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- level._effect[ "rain_10" ] = loadfx( "weather/rain_heavy_mist" );
- level._effect[ "rain_9" ] = loadfx( "weather/rain_9_lite" );
- level._effect[ "rain_8" ] = loadfx( "weather/rain_8_lite" );
- level._effect[ "rain_7" ] = loadfx( "weather/rain_7_lite" );
- level._effect[ "rain_6" ] = loadfx( "weather/rain_6_lite" );
- level._effect[ "rain_5" ] = loadfx( "weather/rain_5_lite" );
- level._effect[ "rain_4" ] = loadfx( "weather/rain_4_lite" );
- level._effect[ "rain_3" ] = loadfx( "weather/rain_3_lite" );
- level._effect[ "rain_2" ] = loadfx( "weather/rain_2_lite" );
- level._effect[ "rain_1" ] = loadfx( "weather/rain_1_lite" );
- level._effect[ "rain_0" ] = loadfx( "misc/blank" );
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