide = false
  1526.                 Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1527.                 Ring.Anchored = true
  1528.                 Ring.BrickColor = BrickColor.new("Mid gray")
  1529.                 Ring.Transparency = 0
  1530.                 local Ring2 = Instance.new("SpecialMesh",Ring)
  1531.                 Ring2.MeshId = "rbxassetid://3270017"
  1532.                 Ring2.Scale = Vector3.new(1,1,0.1)
  1533.                 coroutine.resume(coroutine.create(function()
  1534.                 for i = 1,170 do
  1535.                     Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1536.                     Ring.Transparency = Ring.Transparency + 0.01
  1537.                     game:GetService("RunService").RenderStepped:wait()
  1538.                 end
  1539.                 Ring:remove()
  1540.                 end))
  1541.                 end
  1542.                 end))
  1543.                 for i = 1,170 do
  1544.                     Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1545.                     Ef.Transparency = Ef.Transparency + 0.01
  1546.                     game:GetService("RunService").RenderStepped:wait()
  1547.                 end
  1548.                 Ef:remove()
  1549.             end
  1550.         end)
  1551.         wait(1.5)
  1552.         D = false
  1553.     end
  1554. end
  1555.  
  1556. function Jump()
  1557.     if DD == false then
  1558.         DD = true
  1559.         print("ASD")
  1560.         local Bod = Instance.new("BodyPosition",RootPart)
  1561.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1562.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1563.         local Ef = Instance.new("Part",workspace)
  1564.         Ef.Size = Vector3.new(1,1,1)
  1565.         Ef.CanCollide = false
  1566.         Ef.Anchored = true
  1567.         Ef.BrickColor = BrickColor.new("Really red")
  1568.         Ef.Material = "Neon"
  1569.         Ef.Shape = "Ball"
  1570.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1571.         coroutine.resume(coroutine.create(function()
  1572.         for i = 1,30 do
  1573.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1574.             Ef.Transparency = Ef.Transparency + 0.07
  1575.             game:GetService("RunService").RenderStepped:wait()
  1576.         end
  1577.         Ef:remove()
  1578.         end))
  1579.         wait(0.1)
  1580.         Bod:remove()
  1581.         wait(1)
  1582.         DD = false
  1583.     end
  1584. end
  1585.  
  1586. function TimeStop()
  1587.     if DDZ == false then
  1588.         DDZ = true
  1589.         local S = Instance.new("Sound",ST)
  1590.         S.SoundId = "rbxassetid://1631612542"
  1591.         S.Pitch = 1.2
  1592.         S.Volume = 12312
  1593.         S.Looped = false
  1594.         S:play()
  1595.         local Ef = Instance.new("Part",workspace)
  1596.         Ef.Size = Vector3.new(100,100,100)
  1597.         Ef.Material = "Neon"
  1598.         Ef.BrickColor = BrickColor.new("Really black")
  1599.         Ef.Transparency = 0.4
  1600.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1601.         Ef.Anchored = true
  1602.         Ef.CanCollide = false
  1603.         Ef.Shape = "Ball"
  1604.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1605.         Ef2.MeshType = "Sphere"
  1606.         Ef2.Scale = Vector3.new(10000,10000,10000)
  1607.         coroutine.resume(coroutine.create(function()
  1608.         for i = 1,70 do
  1609.             Ef2.Scale = Ef2.Scale + Vector3.new(10000,10000,10000)
  1610.             game:GetService("RunService").RenderStepped:wait()
  1611.         end
  1612.         for i = 1,70 do
  1613.             Ef2.Scale = Ef2.Scale - Vector3.new(10000,10000,10000)
  1614.             game:GetService("RunService").RenderStepped:wait()
  1615.         end
  1616.         Ef:remove()
  1617.         end))
  1618.         local HB = Instance.new("Part",workspace)
  1619.         HB.CanCollide = false
  1620.         HB.Anchored = true
  1621.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1622.         HB.Size = Vector3.new(10000,10000,10000)
  1623.         HB.Transparency = 1
  1624.         HB.Touched:connect(function(hit)
  1625.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1626.                 hit.Parent.Torso.Anchored = true
  1627.                 hit.Parent.Head.Anchored = true
  1628.                 hit.Parent["Right Arm"].Anchored = true
  1629.                 hit.Parent["Left Arm"].Anchored = true
  1630.                 hit.Parent["Right Leg"].Anchored = true
  1631.                 hit.Parent["Left Leg"].Anchored = true
  1632.                 wait(Time)
  1633.                 hit.Parent.Torso.Anchored = false
  1634.                 hit.Parent.Head.Anchored = false
  1635.                 hit.Parent["Right Arm"].Anchored = false
  1636.                 hit.Parent["Left Arm"].Anchored = false
  1637.                 hit.Parent["Right Leg"].Anchored = false
  1638.                 hit.Parent["Left Leg"].Anchored = false
  1639.             end
  1640.         end)
  1641.         wait(20)
  1642.         HB:remove()
  1643.         DDZ = false
  1644.     end
  1645. end
  1646.  
