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SylenThunder

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Jan 25th, 2016
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  1. IP address: 127.0.0.1
  2. sdtd/engine/7DaysToDieServer_Data/Managed'
  3. Mono path[1] = '/home/sdtd/engine/7DaysToDieServer_Data/Mono'
  4. Mono config path = '/home/sdtd/engine/7DaysToDieServer_Data/Mono/etc'
  5. Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
  6. Forcing GfxDevice: Null
  7. NullGfxDevice:
  8. Version: NULL 1.0 [1.0]
  9. Renderer: Null Device
  10. Vendor: Unity Technologies
  11. AudioManager: Using Unknown: NoSound Driver
  12. Begin MonoManager ReloadAssembly
  13. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll (this message is harmless)
  14. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll into Unity Child Domain
  15. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  16. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  17. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  18. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  19. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  20. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  21. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  22. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  23. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  24. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  25. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  26. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  27. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll (this message is harmless)
  28. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  29. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  30. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  31. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll (this message is harmless)
  32. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll into Unity Child Domain
  33. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll (this message is harmless)
  34. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll into Unity Child Domain
  35. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll (this message is harmless)
  36. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  37. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll (this message is harmless)
  38. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll into Unity Child Domain
  39. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  40. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  41. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  42. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  43. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll (this message is harmless)
  44. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll into Unity Child Domain
  45. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  46. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  47. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll (this message is harmless)
  48. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll into Unity Child Domain
  49. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Core.dll (this message is harmless)
  50. - Completed reload, in 0.645 seconds
  51. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.dll (this message is harmless)
  52. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Xml.dll (this message is harmless)
  53. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  54. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Boo.Lang.dll (this message is harmless)
  55. The referenced script on this Behaviour is missing!
  56.  
  57. (Filename: Line: 1649)
  58.  
  59. 2016-01-22T08:30:47 0.054 INF Awake
  60. 2016-01-22T08:30:48 0.149 INF Version: Alpha 13.6 (b2) Compatibility Version: Alpha 13.6, Build: Linux 32 Bit
  61. 2016-01-22T08:30:48 0.149 INF System information:
  62. 2016-01-22T08:30:48 0.230 INF OS: Linux 3.13 Ubuntu 14.04 64bit
  63. 2016-01-22T08:30:48 0.233 INF CPU: Dual Core AMD Opteron(tm) Processor 275 (cores: 4)
  64. 2016-01-22T08:30:48 0.233 INF RAM: 15984 MB
  65. 2016-01-22T08:30:48 0.233 INF GPU: Null Device (128 MB)
  66. 2016-01-22T08:30:48 0.239 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
  67. 2016-01-22T08:30:48 0.254 INF Last played version: Alpha 13.6
  68. 2016-01-22T08:30:48 0.254 INF Local UTC offset: -5 hours
  69. 2016-01-22T08:30:48 0.257 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86 -logfile /home/sdtd/instances/Ria/logs/2016-01-22_08-30-44_output_log.txt -configfile=/home/sdtd/instances/Ria/config.xml
  70. 2016-01-22T08:30:48 0.278 INF Parsing server configfile: /home/sdtd/instances/Ria/config.xml
  71. 2016-01-22T08:30:48 0.379 INF Parsing server configfile successfully completed
  72. 2016-01-22T08:30:48 0.380 INF Starting dedicated server level=Random Gen game name=Did someone say zombie
  73. 2016-01-22T08:30:48 0.380 INF Maximum allowed players: 10
  74. 2016-01-22T08:30:48 0.380 INF Game mode: GameModeSurvivalMP
  75. 2016-01-22T08:30:48 0.380 INF Dedicated server only build
  76. 2016-01-22T08:30:48 0.934 INF Texture quality is set to 3
  77. 2016-01-22T08:30:48 1.066 INF NET: InitCallbacks
  78. 2016-01-22T08:30:48 1.071 INF [MODS] Start loading
  79. 2016-01-22T08:30:48 1.083 INF [MODS] Trying to load from Allocs_CommandExtensions
  80. Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommandExtensions/AllocsCommands.dll (this message is harmless)
  81. 2016-01-22T08:30:49 1.151 INF [MODS] Loaded Mod: Allocs command extensions (6)
  82. 2016-01-22T08:30:49 1.151 INF [MODS] Trying to load from Allocs_CommonFunc
  83. Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommonFunc/7dtd-server-fixes.dll (this message is harmless)
  84. 2016-01-22T08:30:49 1.158 INF [MODS] Found ModAPI, creating instance
  85. 2016-01-22T08:30:49 1.159 INF [MODS] Loaded Mod: Allocs server fixes (8)
  86. 2016-01-22T08:30:49 1.159 INF [MODS] Trying to load from Allocs_WebAndMapRendering
  87. Non platform assembly: /home/sdtd/engine/Mods/Allocs_WebAndMapRendering/MapRendering.dll (this message is harmless)
  88. 2016-01-22T08:30:49 1.171 INF [MODS] Found ModAPI, creating instance
  89. 2016-01-22T08:30:49 1.171 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (11)
  90. 2016-01-22T08:30:49 1.171 INF [MODS] Trying to load from AllocsCommands
  91. 2016-01-22T08:30:49 1.172 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  92. 2016-01-22T08:30:49 1.172 INF [MODS] Trying to load from AllocsMapRendering
  93. 2016-01-22T08:30:49 1.175 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  94. 2016-01-22T08:30:49 1.175 INF [MODS] Trying to load from AllocsWebInterface
  95. 2016-01-22T08:30:49 1.178 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  96. 2016-01-22T08:30:49 1.178 INF [MODS] Trying to load from JoesCommands
  97. Non platform assembly: /home/sdtd/engine/Mods/JoesCommands/JoesCommands.dll (this message is harmless)
  98. 2016-01-22T08:30:49 1.187 INF [MODS] Loaded Mod: JoesCommands (Alpha 12.4.01.00.00)
  99. 2016-01-22T08:30:49 1.187 INF [MODS] Loading done
  100. 2016-01-22T08:30:49 1.238 WRN Command with name "spawnwanderinghorde" already loaded, not loading from class SpawnWanderingHorde
  101. 2016-01-22T08:30:49 1.266 INF Loading permissions file at '/home/sdtd/instances/Ria/admins.xml'
  102. 2016-01-22T08:30:49 1.322 INF Loading permissions file done.
  103. UMA Overlay loading took 3356 ms
  104.  
  105. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  106.  
  107. UMA Slot loading took 77 ms
  108.  
  109. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  110.  
  111. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  112. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  113. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  114. HDR Render Texture not supported, disabling HDR on reflection probe.
  115.  
  116. (Filename: Line: 247)
  117.  
  118. WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
  119. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
  120. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
  121. 2016-01-22T08:31:16 28.559 ERR Loading and parsing 'recipes.xml' (No item/block with name 'stairsTileFloor4' existing)
  122. 2016-01-22T08:31:16 28.559 ERR Loading of recipes aborted due to errors!
  123. 2016-01-22T08:31:16 28.562 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
  124. 2016-01-22T08:31:16 28.739 INF WorldStaticData.Init() needed 17.945s
  125. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless)
  126. 2016-01-22T08:31:16 28.816 INF Started Telnet on 8081
  127. 2016-01-22T08:31:16 28.983 INF Loading permissions file at '/home/sdtd/instances/Ria/webpermissions.xml'
  128. 2016-01-22T08:31:16 28.992 INF Loading permissions file done.
  129. 2016-01-22T08:31:16 29.025 INF Started Webserver on 8082
  130. 2016-01-22T08:31:16 29.027 INF Awake done
  131. 2016-01-22T08:31:18 30.139 INF Atlas reset took 284 ms
  132. 2016-01-22T08:31:18 30.140 INF Atlas load took 1103 ms
  133. 2016-01-22T08:31:18 30.443 INF NET: Starting server protocols
  134. 2016-01-22T08:31:18 30.490 INF NET: Unity NW server started
  135. 2016-01-22T08:31:18 30.491 INF [Steamworks.NET] NET: Server started
  136. 2016-01-22T08:31:18 30.492 INF StartGame
  137. 2016-01-22T08:31:18 30.885 INF Atlas reset took 390 ms
  138. 2016-01-22T08:31:18 30.892 INF Persistent GamePrefs saved
  139. GamePref.AdminFileName = admins.xml
  140. GamePref.AirDropFrequency = 72
  141. GamePref.AutopilotMode = 0
  142. GamePref.BlockDurabilityModifier = 100
  143. GamePref.BuildCreate = False
  144. GamePref.ConnectToServerIP = 127.0.0.1
  145. GamePref.ConnectToServerPort = 26900
  146. GamePref.ControlPanelEnabled = True
  147. GamePref.ControlPanelPort = 8080
  148. GamePref.CraftTimer = 1
  149. GamePref.CreateLevelDim = 8
  150. GamePref.CreateLevelName = My Level
  151. GamePref.CreativeMenuEnabled = False
  152. GamePref.DayCount = 3
  153. GamePref.DayLightLength = 16
  154. GamePref.DayNightLength = 120
  155. GamePref.DebugMenuEnabled = False
  156. GamePref.DebugMenuShowTasks = False
  157. GamePref.DebugStopEnemiesMoving = False
  158. GamePref.DropOnDeath = 2
  159. GamePref.DropOnQuit = 0
  160. GamePref.DynamicSpawner =
  161. GamePref.EACEnabled = False
  162. GamePref.EnemyDifficulty = 0
  163. GamePref.EnemySenseMemory = 60
  164. GamePref.EnemySpawnMode = 4
  165. GamePref.FavoriteServersList =
  166. GamePref.FragLimit = 20
  167. GamePref.FriendlyFire = False
  168. GamePref.GameDifficulty = 2
  169. GamePref.GameMode = GameModeSurvivalMP
  170. GamePref.GameName = Did someone say zombie
  171. GamePref.GameNameClient = My Game
  172. GamePref.GameVersion = Alpha 13.6
  173. GamePref.GameWorld = Random Gen
  174. GamePref.JoiningOptions = True
  175. GamePref.LandClaimDeadZone = 1
  176. GamePref.LandClaimDecayMode = 2
  177. GamePref.LandClaimExpiryTime = 90
  178. GamePref.LandClaimOfflineDurabilityModifier = 0
  179. GamePref.LandClaimOnlineDurabilityModifier = 0
  180. GamePref.LandClaimSize = 47
  181. GamePref.LastGameResetRevision = 1
  182. GamePref.LootAbundance = 100
  183. GamePref.LootRespawnDays = 3
  184. GamePref.LootTimer = 2
  185. GamePref.MatchLength = 10
  186. GamePref.MaxSpawnedAnimals = 50
  187. GamePref.MaxSpawnedZombies = 100
  188. GamePref.NoGraphicsMode = True
  189. GamePref.OptionsAA = 0
  190. GamePref.OptionsAllowController = False
  191. GamePref.OptionsAmbientVolumeLevel = 0.5
  192. GamePref.OptionsBackgroundGlobalOpacity = 0.5
  193. GamePref.OptionsBloom = False
  194. GamePref.OptionsDeferredLighting = True
  195. GamePref.OptionsDOF = False
  196. GamePref.OptionsFieldOfView = 60
  197. GamePref.OptionsForegroundGlobalOpacity = 1
  198. GamePref.OptionsGraphicsQuality = 1
  199. GamePref.OptionsGrassDistance = 1
  200. GamePref.OptionsHudOpacity = 1
  201. GamePref.OptionsHudSize = 2
  202. GamePref.OptionsImageEffects = False
  203. GamePref.OptionsInvertMouse = False
  204. GamePref.OptionsLODDistance = 0.5
  205. GamePref.OptionsMicVolumeLevel = 0.75
  206. GamePref.OptionsMotionBlur = 0
  207. GamePref.OptionsMouseSensitivity = 0
  208. GamePref.OptionsMusicVolumeLevel = 0.2
  209. GamePref.OptionsObjectBlur = False
  210. GamePref.OptionsOverallAudioVolumeLevel = 1
  211. GamePref.OptionsPlayerModel = playerMale
  212. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  213. GamePref.OptionsReflectedShadows = False
  214. GamePref.OptionsReflectionQuality = 0
  215. GamePref.OptionsResolution = 0
  216. GamePref.OptionsShadowDistance = 0
  217. GamePref.OptionsShowCompass = True
  218. GamePref.OptionsShowCrosshair = True
  219. GamePref.OptionsSSAO = False
  220. GamePref.OptionsSunShafts = False
  221. GamePref.OptionsTextureQuality = 2
  222. GamePref.OptionsTonemapping = 0
  223. GamePref.OptionsTreeQuality = 1
  224. GamePref.OptionsViewDistance = 8
  225. GamePref.OptionsVoiceChatEnabled = True
  226. GamePref.OptionsVoiceVolumeLevel = 0.75
  227. GamePref.OptionsVsync = 1
  228. GamePref.OptionsWaterQuality = 0
  229. GamePref.PersistentPlayerProfiles = False
  230. GamePref.PlayerAutologin = False
  231. GamePref.PlayerId =
  232. GamePref.PlayerName = Player
  233. GamePref.PlayerSafeZoneHours = 5
  234. GamePref.PlayerSafeZoneLevel = 5
  235. GamePref.PlayerToken =
  236. GamePref.RebuildMap = False
  237. GamePref.SaveGameFolder = /home/sdtd/instances/Ria
  238. GamePref.SelectionContextMode = 0
  239. GamePref.SelectionOperationMode = 0
  240. GamePref.ServerDescription = Ria's 7 Days to Die Random Gen Server
  241. GamePref.ServerDisabledNetworkProtocols =
  242. GamePref.ServerIP =
  243. GamePref.ServerIsPublic = True
  244. GamePref.ServerMaxPlayerCount = 10
  245. GamePref.ServerName = Ria'sRandomGen
  246. GamePref.ServerPort = 26900
  247. GamePref.ServerWebsiteURL =
  248. GamePref.ShowFriendPlayerOnMap = True
  249. GamePref.TelnetEnabled = True
  250. GamePref.TelnetPort = 8081
  251. GamePref.ZombiePlayers = True
  252. GamePref.ZombiesRun = 1
  253. GameStat.AirDropFrequency = 0
  254. GameStat.AnimalCount = 0
  255. GameStat.BlockDurabilityModifier = 1
  256. GameStat.CraftTimer = 1
  257. GameStat.CurrentRoundIx = 0
  258. GameStat.DayLightLength = 16
  259. GameStat.DayLimitActive = False
  260. GameStat.DayLimitThisRound = 0
  261. GameStat.Difficulty = 2
  262. GameStat.DropOnDeath = 1
  263. GameStat.DropOnQuit = 0
  264. GameStat.EnemyCount = 0
  265. GameStat.EnemyDifficulty = Normal
  266. GameStat.EnemySenseMemory = 60
  267. GameStat.EnemySpawnMode = 3
  268. GameStat.FragLimitActive = False
  269. GameStat.FragLimitThisRound = 0
  270. GameStat.GameDifficulty = 2
  271. GameStat.GameModeId = 0
  272. GameStat.GameState = 0
  273. GameStat.GlobalMessageToShow =
  274. GameStat.IsCreativeMenuEnabled = False
  275. GameStat.IsFlyingEnabled = False
  276. GameStat.IsFriendlyFire = True
  277. GameStat.IsPlayerCollisionEnabled = True
  278. GameStat.IsPlayerDamageEnabled = True
  279. GameStat.IsResetMapOnRestart = False
  280. GameStat.IsSaveSupplyCrates = True
  281. GameStat.IsSpawnEnemies = True
  282. GameStat.IsSpawnNearOtherPlayer = False
  283. GameStat.IsTeleportEnabled = False
  284. GameStat.IsVersionCheckDone = False
  285. GameStat.LandClaimDeadZone = 30
  286. GameStat.LandClaimDecayMode = 0
  287. GameStat.LandClaimExpiryTime = 3
  288. GameStat.LandClaimOfflineDurabilityModifier = 32
  289. GameStat.LandClaimOnlineDurabilityModifier = 32
  290. GameStat.LandClaimSize = 7
  291. GameStat.LoadScene =
  292. GameStat.LootTimer = 1
  293. GameStat.ScoreDiedMultiplier = -5
  294. GameStat.ScorePlayerKillMultiplier = 1
  295. GameStat.ScoreZombieKillMultiplier = 1
  296. GameStat.ShowAllPlayersOnMap = False
  297. GameStat.ShowFriendPlayerOnMap = True
  298. GameStat.ShowSpawnWindow = False
  299. GameStat.ShowWindow =
