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- IP address: 127.0.0.1
- sdtd/engine/7DaysToDieServer_Data/Managed'
- Mono path[1] = '/home/sdtd/engine/7DaysToDieServer_Data/Mono'
- Mono config path = '/home/sdtd/engine/7DaysToDieServer_Data/Mono/etc'
- Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
- Forcing GfxDevice: Null
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- AudioManager: Using Unknown: NoSound Driver
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Core.dll (this message is harmless)
- - Completed reload, in 0.645 seconds
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Boo.Lang.dll (this message is harmless)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- 2016-01-22T08:30:47 0.054 INF Awake
- 2016-01-22T08:30:48 0.149 INF Version: Alpha 13.6 (b2) Compatibility Version: Alpha 13.6, Build: Linux 32 Bit
- 2016-01-22T08:30:48 0.149 INF System information:
- 2016-01-22T08:30:48 0.230 INF OS: Linux 3.13 Ubuntu 14.04 64bit
- 2016-01-22T08:30:48 0.233 INF CPU: Dual Core AMD Opteron(tm) Processor 275 (cores: 4)
- 2016-01-22T08:30:48 0.233 INF RAM: 15984 MB
- 2016-01-22T08:30:48 0.233 INF GPU: Null Device (128 MB)
- 2016-01-22T08:30:48 0.239 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
- 2016-01-22T08:30:48 0.254 INF Last played version: Alpha 13.6
- 2016-01-22T08:30:48 0.254 INF Local UTC offset: -5 hours
- 2016-01-22T08:30:48 0.257 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86 -logfile /home/sdtd/instances/Ria/logs/2016-01-22_08-30-44_output_log.txt -configfile=/home/sdtd/instances/Ria/config.xml
- 2016-01-22T08:30:48 0.278 INF Parsing server configfile: /home/sdtd/instances/Ria/config.xml
- 2016-01-22T08:30:48 0.379 INF Parsing server configfile successfully completed
- 2016-01-22T08:30:48 0.380 INF Starting dedicated server level=Random Gen game name=Did someone say zombie
- 2016-01-22T08:30:48 0.380 INF Maximum allowed players: 10
- 2016-01-22T08:30:48 0.380 INF Game mode: GameModeSurvivalMP
- 2016-01-22T08:30:48 0.380 INF Dedicated server only build
- 2016-01-22T08:30:48 0.934 INF Texture quality is set to 3
- 2016-01-22T08:30:48 1.066 INF NET: InitCallbacks
- 2016-01-22T08:30:48 1.071 INF [MODS] Start loading
- 2016-01-22T08:30:48 1.083 INF [MODS] Trying to load from Allocs_CommandExtensions
- Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommandExtensions/AllocsCommands.dll (this message is harmless)
- 2016-01-22T08:30:49 1.151 INF [MODS] Loaded Mod: Allocs command extensions (6)
- 2016-01-22T08:30:49 1.151 INF [MODS] Trying to load from Allocs_CommonFunc
- Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommonFunc/7dtd-server-fixes.dll (this message is harmless)
- 2016-01-22T08:30:49 1.158 INF [MODS] Found ModAPI, creating instance
- 2016-01-22T08:30:49 1.159 INF [MODS] Loaded Mod: Allocs server fixes (8)
- 2016-01-22T08:30:49 1.159 INF [MODS] Trying to load from Allocs_WebAndMapRendering
- Non platform assembly: /home/sdtd/engine/Mods/Allocs_WebAndMapRendering/MapRendering.dll (this message is harmless)
- 2016-01-22T08:30:49 1.171 INF [MODS] Found ModAPI, creating instance
- 2016-01-22T08:30:49 1.171 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (11)
- 2016-01-22T08:30:49 1.171 INF [MODS] Trying to load from AllocsCommands
- 2016-01-22T08:30:49 1.172 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
- 2016-01-22T08:30:49 1.172 INF [MODS] Trying to load from AllocsMapRendering
- 2016-01-22T08:30:49 1.175 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
- 2016-01-22T08:30:49 1.175 INF [MODS] Trying to load from AllocsWebInterface
- 2016-01-22T08:30:49 1.178 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
- 2016-01-22T08:30:49 1.178 INF [MODS] Trying to load from JoesCommands
- Non platform assembly: /home/sdtd/engine/Mods/JoesCommands/JoesCommands.dll (this message is harmless)
- 2016-01-22T08:30:49 1.187 INF [MODS] Loaded Mod: JoesCommands (Alpha 12.4.01.00.00)
- 2016-01-22T08:30:49 1.187 INF [MODS] Loading done
- 2016-01-22T08:30:49 1.238 WRN Command with name "spawnwanderinghorde" already loaded, not loading from class SpawnWanderingHorde
- 2016-01-22T08:30:49 1.266 INF Loading permissions file at '/home/sdtd/instances/Ria/admins.xml'
- 2016-01-22T08:30:49 1.322 INF Loading permissions file done.
- UMA Overlay loading took 3356 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- UMA Slot loading took 77 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 247)
- WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
- WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
- 2016-01-22T08:31:16 28.559 ERR Loading and parsing 'recipes.xml' (No item/block with name 'stairsTileFloor4' existing)
- 2016-01-22T08:31:16 28.559 ERR Loading of recipes aborted due to errors!
- 2016-01-22T08:31:16 28.562 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
- 2016-01-22T08:31:16 28.739 INF WorldStaticData.Init() needed 17.945s
- Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless)
- 2016-01-22T08:31:16 28.816 INF Started Telnet on 8081
- 2016-01-22T08:31:16 28.983 INF Loading permissions file at '/home/sdtd/instances/Ria/webpermissions.xml'
- 2016-01-22T08:31:16 28.992 INF Loading permissions file done.
- 2016-01-22T08:31:16 29.025 INF Started Webserver on 8082
- 2016-01-22T08:31:16 29.027 INF Awake done
- 2016-01-22T08:31:18 30.139 INF Atlas reset took 284 ms
- 2016-01-22T08:31:18 30.140 INF Atlas load took 1103 ms
- 2016-01-22T08:31:18 30.443 INF NET: Starting server protocols
- 2016-01-22T08:31:18 30.490 INF NET: Unity NW server started
- 2016-01-22T08:31:18 30.491 INF [Steamworks.NET] NET: Server started
- 2016-01-22T08:31:18 30.492 INF StartGame
- 2016-01-22T08:31:18 30.885 INF Atlas reset took 390 ms
- 2016-01-22T08:31:18 30.892 INF Persistent GamePrefs saved
- GamePref.AdminFileName = admins.xml
- GamePref.AirDropFrequency = 72
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = True
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 1
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 16
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 4
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = False
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = Did someone say zombie
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 13.6
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 1
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 90
- GamePref.LandClaimOfflineDurabilityModifier = 0
- GamePref.LandClaimOnlineDurabilityModifier = 0
- GamePref.LandClaimSize = 47
- GamePref.LastGameResetRevision = 1
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 3
- GamePref.LootTimer = 2
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 100
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsBackgroundGlobalOpacity = 0.5
- GamePref.OptionsBloom = False
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGraphicsQuality = 1
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTextureQuality = 2
- GamePref.OptionsTonemapping = 0
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsViewDistance = 8
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterQuality = 0
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/sdtd/instances/Ria
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription = Ria's 7 Days to Die Random Gen Server
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 10
- GamePref.ServerName = Ria'sRandomGen
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPort = 8081
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 1
- GameStat.AirDropFrequency = 0
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2016-01-22T08:31:18 30.914 INF StartAsServer
- 2016-01-22T08:31:18 30.923 INF createWorld: Random Gen, Did someone say zombie, GameModeSurvivalMP
- 2016-01-22T08:31:18 31.100 INF Started thread thread_Regenerating
- 2016-01-22T08:31:18 31.100 INF Started thread KT
- 2016-01-22T08:31:19 31.109 INF World.Load: Random Gen
- 2016-01-22T08:31:19 31.232 INF Started thread thread_Pathfinder
- 2016-01-22T08:31:19 31.274 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2016-01-22T08:31:19 31.285 INF Started thread thread_GenerateChunks
