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- #######################
- # Event Plugin #
- # by #
- # SplashRealYT #
- # Bei Problemen adde #
- # mein Skype Account #
- # Skype: #
- # official.splashreal #
- #######################
- #ACHTUNG: Bitte editiere nur etwas wenn du wirklich weist wie man mit Skripts umgeht!
- #ACHTUNG: Um etwas an den Tags zu andern verandere bitte nur etwas an dem Text der in den Semicolons steht.
- on join:
- if player has permission "tag.owner":
- set player's tag to "&8[&4Owner&8] &4"
- stop
- if player has permission "tag.admin":
- set player's tag to "&8[&4Admin&8] &4"
- stop
- if player has permission "tag.srmod":
- set player's tag to "&8[&cSrMod&8] &c"
- stop
- if player has permission "tag.mod":
- set player's tag to "&8[&cMod&8] &c"
- stop
- if player has permission "tag.sup":
- set player's tag to "&8[&9Sup&8] &9"
- stop
- if player has permission "tag.srbuilder":
- set player's tag to "&8[&eSrBuild&8] &e"
- stop
- if player has permission "tag.builder":
- set player's tag to "&8[&eBuild&8] &e"
- stop
- if player has permission "tag.dev":
- set player's tag to "&8[&bDev&8] &b"
- stop
- if player has permission "tag.srdev":
- set player's tag to "&8[&bSrDev&8] &b"
- stop
- if player has permission "tag.youtuber":
- set player's tag to "&5"
- stop
- if player has permission "tag.premium":
- set player's tag to "&6"
- stop
- if player has permission "tag.spieler":
- set player's tag to "&a"
- stop
- on first join:
- set {rank} to "none"
- command /rank [<text>] [<offline player>] [<text>]:
- permission: rank.use
- permission message: &cNo permission!
- trigger:
- if arg 1 is not set:
- send "&e/rank &7set &b(player) &3(rank)"
- send "&e/rank &7reset"
- send "&e/rank &7list"
- send "&e&m---&7&m---&b&m---&7&m---&e&m---"
- if arg 1 is "list":
- send "&eRank &7>> &a&lPRO"
- send "&eRank &7>> &c&lWARRIER"
- send "&eRank &7>> &6&lSKILLED"
- if arg 1 is "set":
- if arg 2 is not set:
- send "&7/rank &eset &b(player) &3(rank)"
- if arg 2 is set:
- if arg 3 is "pro":
- set {rank} to "pro"
- broadcast "&eRank &7>> &b%player% has just purchased &a&lPRO &bfor &a&l$3&b!"
- if arg 3 is "warrier":
- set {rank} to "warrier"
- broadcast "&eRank &7>> &b%player% has just purchased &c&lWARRIER &bfor &c&l$5&b!"
- if arg 3 is "skilled":
- set {rank} to "skilled"
- broadcast "&eRank &7>> &b%player% has just purchased &6&lSKILLED &bfor &6&l$10&b!"
- if arg 1 is "reset":
- set {rank} to "none"
- broadcast "&eRank &7>> &b%player% has just reseted! &b(Rank: %{rank}%&b)"
- on chat:
- if {rank} is "none":
- cancel event
- broadcast "&e%player% &7>> &b%message%"
- if {rank} is "pro":
- cancel event
- broadcast "&a&lPRO &e%player% &7>> &b%message%"
- if {rank} is "warrier":
- cancel event
- broadcast "&c&lWARRIER &e%player% &7>> &b%message%"
- if {rank} is "skilled":
- cancel event
- broadcast "&6&lSKILLED &e%player% &7>> &b%message%"
- #######################
- # Event Plugin #
- # by #
- # SplashRealYT #
- # Bei Problemen adde #
- # mein Skype Account #
- # Skype: #
- # official.splashreal #
- #######################
- #ACHTUNG: Bitte editiere nur etwas wenn du wirklich weist wie man mit Skripts umgeht!
- #ACHTUNG: Um etwas an den Tags zu andern verandere bitte nur etwas an dem Text der in den Semicolons steht.
