Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (_bullet.AnimSpeed > 0)
- {
- var _spr_frames = sprite_get_number(_bullet.Sprite); //Number of frames in the current Bullet Sprite.
- var _spr_animSpeed = sprite_get_speed(_bullet.Sprite) * (_bullet.AnimSpeed);
- var _spr_gameframe = spritespeed_framespergameframe;
- var _spr_conditional_1 = (sprite_get_speed_type(_bullet.Sprite) == _spr_gameframe);
- var _spr_conditional_2 = _spr_animSpeed / game_get_speed(gamespeed_fps);
- var _spr_spriteIndex = (_spr_conditional_1 ? _spr_animSpeed : _spr_conditional_2);
- _bullet.Sprite_Index += (_spr_spriteIndex mod _spr_frames);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement