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Jan 17th, 2020
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  1. new g_Object[270];
  2. g_Object[0] = CreateObject(19355, 696.5676, -1371.6600, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  3. SetObjectMaterial(g_Object[0], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  4. g_Object[1] = CreateObject(19545, 653.2907, -1360.3409, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  5. SetObjectMaterial(g_Object[1], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  6. g_Object[2] = CreateObject(19545, 668.2896, -1358.2696, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  7. SetObjectMaterial(g_Object[2], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  8. g_Object[3] = CreateObject(19545, 683.2796, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  9. SetObjectMaterial(g_Object[3], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  10. g_Object[4] = CreateObject(19545, 698.2788, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  11. SetObjectMaterial(g_Object[4], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  12. g_Object[5] = CreateObject(19545, 713.2783, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  13. SetObjectMaterial(g_Object[5], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  14. g_Object[6] = CreateObject(19545, 728.2775, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  15. SetObjectMaterial(g_Object[6], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  16. g_Object[7] = CreateObject(19545, 743.2769, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  17. SetObjectMaterial(g_Object[7], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  18. g_Object[8] = CreateObject(19545, 758.2667, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  19. SetObjectMaterial(g_Object[8], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  20. g_Object[9] = CreateObject(19545, 773.2667, -1358.9006, 12.4793, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  21. SetObjectMaterial(g_Object[9], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  22. g_Object[10] = CreateObject(19545, 784.3770, -1358.9006, 12.4596, 0.0000, 0.0000, 0.0000); //Plane62_5x15Conc1
  23. SetObjectMaterial(g_Object[10], 0, 7555, "bballcpark1", "ws_carparknew2", 0x00000000);
  24. g_Object[11] = CreateObject(4005, 664.2777, -1357.6059, 25.0596, 0.0000, 0.0000, -0.1999); //decoblok2_LAn
  25. SetObjectMaterial(g_Object[11], 0, 9514, "711_sfw", "ws_carpark2", 0xFF8B4513);
  26. SetObjectMaterial(g_Object[11], 1, 4600, "theatrelan2", "flmngo03_128", 0xFF0000FF);
  27. SetObjectMaterial(g_Object[11], 2, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFD700);
  28. SetObjectMaterial(g_Object[11], 3, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFE4B5);
  29. SetObjectMaterial(g_Object[11], 4, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFE4B5);
  30. SetObjectMaterial(g_Object[11], 5, 12946, "ce_bankalley1", "newindow13", 0xFFFFFAFA);
  31. SetObjectMaterial(g_Object[11], 7, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFAFA);
  32. g_Object[12] = CreateObject(9339, 746.7167, -1385.0859, 13.1427, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  33. SetObjectMaterial(g_Object[12], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  34. g_Object[13] = CreateObject(4238, 675.1978, -1330.6894, 29.9440, 0.0000, 0.0000, 120.2997); //billbrdlan_10
  35. SetObjectMaterialText(g_Object[13], "F", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  36. g_Object[14] = CreateObject(18766, 652.5159, -1384.7517, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  37. SetObjectMaterial(g_Object[14], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  38. g_Object[15] = CreateObject(4238, 675.1978, -1330.6894, 25.1940, 0.0000, 0.0000, 120.2997); //billbrdlan_10
  39. SetObjectMaterialText(g_Object[15], "B", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  40. g_Object[16] = CreateObject(4238, 675.1978, -1330.6894, 20.6438, 0.0000, 0.0000, 120.2997); //billbrdlan_10
  41. SetObjectMaterialText(g_Object[16], "I", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  42. g_Object[17] = CreateObject(3354, 677.6303, -1334.6385, 13.7995, 0.0000, 0.0000, 179.7998); //burbdoor2REF
  43. g_Object[18] = CreateObject(3354, 677.6024, -1342.5694, 13.7995, 0.0000, 0.0000, 179.7998); //burbdoor2REF
  44. g_Object[19] = CreateObject(9833, 699.2844, -1372.2567, 13.9868, 0.0000, 0.0000, 0.0000); //fountain_SFW
  45. SetObjectMaterial(g_Object[19], 0, 18752, "volcano", "lavalake", 0xFFFF0000);
  46. g_Object[20] = CreateObject(18766, 662.5064, -1384.7517, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  47. SetObjectMaterial(g_Object[20], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  48. g_Object[21] = CreateObject(18766, 672.5064, -1384.7517, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  49. SetObjectMaterial(g_Object[21], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  50. g_Object[22] = CreateObject(18766, 682.4962, -1384.7517, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  51. SetObjectMaterial(g_Object[22], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  52. g_Object[23] = CreateObject(18766, 698.4661, -1384.7517, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  53. SetObjectMaterial(g_Object[23], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  54. g_Object[24] = CreateObject(18766, 648.0831, -1380.2137, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  55. SetObjectMaterial(g_Object[24], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  56. g_Object[25] = CreateObject(18766, 707.1456, -1380.1379, 10.9895, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  57. SetObjectMaterial(g_Object[25], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  58. g_Object[26] = CreateObject(18766, 702.5781, -1384.7617, 10.9895, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  59. SetObjectMaterial(g_Object[26], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  60. g_Object[27] = CreateObject(18762, 707.1489, -1384.7574, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  61. SetObjectMaterial(g_Object[27], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  62. g_Object[28] = CreateObject(18762, 693.9384, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  63. SetObjectMaterial(g_Object[28], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  64. g_Object[29] = CreateObject(18766, 652.7661, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  65. SetObjectMaterial(g_Object[29], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  66. g_Object[30] = CreateObject(18766, 