  1647. function StrongOra()
  1648.     if D == false then
  1649.         D = true
  1650.         Pause = true
  1651.         local HB = Instance.new("Part",SRA)
  1652.         HB.CanCollide = false
  1653.         HB.Transparency = 1
  1654.         HB.Size = Vector3.new(1,1,1)
  1655.         local HB2 = Instance.new("Weld",HB)
  1656.         HB2.Part0 = SRA
  1657.         HB2.Part1 = HB
  1658.         HB2.C0 = CFrame.new(0,0,0)
  1659.         HB.Touched:connect(function(hit)
  1660.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1661.                 HB:remove()
  1662.                 hit.Parent.Humanoid:TakeDamage(999999999999999999999999999999999999999999999999)
  1663.                 hit.Parent.Humanoid.PlatformStand = true
  1664.                 local Ef = Instance.new("Part",workspace)
  1665.                 Ef.Size = Vector3.new(1,1,1)
  1666.                 Ef.CanCollide = false
  1667.                 Ef.Anchored = true
  1668.                 Ef.Shape = "Ball"
  1669.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1670.                 Ef.Material = "Neon"
  1671.                 Ef.BrickColor = BrickColor.new("Really black")
  1672.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1673.                 Ef2.MeshType = "Sphere"
  1674.                 Ef2.Scale = Vector3.new(1,1,1)
  1675.                 coroutine.resume(coroutine.create(function()
  1676.                 for i = 1,5 do
  1677.                 local random = math.random(-3,3)
  1678.                 local random2 = math.random(-3,3)
  1679.                 local random3 = math.random(-3,3)
  1680.                 local ZC = Instance.new("Part",workspace)
  1681.                 ZC.Size = Vector3.new(1,1,1)
  1682.                 ZC.CanCollide = false
  1683.                 ZC.Anchored = true
  1684.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1685.                 ZC.Shape = "Ball"
  1686.                 ZC.Material = "Neon"
  1687.                 ZC.BrickColor = BrickColor.new("Really red")
  1688.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1689.                 ZC2.MeshType = "Sphere"
  1690.                 ZC2.Scale = Vector3.new(1,1,1)
  1691.                 coroutine.resume(coroutine.create(function()
  1692.                 for i = 1,100 do
  1693.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1694.                     ZC.Transparency = ZC.Transparency + 0.03
  1695.                     game:GetService("RunService").RenderStepped:wait()
  1696.                 end
  1697.                 ZC:remove()
  1698.                 end))
  1699.                 end
  1700.                 end))
  1701.                 coroutine.resume(coroutine.create(function()
  1702.                 for i = 1,100 do
  1703.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1704.                     Ef.Transparency = Ef.Transparency + 0.03
  1705.                     game:GetService("RunService").RenderStepped:wait()
  1706.                 end
  1707.                 Ef:remove()
  1708.                 end))
  1709.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1710.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1711.                 Fl.velocity = RootPart.CFrame.lookVector*190
  1712.                 wait(0.3)
  1713.                 Fl:remove()
  1714.                 wait(0.5)
  1715.                 hit.Parent.Humanoid.PlatformStand = false
  1716.             end
  1717.         end)
  1718.         for i = 0,0.5,0.1 do
  1719.         swait()
  1720.         PlayAnimationFromTable({
  1721.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1722.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1723.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1724.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1725.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1726.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1727.         }, .5, false)
  1728.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1729.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1730.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1731.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1732.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1733.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1734.         end
  1735.         local Ora = Instance.new("Sound",ST)
  1736.         Ora.SoundId = "rbxassetid://271120244"
  1737.         Ora.Pitch = 1
  1738.         Ora.Looped = false
  1739.         Ora.Volume = 12312
  1740.         Ora:play()
  1741.         for i = 0,0.6,0.1 do
  1742.         swait()
  1743.         PlayAnimationFromTable({
  1744.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1745.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1746.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1747.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1748.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1749.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1750.         }, .5, false)
