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- Ryuliance Draco Lifer
- Level 5 WATER Dragon/Effect
- 600/2400
- If this card is Special Summoned by the effect of a Warrior monster: You can negate the effects of 1 face-up monster on the field, then, if this card was Special Summoned from the Deck, destroy that opponent's monster. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Tamer" monster from your hand. You can only use each effect of "Ryuliance Draco Lifer" once per turn.
- Ryuliance Draco Mysti
- Level 6 DARK Dragon/Effect
- 1900/2300
- If this card is Special Summoned by the effect of a Warrior monster: You can add 1 "Ryuliance" Spell/Trap from your Deck to your hand, then, if this card was Special Summoned from the Deck, change 1 face-up monster on the field to face-down Defense Position. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Tamer" monster from your hand. You can only use each effect of "Ryuliance Draco Mysti" once per turn.
- Ryuliance Draco Tek
- Level 6 LIGHT Dragon/Effect
- 2300/400
- If this card is Special Summoned by the effect of a Warrior monster: You can destroy 1 random card from your opponent's hand, then, if this card was Special Summoned from the Deck, for the rest of this turn, any card sent from your opponent's field to the GY is banished instead. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Tamer" monster from your hand. You can only use each effect of "Ryuliance Draco Tek" once per turn.
- Ryuliance Draco Undea
- Level 5 WATER Dragon/Effect
- 2100/700
- If this card is Special Summoned by the effect of a Warrior monster: You can Special Summon 1 "Ryuliance Tamer" monster from your hand, then, if this card was Special Summoned from the Deck, send 1 Warrior monster from your Deck to the GY with a different Attribute from the Summoned monster. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Tamer" monster from your hand. You can only use each effect of "Ryuliance Draco Undea" once per turn.
- Ryuliance Tamer Geoffrey
- Level 4 EARTH Warrior/Effect
- 1800/800
- Your opponent cannot target "Ryuliance" monsters you control for attacks, except this one. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use this effect of "Ryuliance Tamer Geoffrey" once per turn.
- Ryuliance Tamer Hayden
- Level 3 WATER Warrior/Effect
- 600/900
- If this card is Normal or Special Summoned: You can target 3 "Ryuliance" cards with different names in your GY, except "Ryuliance Tamer Hayden"; shuffle all 3 into the Deck, then draw 1 card. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Hayden" once per turn.
- Ryuliance Tamer Joe
- Level 3 EARTH Warrior/Effect
- 1600/1000
- At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Hayden" once per turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon 1 "Ryuliance" monster from your Deck, except "Ryuliance Tamer Joe". You can only use each effect of "Ryuliance Tamer Joe" once per turn.
- Ryuliance Tamer Keegan
- Level 4 DARK Warrior/Effect
- 1700/1400
- If this card is Normal or Special Summoned: You can Special Summon 1 "Ryuliance Tamer" monster from your hand, except "Ryuliance Tamer Keegan". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Keegan" once per turn.
- Ryuliance Tamer Kenny
- Level 4 WIND Warrior/Effect
- 1900/100
- If this card is Normal or Special Summoned: You can Special Summon 1 "Ryuliance Tamer" monster from your GY, except "Ryuliance Tamer Kenny". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Kenny" once per turn.
- Ryuliance Tamer Ondrej
- Level 4 WATER Warrior/Effect
- 800/2100
- You can Tribute this card; Special Summon 1 "Ryuliance Draco" monster from your Deck. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Ondrej" once per turn.
- Ryuliance Tamer Patrick
- Level 3 EARTH Warrior/Effect
- 1400/200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ryuliance Draco" monster from your Deck. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Patrick" once per turn.
- Ryuliance Tamer Stanley
- Level 4 FIRE Warrior/Effect
- 1500/1900
- When this card is destroyed by battle and sent to the GY: You can add 1 "Ryuliance Draco" monster from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Stanley" once per turn.
- Ryuliance Tamer Dray
- Level 4 FIRE Warrior/Effect
- 2000/600
- Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of a "Ryuliance Draco" monster. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Ryuliance Draco" monster from your Deck. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use this effect of "Ryuliance Tamer Dray" once per turn.
- Ryuliance Tamer Egon
- Level 3 WIND Warrior/Effect
- 1500/1000
- When this card is destroyed by battle and sent to the GY: You can add 1 "Ryuliance" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 "Ryuliance Draco" monster from your hand or Deck. You can only use each effect of "Ryuliance Tamer Egon" once per turn.
- Ryuliance Knight Gonite
- Level 8 WIND Warrior/Fusion/Effect
- 2700/2400
- 1 "Ryuliance Tamer" monster + 1 "Ryuliance Draco" monster
- Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control and/or from your hand. (You do not use "Polymerization".) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field.
- Ryuliance Knight Kingdr
- Level 7 DARK Warrior/Fusion/Effect
- 2400/1000
- 1 "Ryuliance Tamer" monster + 1 "Ryuliance Draco" monster
- Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control and/or from your hand. (You do not use "Polymerization".) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can target 1 "Ryuliance Draco" monster in your GY; Special Summon that target.
- Ryuliance Knight Flygo
- Level 7 WIND Warrior/Fusion/Effect
- 2000/2500
- 1 "Ryuliance Tamer" monster + 1 "Ryuliance Draco" monster
- Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control and/or from your hand. (You do not use "Polymerization".) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can target 1 "Ryuliance Tamer" monster in your GY; shuffle it into the Deck, and if you do, this card gains 500 ATK until the end of this turn.
- Ryuliance Knight Noiver
- Level 8 DARK Warrior/Fusion/Effect
- 2800/2800
- 1 "Ryuliance Tamer" monster + 1 "Ryuliance Draco" monster
- Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control and/or from your hand. (You do not use "Polymerization".) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can only use this effect of "Ryuliance Knight Noiver" once per turn.
- Ryuliance Sovereign Rayqua
- Level 10 LIGHT Warrior/Fusion/Effect
- 3000/3000
- 2 "Ryuliance Knight" monsters
- Must be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Ryuliance" monster from your GY; negate the activation, and if your banished monster has the same Attribute as that opponent's monster, this card gains 3000 ATK until the end of this turn.
- Ryuliance Mastery
- Quick-Play Spell
- Special Summon 1 "Ryuliance" monster from your hand or GY, with a different Attribute and Type from the monsters you control. It cannot be destroyed by battle.
- Ryuliance Dragon Blade
- Equip Spell
- Activate this card by targeting 1 "Ryuliance" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
- Ryuliance Call
- Normal Spell
- Activate 1 of the following effects.
- ● If you control a "Ryuliance Tamer" monster: Add 1 "Ryuliance Draco" monster from your Deck to your hand.
- ● If you control a "Ryuliance Draco" monster: Add 1 "Ryuliance Tamer" monster from your Deck to your hand.
- Ryuliance Wingbeat
- Normal Spell
- Shuffle 2 "Ryuliance" monsters from your hand into the Deck, then draw 3 cards.
- Ryuliance Shield
- Continuous Trap
- Activate this card by targeting 1 "Ryuliance" Fusion Monster you control; it cannot be destroyed by battle or card effects twice per turn. When that monster leaves the field, destroy this card.
- Ryuliance Gift
- Normal Trap
- If you control a "Ryuliance" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, also any battle damage you would take becomes 0.
- Waking the Ryuliance
- Normal Trap
- Special Summon 1 "Ryuliance" monster from your Deck, but it cannot attack, also return it to the hand during the End Phase.
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