- on join:
- if player has permission "tag.owner":
- set player's tag to "&8[&4Owner&8] &4"
- stop
- if player has permission "tag.admin":
- set player's tag to "&8[&4Admin&8] &4"
- stop
- if player has permission "tag.srmod":
- set player's tag to "&8[&cSrMod&8] &c"
- stop
- if player has permission "tag.mod":
- set player's tag to "&8[&cMod&8] &c"
- stop
- if player has permission "tag.sup":
- set player's tag to "&8[&9Sup&8] &9"
- stop
- if player has permission "tag.srbuilder":
- set player's tag to "&8[&eSrBuild&8] &e"
- stop
- if player has permission "tag.builder":
- set player's tag to "&8[&eBuild&8] &e"
- stop
- if player has permission "tag.dev":
- set player's tag to "&8[&bDev&8] &b"
- stop
- if player has permission "tag.srdev":
- set player's tag to "&8[&bSrDev&8] &b"
- stop
- if player has permission "tag.youtuber":
- set player's tag to "&5"
- stop
- if player has permission "tag.premium":
- set player's tag to "&6"
- stop
- if player has permission "tag.spieler":
- set player's tag to "&a"
- stop
- on first join:
- loop all players:
- add 1 to {playtime::minutes::%loop-player%}
- on join:
- wait 3 ticks
- while player is online:
- player is online
- wipe player's sidebar
- set name of sidebar of player to "&7%player%"
- set score "&a%player's world%" in sidebar of player to 12
- set score "&f" in sidebar of player to 11
- set score "&6Coins" in sidebar of player to 10
- set score "&f%balance of player%" in sidebar of player to 9
- set score "&5" in sidebar of player to 8
- set score "&6Spielzeit (h)" in sidebar of player to 7
- set score "&f%{playtime::minutes::%player%}%" in sidebar of player to 6
- set score "&a" in sidebar of player to 5
- set score "&6TeamSpeak" in sidebar of player to 4
- set score "ts.DEINTS.de" in sidebar of player to 3
- set score "&9" in sidebar of player to 2
- set score "&6Forum" in sidebar of player to 1
- set score "www.DEINFORUM.de" in sidebar of player to 0
- wait a second
- every 60 Minute:
- loop all players:
- add 1 to {playtime::minutes::%loop-player%}
- on join:
- wait 3 ticks
- while player is online:
- player is online
- wipe player's sidebar
- set name of sidebar of player to "&7%player%"
- set score "&a%player's world%" in sidebar of player to 12
- set score "&f" in sidebar of player to 11
- set score "&6Coins" in sidebar of player to 10
- set score "&f%balance of player%" in sidebar of player to 9
- set score "&5" in sidebar of player to 8
- set score "&6Spielzeit (h)" in sidebar of player to 7
- set score "&f%{playtime::minutes::%player%}%" in sidebar of player to 6
- set score "&a" in sidebar of player to 5
- set score "&6TeamSpeak" in sidebar of player to 4
- set score "ts.DEINTS.de" in sidebar of player to 3
- set score "&9" in sidebar of player to 2
- set score "&6Forum" in sidebar of player to 1
- set score "playerrealms.com" in sidebar of player to 0
- wait a second
- #Made By KillauraHacks
- #DO NOT EDIT THIS FILE WITHOUT PERMISSION!
- #DO NOT CLAIM THIS FILE AS YOUR OWN!
- #DO NOT SCRAP CODE FROM THIS FILE TO USE IN YOUR OWN SKRIPTS!
- #===========< Config >===========#
- options:
- prefix: &aTablist Tags &8≫ &7
- TagSetOwnMessage: &cYour &7tab name has been set to &c
- TagSetOtherMessage: &7tab name has been set to &c
- TagResetMessage: &7tab name has been reset.
- #===========< Commands >===========#
- command /TagSetOwn [<text>]:
- trigger:
- if player does not have permission "TablistTags.SetOwn":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.SetOwn":
- if arg 1 is not set:
- message "{@prefix} &7/TagSetOwn &cNickname"
- if arg 1 is set:
- set the player's display name to "%colored arg 1%"
- set tablist name of player to "%colored arg 1%"
- message "{@prefix} {@TagSetOwnMessage}%colored arg 1%"
- set {tag.%player%} to arg 1
- if {tag.%player%.reset} is true:
- set {tag.%player%.reset} to false
- #DO NOT TOUCH OR USE THIS, THIS IS TO RELOG WITH TAG
- command /TagSetOwnSilent [<text>]:
- trigger:
- if player does not have permission "TablistTags.SetOwn":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.SetOwn":
- if arg 1 is not set:
- message "{@prefix} &7/TagSetOwn &cNickname"
- if arg 1 is set:
- set the player's display name to "%colored arg 1%"
- set tablist name of player to "%colored arg 1%"
- #DO NOT TOUCH OR USE THIS, THIS IS TO RELOG WITH TAG
- command /TagSetOther [<player>] [<text>]:
- trigger:
- if player does not have permission "TablistTags.SetOther":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.SetOther":
- if arg 1 is not set:
- message "{@prefix} /TagSetOther &cPlayer &cNickname"
- if arg 1 is set:
- set arg 1's display name to "%colored arg 2%"
- set tablist name of arg 1 to "%colored arg 2%"
- message "{@prefix} &c%arg 1% {@TagSetOtherMessage}%colored arg 2%"
- command /TagReset [<player>]:
- trigger:
- if player does not have permission "TablistTags.ResetOther":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.ResetOther":
- if arg 1 is not set:
- message "{@prefix} &7/TagReset &cPlayer"
- if arg 1 is set:
- set arg 1's display name to "%arg 1%"
- set tablist name of arg 1 to "%arg 1%"
- message "{@prefix} &c%arg 1%'s {@TagResetMessage}"
- if {tag.%player%} is set:
- if {tag.%player%.reset} is not set:
- set {tag.%player%.reset} to true
- if {tag.%player%.reset} is set:
- set {tag.%player%.reset} to true
- command /TablistTags [<text>]:
- trigger:
- if player does not have permission "TablistTags.help":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.help":
- if arg 1 is not set:
- message "&9&m==============================================="
- message "&a Plugin - &a&lTablist Tags"
- message "&a "
- message "&7 /TagSetOwn &b- &7Set your tag "
- message "&7 /TagSetOther &b- &7Set someone else's tag "
- message "&7 /TagReset &b- &7Reset Someone's Tag "
- message "&a "
- message "&7 Info - &a&lTablist Tags &7created by &3&lKillaura_Hacks"
- message "&9&m==============================================="
- if arg 1 is "help":
- message "&9&m==============================================="
- message "&a Plugin - &a&lTablist Tags"
- message "&a "
- message "&7 /TagSetOwn &b- &7Set your tag "
- message "&7 /TagSetOther &b- &7Set someone else's tag "
- message "&7 /TagReset &b- &7Reset Someone's Tag "
- message "&a "
- message "&7 Info - &a&lTablist Tags &7created by &3&lKillaura_Hacks"
- message "&9&m==============================================="
- if arg 1 is "?":
- message "&9&m==============================================="
- message "&a Plugin - &a&lTablist Tags"
- message "&a "
- message "&7 /TagSetOwn &b- &7Set your tag "
- message "&7 /TagSetOther &b- &7Set someone else's tag "
- message "&7 /TagReset &b- &7Reset Someone's Tag "
- message "&a "
- message "&7 Info - &a&lTablist Tags &7created by &3&lKillaura_Hacks"
- message "&9&m==============================================="
- command /TTGUI:
- trigger:
- if player does not have permission "TablistTags.help":
- message "{@prefix} &cYou do not have permission to use this command!"
