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- from my personal experience, manipless runs are really fun when approaching a new game.
- you can just grab the beginner guide and hop into your first run, no days/weeks spent preparing and learning manips.
- all your first runs will pb, because you improve quickly, and each of them feels unique and rewarding, no matter how much bullshit rng/bad stats you get.
- for example i recently got into gen7 speedruns, and in my last run i had a negative 0defense/5hp ivs starter: it was a super fun, i had to adapt and improvise in a lot of fights, and i still ended up pbing.
- but lets be real, once runs become more optimized, such a bad starter would be unrunnable, all the "adapt and improvise" situations would just be timelosses, and the chanche of pb become close to zero.
- thats where manipped runs shine in my opinion, better quality of life at higher levels. i run a lot of red and its already really bad like it is, im not sure if i want to know what it would be if we were still dealing with unmanipped mt.moon, nidoran encounter/stats and so on.
- manips remove some rng and add a level of skill that i personally enjoy a lot: hitting triple extended feels rewarding, way more than idk getting through mt.moon manipless with less than x encounter.
- learning manips is also fun but maybe im in the minority with this opinion.
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