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- /* ========================================================================== */
- // Include
- /* ========================================================================== */
- #include <a_samp>
- /* ========================================================================== */
- // Defines & News & Colors
- /* ========================================================================== */
- // Colors
- #define RED 0xFF0000FF
- #define BLUE 0x0000FFFF
- #define GREEN 0x00FF00FF
- #define WHITE 0xFFFFFF
- #define YELLOW 0xFFFF00AA
- #define ORANGE 0xFF9B00FF
- #define BROWN 0xA52A2A
- #define GRAY 0x808080
- #define LEMON 0x00FF00
- #define PURPLE 0x800080
- #define BLUESKY 0x87CEEB
- #define PINK 0xFFC0CB
- #define BLACK 0x00000000
- #define GOLD 0xFFD700
- // Defines
- #define DeathMatchVw 1
- #define BazookaVw 2
- #define MinigunVw 3
- #define JetpackVw 4
- #define Mp5Vw 5
- #define AkVw 6
- #define M4Vw 7
- #define DeagleVw 8
- #define GrenadeVw 9
- #define MolotovVw 10
- #define TecVw 11
- #define OnPlayerLeave 2214.4861,1829.9614,10.8203
- // News
- new DeathMatchGamer[MAX_PLAYERS],BazookaGamer[MAX_PLAYERS],MinigunGamer[MAX_PLAYERS],JetpackGamer[MAX_PLAYERS],Mp5Gamer[MAX_PLAYERS],M4Gamer[MAX_PLAYERS],AkGamer[MAX_PLAYERS];
- new DeagleGamer[MAX_PLAYERS],GrenadeGamer[MAX_PLAYERS],MolotovGamer[MAX_PLAYERS],TecGamer[MAX_PLAYERS];
- new InFs[MAX_PLAYERS];
- new message[256];
- new Float:FsSpawns[10][3] =
- {
- {1391.4944,2190.7476,11.0234},
- {1371.4346,2196.2498,9.7578},
- {1356.3873,2197.3850,11.0234},
- {1311.6183,2194.6021,11.0234},
- {1320.9252,2163.8586,11.0234},
- {1307.9432,2110.1013,11.0156},
- {1366.3511,2120.5227,11.0156},
- {1391.4956,2107.7207,11.0156},
- {1389.4530,2121.3813,11.0234},
- {1394.9762,2116.8716,23.8571}
- };
- new Float:FsRoofSpawns[12][3] =
- {
- {2512.6726,1025.4557,57.5016},
- {2498.5647,1028.7629,57.5016},
- {2482.6553,1026.1190,57.5016},
- {2468.5391,1028.3933,57.5016},
- {2451.0469,1029.4612,57.5016},
- {2448.4790,1040.9398,57.5016},
- {2451.8911,1057.0892,57.5016},
- {2464.3562,1061.4148,57.5016},
- {2479.0032,1060.4064,57.5016},
- {2495.2988,1059.8513,57.5016},
- {2505.0334,1059.3560,57.5016},
- {2511.1074,1050.7628,57.5016}
- };
- new Float:FsCrSpawns[18][4] =
- {
- {2504.0403,2752.6584,10.8203,277.4510},
- {2501.9241,2786.6301,10.8203,280.2944},
- {2502.4229,2823.0249,10.8203,271.8576},
- {2530.3135,2825.2761,10.8203,343.9250},
- {2542.3699,2842.7058,14.2559,233.0039},
- {2566.8967,2845.7397,14.2559,168.4566},
- {2615.5188,2848.5894,10.8203,165.5162},
- {2613.9805,2807.5530,10.8203,35.2887},
- {2575.2578,2838.7549,19.9922,180.8019},
- {2556.9509,2813.4043,19.9922,276.6828},
- {2589.8726,2806.3186,19.9922,33.1235},
- {2608.6619,2824.7385,19.9922,66.7710},
- {2576.0601,2696.9539,28.1406,291.5832},
- {2579.1174,2712.5681,28.1953,266.1107},
- {2616.1858,2717.8274,36.5386,264.6547},
- {2625.7529,2735.0579,36.1918,346.7751},
- {2618.9297,2748.1260,26.7127,340.5084},
- {2637.2224,2769.2407,25.8222,186.6836}
- };
- new Float:SpecialFsSpawns[30][3] =
- {
- {2701.5950,2799.0139,10.8203},
- {2746.1121,2763.4673,10.8203},
- {2745.9080,2751.8010,14.0722},
- {2745.9355,2745.3000,17.3222},
- {2731.1360,2699.5049,13.5703},
- {2705.4661,2688.1775,12.8222},
- {2680.1343,2678.8406,12.8222},
- {2573.7244,2618.5535,10.8203},
- {2529.0608,2708.8140,10.8203},
- {2502.2981,2705.8679,10.9844},
- {2503.4326,2771.0901,10.8203},
- {2503.0005,2855.9307,10.8203},
- {2546.3093,2836.8545,10.8203},
- {2574.9873,2847.6821,10.8203},
- {2593.4722,2847.5386,10.8203},
- {2613.3088,2807.5703,10.8203},
- {2672.8357,2800.2900,10.8203},
- {2670.4111,2796.7944,17.6896},
- {2671.3677,2739.4575,17.6896},
- {2648.6699,2687.6052,10.8203},
- {2592.1853,2719.9624,10.8203},
- {2654.3164,2780.3147,19.3222},
- {2648.3826,2766.9910,19.3222},
- {2645.1458,2779.2798,23.8222},
- {2638.0527,2778.3691,25.8222},
- {2607.2554,2801.1533,23.4219},
- {2606.9424,2726.1353,23.8222},
- {2606.5713,2722.2190,25.8222},
- {2610.8167,2735.1580,36.2092},
- {2629.6326,2705.9170,36.4840}
- };
- /* ========================================================================== */
- // Publics
- /* ========================================================================== */
- public OnFilterScriptInit()
- {
- CreateObject(987,1355.40002441,2207.89990234,10.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
- CreateObject(987,1326.00000000,2208.00000000,10.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