- if player has permission "TablistTags.help":
- open chest with 1 row named "&8&l&nTablist Gui" to player
- wait 6 tick
- format slot 0 of player with nether star named "&cTagSetOwn" with lore "" to close then run [make player execute command "TagSetOwn"]
- format slot 4 of player with nether star named "&cTagSetOther" with lore "" to close then run [make player execute command "TagSetOther"]
- format slot 8 of player with nether star named "&cTagReset" with lore "" to close then run [make player execute command "TagReset"]
- on join:
- if {tag.%player%} is set:
- if {tag.%player%.reset} is true:
- stop
- if {tag.%player%.reset} is false:
- make player execute command "TagSetOwnSilent %{tag.%player%}%"
- wait 2 seconds
- message "{@prefix} &7Just a reminder... you still have the name &c%{tag.%player%}% &7in tab!"
- script options:
- $ use permissions
- on chat:
- cancel event
- player has permission "hypixel.none":
- send "&7%player%: &f%message%"
- else if player has permission "hypixel.vip":
- send "&a[VIP] %player%: &f%message%"
- else if player has permission "hypixel.vip+":
- send "&a[VIP&6+] %player%: &f%message%"
- else if player has permission "hypixel.mvp":
- send "&b[MVP] %player%: &f%message%"
- else if player has permission "hypixel.mvp+":
- send "&b[MVP&c+&b] %player%: &f%message%"
- else if player has permission "hypixel.helper":
- send "&9[HELPER] %player%: &f%message%"
- else if player has permission "hypixel.mod":
- send "&2[MOD] %player%: &f%message%"
- else if player has permission "hypixel.admin":
- send "&c[ADMIN] %player%: &f%message%"
- else if player has permission "hypixel.owner":
- send "&c[OWNER] %player%: &f%message%"
- else if player has permission "hypixel.yt":
- send "&6[YT] %player%: &f%message%"
- command /party [<string>] [<player>]:
- aliases: /p
- trigger:
- if argument 1 is not set:
- send "&aParty Commands:"
- send "&a/party help &b- Prints this help message"
- send "&a/party invite : &eJoin/Create/Invite Player"
- send "&f/party leave: &eLeave your current party"
- send "&f/party kick <Player>: &eKick player from your Party"
- send "&f/party info: &eDisplays info on the current Party."
- else:
- if argument 1 is "kick":
- if {party.%player%} is not set:
- message "&9Party> &7You don't have a party"
- else:
- if {party.%player%} is not player:
- message "&9Party> &7You have to be a party leader to do this"
- stop
- if player arg is not set:
- message "&9Party> &7Player needed. /party kick <player>"
- else:
- if {party.%player%::*} doesn't contain player arg:
- message "&9Party> &7The player needs to be in your party"
- stop
- message "&9Party> &7You kicked %player arg% from the party"
- message "&9Party> &7You've been kicked by %player% from his party" to player arg
- loop {party.%player%::*}:
- if loop-value = player arg:
- delete {party.%player%::%loop-index%}
- delete {party.%player arg%}
- delete {party.%player arg%.chat}
- else if arg 1 is "leave":
- if {party.%player%} is not set:
- message "&9Party> &7You don't have a party"
- else:
- if {party.%player%} is player:
- message "&9Party> &7You can't leave if you are the leader. Do /party disband"
- stop
- message "&9Party> &7You left your party"
- message "&9Party> &7%player% left your party" to {party.%player%}
- set {party.%player%.chat} to false
- loop {party.%{party.%player%}%::*}:
- if loop-value = player:
- delete {party.%{party.%player%}%::%loop-index%}
- delete {party.%player%}
- delete {party.%player%.chat}
- else if arg 1 is "disband":
- if {party.%player%} is not set:
- message "&9Party> &cYou don't have a party"
- else:
- if {party.%player%} is not player:
- message "&9Party> &7You have to be a party leader to do this"
- stop
- message "&9Party> &7You disband your party"
- loop {party.%player%::*}:
- loop-value is not player:
- message "&9Party> &7Your party has been disbanded" to loop-value
- delete {party.%loop-value%.chat}
- delete {party.%loop-value%}
- delete {party.%player%}
- delete {party.%player%.chat}
- delete {party.%player%::*}
- else if arg 1 is "info":
- if {party.%player%} is not set:
- message "&9Party> &7You don't have a party"
- else:
- message "&9Party> &7Party Details:"
- message "Party Leader: &7%{party.%player%}%"
- set {_partyMember} to ""
- loop {party.%{party.%player%}%::*}:
- set {_partyMember} to "%{_partyMember}% %loop-value%"
- message "Your Party: &7%{_partyMember}%"
- else:
- set {_mineplex.last.party} to "%arg-1%" parsed as player
- if {_mineplex.last.party} is online:
- if {party.%player%} is set:
- add {_mineplex.last.party} to {party.%player%::*}
- set {party.%player%.chat} to true
- set {party.%arg-1%.chat} to true
- set {party.%{_mineplex.last.party}%} to player
- message "&9Party> &7You invited %{_mineplex.last.party}% to the party."