662.7666, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  67. SetObjectMaterial(g_Object[30], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  68. g_Object[31] = CreateObject(18766, 672.7661, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  69. SetObjectMaterial(g_Object[31], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  70. g_Object[32] = CreateObject(18766, 682.7570, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  71. SetObjectMaterial(g_Object[32], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  72. g_Object[33] = CreateObject(18766, 692.7564, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  73. SetObjectMaterial(g_Object[33], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  74. g_Object[34] = CreateObject(18766, 702.7766, -1329.4421, 11.0094, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  75. SetObjectMaterial(g_Object[34], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  76. g_Object[35] = CreateObject(18766, 707.2631, -1334.9366, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  77. SetObjectMaterial(g_Object[35], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  78. g_Object[36] = CreateObject(18766, 707.2285, -1344.9365, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  79. SetObjectMaterial(g_Object[36], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  80. g_Object[37] = CreateObject(18766, 707.1939, -1354.9361, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  81. SetObjectMaterial(g_Object[37], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  82. g_Object[38] = CreateObject(18766, 707.1597, -1364.9355, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  83. SetObjectMaterial(g_Object[38], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  84. g_Object[39] = CreateObject(18766, 707.1245, -1374.9259, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  85. SetObjectMaterial(g_Object[39], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  86. g_Object[40] = CreateObject(19458, 663.9581, -1384.8348, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  87. SetObjectMaterial(g_Object[40], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  88. g_Object[41] = CreateObject(19458, 653.3084, -1384.7983, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  89. SetObjectMaterial(g_Object[41], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  90. g_Object[42] = CreateObject(18762, 687.0081, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  91. SetObjectMaterial(g_Object[42], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  92. g_Object[43] = CreateObject(18762, 679.8991, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  93. SetObjectMaterial(g_Object[43], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  94. g_Object[44] = CreateObject(19458, 674.5883, -1384.8719, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  95. SetObjectMaterial(g_Object[44], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  96. g_Object[45] = CreateObject(18762, 669.2689, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  97. SetObjectMaterial(g_Object[45], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  98. g_Object[46] = CreateObject(19458, 682.2982, -1384.9001, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  99. SetObjectMaterial(g_Object[46], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  100. g_Object[47] = CreateObject(19458, 699.2600, -1384.9576, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  101. SetObjectMaterial(g_Object[47], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  102. g_Object[48] = CreateObject(18762, 647.9887, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  103. SetObjectMaterial(g_Object[48], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  104. g_Object[49] = CreateObject(18762, 658.6392, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  105. SetObjectMaterial(g_Object[49], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  106. g_Object[50] = CreateObject(18762, 648.2583, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  107. SetObjectMaterial(g_Object[50], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  108. g_Object[51] = CreateObject(19458, 702.4699, -1384.9697, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  109. SetObjectMaterial(g_Object[51], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  110. g_Object[52] = CreateObject(18762, 664.7385, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  111. SetObjectMaterial(g_Object[52], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  112. g_Object[53] = CreateObject(19458, 702.4699, -1384.9697, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  113. SetObjectMaterial(g_Object[53], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  114. g_Object[54] = CreateObject(18762, 675.3685, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  115. SetObjectMaterial(g_Object[54], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  116. g_Object[55] = CreateObject(19458, 701.9635, -1329.4680, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  117. SetObjectMaterial(g_Object[55], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  118. g_Object[56] = CreateObject(18762, 686.0084, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  119. SetObjectMaterial(g_Object[56], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  120. g_Object[57] = CreateObject(19458, 691.3236, -1329.4305, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  121. SetObjectMaterial(g_Object[57], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  122. g_Object[58] = CreateObject(19458, 680.6942, -1329.3944, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  123. SetObjectMaterial(g_Object[58], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  124. g_Object[59] = CreateObject(19458, 670.0543, -1329.3575, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  125. SetObjectMaterial(g_Object[59], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  126. g_Object[60] = CreateObject(19458, 659.4248, -1329.3199, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  127. SetObjectMaterial(g_Object[60], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  128. g_Object[61] = CreateObject(18762, 707.2788, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  129. SetObjectMaterial(g_Object[61], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  130. g_Object[62] = CreateObject(18762, 696.6483, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  131. SetObjectMaterial(g_Object[62], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  132. g_Object[63] = CreateObject(19458, 653.0045, -1329.2978, 13.5972, 0.0000, 0.0000, -90.1999); //wall098
