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Apr 24th, 2019
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  1. HRP_MINING_SYSTEM.Config = {}
  2.  
  3. HRP_MINING_SYSTEM.Config.PickaxeIronDelay = 1.5 // Time in seconds before you can swing again
  4. HRP_MINING_SYSTEM.Config.PickaxeIronGatherCount = 6 // How much resources should you get from one swing
  5. HRP_MINING_SYSTEM.Config.PickaxeIronCost = 2700
  6. HRP_MINING_SYSTEM.Config.PickaxeIronLevel = 0
  7.  
  8. HRP_MINING_SYSTEM.Config.PickaxeGoldDelay = 1
  9. HRP_MINING_SYSTEM.Config.PickaxeGoldGatherCount = 12
  10. HRP_MINING_SYSTEM.Config.PickaxeGoldCost = 5400
  11. HRP_MINING_SYSTEM.Config.PickaxeGoldLevel = 5
  12.  
  13. HRP_MINING_SYSTEM.Config.PickaxeDiamondDelay = 0.5
  14. HRP_MINING_SYSTEM.Config.PickaxeDiamondGatherCount = 18
  15. HRP_MINING_SYSTEM.Config.PickaxeDiamondCost = 7400
  16. HRP_MINING_SYSTEM.Config.PickaxeDiamondLevel = 25
  17.  
  18. HRP_MINING_SYSTEM.Config.PickaxePlatinumDelay = 0.3
  19. HRP_MINING_SYSTEM.Config.PickaxePlatinumGatherCount = 22
  20. HRP_MINING_SYSTEM.Config.PickaxePlatinumCost = 12500
  21. HRP_MINING_SYSTEM.Config.PickaxePlatinumLevel = 50
  22.  
  23. HRP_MINING_SYSTEM.Config.TreeModel = "models/props_foliage/tree_deciduous_01a.mdl"
  24.  
  25. HRP_MINING_SYSTEM.Config.XPGainOnMine = 80
  26. HRP_MINING_SYSTEM.Config.XPGainOverTime = 40
  27. HRP_MINING_SYSTEM.Config.XPGainEverySeconds = 80
  28.  
  29. HRP_MINING_SYSTEM.Config.XPRequiredToNextLevel = 4000
  30.  
  31.  
  32. HRP_MINING_SYSTEM.Config.NoHitMultiplier = 0.2 // How much percent of the gather count should the player get if he doesnt hit
  33.  
  34. HRP_MINING_SYSTEM.Config.Crafting = {
  35. ["weapon_ak472"] = { ["Iron"] = 20, ["Gold"] = 5 },
  36. ["weapon_deagle2"] = { ["Iron"] = 299990 },
  37. ["item_suit"] = { ["Wood"] = 20 }
  38. ["m9k_scar"] = { ["Iron"] = 20, ["Gold"] = 5 },
  39. ["m9k_acr"] = { ["Iron"] = 20, ["Gold"] = 5 },
  40.  
  41.  
  42.  
  43. }
  44.  
  45. HRP_MINING_SYSTEM.Config.Categories = {
  46. ["weapon_ak472"] = "Assault Rifles",
  47. ["weapon_deagle2"] = "Pistols",
  48. ["m9k_scar"] = "Assault Rifles",
  49. ["m9k_acr"] = "Assault Rifles",
  50.  
  51. }
  52.  
  53. HRP_MINING_SYSTEM.Config.CategoriesIcons = {
  54. ["Assault Rifles"] = "materials/icons/iron.png",
  55. ["Pistols"] = "materials/icons/gold.png"
  56. }
  57.  
  58. HRP_MINING_SYSTEM.Config.CraftingEntities = { // IF THE CRAFTABLE ITEM IS AN ENTITY (NOT A WEAPON, YOU WILL NEED TO FILL THIS!)
  59. ["item_suit"] = {Printname = "HEV Suit", Model = "models/items/hevsuit.mdl"}
  60. }
  61.  
  62. HRP_MINING_SYSTEM.Config.Perks = {
  63. ["Run Speed"] = "You run faster.",
  64. ["Health Boost"] = "You get additional \nhealth.\n(each prestige +5HP)",
  65. ["Sticky Fingers"] = "You lockpick doors faster.\n(each prestige -0.2s)",
  66. ["Damage Resistance"] = "You take only less \ndamage. \n(each prestige -1%)",
  67. ["Jump Power"] = "You jump higher.",
  68. ["Fall Resistance"] = "You receive less fall damage.\n(each prestige -5%)"
  69. }
  70.  
  71. HRP_MINING_SYSTEM.Config.PrestigeStep = 20 // How much levels until next upgrade
  72.  
  73. HRP_MINING_SYSTEM.Config.MaxPrestigeCount = 15 // Max upgrades
  74.  
  75. HRP_MINING_SYSTEM.Config.PerksCost = {
  76. ["Run Speed"] = 20000,
  77. ["Health Boost"] = 5000,
  78. ["Sticky Fingers"] = 6000,
  79. ["Damage Resistance"] = 4000,
  80. ["Jump Power"] = 6000,
  81. ["Fall Resistance"] = 3000
  82. }
  83.  
  84. HRP_MINING_SYSTEM.Config.PerksLvlReq = {
  85. ["Run Speed"] = 1,
  86. ["Health Boost"] = 30,
  87. ["Sticky Fingers"] = 10,
  88. ["Damage Resistance"] = 5,
  89. ["Jump Power"] = 10,
  90. ["Fall Resistance"] = 10
  91. }
  92.  
  93. HRP_MINING_SYSTEM.Config.PerksIcons = {
  94. ["Run Speed"] = "materials/icons/run.png",
  95. ["Health Boost"] = "materials/icons/heart.png",
  96. ["Sticky Fingers"] = "materials/icons/timer.png",
  97. ["Damage Resistance"] = "materials/icons/health.png",
  98. ["Jump Power"] = "materials/icons/jump.png",
  99. ["Fall Resistance"] = "materials/icons/fall.png"
  100. }
  101.  
  102.  
  103.  
  104. HRP_MINING_SYSTEM.Config.Minerals = {
  105. ["Iron"] = {Color = Color(180,180,180), Icon = "materials/icons/iron.png", sellPrice = 4},
  106. ["Gold"] = {Color = Color(241, 196, 15), Icon = "materials/icons/gold.png", sellPrice = 8},
  107. ["Diamond"] = {Color = Color(52, 152, 219), Icon = "materials/icons/diamond.png", sellPrice = 12},
  108. ["Platinum"] = {Color = Color(52, 73, 94), Icon = "materials/icons/iron.png", sellPrice = 16},
  109. ["Wood"] = {Color = Color(132, 90, 5), Icon = "materials/icons/wood.png",sellPrice = 2},
  110. }
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