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- <body onload="setInterval('draw1();',50);">
- <canvas id="canvas" width='1000' height='1000'></canvas>
- <script>
- function draw1() {
- var ctx = document.getElementById('canvas').getContext('2d');
- for (var i=0;i<25;i++) {
- for (var j=0;j<25;j++) {
- ctx.save();
- ctx.fillStyle = 'rgb('+(0)+','+(255)+','+(0)+')';
- ctx.translate(j*i,j+i*+Math.random()*1000);
- ctx.fillText("$",Math.random()*200,Math.random()*200,Math.random()*200,Math.random()*20);
- ctx.restore();
- }
- }
- }
- </script>
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