  1751.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1752.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1753.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1754.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1755.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1756.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1757.         end
  1758.         coroutine.resume(coroutine.create(function()
  1759.         wait(0.4)
  1760.         HB:remove()
  1761.         end))
  1762.         Pause = false
  1763.         wait(0.5)
  1764.         D = false
  1765.     end
  1766. end
  1767. function OHOra()
  1768.     if D == false then
  1769.         D = true
  1770.         Pause = true
  1771.         Loop = true
  1772.         SoundZ = Instance.new("Sound",ST)
  1773.         SoundZ.SoundId = "rbxassetid://791374350"
  1774.         SoundZ.Volume = 2
  1775.         SoundZ.Looped = true
  1776.         SoundZ.Pitch = 0.95
  1777.         SoundZ:play()
  1778.         while Loop do
  1779.             local HB = Instance.new("Part",SRA)
  1780.             HB.CanCollide = false
  1781.             HB.Transparency = 1
  1782.             local HB2 = Instance.new("Weld",HB)
  1783.             HB2.Part0 = SRA
  1784.             HB2.Part1 = HB
  1785.             HB2.C0 = CFrame.new(0,-1.1,0)
  1786.             HB.Touched:connect(function(hit)
  1787.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1788.                     HB:remove()
  1789.                     hit.Parent.Humanoid:TakeDamage(-9999999999999999)
  1790.                     hit.Parent.Humanoid.WalkSpeed = 2
  1791.                     local random = math.random(-3,3)
  1792.                     local random2 = math.random(-3,3)
  1793.                     local random3 = math.random(-3,3)
  1794.                     local Ef = Instance.new("Part",workspace)
  1795.                     Ef.Size = Vector3.new(1,1,1)
  1796.                     Ef.CanCollide = false
  1797.                     Ef.Material = "Neon"
  1798.                     Ef.BrickColor = BrickColor.new("Dark stone grey")
  1799.                     Ef.Anchored = true
  1800.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1801.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1802.                     Ef2.MeshType = "Sphere"
  1803.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1804.                     local Part = Instance.new("Part",workspace)
  1805.                     Part.Size = Vector3.new(1,1,1)
  1806.                     Part.CanCollide = false
  1807.                     Part.BrickColor = BrickColor.new("Really red")
  1808.                     Part.Material = "Neon"
  1809.                     Part.Anchored = true
  1810.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1811.                     local Part2 = Instance.new("SpecialMesh",Part)
  1812.                     Part2.MeshType = "Sphere"
  1813.                     Part2.Scale = Vector3.new(1,1,1)
  1814.                     for i = 1,50 do
  1815.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1816.                         Part.Transparency = Part.Transparency + 0.07
  1817.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1818.                         Ef.Transparency = Ef.Transparency + 0.07
  1819.                         game:GetService("RunService").RenderStepped:wait()
  1820.                     end
  1821.                     Part:remove()
  1822.                     Ef:remove()
  1823.                     end
  1824.             end)
  1825.             for i = 0,0.15,0.1 do
  1826.             swait()
  1827.             PlayAnimationFromTable({
  1828.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1829.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1830.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1831.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1832.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1833.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1834.             }, .5, false)
  1835.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1836.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1837.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1838.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1839.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1840.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1841.             end
  1842.             coroutine.resume(coroutine.create(function()
  1843.                 wait(1)
  1844.                 HB:remove()
  1845.             end))
  1846.             local CCB = Instance.new("Part",SRA)
  1847.             CCB.CanCollide = false
  1848.             CCB.Transparency = 1
  1849.             local CCB2 = Instance.new("Weld",CCB)
  1850.             CCB2.Part0 = SRA
  1851.             CCB2.Part1 = CCB
  1852.             CCB2.C0 = CFrame.new(0,-1.1,0)
  1853.             CCB.Touched:connect(function(hit)
  1854.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1855.                     CCB:remove()
  1856.                     hit.Parent.Humanoid:TakeDamage(1.5)
  1857.                     hit.Parent.Humanoid.WalkSpeed = 2
