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- True Glitchless%
- Complete the game in the most pure way possible.
- *Must be played on normal*
- Allowed Techniques:
- Bunny Hoping
- Jumping off ladders early to avoid climbing animations.
- Wall climb side steps
- jumping up stairs
- playing on higher FOV
- Banned Techniques:
- Quitting to main menu to skip cut scenes and loads
- Jumping off of a wall that can not be stood on normally
- Jumping off of a wall climb sidestep
- wall kicking with the intentions to gain speed.
- Side jump boosting
- Wall boosting
- Death abuse
- Neutral kicking to avoid rolling animations
- Wallclimb sidestep wallrun
- Exploiting wallrun kicks / rolls / barbed wire hits to survive falls (cannot be used to go out of bounds / reach unintended areas of the game.
- Kickglitching
- Slide glitch
- Going Out of bounds
- Barbed wire launch
- Beamer Jump (End of Chapter 2)
- Landing Pad Sliding (Jumping and turning before landing on pad to skip landing animation)
- Springboard rotation
- Zipline launcher glitch (where you fire into the air off of a zipline)
- Reaching checkpoints early (e.g beginning of the boat level with death abuse obtained by hitting a checkpoint through a wall)
- Running around barbed wire
- Climbing through railings
- Hidden springboards which are clearly unintentional (e.g. at the end of the jacknife chase)
- ---------------------------------------------------------------------------------------------------------------------------------------Prologue bans:
- Jumping more than once on beams.
- --------------------------------------------------------------------------------------------------------------------------------------Chapter 1 bans:
- Wallclimb turn jump on scaffolding to get over barbed wire fence.
- RNGuards
- Elevator Guards
- Going to the streets early
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 2 bans:
- Bucket skip
- Purposely skipping the middle pipe after the valve
- skipping the descend into stormdrains
- hidden spring board in storm drains
- Jumping on the "shimmy" section after the slide
- running past guards before jacknife elevator
- last hidden spring board
- Chapter 2 allowed techniques:
- Most stormdrain cat walk shortcuts
- Wall running after sliding on the slide
- jumping from the "shimmy" section early to avoid animation.
- --------------------------------------------------------------------------------------------------------------------------------------Chapter 3 bans:
- The first wall kick (because this abuses having to to a roll)
- Wall climb turn jump on left side of vent
- chair springboard in office
- jumping over to the higher orange awning before the scaffolding section
- skipping the helicopter despawn in any way.
- 180 onto red pad.
- Chapter 3 allowed techniques:
- Running around the fence
- Wall climb turn jumping after the zipline during checkpoint C
- skipping the gaurds that come out of the empty helicopter skip
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 4 bans:
- glitching through the ladder after turning off the steam
- skipping the section after blue wall at the end of the train tunnel
- hiding on pipes when the trains are passing you.
- Chapter 4 allowed techniques:
- wall climb turn jump over the electric fence.
- doing the very high wallrun-wallclimb-trunjump in the area before the valve room
- 180 backwards rolling after turning the valve off
- jumping off the falling elevator early
- wallrunning on the glass to skip the small section before blue wall
- wall climb turn jump to grab the swinging pole in the fan room
- getting stopped by the red sign at the end of the chapter
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 5 bans:
- death abuse at the begging
- high wallclimb over fence after elevator
- hidden spring board to wallclimb on vent
- death abuse before pipes
- jumping on the metal doors in the mall to get to the vent
- Chapter 5 allowed techniques:
- Jumping onto pipes in elevator shafts early.
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 6 bans:
- kicking to get to the orange awning (because it resets your falling)
- rolling on light before the pk training facility and the other hanging strat
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 7 bans:
- death abuse after the truck
- wallrunning through the shimmy section
- glitching through vent after the pipe
- jumping on railing to do the wall climb turn jump after going through the vent.
- during the Celeste chase, you can not wall climb and phase through the railing
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 8 bans:
- death abuse after reggaevator
- phasing through pipes
- death abuse before Connors convoy
- rolling to reset your fall damage at the end of chapter 8
- ---------------------------------------------------------------------------------------------------------------------------------------Chapter 9 bans:
- wall running from pole in golden vent area
- Chapter 9 allowed techniques:
- falling onto swinging pole after bevervator
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