  300. GameStat.ShowZombieCounter = False
  301. GameStat.TimeLimitActive = False
  302. GameStat.TimeLimitThisRound = 0
  303. GameStat.TimeOfDayIncPerSec = 20
  304. GameStat.ZombieHordeMeter = False
  305. 2016-01-22T08:31:18 30.914 INF StartAsServer
  306. 2016-01-22T08:31:18 30.923 INF createWorld: Random Gen, Did someone say zombie, GameModeSurvivalMP
  307. 2016-01-22T08:31:18 31.100 INF Started thread thread_Regenerating
  308. 2016-01-22T08:31:18 31.100 INF Started thread KT
  309. 2016-01-22T08:31:19 31.109 INF World.Load: Random Gen
  310. 2016-01-22T08:31:19 31.232 INF Started thread thread_Pathfinder
  311. 2016-01-22T08:31:19 31.274 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  312. 2016-01-22T08:31:19 31.285 INF Started thread thread_GenerateChunks
  313. 2016-01-22T08:31:31 44.010 INF Loading and parsing of generator took 12723ms
  314. IOException: Too many open files
  315. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  316. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  317. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  318. at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  319. at RegionFile..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0
  320. at RegionFileAccessMultipleChunks.E (Int32 , Int32 , System.String ) [0x00000] in <filename unknown>:0
  321. at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0
  322. at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
  323. at ChunkProviderGenerateWorldRandom.Init (.World _world) [0x00000] in <filename unknown>:0
  324. at ChunkCluster.Init (EnumChunkProviderId _providerId) [0x00000] in <filename unknown>:0
  325. at World.CreateChunkCluster (EnumChunkProviderId _chunkProviderId, System.String _clusterName, Int32 _forceClrIdx, Int32 _blockSize, Int32 _layerMapId, Boolean _bFixedSize, UnityEngine.Transform _parent) [0x00000] in <filename unknown>:0
  326. at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
  327. at GameManager.UI (System.String , System.String ) [0x00000] in <filename unknown>:0
  328. at GameManager.GT () [0x00000] in <filename unknown>:0
  329. at GameManager.StartGame () [0x00000] in <filename unknown>:0
  330. at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0
  331. at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0
  332. at MainMenuMono.Start () [0x00000] in <filename unknown>:0
  333.  
  334. (Filename: Line: -1)
  335.  
  336. 2016-01-22T08:31:36 48.115 INF Load key config check
  337. 2016-01-22T08:31:36 48.115 INF Load key config
  338. Setting up 1 worker threads for Enlighten.
  339. Thread -> id: ddabcb40 -> priority: 1
  340. NullReferenceException: Object reference not set to an instance of an object
  341. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  342. at GameManager.PT () [0x00000] in <filename unknown>:0
  343. at GameManager.Update () [0x00000] in <filename unknown>:0
  344.  
  345. (Filename: Line: -1)
  346.  
  347. NullReferenceException: Object reference not set to an instance of an object
  348. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  349. at GameManager.PT () [0x00000] in <filename unknown>:0
  350. at GameManager.Update () [0x00000] in <filename unknown>:0
  351.  
  352. (Filename: Line: -1)
  353.  
  354. NullReferenceException: Object reference not set to an instance of an object
  355. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  356. at GameManager.PT () [0x00000] in <filename unknown>:0
  357. at GameManager.Update () [0x00000] in <filename unknown>:0
  358.  
  359. (Filename: Line: -1)
  360.  
  361. NullReferenceException: Object reference not set to an instance of an object
  362. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  363. at GameManager.PT () [0x00000] in <filename unknown>:0
  364. at GameManager.Update () [0x00000] in <filename unknown>:0
  365.  
  366. (Filename: Line: -1)
  367.  
  368. NullReferenceException: Object reference not set to an instance of an object
  369. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  370. at GameManager.PT () [0x00000] in <filename unknown>:0
  371. at GameManager.Update () [0x00000] in <filename unknown>:0
  372.  
  373. (Filename: Line: -1)
  374.  
  375. NullReferenceException: Object reference not set to an instance of an object
  376. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  377. at GameManager.PT () [0x00000] in <filename unknown>:0
  378. at GameManager.Update () [0x00000] in <filename unknown>:0
  379.  
  380. (Filename: Line: -1)
  381.  
  382. NullReferenceException: Object reference not set to an instance of an object
  383. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  384. at GameManager.PT () [0x00000] in <filename unknown>:0
  385. at GameManager.Update () [0x00000] in <filename unknown>:0
  386.  
  387. (Filename: Line: -1)
  388.  
  389. NullReferenceException: Object reference not set to an instance of an object
  390. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  391. at GameManager.PT () [0x00000] in <filename unknown>:0
  392. at GameManager.Update () [0x00000] in <filename unknown>:0
  393.  
  394. (Filename: Line: -1)
  395.  
  396. NullReferenceException: Object reference not set to an instance of an object
  397. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  398. at GameManager.PT () [0x00000] in <filename unknown>:0
  399. at GameManager.Update () [0x00000] in <filename unknown>:0
  400.  
  401. (Filename: Line: -1)
  402.  
  403. NullReferenceException: Object reference not set to an instance of an object
  404. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  405. at GameManager.PT () [0x00000] in <filename unknown>:0
  406. at GameManager.Update () [0x00000] in <filename unknown>:0
  407.  
  408. (Filename: Line: -1)
  409.  
  410. NullReferenceException: Object reference not set to an instance of an object
  411. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  412. at GameManager.PT () [0x00000] in <filename unknown>:0
  413. at GameManager.Update () [0x00000] in <filename unknown>:0
  414.  
  415. (Filename: Line: -1)
  416.  
  417. NullReferenceException: Object reference not set to an instance of an object
  418. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  419. at GameManager.PT () [0x00000] in <filename unknown>:0
  420. at GameManager.Update () [0x00000] in <filename unknown>:0
  421.  
  422. (Filename: Line: -1)
  423.  
  424. NullReferenceException: Object reference not set to an instance of an object
  425. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  426. at GameManager.PT () [0x00000] in <filename unknown>:0
  427. at GameManager.Update () [0x00000] in <filename unknown>:0
  428.  
  429. (Filename: Line: -1)
  430.  
  431. NullReferenceException: Object reference not set to an instance of an object
  432. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  433. at GameManager.PT () [0x00000] in <filename unknown>:0
  434. at GameManager.Update () [0x00000] in <filename unknown>:0
  435.  
  436. (Filename: Line: -1)
  437.  
  438. NullReferenceException: Object reference not set to an instance of an object
  439. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  440. at GameManager.PT () [0x00000] in <filename unknown>:0
  441. at GameManager.Update () [0x00000] in <filename unknown>:0
  442.  
  443. (Filename: Line: -1)
  444.  
  445. NullReferenceException: Object reference not set to an instance of an object
  446. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  447. at GameManager.PT () [0x00000] in <filename unknown>:0
  448. at GameManager.Update () [0x00000] in <filename unknown>:0
  449.  
  450. (Filename: Line: -1)
  451.  
  452. NullReferenceException: Object reference not set to an instance of an object
  453. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  454. at GameManager.PT () [0x00000] in <filename unknown>:0
  455. at GameManager.Update () [0x00000] in <filename unknown>:0
  456.  
  457. (Filename: Line: -1)
  458.  