  133. SetObjectMaterial(g_Object[63], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  134. g_Object[64] = CreateObject(18762, 656.8391, -1329.4371, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  135. SetObjectMaterial(g_Object[64], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  136. g_Object[65] = CreateObject(18766, 648.2420, -1334.7303, 11.0094, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  137. SetObjectMaterial(g_Object[65], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  138. g_Object[66] = CreateObject(19458, 648.2550, -1333.8774, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  139. SetObjectMaterial(g_Object[66], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  140. g_Object[67] = CreateObject(19458, 648.0955, -1379.4366, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  141. SetObjectMaterial(g_Object[67], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  142. g_Object[68] = CreateObject(19458, 707.1948, -1379.4322, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  143. SetObjectMaterial(g_Object[68], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  144. g_Object[69] = CreateObject(18762, 707.1489, -1374.1070, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  145. SetObjectMaterial(g_Object[69], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  146. g_Object[70] = CreateObject(19458, 707.2318, -1368.7821, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  147. SetObjectMaterial(g_Object[70], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  148. g_Object[71] = CreateObject(18762, 707.1788, -1363.4577, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  149. SetObjectMaterial(g_Object[71], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  150. g_Object[72] = CreateObject(19458, 707.2689, -1358.1319, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  151. SetObjectMaterial(g_Object[72], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  152. g_Object[73] = CreateObject(18762, 707.2089, -1352.8178, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  153. SetObjectMaterial(g_Object[73], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  154. g_Object[74] = CreateObject(19458, 707.3062, -1347.5019, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  155. SetObjectMaterial(g_Object[74], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  156. g_Object[75] = CreateObject(18762, 707.2290, -1345.8979, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  157. SetObjectMaterial(g_Object[75], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  158. g_Object[76] = CreateObject(19458, 707.3516, -1334.7486, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  159. SetObjectMaterial(g_Object[76], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  160. g_Object[77] = CreateObject(19458, 707.3175, -1344.2899, 13.5972, 0.0000, 0.0000, 179.8002); //wall098
  161. SetObjectMaterial(g_Object[77], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  162. g_Object[78] = CreateObject(18762, 707.2589, -1339.5360, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  163. SetObjectMaterial(g_Object[78], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  164. g_Object[79] = CreateObject(18766, 677.0260, -1350.9797, 14.2095, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  165. SetObjectMaterial(g_Object[79], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  166. g_Object[80] = CreateObject(18766, 676.9812, -1360.9393, 14.2095, 0.0000, 0.0000, -90.1998); //Concrete10mx1mx5m
  167. SetObjectMaterial(g_Object[80], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  168. g_Object[81] = CreateObject(1418, 703.4973, -1377.2341, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  169. g_Object[82] = CreateObject(970, 694.1904, -1360.8479, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  170. SetObjectMaterial(g_Object[82], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  171. g_Object[83] = CreateObject(970, 696.2595, -1360.8779, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  172. SetObjectMaterial(g_Object[83], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  173. g_Object[84] = CreateObject(970, 700.3502, -1360.8779, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  174. SetObjectMaterial(g_Object[84], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  175. g_Object[85] = CreateObject(970, 704.5109, -1360.8779, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  176. SetObjectMaterial(g_Object[85], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  177. g_Object[86] = CreateObject(19420, 693.0604, -1332.9945, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  178. SetObjectMaterial(g_Object[86], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  179. g_Object[87] = CreateObject(970, 692.1356, -1354.6014, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  180. SetObjectMaterial(g_Object[87], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  181. g_Object[88] = CreateObject(970, 692.1500, -1350.4409, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  182. SetObjectMaterial(g_Object[88], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  183. g_Object[89] = CreateObject(970, 692.2147, -1332.0197, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  184. SetObjectMaterial(g_Object[89], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  185. g_Object[90] = CreateObject(970, 692.1207, -1358.7618, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  186. SetObjectMaterial(g_Object[90], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  187. g_Object[91] = CreateObject(19420, 696.2202, -1332.9945, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  188. SetObjectMaterial(g_Object[91], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  189. g_Object[92] = CreateObject(970, 692.1998, -1336.1811, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  190. SetObjectMaterial(g_Object[92], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  191. g_Object[93] = CreateObject(19420, 705.9721, -1333.0445, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  192. SetObjectMaterial(g_Object[93], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  193. g_Object[94] = CreateObject(970, 692.1854, -1340.3420, 12.9979, 0.0000, 0.0000, -90.1999); //fencesmallb
  194. SetObjectMaterial(g_Object[94], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  195. g_Object[95] = CreateObject(19420, 706.6812, -1332.3553, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  196. SetObjectMaterial(g_Object[95], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  197. g_Object[96] = CreateObject(19420, 704.3922, -1333.0445, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  198. SetObjectMaterial(g_Object[96], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  199. g_Object[97] = CreateObject(970, 694.2504, -1348.3652, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  200. SetObjectMaterial(g_Object[97], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  201. g_Object[98] = CreateObject(19420, 702.8225, -1333.0445, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  202. SetObjectMaterial(g_Object[98], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  203. g_Object[99] = CreateObject(19420, 706.6867, -1330.7652, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  204. SetObjectMaterial(g_Object[99], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  205. g_Object[100] = CreateObject(19420, 705.9721, -1330.0229, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  206. SetObjectMaterial(g_Object[100], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  207. g_Object[101] = CreateObject(19420, 692.3754, -1330.7253, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  208. SetObjectMaterial(g_Object[101], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  209. g_Object[102] = CreateObject(19420, 704.3922, -1330.0229, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  210. SetObjectMaterial(g_Object[102], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  211. g_Object[103] = CreateObject(19420, 702.8020, -1330.0229, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  212. SetObjectMaterial(g_Object[103], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  213. g_Object[104] = CreateObject(19420, 693.0905, -1330.0239, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  214. SetObjectMaterial(g_Object[104], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  215. g_Object[105] = CreateObject(19420, 694.6605, -1330.0239, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  216. SetObjectMaterial(g_Object[105], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  217. g_Object[106] = CreateObject(19420, 696.2305, -1330.0239, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  218. SetObjectMaterial(g_Object[106], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  219. g_Object[107] = CreateObject(19420, 692.3646, -1333.8653, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  220. SetObjectMaterial(g_Object[107], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  221. g_Object[108] = CreateObject(19420, 692.3593, -1335.4554, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  222. SetObjectMaterial(g_Object[108], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  223. g_Object[109] = CreateObject(970, 694.2603, -1342.4348, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  224. SetObjectMaterial(g_Object[109], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  225. g_Object[110] = CreateObject(970, 704.6416, -1342.4348, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  226. SetObjectMaterial(g_Object[110], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  227. g_Object[111] = CreateObject(970, 704.6215, -1348.3652, 12.9979, 0.0000, 0.0000, 0.0000); //fencesmallb
  228. SetObjectMaterial(g_Object[111], 0, 19080, "laserpointer2", "laserbeam-2-64x64", 0xFF0000FF);
  229. g_Object[112] = CreateObject(19420, 692.3701, -1332.3054, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  230. SetObjectMaterial(g_Object[112], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  231. g_Object[113] = CreateObject(19420, 694.6303, -1332.9945, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  232. SetObjectMaterial(g_Object[113], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  233. g_Object[114] = CreateObject(19420, 706.6754, -1333.9256, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  234. SetObjectMaterial(g_Object[114], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  235. g_Object[115] = CreateObject(19420, 706.6699, -1335.5157, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  236. SetObjectMaterial(g_Object[115], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  237. g_Object[116] = CreateObject(19420, 705.9721, -1336.2254, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  238. SetObjectMaterial(g_Object[116], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  239. g_Object[117] = CreateObject(19420, 704.3822, -1336.2254, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  240. SetObjectMaterial(g_Object[117], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  241. g_Object[118] = CreateObject(19420, 702.8120, -1336.2254, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  242. SetObjectMaterial(g_Object[118], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  243. g_Object[119] = CreateObject(19420, 693.0604, -1336.1444, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  244. SetObjectMaterial(g_Object[119], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  245. g_Object[120] = CreateObject(19420, 694.6207, -1336.1444, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  246. SetObjectMaterial(g_Object[120], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  247. g_Object[121] = CreateObject(19420, 696.2015, -1336.1444, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  248. SetObjectMaterial(g_Object[121], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  249. g_Object[122] = CreateObject(19420, 692.3541, -1336.9854, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  250. SetObjectMaterial(g_Object[122], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  251. g_Object[123] = CreateObject(19420, 692.3483, -1338.5560, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  252. SetObjectMaterial(g_Object[123], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  253. g_Object[124] = CreateObject(19420, 706.6646, -1337.1052, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  254. SetObjectMaterial(g_Object[124], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  255. g_Object[125] = CreateObject(19420, 706.6597, -1338.6750, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  256. SetObjectMaterial(g_Object[125], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  257. g_Object[126] = CreateObject(19420, 693.0604, -1339.2347, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  258. SetObjectMaterial(g_Object[126], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  259. g_Object[127] = CreateObject(19420, 694.6505, -1339.2347, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  260. SetObjectMaterial(g_Object[127], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  261. g_Object[128] = CreateObject(19420, 696.2211, -1339.2347, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  