- else:
- set {party.%player%} to player
- message "&9Party> &7Created a party."
- add player to {party.%player%::*}
- make player execute command "/party %arg-1%"
- on join:
- if {chat.prefix.%player%} is not set:
- set {chat.prefix.%player%} to ""
- on join:
- player has permission "hypixel.mvp+":
- set join message to ""
- broadcast "&b[MVP&c+&b] %player% &6has joined the lobby!"
- else:
- set join message to ""
- on join:
- player has permission "hypixel.fly":
- execute player command "/fly"
- on first join:
- set {hypixel.level.%arg-1%} to 1
- execute console command "/networklevel %player% 1"
- execute console command "/xp 1L %player%"
- set {hypixel.rank.%player%} to "&7Default"
- execute console command "/setrank %player% Default"
- execute console command "/mysteryboxes give %player% 100 5"
- on first join:
- wait 2 seconds
- execute console command "/dust %player% 5000"
- On drop:
- cancel event
- on join:
- set slot 0 of player's inventory to compass named "&aGame Menu &7(Right Click)" with lore "&7Right Click to bring up the Game Menu!"
- set slot 1 of player's inventory to head named "&aMy Profile &7(Right Click)" with lore "&7Right Click to browse quests,%newline%view achievements, Network Boosters and more!"
- set slot 8 of player's inventory to nether star named "&aLobby Selector &7(Right Click)" with lore "&7Right-Click to switch between different lobbies!%newline%&7Use this to stay with your friends." to run "/lobbies"
- on first join:
- send "&a&kG&r&a>> Achievement unlocked: &6Achievement Get! Hypixel Server! &a<<&kG"
- execute console command "/ap %player% 5"
- command /lobbies:
- trigger:
- open chest with 4 rows named "Main Lobby Selector" to player
- format slot 1 of player with red stained hardened clay named "&cMain Lobby #1" with lore "Players: %number of all players%/120%newline%%newline%&cAlready connected!" to close
- command /networklevel [<string>] [<integer>]:
- permission: hypixel.admin
- permission message: &cYou don't have permission.
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- player has permission "hypixel.admin":
- if arg 2 is less than 5:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 5:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &61.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 10:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 10:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &62.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 15:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 15:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &62.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 20:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 20:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &63.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 25:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 25:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &63.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 30:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 30:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &64.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 40:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 40:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &64.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 50:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 50:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &65.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 100:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 75:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &66.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 125:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 125:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &66.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 150:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 150:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &67.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 200:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 200:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &67.5x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is less than 250:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else if arg 2 is 250:
- set {_temp} to "%arg-2%"
- set {hypixel.level.%arg-1%} to "%{_temp}%"
- execute console command "/xp -9999L %player%"
- execute console command "/xp %{_temp}%L %player%"
- send "&a----------------------------------"
- send " &a&kG &r &6LEVEL UP! &a&kG"
- send ""
- send " &7You are now &3Hypixel Level &a%{_temp}%&7!"
- send ""
- send " &68.0x &7Coin Multiplier &aUnlocked&7!"
- send ""
- send " &eClaim your reward in the lobby!"