- CreateObject(987,1295.50000000,2207.80004883,10.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
- CreateObject(987,1406.50000000,2188.00000000,10.00000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (4)
- CreateObject(987,1406.59997559,2161.10009766,10.00000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (5)
- CreateObject(987,1406.59997559,2128.30004883,10.00000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (6)
- CreateObject(623,1302.30004883,2196.10009766,10.00000000,0.00000000,0.00000000,260.00000000); //object(veg_palwee01) (1)
- CreateObject(623,1302.80004883,2190.60009766,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (2)
- CreateObject(623,1303.09997559,2186.00000000,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (3)
- CreateObject(623,1302.90002441,2180.50000000,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (4)
- CreateObject(623,1302.59997559,2176.39990234,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (5)
- CreateObject(623,1302.40002441,2171.30004883,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (6)
- CreateObject(623,1302.50000000,2165.60009766,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (7)
- CreateObject(623,1302.50000000,2160.19995117,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (8)
- CreateObject(623,1302.40002441,2155.19995117,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (9)
- CreateObject(623,1302.40002441,2149.50000000,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (10)
- CreateObject(623,1302.09997559,2144.10009766,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (11)
- CreateObject(623,1302.09997559,2138.19995117,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (12)
- CreateObject(623,1302.09997559,2131.10009766,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (13)
- CreateObject(623,1302.00000000,2125.60009766,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (14)
- CreateObject(623,1302.59997559,2119.19995117,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (15)
- CreateObject(623,1303.30004883,2114.30004883,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (16)
- CreateObject(623,1302.80004883,2109.50000000,10.00000000,0.00000000,0.00000000,259.99694824); //object(veg_palwee01) (17)
- CreateObject(623,1307.69995117,2105.80004883,10.00000000,0.00000000,0.00000000,359.99694824); //object(veg_palwee01) (18)
- CreateObject(623,1314.30004883,2105.69995117,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (19)
- CreateObject(623,1320.40002441,2105.80004883,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (20)
- CreateObject(623,1327.50000000,2106.39990234,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (21)
- CreateObject(623,1333.80004883,2105.89990234,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (22)
- CreateObject(623,1339.50000000,2106.30004883,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (23)
- CreateObject(623,1347.59997559,2105.89990234,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (24)
- CreateObject(623,1354.19995117,2106.39990234,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (25)
- CreateObject(623,1363.90002441,2105.50000000,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (26)
- CreateObject(623,1371.80004883,2105.50000000,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (27)
- CreateObject(623,1377.50000000,2105.19995117,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (28)
- CreateObject(623,1382.69995117,2104.80004883,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (29)
- CreateObject(623,1388.09997559,2105.10009766,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (30)
- CreateObject(623,1393.69995117,2105.30004883,10.00000000,0.00000000,0.00000000,359.99450684); //object(veg_palwee01) (31)
- CreateObject(7073,1388.69995117,2124.00000000,28.29999924,0.00000000,0.00000000,290.00000000); //object(vegascowboy1) (1)
- CreateObject(7392,1371.59997559,2124.89990234,19.70000076,0.00000000,0.00000000,290.00000000); //object(vegcandysign1) (1)
- CreateObject(7392,1323.00000000,2181.30004883,19.70000076,0.00000000,0.00000000,189.99511719); //object(vegcandysign1) (2)
- CreateObject(7073,1323.90002441,2163.30004883,28.29999924,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (2)
- CreateObject(7388,1409.90002441,2212.89990234,28.70000076,0.00000000,0.00000000,0.00000000); //object(vrockpole) (1)
- CreateObject(7388,1356.00000000,2220.30004883,28.70000076,0.00000000,0.00000000,0.00000000); //object(vrockpole) (2)
- CreateObject(7388,1419.80004883,2133.10009766,28.70000076,0.00000000,0.00000000,0.00000000); //object(vrockpole) (3)
- CreateObject(7388,1421.09997559,2076.30004883,28.70000076,0.00000000,0.00000000,0.00000000); //object(vrockpole) (4)
- CreateObject(7916,1425.40002441,2110.19995117,32.50000000,0.00000000,0.00000000,270.00000000); //object(vegaswaterfall02) (1)
- CreateObject(7916,1426.80004883,2115.60009766,32.50000000,0.00000000,0.00000000,270.00000000); //object(vegaswaterfall02) (2)
- CreateObject(7916,1427.90002441,2159.39990234,32.50000000,0.00000000,0.00000000,260.00000000); //object(vegaswaterfall02) (3)
- CreateObject(7916,1428.09997559,2166.10009766,32.50000000,0.00000000,0.00000000,259.99694824); //object(vegaswaterfall02) (4)
- CreateObject(7916,1423.19995117,2207.60009766,32.50000000,0.00000000,0.00000000,279.99206543); //object(vegaswaterfall02) (7)
- CreateObject(7916,1417.90002441,2212.50000000,32.50000000,0.00000000,0.00000000,295.99206543); //object(vegaswaterfall02) (5)
- CreateObject(16116,1448.30004883,2182.69995117,28.70000076,0.00000000,0.00000000,130.00000000); //object(des_rockgp2_04) (1)
- CreateObject(16116,1449.80004883,2137.00000000,28.70000076,0.00000000,0.00000000,129.99572754); //object(des_rockgp2_04) (2)
- CreateObject(16116,1449.80004883,2095.89990234,28.70000076,0.00000000,0.00000000,129.99572754); //object(des_rockgp2_04) (3)
- CreateVehicle(522,2499.39990234,2751.19995117,10.60000038,0.00000000,-1,-1,15); //NRG-500
- CreateVehicle(522,2671.60009766,2733.80004883,10.50000000,90.00000000,-1,-1,15); //NRG-500
- CreateVehicle(522,2741.80004883,2851.69995117,10.50000000,40.00000000,-1,-1,15); //NRG-500
- CreateObject(3267,2693.80004883,2757.80004883,18.10000038,0.00000000,0.00000000,300.00000000); //object(mil_samsite) (1)
- CreateObject(3267,2693.00000000,2732.30004883,18.10000038,0.00000000,0.00000000,229.99816895); //object(mil_samsite) (2)
- CreateObject(3267,2645.10009766,2696.80004883,24.79999924,0.00000000,0.00000000,229.99328613); //object(mil_samsite) (3)
- CreateObject(3267,2655.69995117,2730.80004883,18.29999924,0.00000000,0.00000000,269.99328613); //object(mil_samsite) (4)
- CreateObject(3267,2629.10009766,2802.30004883,31.29999924,0.00000000,0.00000000,149.98901367); //object(mil_samsite) (5)
- CreateObject(3374,2618.80004883,2840.80004883,11.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
- CreateObject(3374,2622.10009766,2841.10009766,14.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
- CreateObject(3374,2625.89990234,2841.00000000,17.29999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
- CreateObject(3524,2616.50000000,2827.39990234,12.69999981,0.00000000,0.00000000,50.00000000); //object(skullpillar01_lvs) (1)
- CreateObject(3524,2616.50000000,2834.00000000,12.69999981,0.00000000,0.00000000,89.99877930); //object(skullpillar01_lvs) (2)
- CreateObject(3524,2539.10009766,2826.80004883,12.69999981,0.00000000,0.00000000,329.99450684); //object(skullpillar01_lvs) (3)
- CreateObject(3524,2539.30004883,2820.30004883,12.69999981,0.00000000,0.00000000,259.99084473); //object(skullpillar01_lvs) (4)
- CreateObject(3374,2672.00000000,2786.00000000,11.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (5)
- CreateObject(3374,2672.10009766,2782.39990234,14.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (6)
- CreateObject(3374,2672.19995117,2778.39990234,17.29999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (7)
- CreateObject(3374,2676.10009766,2778.30004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (8)
- CreateObject(3374,2675.80004883,2782.19995117,14.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (9)
- CreateObject(3374,2675.80004883,2785.69995117,11.30000019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (10)
- CreateObject(3586,2528.50000000,2709.69995117,14.10000038,0.00000000,0.00000000,0.00000000); //object(escl_la) (1)
- CreateObject(3586,2528.50000000,2697.10009766,14.10000038,0.00000000,0.00000000,180.00000000); //object(escl_la) (2)
- CreateObject(7073,2504.60009766,2768.50000000,28.10000038,0.00000000,0.00000000,20.00000000); //object(vegascowboy1) (1)
- CreateObject(7073,2512.80004883,2685.39990234,28.10000038,0.00000000,0.00000000,39.99511719); //object(vegascowboy1) (2)
- CreateObject(7073,2695.60009766,2622.60009766,28.10000038,0.00000000,0.00000000,329.99023438); //object(vegascowboy1) (3)
- CreateObject(7073,2741.69995117,2851.10009766,28.10000038,0.00000000,0.00000000,49.98535156); //object(vegascowboy1) (4)