262. SetObjectMaterial(g_Object[128], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  263. g_Object[129] = CreateObject(19420, 705.9721, -1339.3664, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  264. SetObjectMaterial(g_Object[129], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  265. g_Object[130] = CreateObject(19420, 704.4024, -1339.3664, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  266. SetObjectMaterial(g_Object[130], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  267. g_Object[131] = CreateObject(19420, 702.8228, -1339.3664, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  268. SetObjectMaterial(g_Object[131], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  269. g_Object[132] = CreateObject(19420, 692.3377, -1341.5860, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  270. SetObjectMaterial(g_Object[132], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  271. g_Object[133] = CreateObject(19420, 692.3425, -1340.1059, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  272. SetObjectMaterial(g_Object[133], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  273. g_Object[134] = CreateObject(19420, 693.0604, -1342.2652, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  274. SetObjectMaterial(g_Object[134], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  275. g_Object[135] = CreateObject(19420, 694.6500, -1342.2652, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  276. SetObjectMaterial(g_Object[135], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  277. g_Object[136] = CreateObject(19420, 696.2199, -1342.2652, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  278. SetObjectMaterial(g_Object[136], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  279. g_Object[137] = CreateObject(19420, 706.6488, -1341.5565, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  280. SetObjectMaterial(g_Object[137], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  281. g_Object[138] = CreateObject(19420, 706.6541, -1340.0760, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  282. SetObjectMaterial(g_Object[138], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  283. g_Object[139] = CreateObject(19420, 705.9721, -1342.2370, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  284. SetObjectMaterial(g_Object[139], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  285. g_Object[140] = CreateObject(19420, 704.3823, -1342.2370, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  286. SetObjectMaterial(g_Object[140], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  287. g_Object[141] = CreateObject(19420, 702.8818, -1342.2370, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  288. SetObjectMaterial(g_Object[141], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  289. g_Object[142] = CreateObject(19420, 693.0604, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  290. SetObjectMaterial(g_Object[142], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  291. g_Object[143] = CreateObject(19420, 694.6506, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  292. SetObjectMaterial(g_Object[143], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  293. g_Object[144] = CreateObject(19420, 696.2006, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  294. SetObjectMaterial(g_Object[144], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  295. g_Object[145] = CreateObject(19420, 692.3109, -1349.2060, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  296. SetObjectMaterial(g_Object[145], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  297. g_Object[146] = CreateObject(19420, 692.3046, -1350.7967, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  298. SetObjectMaterial(g_Object[146], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  299. g_Object[147] = CreateObject(19420, 692.9904, -1351.4770, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  300. SetObjectMaterial(g_Object[147], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  301. g_Object[148] = CreateObject(19420, 694.5903, -1351.4770, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  302. SetObjectMaterial(g_Object[148], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  303. g_Object[149] = CreateObject(19420, 696.1707, -1351.4770, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  304. SetObjectMaterial(g_Object[149], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  305. g_Object[150] = CreateObject(19420, 706.6010, -1349.2561, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  306. SetObjectMaterial(g_Object[150], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  307. g_Object[151] = CreateObject(19420, 706.5955, -1350.8463, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  308. SetObjectMaterial(g_Object[151], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  309. g_Object[152] = CreateObject(19420, 705.9315, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  310. SetObjectMaterial(g_Object[152], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  311. g_Object[153] = CreateObject(19420, 704.3519, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  312. SetObjectMaterial(g_Object[153], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  313. g_Object[154] = CreateObject(19420, 702.7617, -1348.5255, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  314. SetObjectMaterial(g_Object[154], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  315. g_Object[155] = CreateObject(19420, 705.9215, -1351.5661, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  316. SetObjectMaterial(g_Object[155], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  317. g_Object[156] = CreateObject(19420, 704.3319, -1351.5661, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  318. SetObjectMaterial(g_Object[156], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  319. g_Object[157] = CreateObject(19420, 702.7518, -1351.5661, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  320. SetObjectMaterial(g_Object[157], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  321. g_Object[158] = CreateObject(19420, 692.2993, -1352.3579, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  322. SetObjectMaterial(g_Object[158], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  323. g_Object[159] = CreateObject(19420, 692.2935, -1353.9486, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  324. SetObjectMaterial(g_Object[159], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  325. g_Object[160] = CreateObject(19420, 692.9904, -1354.6285, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  326. SetObjectMaterial(g_Object[160], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  