Advertisement
Guest User

processing3

a guest
Jun 24th, 2018
98
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.39 KB | None | 0 0
  1. import processing.serial.*; // imports library for serial communication
  2. import java.awt.event.KeyEvent; // imports library for reading the data from the serial port
  3. import java.io.IOException;
  4. Serial myPort; // defines Object Serial
  5. // defubes variables
  6. String angle="";
  7. String distance="";
  8. String data="";
  9. String noObject;
  10. float pixsDistance;
  11. int iAngle, iDistance;
  12. int index1=0;
  13. int index2=0;
  14. PFont orcFont;
  15. void setup() {
  16.  
  17. size (1200, 700); // ***CHANGE THIS TO YOUR SCREEN RESOLUTION***
  18. smooth();
  19. myPort = new Serial(this,"COM8", 9600); // starts the serial communication
  20. myPort.bufferUntil('.'); // reads the data from the serial port up to the character '.'. So actually it reads this: angle,distance.
  21. }
  22. void draw() {
  23.  
  24. fill(98,245,31);
  25. // simulating motion blur and slow fade of the moving line
  26. noStroke();
  27. fill(0,4);
  28. rect(0, 0, width, height-height*0.065);
  29.  
  30. fill(98,245,31); // green color
  31. // calls the functions for drawing the radar
  32. drawRadar();
  33. drawLine();
  34. drawObject();
  35. drawText();
  36. }
  37. void serialEvent (Serial myPort) { // starts reading data from the Serial Port
  38. // reads the data from the Serial Port up to the character '.' and puts it into the String variable "data".
  39. data = myPort.readStringUntil('.');
  40. data = data.substring(0,data.length()-1);
  41.  
  42. index1 = data.indexOf(","); // find the character ',' and puts it into the variable "index1"
  43. angle= data.substring(0, index1); // read the data from position "0" to position of the variable index1 or thats the value of the angle the Arduino Board sent into the Serial Port
  44. distance= data.substring(index1+1, data.length()); // read the data from position "index1" to the end of the data pr thats the value of the distance
  45.  
  46. // converts the String variables into Integer
  47. iAngle = int(angle);
  48. iDistance = int(distance);
  49. }
  50. void drawRadar() {
  51. pushMatrix();
  52. translate(width/2,height-height*0.074); // moves the starting coordinats to new location
  53. noFill();
  54. strokeWeight(2);
  55. stroke(98,245,31);
  56. // draws the arc lines
  57. arc(0,0,(width-width*0.0625),(width-width*0.0625),PI,TWO_PI);
  58. arc(0,0,(width-width*0.27),(width-width*0.27),PI,TWO_PI);
  59. arc(0,0,(width-width*0.479),(width-width*0.479),PI,TWO_PI);
  60. arc(0,0,(width-width*0.687),(width-width*0.687),PI,TWO_PI);
  61. // draws the angle lines
  62. line(-width/2,0,width/2,0);
  63. line(0,0,(-width/2)*cos(radians(30)),(-width/2)*sin(radians(30)));
  64. line(0,0,(-width/2)*cos(radians(60)),(-width/2)*sin(radians(60)));
  65. line(0,0,(-width/2)*cos(radians(90)),(-width/2)*sin(radians(90)));
  66. line(0,0,(-width/2)*cos(radians(120)),(-width/2)*sin(radians(120)));
  67. line(0,0,(-width/2)*cos(radians(150)),(-width/2)*sin(radians(150)));
  68. line((-width/2)*cos(radians(30)),0,width/2,0);
  69. popMatrix();
  70. }
  71. void drawObject() {
  72. pushMatrix();
  73. translate(width/2,height-height*0.074); // moves the starting coordinats to new location
  74. strokeWeight(9);
  75. stroke(255,10,10); // red color
  76. pixsDistance = iDistance*((height-height*0.1666)*0.025); // covers the distance from the sensor from cm to pixels
  77. // limiting the range to 40 cms
  78. if(iDistance<40){
  79. // draws the object according to the angle and the distance
  80. line(pixsDistance*cos(radians(iAngle)),-pixsDistance*sin(radians(iAngle)),(width-width*0.505)*cos(radians(iAngle)),-(width-width*0.505)*sin(radians(iAngle)));
  81. }
  82. popMatrix();
  83. }
  84. void drawLine() {
  85. pushMatrix();
  86. strokeWeight(9);
  87. stroke(30,250,60);
  88. translate(width/2,height-height*0.074); // moves the starting coordinats to new location
  89. line(0,0,(height-height*0.12)*cos(radians(iAngle)),-(height-height*0.12)*sin(radians(iAngle))); // draws the line according to the angle
  90. popMatrix();
  91. }
  92. void drawText() { // draws the texts on the screen
  93.  
  94. pushMatrix();
  95. if(iDistance>40) {
  96. noObject = "Out of Range";
  97. }
  98. else {
  99. noObject = "In Range";
  100. }
  101. fill(0,0,0);
  102. noStroke();
  103. rect(0, height-height*0.0648, width, height);
  104. fill(98,245,31);
  105. textSize(25);
  106.  
  107. text("10cm",width-width*0.3854,height-height*0.0833);
  108. text("20cm",width-width*0.281,height-height*0.0833);
  109. text("30cm",width-width*0.177,height-height*0.0833);
  110. text("40cm",width-width*0.0729,height-height*0.0833);
  111. textSize(40);
  112. text("ŁO Panie! ", width-width*0.875, height-height*0.0277);
  113. text("Kąt: " + iAngle +" °", width-width*0.48, height-height*0.0277);
  114. text("Odległość: ", width-width*0.26, height-height*0.0277);
  115. if(iDistance<40) {
  116. text(" " + iDistance +" cm", width-width*0.225, height-height*0.0277);
  117. }
  118. textSize(25);
  119. fill(98,245,60);
  120. translate((width-width*0.4994)+width/2*cos(radians(30)),(height-height*0.0907)-width/2*sin(radians(30)));
  121. rotate(-radians(-60));
  122. text("30°",0,0);
  123. resetMatrix();
  124. translate((width-width*0.503)+width/2*cos(radians(60)),(height-height*0.0888)-width/2*sin(radians(60)));
  125. rotate(-radians(-30));
  126. text("60°",0,0);
  127. resetMatrix();
  128. translate((width-width*0.507)+width/2*cos(radians(90)),(height-height*0.0833)-width/2*sin(radians(90)));
  129. rotate(radians(0));
  130. text("90°",0,0);
  131. resetMatrix();
  132. translate(width-width*0.513+width/2*cos(radians(120)),(height-height*0.07129)-width/2*sin(radians(120)));
  133. rotate(radians(-30));
  134. text("120°",0,0);
  135. resetMatrix();
  136. translate((width-width*0.5104)+width/2*cos(radians(150)),(height-height*0.0574)-width/2*sin(radians(150)));
  137. rotate(radians(-60));
  138. text("150°",0,0);
  139. popMatrix();
  140. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement