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- HRP_MINING_SYSTEM.Config = {}
- HRP_MINING_SYSTEM.Config.PickaxeIronDelay = 1.5 // Time in seconds before you can swing again
- HRP_MINING_SYSTEM.Config.PickaxeIronGatherCount = 6 // How much resources should you get from one swing
- HRP_MINING_SYSTEM.Config.PickaxeIronCost = 2700
- HRP_MINING_SYSTEM.Config.PickaxeIronLevel = 0
- HRP_MINING_SYSTEM.Config.PickaxeGoldDelay = 1
- HRP_MINING_SYSTEM.Config.PickaxeGoldGatherCount = 12
- HRP_MINING_SYSTEM.Config.PickaxeGoldCost = 5400
- HRP_MINING_SYSTEM.Config.PickaxeGoldLevel = 5
- HRP_MINING_SYSTEM.Config.PickaxeDiamondDelay = 0.5
- HRP_MINING_SYSTEM.Config.PickaxeDiamondGatherCount = 18
- HRP_MINING_SYSTEM.Config.PickaxeDiamondCost = 7400
- HRP_MINING_SYSTEM.Config.PickaxeDiamondLevel = 25
- HRP_MINING_SYSTEM.Config.PickaxePlatinumDelay = 0.3
- HRP_MINING_SYSTEM.Config.PickaxePlatinumGatherCount = 22
- HRP_MINING_SYSTEM.Config.PickaxePlatinumCost = 12500
- HRP_MINING_SYSTEM.Config.PickaxePlatinumLevel = 50
- HRP_MINING_SYSTEM.Config.TreeModel = "models/props_foliage/tree_deciduous_01a.mdl"
- HRP_MINING_SYSTEM.Config.XPGainOnMine = 80
- HRP_MINING_SYSTEM.Config.XPGainOverTime = 40
- HRP_MINING_SYSTEM.Config.XPGainEverySeconds = 80
- HRP_MINING_SYSTEM.Config.XPRequiredToNextLevel = 4000
- HRP_MINING_SYSTEM.Config.NoHitMultiplier = 0.2 // How much percent of the gather count should the player get if he doesnt hit
- HRP_MINING_SYSTEM.Config.Crafting = {
- ["weapon_ak472"] = { ["Iron"] = 20, ["Gold"] = 5 },
- ["weapon_deagle2"] = { ["Iron"] = 299990 },
- ["item_suit"] = { ["Wood"] = 20 }
- ["m9k_scar"] = { ["Iron"] = 20, ["Gold"] = 5 },
- ["m9k_acr"] = { ["Iron"] = 20, ["Gold"] = 5 },
- }
- HRP_MINING_SYSTEM.Config.Categories = {
- ["weapon_ak472"] = "Assault Rifles",
- ["weapon_deagle2"] = "Pistols",
- ["m9k_scar"] = "Assault Rifles",
- ["m9k_acr"] = "Assault Rifles",
- }
- HRP_MINING_SYSTEM.Config.CategoriesIcons = {
- ["Assault Rifles"] = "materials/icons/iron.png",
- ["Pistols"] = "materials/icons/gold.png"
- }
- HRP_MINING_SYSTEM.Config.CraftingEntities = { // IF THE CRAFTABLE ITEM IS AN ENTITY (NOT A WEAPON, YOU WILL NEED TO FILL THIS!)
- ["item_suit"] = {Printname = "HEV Suit", Model = "models/items/hevsuit.mdl"}
- }
- HRP_MINING_SYSTEM.Config.Perks = {
- ["Run Speed"] = "You run faster.",
- ["Health Boost"] = "You get additional \nhealth.\n(each prestige +5HP)",
- ["Sticky Fingers"] = "You lockpick doors faster.\n(each prestige -0.2s)",
- ["Damage Resistance"] = "You take only less \ndamage. \n(each prestige -1%)",
- ["Jump Power"] = "You jump higher.",
- ["Fall Resistance"] = "You receive less fall damage.\n(each prestige -5%)"
- }
- HRP_MINING_SYSTEM.Config.PrestigeStep = 20 // How much levels until next upgrade
- HRP_MINING_SYSTEM.Config.MaxPrestigeCount = 15 // Max upgrades
- HRP_MINING_SYSTEM.Config.PerksCost = {
- ["Run Speed"] = 20000,
- ["Health Boost"] = 5000,
- ["Sticky Fingers"] = 6000,
- ["Damage Resistance"] = 4000,
- ["Jump Power"] = 6000,
- ["Fall Resistance"] = 3000
- }
- HRP_MINING_SYSTEM.Config.PerksLvlReq = {
- ["Run Speed"] = 1,
- ["Health Boost"] = 30,
- ["Sticky Fingers"] = 10,
- ["Damage Resistance"] = 5,
- ["Jump Power"] = 10,
- ["Fall Resistance"] = 10
- }
- HRP_MINING_SYSTEM.Config.PerksIcons = {
- ["Run Speed"] = "materials/icons/run.png",
- ["Health Boost"] = "materials/icons/heart.png",
- ["Sticky Fingers"] = "materials/icons/timer.png",
- ["Damage Resistance"] = "materials/icons/health.png",
- ["Jump Power"] = "materials/icons/jump.png",
- ["Fall Resistance"] = "materials/icons/fall.png"
- }
- HRP_MINING_SYSTEM.Config.Minerals = {
- ["Iron"] = {Color = Color(180,180,180), Icon = "materials/icons/iron.png", sellPrice = 4},
- ["Gold"] = {Color = Color(241, 196, 15), Icon = "materials/icons/gold.png", sellPrice = 8},
- ["Diamond"] = {Color = Color(52, 152, 219), Icon = "materials/icons/diamond.png", sellPrice = 12},
- ["Platinum"] = {Color = Color(52, 73, 94), Icon = "materials/icons/iron.png", sellPrice = 16},
- ["Wood"] = {Color = Color(132, 90, 5), Icon = "materials/icons/wood.png",sellPrice = 2},
- }
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