  1858.                     local random = math.random(-3,3)
  1859.                     local random2 = math.random(-3,3)
  1860.                     local random3 = math.random(-3,3)
  1861.                     local Ef = Instance.new("Part",workspace)
  1862.                     Ef.Size = Vector3.new(1,1,1)
  1863.                     Ef.CanCollide = false
  1864.                     Ef.Material = "Neon"
  1865.                     Ef.BrickColor = BrickColor.new("Dark stone grey")
  1866.                     Ef.Anchored = true
  1867.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1868.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1869.                     Ef2.MeshType = "Sphere"
  1870.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1871.                     local Part = Instance.new("Part",workspace)
  1872.                     Part.Size = Vector3.new(1,1,1)
  1873.                     Part.CanCollide = false
  1874.                     Part.BrickColor = BrickColor.new("Really red")
  1875.                     Part.Material = "Neon"
  1876.                     Part.Anchored = true
  1877.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1878.                     local Part2 = Instance.new("SpecialMesh",Part)
  1879.                     Part2.MeshType = "Sphere"
  1880.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1881.                     for i = 1,50 do
  1882.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1883.                         Part.Transparency = Part.Transparency + 0.07
  1884.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1885.                         Ef.Transparency = Ef.Transparency + 0.07
  1886.                         game:GetService("RunService").RenderStepped:wait()
  1887.                     end
  1888.                     Part:remove()
  1889.                     Ef:remove()
  1890.                 end
  1891.             end)
  1892.             for i = 0,0.15,0.1 do
  1893.             swait()
  1894.             PlayAnimationFromTable({
  1895.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1896.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1897.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1898.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1899.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1900.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1901.             }, .5, false)
  1902.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1903.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1904.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1905.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1906.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1907.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1908.             end
  1909.             coroutine.resume(coroutine.create(function()
  1910.                 wait(1)
  1911.                 CCB:remove()
  1912.             end))
  1913.             game:GetService("RunService").RenderStepped:wait()
  1914.         end
  1915.         wait(0.2)
  1916.         D = false
  1917.     end
  1918. end
  1919.  
  1920. function Stop()
  1921.     Pause = false
  1922.     SoundZ:remove()
  1923.     Loop = false
  1924. end
  1925.  
  1926. function UnStand()
  1927.     if D == false then
  1928.         D = true
  1929.         FlA.Enabled = false
  1930.         FlA1.Enabled = false
  1931.         FlA2.Enabled = false
  1932.         FlA3.Enabled = false
  1933.         FlA4.Enabled = false
  1934.         FlA5.Enabled = false
  1935.         ZZA.Enabled= false
  1936.         ZZA1.Enabled = false
  1937.         ZZA2.Enabled = false
  1938.         ZZA3.Enabled = false
  1939.         ZZA4.Enabled = false
  1940.         ZZA5.Enabled = false
  1941.         Pause = true
  1942.         coroutine.resume(coroutine.create(function()
  1943.         for i = 0,1.2,0.1 do
  1944.         swait()
  1945.         PlayAnimationFromTable({
  1946.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1948.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1949.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1950.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1951.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1952.         }, .5, false)
  1953.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1954.         end
  1955.         Pause = false
  1956.         ZZZ:disconnect()
  1957.         ZZZ1:disconnect()
  1958.         end))
  1959.         for i,v in pairs(Character.Stand:children()) do
  1960.             if v:IsA("Part") then
  1961.                 coroutine.resume(coroutine.create(function()
  1962.                 for i = 1,11 do
  1963.                 v.Transparency = v.Transparency + 0.1
  1964.                 Face.Transparency = Face.Transparency + 0.1
  1965.                 game:GetService("RunService").RenderStepped:wait()
  1966.                 end
  1967.                 end))
  1968.             end
  1969.         end
  1970.         wait(0.5)
  1971.         D = false
  1972.        