  459. NullReferenceException: Object reference not set to an instance of an object
  460. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  461. at GameManager.PT () [0x00000] in <filename unknown>:0
  462. at GameManager.Update () [0x00000] in <filename unknown>:0
  463.  
  464. (Filename: Line: -1)
  465.  
  466. NullReferenceException: Object reference not set to an instance of an object
  467. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  468. at GameManager.PT () [0x00000] in <filename unknown>:0
  469. at GameManager.Update () [0x00000] in <filename unknown>:0
  470.  
  471. (Filename: Line: -1)
  472.  
  473. NullReferenceException: Object reference not set to an instance of an object
  474. at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0
  475. at GameManager.PT () [0x00000] in <filename unknown>:0
  476. at GameManager.Update () [0x00000] in <filename unknown>:0
  477.  
  478. (Filename: Line: -1)
  479.  
  480. 2016-01-22T08:41:58 671.065 INF Telnet connection from: 127.0.0.1:38600
  481. 2016-01-22T08:41:58 671.066 INF Started thread TelnetClientReceive_127.0.0.1:38600
  482. 2016-01-22T08:41:58 671.067 INF Started thread TelnetClientSend_127.0.0.1:38600
  483. 2016-01-22T08:41:59 671.121 INF Executing command 'shutdown' by Telnet from 127.0.0.1:38600
  484. 2016-01-22T08:41:59 671.209 INF Disconnect
  485. 2016-01-22T08:41:59 671.212 INF NET: Stopping server protocols
  486. 2016-01-22T08:41:59 671.255 INF NET: Untiy NW server stopped
  487. 2016-01-22T08:41:59 671.257 INF [Steamworks.NET] NET: Server stopped
  488. 2016-01-22T08:41:59 671.258 INF [NET] ServerShutdown
  489. 2016-01-22T08:41:59 671.260 INF SaveAndCleanupWorld
  490. 2016-01-22T08:41:59 671.278 ERR Disconnecting failed:
  491. 2016-01-22T08:41:59 671.279 EXC Object reference not set to an instance of an object
  492. NullReferenceException: Object reference not set to an instance of an object
  493. at ChunkProviderGenerateWorld.SaveAll () [0x00000] in <filename unknown>:0
  494. at ChunkCluster.Save () [0x00000] in <filename unknown>:0
  495. at World.Save () [0x00000] in <filename unknown>:0
  496. at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
  497. at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
  498. at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
  499. at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
  500. at GameManager.Disconnect () [0x00000] in <filename unknown>:0
  501. at GameManager+ZF.MoveNext () [0x00000] in <filename unknown>:0
  502. UnityEngine.Debug:Internal_LogException(Exception, Object)
  503. UnityEngine.Debug:LogException(Exception)
  504. Logger:masterLogException(Exception)
  505. Logger:Exception(Exception)
  506. Log:Exception(Exception)
  507. ZF:MoveNext()
  508. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  509. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  510. GameManager:OnApplicationQuit()
  511.  
  512. (Filename: Line: -1)
  513.  
  514. 2016-01-22T08:41:59 671.387 INF Persistent GamePrefs saved
  515. 2016-01-22T08:41:59 671.388 INF Cleanup
  516. 2016-01-22T08:41:59 671.390 INF Server shutting down!
  517. 2016-01-22T08:41:59 671.459 INF Exited thread TelnetClientSend_127.0.0.1:38600
  518. 2016-01-22T08:41:59 671.461 INF Telnet connection closed: 127.0.0.1:38600
  519. 2016-01-22T08:41:59 671.462 ERR IOException in ReadLine: Read failure
  520. 2016-01-22T08:41:59 671.462 INF Exited thread TelnetClientReceive_127.0.0.1:38600
  521. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  522.  
  523. Unloading 8082 unused Assets to reduce memory usage. Loaded Objects now: 23409.
  524. Total: 154.143997 ms (FindLiveObjects: 9.729000 ms CreateObjectMapping: 3.605000 ms MarkObjects: 96.096001 ms DeleteObjects: 44.702999 ms)
  525.  
  526. 2016-01-22T08:41:59 671.945 INF OnApplicationQuit
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