- send "&a----------------------------------"
- else:
- send "&cError, there was problem parsing your request"
- else:
- send "&c/networklevel <player> <level>"
- else:
- send "&c/networklevel <player> <level>"
- else:
- send "&c/networklevel <player> <level>"
- command /ban [<Offlineplayer>] [<Text>]:
- trigger:
- player has permission "hypixel.mod":
- if arg 1 is set:
- if arg 2 is set:
- set {banned.%arg 1%} to true
- set {ban.time.%arg 1%} to now
- set {ban.reason.%arg 1%} to argument-2
- set {ban.expire.%arg 1%} to "Never"
- set {ban.bannedby.%arg 1%} to player
- set {BanIP.%arg 1%} to "False"
- kick arg 1 due to "&cYou are permanently banned from this server!%newline%%newline%&7Reason: &f%arg 2% &7(MEME-1337)%newline%&7Find out more: &b&nhttps://hypixel.net/blacklisted &r%newline%%newline%&7Ban ID: &fMEME-1337"
- ban arg 1 due to "&cYou are permanently banned from this server!%newline%%newline%&7Reason: &f%arg 2% &7(MEME-1337)%newline%&7Find out more: &b&nhttps://hypixel.net/blacklisted &r%newline%%newline%&7Ban ID: &fMEME-1337"
- loop all players:
- loop-player has permission "hypixel.trainee"
- send "" to loop-player
- else:
- send "&cUsage: &c/Ban <Player> <Reason>"
- else:
- send "&cUsage: &c/Ban <Player> <Reason>"
- else:
- send "&cNo permission"
- every 2 seconds:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lHYPIXEL"
- set score "&7" in sidebar of loop-player to 13
- set score "Rank: %{hypixel.rank.%loop-player%}%" in sidebar of loop-player to 12
- set score "Mystery Dust: &a%{hypixel.dust.%loop-player%}%" in sidebar of loop-player to 11
- set score "Achievements: &a%{hypixel.achievement.points.%loop-player%}%" in sidebar of loop-player to 10
- set score "Level: &a%{hypixel.level.%loop-player%}%" in sidebar of loop-player to 9
- set score "&r" in sidebar of loop-player to 8
- set score "Rewards Found:" in sidebar of loop-player to 7
- set score "&c0/32" in sidebar of loop-player to 6
- set score "&f" in sidebar of loop-player to 5
- set score "Lobby: &a1" in sidebar of loop-player to 4
- set score "Players: &a%number of all players%" in sidebar of loop-player to 3
- set score "" in sidebar of loop-player to 2
- set score "&ewww.hypixel.net" in sidebar of loop-player to 1
- command /setrank [<offline player>] [<string>]:
- permission: hypixel.admin
- permission message: &cYou don't have permission.
- trigger:
- if argument 1 or argument 2 is not set:
- send "&cMissing Arguments!"
- if argument 2 is "Default":
- if argument 2 is set:
- execute console command "/pex user %arg-1% group set NONE"
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&7%{_ranktmp}%"
- send "&7Your rank has been updated to &7Default!" to arg 1
- set arg-1 tab name to "&7%arg-1%"
- else:
- send "&cError, something went wrong."
- if argument 2 is "VIP":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&a%{_ranktmp}%"
- send "&7Your rank has been updated to &aVIP!" to arg 1
- set arg-1 tab name to "&a[VIP] %arg-1%"
- execute console command "/pex user %arg-1% group set VIP"
- else:
- send "&cError, something went wrong."
- if argument 2 is "VIP+":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&a%{_ranktmp}%"
- send "&7Your rank has been updated to &aVIP&6+&a!" to arg 1
- set arg-1 tab name to "&a[VIP&6+&a] %arg-1%"
- execute console command "/pex user %arg-1% group set VIP+"
- else:
- send "&cError, something went wrong."
- if argument 2 is "VIP+":
- if argument 2 is "MVP":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&b%{_ranktmp}%"
- send "&7Your rank has been updated to &bMVP!" to arg 1
- set arg-1 tab name to "&b[MVP] %arg-1%"
- execute console command "/pex user %arg-1% group set MVP"
- else:
- send "&cError, something went wrong."
- if argument 2 is "MVP":
- if argument 2 is "MVP+":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&b%{_ranktmp}%"
- send "&7Your rank has been updated to &bMVP&c+&b!" to arg 1
- set arg-1 tab name to "&b[MVP&c+&b] %arg-1%"
- execute console command "/pex user %arg-1% group set MVP+"
- else:
- send "&cError, something went wrong."
- if argument 2 is "HELPER":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&9%{_ranktmp}%"
- send "&7Your rank has been updated to &9HELPER!" to arg 1
- set arg-1 tab name to "&9[HELPER] %arg-1%"
- execute console command "/pex user %arg-1% group set HELPER"
- else:
- send "&cError, something went wrong."
- if argument 2 is "MOD":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&2%{_ranktmp}%"
- send "&7Your rank has been updated to &2MOD!" to arg 1
- set arg-1 tab name to "&2[MOD] %arg-1%"
- execute console command "/pex user %arg-1% group set MOD"
- else:
- send "&cError, something went wrong."
- if argument 2 is "ADMIN":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- execute console command "/pex user %arg-1% group set ADMIN"
- set {hypixel.rank.%arg-1%} to "&c%{_ranktmp}%"
- send "&7Your rank has been updated to &cADMIN!" to arg 1
- else:
- send "&cError, something went wrong."
- if argument 2 is "OWNER":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&c%{_ranktmp}%"
- send "&7Your rank has been updated to &cOWNER!" to arg 1
- set arg-1 tab name to "&c[OWNER] %arg-1%"
- execute console command "/pex user %arg-1% group set OWNER"
- else:
- send "&cError, something went wrong."
- if argument 2 is "YT":
- if argument 2 is set:
- set {_ranktmp} to "%arg-2%"
- set {hypixel.rank.%arg-1%} to "&6%{_ranktmp}%"
- send "&7Your rank has been updated to &6YT!" to arg 1
- set arg-1 tab name to "&6[YT] %arg-1%"
- execute console command "/pex user %arg-1% group set YT"
- else:
- send "&cError, something went wrong."
- else:
- send "&cMissing Arguments! (/setrank <player> <rank>)"
- command /dust [<offline player>] [<string>] [<string>]:
- permission: hypixel.admin
- permission message: &cYou don't have permission.
- trigger:
- if arg 1 is not set:
- send "&cMissing Arguments!"
- else:
- if arg 2 is not set:
- send "&cMissing Arguments!"
- else:
- if arg 1 is not online:
- send "&a%arg-1% &cis offline!"
- else:
- set {_dust} to arg 2 parsed as an integer
- if {_dust} is an integer:
- add {_dust} to {hypixel.dust.%arg-1%}
- send "&7You gave &e%arg-2% Mystery Dust &7to &e%arg-1%&7."
- execute console command "/mysterydust add %arg-1% %{_dust}%
- else:
- send "&cInvalid ammount!"
- command /ap [<offline player>] [<string>]:
- permission: hypixel.console
- permission message: &fUnknown Command. Type "/help" for help.
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if arg 2 is 5:
- set {_ap} to "%arg-2%"
- set {hypixel.achievement.points.%arg-1%} to "%{_ap}%"
- send "Done."
- else:
- send "&fUnknown Command. Type "/help" for help."
- Command /fly:
- Description: Toggle flight
- Usage: /fly
- Executable by: players
- Permission: hypixel.fly
- permission message: &cYou don't have permission.
- Trigger:
- If {fly.%player%} is not set:
- Send ""to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- Send "" to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
- options:
- #Teleport players to spawn whenever they join
- TPJoin: true
- #Announce the new players when they join for the first time
- FirstJoin: false
- #Hide join Messages
- JoinMessage: false
- #Hide quit Messages
- QuitMessage: false
- command /setspawn:
- aliases: spawnset, sethub, hubset, setlobby, lobbyset
- permission: spawn.setspawn
- permission message: &cSorry, but you don't have permission to execute this command!
- description: Set spawn at your location.
- trigger:
- message "&6You have &cset spawn&6 at your location!"
- set {spawn} to location of player
- command /spawn [<player>]:
- aliases: hub, lobby
- permission: spawn.spawn
- permission message: &cSorry, but you don't have permission to execute this command!
- description: Teleport you to spawn.
- trigger:
- if {spawn} isn't set:
- message "&4Error:&c spawn is not set!"
- stop
- else:
- argument 1 is not set:
- teleport player to {spawn}
- message "&6Teleporting..."
- else:
- if sender has permission "spawn.spawn.others":
- if argument is online:
- teleport argument to {spawn}
- if sender is a player:
- message "&6You have been teleported to spawn by &c%player%&6." to argument 1
- if sender is not a player:
- message "&6You have been teleported to spawn by &cConsole&6." to argument 1
- teleport player to {spawn}
- else:
- message "&cSorry, but you don't have permission to execute this command!"
- command /delspawn:
- permission: spawn.spawn.delete
- permission message: &cSorry, but you don't have permission to execute this command!
- description: Unset spawn location.
- trigger:
- delete {spawn}
- message "&6You have successfully unset &cspawn6!"
- on first join:
- teleport player to {spawn}
- if {@FirstJoin} is true:
- broadcast ""
- else:
- stop
- on join:
- if {@JoinMessage} is true:
- set join message to ""
- stop
- else:
- stop
- if {spawn} is set:
- if {@TPJoin} is true:
- teleport player to {spawn}
- else:
- stop
- else:
- stop
- on quit:
- if {@QuitMessage} is true:
- set leave message to ""
- stop
- else:
- stop
- on drop:
- cancel event
- command /kick <player> <text>:
- aliases: /bestsky:kick
- permission: bestsky.kick
- permission message: &cDu hast dazu KEINE Rechte!
- trigger:
- kick arg 1 because "&cDu wurdest &nGekickt&c - &4&lGRUND&c&l: %arg 2% &c- &4&lGEKICKT VON&c&l: %player%"
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast " "
- broadcast "&8&l&m>&8&m------------------------&8&l&m<"
- broadcast "&c&lKICK >> %arg 1% &4wurde &ngekickt!"
- broadcast "&c&lKICK >> &4Grund: &c%arg 2%"
- broadcast "&c&lKICK >> &4Von: &c%player%"
- broadcast "&8&l&m>&8&m------------------------&8&l&m<"
- command /day:
- permission: system.day
- trigger:
- message "&8? &6YOURPREFIX&7.&6DE &8? &7Die Zeit wurde auf &aTAG &7gesetzt."
- execute command "time set day"
- command /night:
- permission: system.night
- trigger:
- message "&8? &6YOURPREFIX&7.&6DE &8? &7Die Zeit wurde auf &cNACHT &7gesetzt."
- execute command "time set night"
- Command /ban [<offline player>] [<text>]:
- Trigger:
- If arg-1 is not set:
- message "&b&oDu glemte spillerens navn!"
- If arg-2 is not set:
- message "&b&oDu glemte grunden til at banne!"
- message "&b&o/ban [spiller] [grund]"
- If arg-2 is "Macro":
- Execute player command "/eban %arg-1% &4MACRO"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Permanent banned %arg-1% for &4MACRO"
- Broadcast "&o"
- If arg-2 is "Flyhack":
- Execute player command "/eban %arg-1% &4FLYHACK"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Permanent banned %arg-1% for &4FLYHACK"
- Broadcast "&o"
- If arg-2 is "Speedhack":
- Execute player command "/eban %arg-1% &4SPEEDHACK"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Permanent banned %arg-1% for &4SPEEDHACK"
- Broadcast "&o"
- If arg-2 is "X-Ray":
- Execute player command "/eban %arg-1% &4X-RAY"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Permanent banned %arg-1% for &4X-RAY"
- Broadcast "&o"
- Command /tempban [<offline player>] [<text>]:
- Trigger:
- If arg-1 is not set:
- message "&b&oDu glemte spillerens navn!"
- If arg-2 is not set:
- message "&b&oDu glemte grunden til at tempbanne!"
- message "&b&o/tempbanne [spiller] [grund]"
- If arg-2 is "Spam":
- Execute player command "/etempban %arg-1% 1h &4SPAM"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Tempbanned %arg-1% i 1t for &4SPAM"
- Broadcast "&o"
- If arg-2 is "Provokerende":
- Execute player command "/etempban %arg-1% 2h &4PROVOKERENDE OPFORSEL"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Tempbanned %arg-1% i 2t for &4PROVOKERENDE OPFORSEL"
- Broadcast "&o"
- If arg-2 is "Plageri":
- Execute player command "/etempban %arg-1% 1h &4PLAGERI"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Tempbanned %arg-1% i 1t for &4PLAGERI"
- Broadcast "&o"
- If arg-2 is "Anklageri":
- Execute player command "/etempban %arg-1% 1h &4ANKLAGERI"
- Broadcast "&o"
- Broadcast "&a&l%command sender% har Tempbanned %arg-1% i 1t for &4ANKLAGERI"
- Broadcast "&o"
- options:
- #Schwerter
- Schwert1: 50
- #---Navigation---
- on right click on villager:
- cancel event
- wait 1 tick
- execute console command "/Tab1 %player%"
- command /Tab1 <player>:
- permission: sk.admin
- trigger:
- wait 1 tick
- open chest with 2 rows named "&6Shop" to argument 1
- wait 1 tick
- format slot 8 of argument 1 with gold sword named "&6Schwerter" with lore "&7Kategorie" to run "shopschwerter %argument 1%"
- #---Kategorien---
- command /shopschwerter <player>:
- permission: sk.admin
- trigger:
- wait 1 tick
- open chest with 1 row named "&6Schwerter" to argument 1
- wait 1 tick
- format slot 0 of argument 1 with golden sword named "&6Schwert I" with lore "&bPreis: &e{@Schwert1}||&aUnbreaking X" to run "shopschwerter1 %argument 1%"
- #(...)
- #---Items---
- command /shopschwerter1 <player>:
- permission: sk.admin
- trigger:
- wait 1 tick
- if {geldsumme.%argument 1%} is more than {@Schwert1}-1:
- give argument golden sword
- subtract {@Schwert1} from {geldsumme.%argument 1%}
- else:
- message "&4Du hast nicht genugend Geld!" to argument 1
- command /CASH:
- trigger:
- add 40 to {geldsumme.%player%}
- #youtube.com/L0v0lup
- #vid.me/L0v0lup
- command /clearchat:
- aliases: /cc
- permission: skript.clearchat
- permisison message: &cSorry, but you can't execute this command!
- trigger:
- loop 300 times:
- broadcast ""
- wait 1 tick
- broadcast "[AI椛君]&b&l%player%さんによってチャットは&c&lclear&b&lされました!!"
- stop
- command /menu:
- #No perms needed
- trigger:
- open chest with 3 rows named "&e&lCustom Menu" to player
- format slot 0 of player with grass named "&b&lSkyblock" to close then run [execute console command "mvtp %player% skyblock"] # Don't have MultiVerse so can't show you guys!
- format slot 13 of player with diamond named "&b&lFREE DIAMONDS" to close then run [execute console command "give %player% diamond"]
- format slot 8 of player with barrier named "&6&lGadgets" to close then run "gadgets" # If just "" does not work use this than: [make player execute "gadgets"]
- format slot 26 of player with paper named "&4&lReload Skript" to close then run "reload" # Again if this doesn't work use: [execute layer command "reload"]
- on rightclick with 399:
- if evnt-world is "Your specific world here!" # If you don't want it to be executed, place a "#" in the front of this line and remove 1 tab of this line below!
- make player execute "menu"
- Options:
- Version: 1.1
- # (! QUICK NOTE AS WELL FOR THE DIFFERENT STAFF PARTS YOU WILL NEED TO REMOVE THE "#" FOR IT TO WORK !)
- #
- # W E L C O M E T O
- #
- # P I C K A X E L E V E L L I N G
- #
- # C R E A T E D B Y : J A C K | I P A R I S
- #
- # (! Below is the configuration settings you may edit them !)
- Options:
- GUIName: Staff
- # The name of the GUI
- MainGlassColour: white glass
- # The main colour of glass
- SecondGlassColour: gray glass
- # The second colour of glass
- # THIS IS THE STAFF BIT
- Owner1: Bulmsy
- Owner2: CHANGE
- Admin1: THESE
- Admin2: BITS
- Mod1: TO
- Mod2: PLAYER
- Dev1: NAMES
- Dev2: FROM
- Helper1: IN
- Helper2: GAME
- # What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up
- # (! Please don't edit the settings below unless you know what you are doing !)
- on join:
- if player is "{@Owner1}":
- set {Owner1} to "&a&lONLINE"
- if player is "{@Owner2}":
- set {Owner2} to "&a&lONLINE"
- if player is "{@Admin1}":
- set {Admin1} to "&a&lONLINE"
- if player is "{@Admin2}":
- set {Admin2} to "&a&lONLINE"
- if player is "{@Mod1}":
- set {Mod1} to "&a&lONLINE"
- if player is "{@Mod2}":
- set {Mod2} to "&a&lONLINE"
- if player is "{@Dev1}":
- set {Dev1} to "&a&lONLINE"
- if player is "{@Dev2}":
- set {Dev2} to "&a&lONLINE"
- if player is "{@Helper1}":
- set {Helper1} to "&a&lONLINE"
- if player is "{@Helper2}":
- set {Helper2} to "&a&lONLINE"
- on disconnect:
- if player is "{@Owner1}":
- set {Owner1} to "&c&lOFFLINE"
- if player is "{@Owner2}":
- set {Owner2} to "&c&lOFFLINE"
- if player is "{@Admin1}":
- set {Admin1} to "&c&lOFFLINE"
- if player is "{@Admin2}":
- set {Admin2} to "&c&lOFFLINE"
- if player is "{@Mod1}":
- set {Mod1} to "&c&lOFFLINE"
- if player is "{@Mod2}":
- set {Mod2} to "&c&lOFFLINE"
- if player is "{@Dev1}":
- set {Dev1} to "&c&lOFFLINE"
- if player is "{@Dev2}":
- set {Dev2} to "&c&lOFFLINE"
- if player is "{@Helper1}":
- set {Helper1} to "&c&lOFFLINE"
- if player is "{@Helper2}":
- set {Helper2} to "&c&lOFFLINE"
- command /staff:
- trigger:
- wait 5 ticks
- set {_head1} to "{@Owner1}" parsed as offline player
- set {_head2} to "{@Owner2}" parsed as offline player
- set {_head3} to "{@Admin1}" parsed as offline player
- set {_head4} to "{@Admin2}" parsed as offline player
- set {_head5} to "{@Mod1}" parsed as offline player
- set {_head6} to "{@Mod2}" parsed as offline player
- set {_head7} to "{@Dev1}" parsed as offline player
- set {_head8} to "{@Dev2}" parsed as offline player
- set {_head9} to "{@Helper1}" parsed as offline player
- set {_head10} to "{@Helper2}" parsed as offline player
- open chest with 5 rows named "{@GUIName}" to player
- wait 1 ticks
- format slot 0 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 1 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 2 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 3 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 4 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 5 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 6 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 7 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 8 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 9 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 12 of player with skull of {_head1} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Owner1}||&7Rank &8&l≫ &bOwner||&7Display &8&l≫ %{Owner1}%" to be unstealable
- wait 1 tick
- format slot 14 of player with skull of {_head2} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Owner2}||&7Rank &8&l≫ &bOwner||&7Display &8&l≫ %{Owner2}%" to be unstealable
- wait 1 tick
- format slot 17 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 18 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 19 of player with skull of {_head3} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Admin1}||&7Rank &8&l≫ &bAdmin||&7Display &8&l≫ %{Admin1}%" to be unstealable
- wait 1 tick
- format slot 20 of player with skull of {_head4} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Admin2}||&7Rank &8&l≫ &bAdmin||&7Display &8&l≫ %{Admin2}%" to be unstealable
- wait 1 tick
- format slot 24 of player with skull of {_head5} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Mod1}||&7Rank &8&l≫ &bMod||&7Display &8&l≫ %{Mod1}%" to be unstealable
- wait 1 tick
- format slot 25 of player with skull of {_head6} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Mod2}||&7Rank &8&l≫ &bMod||&7Display &8&l≫ %{Mod2}%" to be unstealable
- wait 1 tick
- format slot 26 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 27 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 29 of player with skull of {_head7} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Dev1}||&7Rank &8&l≫ &bDev||&7Display &8&l≫ %{Dev1}%" to be unstealable
- wait 1 tick
- format slot 30 of player with skull of {_head8} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Dev2}||&7Rank &8&l≫ &bADev||&7Display &8&l≫ %{Dev2}%" to be unstealable
- wait 1 tick
- format slot 32 of player with skull of {_head9} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Helper1}||&7Rank &8&l≫ &bHelper||&7Display &8&l≫ %{Helper1}%" to be unstealable
- wait 1 tick
- format slot 33 of player with skull of {_head10} named "&b&lStaff" with lore "&7IGN &8&l≫ &b{@Helper2}||&7Rank &8&l≫ &bHelper||&7Display &8&l≫ %{Helper2}%" to be unstealable
- wait 1 tick
- format slot 35 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 36 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 37 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 38 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 39 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 40 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 41 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 42 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 43 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 44 of player with {@MainGlassColour} named "&a" to be unstealable
- command /name:
- trigger:
- send "%displayername%"
- send "%player's displayname%"
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