- CreateObject(7073,2677.89990234,2764.30004883,28.10000038,0.00000000,0.00000000,49.98229980); //object(vegascowboy1) (5)
- CreateObject(7392,2729.30004883,2850.30004883,19.50000000,0.00000000,0.00000000,110.00000000); //object(vegcandysign1) (1)
- CreateObject(7392,2743.69995117,2838.10009766,19.50000000,0.00000000,0.00000000,179.99511719); //object(vegcandysign1) (2)
- CreateObject(7392,2728.30004883,2703.30004883,19.50000000,0.00000000,0.00000000,109.99447632); //object(vegcandysign1) (3)
- CreateObject(7392,2571.69995117,2625.10009766,19.50000000,0.00000000,0.00000000,39.98962402); //object(vegcandysign1) (4)
- CreateObject(7392,2584.80004883,2788.80004883,19.50000000,0.00000000,0.00000000,39.98474121); //object(vegcandysign1) (5)
- CreateObject(7916,2498.30004883,2730.80004883,13.50000000,0.00000000,0.00000000,84.00000000); //object(vegaswaterfall02) (1)
- CreateObject(7916,2498.30004883,2725.50000000,13.80000019,0.00000000,0.00000000,83.99597168); //object(vegaswaterfall02) (2)
- CreateObject(7916,2498.30004883,2736.89990234,13.89999962,0.00000000,0.00000000,83.99597168); //object(vegaswaterfall02) (3)
- CreateObject(7916,2499.00000000,2718.80004883,13.60000038,0.00000000,0.00000000,83.99597168); //object(vegaswaterfall02) (4)
- CreateObject(8491,2566.60009766,2712.60009766,28.50000000,0.00000000,0.00000000,70.00000000); //object(flamingo04_lvs) (1)
- CreateObject(8491,2546.69995117,2807.19995117,33.40000153,0.00000000,0.00000000,149.99938965); //object(flamingo04_lvs) (2)
- CreateObject(8491,2544.69995117,2844.30004883,33.40000153,0.00000000,0.00000000,99.99633789); //object(flamingo04_lvs) (3)
- CreateObject(9833,2532.39990234,2691.89990234,13.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
- CreateObject(9833,2523.89990234,2691.30004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
- CreateObject(9833,2532.30004883,2715.19995117,13.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (3)
- CreateObject(9833,2523.69995117,2715.60009766,13.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (4)
- CreateObject(11417,2503.19995117,2794.00000000,22.70000076,0.00000000,0.00000000,90.00000000); //object(xenonsign2_sfse) (1)
- CreateObject(11417,2505.39990234,2815.19995117,22.70000076,0.00000000,0.00000000,90.00000000); //object(xenonsign2_sfse) (2)
- CreateObject(11417,2505.80004883,2829.60009766,22.70000076,0.00000000,0.00000000,90.00000000); //object(xenonsign2_sfse) (3)
- CreateObject(11417,2507.60009766,2847.39990234,22.70000076,0.00000000,0.00000000,90.00000000); //object(xenonsign2_sfse) (4)
- CreateObject(16776,2585.60009766,2734.30004883,9.00000000,0.00000000,0.00000000,220.00000000); //object(des_cockbody) (1)
- CreateObject(16778,2594.50000000,2806.39990234,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (3)
- CreateObject(16778,2571.69995117,2811.69995117,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (4)
- CreateObject(16778,2564.30004883,2828.19995117,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (5)
- CreateObject(16778,2561.30004883,2843.50000000,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (6)
- CreateObject(16778,2581.10009766,2840.39990234,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (7)
- CreateObject(16778,2602.00000000,2831.00000000,9.80000019,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (8)
- CreateObject(13562,2635.60009766,2803.39990234,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (1)
- CreateObject(13562,2644.19995117,2803.00000000,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (2)
- CreateObject(13562,2653.69995117,2802.89990234,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (3)
- CreateObject(13562,2664.30004883,2803.10009766,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (4)
- CreateObject(13562,2672.69995117,2803.19995117,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (5)
- CreateObject(13562,2681.39990234,2801.50000000,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (6)
- CreateObject(13562,2692.39990234,2803.00000000,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (7)
- CreateObject(13562,2709.60009766,2801.10009766,31.29999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (8)
- CreateObject(13667,2746.80004883,2769.60009766,32.20000076,0.00000000,0.00000000,190.00000000); //object(monkeyman) (1)
- CreateObject(13667,2747.30004883,2757.19995117,32.20000076,0.00000000,0.00000000,187.99755859); //object(monkeyman) (2)
- print("\n ~ Fight System ~ By AfikAtashga Is Load");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n ~ Fight System ~ By AfikAtashga Is Unload");
- return 1;
- }
- public OnPlayerConnect(playerid) return InFs[playerid] = 0,DeathMatchGamer[playerid] = 0,BazookaGamer[playerid] = 0,JetpackGamer[playerid] = 0,MinigunGamer[playerid] = 0,GrenadeGamer[playerid] = 0,MolotovGamer[playerid] = 0, TecGamer[playerid],DeagleGamer[playerid] = 0,AkGamer[playerid] = 0,M4Gamer[playerid] = 0,Mp5Gamer[playerid] = 0;
- public OnPlayerSpawn(playerid)
- {
- if(GrenadeGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 16, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- return 1;
- }
- if(MolotovGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 18, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- return 1;
- }
- if(DeagleGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 24, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- return 1;
- }
- if(TecGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 32, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- return 1;
- }
- if(Mp5Gamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 29, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- return 1;
- }
- if(AkGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 30, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- return 1;
- }
- if(M4Gamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 31, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- return 1;
- }
- if(JetpackGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 32, 9999);
- new rand = random(sizeof(SpecialFsSpawns));
- SetPlayerPos(playerid, SpecialFsSpawns[rand][0], SpecialFsSpawns[rand][1], SpecialFsSpawns[rand][2]);
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
- return 1;
- }
- if(MinigunGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 38, 9999);
- new rand = random(sizeof(SpecialFsSpawns));
- SetPlayerPos(playerid, SpecialFsSpawns[rand][0], SpecialFsSpawns[rand][1], SpecialFsSpawns[rand][2]);
- return 1;
- }
- if(DeathMatchGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 26, 9999);
- GivePlayerWeapon(playerid, 16, 9999);
- GivePlayerWeapon(playerid, 23, 9999);
- GivePlayerWeapon(playerid, 31, 9999);
- GivePlayerWeapon(playerid, 28, 9999);
- GivePlayerWeapon(playerid, 34, 9999);
- new rand = random(sizeof(FsSpawns));
- SetPlayerPos(playerid, FsSpawns[rand][0], FsSpawns[rand][1], FsSpawns[rand][2]);
- return 1;
- }
- if(BazookaGamer[playerid] == 1)
- {
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 36, 99999);
- new rand = random(sizeof(FsSpawns));
- SetPlayerPos(playerid, FsSpawns[rand][0], FsSpawns[rand][1], FsSpawns[rand][2]);
- return 1;
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/Grenade",cmdtext,true) == 0)
- {
- if(GrenadeGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to Grenade weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Grenade - for leave the place");
- GrenadeGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 16, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, GrenadeVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the Grenade weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the Grenade weapon fight place");
- InFs[playerid] = 0;
- GrenadeGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the Grenade weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Molotov",cmdtext,true) == 0)
- {
- if(MolotovGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to Molotov weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Molotov - for leave the place");
- MolotovGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 18, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, MolotovVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the Molotov weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the Molotov weapon fight place");
- InFs[playerid] = 0;
- MolotovGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the Molotov weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Deagle",cmdtext,true) == 0)
- {
- if(DeagleGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to Deagle weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Deagle - for leave the place");
- DeagleGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 24, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, DeagleVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the Deagle weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the Deagle weapon fight place");
- InFs[playerid] = 0;
- DeagleGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the Deagle weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Tec",cmdtext,true) == 0)
- {
- if(TecGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to Tec weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Tec - for leave the place");
- TecGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 32, 9999);
- new rand = random(sizeof(FsCrSpawns));
- SetPlayerPos(playerid, FsCrSpawns[rand][0], FsCrSpawns[rand][1], FsCrSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, TecVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the Tec weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the Tec weapon fight place");
- InFs[playerid] = 0;
- TecGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the Tec weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/M4",cmdtext,true) == 0)
- {
- if(M4Gamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to M4 weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /M4 - for leave the place");
- M4Gamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 31, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, M4Vw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the M4 weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the M4 weapon fight place");
- InFs[playerid] = 0;
- M4Gamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the M4 weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Ak47",cmdtext,true) == 0 || strcmp("/Ak",cmdtext,true) == 0)
- {
- if(AkGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to AK weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /AK - for leave the place");
- AkGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 30, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, AkVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the AK weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the AK weapon fight place");
- InFs[playerid] = 0;
- AkGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the AK weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Mp5",cmdtext,true) == 0 || strcmp("/Mp",cmdtext,true) == 0)
- {
- if(Mp5Gamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to mp5 weapon fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Mp5 - for leave the place");
- Mp5Gamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 29, 9999);
- new rand = random(sizeof(FsRoofSpawns));
- SetPlayerPos(playerid, FsRoofSpawns[rand][0], FsRoofSpawns[rand][1], FsRoofSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, Mp5Vw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the mp5 weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the mp5 weapon fight place");
- InFs[playerid] = 0;
- Mp5Gamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the mp5 weapon fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Jetpack",cmdtext,true) == 0 || strcmp("/Jp",cmdtext,true) == 0)
- {
- if(JetpackGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Jetpack System] Welcome to jetpack fight place");
- SendClientMessage(playerid, ORANGE, "[Jetpack System] /Jetpack - for leave the place");
- JetpackGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 32, 9999);
- new rand = random(sizeof(SpecialFsSpawns));
- SetPlayerPos(playerid, SpecialFsSpawns[rand][0], SpecialFsSpawns[rand][1], SpecialFsSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, JetpackVw);
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the jetpack fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Jetpack System] you are leave the jetpack fight place");
- InFs[playerid] = 0;
- JetpackGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the jetpack fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Mini",cmdtext,true) == 0 || strcmp("/Minigun",cmdtext,true) == 0)
- {
- if(MinigunGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Minigun System] Welcome to minigun fight place");
- SendClientMessage(playerid, ORANGE, "[Minigun System] /Minigun - for leave the place");
- MinigunGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 38, 9999);
- new rand = random(sizeof(SpecialFsSpawns));
- SetPlayerPos(playerid, SpecialFsSpawns[rand][0], SpecialFsSpawns[rand][1], SpecialFsSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, MinigunVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the minigun fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Minigun System] you are leave the minigun fight place");
- InFs[playerid] = 0;
- MinigunGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the minigun fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Dm",cmdtext,true) == 0 || strcmp("/DeathMatch",cmdtext,true) == 0)
- {
- if(DeathMatchGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[DeathMatch System] Welcome to deathmatch fight place");
- SendClientMessage(playerid, ORANGE, "[DeathMatch System] /Dm - for leave the place");
- DeathMatchGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 26, 9999);
- GivePlayerWeapon(playerid, 16, 9999);
- GivePlayerWeapon(playerid, 23, 9999);
- GivePlayerWeapon(playerid, 31, 9999);
- GivePlayerWeapon(playerid, 28, 9999);
- GivePlayerWeapon(playerid, 34, 9999);
- new rand = random(sizeof(FsSpawns));
- SetPlayerPos(playerid, FsSpawns[rand][0], FsSpawns[rand][1], FsSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, DeathMatchVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the deathmatch fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[DeathMatch System] you are leave the deathmatch fight place");
- InFs[playerid] = 0;
- DeathMatchGamer[playerid] = 0;
- OnPlayerSpawn(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the deathmatch fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp("/Bazooka",cmdtext,true) == 0)
- {
- if(BazookaGamer[playerid] == 0)
- {
- if(InFs[playerid] == 1) return SendClientMessage(playerid, RED, "[FightSystem] You are already in fight place");
- InFs[playerid] = 1;
- SendClientMessage(playerid, GOLD, "[Bazooka System] Welcome to bazooka fight place");
- SendClientMessage(playerid, ORANGE, "[Bazooka System] /Bazooka - for leave the place");
- BazookaGamer[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 100.00);
- SetPlayerArmour(playerid, 100.00);
- GivePlayerWeapon(playerid, 36, 99999);
- new rand = random(sizeof(FsSpawns));
- SetPlayerPos(playerid, FsSpawns[rand][0], FsSpawns[rand][1], FsSpawns[rand][2]);
- SetPlayerVirtualWorld(playerid, BazookaVw);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has enter to the bazooka fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, ORANGE, "[Bazooka System] you are leave the bazooka fight place");
- InFs[playerid] = 0;
- BazookaGamer[playerid] = 0;
- ResetPlayerWeapons(playerid);
- OnPlayerSpawn(playerid);
- SetPlayerPos(playerid,OnPlayerLeave);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- format(message, sizeof(message), "~ %s has quit from the bazooka fight place", GetName(playerid));
- SendClientMessageToAll(GOLD, message);
- return 1;
- }
- }
- if(strcmp(cmdtext,"/FightSystemCredits",true) == 0 || strcmp(cmdtext,"/Fsc",true) == 0)
- {
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [Credits] ~~~");
- SendClientMessage(playerid,WHITE,"FightSystem object and build by AfikAtashga.");
- SendClientMessage(playerid,WHITE,"fight sysetm {FF0000}v3{FFFFFF} by AfikAtashga.");
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [Credits] ~~~");
- return 1;
- }
- if(strcmp(cmdtext,"/FightSystem",true) == 0)
- {
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [1] ~~~");
- SendClientMessage(playerid,WHITE,"/DeathMatch - to leave/join deathmatch place");
- SendClientMessage(playerid,WHITE,"/Bazooka - to leave/join bazooka place");
- SendClientMessage(playerid,WHITE,"/Minigun - to leave/join minigun place");
- SendClientMessage(playerid,WHITE,"/Jetpack - to leave/join jetpack place");
- SendClientMessage(playerid,WHITE,"/Mp5 - to leave/join mp5 weapon place");
- SendClientMessage(playerid,WHITE,"/M4 - to leave/join m4 weapon place");
- SendClientMessage(playerid,RED,"~ /FightSystem2 - open list page 1");
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [1] ~~~");
- return 1;
- }
- if(strcmp(cmdtext,"/FightSystem2",true) == 0)
- {
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [2] ~~~");
- SendClientMessage(playerid,WHITE,"/Ak - to leave/join ak weapon place");
- SendClientMessage(playerid,WHITE,"/Tec - to leave/join tec weaponplace");
- SendClientMessage(playerid,WHITE,"/Deagle - to leave/join deagle weapon place");
- SendClientMessage(playerid,WHITE,"/Grenade - to leave/join grenade weapon place");
- SendClientMessage(playerid,WHITE,"/Molotov - to leave/join molotov weapon place");
- SendClientMessage(playerid,RED,"/FightSystemCredits - watch the credits of fightsystem.");
- SendClientMessage(playerid,ORANGE,"~~~ Fight System [2] ~~~");
- return 1;
- }
- return 0;
- }
- stock GetName(id)
- {
- new name[256];
- GetPlayerName(id,name,sizeof(name));
- return name;
- }
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