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- //onThankYou(cid, statementId)
- if(m_interface->reserveEnv())
- {
- ScriptEnviroment* env = m_interface->getEnv();
- if(m_scripted == EVENT_SCRIPT_BUFFER)
- {
- env->setRealPos(player->getPosition());
- std::stringstream scriptstream;
- scriptstream << "local cid = " << env->addThing(player) << std::endl;
- scriptstream << "local statementId = " << statementId << std::endl;
- if(m_scriptData)
- scriptstream << *m_scriptData;
- bool result = true;
- if(m_interface->loadBuffer(scriptstream.str()))
- {
- lua_State* L = m_interface->getState();
- result = m_interface->getGlobalBool(L, "_result", true);
- }
- m_interface->releaseEnv();
- return result;
- }
- else
- {
- #ifdef __DEBUG_LUASCRIPTS__
- char desc[35];
- sprintf(desc, "%s", player->getName().c_str());
- env->setEvent(desc);
- #endif
- env->setScriptId(m_scriptId, m_interface);
- env->setRealPos(player->getPosition());
- lua_State* L = m_interface->getState();
- m_interface->pushFunction(m_scriptId);
- lua_pushnumber(L, env->addThing(player));
- lua_pushnumber(L, statementId);
- bool result = m_interface->callFunction(2);
- m_interface->releaseEnv();
- return result;
- }
- }
- else
- {
- std::clog << "[Error - CreatureEvent::executeThankYou] Call stack overflow." << std::endl;
- return 0;
- }
- }
- uint32_t CreatureEvent::executePush(Player* player, Creature* target, Tile* tile)
- {
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