- 2016-01-22T08:31:31 44.010 INF Loading and parsing of generator took 12723ms
- IOException: Too many open files
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at RegionFile..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0
- at RegionFileAccessMultipleChunks.E (Int32 , Int32 , System.String ) [0x00000] in <filename unknown>:0
- at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0
- at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorldRandom.Init (.World _world) [0x00000] in <filename unknown>:0
- at ChunkCluster.Init (EnumChunkProviderId _providerId) [0x00000] in <filename unknown>:0
- at World.CreateChunkCluster (EnumChunkProviderId _chunkProviderId, System.String _clusterName, Int32 _forceClrIdx, Int32 _blockSize, Int32 _layerMapId, Boolean _bFixedSize, UnityEngine.Transform _parent) [0x00000] in <filename unknown>:0
- at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
- at GameManager.UI (System.String , System.String ) [0x00000] in <filename unknown>:0
- at GameManager.GT () [0x00000] in <filename unknown>:0
- at GameManager.StartGame () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0
- at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0
- at MainMenuMono.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2016-01-22T08:31:36 48.115 INF Load key config check
- 2016-01-22T08:31:36 48.115 INF Load key config
- Setting up 1 worker threads for Enlighten.
- Thread -> id: ddabcb40 -> priority: 1
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
- at GameManager.PT () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2016-01-22T08:41:58 671.065 INF Telnet connection from: 127.0.0.1:38600
- 2016-01-22T08:41:58 671.066 INF Started thread TelnetClientReceive_127.0.0.1:38600
- 2016-01-22T08:41:58 671.067 INF Started thread TelnetClientSend_127.0.0.1:38600
- 2016-01-22T08:41:59 671.121 INF Executing command 'shutdown' by Telnet from 127.0.0.1:38600
- 2016-01-22T08:41:59 671.209 INF Disconnect
- 2016-01-22T08:41:59 671.212 INF NET: Stopping server protocols
- 2016-01-22T08:41:59 671.255 INF NET: Untiy NW server stopped
- 2016-01-22T08:41:59 671.257 INF [Steamworks.NET] NET: Server stopped
- 2016-01-22T08:41:59 671.258 INF [NET] ServerShutdown
- 2016-01-22T08:41:59 671.260 INF SaveAndCleanupWorld
- 2016-01-22T08:41:59 671.278 ERR Disconnecting failed:
- 2016-01-22T08:41:59 671.279 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at ChunkProviderGenerateWorld.SaveAll () [0x00000] in <filename unknown>:0
- at ChunkCluster.Save () [0x00000] in <filename unknown>:0
- at World.Save () [0x00000] in <filename unknown>:0
- at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
- at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
- at GameManager.Disconnect () [0x00000] in <filename unknown>:0
- at GameManager+ZF.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ZF:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
- 2016-01-22T08:41:59 671.387 INF Persistent GamePrefs saved
- 2016-01-22T08:41:59 671.388 INF Cleanup
- 2016-01-22T08:41:59 671.390 INF Server shutting down!
- 2016-01-22T08:41:59 671.459 INF Exited thread TelnetClientSend_127.0.0.1:38600
- 2016-01-22T08:41:59 671.461 INF Telnet connection closed: 127.0.0.1:38600
- 2016-01-22T08:41:59 671.462 ERR IOException in ReadLine: Read failure
- 2016-01-22T08:41:59 671.462 INF Exited thread TelnetClientReceive_127.0.0.1:38600
- Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 8082 unused Assets to reduce memory usage. Loaded Objects now: 23409.
- Total: 154.143997 ms (FindLiveObjects: 9.729000 ms CreateObjectMapping: 3.605000 ms MarkObjects: 96.096001 ms DeleteObjects: 44.702999 ms)
- 2016-01-22T08:41:59 671.945 INF OnApplicationQuit
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