327. g_Object[161] = CreateObject(19420, 694.5908, -1354.6285, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  328. SetObjectMaterial(g_Object[161], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  329. g_Object[162] = CreateObject(19420, 696.1715, -1354.6285, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  330. SetObjectMaterial(g_Object[162], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  331. g_Object[163] = CreateObject(19420, 706.5903, -1352.4565, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  332. SetObjectMaterial(g_Object[163], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  333. g_Object[164] = CreateObject(19420, 706.5842, -1354.0368, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  334. SetObjectMaterial(g_Object[164], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  335. g_Object[165] = CreateObject(19420, 705.9215, -1354.7275, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  336. SetObjectMaterial(g_Object[165], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  337. g_Object[166] = CreateObject(19420, 704.3311, -1354.7275, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  338. SetObjectMaterial(g_Object[166], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  339. g_Object[167] = CreateObject(19420, 702.7310, -1354.7275, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  340. SetObjectMaterial(g_Object[167], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  341. g_Object[168] = CreateObject(19420, 692.2885, -1355.5382, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  342. SetObjectMaterial(g_Object[168], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  343. g_Object[169] = CreateObject(19420, 692.2836, -1357.1280, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  344. SetObjectMaterial(g_Object[169], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  345. g_Object[170] = CreateObject(19420, 692.9904, -1357.8194, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  346. SetObjectMaterial(g_Object[170], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  347. g_Object[171] = CreateObject(19420, 694.5803, -1357.8194, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  348. SetObjectMaterial(g_Object[171], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  349. g_Object[172] = CreateObject(19420, 696.1505, -1357.8194, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  350. SetObjectMaterial(g_Object[172], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  351. g_Object[173] = CreateObject(19420, 706.5789, -1355.6269, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  352. SetObjectMaterial(g_Object[173], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  353. g_Object[174] = CreateObject(19420, 706.5731, -1357.2076, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  354. SetObjectMaterial(g_Object[174], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  355. g_Object[175] = CreateObject(19420, 705.9215, -1357.9078, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  356. SetObjectMaterial(g_Object[175], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  357. g_Object[176] = CreateObject(19420, 704.3515, -1357.9078, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  358. SetObjectMaterial(g_Object[176], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  359. g_Object[177] = CreateObject(19420, 702.7800, -1357.9078, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  360. SetObjectMaterial(g_Object[177], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  361. g_Object[178] = CreateObject(19420, 692.2780, -1358.6993, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  362. SetObjectMaterial(g_Object[178], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  363. g_Object[179] = CreateObject(19420, 692.2730, -1360.0095, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  364. SetObjectMaterial(g_Object[179], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  365. g_Object[180] = CreateObject(19420, 692.9904, -1360.7104, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  366. SetObjectMaterial(g_Object[180], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  367. g_Object[181] = CreateObject(19420, 694.5603, -1360.7104, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  368. SetObjectMaterial(g_Object[181], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  369. g_Object[182] = CreateObject(19420, 696.1502, -1360.7104, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  370. SetObjectMaterial(g_Object[182], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  371. g_Object[183] = CreateObject(19420, 706.5673, -1358.8083, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  372. SetObjectMaterial(g_Object[183], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  373. g_Object[184] = CreateObject(19420, 706.5631, -1359.9886, 12.4194, 0.0000, 0.0000, -90.1998); //police_lights02
  374. SetObjectMaterial(g_Object[184], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  375. g_Object[185] = CreateObject(19420, 705.9215, -1360.6884, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  376. SetObjectMaterial(g_Object[185], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  377. g_Object[186] = CreateObject(19420, 704.3406, -1360.6884, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  378. SetObjectMaterial(g_Object[186], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  379. g_Object[187] = CreateObject(19420, 702.7500, -1360.6884, 12.4194, 0.0000, 0.0000, 0.0000); //police_lights02
  380. SetObjectMaterial(g_Object[187], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  381. g_Object[188] = CreateObject(738, 694.3101, -1383.4460, 12.8694, 0.0000, 0.0000, 0.0000); //aw_streettree2
  382. g_Object[189] = CreateObject(738, 686.6696, -1383.4460, 12.8694, 0.0000, 0.0000, 0.0000); //aw_streettree2
  383. g_Object[190] = CreateObject(1364, 704.4323, -1361.7832, 13.2725, 0.0000, 0.0000, 0.0000); //CJ_BUSH_PROP
  384. g_Object[191] = CreateObject(1364, 696.9609, -1361.7832, 13.2725, 0.0000, 0.0000, 0.0000); //CJ_BUSH_PROP
  385. g_Object[192] = CreateObject(1364, 697.2827, -1383.4686, 13.2725, 0.0000, 0.0000, 179.9998); //CJ_BUSH_PROP
  386. g_Object[193] = CreateObject(869, 696.9160, -1375.3028, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  387. g_Object[194] = CreateObject(1364, 704.4033, -1383.4686, 13.2725, 0.0000, 0.0000, 179.9998); //CJ_BUSH_PROP