  1973.     end
  1974. end
  1975.  
  1976.  
  1977. New = function(Object, Parent, Name, Data)
  1978.     local Object = Instance.new(Object)
  1979.     for Index, Value in pairs(Data or {}) do
  1980.         Object[Index] = Value
  1981.     end
  1982.     Object.Parent = Parent
  1983.     Object.Name = Name
  1984.     return Object
  1985. end
  1986. function rayCast(Position, Direction, Range, Ignore)
  1987.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1988. end
  1989.  
  1990.  
  1991.  
  1992.  
  1993. coroutine.wrap(function()
  1994. while 1 do
  1995. swait()
  1996. if doe <= 360 then
  1997.     doe = doe + 2
  1998. else
  1999.     doe = 0
  2000. end
  2001. end
  2002. end)()
  2003. while true do
  2004.     swait()
  2005.     for i, v in pairs(Character:GetChildren()) do
  2006.         if v:IsA("Part") then
  2007.             v.Material = "SmoothPlastic"
  2008.         elseif v:IsA("Accessory") then
  2009.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2010.         end
  2011.     end
  2012.  
  2013.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2014.     velocity = RootPart.Velocity.y
  2015.     sine = sine + change
  2016.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2017.         if RootPart.Velocity.y > 1 and hit == nil then
  2018.             Anim = "Jump"
  2019.             if Pause == false then
  2020.         PlayAnimationFromTable({
  2021.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2022.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2023.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  2024.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2025.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2026.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2027.         }, .3, false)
  2028.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2029.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2030.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2031.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2032.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2033.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2034.                     end
  2035.         elseif RootPart.Velocity.y < -1 and hit == nil then
  2036.             Anim = "Fall"
  2037.             if Pause == false then
  2038.         PlayAnimationFromTable({
  2039.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2040.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2041.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  2042.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2043.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2044.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2045.         }, .3, false)
  2046.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2047.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2048.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2049.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2050.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2051.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2052.                     end
  2053.         elseif Torsovelocity < 1 and hit ~= nil then
  2054.             Anim = "Idle"
  2055.             if Pause == false then
  2056.                 change = 1
  2057.         PlayAnimationFromTable({
  2058.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2059.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2060.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2061.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2062.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2063.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2064.         }, .3, false)
  2065.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2066.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2067.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2068.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2069.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2070.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2071.             end
  2072.         elseif Torsovelocity > 2 and hit ~= nil then
  2073.             Anim = "Walk"
  2074.             if Pause == false then
  2075.         PlayAnimationFromTable({       
  2076.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2077.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2078.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  2079.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  2080.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2081.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  2082.         }, .3, false)
  2083.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2084.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2085.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2086.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2087.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2088.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2089.             end
  2090.         end
  2091. end
  2092. --Made by ttyyuu12345, but im only passing it on ;p
  2093. wait()
  2094. script:Destroy()
  2095. function descend(obj,class,func)
  2096.     for i,v in pairs(obj:GetChildren()) do
  2097.         if v:IsA(class) then
  2098.             func(v)
  2099.         end
  2100.         descend(v,class,func)
  2101.     end
  2102. end
  2103. local pls = game:GetService("Players").LocalPlayer
  2104. function initiateCharacter(char)
  2105.     if not char then return end
  2106.     wait()
  2107.     descend(char,"BasePart",function(obj)
  2108.         obj.Anchored = false
  2109.         obj.Changed:connect(function()
  2110.             if obj.Anchored then
  2111.                 obj.Anchored = false
  2112.             end
  2113.         end)
  2114.     end)
  2115.     descend(char,"Humanoid",function(obj)
  2116.         obj.WalkSpeed = 16
  2117.         obj.Changed:connect(function()
  2118.             if obj.WalkSpeed == 0 then
  2119.                 obj.WalkSpeed = 16
  2120.             end
  2121.         end)
  2122.     end)
  2123. end
  2124. initiateCharacter(pls.Character)
  2125. pls.CharacterAdded:connect(function(c)
  2126.     initiateCharacter(c)
  2127. end)
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