  388. g_Object[195] = CreateObject(1418, 699.9962, -1377.2341, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  389. g_Object[196] = CreateObject(1418, 696.4959, -1377.2341, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  390. g_Object[197] = CreateObject(1418, 703.5274, -1366.8320, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  391. g_Object[198] = CreateObject(1418, 694.8117, -1375.5836, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  392. g_Object[199] = CreateObject(1418, 705.2830, -1375.5103, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  393. g_Object[200] = CreateObject(1418, 705.2951, -1372.0301, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  394. g_Object[201] = CreateObject(1418, 705.3071, -1368.5693, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  395. g_Object[202] = CreateObject(1418, 700.0266, -1366.8320, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  396. g_Object[203] = CreateObject(1418, 694.8237, -1372.0931, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  397. g_Object[204] = CreateObject(1418, 694.8355, -1368.6125, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  398. g_Object[205] = CreateObject(1418, 696.5454, -1366.8320, 12.5066, 0.0000, 0.0000, 0.0000); //DYN_F_WOOD_3
  399. g_Object[206] = CreateObject(738, 693.2697, -1361.7268, 12.8694, 0.0000, 0.0000, 0.0000); //aw_streettree2
  400. g_Object[207] = CreateObject(869, 700.3660, -1375.3028, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  401. g_Object[208] = CreateObject(869, 703.1361, -1375.3028, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  402. g_Object[209] = CreateObject(869, 703.1361, -1372.8236, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  403. g_Object[210] = CreateObject(869, 703.1361, -1370.0130, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  404. g_Object[211] = CreateObject(869, 703.1361, -1368.6833, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  405. g_Object[212] = CreateObject(869, 700.0366, -1368.6833, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  406. g_Object[213] = CreateObject(869, 697.0064, -1368.7540, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  407. g_Object[214] = CreateObject(869, 697.0064, -1371.5423, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  408. g_Object[215] = CreateObject(869, 697.0064, -1373.6225, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  409. g_Object[216] = CreateObject(869, 700.1068, -1372.8830, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  410. g_Object[217] = CreateObject(869, 700.1068, -1370.8331, 12.8794, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  411. g_Object[218] = CreateObject(14469, 662.9041, -1382.3511, 12.9593, 0.0000, 0.0000, 0.0000); //flower-bush08a
  412. g_Object[219] = CreateObject(644, 679.8747, -1383.7097, 12.7773, 0.0000, 0.0000, 0.0000); //pot_02
  413. g_Object[220] = CreateObject(19355, 696.5676, -1368.4503, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  414. SetObjectMaterial(g_Object[220], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  415. g_Object[221] = CreateObject(19355, 696.5676, -1374.8709, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  416. SetObjectMaterial(g_Object[221], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  417. g_Object[222] = CreateObject(19355, 696.5676, -1375.5916, 12.5697, 0.0000, -89.9999, 0.0000); //wall003
  418. SetObjectMaterial(g_Object[222], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  419. g_Object[223] = CreateObject(19355, 700.0476, -1374.8709, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  420. SetObjectMaterial(g_Object[223], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  421. g_Object[224] = CreateObject(19355, 703.4679, -1374.8709, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  422. SetObjectMaterial(g_Object[224], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  423. g_Object[225] = CreateObject(19355, 703.4679, -1371.6821, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  424. SetObjectMaterial(g_Object[225], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  425. g_Object[226] = CreateObject(19355, 703.4679, -1368.4213, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  426. SetObjectMaterial(g_Object[226], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  427. g_Object[227] = CreateObject(19355, 699.9769, -1368.4213, 12.5797, 0.0000, -89.9999, 0.0000); //wall003
  428. SetObjectMaterial(g_Object[227], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  429. g_Object[228] = CreateObject(19355, 700.0672, -1371.6306, 12.5597, 0.0000, -89.9999, 0.0000); //wall003
  430. SetObjectMaterial(g_Object[228], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  431. g_Object[229] = CreateObject(19355, 700.0576, -1375.5916, 12.5697, 0.0000, -89.9999, 0.0000); //wall003
  432. SetObjectMaterial(g_Object[229], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  433. g_Object[230] = CreateObject(19355, 703.4990, -1375.5916, 12.5697, 0.0000, -89.9999, 0.0000); //wall003
  434. SetObjectMaterial(g_Object[230], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  435. g_Object[231] = CreateObject(19355, 663.9973, -1382.7408, 12.4197, 0.0000, -89.9999, 0.0000); //wall003
  436. SetObjectMaterial(g_Object[231], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  437. g_Object[232] = CreateObject(19355, 657.0073, -1382.7408, 12.4197, 0.0000, -89.9999, 0.0000); //wall003
  438. SetObjectMaterial(g_Object[232], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  439. g_Object[233] = CreateObject(19355, 660.5073, -1382.7408, 12.4197, 0.0000, -89.9999, 0.0000); //wall003
  440. SetObjectMaterial(g_Object[233], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  441. g_Object[234] = CreateObject(19355, 653.5187, -1382.7408, 12.4197, 0.0000, -89.9999, 0.0000); //wall003
  442. SetObjectMaterial(g_Object[234], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  443. g_Object[235] = CreateObject(19355, 650.0293, -1382.7408, 12.4197, 0.0000, -89.9999, 0.0000); //wall003
  444. SetObjectMaterial(g_Object[235], 0, 16102, "des_cen", "des_ripplsand", 0x00000000);
  445. g_Object[236] = CreateObject(1418, 665.7673, -1382.5029, 12.5066, 0.0000, 0.0000, 89.7998); //DYN_F_WOOD_3
  446. g_Object[237] = CreateObject(2614, 671.6237, -1360.0344, 29.5494, 0.0000, 0.0000, 104.8998); //CJ_US_FLAG
  447. g_Object[238] = CreateObject(14469, 658.6747, -1382.3511, 12.9593, 0.0000, 0.0000, 0.0000); //flower-bush08a
  448. g_Object[239] = CreateObject(14469, 654.7647, -1382.3511, 12.9593, 0.0000, 0.0000, 0.0000); //flower-bush08a
  449. g_Object[240] = CreateObject(14469, 651.0440, -1382.3511, 12.9593, 0.0000, 0.0000, 0.0000); //flower-bush08a
  450. g_Object[241] = CreateObject(646, 678.6475, -1353.9731, 13.8398, 0.0000, 0.0000, 0.0000); //veg_palmkb14
  451. g_Object[242] = CreateObject(1364, 683.2715, -1383.4686, 13.2725, 0.0000, 0.0000, 179.9998); //CJ_BUSH_PROP
  452. g_Object[243] = CreateObject(1364, 678.3550, -1363.4417, 13.2725, 0.0000, 0.0000, 89.7999); //CJ_BUSH_PROP
  453. g_Object[244] = CreateObject(1364, 678.4058, -1348.9001, 13.2725, 0.0000, 0.0000, 89.7999); //CJ_BUSH_PROP
  454. g_Object[245] = CreateObject(646, 678.6475, -1358.1833, 13.8398, 0.0000, 0.0000, 0.0000); //veg_palmkb14
  455. g_Object[246] = CreateObject(3811, 690.2230, -1330.2415, 12.8593, 0.0000, 0.0000, -90.0000); //sfx_winplant08
  456. g_Object[247] = CreateObject(3811, 686.5421, -1330.2415, 12.8593, 0.0000, 0.0000, -90.0000); //sfx_winplant08
  457. g_Object[248] = CreateObject(3811, 683.1115, -1330.2415, 12.8593, 0.0000, 0.0000, -90.0000); //sfx_winplant08
  458. g_Object[249] = CreateObject(3811, 679.7617, -1330.2415, 12.8593, 0.0000, 0.0000, -90.0000); //sfx_winplant08
  459. g_Object[250] = CreateObject(6100, 750.7459, -1353.3913, 36.7714, 0.0997, 0.0000, 0.2998); //gaz1_law
  460. g_Object[251] = CreateObject(9339, 720.6066, -1385.0859, 13.1427, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  461. SetObjectMaterial(g_Object[251], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  462. g_Object[252] = CreateObject(9339, 774.2275, -1385.0859, 13.1427, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  463. SetObjectMaterial(g_Object[252], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  464. g_Object[253] = CreateObject(9339, 768.1575, -1385.0759, 12.1027, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  465. SetObjectMaterial(g_Object[253], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  466. g_Object[254] = CreateObject(9339, 774.4431, -1329.9327, 13.1427, 0.0000, 0.0000, 88.6999); //SFNvilla001_CM
  467. SetObjectMaterial(g_Object[254], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  468. g_Object[255] = CreateObject(9339, 748.3399, -1329.6308, 13.1427, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  469. SetObjectMaterial(g_Object[255], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  470. g_Object[256] = CreateObject(9339, 720.7216, -1329.6308, 13.1427, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  471. SetObjectMaterial(g_Object[256], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  472. g_Object[257] = CreateObject(9339, 738.1317, -1329.6308, 11.8627, 0.0000, 0.0000, 89.9999); //SFNvilla001_CM
  473. SetObjectMaterial(g_Object[257], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  474. g_Object[258] = CreateObject(9339, 787.4489, -1343.4160, 13.1427, 0.0000, 0.0000, 0.3999); //SFNvilla001_CM
  475. SetObjectMaterial(g_Object[258], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  476. g_Object[259] = CreateObject(9339, 787.3367, -1371.8962, 13.1427, 0.0000, 0.0000, -0.9000); //SFNvilla001_CM
  477. SetObjectMaterial(g_Object[259], 0, 12855, "cunte_cop", "ws_bigstones", 0x00000000);
  478. g_Object[260] = CreateObject(18766, 689.3866, -1384.7617, 10.1894, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  479. SetObjectMaterial(g_Object[260], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  480. g_Object[261] = CreateObject(4238, 650.1394, -1346.3892, 34.3439, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  481. SetObjectMaterialText(g_Object[261], "FEDER", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  482. g_Object[262] = CreateObject(4238, 650.0719, -1366.2283, 34.3840, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  483. SetObjectMaterialText(g_Object[262], "AL", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  484. g_Object[263] = CreateObject(4238, 650.1394, -1346.3892, 29.6739, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  485. SetObjectMaterialText(g_Object[263], "BUREA", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  486. g_Object[264] = CreateObject(4238, 650.0719, -1366.2283, 29.6139, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  487. SetObjectMaterialText(g_Object[264], "U", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  488. g_Object[265] = CreateObject(4238, 650.0682, -1365.2248, 25.1439, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  489. SetObjectMaterialText(g_Object[265], "OF", 0, OBJECT_MATERIAL_SIZE_128x32, "Courier New", 45, 1, 0xFF0000FF, 0x00000000, 0);
  490. g_Object[266] = CreateObject(4238, 650.0757, -1359.4969, 19.8939, 0.0000, 0.0000, -59.9001); //billbrdlan_10
  491. SetObjectMaterialText(g_Object[266], "INVESTIGATIONS", 0, OBJECT_MATERIAL_SIZE_256x32, "Courier New", 34, 1, 0xFF0000FF, 0x00000000, 0);
  492. g_Object[267] = CreateObject(4238, 678.7959, -1358.6864, 14.6139, 0.0000, 0.0000, 134.2997); //billbrdlan_10
  493. SetObjectMaterialText(g_Object[267], "GTA-SAMP", 0, OBJECT_MATERIAL_SIZE_512x128, "Courier New", 45, 1, 0xFFFF0000, 0x00000000, 0);
  494. g_Object[268] = CreateObject(18762, 692.9484, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  495. SetObjectMaterial(g_Object[268], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  496. g_Object[269] = CreateObject(18762, 687.9979, -1384.7475, 12.7397, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  497. SetObjectMaterial(g_Object[269], 0, 7088, "casinoshops1", "fakestone1_LA", 0x00000000);
  498. RemoveBuildingForPlayer(playerid, 1689, 650.8359, -1377.6600, 21.7577, 0.10); // gen_roofbit3
  499. RemoveBuildingForPlayer(playerid, 1689, 650.8359, -1356.5899, 21.7577, 0.10); // gen_roofbit3
  500. RemoveBuildingForPlayer(playerid, 1689, 650.8359, -1338.2399, 21.7577, 0.10); // gen_roofbit3
  501. RemoveBuildingForPlayer(playerid, 1635, 677.1950, -1328.8800, 25.1093, 0.10); // nt_aircon1dbl
  502. RemoveBuildingForPlayer(playerid, 1689, 745.5859, -1381.1099, 25.8750, 0.10); // gen_roofbit3
  503. RemoveBuildingForPlayer(playerid, 1689, 751.3359, -1368.0300, 25.8750, 0.10); // gen_roofbit3
  504. RemoveBuildingForPlayer(playerid, 6490, 717.4840, -1357.3000, 20.2968, 0.10); // tvstudio01_LAw2
  505. RemoveBuildingForPlayer(playerid, 6491, 717.4840, -1357.3000, 20.2968, 0.10); // LOD Model of tvstudio01_LAw2
  506. RemoveBuildingForPlayer(playerid, 6516, 717.6879, -1357.2800, 18.0468, 0.10); // tvstudioTr_LAw2
  507. RemoveBuildingForPlayer(playerid, 1635, 696.1950, -1328.8800, 25.1093, 0.10); // nt_aircon1dbl
  508. RemoveBuildingForPlayer(playerid, 1635, 702.2340, -1328.8800, 25.1093, 0.10); // nt_aircon1dbl
  509. RemoveBuildingForPlayer(playerid, 1635, 721.2109, -1328.8800, 25.1093, 0.10); // nt_aircon1dbl
  510. RemoveBuildingForPlayer(playerid, 1415, 732.8519, -1332.9000, 12.6875, 0.10); // DYN_DUMPSTER
  511. RemoveBuildingForPlayer(playerid, 1439, 732.7269, -1341.7700, 12.6328, 0.10); // DYN_DUMPSTER_1
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